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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clare</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clare"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Clare"/>
	<updated>2026-05-29T21:53:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Into_the_Unknown&amp;diff=80398</id>
		<title>Into the Unknown</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Into_the_Unknown&amp;diff=80398"/>
		<updated>2017-09-17T11:50:54Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll run a game but this will only be for new PC&#039;s - &#039;&#039;at a push PC&#039;s of 1 game may be considered, but I&#039;m trying to encourage new PC&#039;s into our top heavy DQ milieu.&#039;&#039;  It&#039;s much more fun at low levels than high IMHO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ve moved the character creation details to the discussion page - CJC 10th Sep 17&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Spring_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Into the Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|ChrisC]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 817 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night (starting 20th Sept) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Papa Midnight]] - (a new PC) - a voodoo witch-doctor - played by Fabio&lt;br /&gt;
*[[xxx]] - a new PC - played by Mike o&#039;keefe&lt;br /&gt;
*[[Haedric]] - Dwarven Ice mage - played by Stephen M&lt;br /&gt;
*[[xxx]] - a new PC - played by Julia&lt;br /&gt;
*[[xxx]] - a new PC - played by Kelsie&lt;br /&gt;
*[[Katalin Hilborne]] - a new PC - played by Clare&lt;br /&gt;
*[[xxx]] - a new PC - played by William&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Hieronymus Ermit of Seagate&lt;br /&gt;
; Mission&lt;br /&gt;
: Bring his daughter home.   She hasn&#039;t returned from a guild mission exploring a new portal recently discovered.   She was the 3 guild member sent through to explore the portal and none have returned. &amp;lt;br&amp;gt;&lt;br /&gt;
All have 2 x guild scrolls of banishment to enable their return should they need to use them but none have done so or returned to Alusia.&lt;br /&gt;
; Pay&lt;br /&gt;
: 5 x Guild rates + &#039;Salvage&#039;&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78445</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78445"/>
		<updated>2016-12-18T11:23:48Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Morph Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78444</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78444"/>
		<updated>2016-12-18T11:23:18Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Morph Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78443</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78443"/>
		<updated>2016-12-18T11:22:52Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Morph Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78442</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78442"/>
		<updated>2016-12-18T11:22:05Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Morph Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78441</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78441"/>
		<updated>2016-12-18T11:20:45Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Sun Dancer&amp;#039;s Candle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78440</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78440"/>
		<updated>2016-12-18T11:19:35Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Spell Racks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78439</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78439"/>
		<updated>2016-12-18T11:18:57Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Transuranian Pocket Robe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78438</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78438"/>
		<updated>2016-12-18T11:18:23Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78437</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78437"/>
		<updated>2016-12-18T11:17:57Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78436</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78436"/>
		<updated>2016-12-18T11:17:33Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78435</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78435"/>
		<updated>2016-12-18T11:16:38Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Balrog Bits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78434</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78434"/>
		<updated>2016-12-18T11:16:02Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Balrog Bits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78433</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78433"/>
		<updated>2016-12-18T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Balrog Bits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78432</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78432"/>
		<updated>2016-12-18T11:14:59Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Balrog Bits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head. In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78431</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78431"/>
		<updated>2016-12-18T11:12:54Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Hat of Insouciant Regard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78430</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78430"/>
		<updated>2016-12-18T11:11:38Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Transuranian Pocket Robe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78429</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78429"/>
		<updated>2016-12-18T11:09:49Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Severe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78428</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78428"/>
		<updated>2016-12-18T11:08:13Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Potion of Greater Healing x 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78427</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78427"/>
		<updated>2016-12-18T11:07:29Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Potion of Greater Healing x 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78426</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78426"/>
		<updated>2016-12-18T11:06:12Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Healing Potion x 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78425</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78425"/>
		<updated>2016-12-18T11:02:15Z</updated>

		<summary type="html">&lt;p&gt;Clare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78424</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78424"/>
		<updated>2016-12-18T10:56:42Z</updated>

		<summary type="html">&lt;p&gt;Clare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78423</id>
		<title>A Walk in the Black Forest Treasure - Dellith</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Walk_in_the_Black_Forest_Treasure_-_Dellith&amp;diff=78423"/>
		<updated>2016-12-18T10:55:56Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Grenadoes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]] [[Category: Clare Baldock]]&lt;br /&gt;
Return to [[A Walk in the Black Forest#Treasure|A Walk in the Black Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Dellith]] returns to the Guild on the 17th day of Breeze 815 WK with 46,885 Experience and has earnt, after Guild Taxes, 8,460sp silver pennies. She has 30 points of Fire in 30,000sp worth of rubies. The contents of her heart have increased by 3 Purity (to 17).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain or FT reduction, and require a Free Act. This table indicates how many &amp;quot;spots&amp;quot; she has, and how much FT they restore.&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 182 days away from the Guild of which 126 days were spent in training.  &lt;br /&gt;
&lt;br /&gt;
She may:&lt;br /&gt;
: advance any Talent eight Ranks.&lt;br /&gt;
: advance her next Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Flying by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her next Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in Balrog at a cost of 1,000 Experience and no time. When answering questions about Balrogs, her Demon Lore is considered to be 1 Rank higher.&lt;br /&gt;
: advance her Demon Lore by adding a Sub-Field in imps at a cost of 1,000 Experience and no time. When answering questions about imps, her Demon Lore is considered to be 1 Rank higher.&amp;lt;br&amp;gt;&lt;br /&gt;
She has been immersed in these languages:&lt;br /&gt;
: Folksprach - 40 days&lt;br /&gt;
: Destinian - 18 days&lt;br /&gt;
She may include the time associated with each language as part of her training time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking the Nazi Zombie Anti-Virus, she cannot become a zombie and has + 20 to resist any disease, magical or otherwise, borne by zombies, ghouls and ghasts. &amp;lt;br&amp;gt;&lt;br /&gt;
She may increase the Strike Chance of 1 sword that she owns by 10 and improve it&#039;s damage by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If she is assailed by despair or self-doubt, she may call upon the Lady of the Lake and she will automatically succeed, even if she has previously failed or there is no resistance available. Once used, this boon is gone.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Amorphous Water Balloons x 4 ===&lt;br /&gt;
This small sack is woven from glass and magically kept in a fluid state so that temperature exchange cannot take place. It weighs 1 lb, and may be wielded as a grenado or rock.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a rock, the balloon must strike an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
If wielded as a grenado, the balloon must strike the hex an opponent is standing in. If successful, anyone in the hex must roll under 1 x AG or have their temperature reduced so low that ice crystals do not form. This places them in a state somewhere between unconsciousness and death. If the ambient temperature is 20 C, it will take 3 Pulses for the target&#039;s body to warm to the point that it ice will form in their cells, and this will kill them. The DM may increase or decrease the onset time at their discretion to reflect environments which are much warmer or much colder.&amp;lt;br&amp;gt;&lt;br /&gt;
Any miss causes the amorphous water payload to spill onto the wielder, who must Break 100 -&amp;gt; MD x 2 or be subject to the same attack.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
== Trumps ==&lt;br /&gt;
== Sticks ==&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== The Suspension of Fire upon Water Rank 14 x 7 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The oil inside is vividly orange/red in colour. The oil may be poured:&lt;br /&gt;
* onto the surface of about a pint of water and it will produce a view of a place they know that is within 5 miles + 15 miles per Rank in Alchemy which will last for a minute.&lt;br /&gt;
* into the right eye so that any visual obscurement, illusion or deception will be penetrated. This effect will last for a minute.&lt;br /&gt;
* into the left eye so that the emotions or spiritual state of an entity can be observed. This may reveal curses, geasa, afflictions of the soul and other obligations (i.e. pacts, bloodthirst, etc). This effect will last for a minute.&lt;br /&gt;
Whenever the oil is used, a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, then it works perfectly. Otherwise, the thing it is poured onto catches on fire and is burnt up within a pulse. Losing an eye reduces MD by 1, PB by 2 and PC by 4.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Consummation of Fire and Water x 3 ===&lt;br /&gt;
This phial is robust, weighs quarter of an oz and must be Prepared before it can be used. The fluid is vividly orange/red in colour. When the phial is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim&#039;s body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer&#039;s enchantment. Only items made of orichalcum or those that are bound to the victim&#039;s soul are immune to this destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.&amp;lt;br&amp;gt;&lt;br /&gt;
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through&lt;br /&gt;
Â¼ inch of metal or stone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 inch of material like wood or bone per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
1 foot of ice per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not burn through orichalcum.&amp;lt;br&amp;gt;&lt;br /&gt;
If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.&#039;s discretion). The Alchemist might collect Wood from the remains of a door, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fire &amp;amp; Water&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Potion of Health x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion can only be used once in a 5 second period of time,  cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slap x 2 ===&lt;br /&gt;
[[Image: Greenpotion.jpg|left|65px]]&lt;br /&gt;
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When the seal is broken beneath someone&#039;s nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not rouse the dead.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Restoration &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Potion x 2 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber is cured of 22 damage points, EN first, then FT, but having no effect on losses as a function of spell casting or exhaustion.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Transurania&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sorceries of the Mind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Refined Wolves Blood x 4 ===&lt;br /&gt;
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow and a percentile roll to avoid destruction exceeds 70.&amp;lt;br&amp;gt;&lt;br /&gt;
The imbiber receives a special enhancement to their Actions so that &lt;br /&gt;
* a Strike Check in excess of 70 + MD is a miss &lt;br /&gt;
* a miss is otherwise a FT blow &lt;br /&gt;
* a FT blow is treated as a blow directly to EN&lt;br /&gt;
* a blow directly to EN is considered a possible Specific Grievous Injury&lt;br /&gt;
* in the event of a possible Specific Grievous Injury, 2 are checked for and applied if possible.&lt;br /&gt;
This potion has a special enhancement which allows it to apply to Actions of a largely mental nature, so they may be applied to spell Casting checks with some differences:&lt;br /&gt;
* a roll in excess of 70 + MA is a backfire. If this is also a success, both are applied &lt;br /&gt;
* a failure is a success unless it is a backfire, in which case it&#039;s just a backfire&lt;br /&gt;
* a success is a double effect&lt;br /&gt;
* a double effect is a triple effect or two different double effects&lt;br /&gt;
* a triple effect is two different triple effects&lt;br /&gt;
Casting under the effects of this potion requires some blood from the Adept. In general, they must match the amount of FT spent, minimum of 1.&lt;br /&gt;
Taking the potion does not &#039;&#039;require&#039;&#039; the imbiber to take advantage of its special properties, but they must declare that they are not before rolling dice.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Blood&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Greater Healing x 3 ===&lt;br /&gt;
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Formerly living &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|  Healing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Counterspell Potion x 3 ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
If a Namer takes this potion, their counterspells apply against a Branch of magic rather than a specific College, but the bonus to MR is divided by 3. Counterspells can still be used to banish, dispell, dissipate or prevent Casting, but in this case, the College and body of Knowledge counterspell must be specifically nominated by the Adept. &amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Namer Adept takes this potion, then they can cast their Counterspells without Preparing them.&amp;lt;br&amp;gt;&lt;br /&gt;
If a non-Adept takes this potion, they increase their MR versus all College magic by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
This potion lasts 8 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phial of Poison Inversion ===&lt;br /&gt;
This small phial weighs 3 oz and is as long as a man&#039;s index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended. However, no more may be added than is subtracted, regardless of the method used to calculate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Poison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Poisons ==&lt;br /&gt;
&lt;br /&gt;
== Invested Gems ==&lt;br /&gt;
== Other Invested Items ==&lt;br /&gt;
=== Raygun of Cold  ===&lt;br /&gt;
This long, staff-like weapon weighs 3 lbs and has a Base Chance of 60% + the wielder&#039;s MA of shooting out a blue-white ray of cold that will inflict D + 15 damage on the first object or entity that intersects its path. A Strike Check in the range of a blow directly to EN inflict double damage, ones in the range of a possible Specific Grievous Injury inflict triple damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The target&#039;s Defense is never consulted, although entities are entitled to a Magic Resistance check, which will halve their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
It can fire 3 such rays before becoming depleted, however, when each ray fires, a bulb of liquid, super-cooled ice is created on the stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be swung like a light war hammer or military pick at the wielder&#039;s discretion. It has a base Strike Chance of 55% and the DM is D10 + 1. If a bulb of super cold liquid ice has formed, then the weapon inflicts D100 cold damage + a possible Specific Grievous Injury, any result applying, as the bulb ruptures and explosively forms spikes of solid ice.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon may be reloaded by using a Pass Action and an [[A_Walk_in_the_Black_Forest:_Treasure#Amorphous_Water_Balloons| Amorphous Water Balloon]] &lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Weird Science&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Luger ===&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
This submachine pistol weighs 2.5 lbs and is about 12 inches long.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any Class applying, except for amputations), maximum range is 40 hexes. For every Rank in Crossbow, the wielder may Fire another bullet per Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The magazine holds 30 9 mm parabellum rounds.&lt;br /&gt;
{| border=0 cellspacing = 0 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
== Metal ==&lt;br /&gt;
;Octahedrite has its own Magical Resistance of 70%. If it succeeds in a MR Check against a particular magic, it will always resist it afterwards. If it fails, it will always fail. A record must be kept of which magic it will resist or fail against.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be made into weapons that are a bane to the Hounds of Tyndallos, who may not bend space to avoid an attack, and whose Defence will only be their Agility, unless they have been enchanted in some other way. &amp;lt;br&amp;gt;&lt;br /&gt;
Such weapons must be straight, curved or weapons with angles less than 120 degrees may still be avoided by them.&lt;br /&gt;
&lt;br /&gt;
=== Itemisable Octohedrite ===&lt;br /&gt;
5 lbs of octohedrite blade blanks, which may be made into any weapon with a straight edge or point. The damage is base DM + 1, plus any bonuses from Weaponsmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Mithril ===&lt;br /&gt;
1 lb of barbed mithril&lt;br /&gt;
&lt;br /&gt;
=== Barbed Ithildin ===&lt;br /&gt;
1 lb of barbed ithildin&lt;br /&gt;
&lt;br /&gt;
== Balrog Bits ==&lt;br /&gt;
&lt;br /&gt;
=== Balrog Fork ===&lt;br /&gt;
The fine spinal segments of the balrog may be fashioned into a weapon that will collapse down and lock into a form somewhat like a trident. It is 7 feet long and weighs 5 lbs. The three tines are barbed and when unlocked, allow the wielder to use their MD to grab at things. Fine manipulation is not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
The fork is considered a 1 or 2 handed pole weapon. The base Strike Chance is 61%, the base damage is 2 rollup D10 + 3, inflicts A, B or C Class damage, and provides an Engaged Initiative Value bonus of 12.&amp;lt;br&amp;gt;&lt;br /&gt;
The wielder may take a Free Act and change the properties of the weapon, so that it is a long, flexible chain weapon with a claw-like appendage. This will reach up to 5 hexes away, and may deliver an attack or grab something about the size of a human limb or head.&amp;lt;br&amp;gt;&lt;br /&gt;
In this form, the base Strike Chance is 47%, the base damage is 1 rollup D10 + 5, and the weapon inflicts A or B Class damage. If a grab is attempted, the wielder must successfully Strike the target and make a 3 x MD check - distance in feet. Those grabbed by the weapon may attempt to shrug it off by attempting a withdraw from Close combat manoeuvre.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is Ranked as a Lasso, the PS minimum to wield is 14 and the MD minimum is 18. Strike Chance increases according to the following schedule:&lt;br /&gt;
{| border = 1 cellspacing = 1&lt;br /&gt;
!colspan = 7| Rank&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| &amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 1&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 2&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 3&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 4&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 5&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;| 0&lt;br /&gt;
| + 2&lt;br /&gt;
| + 3&lt;br /&gt;
| + 5&lt;br /&gt;
| + 7&lt;br /&gt;
| + 11&lt;br /&gt;
| + 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Claws x 2 ===&lt;br /&gt;
These claws may be shaped into blades that will not allow a hilt to be attached. Magical throwing knives can be made from them, with the following base properties:&lt;br /&gt;
: Strike Chance: 53%, Damage: roll D10. 1 - 4 = 5 damage, 5 - 7 = 10 damage, 8 or 9 = 15 damage, 10 = 20 damage. The daggers inflict A or B Class damage and their maximum range is 12 hexes.&lt;br /&gt;
Once they have been thrown, they turn to smoke and stream back to their sheath, which takes about 3 Pulses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Balrog Sinews ===&lt;br /&gt;
The sinews may be woven into a fine but incredibly strong line which has a breaking strain of 2 metric tonnes. It is 90 feet long, and weighs 3 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user takes a Pass Action, the line will turn to a wispy thread of smoke and pour itself into a pouch, which will take about a Pulse.&lt;br /&gt;
&lt;br /&gt;
=== Balrog Scale ===&lt;br /&gt;
The cracked and friable hide of this balrog has formed into irregular but horn-like scales. It is about 2 centimetres thick, vaguely half-moon shaped, and 2 feet by 3.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a treated as a Large Round Shield that weighs 5lbs, provides 5 Defence per Rank and penalises MD by 2. It will absorb the first 5 Fire damage per Pulse, while it is Prepared.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Balrog Teeth x 4 ===&lt;br /&gt;
These teeth are very hard, and each one weighs half a pound.&amp;lt;br&amp;gt;&lt;br /&gt;
They may be thrown to the ground and crushed under heel. This has a chance of 83%, which may double, triple, or backfire. The following Pulse, a Rank 20 Wall of Fire will spring up centred on the crushed tooth, but having the proportions that the user wishes as outlined by the spell (Section 21.6 S-13).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Winter 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flame of Udun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Dellith&#039;s Mind Crystal ==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&amp;lt;br&amp;gt;&lt;br /&gt;
As a consequence of being subjected to &#039;&#039;strange&#039;&#039; energies from outside space, its properties have been enhanced and Dellith may take a Pass Action and channel a point of Purity into it. A blazing, aurora-like field, bright enough to read by, will surround her which will absorb the first spell damage per Pulse equal to her Rank in the Expel Magic Talent. This may be ended at will, but otherwise will last for five minutes.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Strange &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transuranian Pocket Robe ==&lt;br /&gt;
This white robe is sized for a creature of size 7 but may be cut down by an Artisan Tailor of Rank 8. it will take 7 days per size category to cut it down to fit someone of smaller size, and they will charge 2,000 sp per week for their labour. The Weight Factor is 1. It inflicts a penalty to Stealth of 30 in any environment except Arctic, where it provides a 10 point bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
It is loose, light and may be worn over leather or mail but not plate armour. &amp;lt;br&amp;gt;&lt;br /&gt;
The robe has 10 pockets, each of which may contain an object of not more than 5lbs in weight and which has two dimensions no greater than 4 inches.&amp;lt;br&amp;gt;&lt;br /&gt;
Objects placed in the pocket weigh nothing and may be found unerringly by the wearer and with no more than a Free Act.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Uranus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Void&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Severe ==&lt;br /&gt;
[[Image:Gauntlet left.JPG |right|120px]]&lt;br /&gt;
This is a mail gauntlet for the left hand made of truesilvered orichalcum and weighs 1 Â½ lbs. It has five fingers and one thumb. All are functional.&amp;lt;br&amp;gt;&lt;br /&gt;
The Individual True Name of this gauntlet is Severe, and it has no Generic True Name. Once a day, resetting at dawn, it is a legal target for the Compelling Obedience spell. &lt;br /&gt;
* While the spell is active on Severe, then the wielder  may perform one additional Pass Action per Pulse that they could reasonably execute with that hand (and the arm associated with it). As long as duration and Pass Actions remain, these can be executed according to Rank in the Individual True Name:&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!Rank&lt;br /&gt;
!Wielder is&lt;br /&gt;
!Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 0 - 3&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4 &amp;amp; 5&lt;br /&gt;
| active&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6 &amp;amp; 7&lt;br /&gt;
|stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8 - 11&lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12 &lt;br /&gt;
| stunned, dazed etc&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|13 - 15&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 16 - 19&lt;br /&gt;
| unconscious&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 20&lt;br /&gt;
| dead&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wielder&#039;s PS and MD are raised by 6 for the left hand only.&lt;br /&gt;
* As a cestus,  the base Strike Chance is 67%. It inflicts D10 + 4 damage but if a non-prime number is rolled on the damage die, it is doubled. The gauntlet inflicts C Class wounds, but if the Specific Grievous Injury check falls on a number fully divisible by 11 (i.e. 11, 22...99), the gauntlet has plunged through the chest of their opponent and ripped out their beating heart. This is usually fatal and always impolite.&lt;br /&gt;
* Damage that specifically attacks the left wrist or hand is always reduced by 6 points or the value of the wearer&#039;s other armour, whichever is greater. In addition, the wearer may Break 100 + 2 x MD to avoid the effects of a Specific Grievous Injury to the left hand or wrist.&lt;br /&gt;
If, by reason of curse, birth defect or witch mark, the wearer actually has six digits on their left hand, then two other special abilities become available to them. &lt;br /&gt;
* The wearer may determine by touch whether an object or entity is not native to the present realm, or if a place is a dimensional portal, middlemarch or similar. They must Break 100 -&amp;gt; MD + PC. Only one such attempt is allowed per place, object or entity.&lt;br /&gt;
* The wearer may Prepare and Cast the Banishment spell as a single Pass Action. Once used, this abilitiy is lost until the living heart of a sentient is burnt on the palm of the gauntlet.&amp;lt;br&amp;gt;&lt;br /&gt;
:A distant bell will toll on these occasions.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spite Crafting&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hat of Insouciant Regard ==&lt;br /&gt;
[[Image:Greta.jpg|right|100px]]&lt;br /&gt;
This broad-brimmed hat has a veil that draws across the left side of the wearer&#039;s face, so that it is less obvious to a viewer. The right side, however, attracts their attention, and moves the wearer&#039;s PB to the next prime if it would not end in a 9. If their PB is 8 - 12, it will become 13, if 13 - 16 it will become 17. However, if PB is 17 or 18, the hat does not provide any bonus to PB. If PB is 19 - 22, the wearer&#039;s PB will become 23.&amp;lt;br&amp;gt;&lt;br /&gt;
Any casual observer will never notice the left side of the wearer&#039;s face. Those, however, who are specifically examining the wearer&#039;s face may make a 2 x PC check - the wearer&#039;s modified PB to see that side.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Bolt of Brown Velvet ==&lt;br /&gt;
This bolt of brown velvet has a nap of two lengths. The longest threads are a rich, chocolate brown, the other threads are half that length and alternately red and gold. As a consequence, and depending on how the nap lies, its colouration may be a dark, burnt orange, a warm light brown or a dark brown with flecks of gold.&amp;lt;br&amp;gt;&lt;br /&gt;
A gown made of this material will make the wearer&#039;s hair seem like honey in sunlight and, if their skin is tanned, will make it appear as if the wearer is brimming with health and has natural high colour.&amp;lt;br&amp;gt;&lt;br /&gt;
A riding cape will make her neck swan-like and her face will seem to attract sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Men, women over 50 and children will be positively disposed to her and Reaction is adjusted 20 points in favour of the wearer.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masque&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Stone from a Plover&#039;s Nest ==&lt;br /&gt;
[[Image:Ploverstone.JPG|left|50px]]&lt;br /&gt;
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Chance:_______% Duration:_______ Range:_______ Rank:______&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lands of Chaos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spell Storage &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Racks ==&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ring of Protection ==&lt;br /&gt;
[[Image: Plainring.jpg|right|60px]]&lt;br /&gt;
This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries. &lt;br /&gt;
If the wearer has some similar means of protection, then the greatest protection will apply.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Protection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== Tome of Abysmal Lore ==&lt;br /&gt;
Divining this tome will reveal the tragic tale of a nameless Kerberite Chaos Lord who was tortured and tormented by the loss of his woman and children. Eventually, after being promised to be reunited with them, he revealed this secret lore by writing them in this book.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 7 lbs, the covers being made from the hide of an adult Kerberite, the pages made from the skin of infants. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone carrying the book will reduce their WP by 1 per day for a maximum loss of 7 as nameless grief fills them. This WP will recover 1 point every 3 days. Hypnotism can cure this loss once per day, restoring (D-5) (+1 per 3 or fraction Ranks).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a section has been read, it is learnt but the writing vanishes from the pages. No more than 10% of the reader&#039;s Experience can be spent on these abilities. &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Morph Lore ===&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. Rank may not be achieved with this ability, although costs are associated with Morphs.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability may only be used by people who have a form that they can turn into. It allows them to make alterations to abilities they already have, but does not usually allow the creation of new ones. So, the reader may not learn how to fly as a result of this ability. They may learn how to modify their flight abilities however.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 1 border = 1&lt;br /&gt;
|colspan = 3 align = &amp;quot;Center&amp;quot;|&#039;&#039;&#039;Morphs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Morph&lt;br /&gt;
!Initial Experience Cost&lt;br /&gt;
!Subsequent Cost&lt;br /&gt;
|-&lt;br /&gt;
| + 5 to SC with a natural weapon&lt;br /&gt;
| 10 x base Strike Chance&lt;br /&gt;
| rowspan = 6 align = &amp;quot;Center&amp;quot;| x 2&lt;br /&gt;
|-&lt;br /&gt;
| + 1 to DM with a natural weapon&lt;br /&gt;
| 100 x base DM&lt;br /&gt;
|-&lt;br /&gt;
| - 1 Stall TMR&lt;br /&gt;
| align = &amp;quot;Center&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Charge TMR&lt;br /&gt;
| rowspan = 2 align = &amp;quot;Center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
| + 1 Dive TMR&lt;br /&gt;
|-&lt;br /&gt;
| + 1 NA&lt;br /&gt;
| 500 x base NA&lt;br /&gt;
|}&lt;br /&gt;
Stall TMR is the minimum amount of movement (measured in TMR) a flying form needs to stay airborne. &amp;lt;br&amp;gt;&lt;br /&gt;
A Charge is an explosive movement associated with 1 or more attacks, and generally assumes a quadrupedal form. It may only be used once a day, dawn to dawn, and the shapeshifter may make a melee attack against any opponent they become adjacent to without being forced to become engaged unless this is their desire. Nor are they required to move in a straight line, they may use their Charge TMR normally in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
A Dive is the same as a Charge, except that it is an aerial attack, and movement in a straight line is required (excepting for pulling out of it at the bottom).&amp;lt;br&amp;gt;&lt;br /&gt;
A Morph that affects a natural weapon applies to all weapons of its type. A Morph to enhance claw attacks applies to all claw attacks. However, bite attacks will not affected by that Morph.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Experience Cost indicates how much Experience the first Morph costs. Subsequent costs for a given Morph are double the previous cost.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sun Dancer&#039;s Candle ==&lt;br /&gt;
This squat silver cup holds a fat candle, the wick of which is made from astonishingly blonde human hair. It weighs 3 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
When it is lit, the wax will be consumed, leaving the wick unharmed. However, it will only burn for a training half day and will not be lightable until after dawn of the next day. There is enough wax to light the candle for 246 days.&amp;lt;br&amp;gt;&lt;br /&gt;
The spirit of a Sun Dancer rises from the flame when the candle is lit, and will teach a noble woman of good standing the Sun Dancer Skill, while they learn Troubadour. In other words, they must learn the Troubadour Skill and as they do, they will learn Sun Dancer. It does not require an extra training track.&lt;br /&gt;
&lt;br /&gt;
=== Sun Dancer ===&lt;br /&gt;
A Sun Dancer gains a bonus to defence of (2 + 2% per Sun Dancer Rank) if they have taken the Acrobatics proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer gains + 1 / Rank to their engaged initiative if they have taken the Dance proficiency. No bonus is gained at Rank 0.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancerâ€™s base chance to hit is increased by 1% + 1% additional per Rank with thrown weapons and swords if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 with thrown and natural weapons if they have taken the Juggling proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sun Dancer also inflicts an extra point of damage at Ranks 5 &amp;amp; 10 and gains a bonus of +1 at Ranks 4 &amp;amp; 8 to the parry calculation with swords if they have taken the Sword Swallowing proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 5, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 7 FT (which may Stun), the Sun Dancer may create a Flash of Light across all three of their front hexes. The Flash effect lasts for 1 Pulse (+ 1 per even numbered Rank over 5). Blinded characters have&lt;br /&gt;
their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 6, while affected by a Solar Aspect event, their PS is increased by their Rank in Sun Dancing.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 7, the Sun Dancer may derive sustenance from the sun obviating any need to eat (but not drink) for Rank days. This ability cannot be refreshed until exhausted, and then only after lunch on a Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 8, the Sun Dancer may cure 3 damage at noon if the sky is clear. They may cure 6 damage at noon on Sunday if the sky is clear. They may cure 9 damage &amp;lt;u&amp;gt;&#039;&#039;&#039;or&#039;&#039;&#039;&amp;lt;/u&amp;gt; one Specific Grievous Injury at noon on the Summer Solstice, if the sky is clear.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 9, if they have taken the Fire Breathing proficiency, then as a Free Act and at a cost of 8 FT (which may Stun), the Sun Dancer may create a second Flash of Light across all three of their front hexes and 2 hexes deep. The Flash effect lasts for 1 Pulse (+1 per even numbered Rank over 5). Blinded characters have their Strike Chance reduced by 50, and they move at half their normal TMR. This ability may be recovered at noon on Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10, while affected by a Solar Aspect event and at a cost of 9 FT (which may Stun), the Sun Dancer may blaze as bright as the noon day sun. This requires a Free Act. Intense, violent coils of the sun&#039;s energies lash everyone within 15 feet, inflicting 3 rollup D10 damage to anyone who shares their hex, 2 rollup D10 to those who are adjacent and 1 rollup D10 to those are occupy the outer area of their hyper-megahex. Those who Break 100 -&amp;gt; AG + MD take half damage. Entities who are specially vulnerable to solar attacks are not entitled to a saving throw. This may be recovered at noon of the Summer Solstice.&amp;lt;br&amp;gt;&lt;br /&gt;
This Skill does not stack with Assassin or Warrior.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Black Forest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 815 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Obligations =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strong of Will, Chaste of Heart ==&lt;br /&gt;
Once a day, for 12 Pulses, Dellith may increase her PS by her WP.&amp;lt;br&amp;gt;&lt;br /&gt;
It is surmised that her hymen is particularly robust with rumours persisting that the thing regenerates. This makes her attractive to entities interested in deflowering virgins. She gains +20 Reaction with respect to unicorns.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, for every hour spent with her knees crossed, she gains an extra point of FT.&amp;lt;br&amp;gt;&lt;br /&gt;
Should she be gathered by those capable of such things, her heartblood may be collected for 15 Purity.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meta-magic&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement of Agility ==&lt;br /&gt;
Dellith may advance her Agility 2 points by spending 5,000 Experience per point. This may be done once per adventure or season, whichever is less, and may exceed racial maximums.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Black Forest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 815&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ring Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78422</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78422"/>
		<updated>2016-12-18T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Book of Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78421</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78421"/>
		<updated>2016-12-18T10:53:26Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Shield of Primes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78420</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78420"/>
		<updated>2016-12-18T10:52:50Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78419</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78419"/>
		<updated>2016-12-18T10:52:12Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Rune Sticks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78418</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78418"/>
		<updated>2016-12-18T10:51:47Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Rune Sticks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78417</id>
		<title>Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dellith%27s_Award&amp;diff=78417"/>
		<updated>2016-12-18T10:51:21Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Rune Sticks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[This_Quintessence_of_Dust#Final_Awards|This Quintessence of Dust]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 18,633.33sp.&lt;br /&gt;
&lt;br /&gt;
She spent 138 days away from the Guild, and has used 30 training days on the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
;She may &lt;br /&gt;
: advance any Talent sixteen Ranks.&lt;br /&gt;
: advance her Rank in Stealth by 1 at only 90% of the cost and no time.&lt;br /&gt;
: advance her Rank in Climbing by 1 at only 90% of the cost and no time.&lt;br /&gt;
;She has been immersed in these languages:&lt;br /&gt;
: Thari - 4 weeks (adjusted)&lt;br /&gt;
: Lamethian - 3 weeks&lt;br /&gt;
: Songla - 4 weeks (Ring Keep and Purity&#039;s Folly)&lt;br /&gt;
: Elamite - 4 weeks&lt;br /&gt;
She may include the time associated with each language as part of her training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes. &lt;br /&gt;
;Dellith &lt;br /&gt;
:may advance her Rank in Shield to 5 at a cost of 1,000 Experience and 5 weeks training time.&lt;br /&gt;
:is under the effects of a Pentecost Potion which will not dissipate until the beginning of the Winter season.&lt;br /&gt;
&lt;br /&gt;
Clare earns 6,000 Experience for her Scribe notes, to be applied, in part or whole, to any of her characters.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
==Rune Sticks==&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
===Rune Stick of Sacrifice===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the forehead, then the Runes of Death will be imprinted there for 110 seconds. If, within this duration, they touch an opponent, they may release the spell.&amp;lt;Br&amp;gt; &lt;br /&gt;
If the victim fails to resist the Adept immediately drains all current Fatigue and Endurance from the victim. Up to Rank points each of this can be used to heal damage and restore fatigue respectively.&amp;lt;br&amp;gt; &lt;br /&gt;
If the victim has zero or less current fatigue and Endurance nothing is gained.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Heart Rune Stick===&lt;br /&gt;
[[Image:Rune_stick.jpg|left|80px]]&lt;br /&gt;
This carved stick weighs 5 oz and has runes carved on it in reverse. &amp;lt;br&amp;gt;&lt;br /&gt;
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target&#039;s heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The rune can be washed of easily with water&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Rune  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1500 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Lightning Strike==&lt;br /&gt;
[[Image:Scimitar.jpg|left|90px]]&lt;br /&gt;
This scimitar is a Named weapon. It weighs 3 lbs, has a Base Strike Chance of 80% and the Damage Modifier is D+5. For every 4 Ranks in the Individual True Name of this blade, damage is increased by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the wielder may choose to act first, obviating any need to check for Initiative. If this function is chosen, it may not be used again until 20 seconds have passed.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lightning&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==Shield of Primes==&lt;br /&gt;
[[Image:Shield_of_Primes.jpg|right|80px]]&lt;br /&gt;
This shield weighs 3 lbs. It provides 4 points of Defence per Rank and penalises MD by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, any damage that attacks the wielder through their front hex is ignored if that damage amounts to a prime value, i.e. 2, 3, 5, 7, 11, 13, 17 and so on. This includes magical damage of any kind, but not from magic that attacks an area or volume.&amp;lt;br&amp;gt;&lt;br /&gt;
Blows directly to EN or Specific Grievious Injuries may not be avoided by means of the shield, although it may be cloven to reduce any damage being done to the wielder&#039;s armour.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Abyss&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chaos &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Sundancer&#039;s Mail==&lt;br /&gt;
[[Image:Sundancer_armour.jpg|right|120px]]&lt;br /&gt;
This armour is made of bands of elemental bronze. It is sized for a human and weighs 24 lbs. It reduces AG by 1, and penalises Stealth by 25.&amp;lt;br&amp;gt;&lt;br /&gt;
It provides 7 points of Protection and reduces all damage by 3. In other words, the wearer will take no damage from a FT blow of 10 damaage or less. It will not protect against the special damage of a Specific Grievious Injury.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, summonable entities that attack the wearer must add 3 to the results of their attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer&#039;s PS is increased by 3, which stacks with any other bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer&#039;s weight can be doubled at the utterance of a special word, and this requires a Free Act. It may not be used in the same Pulse in which the wearer casts a Spell, and the effect lasts for 12 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally the owner of the armour can sacrifice EN to the mail, which will increase its Damage Reduction by 1. The EN sacrifice doubles for an increase of 1 to Damage Reduction. Thus, the first EN sacrifice costs 1, then 2 then 4 and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrifice can only be performed once per season or adventure, whichever is least.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Protection value of the mail is reduced by Specific Grievous Injuries, then it may be repaired by the arts of an Armourer of Rank 6 or higher in conjunction with an Artisan Weaver of at least Rank 8, who may be the same person. Each point of Protection will take 2 days to repair and cost 400sp. They may charge more for their labour at the DM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Jewellery=&lt;br /&gt;
&lt;br /&gt;
==Major Amulet of Amethyst==&lt;br /&gt;
[[Image:Amethyst_amulet.jpg|left|30px]]&lt;br /&gt;
This amulet weighs 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from allowing the wearing to recover FT 10% faster while sleeping, once a day, it provides an extra hour of sleep.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wiccan&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==Book of Names==&lt;br /&gt;
This heavy tome weighs 3 lbs. It is bound in a thin, cloudy glass-like material, apparently the hide of some creature which stalks the astral plane. It is filmy blue in colour and is translucent although the writing inside the covers cannot be made out.&amp;lt;bR&amp;gt;&lt;br /&gt;
An Individual True Name can be recorded in this tome to the limit of the owner&#039;s Rank in that Name. Doing this has implications for Naming Demons, although any summonable entity who benefits from Rank with respect to Individual True Names may also be affected at the DM&#039;s discretion. The Rank at which an ITN has been recorded into the tome reduces all Naming Demon&#039;s Rank in that ITN by a similar Rank + 1. &lt;br /&gt;
;If an ITN is recorded at Rank 17 in the tome, all Naming Demons will lose 18 Ranks in that ITN, if it is recorded at Rank 20, they will lose access to the ITN completely. It takes a day for each Rank to write the ITN into the tome, taking 3 half days to advance the ITN in the tome from Rank 17 to Rank 20, and they are considered Magical Training.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the ownership of the tome change to someone else, the ITNs in the book will fade to illegibility and once more become known to the Naming Demons (and others), although the page will have been used, and this is not retrievable.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 pages left in the tome:&lt;br /&gt;
[[Image:Tome 1.jpg|right|150px]]&lt;br /&gt;
{| border = 1 cellspacing = 2|&lt;br /&gt;
!width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ITN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
!width = &amp;quot;180px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width = &amp;quot;580px&amp;quot;, Align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Naming Incantations &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Gremlich Disguise==&lt;br /&gt;
&lt;br /&gt;
This disguise has been made from leather, cloth and papier mach&amp;amp;#233; for a humanoid of size 6. It may be cut down to a smaller size by a Rank 6 Tailor or Seamstress who will charge 300 sp for each size reduced. It has a weight factor of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer of this disguse is the target of a Disguise spell to make them appear like a Gremlich, then they will assume its actual physical form. &amp;lt;Br&amp;gt;&lt;br /&gt;
The creature has the following characteristics:&lt;br /&gt;
; Description: Gremlichs appear as five to six foot high humanoids, but with horns and barbed tails. They tend to be wiry and muscular. Their skin may be blue, green, or purple, but is usually brown. They have yellow eyes, flecked with silver and their teeth (including prominent incisors) are made of silver. &lt;br /&gt;
; Comments: Gremlichs are dangerous creatures in that they have a cruel sense of humour that they are not averse to visiting upon their enemies and even their friends. They may not be bound or forced to speak true, so there is no way to really control their actions. They will lie, steal, sow dissension, or play practical jokes (magical or non-magical) on average once per day. &lt;br /&gt;
; Abilities: Gremlichs have no special abilities beyond their immunity to being bound or forced to speak true.&lt;br /&gt;
; Movement Rates: Running: 350 [[Image:Gremlich.jpg|right|200px]]&lt;br /&gt;
{{BeastStats| 15 | 17 | 20 | Wearer&#039;s | 16 | Wearer&#039;s | Wearer&#039;s | Wearer&#039;s| 4 | 7 | 3 DP }}&lt;br /&gt;
; Weapons: Gremlichs usually attack with weapons but can use both their horn and poisonous tail. They may not wear armour. Poison from their tail occurs after effective damage. &lt;br /&gt;
:&#039;&#039;&#039;Horn&#039;&#039;&#039;:	BC 20%, [D â€“ 1], Close, Max. Rank 10.&lt;br /&gt;
:&#039;&#039;&#039;Tail&#039;&#039;&#039;:	BC 30%, [D], Melee &amp;amp; Close, Max. Rank 9.&lt;br /&gt;
:&#039;&#039;&#039;Poison&#039;&#039;&#039;:	2 DP per pulse.&lt;br /&gt;
While the Disguise spell is running, the wearer&#039;s Aura will reveal the same information as if the wearer were actually a Gremlich, but this information will be a deception. Banishing while in the form of a Gremlich will not send them to Hell, but their GTN will appear to be &#039;Gremlich&#039; and aura strength will be &#039;long-living sentient&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each natural weapon may be Ranked by spending the same Experience cost as for Unarmed Combat.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Masques &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Crystal==&lt;br /&gt;
[[Image:Glow_crystal.png|right|50px]]&lt;br /&gt;
This crystal weighs 10 oz and is about 15 cms long. &amp;lt;br&amp;gt;&lt;br /&gt;
If it is inside the area of an ESP, Telepathy or overlapped by a Mind Speech spell, it will begin to glow. The brightness of the light will depend on the Rank of the spell. Treat the Rank of the light equal to the Rank of ESP, Telepathy or Mind Speech spell, less five.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reason &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sundancer Veils==&lt;br /&gt;
[[Image:veils.jpg|right|80px]]&lt;br /&gt;
These light, silken veils weigh 12 oz, and may be worn over just about any clothing. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sundancer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,750sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
===Copper Scroll: Plans for a House of Life===&lt;br /&gt;
[[Image:Copper_scroll.jpg|left|130px]]&lt;br /&gt;
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sarcophagus.jpg|right|150px]]&lt;br /&gt;
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.&amp;lt;br&amp;gt;&lt;br /&gt;
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:&lt;br /&gt;
*The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).&lt;br /&gt;
*Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.&lt;br /&gt;
*Obviously, the resurrectee&#039;s itemry will be lost unless other means supervene.&lt;br /&gt;
*In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.&lt;br /&gt;
*The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.&lt;br /&gt;
;For example : if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.&lt;br /&gt;
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Tanuel&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Resurrection&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
==The Swan of the Pavilions of Summer==&lt;br /&gt;
[[Image:BlueSwan.jpg|left|100px]]&lt;br /&gt;
This is the Individual True Name of a unique entity. There are only 21 Ranks available. In other words, every Rank this Name is raised by one individual, reduces someone else&#039;s Rank by the same amount amount.&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the [[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]] is known, and their Rank in the Generic True Name &#039;Swan&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
;The Swan of the Pavilions of Summer&lt;br /&gt;
:This creature is a swan with a wing span of 5 metres. Its feathers are shifting shades of blue and grey.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 12| 15|18| Adept&#039;s|12| Adept&#039;s|Adept&#039;s|Adept&#039;s| 13| Special| Special}}&lt;br /&gt;
;Weapons: The swan can batter opponents with each wing in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage in the same Pulse, without penalty. &lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same Experience Point cost as Unarmed Combat&lt;br /&gt;
:Every 4 Ranks in this Name increases PS, MD, AG, EN and PB by 1. This stacks with bonuses for the Generic True Name of &#039;Swan&#039;.&lt;br /&gt;
:The Protection value of the feathers is 2 (+1 per 4 Ranks in the Name).&lt;br /&gt;
:The shape provides 1 point of Damage Reduction against all known forms of damage + 1 for every 10 Ranks in the Name.&lt;br /&gt;
:The swan has a land TMR of 2, a swimming TMR of 2 and a flying TMR of 7. TMR is increasd by 1 per 4 Ranks in the Name. At Rank 20, the flying TMR becomes 16.&lt;br /&gt;
:The shade of the plumage may be subtly altered so that an attempt to use Stealth while in the air is feasible. This will not work against an observer who is above the Adept, however. The colour shifting property of the plumage is not unlimited so that in situations where there are dark storm clouds or the sky is a peculiar colour that is not in the blue to grey range, the DM may choose not to honour the results of a Stealth roll.&lt;br /&gt;
:The swan has the following flight properties:&lt;br /&gt;
* flying requires a clear space around the swan of about a hyper-megahex.&lt;br /&gt;
* the swan must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs 1 FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost FT.&lt;br /&gt;
* the swan may ride a sky current at altitudes of 15 metres or higher, the current&#039;s direction can be determined at will. The movement rate is 880 yards per minute (30 mph), plus 30 yards per minute (+1 mph) for every Rank in the Name.&lt;br /&gt;
A Battleform may also be assumed and changing between this and the swan form [[Image:Demonslayer.jpg|right|180px]]requires a Pass Action. Spectral blue swan&#039;s wings emerge from the Adept&#039;s back, passing through clothing and armour. The wings let the Adept fly at their normal TMR +1(+ another 1 per 5 Ranks). At Rank 20, the bonus to flying TMR is +10. These wings do not provide the Adept with a flying movement rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Battleform provides 1 point of Damage Reduction (+1 for every 10 Ranks in the Name) against all known forms of damage.&lt;br /&gt;
;The wings have the following flight properties:&lt;br /&gt;
* flying requires a clear space around the Adept of about a megahex.&lt;br /&gt;
* the Adept must spend 1 FT at the beginning of every Pulse that they intend to fly.&lt;br /&gt;
* the Adept must maintain an airspeed equivalent to TMR 7 to avoid stalling and beginning to fall.&lt;br /&gt;
* maximum rate of climb is an angle of 45&amp;amp;#176;, and each Pulse climbing like this costs an additional point of FT. Climbing at a rate of 1 hex per 2 horizontal hexes does not cost additional FT.&lt;br /&gt;
In addition, wings may be used to batter opponents in Extended (up to 1 hex away) or Melee Combat&lt;br /&gt;
:BC: 45%, D10+2 damage. Two wing attacks may be made without penalty unless the Adept is using other weapons, in which case only one wing attack is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
Wings inflict C Class injuries, and may be Ranked to 10 using the same skill  as Unarmed Combat. They may Strike at spectral or insubstantial creatures and will not conduct a draining attack.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demon Lore==&lt;br /&gt;
Dellith is treated as a Rank 1 Philosopher when trying to answer a question about Demons. Her Realm is the Magical World and her Field is Demons &amp;amp; Devils. She may not answer a question about the Magical World, it is there simply to represent the path of knowledge she takes to learn about Demons &amp;amp; Devils.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Mental and Physical Fortitude==&lt;br /&gt;
This character may advance their FT by 1 per Adventure or Season, whichever is less.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to which their FT value can ascend.&amp;lt;br&amp;gt;&lt;br /&gt;
This costs 3 EN which may be bought back in the usual way.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==Dellith&#039;s Eye of Silver==&lt;br /&gt;
[[Image:White_eye.jpg|right|80px]]&lt;br /&gt;
Dellith&#039;s eye has been replaced by magically bound and enchanted quicksilver. &lt;br /&gt;
;It has the following properties&lt;br /&gt;
:It provides the normal function of an eye and so the Specific Grievous damage caused by the loss of the eye may be healed back. If Dellith sacrifices 1 EN to the eye (which may be bought back in the usual way), then the eye will become a part of her, and to some extent reflected in her ITN. If this is done, and she were to lose the eye again, it could be restored by the Arts of a Rank 10 Healer or similar means&lt;br /&gt;
:The eye allows Delllith to see past the enchantments and deceptions of devils and demons, whether they come from the Seventh Plane or some other, as yet unnamed, place. This is treated as a Talent, with an Experience Multipe of 150. The Rank of the eye is compared against the Rank of the concealment or illusion magic, and if it is the same or higher, then she may see them revealed for what they are. This works against Invisibility, Walking Unseen, Blending, Disguise Illusion or similar magic.&lt;br /&gt;
:The eye allows Dellith to ignore the effects of a spell that increases the Defence of her opponent if they are a devil or demon, whatever their plane of origin. The Base Chance is Perception (+5 per Rank) - the target&#039;s WP.&lt;br /&gt;
:The eye may be invested with a Silver Spray. This spell-like effect may be triggered by a Magical Fire Action and manifests as a shower of molten silver which will cover a conical volume 10 hexes long by 6 hexes wide at the base. Firearmour protects most entities and objects, except devils or demons, whatever their plane of origin. The eye is recharged by the arts of an Alchemist who knows how to make the [[Alchemical_Recipes#The_Formula_of_the_Suspension_of_Fire_onto_Water|Suspension of Water onto Fire]] and requires enough Hydrargyrum to cover a groat (300sp) per Rank. This is poured into Dellith&#039;s eys and a D10 is rolled. If the result is less than the Alchemist&#039;s Rank, the eye is charged with Silver Spray (which will glow but not brightly enough to read by) If the roll is the Alchemist&#039;s Rank or higher, the eye will be burnt up within a Pulse. Silver Spray inflicts 1 rollup D10 for every 2 Ranks of the Alchemist.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell of Name Change==&lt;br /&gt;
[[Image:Morph.jpg|right|100px]]&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Conc. Max 30 minutes + 30 minutes per Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 275&amp;lt;br&amp;gt;  &lt;br /&gt;
Base Chance: 1 % &amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sentient Entity &amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept assumes the form or seeming of something whose Name they have Ranked. &amp;lt;br&amp;gt;&lt;br /&gt;
If they wish to assume a physical form, then they must have at least Rank 10 in its GTN. When they transform they acquire the lowest value of the creature&#039;s physical stats: PS, MD, AG, PB and EN. They retain their own MA, WP, FT and PC. For every 2 Ranks in the GTN in excess of 10 they may add 1 to the form&#039;s physical stats.The Adept may not transform into a fantastical or sentient creature, nor one that weighs less than a few ounces (about the size of a mouse) nor more than 1000lbs (up to a large bull, but not a fully grown ox).&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to transform themselves is 12 FT â€“ 1 per 2 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
They may assume the seeming of anything whose GTN they know. This will engage all of the usual senses. The size of the seeming can be no more than 1 hex  per 3 or fraction Ranks in the Name. It is much harder to make a seeming that is smaller, however. If the Adept has Rank 10 in a Name, they can take the seeming of something half their size, one quarter their size at Rank 20.&lt;br /&gt;
The limits on a seeming are much less constrained than for a transformation.However, the appearance of a particular entity can be assumed only if their Individual True Name is known. In addition, the spell can only be sustained for either 30 minutes + 30 minutes per Rank of the spell or 10 minutes + 10 minutes per Rank of the ITN, whichever is lowest. &amp;lt;br&amp;gt;&lt;br /&gt;
Each time an observer has reason to question the seeming, then they are allowed a Magic Resistance versus Namer Special Knowlege magic. The roll is penalised by the Rank of the Name used, but the observers gain a bonus to MR of their PC. If they fail this roll, but subsequently have reason to doubt the seeming again, they may make another roll. If they resist, they are undeceived. &lt;br /&gt;
Seemings never inflict any damage. Indeed, physical contact sharp enough to require a Strike Check will cause the seeming to dissipate.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost to change their appearance is 6 FT â€“ 1 per 4 Ranks in the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable to others.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quintessence of Dust&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Spring 811&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78352</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78352"/>
		<updated>2016-12-11T10:52:55Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Water Breathing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
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= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
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|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
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{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
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== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78351</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78351"/>
		<updated>2016-12-11T10:52:24Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Water Breathing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
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|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
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|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
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|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78350</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78350"/>
		<updated>2016-12-11T10:51:42Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Abysmal Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
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She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
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= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
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|5&lt;br /&gt;
|-&lt;br /&gt;
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|6&lt;br /&gt;
|}&lt;br /&gt;
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{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
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= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
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| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
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= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
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|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
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{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
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|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
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|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78349</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78349"/>
		<updated>2016-12-11T10:50:37Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
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= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
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= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78348</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78348"/>
		<updated>2016-12-11T10:49:29Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Butterfly Robe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
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= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
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|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78347</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78347"/>
		<updated>2016-12-11T10:47:42Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Map of the Anatomy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78346</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78346"/>
		<updated>2016-12-11T10:46:49Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Leaf of Mental Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78345</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78345"/>
		<updated>2016-12-11T10:45:25Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Kobold Grenado */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78344</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78344"/>
		<updated>2016-12-11T10:44:13Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Ichor of a Distant Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78343</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78343"/>
		<updated>2016-12-11T10:43:50Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Ichor of a Distant Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78341</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78341"/>
		<updated>2016-12-11T10:35:17Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Red Iron Bowl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78339</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78339"/>
		<updated>2016-12-11T10:32:18Z</updated>

		<summary type="html">&lt;p&gt;Clare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78338</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78338"/>
		<updated>2016-12-11T10:31:43Z</updated>

		<summary type="html">&lt;p&gt;Clare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78337</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78337"/>
		<updated>2016-12-11T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Clare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78336</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78336"/>
		<updated>2016-12-11T10:29:56Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Common Property */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78335</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78335"/>
		<updated>2016-12-11T10:28:41Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78334</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78334"/>
		<updated>2016-12-11T10:27:38Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Carpet of Repose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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.&lt;br /&gt;
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.&lt;br /&gt;
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&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78333</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78333"/>
		<updated>2016-12-11T10:26:44Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Amulets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78332</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78332"/>
		<updated>2016-12-11T10:26:14Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Amulets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78331</id>
		<title>The Mikado Affair - Dellith&#039;s Award</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Mikado_Affair_-_Dellith%27s_Award&amp;diff=78331"/>
		<updated>2016-12-11T10:25:37Z</updated>

		<summary type="html">&lt;p&gt;Clare: /* Amulets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Jim Arona]][[Category: Dellith]]&lt;br /&gt;
Return to [[The Mikado Affair#Treasure|The Mikado Affair]]&lt;br /&gt;
&lt;br /&gt;
Dellith returns to the Guild on the 27th Fruit 816wk with 38,025 Experience, has earnt 174,276 sp, after Guild Taxes: 156, 848 sp. She has spent 108,351 sp on treasure, leaving her with 48,497 sp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She has earnt these Spots:&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing =2&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
She spent 208 days away from the Guild, 105 days in training, 35 of which may be devoted to weapons and Sun Dancer training.&amp;lt;br&amp;gt;&lt;br /&gt;
:She may &lt;br /&gt;
:: advance any Talent seventeen Ranks.&lt;br /&gt;
:: advance her Rank in Stealth 1 Rank at only 75% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Flying 1 Rank at only 90% of the cost and no time.&lt;br /&gt;
:: advance her Rank in Ruskan as if he had been immersed in it for 4 weeks. &lt;br /&gt;
:: advance her Rank in Erelheine as if he had been immersed in it for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
The strength of her aura has increased to Long living sentient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a consequence of taking a geas to be celibate, Dellith has benefited from a Blessing on Unborn Child which has raised her MA by 5, even beyond Racial Maximum. The geas is monitored by a spectral nun whose face is perpetually covered by her cowl. If, for any reason, the stricture is not kept, the Blessing will fail as the nun leaves Dellith&#039;s side. &amp;lt;br&amp;gt;&lt;br /&gt;
She has taken a similar geas to protect children, which has raised her AG by 5 in the same way. This one is monitored by a small girl with haunted eyes and a shabby doll. Again, should Dellith, for any reason, fail to protect a child, the Blessing will fail and the child will leave her side.&lt;br /&gt;
&lt;br /&gt;
As a result of successfully completing this adventure, Serifan, the Lord of Patterns, has interceded with the Duke of Carzala to settle Blackshore on Dellith land which is enfeoffed to his grace. She is styled Dellith of Blackshore now and her social rank is Gentry.&amp;lt;br&amp;gt; [[Image:BlackshoreMap.jpg â€Ž|right|200px]]&lt;br /&gt;
Blackshore is an abandoned holding 10 miles west of the town of Avoca and about five miles south of it. It is surrounded by hills, which descend to marshy moors, and rise to black sand dunes which face the sea. Without extensive draining, it is unsuitable for agriculture.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick copse of oak and beech trees, some five acres in area, stand at the base of the hills to the west bordering the marsh to the north a ways. The marsh on this side flows with clean water, and is particularly fertile, increasing the chance of finding beneficial herbs by +15. This is modified by seasonal modifiers as usual. The clean marsh may be harvested once in Spring, twice in Summer and three times in Autumn.  &amp;lt;br&amp;gt;&lt;br /&gt;
The eastern side of the marsh leads to a bituminous sump which has tainted the land around it somewhat, which penalises any attempt to gather herbs by 20. Unless the herbs are darksome in nature, when the chance rises by 10. This is modified by seasonal modifiers as usual. The darksome marsh can be harvested once in Summer and twice in Winter.&amp;lt;br&amp;gt;&lt;br /&gt;
The sump is a pool about 20 feet long and about 12 feet wide. About 17,500 gallons of bituminous pitch can be distilled from it every year, taking 2 man hours for every 50 gallons, and requiring the services of a Rank 3 Alchemist or better. For every Rank above 3, they may make 10 pints of lantern oil, for ever Rank above 4, they may make enough naphtha for 3 Greek Fire grenadoes per year, and for every Rank above 5, they may produce 3 phials of oil of vitriol per year.&amp;lt;br&amp;gt; [[Image: tarPit.jpg|right|180px]]&lt;br /&gt;
{| border = 1, cellspacing = 0&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; |Alchemical Products&lt;br /&gt;
|-&lt;br /&gt;
! Product&lt;br /&gt;
! Unit&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|Pitch&lt;br /&gt;
|50 gal&lt;br /&gt;
| 60 sp&lt;br /&gt;
|-&lt;br /&gt;
|Lantern oil&lt;br /&gt;
|1 lb&lt;br /&gt;
|52 sp&lt;br /&gt;
|-&lt;br /&gt;
|Greek Fire&lt;br /&gt;
| Grenado&lt;br /&gt;
| 600 sp&lt;br /&gt;
|-&lt;br /&gt;
|Oil of vitriol&lt;br /&gt;
|3 oz&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
As a rough guide, multiply the length of a ship by its beam and draught then divide by 180. This will give about how many 50 gallon barrels needed to caulk it. Each barrel weighs 480 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: NarrowCove.jpg|right|150px]]&lt;br /&gt;
At the eastern end of the beach is a narrow, granite cove, about 75 feet long and 12 - 15 feet wide. The tide varies by as much as nine feet. There is evidence that a caisson was used to close the cove off from the sea to create a graving dock. A Mechanician skilled in marine architecture would be able to build another one, given time and resources. It is, however, a major endeavour and would require hundreds of guineas to complete. It would also draw the attention of the Duke who would want to monitor any military craft that used it.&amp;lt;br&amp;gt; [[Image: blackshoreVilla.jpg|right|180px]]&lt;br /&gt;
The bay curves much more sharply at the western end, providing a sheltering harbour for ships and boats. An old, ramshackle jetty, however, is all that remains, although there is a large villa nestled behind the dunes along the estuary where the marsh runs out to sea. It has two floors and a basement, with a tower-like structure on the sea-facing side which climbs another two floors. There are eight bedrooms and a large hall, along with the usual things associated with a large house. There are no servants quarters, although there are two other buildings nearby where servants might stay.&amp;lt;br&amp;gt;&lt;br /&gt;
There is another, much rougher building which holds a byre on one side and a barn on the other. This stands next to a stables, a falconer&#039;s mews and a dovecote.&amp;lt;bR&amp;gt;&lt;br /&gt;
Gryphons have been known to come as far south as Blackshore, some of which are intelligent, keep records and practice vindictiveness.&lt;br /&gt;
&lt;br /&gt;
= Common Property =&lt;br /&gt;
Blackshore holds certain properties for the benefit of those of that ilk:&lt;br /&gt;
&lt;br /&gt;
== Ichor of a Distant Moon ==&lt;br /&gt;
This confection of glassware comprises a bulb about 12 cms round from which emerge two  tubes, one vertical and the other spiraling around it to a height of 60 cms.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Using it as part of the process allows an Astrologer to divine:&lt;br /&gt;
: what number will lucky for an aspirant this season&lt;br /&gt;
: the future on a different plane of existence that they are aware of. &lt;br /&gt;
In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.&amp;lt;br&amp;gt;&lt;br /&gt;
The parchment will contain Points of Influence depending on the Astrologer&#039;s Rank which may be used to alter, slightly, the aspirant&#039;s fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:&lt;br /&gt;
: change the reaction roll result of an encounter &lt;br /&gt;
: revisit the results in a game of chance&lt;br /&gt;
: find a hiding place while pursued by an outraged husband &lt;br /&gt;
: discover an unlocked window when &amp;quot;visiting&amp;quot; at night&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 |&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|Influence Points&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 - 3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Iron Bowl ==&lt;br /&gt;
This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.&amp;lt;br&amp;gt;&lt;br /&gt;
The bowl may be used no more than 20 times before this ability is lost.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8,085sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jade Funeral Urn x 6 ==&lt;br /&gt;
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be  able to pass on such knowledge or teach any Skill, Spell or Ritual they know. &amp;lt;br&amp;gt;&lt;br /&gt;
They are most helpful to those who they know to be their descendants.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Necromancy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bag of Rhinoceros Phallus ==&lt;br /&gt;
This hessian sack weighs 5 lbs and is lumpy in the expected way. &amp;lt;br&amp;gt;&lt;br /&gt;
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
Male bearers may feel some sympathetic discomfort.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Folding&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, in return for gifting Sakura to the Lord of Gardens, they receive a year. They are not, however, delivered, the Blackshore community must travel to him to collect this remittance.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
== Mortal Cherry x 4 ==&lt;br /&gt;
These cherries will remain fresh until consumed and will change the state of anyone who eats them from long-living to short-living. Those who are short-living creatures are, by and large, unaffected by this, although if they have been in some manner granted eternal life, that boon will have been terminated.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry Blossom x 8 ==&lt;br /&gt;
The blossoms must be dried and added to chrysanthemum tea whereupon it will keep indefinitely, one blossom being sufficient for about 6 cups of tea. Whoever drinks this as a part of a tea ceremony will automatically succeed in their next (1) Check to avoid Fear, Horror or Awe, or will automatically recover from their next Stun condition.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Edwardia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumables =&lt;br /&gt;
&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
=== Flash Grenado x 2 ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then all entities within the megahex must Break 100 -&amp;gt; + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Smoke Grenado x 2 ===&lt;br /&gt;
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Rank&lt;br /&gt;
! Align=&amp;quot;Center&amp;quot;| Diameter&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 0 - 5&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  3 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 6 - 10&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  5 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 11 - 14&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  7 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 15 - 17&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  9 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 18 - 19&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  11 hexes&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;| 20&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|  13 hexes&lt;br /&gt;
|}&lt;br /&gt;
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.&lt;br /&gt;
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet. The grenadoes may be used again if they are collected after they have been used.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mechanician&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2500sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kobold Grenado ===&lt;br /&gt;
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:&lt;br /&gt;
: cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)&lt;br /&gt;
: has their Magic Resistance to fire, heat, cold, lightning or electricity halved&lt;br /&gt;
: adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Iron Grenado ===&lt;br /&gt;
[[Image:Red_grenado.jpg|right|80px]]&lt;br /&gt;
Rank 8 Alchemy&lt;br /&gt;
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower&#039;s SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 1, it was thrown 1D10 feet beyond the target hex. &amp;lt;br&amp;gt;&lt;br /&gt;
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 3, it was thrown 1D10 feet to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 4, it was thrown 1D10 feet short and to the right of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 5, it was thrown 1D10 feet short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 6, it was thrown 1D10 feet short and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 7, it was thrown 1D10 feet to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 9, it was thown 2D10 feet beyond the the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On a 0, it was thrown 1D10 &amp;lt;bold&amp;gt;hexes&amp;lt;/bold&amp;gt; short of the target hex.&amp;lt;br&amp;gt;&lt;br /&gt;
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alchemy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Incendiarism&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
=== Orange Summer Tea ===&lt;br /&gt;
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Feralie&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Green Harmony Tea x 8 ===&lt;br /&gt;
This container of tea weighs 36 oz, smells of sage, jasmine and the sea. &amp;lt;br&amp;gt; &lt;br /&gt;
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Herbalist&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herbal Draughts ==&lt;br /&gt;
&lt;br /&gt;
=== Hellebore Wash ===&lt;br /&gt;
This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed. &amp;lt;br&amp;gt;&lt;br /&gt;
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hellebore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Pureheart Potion ===&lt;br /&gt;
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Vault Potions ===&lt;br /&gt;
These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.&lt;br /&gt;
==== Oil of Corrosive Resistance ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used. &amp;lt;br&amp;gt;&lt;br /&gt;
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Waters ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the &#039;&#039;&#039;next&#039;&#039;&#039; Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Violets ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss. &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for 1 hour or until a Free Act is taken to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==== Bridging Potion ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Bound Reflection ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Shadow Trapping ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Waters of Reflection x 2 ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.&amp;lt;br&amp;gt;&lt;br /&gt;
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).&lt;br /&gt;
&lt;br /&gt;
==== Eye of Newt Potion x 2 ====&lt;br /&gt;
This phial weighs 3 oz and is robust. It must be Prepared before it can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc). &amp;lt;br&amp;gt;&lt;br /&gt;
The effects last for an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Potion of Turkish Delight ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do. &amp;lt;br&amp;gt;&lt;br /&gt;
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.&lt;br /&gt;
&lt;br /&gt;
==== Potion of Rain ====&lt;br /&gt;
This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using. &amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water. &amp;lt;br&amp;gt;&lt;br /&gt;
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.&lt;br /&gt;
&lt;br /&gt;
==  Scrolls ==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
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&lt;br /&gt;
== Mana Sense ==&lt;br /&gt;
This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance is 79%.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Charms&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Wink of Sleep ===&lt;br /&gt;
This hen&#039;s egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:&lt;br /&gt;
: The Wink is additional to their TMR but is not considered TMR movement. &lt;br /&gt;
: They can Wink in any direction, i.e. up, down, sideways, backwards. &lt;br /&gt;
: This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty. &lt;br /&gt;
: If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Special abilities that increase the bearer&#039;s chance of recovering from Stun work as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Ensorcelment &amp;amp; Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sleep&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Butterfly Water ===&lt;br /&gt;
This clay bottle contains a pint of butterfly water and weighs 3lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is poured onto 5 metres of fine, quilted raw silk, it may be made into a [[The_Mikado_Affair_-_Dellith%27s_Award#Butterfly_Robe|butterfly robe]]. This will require the arts of a Rank 8+ Tailor and take 3 exclusive weeks of their time, and will charge 2 tg per day.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living non-sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
== Iron Dagger ==&lt;br /&gt;
This cold iron dagger weighs 1 lb and prevents the bearer from using magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Woman Blade ==&lt;br /&gt;
This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%,  base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon may benefit from having a weapon spell cast upon it.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19,475 sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
== Amulets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Lucky Charm ==&lt;br /&gt;
This glass charm contains a thimble-full of Calamari blood and a thimble-full of the wearer&#039;s blood. It will only work for them, but while it is worn openly on the chest, their WP is increased by 3 and their AG is increased by 2. This will stack with 1 (only) Amulet of Luck, which must be non-standard.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer should take a Specific Grievous Injury to the chest or shoulder then they must roll 30 or less on %ile dice to avoid having the charm destroyed by the blow.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing = 2 border = 0&lt;br /&gt;
| width = &amp;quot;40px&amp;quot;|11 &lt;br /&gt;
| Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
| 14â€“18 &lt;br /&gt;
| Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection. &lt;br /&gt;
|-&lt;br /&gt;
| 21â€“25 &lt;br /&gt;
| A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attackerâ€™s weapon is caught in your rib cage and has been wrenched from their grasp. &lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Your secondary arm is sliced off at the shoulder. Take 5 Damage Points immediately from Endurance and 1 per pulse thereafter from Fatigue (Endurance when Fatigue is exhausted) until you are dead or the bleeding is staunched by a Healer of Rank 1 or above. Reduce your MD by 2 and your AG by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
| The same as 35, except itâ€™s your good primary arm that has been lopped off.&lt;br /&gt;
|-&lt;br /&gt;
| 68â€“69&lt;br /&gt;
| A nasty slash in the region of the shoulder and neck. Roll D10. On a roll of 1â€“3, your head is severed and your corpse tumbles to the ground. On a roll of 4â€“6, your secondary collar bone is crushed; on a roll of 7â€“10 your primary collar bone is crushed. If your collar bone is crushed, the results are identical to 53â€“60, except you suffer 4 Damage Points to Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| 75â€“80&lt;br /&gt;
| A massive chest wound accompanied by broken ribs and crushed tissues. Very ugly, this. Take 5 Damage Points immediately from Endurance. Reduce your MD and AG by 3 each until this wound heals (which should take about 4 months). Increase your chance of infection by 10. &lt;br /&gt;
|-&lt;br /&gt;
| 85â€“87&lt;br /&gt;
| A jarring blow to your primary shoulder inflicts 2 Damage Points immediately to Endurance. Roll D10; the result is the number of pulses the arm is useless. You immediately drop anything held in that hand. &lt;br /&gt;
|-&lt;br /&gt;
| 88â€“89 &lt;br /&gt;
| Similar to 85â€“87 except it is your secondary shoulder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Short living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Luck&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14,400sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Amulet of Luck ===&lt;br /&gt;
This polished tiger&#039;s fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer&#039;s Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; Align=&amp;quot;Center&amp;quot; | Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.??&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| None&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Stone Lore&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4,800sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Topacious Egg ==&lt;br /&gt;
This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever&#039;s heart it is resting on.&amp;lt;br&amp;gt;&lt;br /&gt;
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Sparlainth&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Cockatrice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Emergence&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6,600sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== Carpet of Repose ==&lt;br /&gt;
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.  &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nualis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Oriental&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaves ==&lt;br /&gt;
Leaves not used by Autumn will crumble to a pale blue dust.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Mental Advancement ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=== Leaf of Skill at Arms ===&lt;br /&gt;
This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once used, this leaf will crumble to a pale blue dust.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living plant&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Enlightenment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Needles ==&lt;br /&gt;
This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
A Healer using the needles to Soothe Pain reduces the FT cost by 2.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map of the Anatomy ==&lt;br /&gt;
This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Magical&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Meridian&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7,475sp&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Butterfly Robe ==&lt;br /&gt;
This robe is made of raw silk and weighs 10 oz. It has had Butterfly Water poured onto it which has stained quilted tesseracts into the many shapes and colours of butterflies. It has been made into an over-robe that stretches from the shoulders to the ankles with three ties high across the breast and with wide sleeves which reach just past the elbows. It may be worn over other clothing, including any kind of armour except plate or plate mail.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sundancer wearing this robe will trail butterflies wherever they go for so long as it is clean. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, the wearer may form a path made of butterflies while dancing which will support no more than 50 lbs per Rank per hex. Thus, a butterfly path of Rank 5 would support a weight of 250 lbs in each hex. The path&#039;s dimensions and the FT cost to sustain it vary depending on circumstance:&lt;br /&gt;
;Under the open sky during the day the path is&lt;br /&gt;
:3 hexes wide and up to 512.8 feet long / Rank in Sundancer and costs 5 FT.&lt;br /&gt;
;Under the open sky at night the path is&lt;br /&gt;
: 1 hex wide and up to 50 feet long / Rank in Sundancer and costs 1 FT / Pulse&lt;br /&gt;
;In darkness or underground the path is&lt;br /&gt;
: 1 hex wide and up to 25 feet long / Rank in Sundancer and costs 2 FT / Pulse&lt;br /&gt;
Unfortunately, the robe shows dirt well, cannot be cleaned with water and Cleansing Flame is not advised. Even when attending a courtly affair, this robe will pick up stains in about 2 hours. On the open road, this will drop to 15 minutes.While it is marked in this way, it loses its magical properties.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Victoria&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Formerly living&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Solar&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
== Oubliette ==&lt;br /&gt;
Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures. &amp;lt;br&amp;gt;&lt;br /&gt;
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don&#039;t have tentacles, then she may be drawn somewhat out of her &amp;quot;shell&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.&amp;lt;br&amp;gt;&lt;br /&gt;
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubliette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&amp;lt;br&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;80px&amp;quot; Align=&amp;quot;Center&amp;quot; | Cursed etc.?&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| No obvious aura&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Middlemarch&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{No-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mrs Vivacious Pond ==&lt;br /&gt;
Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less. &amp;lt;br&amp;gt;&lt;br /&gt;
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari. Whoever binds her may advance her Rank in Artisan - Housekeeper if they spend the Experience cost. Mrs Pond has a Ranking track of her own. &amp;lt;br&amp;gt;&lt;br /&gt;
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer&#039;s Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; Align=&amp;quot;Center&amp;quot;| Aura&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Long living sentient&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
== The Name of the Wind ==&lt;br /&gt;
This is the Generic True Name of the wind. &amp;lt;br&amp;gt;&lt;br /&gt;
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.&amp;lt;br&amp;gt;&lt;br /&gt;
The spell has the normal duration, which may be doubled or tripled.&amp;lt;br&amp;gt;&lt;br /&gt;
This Generic True Name may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Reich&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abysmal Travel ==&lt;br /&gt;
Experience Multiple: 750&amp;lt;br&amp;gt;&lt;br /&gt;
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Mikado Affair&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summer 816 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
==The Appreciation of Beauty==&lt;br /&gt;
&#039;&#039;&#039;Experience Factor:&#039;&#039;&#039; 200&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.&amp;lt;br&amp;gt;&lt;br /&gt;
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.&amp;lt;br&amp;gt;&lt;br /&gt;
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.&amp;lt;br&amp;gt;&lt;br /&gt;
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
{|border=1 cellspacing=1|&lt;br /&gt;
|&amp;amp;nbsp;20&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;19&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;18&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;17&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;16&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;15&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;14&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;13&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;12&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;11&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;10&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;8&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;7&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;3&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;2&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;1&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; Align=&amp;quot;Center&amp;quot; | Value&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Quest&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water Breathing ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; Self&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; 1 hour + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Experience Multiple:&#039;&#039; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Base Chance:&#039;&#039; 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Entity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell forms a bubble around the mouth and nose of the Adept and covers their eyes with a transparent film. This allows the Adept to breathe and see equally well under water as on land. They may cast spells subject to the restrictions of their College. The spell does not affect the Adeptâ€™s ability to operate on the surface. This spell allows vocal communication to a range of the Adeptâ€™s perception in hexes.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is considered part of the Special Knowledge of the Adept&#039;s college and may not be taught.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;160px&amp;quot; Align=&amp;quot;Center&amp;quot;| Nature of Magic&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Waters&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pureheart Charm ==&lt;br /&gt;
[[Image:Pureheart.jpg|right|110px]]&lt;br /&gt;
This phrase must uttered three times in combat, requiring a Free Act. Although not necessarily uttered in consecutive Pulses, if the Charm is not spoken for the third time within a minute of the first, the process must be restarted. &amp;lt;br&amp;gt;&lt;br /&gt;
Dellith must speak the phrase in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My strength is as the strength of ten because my heart is pure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
It will not work for anyone whose heart could not be considered reasonably pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and  multiplies the utterer&#039;s base PS by 10. Bonuses from magic and items are added after the multiplication.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| New Terra&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sense Danger ==&lt;br /&gt;
Base Chance: PC + / Rank&lt;br /&gt;
Experience Multiple: 300&lt;br /&gt;
Storage: Potion&lt;br /&gt;
Effects: The Adept may sense the presence of a hazard to the Adeptâ€™s life or wellbeing if they roll under their Base Chance with this Talent. Generally this may be interpreted as a â€œbad feelingâ€ about a person or an object, or a sense of foreboding about a situation. The talent operates continuously and unconsciously. &amp;lt;br&amp;gt;&lt;br /&gt;
The Adept may also add their Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battleform Sky Dancing ==&lt;br /&gt;
When she is transformed into her Swan Batteform, Dellith may hover in the air for 1 Pulse, three times a day. These may be consecutive Pulses.&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
|width=&amp;quot;180px&amp;quot; Align=&amp;quot;Center&amp;quot;| Adventure&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;| Season&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; Align=&amp;quot;Center&amp;quot;| Plane of Origin&lt;br /&gt;
|width=&amp;quot;250px&amp;quot; Align=&amp;quot;Center&amp;quot;| GM&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mikado Affair&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Summer 816&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Alusia&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clare</name></author>
	</entry>
</feed>