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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChrisC</id>
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	<updated>2026-07-11T07:28:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115017</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115017"/>
		<updated>2026-07-10T23:24:40Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Summary */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] -  played by Alex (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist]] -  played by Martin&lt;br /&gt;
*[[Mattin]] -  played by Kyan&lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick]] - Elven necromancer, played by heather&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
We ...&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115016</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115016"/>
		<updated>2026-07-10T23:06:58Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Summary */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] -  played by Alex (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist]] -  played by Martin&lt;br /&gt;
*[[Mattin]] -  played by Kyan&lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[xxx]] - Elven necromancer, played by heather&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
We ...&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=115000</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=115000"/>
		<updated>2026-07-08T22:38:43Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* In Game */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Real World =&lt;br /&gt;
&lt;br /&gt;
[[Public Calendar]] containing the guild meetings.  &lt;br /&gt;
You don&#039;t need a google account to view this, but if you do have one and use the Google Calendar you can add this public calendar to yours, set up reminders, etc.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Notices]]&lt;br /&gt;
&lt;br /&gt;
= In Game =&lt;br /&gt;
This is the place for rumours, gossip, data, innuendo, soft / hard facts and other assorted bits and pieces of Information which contribute to the fabric of our DQ universe.&lt;br /&gt;
Anything placed on here should have the following information attached to it (where possible): Event, location, date (or date period), details&lt;br /&gt;
or Date placed, Who placed it, and it should be in the appropriate period.&lt;br /&gt;
&lt;br /&gt;
== 829wk ==&lt;br /&gt;
* Spring 829wk&lt;br /&gt;
&lt;br /&gt;
* Winter 829wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 829wk&lt;br /&gt;
&lt;br /&gt;
* Summer 829wk&lt;br /&gt;
&lt;br /&gt;
== 828wk ==&lt;br /&gt;
* Spring 828wk&lt;br /&gt;
&lt;br /&gt;
* Winter 828wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 828wk&lt;br /&gt;
&lt;br /&gt;
* Summer 828wk&lt;br /&gt;
&lt;br /&gt;
== 827wk ==&lt;br /&gt;
* Spring 827wk&lt;br /&gt;
&lt;br /&gt;
* Winter 827wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 827wk&lt;br /&gt;
&lt;br /&gt;
* Summer 827wk&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
* Spring 826wk&lt;br /&gt;
&lt;br /&gt;
* Winter 826wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 826wk&lt;br /&gt;
&lt;br /&gt;
* Summer 826wk&lt;br /&gt;
&lt;br /&gt;
== 825wk ==&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
* Summer 824wk&lt;br /&gt;
* Autumn 824wk&lt;br /&gt;
* [[Winter 824wk - update]]&lt;br /&gt;
* Spring 824wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
== 823wk ==&lt;br /&gt;
* Summer 823wk&lt;br /&gt;
* Autumn 823wk&lt;br /&gt;
* Winter 823wk&lt;br /&gt;
** [[Nouveau Zumalar]]. This Viscounty has been created as of Winter 823wk.  This replaces the old Viscounty of Zumalar due to the destruction wrought by the recent invasions etc.  The current Viscount, Viscount Xavier Sartoris and the rest of the nobility remain the same.&lt;br /&gt;
*** [[Zumalar City]] the ruins of this once large port city have been declared off limit to all.&lt;br /&gt;
*** [[Chestyr]] has been named as the port replacing Zumular City as the main port in the SouthEast of the Western Kingdom&lt;br /&gt;
** The strange floating land anomaly on the NE border of Aquila and Aladar ends. Previously flying land falls presumably killing hundreds. Area comes to be known as [[Rockfall]].&lt;br /&gt;
* Spring 823wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
== 822wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 822wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 822wk]]&lt;br /&gt;
&lt;br /&gt;
== 821wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 821wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 821wk]]&lt;br /&gt;
&lt;br /&gt;
=== Seagate Bulletin: Herbalists Wanted ===&lt;br /&gt;
Seasonal contracts at generous rates are being offered to Guild Herbalists to work in the safe and sunny County of Ebola.&lt;br /&gt;
&lt;br /&gt;
Journeymen can earn 25,000sp per season!&lt;br /&gt;
&lt;br /&gt;
See Count [[Aryan]] at the guild pub after the meeting or the Ebolan Trade Embassy in Seagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Details here: [[Herbalists in Ebola]]&lt;br /&gt;
- [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 22:51, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 820wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 820wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 820wk]]&lt;br /&gt;
&lt;br /&gt;
== 819wk ==&lt;br /&gt;
&lt;br /&gt;
The last of the [[Drow major units]] have departed the WK.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 819wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 819wk]]&lt;br /&gt;
&lt;br /&gt;
== 818wk ==&lt;br /&gt;
&lt;br /&gt;
Some shipping of food to New Moriquendi on the Elvish Isles. Other shipments of food to New Moriquendi cancelled.&lt;br /&gt;
&lt;br /&gt;
Winter 818wk: the drow invasion is blunted and this is the final major battle of the invasion.  The drow invasion forces break up and start retreating to the sea over the next seasons.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 818wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 818wk]]&lt;br /&gt;
&lt;br /&gt;
== 817wk ==&lt;br /&gt;
&lt;br /&gt;
At the end of the year, a naval engagement happened between [[The Black Fleet|the Black Fleet]] and a reinforced [[Destiny]] fleet. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Black Fleet|The Black Fleet]] was forced to withdraw under the cover of a fog. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 817wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 817wk]]&lt;br /&gt;
&lt;br /&gt;
== 816wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 816wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 816wk]]&lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 815wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 815wk]]&lt;br /&gt;
&lt;br /&gt;
== 814wk ==&lt;br /&gt;
The Drow do not leave the Elven Isles and keep the money.&lt;br /&gt;
The Drow reinforce Borovia.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 814wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 814wk]]&lt;br /&gt;
&lt;br /&gt;
== 813wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 813wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 813wk]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
The Drow on the Elvish Isles receives payment from Destiny as they are going to sell the Elvish Isles to Destiny.&lt;br /&gt;
&lt;br /&gt;
=== Spring 813 ===&lt;br /&gt;
&lt;br /&gt;
[[File:IE Visions Spring2013.jpg|200px|left|Isil Eth&#039;s Visions for Spring 2013]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Murder, Mayhem and Piracy in Ebola ====&lt;br /&gt;
The guild has learned of the rescue of several members from the clutches of pirates on the southern seas. &lt;br /&gt;
We also note that there is a substantial bounty on [[Lathron]] the elf and his evil scrott minion [[Mayhem|Mad Jack]] the Hobbit and guild members are advised that the bounty can be easily paid by any of the Ebolan or Del Toro ambassadors or King [[Aryan]]&lt;br /&gt;
&lt;br /&gt;
==== End of the World ====&lt;br /&gt;
&lt;br /&gt;
The guild astrologers have prophesied the end of the world again, with a number of them falling unconscious due to the strength of the revelations. A spokesman for the Guild announced a Guild party would be dispatched to take a look and not to be too concerned.&lt;br /&gt;
&lt;br /&gt;
==== Activity in Calder ====&lt;br /&gt;
Rumours of a [[Cenobite]] Triad abound in Calder, although with no reliable evidence in support of them. Any information on the Triad is to be passed to a Guild Security operative with the utmost practical despatch. There will be no payment for this, except for the knowledge that you are serving your Guild, who love you and protect you from all wrong thinking.&amp;lt;br&amp;gt;&lt;br /&gt;
Weather has been unpredictable along the coast, and on the evening of the 10th of Ice, the moon emerged from clouds surrounded by a pale green aura. Upon interviewing the conscious Astrologers, Guild Security has issued an advisory that it doesn&#039;t sound all that dangerous, but Adventurers who suddenly become green, acquire green treasure or are accosted by things that are green may want to speak to professional Namers afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophers report that the effectiveness of meteorological magic is improved by about 2 Ranks, and will pay 200 sp for any Adventurer who can provide a written report. Some testing in the High Mana Thaum Collider will also be required, which is working much better than the unfortunate events of the Summer Solstice, many of the survivors of which are now in a position to wave a limb-like extremity gaily to indicate how keen they are to get back to work.&lt;br /&gt;
&lt;br /&gt;
==== In the Far North ====&lt;br /&gt;
Since the Winter Solstice, sky fires have been vivid and dramatic. Undulating ribbons of colour spread across the sky and seem to writhe against each other in a most unusual display.&amp;lt;br&amp;gt;&lt;br /&gt;
The Philosophers ask that Adventurers who are in the area to find some way to bathe in these excited streams of colour. They would very much like to interview any who survive, and again, some testing in the High Mana Thaum Collider will be required. 200 silver pennies is offered to each research subject to thank them for their efforts.&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces engage the Drow Ice Road&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
On the 3rd of Frost forces commanded by General Kern Silvercrest deployed to the new Icy Road front around [[Innesburg]] with some of the forces that had been mustering near [[Konigburg]]. They had previously been slated to reinforce Field Marshall Blitzkrieg at the front but have now been diverted to the new icy front aimed at Alfheim via Innesburg and its environs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kern and his troops have been deployed to North East Aquila to hold the Drow forces in the area of Innesburg from further incursions deep into Western Kingdom Territory. He has been given command of a number of units including the 3rd and 4th Aquilan Cavalry Regiments as well as the Elite 7th Aquilan Cavalry Regiment, the 7th and 8th and 9th Aquilan Infantry Regiments, and the 1st, 2nd and 3rd Aquilan Engineers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has also taken a number of mages from the Kingdom Institute for magical support. The mages have some plans to deal with the new infernal Ice road and will look to act as soon as they are able.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces continue to muster in Aquila&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The slow build up of troops continues in northern areas as troops are mustered and deployed to rear areas in preparation of Spring offensives by Field Marshall Blitzkrieg and other Western Kingdom Generals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Innesburg feels the Cold&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow infernal Icy road is currently close to Innesburg and the locals are suffering.   The Innesburg Pike Regiment and other Northern WK forces are looking to hold in place while reinforcements rush to their aid. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The merchant ship [[The Pavoni Line|The Late Harvest]] has been reported lost between [[Ebola]] and [[Port Avalossa]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy forces engaged&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Western Kingdom forces under Field Marshall [[Blitzkrieg]] ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The war with the Drow and their allies has been fought at great cost to the Western Kingdom. The following towns have been lost in [[Aladar]] this season; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Summer 813 ===&lt;br /&gt;
&lt;br /&gt;
[[The Drow Invasion]] is in full swing and has managed to secure a beachhead in Southern Aladar along most of the coast. Movement inland is hampered by mountains, bad weather, bloody forts every 15 miles and adventurers. This was not the short victorious war they were promised.&lt;br /&gt;
&lt;br /&gt;
== 812 ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 812wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 812wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 812 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th of Thaw 812WK - Guild vaults breached&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guild security submitted a report to the guild council in regards to the loss of the item titled &#039;[[The Mablung suspension]]&#039; from the lessor guild vaults. It appears that an intruder scaled a guild wall and obtained a set of keys to the vaults but not to the inner vaults where &#039;The Crown Jewels&#039; of the guild are secured. A junior member of guild security named Fingolfin CÃºthalion has been disciplined and is presently inventorying all of the guild assets for as long as it takes! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In completely unrelated news the guild as of the 11th of Thaw 812WK, once again lists [[Blackrod]] as an active enemy of the guild and its members. Guild parties are advised that he is in league with diabolical entities such as [[Raum]], [[Bathin]] and others with the ability to change localised world laws for a short period of time and employ highly disciplined, or perhaps bound cadre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvish throne of Western Alusia now Vacant&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11th Thaw: Elves in Western Alusia notice the land has lost all affinity with Isil Eth, who was once the former Provincial Governor of this part of the ancient elvish nation (the so called Queen of Western Alusia). (This should not be confused with the human Western Kingdom which is unchanged.) Isil Eth is thought to be off-plane. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artic conditions in Ffenagh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
9th Thaw: A large storm, like a hurricane only colder, has killed off most of the vegetation and lizards in the northern Ffenagh swamp and covered the land with up to 40 feet of snow. Most of the humans in adjacent lands had already left due to the depredations of the lizards, and it may take years for the area to recover. The weather in neighbouring Dumar, Aladar, Bowcourt etc, will be affected in the coming days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow stopped from Adopting Aladar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
7th Thaw: a group of Drow were stopped from completing a ritual to become the Adopted family of senior Aladarian (undead) nobles. Aladarian nobles had an affinity with the lands through centuries of ancestor worship, although that is mostly a thing of the past now that families have been forced to move by the Peace Treaty with Aquila. The adoption would have allowed the Drow to control weather, crops, water etc in the area, and for the area to be unscryable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquakes strike the western Kingdom&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
A series of large and powerful earthquakes have struck the Western Kingdom in early Spring 812wk with most damage centred around the northern reaches of the Ffenargh. These quakes have substantially changed the flow of water in the area  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food prices soar&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The price of food has increased 10 fold in the western kingdom with the shortages cause by the plagues and famines of Summer/Autumn 812WK. People with surpluses are selling their food at a good profit, so that food prices even in Carzala, where there haven&#039;t been plagues, have doubled or in some cases quadrupled. Food riots are a common result across most of western Alusia. The lands that weren&#039;t blessed prior to the famines &amp;amp; plagues have suffered large losses in terms of the quantity produced and many barely harvested enough to feed themselves never mind send any to market. The lucky and blessed farmland produced an average amount last harvest and so there is a lot less food to be had for at least this year until the next harvest. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priests or witches who can cast blessings on areas are in high demand in order to enable a good harvest in the coming seasons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant traffic through Carzala increases&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of winter and the start of Thaw has seen a huge increase in the number of merchantmen heading northwards from Seagate carrying food to the Western Kingdom. Seagate warehouses had become rather full over the winter with imported food as few ships would sail through the winter storms. The produce is now being rapidly moved onto waiting ships, and up to 30 ships a day are sailing for the Ffenargh River or Southern Aladar, up from the usual 5 to 10 sailings. The docks of Seagate are heaving with wharves full of ships and sailors frequenting the usual entertainments through the town creating a mini boom for businesses who have warmly welcomed it after the slow winter months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brastor Trade increase&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last year&#039;s bumper harvest in Brastor has seen all their surplus stocks either sent to Seagate by wagon for transhipping onwards or by wagons northwards through Tuscana, Ranke and Mordeaux and into Bowcourt to alleviate shortages there. The high demand for their goods and the record prices will be speeding up the rebuilding of infrastructure damaged during the Dark Circle War. One recent immigrant to Brastor was noted to have said &amp;quot;well that&#039;s the silver lining to the Dark Circle legacy – the land has been so thoroughly blessed many times over that the ground is producing bounties for the new settlers and enabling a speedy rebuild&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortage of Surf and Spray Mages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The chaotic weather being experienced in the Western Kingdom has led to most air and water mages being offered employment up there to calm the situation and make sure the latest crops have the best weather possible. Air and water mages are consequently in short supply in Seagate for helping ships and these competent and important seafaring mages can command five times as much as usual. Most of the heavily laden and valuable food carrying vessels are making their way using slower and less predictable traditional methods. Air and Water mages have also been recruited for military operations and so any unemployed Surf and Spray mages are likely to be untrained, incapable, terribly busy doing &#039;research&#039; or incompetent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piracy on the High Seas&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships in late winter 812wk reported an increase in the number of pirate sightings and encounter on the seas near Carzala and Ranke. Shipping companies and owners fear for the implications if pirate activity increases during a period of heavy reliance on there could be concerns for the supply line to the Western Kingdom. The price of shipping in such dangerous seas has increased twofold since autumn 812wk due to increased expenses such insurance, death taxes, crew rates etc.!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wagon Shortage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The increase in trade between realms has meant that there is now an acute shortage of wagons in Carzala and Brastor. Smiths and Carpenters are working to make more wagons (especially heavy goods wagons) but it will take time and the prices for wagons has increased to 1500sp for a 4 horse 3t wagon (triple what it was) as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unseasonal Fogs&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fogs have been reported on most of the rivers of the Western Kingdom and out at sea. The fogs out at sea are reported to have a semi-magical component and cannot easily be dissipated by magical means. Some inhabitants are exhibiting despair which may be a secondary effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Lost&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
There have been more reports of lost contact with small towns and villages across the Western kingdom and the recent bad weather has made this hard to substantiate from rumour. Once it is possible to travel then patrols will be dispatched to see what&#039;s happening in these more remote locations across the western kingdom and near realms. Some weather effects may have been fatal for badly sited locations and some may have had some terminal infestations of Suarime, Orcs, bandits, Havenites, Drow or some of these villages may have been taken over as thralls by various hungry vampires and such like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Barretskyne mists grow&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The mists surrounding Barretskyne have been noted to have strange lights inside them and they have started changing colours and intensity. They have also increased their speed of outward expansion which is causing concern for the neighboring farmers and landowners. The area around Barretskyne has been reported as being covered in mists since the 8th of Seedtime - Spring 810wk when a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city. &lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot of the nearby Michaeline chapter house has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Border Clashes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Western Kingdom borders with Cauldersfield and Drakenburg have seen increased levels of cross border raids and clashes of troops at various strategic locations. WK forces have been sent to reinforce these borders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards emerge from deep nests&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ancient allies of the drow, the Suarime have emerged from the morass of the Ffenargh swamp in numbers and attacked people there and the villages in the Ffenargh and the surrounding lands of Aladar, Ormond and Bowcourt causing much loss of life. It has been estimated that several thousands of these Suarime have come out of the swamp and a number have been reported to be riding giant lizards that run on two legs and have huge jaws. &lt;br /&gt;
The presence of the Suarime in the deep swamps of the Ffenargh has been known for generations but it was suspected that the Suarime there had mostly died off or been severely reduced from previous numbers – but this supposition has been proved incorrect with their recent emergence.&lt;br /&gt;
&lt;br /&gt;
=== Winter 812 ===&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 1 – 3rd to 9th of Ice====&lt;br /&gt;
&lt;br /&gt;
The first week of  Ice 812WK sees a series of heavy storms move in across the western kingdom bringing heavy snowfalls to inland and sheltered areas disrupting travel and commerce across the realms with the Coast of Aladar being hit with huge waves and high winds causing the loss of a number of vessels. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hills and mountains of the kingdom are heavily coated with snow and many avalanches occur in the high lands and valleys.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traffic along the great rivers reduce with the increased amount of Ice floating downstream causing hazards to vessels on the rivers and some rivers become impassable.&lt;br /&gt;
A few areas of the kingdom seem to suffer less than others and the use of weather control magic in some form or other is suspected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 2 – 10th to 16th of Ice - &#039;&#039;&#039;New Heirs are born to the King and Queen of the western Kingdom&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
Dawn on the 10th of Ice 812WK brings news of great joy with the birth of 3 children to King Ulric Schwarzrotgold and his wife Queen Meredithis Schwarzrotgold.  &amp;lt;br/&amp;gt;&lt;br /&gt;
They announce the birth of their son [[Frederick Schwarzrotgold IV]], their daughter [[Cecilia Schwarzrotgold]] and their son [[Magnus Schwarzrotgold]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
Queen Meredithis is said to be doing well but is very drained from the birth and will be resting for a few weeks. The Queen is well served by her ladies in waiting and companions who look to hers and her children&#039;s every need. Lady Patsy Byrn has been appointed the children&#039;s nurse. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storms start to abate and dissipate leaving a mostly white realm of snow covered kingdom lands.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full names of the children are &lt;br /&gt;
* Frederick Schwarzrotgold IV, &lt;br /&gt;
* Ceceila Catherine Schwarzrotgold &lt;br /&gt;
* Magnus Schwarzrotgold&lt;br /&gt;
&lt;br /&gt;
=== Autumn 812 ===&lt;br /&gt;
A military supply cache was discovered by guild members in the [[Ffenargh]] swamp just north of [[Zumular]]. The cache was less than 1 year old and included full supplies for an apparent orcish army of 100, including weapons, armour, food and utility and support supplies.  A newly constructed Altar to the Drow spider demon was in the same location.&lt;br /&gt;
&lt;br /&gt;
=== Summer 812 ===&lt;br /&gt;
==== Summer 812 - Week 1 - 1st to 6th Meadow 812 ====&lt;br /&gt;
===== Response to the Recent elven attacks near the great river =====&lt;br /&gt;
In response to the recent spate of attacks by elves along the great river in the last week of Blossom (Spring) 811 King Ulric has mandated a serious response to this given the capability for this to become an issue and problem during the upcoming wedding period and he has dispatched one of his capable commanders to deal with the matter.   The Marquessa of Bowcourt upon hearing of this has denounced such actions and declared any such elves or anyone else committing such crimes as criminals and outlaws. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Marquessa has sent some of her personal forces to the area to bolster local troops and several other Western Kingdom specialist forces have been moved into the area and have been quartered locally. These specialist units have some considerable experience in dealing with magic capable offenders.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even after such a short period some of the locals have taken to calling this unit as the Pansies Company in reference to their unit emblem and designation but the members of the unit don&#039;t seem to mind the names. The Parnzie Company is led by Colonel Felix von Gotrek and he has based his command at Castle Valliere where there was sufficient room for the company and volunteer auxiliaries from some of the Western Kingdom schools of magic.    The Parnzie Company is normally based in the Parnzie barracks in Ostow. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 2nd of Meadow (Summer) 812 a group of 9 of these elves (along with 3 humans and a Halfling)  were encountered by Parnzie Company committing such crime and after refusing to surrender these were captured and questioned about their activities.  They provided a few names and leads for follow-up and they were then crucified for their banditry just outside of the city of [[Valliere]] ([[Bowcourt]]) the next morning. &lt;br /&gt;
The 3rd of Meadow saw local forces detaining a number of elves in the area in relation to the matter.    Several of the elves were judged innocent (or without incriminating evidence or testimony) and freed but 6 implicated themselves and others and these were stripped of any wealth and holdings before being sentenced to 10years hard labor in the Royal mines.       &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
3 minor functionaries of Lady Isil Eth were among those found guilty of the crimes by implication and attempted escape from custody through the summoning of a demonic power and died in the resulting melee when the demonic power answered their summons.     Their remains once sanctified, cleansed and blessed have been buried by emptying into the river as someone said &amp;quot;Well that&#039;s what they wanted to be part of and so they shall!&amp;quot;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A source has discretely told this reporter that they employ a secret concoction of Pansy Distillate when combatting elves and have special amulets to help when dealing with recalcitrant elves.&lt;br /&gt;
&lt;br /&gt;
===== Flower shortage =====&lt;br /&gt;
Due to a high demand in the Western Kingdom there is an overall shortage of certain types of flowers, namely Pansies, Acomite and several other varieties which have been bought in bulk by the Royal Officials of the western Kingdom for the upcoming wedding of the King.      Anyone wanting less than common flowers should be aware they might be paying a hefty premium at this time.&lt;br /&gt;
&lt;br /&gt;
===== Lencre in Flames =====&lt;br /&gt;
Flames burned down several buildings in Lencre (Bowcourt) on the 1st of Meadow when a suspicious fire was started in the ground floor of a merchant store.    The damage was extensive and while no lives (of the 60 that lived in the block) were lost the building remains have since been torn down due to the state of their damage.     The block was owned by the Bowcourt Elven Merchants Association and will cost a considerable sum to replace.   An itinerant Domani was discovered drunk nearby with fire-making equipment and a torch of the type used to start the fire and he has been found guilty of the crime and was hung the following day on the 2nd of Meadow&lt;br /&gt;
&lt;br /&gt;
===== Troop Movements =====&lt;br /&gt;
An observer in Aquila has noticed that almost all of the military units have moved out of their main barracks and been distributed out to secondary barracks during the Spring 811 and the coming Summer 812 period for what has been described as security concerns around civil unrest and disturbances.  The mobilization is the largest since the end of the baronies war and this time since the mobilization is for all Western kingdom military forces ([[Aquila]], [[Aladar]], [[Bowcourt]], [[Mordeaux]], [[Borderlay]] and the rest) it actually represents the largest ever for the WK.      The effect of this event is that the larger regiments and units will be dispersed in the local territory rather than in one central barracks or fortification which the high command has stated will provide more effective management of manpower and allocation of resources to deal with any issues.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sole exception of this is the forces in and around Konigburg for the duration of the pre-wedding and wedding celebrations.   These forces which are half royal forces and half kingdom forces total some 20,000 highly trained troops and auxiliary forces attached to various units.      The Konigburg forces under General Artura de Vellesley have been hard at work patrolling the increasingly busy and populated city as well as guarding significant numbers of important guests in the city at this time.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A side effect of this has been a reduce incidence of bandit activity in the border areas of the kingdom and the number banditry attacks across the kingdom was sharply down in Spring 811and is expected to stay low over Summer and beyond.   The local commanders have been tasked with rooting our any suspected bandit or outlaw hides in their areas as part of their mobilization remit.&lt;br /&gt;
&lt;br /&gt;
===== The future queen arrives =====&lt;br /&gt;
Duchess Meredithis of Ranke has arrived in Konigburg to an impromptu parade through the streets on the way to the palace.   Garlands and gifts (as well as hundreds of social invitations) have been received at the palace in recent days and Meredithis is expected to enjoy some of the city before her marriage to Ulric.        Meredithis has spent the last few months travelling from Ranke to Konigburg and stopping by many towns and villages on route to the city which has endeared her to the people of the Western Kingdom.    She arrived with a large entourage that included a company of lancers and well over a hundred servants, close friends, personal guards (20), ladies in waiting and closest advisors carried on 2 dozen wagons and carriages.    Meredithis is expected to rest a few days before undertaking arduos social duties.&lt;br /&gt;
&lt;br /&gt;
==== Summer 812 - Week 5 - 28th Meadow to 4th Heat 812 ====&lt;br /&gt;
; 3rd of [[Summer|Heat]] :WK Royal Wedding in Konigburg (32 days after guild meeting)&lt;br /&gt;
&lt;br /&gt;
- see latest SGT&lt;br /&gt;
&lt;br /&gt;
== 811wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 811wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 811wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 811 ===&lt;br /&gt;
; Eostre 17th Seedtime - Celebrations quiet as Plague and Crop Blight Sweeps Western Kingdom&lt;br /&gt;
: Spring Crops across the western kingdom have been decimated by locust swarms, blight, and unseasonal storms. Farmers have been found dead in their fields and herders dead along with their flocks. Church crops and a few select farms have not been affected. Carzala and Brastor have been clear of the plagues and blights but have been hardest hit by unseasonal storms. Food prices are soaring as the wealthy start to hoard food amid concerns over mass starvation throughout the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
; Sunday 18th Seedtime - Seagate Spring Ball&lt;br /&gt;
&lt;br /&gt;
; Moonday 19th Seedtime - Mass poisoning at the Spring Ball!  &lt;br /&gt;
: Many of the guests at the spring ball last night have been poisoned.  While not apparently fatal, the poison is exotic and beyond the arts of mortal healers.  Symptoms are pallid dry skin, extreme sensitivity to sunlight, and an allergy to silver.  Investigations reveal the poison is an organic substance delivered via ice served in refreshments at the ball.  Unconfirmed reports from castle staff members implicate a dark haired, pale skinned Elven woman disguised as a servant and heard to comment &amp;quot;who can doubt my mastery now&amp;quot; as she finished her shift.  The suspect arrived with a group of servants from Bergelfen brought in to help for the night, she has not been seen since she walked into the darkness that night.&lt;br /&gt;
&lt;br /&gt;
; Moonday 17th Blossom - Assault on church chapter-houses in Ranke&lt;br /&gt;
: Four chapter-houses were simultaneously attacked last night, each was destroyed by a hail of millstones and the survivors then murdered.  Nobody was left in a resurrect-able state.  Runes were formed on each site with the blood of the faithful, violating the consecrations and leaving the following messages:&lt;br /&gt;
* Michaeline Chapter-house: The sword shall be broken until it turns on the unholy who hide in Seagate&lt;br /&gt;
* Raphaelite Chapter-house: The shield shall break while it shelters the unholy who hide in Seagate&lt;br /&gt;
* Gabrielite Chapter-house: The message is death until it reveals the unholy who hide in Seagate&lt;br /&gt;
* Urielite Chapter-house: Judgement upon those who turn a blind eye to the unholy who hide in Seagate&lt;br /&gt;
: &#039;&#039;&#039;NB&#039;&#039;&#039; Millers across the Western Kingdom, not wishing to be insensitive, but they would like their stolen millstones back.  Until then flour shortages are a certainty.&lt;br /&gt;
&lt;br /&gt;
; Duesday 18th Blossom - Sabrina slays Chenaya in Sanctuary&lt;br /&gt;
: As dusk fell over the streets of Sanctuary, [[Sanctuary_Nobles#Chenaya|Chenaya]] was cut down and trampled by [[Sabrina]], Baroness [[Midgard]].  Sabrina then declared to the crowd, &amp;quot;Thus is settled the debt of a Valkyrie, now her vitriol shall stain no more than the streets!&amp;quot; before her Pegasus flew her into the night.&lt;br /&gt;
&lt;br /&gt;
; W&#039;ansday 19th Blossom - Chenaya Lives!&lt;br /&gt;
: Saved from the fatal blow by the foresight and protections of her allies, Chenaya lives.  From her sick bed, Chenaya vowed that once she was recovered, she would see the foul assassin Sabrina brought to justice.&lt;br /&gt;
: [[Kali the Nameless|Kali]] as head of Sabrina&#039;s college is leading a guild delegation to Sanctuary to offer aid in resolving the matter and offer healing to Chenaya.  Before departing she informed senior guild members that she is certain Sabrina is innocent, while Chenaya and Sabrina have history, this attack is not her style and she believes Sabrina is resident in Valhalla at the moment.&lt;br /&gt;
&lt;br /&gt;
; Frysday 21st Blossom - Kali and Jessica Missing!&lt;br /&gt;
: Kali and her delegation which included head of Healing Mistress Jessica have failed to return from Sanctuary.  They were last seen boarding an unusual skiff at the docks of Sanctuary and have not been seen since.&lt;br /&gt;
&lt;br /&gt;
=== Winter 811 ===&lt;br /&gt;
==== Ascension in Ranke ====&lt;br /&gt;
The people of [[Ranke]] are celebrating as &#039;&#039;&#039;Countess Chenaya&#039;&#039;&#039; has been named the ruler of Ranke once [[Duchess_Meredith|Duchess Meredithis]] of Ranke becomes Queen of the Western Kingdom. &lt;br /&gt;
[[Sanctuary_Nobles#Chenaya|Countess Chenaya]] Vigiles is the daughter of Lowan Vigiles, an old-family noble of Ranke who is doubly pleased that his daughter has finally become ruler of Ranke and also achieved the position his family has aspired to for generations and Chenaya&#039;s cousin, Prince Kadakithis of [[Sanctuary]] is known to be overjoyed at her ascension to lead Ranke forward in this new age. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chenaya has gathered about her a group of close advisors including her elder father Lowan Vigiles as her Chamberlain to help her in this time of transition and to ensure the realm runs smoothly once the Duchess becomes Queen of the Western Kingdom.&lt;br /&gt;
The Countess brings with her a number of friends from her gladiatorial days who will certainly make interesting courtiers at the new court of Chenaya but most of the establishment that worked so tirelessly for the Duchess will be kept on for their experience, ability and knowledge in running the complex and convoluted realm of Ranke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wedding Preparations ====&lt;br /&gt;
The kingdom is getting ready for the wedding of their lifetime where they will see King Ulric marry Duchess Meredithis of Ranke to become King and Queen of the Western Kingdom.    Vast amounts of food and beverages have been imported into the Kingdom to cater for all the guests.    Some commercial houses and families have seen fit to provide gratis goods to help the royal family and some of these generous houses are [[The Pavoni Family]] of Lunar who have provided 600 tierce casks of their best wine, the [[Sartoris family]] of Borderlay have also provided 1000 tierce casks, the [[de la Verain family]] of Eltrandor gifted thousands of sheep, the [[De Vonge family]] of Aladar have gifted three thousand head of cattle and there have been many more instances of such generosity.&lt;br /&gt;
&lt;br /&gt;
==== Guild Members Invited to the Wedding ====&lt;br /&gt;
The Seagate guild council have all been invited to attend the wedding of King Ulric and Duchess Meredithis but few others of the guild have received invitations with some notable exceptions.   While a full list of those attending isn&#039;t known the following are known to have received invitations – Tari, Mario Pavoni, Sebastian, Sven, TDP Roberts, Vapour, Wordsmith, Cher, Aurora, Ben, Ibrahim de Hassel, Baroness Sabrina, Lady Clementine – the 1st Lady of the Sceptre, Marquis Kern Silvercrest and Count Engleton Redwood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the exception of the guild council and the WK/nearby realm nobles the invited guild members are rumored to have provided significant service to the crown in recent times or be known to King Ulric, Duchess Meredithis or the Marquessa of Bowcourt in some capacity that even Vapour (the ever self-inflating) wasn&#039;t disclosing  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Border Crossings upgraded ====&lt;br /&gt;
It has been noticed that border crossing points into the Western Kingdom have had a spruce up in recent months with fresh coats of paint applied, small repairs made, new towers built and in some cases expansions of the garrisons at these key points.   While the need for the show of &#039;new life&#039; in what has been an unexceptional posting has been expected there have been a few area of note that certain experts may be signs of unease.   The largest expansion of border points have been in the Cauldersfield, Drakenburg, Alfheim, Tuscana, Burgelfin and Ormond crossings where the garrisons have been at least trebled, gatehouses, towers, walls and fortifications have been added to extensively and most of the previously long standing garrisons reassigned and replaced by other regular troops.      Officials have stated that this is a normal state of affairs and the rebuilding and replenishment of fortifications occur whenever funds are allocated to enable such things and should not be considered anything out of the ordinary.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bureaucracy looking forward to the reformed western Kingdom ====&lt;br /&gt;
The new borders of the reformed western kingdom will for the first time not include Cauldersfield, Brandenburg, Drakensburg.            The royal Bureaucracy will be expanded and the first thing is that a royal Census will be held along with an audit of lands and holdings.&lt;br /&gt;
&lt;br /&gt;
==== Wedding Attendees and entertainment flood into Konigburg ====&lt;br /&gt;
Konigburg, the capital of the Western Kingdom is looking to be overflowing with the attendees for the royal wedding flooding into town along with their entourages and servants.    All the high end accommodation has been spoken for months in advance and much of the medium end accommodation has been recently upgraded to cater for some of the various attendees and the manors in the surrounding countryside are also being used for accommodation while the normal residents holiday elsewhere. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The who&#039;s who of anyone important in the western kingdom has been invited as expected but it&#039;s who hasn&#039;t been invited that makes the scandal around the city.  Elven Princess Isil Eth has not received an invitation and the rumour is that &#039;too many queens&#039; would spoil the wedding.   This snub to Isil Eth has seen some of her staunch elven (from the &amp;quot;the Isil Eth for Empress of the world political party&amp;quot;) supporters who were invited indicate their unavailability to attend the wedding as well while other fence sitting members of the elven political establishment have instead accepted the invitation to attend along with the elven queen.    Notable other snubs were to Herkym Sozet, the Zupan of Cauldersfield with whose realm Aquila has had significant hostilities recently in terms of border raids and off the record officials say that a state of war isn&#039;t far off, The Count of Ormond hasn&#039;t been invited as he has denounced the wedding as a sham and vowed to fight a unified western kingdom, The Duke of Volari was also notably not invited for reasons suspected to do with his daughter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been some disturbing tales coming out of Konigburg in that some robberies have been targeting people that have invitations to the wedding and there are fears that some undesirables might try and sneak in to the wedding using stolen invitations but the palace guard and the city guards say they have ways of detecting such things and no one should worry.&lt;br /&gt;
There has been a huge amount of parties organised for the months before the wedding and while the wedding is of course the main event, many people are coming just to attend the parties held in elegant settings with beautiful people, music and entertainment as well as those being held on the boats floating upon Lake Canismere which is a renowned location for edgy parties frequented by the young, virile and adventurous.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entertainers, musicians and artists have all come to Konigburg and its environs for the celebrations and the city is alive with new murals, sculptures that appear overnight and street performances all aimed at getting the crucial invite to entertain at the wedding or provide a service where the artist / entertainer could make a name for themselves and gain wealthy patrons and fame.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Around the city entertainment is centred on the spectacles of jousting and feasts or banquets. There is a good feeling in the air and many new long and short term romances are starting every day around the tournaments and jousts. The sumptuous feasts and banquets will also provide entertainment for people as during the feast musicians would play and provide musical entertainment. The after feasting entertainment will be provided by minstrels, troubadours, jesters, acrobats, fire-eaters and conjurers and then dancing well into the night.  There will be Juggling Jesters, Magician Jesters, Stilt Walking Jesters, Fire Eating Jesters all wandering the streets and performing in the various squares around the city for the entertainment of all.&lt;br /&gt;
&lt;br /&gt;
==== Freshly cleaned Regalia on show ====&lt;br /&gt;
In late Frost news was released that the Regalia of the Western Kingdom was again on show before the royal wedding after extensive &#039;cleaning&#039; by the royal jewellers - Von Cleef &amp;amp; Arplet has seen many flocking to view the items in their majestic and impressive display cases.   The Crown of Peace, King Maximilian&#039;s Censer, Orb of the Western Kingdom, King Otto the Gentle&#039;s Sceptre, The Signet Ring / Seal of the Western Kingdom and The Crown of the Western Kingdom are all displayed in their magnificence guarded by a detachment of the Kings Rapiers and other guardians.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regalia pieces are all together on show for the first time in centuries as the Keeper of the regalia has said that it was kept hidden for security reasons for fear of loss and damage.  The crowds have been so numerous that only so many are allowed to see them each day under the watchful eyes of the Kings Rapiers and other more shadowy guardians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Conspiracy theories about the royal family ====&lt;br /&gt;
There has been speculation amongst various philosophers within the WK and neighbouring realms over many cups of cocoa that all hasn&#039;t been revealed about the Regalia and a fierce debate rages whether these are in fact the real regalia or fakes and whether the regalia will accept Ulric as the true king of the WK or that he isn&#039;t a real descendant of Ulric the wolf by way of the late Duke Frederick Albert but is in fact the secret lovechild of Richard of Foxcourt or the Herzog or Baltmund Alagaad as some have suggested.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other have said that Duchess Meredithis of Ranke will be the downfall of the Western Kingdom and that she won&#039;t be accepted by the people for her decadent and excessive rankene lifestyle and deviant practices.    Several souces have said on condition of anonymity that she consorts with witches and she has 13 black cats that are set to arrive with her when she arrives in Konigburg to take up residence.&lt;br /&gt;
Naturally such theories are just that and the western kingdom is looking united in its wish to have a human queen once more after the long period without a true king and queen in charge. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
==== High Level Discussions ==== &lt;br /&gt;
There have been a number of high level delegations from the Western Kingdom travelling through neighbouring realms recently that are reputedly trade missions but seem to have some very interesting members discussing &#039;trade&#039; and other matters.     Some have voiced suspicions that they are sizing up neighbouring realms for invasion, others have suggested that they have been setting up spy networks and the like or making overtures for inclusion in the new Western Kingdom or simply just a series of &#039;junkets&#039; for outgoing high level functionaries and bureaucrats.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whatever the reasons the delegations have been judged successful as there has been a marked increase in trade volumes from neighbouring realms as well as reciprocal delegations visiting the western kingdom to build ties of cooperation and establish new protocols for communication and enterprise.&lt;br /&gt;
&lt;br /&gt;
==== Rankene Revelry ====&lt;br /&gt;
The Duchy of Ranke saw their Duchess off and on her way to Konigburg with a 6 day festival in Alcazar starting on the 4th of Ice during which celebrations the populace were said to have had the time of their lives with few incidents in the city.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then at the closing ceremony handed over a symbolic key and seal-ring of authority for the realm to Countess Chenaya Vigiles who will rule Ranke in Meredithis&#039;s stead until she has a child that can take over as Duke or Duchess of Ranke (and after she has a son that can be King of the Western Kingdom) in the future.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then took to carriages and with some loyal servants and personal guards set off across Ranke to say her farewells before she moves to Konigburg before the wedding.    She spent the next few weeks crisscrossing Ranke before ending in Sanctuary where she took ship for Zumular and her journey from there to Konigburg where she is expected in Seedtime after seeing some of the realms of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 811 ===&lt;br /&gt;
On the night of the 2nd/3rd of Fruit a call comes in to the Guild, a request for all available Healers to report for duty. Old Seagate is in Riot, Monsters are rampaging though parts of the old City, the Watch and the Army are trying  to restore order, many people are injured or dead.&amp;lt;br&amp;gt;&lt;br /&gt;
As the night progressed more information filtered back to the Guild. &amp;lt;br&amp;gt;&lt;br /&gt;
A Demon had turned most of the people in the southern part of old Seagate into Monsters, as warped ravening mindless beasts they were attacking the rest of the city. The Watch and the Army barricaded  off part of Old Seagate to contain the Monsters, but some broke out of Raphael&#039;s Gate and were loose on The Commons. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the following day the story is pieced together; a worker at the bakery supplying an area of Old Seagate had contaminated the bread they sold with a substance which when ritually activated by the Demon, caused all those who had eaten enough of it to transform into Monsters. A magical chrysalis formed around person and shortly a monster emerged. The monsters then went Rioting though the neighbourhood  smashing the place up and attacking people. &amp;lt;br&amp;gt;&lt;br /&gt;
Most of the afflicted people where from the streets surrounding the bakery, an area of mostly brass and tin smiths. However a family of carters who delivered charcoal to the brass foundry and a tutor from the Temple of Light also changed into monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seagate residents fear further transformations by those less contaminated, but the official word is that if you didn&#039;t change on the night you&#039;re safe.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[A stoners tale.|Guild party]] that was already looking into some missing persons in Old Seagate is said to be after the Demon responsible. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next few days once the problem of dealing with the large number of dead and injured has passed, there is an issue with looters and concerns over inheritance and employment arise.&amp;lt;br&amp;gt; &lt;br /&gt;
While funerals are held for those killed, tales are told of babies found alive inside the Cordon by the Watch, hungry and smelly but still safe in their cribs overlooked by the monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
The Smiths Guild is in disarray; its Guild Master is missing presumed transformed as are three more Master Smiths, their households, their Journeymen and Apprentices.  Several ships previously expected to remain in Seagate for refitting leave for other ports as Seagate now lacks the tradesman necessary for  the work.&amp;lt;br&amp;gt;&lt;br /&gt;
Guild Counsellors meet with the Duke and his Advisors. Reports from the Healers &amp;amp; Namer College say that the people remain transformed after death, resurrect as monsters and that the Demon somehow changed the Trueform of the people afflicted. Binders are sent from the Guild to turn all the dead monsters to stone while a cure is investigated, the Church of Light and the Smiths Guild want their people restored, and no one is able to tell who&#039;s who in their current state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A week after the Monster Riot an area of Old Seagate, south from Broad street and west of Raphael&#039;s Gate for several blocks remains cordoned off behind a wooden barricade, guarded by the Army and the Watch. A [[Carzala Grieves|party]] of Junior Guild Members is hired to help clear the few remaining monsters out.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Helen|Helen]] 01:53, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Summer 811 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ulric Betrothed – New Queen of the Western Kingdom Announced ====&lt;br /&gt;
The guild has just learned that King Ulric of the Western Kingdom has asked Duchess Meredithis of Ranke to be his Queen and she has accepted. Our source close to the royal family informed us that as a result of his spring season official visits to Artzdorf &amp;amp; Flugelheim, Eltrandor, Ranke, Aladar and Borderlay he made up his mind and on the 28th of Blossom he discretely went to Ranke and&lt;br /&gt;
asked for her hand in marriage after asking permission of her Uncle, Prince Kadakithis of Sanctuary. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
King Ulric has announced that he is betrothed to Duchess Meredithis of Ranke as of the end of Spring 810 and that they have set a summer wedding date of the 3rd of Heat 812 in Konigburg as a wedding of this importance is very complex and Duchess Meredithis must nominate her replacement to act as the leader of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regents of the king, the Marquessa of Bowcourt (his mother) and his older brother, the Duke of Aquila are said to have given their most effusive blessings to Ulric&#039;s choice of wife as they had met her last season and were most impressed with her skill and ability to survive the labyrinthine politics of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The royal court is now abuzz with planning a wedding which is expected to the be wedding of the decade, if not century. A courtier out of favour with the court was said to have whispered that the Marquessa has been digging into Meredithis&#039;s family and life and been less than impressed before he was dragged away by some royal guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mists around Barretskyne ====     &lt;br /&gt;
The Michaeline chapter house at [[Barretskyne]] has reported that on the 8th of Seedtime - Spring 810 a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city.    At the end of spring (21st of Blossom 810) five of the hardiest brothers volunteered to investigate the mists and only 1 came back and he was in a seriously damaged state both mentally and physically and he was unable to say anything coherent about the mists until his death on 5th Meadow 811.     6 more brothers went into the mist on the day after the summer solstice (16th of Heat 811) and 2 returned with no apparent ill effects but they reported losing their brothers in the mists between heartbeats until they wandered out and returned to the chapter house.&lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804.  &lt;br /&gt;
&lt;br /&gt;
==== Raiding in the Cauldersfield hills becomes more of an issue ====&lt;br /&gt;
The levels of raiding activity in the disputed &#039;wild&#039; lands between [[Aquila]], [[Drakenburg]] and [[Cauldersfield]] has increased in the last few seasons and now border lords on all sides of the borders are calling for increased forces to help maintain the peace in the area or the ability to call up more local militia.   However to date the lords have been told to deal with the problem themselves after receiving messages back with verbiage  akin to &#039;So, are you saying you aren&#039;t capable of dealing with a few raiders yourself?&amp;quot; which usually result in brief replies of &amp;quot;of course not m&#039;lord&amp;quot;.    The disputed wild lands have been this way for centuries since the realms cartographers can&#039;t agree exactly where the various borders are and since cartographers keep getting killed, &#039;lost&#039; or eaten the issue isn&#039;t likely to be resolved any time soon.&lt;br /&gt;
&lt;br /&gt;
==== Busy time for high society ====&lt;br /&gt;
The upcoming wedding of [[Ulric Schwarzrotgold|King Ulric II]] to [[Duchess_Meredith|Duchess Meredithis of Ranke]] is causing a large amount of work for the suppliers of quality items and services to the nobility near and far from Konigburg.    The seamstresses and Tailors are working feverishly crafting unique and special items of dress and perfumers are concocting all manner of special scents to differentiate their clients from other nobility.    Meanwhile the high end smiths and craftsmen across the kingdom and nearby realm are making gifts fit for a king in readiness for the grand occasion.    The invitations to the wedding will be sent out in Spring 811 but those who know they will be invited (of course) have already planned their actions and resource requirements for the period&lt;br /&gt;
&lt;br /&gt;
== 810wk ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 810 ===&lt;br /&gt;
&#039;&#039;&#039;A new round of &#039;Trade Negotiations&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have news that King [[Ulric_Schwarzrotgold]] is being despatched abroad on trade visits to various realms internal and external of the Western Kingdom.     Spring 810 will see him visiting the towns of [[Artzdorf]], [[Eltran]], [[Grobbelartaun]], [[Ranke City]] and [[Borderlay]] as part of &amp;quot;trade negotiations&amp;quot; and he will spend some time with various local families in order to get a better idea of the area and local population.       It is likely he will be spending at most 2 weeks in each location starting on 3rd of Thaw in Artzdorf and departing Borderlay on the 23rd of Blossom to return home before Walpurgisnacht on the 30th of Blossom.     The news of these upcoming &#039;trade visits&#039; have meant a huge increase in the number of civic works being completed and post winter repairs being bought forward.    An unconfirmed rumour has a lot of &#039;unsightly or unpleasant&#039; relatives being sent away for extended breaks on various estates - no doubt to give them much needed rest!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engagements&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of noble families have recently seen their young daughters and sons engaged as a result of recent interactions at the recent series of balls and events held as part of the [[Royal_Debutante_Ball_of_810]] in [[Konigburg]].    We are studiously trying to compile a list of who&#039;s who doing what and where but our normally reliable journalist [[Aurora]] has been visiting various gardens and woods in Bowcourt and surrounds. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of details have come to light and are detailed here [[Summer 811 - Significant WK Engagement Announcements]].   There are a huge number of rumours making their way down the halls of the rich and powerful across the [[Western Kingdom]] and we&#039;ll bring you some when our litigators approve them. &lt;br /&gt;
&lt;br /&gt;
* [[Royal_Debutante_Ball_of_810]]&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Artzdorf &amp;amp; Flugelheim progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Artzdorf on the 3rd of Thaw (Spring 810) as part of the Western Kingdom Trade delegation and he stayed in Artzdorf &amp;amp; Flugelheim for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Mary and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.    He saw many of the unique sights of A&amp;amp;F while there, such as Maltheim, the Lake of the Moon, Seraphim Falls and the Turquoise Rocks of Rhigelheim before he departed en-route to Eltran on the 17th of Thaw 810&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Eltrandor progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Eltran on the 20th of Thaw 810 as part of the Western Kingdom Trade delegation and he stayed in Eltrandor for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Wilhelmyna con Sartra and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.   The festival of lights held on Lake Eltran in late Thaw was one of the many official functions that King Ulric attended before he departed Eltran en-route to Grobbalartaun on the 4th of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Grobbety progress ====&lt;br /&gt;
King Ulric arrived in Grobbelartaun on the 9th of Seed with great fanfare today where he made his first state visit to the County of Grobbety.    He was feted by the Count and his family and he undertook a short tour of the county during his stay. It is said that he spent more time with Analise Schaefer and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.     While in Grobbety he reviewed several new companies from some newly formed regiments in the Royal Army of the Western Kingdom which were the Aladarian Lancers, The Duke&#039;s Companions, Royal Marines, the Aladarian Pathfinders and the Aladarian Heavy Foot.    King Ulric welcomed the new troops, presented them their new regimental colours and wished them luck in their ongoing battles for the security of the Western Kingdom and piracy suppression.   Ulric departed Grobbelartaun on the 22nd of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Ranke progress ====&lt;br /&gt;
King Ulric arrived at Ranke City on the 26th of Seed 810 to a great feast and celebration in his honour.    He spent much time with Duchess Meredithis and her relations as a result of her good standing from the Royal Debutante Ball 810 while his trade officials undertake talks of closer relations between Ranke and the Western Kingdom.    He saw many of the sights in Ranke before departing for Borderlay on the 10th of Blossom. &lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Borderlay progress ====&lt;br /&gt;
King Ulric and the trade delegation arrived in Borderlay on the 12th of Blossom where they had a new vintage named after the event, the &amp;quot;Ulricnacht&amp;quot; vintage.    Ulric&#039;s trade officials are expected to undertake strenuous &amp;quot;bargaining&amp;quot; with Borderlay over a number of matters while Ulric spends time with the Miranda Alagaad and her family as a result of her good standing from the Royal Debutante Ball 810.   Ulric stayed in Borderlay until the 26th of Blossom when returned home to Konigburg..&lt;br /&gt;
&lt;br /&gt;
==== 5th Aladarian Congress of Lords ====&lt;br /&gt;
&lt;br /&gt;
The Congress of Lords on 5th of Blossom (Spring) 810 will be held in the town of Wesmarch in Westmarch in the lands of Viscount Daviich Falkenhayn.&lt;br /&gt;
&lt;br /&gt;
This congress was attended by a number of Aquilan officials and border lords at the invitation of Duke Baltmund who sees this as an opportunity to hold vigorous discussions over various matters of state.    Baron Hugo Sartoris of Jitomar died during one of the tournaments held during the festival (he was a vigorous 57 years of age) and his lands passed to his son, Baron Francis Sartoris of Jitomar (Grobbety).  &lt;br /&gt;
&lt;br /&gt;
The congress was presented with a series of works requested by King Ulric and which were fully funded from the royal treasury.   The works presented are as follows; Establishment of a new naval facilities in County Grobbety as well as royal docks and  a major shipyard, enlargement of the port of Zumular naval facilities and establishment of small shipyard, the founding of a new military training facility in SW Aladar and an engineering facility.&lt;br /&gt;
&lt;br /&gt;
The congress was informed that the Kingdom Magical College has been allocated increased funds (rumoured to be tripled) and that more applicants were invited to apply for magical training.       &lt;br /&gt;
 &lt;br /&gt;
Ulric also requested additional forces be trained and authorised the expansion of the Royal Aladarian Regiments.   He informed the congress that he has also instructed the expansion of the Royal Aquilan Regiments, the Bowcourtian Regiments and has given permission for Borderlay to form nine small regiments.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 810 ===&lt;br /&gt;
&lt;br /&gt;
==== A noble death ====&lt;br /&gt;
Ernst Voarst Felbold von Hoenstruck the 4th (son of Leroy Hoenstruck the Graf of Innsluber) was reported lost, presumed dead when raiders from Drakenburg came across him and some guards in early Autumn 810.    The raiders captured Ernst and 2 of his guards but killed 4 more in the raid leaving 2 badly wounded guards who provided reports of the event.   Leroy Hoenstruck the Graf of Innsluber organised several searches and offers of ransom for his son Ernst but no trace of him was ever found.    &lt;br /&gt;
&lt;br /&gt;
== 809 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 809 ===&lt;br /&gt;
Tensions within Alfheim have been mostly resolved although Prince Eoren is still missing. The Queen has issued a proclamation conferring Palatinate status on those provinces desiring greater control of their affairs. The partial devolution of central power is supported by Princess Illyana, the heir presumptive. The New Arrangement was proposed by guild member Isil Eth, nicknamed &#039;The Lawbringer&#039; by some circles in Elven society, who negotiated with each province to address their specific desires. The change in governance has energised the provinces, especially after Isil Eth said any lethargy is a sign of continued demonic influence, a clear reference to the millennia long [[In Her Majesty&#039;s Somewhat Secret Service|demonic curse]] that was broken by a guild party. Elves are joining a military reserve that Isil Eth formed to support the Border Regiments and the Elven Host, and ensured that Elvandar will answer any call for military aid. Isil Eth is personally supported by 5,000 Zentradi warrior mages, the Guild and TAC, the Tash Adventurers Council. [[User:IanW|Isil Eth]] 08:02, 11 March 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Society Engagement====&lt;br /&gt;
The engagement of Victor Schweryn, son of Bernard Schweryn the Baron of Hohenburg (County Bolar) and Alena Rothschild, daughter of Ludwig Rothschild the Count of Erisberg was announced in Spring 809.&lt;br /&gt;
&lt;br /&gt;
=== Winter 809 ===&lt;br /&gt;
By the end of the first week of winter, the flurry of snowstorms has passed, and the weather is chilly, but dry and well above freezing. The crescent moon rose white, so the blood moon appears to have passed without ill-effect. On the 2nd and 3rd of Frost, a series of meteors fell from the sky, trailing south from Seagate, pausing above Novadom for a few hours, and then continuing south past the Five Sisters and through the Isles of Adventure. The net effect of the meteor shower was that several Suarime were disturbed in their swamp, and a sheep was badly burnt in the high country of southern Carzala.&lt;br /&gt;
&lt;br /&gt;
On the 6th of Ice, the Guild Astrologers announce that they foresee Astrology Readings becoming unreliable for the next month. Apparently there are perturbations in the ether due to it being the anniversary of some ancient stars having fallen, and cycles are being re-written as they speak, or some such nonsense. Regular customers report no change in the quality of their readings. More disturbingly, the Savage Cult of Duke [[Berith]], one of the mainstream religions of Sanctuary, has been suffering from a series of unforeseen misfortunes. This is not a good look for a Demon who claims to knows the past and future, and is patron to half the Sanctuary merchants, power-brokers, and future-traders. [[User:Andreww|Andreww]] 16:34, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
By the end of the winter quarter all of [[Alfheim]] will be in chaos. [[Alfheim#Elvandar|Elvandar]] has seceded and most of the Wild Elves have left for their lands. [[Alfheim#Eoren|Lord Eoren]] has not been heard of, with rumours that the treacherous [[Alfheim#Veltyn|Lord Veltyn]] has made him Warleader and that he has gathering a mighty host with which to invade Alfhiem.&lt;br /&gt;
[[Alfheim#Rylec|Prince Rylec]] has chosen this time to finally really stand up to the Queen and leave too. While Nursey may be proud of him finally getting a pair, everyone else is less impressed. Finally someone has commandeered some of the few intact loyalist units and taken them to the less than loyal north-eastern provinces. Whether to join them, put them down or conquer them and form a yet third faction is unknown. Most of the trouble seems to of been ignited by the return of about 20 Winged elves in the middle of winter. Eoren went missing about that time too. --[[User:William|William]] 18:28, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
Winter raids across the border between [[Aladar]] and [[Aquila]] are officially being dismissed as &#039;boys being boys&#039; - high-spirited young men cooped up for too long by the bad weather.&lt;br /&gt;
Unofficial reports indicate that these are ongoing feuds that can no longer be suppressed by the imposition of foreign lords and outdated [[Western Kingdom]] law. &lt;br /&gt;
Whatever the real story a lot of well connected Western Kingdom nobles are meeting behind closed doors on both sides of the border.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 12:55, 4 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 1st Snow 809wk - Civil tension escalates&lt;br /&gt;
: Adventurer, Elf, and Baron [[Steinhugel]] of [[Aladar]], [[Kern]] kills Freiherr Dietrich von Hochburg, an [[Aquila]]n Baron and second cousin to Herzog Albrecht in a duel.&lt;br /&gt;
: Kern states it is over the honour of his wife.  Dietrich denied the charge, accepting the duel to defend the good name of Aquila.&lt;br /&gt;
:: &#039;&#039;So dies an Aquilan who is without honour, he came as an honoured guest with fair words and then attempted to seduce my wife with smooth moves and words.  She, like Aladar, is made of sterner stuff than finery as she judges others through moral fibre, social standards, honour and actions that enforce good and noble behaviour.  &amp;lt;br&amp;gt;Aladar has been seduced and pillaged by her enemies for too long and she needs to stand up for herself, treat others as she wishes to be treated and do unto others as they do unto you.   I say we should work to end tyranny and act together to grow our land to her former greatness.   My actions here today were as a family man, one with morals and standards I will judge you by and you can judge me by, remember this day and be the great and noble Aladarians you want to be.&#039;&#039; &amp;lt;br&amp;gt; - Speech made by Kern as he stood victorious over his foe.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 14:14, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 6th Snow 809wk - Kern charged with treason and exiled&lt;br /&gt;
: In open court, [[County Grobbety|Count Grobban]] charged [[Kern]] with treasonous activity, namely inciting war with Aladar and mudering a peer in a prohibited duel.  Kern declined to contest the charges.  The Count then declared Kern guilty, stripped him and his descendents of the lands and title of [[Steinhugel]].  Instead of the usual sentence of successive painful deaths, the Count granted leniency based on Kerns great service to the realm in the past and exiled him.&lt;br /&gt;
: Later that day the Count announced that Hubert von Humboldt, last surviving member of the family of the previous Baron Steinhugel would be the next Baron Steinhugel.  Eyrc von Flegg and Ambyr Whitebrow are appointed as guardians of the Baron-elect until he reaches his majority in Spring, 812wk.&lt;br /&gt;
: &#039;&#039;The true and full story is revealed in an exclusive interview with Kern in the [[SGT809-4|Seagate Times]]!&#039;&#039;&lt;br /&gt;
-- [[User:Stephen|Stephen]] 20:57, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 809 ===&lt;br /&gt;
&lt;br /&gt;
Late Vintage in Carzala - the arrival of winter has been preceeded by unseasonally cold temperatures and storms that have rolled in from Confederation Bay.    High winds and snow have arrived early and travel warnings are issued bu the guild for flying until the storm(s) are past.    Travel by road will be impaired by the conditions and the crowd for the start of the winter season guild meeting is expected to be less than usual.       &lt;br /&gt;
&lt;br /&gt;
* 26th of Vintage - a series of Winter storms hit the Western Kingdom coming eastwards across Aquila/Aladar.   It has been determined that there are 4 separate storms that are all marching eastwards (estimates are at a speed of around 100miles per day) and should blow themselves out before they reach the inland sea near the Lunar empire in about a week&#039;s time.  Very heavy snowfalls are expected along with windblasts and low temperatures for the late autumn period.    According to the high air Mage of the Western Kingdom, Ivan Ayvazovsky, the storms are natural in origin and while early they are not unusual for the coming season.&lt;br /&gt;
&lt;br /&gt;
* 5th of Vintage - the rising crescent moon shines a red light over Ranke and northern Carzala. This red tinge on the moon is visible only to Celestial Adepts and madmen, and remains for the rest of the month. No other signs or related portents appear. In Seagate, a rash of Astrologers respond to a surge in business by describing why this is an omen of good fortune, until the Duke cracks down on fake licenses. &lt;br /&gt;
&lt;br /&gt;
* Harvest Moon Festival in Brastor is coming up on 19th of Harvest.  Young Neil is booked to play with Horse Crazy as the backing minstrels.  More details to follow closer to the event.&lt;br /&gt;
&lt;br /&gt;
* 1st Harvest - Due to a series of unlikely and uncanny events the Demon Marquis Leraje is no more. His essence has been destroyed along with his artifacts, phylactery, body and dimension. Needless to say any pacts aren&#039;t worth the paper they&#039;re written on, and nothing turns up if he or his minions are summoned.&lt;br /&gt;
:Several Powers and Gods know what happened but they&#039;re not telling anyone who does not need to know (that&#039;s you).&lt;br /&gt;
&lt;br /&gt;
* Early Fruit - more remnants of the Ranke invasion fleet limp into Sanctuary, having been scattered and lost in the Isles of Adventure on their journey home. By the start of the Harvest storms, less than half the &#039;victorious&#039; fleet has appeared.&lt;br /&gt;
&lt;br /&gt;
=== Summer 809 ===&lt;br /&gt;
* The Combined Ducal Militias of [[Tuscana]] have been recalled and expected to mount an extended campaign in the field in the year.  While official announcements are suggesting action in the Sea of Grass to subdue continuing barbarian raiding groups, many believe their are preparing to intervene into the on-going troubles in [[Ranke]].&lt;br /&gt;
* &#039;&#039;&#039;Ranke invades ... Ranke&#039;&#039;&#039;&lt;br /&gt;
: The combined military and naval power of Ranke that had been gathering over Winter and Spring has been sent south and upriver, dispersing through southern Ranke, and seizing control of all non-cooperative castles and strongholds. It appears that Duchess Meredithis is continuing the good work of Sister Grace of Mordeaux in tidying up the bandit-invested wilderness of Southern Ranke.&lt;br /&gt;
* &#039;&#039;&#039;Ormond invades Ranke !&#039;&#039;&#039;&lt;br /&gt;
: In an act of utter madness, the Rankene protectorate of [[Ormond]] has invaded its own benefactor, sending in several hundred troops to make surgical strikes against several large villages and manor houses around the northern city of [[Ilsig]]. The surrounding countryside, stripped of its menfolk by Rankene press-gangs, has been devastated by the invaders, and lies helpless beneath the ironshod boot of its estwhile conqueror, at least until [[Ranke]] turns its gaze north, at which point Count Mollan is going to have an awful lot of explaining to do to both Duchess Meredithis and [[Tomas_Xerxes|Archbishop Xerxes]]. Rumours of [[Tuscana]]n involvement have not been substantiated.&lt;br /&gt;
&lt;br /&gt;
== 808 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 808 ===&lt;br /&gt;
* The [[Ranke|Rankene]] armies of the ruthless [[Duchess Meredith|child-Princess Meredith]], are preparing for a summer campaign, destination unknown. Press gangs have been operating in [[Sanctuary]], [[Ilsig]] and [[Tainsfield]], and the Sanctuary &#039;merchant&#039; navy has finished refitting after its anti-pirate operations. There should be no problem in paying for an expansionist compaign, as the tax take from [[Sanctuary]] and the north have been prompt and delivered in full for the first time in several generations.&lt;br /&gt;
* The Church Knights of [[Mordeaux]] have withdrawn from [[Southern Ranke]], having completed their post-[[Dark Circle]] pacification programme. Sister Grace has claimed victory for the forces of Justice after three hard-fought years, and says that the last of the undead, bandits, and rebel Barons have been brought into line.&lt;br /&gt;
* County [[Ormond]] is calling upon all its Knights and men-at-arms to provide their 40 days of annual service in person, on the southern border, from the start of summer, and for as long as necessary. It is calling in political favours, and requesting that its allies vigorously support its internationally recognised and rightful independance from [[Ranke]], promising provisioning for as many foreign troops as will take to the field in support.&lt;br /&gt;
* Her Grace Meredithis Alfaris Duchess of Ranke, Protector of Ormond, and Countess of Ilsig and her other Realms and Territories, hereby offers a naval commission to all upstanding water mages of good morals and neutral affiliation, for the period of 1 month, being Meadow, the first month of 809 Kingdom. Applicants for said warrants to assemble at the docks of Ranke city on 26 Blossom or the docks of Sanctuary on 29 Blossom with papers and references.&lt;br /&gt;
*The Rites of Spring were successfully and peacefully held in Ladlaugh, Alfhiem. Think of Octoberfest meets Halloween meets Babylonian Fertility festival. If you attended and are female or Vychan you&#039;re pregnant. Unless you&#039;re chaste, your own species or have a note from an elder god.&lt;br /&gt;
&lt;br /&gt;
=== Summer 808 ===&lt;br /&gt;
====Newhaven [[Castle Defense System]] Stops working====&lt;br /&gt;
The Castle defense system at Newhaven appears to have stopped working.  Odd things are afoot. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See licence under CDS link... [[Greg Graydon]] 29 Jan 2008&lt;br /&gt;
&lt;br /&gt;
==== Duke Leto DeWinter Grants land ====&lt;br /&gt;
In Summer 808WK, [[Leto DeWinter|Duke Leto DeWinter]] granted two large sections of land to the Western Unified Church. The Church was [[The_Fate_of_Queen_Aleksandra#Loot|gifted 5 million silver pennies]] by [[The_Fate_of_Queen_Aleksandra#Summary|members]] of the [[Seagate Guild|Seagate Adventures Guild]] to establish and run two large Chapter Houses to support the locals as well as Church activities, teachings, in the areas of; [[Brastor|Brastor Holdings]] and [[Novadom|Novadom City]]. (GM: [[Jon McSpadden]])&lt;br /&gt;
&lt;br /&gt;
== 807 ==&lt;br /&gt;
=== Spring 807 ===&lt;br /&gt;
==== Logan&#039;s wedding ====&lt;br /&gt;
[[con Sartra#Ronan con Sartra|Ronan con Sartra]] of Eltrandor and his wife [[con Sartra|Liselle Davish-Con Sartra]] are pleased to announce the marriage celebrations for the marriage of their daughter [[con Sartra|Karyna Con Sartra]] to Baron [[Logan]] of Newhaven.      They will host a weeks festivities culminating in the marriage ceremony on the 15th of Blossom 807 at the royal chapel of Eltran, [[Saynte-Chapelle]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
The festivities will include street festivals, balls, gala events, several hunts and entertainment events throughout Eltrandor, although concentrated more in Eltran itself. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen of Eltrandor are hosting such luminaries as King [[Ulric Schwarzrotgold]] of the Western Kingdom and [[The Emperor|Emperor Titus Flavour Valentius Stabilius]] of the [[Lunar Empire]] along with royal families from the neighbouring realms of [[Artzdorf and Flugelheim]] and [[Glissom]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Lady Isil Eth of the Elven Royal Court, the [[Tomas Xerxes|Arch Bishop of Mordeaux]], [[Duke Leto]] of Carzala, Lord Byron Dumbarton of Brastor, the [[Sorceress in Silver]] and Etienne Sorholus-Vesubie will all be present as will the [[Aquila#Duke of Aquila|Duke of Aquila]], the [[Marquessa of Bowcourt]],  the [[Duke of Aladar]], [[Duke of Brandenburg]] and the [[Duke of Drakenburg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Nobles from [[Volari]], [[Brandenburg]], [[Drakenburg]], [[Cauldersfield]], [[Calder]], [[Destiny]], the [[Western Kingdom]], [[Carzala]], [[MMHS]], [[Borovia]], [[Tuscana]], [[the Isles of Adventure]], [[the Five Sisters]], and a number of other realms have all been invited. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The &#039;Seagate Adventurers Guild&#039;  will be prominently represented by its leaders such as [[Kali the Nameless]] and [[Wegan the Inscrutable]].   Senior Guild members and notables such as Lord [[Axis]] of the Dragon Court, Count [[Kree]] of Borovia, Count [[Engalton]] OM of Newhaven and protector of Novadom, Lord [[Blitzkrieg]], Admiral [[Silverfoam]] and many other prominent guild members will be seeing their comrade leave bachelorhood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen have made a number of palaces, manors, and residences available for the influx of nobility to Eltran and their security is pre-eminent with the visiting nobility being assigned local escorts in addition to their bodyguards.    A number of Mages have been assisting with arrangements as well as Eltrandorian Military troops and Knights from the [[Order of St Adric]].&lt;br /&gt;
&lt;br /&gt;
==== 2nd Aladarian Congress of Lords ====&lt;br /&gt;
The Second Annual [[Aladarian Congress of Lords]] was held on the 5th of Blossom 807 in [[Baltheim]] and hosted by [[Viscount Vladimir Mangelsdorff]].   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The Congress approved the shipbuilding program proposed by Viscount [[Sartoris#Xavier Sartoris|Xavier Sartoris]] and the expansion of the [[Aladarian Navy]] to foster security and trade across the region. Funds were approved for the rebuilding of the [[Yoffan Dike]] that was damaged during the [[Middle Duchies War]] and the Congress also agreed to relax labour restrictions to enable the movement of serfs between estates to ensure work is done to complete the harvest.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The congress created the Aladarian Engineer Corps that will be tasked with infrastructure improvements to road and bridges across Aladar in an effort to increase trade and communication between various realms and the corps will be led by General Karl von Schultz.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Viscount Xavier Sartoris by virtue of his rank would have been Lord High Admiral but convinced the Congress to make his cousin [[Sartoris#Davydd Sartoris|Davydd Sartoris]] the Lord High Admiral of Aladar to reflect the importance of the role and enable him to continue his work in [[Zumular]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== 807wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 807wk]]&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 806wk]]&lt;br /&gt;
&lt;br /&gt;
== 805wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 805wk]]&lt;br /&gt;
&lt;br /&gt;
== 804wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 804wk]]&lt;br /&gt;
&lt;br /&gt;
== 803wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 803wk]]&lt;br /&gt;
&lt;br /&gt;
== 802wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 802wk]]&lt;br /&gt;
&lt;br /&gt;
== 801wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 801wk]]&lt;br /&gt;
&lt;br /&gt;
== 800wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 800wk]]&lt;br /&gt;
&lt;br /&gt;
= Archive =&lt;br /&gt;
Some [[No longer current events]] are here. &lt;br /&gt;
&lt;br /&gt;
Older items have been moved to [[Old News]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Current Events&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Insel der Freiheit Current Events|Insel der Freiheit]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Festivals&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Borderlay#Festivals|Borderlay Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festivals of Insel der Freiheit|Insel der Freiheit Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festival_of_the_Arts|Sanctuary Festival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emmitsburg|Emmitsburg Spring Break]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Events]][[Category:Seagate Bulletin]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=114999</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=114999"/>
		<updated>2026-07-08T22:36:39Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* 827wk */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Real World =&lt;br /&gt;
&lt;br /&gt;
[[Public Calendar]] containing the guild meetings.  &lt;br /&gt;
You don&#039;t need a google account to view this, but if you do have one and use the Google Calendar you can add this public calendar to yours, set up reminders, etc.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Notices]]&lt;br /&gt;
&lt;br /&gt;
= In Game =&lt;br /&gt;
This is the place for rumours, gossip, data, innuendo, soft / hard facts and other assorted bits and pieces of Information which contribute to the fabric of our DQ universe.&lt;br /&gt;
Anything placed on here should have the following information attached to it (where possible): Event, location, date (or date period), details&lt;br /&gt;
or Date placed, Who placed it, and it should be in the appropriate period.&lt;br /&gt;
&lt;br /&gt;
== 827wk ==&lt;br /&gt;
* Spring 827wk&lt;br /&gt;
&lt;br /&gt;
* Winter 827wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 827wk&lt;br /&gt;
&lt;br /&gt;
* Summer 827wk&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
* Spring 826wk&lt;br /&gt;
&lt;br /&gt;
* Winter 826wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 826wk&lt;br /&gt;
&lt;br /&gt;
* Summer 826wk&lt;br /&gt;
&lt;br /&gt;
== 825wk ==&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
* Summer 824wk&lt;br /&gt;
* Autumn 824wk&lt;br /&gt;
* [[Winter 824wk - update]]&lt;br /&gt;
* Spring 824wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
== 823wk ==&lt;br /&gt;
* Summer 823wk&lt;br /&gt;
* Autumn 823wk&lt;br /&gt;
* Winter 823wk&lt;br /&gt;
** [[Nouveau Zumalar]]. This Viscounty has been created as of Winter 823wk.  This replaces the old Viscounty of Zumalar due to the destruction wrought by the recent invasions etc.  The current Viscount, Viscount Xavier Sartoris and the rest of the nobility remain the same.&lt;br /&gt;
*** [[Zumalar City]] the ruins of this once large port city have been declared off limit to all.&lt;br /&gt;
*** [[Chestyr]] has been named as the port replacing Zumular City as the main port in the SouthEast of the Western Kingdom&lt;br /&gt;
** The strange floating land anomaly on the NE border of Aquila and Aladar ends. Previously flying land falls presumably killing hundreds. Area comes to be known as [[Rockfall]].&lt;br /&gt;
* Spring 823wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
== 822wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 822wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 822wk]]&lt;br /&gt;
&lt;br /&gt;
== 821wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 821wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 821wk]]&lt;br /&gt;
&lt;br /&gt;
=== Seagate Bulletin: Herbalists Wanted ===&lt;br /&gt;
Seasonal contracts at generous rates are being offered to Guild Herbalists to work in the safe and sunny County of Ebola.&lt;br /&gt;
&lt;br /&gt;
Journeymen can earn 25,000sp per season!&lt;br /&gt;
&lt;br /&gt;
See Count [[Aryan]] at the guild pub after the meeting or the Ebolan Trade Embassy in Seagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Details here: [[Herbalists in Ebola]]&lt;br /&gt;
- [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 22:51, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 820wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 820wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 820wk]]&lt;br /&gt;
&lt;br /&gt;
== 819wk ==&lt;br /&gt;
&lt;br /&gt;
The last of the [[Drow major units]] have departed the WK.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 819wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 819wk]]&lt;br /&gt;
&lt;br /&gt;
== 818wk ==&lt;br /&gt;
&lt;br /&gt;
Some shipping of food to New Moriquendi on the Elvish Isles. Other shipments of food to New Moriquendi cancelled.&lt;br /&gt;
&lt;br /&gt;
Winter 818wk: the drow invasion is blunted and this is the final major battle of the invasion.  The drow invasion forces break up and start retreating to the sea over the next seasons.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 818wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 818wk]]&lt;br /&gt;
&lt;br /&gt;
== 817wk ==&lt;br /&gt;
&lt;br /&gt;
At the end of the year, a naval engagement happened between [[The Black Fleet|the Black Fleet]] and a reinforced [[Destiny]] fleet. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Black Fleet|The Black Fleet]] was forced to withdraw under the cover of a fog. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 817wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 817wk]]&lt;br /&gt;
&lt;br /&gt;
== 816wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 816wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 816wk]]&lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 815wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 815wk]]&lt;br /&gt;
&lt;br /&gt;
== 814wk ==&lt;br /&gt;
The Drow do not leave the Elven Isles and keep the money.&lt;br /&gt;
The Drow reinforce Borovia.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 814wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 814wk]]&lt;br /&gt;
&lt;br /&gt;
== 813wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 813wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 813wk]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
The Drow on the Elvish Isles receives payment from Destiny as they are going to sell the Elvish Isles to Destiny.&lt;br /&gt;
&lt;br /&gt;
=== Spring 813 ===&lt;br /&gt;
&lt;br /&gt;
[[File:IE Visions Spring2013.jpg|200px|left|Isil Eth&#039;s Visions for Spring 2013]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Murder, Mayhem and Piracy in Ebola ====&lt;br /&gt;
The guild has learned of the rescue of several members from the clutches of pirates on the southern seas. &lt;br /&gt;
We also note that there is a substantial bounty on [[Lathron]] the elf and his evil scrott minion [[Mayhem|Mad Jack]] the Hobbit and guild members are advised that the bounty can be easily paid by any of the Ebolan or Del Toro ambassadors or King [[Aryan]]&lt;br /&gt;
&lt;br /&gt;
==== End of the World ====&lt;br /&gt;
&lt;br /&gt;
The guild astrologers have prophesied the end of the world again, with a number of them falling unconscious due to the strength of the revelations. A spokesman for the Guild announced a Guild party would be dispatched to take a look and not to be too concerned.&lt;br /&gt;
&lt;br /&gt;
==== Activity in Calder ====&lt;br /&gt;
Rumours of a [[Cenobite]] Triad abound in Calder, although with no reliable evidence in support of them. Any information on the Triad is to be passed to a Guild Security operative with the utmost practical despatch. There will be no payment for this, except for the knowledge that you are serving your Guild, who love you and protect you from all wrong thinking.&amp;lt;br&amp;gt;&lt;br /&gt;
Weather has been unpredictable along the coast, and on the evening of the 10th of Ice, the moon emerged from clouds surrounded by a pale green aura. Upon interviewing the conscious Astrologers, Guild Security has issued an advisory that it doesn&#039;t sound all that dangerous, but Adventurers who suddenly become green, acquire green treasure or are accosted by things that are green may want to speak to professional Namers afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophers report that the effectiveness of meteorological magic is improved by about 2 Ranks, and will pay 200 sp for any Adventurer who can provide a written report. Some testing in the High Mana Thaum Collider will also be required, which is working much better than the unfortunate events of the Summer Solstice, many of the survivors of which are now in a position to wave a limb-like extremity gaily to indicate how keen they are to get back to work.&lt;br /&gt;
&lt;br /&gt;
==== In the Far North ====&lt;br /&gt;
Since the Winter Solstice, sky fires have been vivid and dramatic. Undulating ribbons of colour spread across the sky and seem to writhe against each other in a most unusual display.&amp;lt;br&amp;gt;&lt;br /&gt;
The Philosophers ask that Adventurers who are in the area to find some way to bathe in these excited streams of colour. They would very much like to interview any who survive, and again, some testing in the High Mana Thaum Collider will be required. 200 silver pennies is offered to each research subject to thank them for their efforts.&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces engage the Drow Ice Road&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
On the 3rd of Frost forces commanded by General Kern Silvercrest deployed to the new Icy Road front around [[Innesburg]] with some of the forces that had been mustering near [[Konigburg]]. They had previously been slated to reinforce Field Marshall Blitzkrieg at the front but have now been diverted to the new icy front aimed at Alfheim via Innesburg and its environs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kern and his troops have been deployed to North East Aquila to hold the Drow forces in the area of Innesburg from further incursions deep into Western Kingdom Territory. He has been given command of a number of units including the 3rd and 4th Aquilan Cavalry Regiments as well as the Elite 7th Aquilan Cavalry Regiment, the 7th and 8th and 9th Aquilan Infantry Regiments, and the 1st, 2nd and 3rd Aquilan Engineers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has also taken a number of mages from the Kingdom Institute for magical support. The mages have some plans to deal with the new infernal Ice road and will look to act as soon as they are able.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces continue to muster in Aquila&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The slow build up of troops continues in northern areas as troops are mustered and deployed to rear areas in preparation of Spring offensives by Field Marshall Blitzkrieg and other Western Kingdom Generals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Innesburg feels the Cold&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow infernal Icy road is currently close to Innesburg and the locals are suffering.   The Innesburg Pike Regiment and other Northern WK forces are looking to hold in place while reinforcements rush to their aid. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The merchant ship [[The Pavoni Line|The Late Harvest]] has been reported lost between [[Ebola]] and [[Port Avalossa]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy forces engaged&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Western Kingdom forces under Field Marshall [[Blitzkrieg]] ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The war with the Drow and their allies has been fought at great cost to the Western Kingdom. The following towns have been lost in [[Aladar]] this season; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Summer 813 ===&lt;br /&gt;
&lt;br /&gt;
[[The Drow Invasion]] is in full swing and has managed to secure a beachhead in Southern Aladar along most of the coast. Movement inland is hampered by mountains, bad weather, bloody forts every 15 miles and adventurers. This was not the short victorious war they were promised.&lt;br /&gt;
&lt;br /&gt;
== 812 ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 812wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 812wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 812 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th of Thaw 812WK - Guild vaults breached&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guild security submitted a report to the guild council in regards to the loss of the item titled &#039;[[The Mablung suspension]]&#039; from the lessor guild vaults. It appears that an intruder scaled a guild wall and obtained a set of keys to the vaults but not to the inner vaults where &#039;The Crown Jewels&#039; of the guild are secured. A junior member of guild security named Fingolfin CÃºthalion has been disciplined and is presently inventorying all of the guild assets for as long as it takes! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In completely unrelated news the guild as of the 11th of Thaw 812WK, once again lists [[Blackrod]] as an active enemy of the guild and its members. Guild parties are advised that he is in league with diabolical entities such as [[Raum]], [[Bathin]] and others with the ability to change localised world laws for a short period of time and employ highly disciplined, or perhaps bound cadre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvish throne of Western Alusia now Vacant&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11th Thaw: Elves in Western Alusia notice the land has lost all affinity with Isil Eth, who was once the former Provincial Governor of this part of the ancient elvish nation (the so called Queen of Western Alusia). (This should not be confused with the human Western Kingdom which is unchanged.) Isil Eth is thought to be off-plane. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artic conditions in Ffenagh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
9th Thaw: A large storm, like a hurricane only colder, has killed off most of the vegetation and lizards in the northern Ffenagh swamp and covered the land with up to 40 feet of snow. Most of the humans in adjacent lands had already left due to the depredations of the lizards, and it may take years for the area to recover. The weather in neighbouring Dumar, Aladar, Bowcourt etc, will be affected in the coming days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow stopped from Adopting Aladar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
7th Thaw: a group of Drow were stopped from completing a ritual to become the Adopted family of senior Aladarian (undead) nobles. Aladarian nobles had an affinity with the lands through centuries of ancestor worship, although that is mostly a thing of the past now that families have been forced to move by the Peace Treaty with Aquila. The adoption would have allowed the Drow to control weather, crops, water etc in the area, and for the area to be unscryable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquakes strike the western Kingdom&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
A series of large and powerful earthquakes have struck the Western Kingdom in early Spring 812wk with most damage centred around the northern reaches of the Ffenargh. These quakes have substantially changed the flow of water in the area  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food prices soar&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The price of food has increased 10 fold in the western kingdom with the shortages cause by the plagues and famines of Summer/Autumn 812WK. People with surpluses are selling their food at a good profit, so that food prices even in Carzala, where there haven&#039;t been plagues, have doubled or in some cases quadrupled. Food riots are a common result across most of western Alusia. The lands that weren&#039;t blessed prior to the famines &amp;amp; plagues have suffered large losses in terms of the quantity produced and many barely harvested enough to feed themselves never mind send any to market. The lucky and blessed farmland produced an average amount last harvest and so there is a lot less food to be had for at least this year until the next harvest. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priests or witches who can cast blessings on areas are in high demand in order to enable a good harvest in the coming seasons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant traffic through Carzala increases&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of winter and the start of Thaw has seen a huge increase in the number of merchantmen heading northwards from Seagate carrying food to the Western Kingdom. Seagate warehouses had become rather full over the winter with imported food as few ships would sail through the winter storms. The produce is now being rapidly moved onto waiting ships, and up to 30 ships a day are sailing for the Ffenargh River or Southern Aladar, up from the usual 5 to 10 sailings. The docks of Seagate are heaving with wharves full of ships and sailors frequenting the usual entertainments through the town creating a mini boom for businesses who have warmly welcomed it after the slow winter months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brastor Trade increase&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last year&#039;s bumper harvest in Brastor has seen all their surplus stocks either sent to Seagate by wagon for transhipping onwards or by wagons northwards through Tuscana, Ranke and Mordeaux and into Bowcourt to alleviate shortages there. The high demand for their goods and the record prices will be speeding up the rebuilding of infrastructure damaged during the Dark Circle War. One recent immigrant to Brastor was noted to have said &amp;quot;well that&#039;s the silver lining to the Dark Circle legacy – the land has been so thoroughly blessed many times over that the ground is producing bounties for the new settlers and enabling a speedy rebuild&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortage of Surf and Spray Mages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The chaotic weather being experienced in the Western Kingdom has led to most air and water mages being offered employment up there to calm the situation and make sure the latest crops have the best weather possible. Air and water mages are consequently in short supply in Seagate for helping ships and these competent and important seafaring mages can command five times as much as usual. Most of the heavily laden and valuable food carrying vessels are making their way using slower and less predictable traditional methods. Air and Water mages have also been recruited for military operations and so any unemployed Surf and Spray mages are likely to be untrained, incapable, terribly busy doing &#039;research&#039; or incompetent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piracy on the High Seas&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships in late winter 812wk reported an increase in the number of pirate sightings and encounter on the seas near Carzala and Ranke. Shipping companies and owners fear for the implications if pirate activity increases during a period of heavy reliance on there could be concerns for the supply line to the Western Kingdom. The price of shipping in such dangerous seas has increased twofold since autumn 812wk due to increased expenses such insurance, death taxes, crew rates etc.!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wagon Shortage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The increase in trade between realms has meant that there is now an acute shortage of wagons in Carzala and Brastor. Smiths and Carpenters are working to make more wagons (especially heavy goods wagons) but it will take time and the prices for wagons has increased to 1500sp for a 4 horse 3t wagon (triple what it was) as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unseasonal Fogs&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fogs have been reported on most of the rivers of the Western Kingdom and out at sea. The fogs out at sea are reported to have a semi-magical component and cannot easily be dissipated by magical means. Some inhabitants are exhibiting despair which may be a secondary effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Lost&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
There have been more reports of lost contact with small towns and villages across the Western kingdom and the recent bad weather has made this hard to substantiate from rumour. Once it is possible to travel then patrols will be dispatched to see what&#039;s happening in these more remote locations across the western kingdom and near realms. Some weather effects may have been fatal for badly sited locations and some may have had some terminal infestations of Suarime, Orcs, bandits, Havenites, Drow or some of these villages may have been taken over as thralls by various hungry vampires and such like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Barretskyne mists grow&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The mists surrounding Barretskyne have been noted to have strange lights inside them and they have started changing colours and intensity. They have also increased their speed of outward expansion which is causing concern for the neighboring farmers and landowners. The area around Barretskyne has been reported as being covered in mists since the 8th of Seedtime - Spring 810wk when a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city. &lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot of the nearby Michaeline chapter house has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Border Clashes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Western Kingdom borders with Cauldersfield and Drakenburg have seen increased levels of cross border raids and clashes of troops at various strategic locations. WK forces have been sent to reinforce these borders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards emerge from deep nests&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ancient allies of the drow, the Suarime have emerged from the morass of the Ffenargh swamp in numbers and attacked people there and the villages in the Ffenargh and the surrounding lands of Aladar, Ormond and Bowcourt causing much loss of life. It has been estimated that several thousands of these Suarime have come out of the swamp and a number have been reported to be riding giant lizards that run on two legs and have huge jaws. &lt;br /&gt;
The presence of the Suarime in the deep swamps of the Ffenargh has been known for generations but it was suspected that the Suarime there had mostly died off or been severely reduced from previous numbers – but this supposition has been proved incorrect with their recent emergence.&lt;br /&gt;
&lt;br /&gt;
=== Winter 812 ===&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 1 – 3rd to 9th of Ice====&lt;br /&gt;
&lt;br /&gt;
The first week of  Ice 812WK sees a series of heavy storms move in across the western kingdom bringing heavy snowfalls to inland and sheltered areas disrupting travel and commerce across the realms with the Coast of Aladar being hit with huge waves and high winds causing the loss of a number of vessels. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hills and mountains of the kingdom are heavily coated with snow and many avalanches occur in the high lands and valleys.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traffic along the great rivers reduce with the increased amount of Ice floating downstream causing hazards to vessels on the rivers and some rivers become impassable.&lt;br /&gt;
A few areas of the kingdom seem to suffer less than others and the use of weather control magic in some form or other is suspected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 2 – 10th to 16th of Ice - &#039;&#039;&#039;New Heirs are born to the King and Queen of the western Kingdom&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
Dawn on the 10th of Ice 812WK brings news of great joy with the birth of 3 children to King Ulric Schwarzrotgold and his wife Queen Meredithis Schwarzrotgold.  &amp;lt;br/&amp;gt;&lt;br /&gt;
They announce the birth of their son [[Frederick Schwarzrotgold IV]], their daughter [[Cecilia Schwarzrotgold]] and their son [[Magnus Schwarzrotgold]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
Queen Meredithis is said to be doing well but is very drained from the birth and will be resting for a few weeks. The Queen is well served by her ladies in waiting and companions who look to hers and her children&#039;s every need. Lady Patsy Byrn has been appointed the children&#039;s nurse. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storms start to abate and dissipate leaving a mostly white realm of snow covered kingdom lands.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full names of the children are &lt;br /&gt;
* Frederick Schwarzrotgold IV, &lt;br /&gt;
* Ceceila Catherine Schwarzrotgold &lt;br /&gt;
* Magnus Schwarzrotgold&lt;br /&gt;
&lt;br /&gt;
=== Autumn 812 ===&lt;br /&gt;
A military supply cache was discovered by guild members in the [[Ffenargh]] swamp just north of [[Zumular]]. The cache was less than 1 year old and included full supplies for an apparent orcish army of 100, including weapons, armour, food and utility and support supplies.  A newly constructed Altar to the Drow spider demon was in the same location.&lt;br /&gt;
&lt;br /&gt;
=== Summer 812 ===&lt;br /&gt;
==== Summer 812 - Week 1 - 1st to 6th Meadow 812 ====&lt;br /&gt;
===== Response to the Recent elven attacks near the great river =====&lt;br /&gt;
In response to the recent spate of attacks by elves along the great river in the last week of Blossom (Spring) 811 King Ulric has mandated a serious response to this given the capability for this to become an issue and problem during the upcoming wedding period and he has dispatched one of his capable commanders to deal with the matter.   The Marquessa of Bowcourt upon hearing of this has denounced such actions and declared any such elves or anyone else committing such crimes as criminals and outlaws. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Marquessa has sent some of her personal forces to the area to bolster local troops and several other Western Kingdom specialist forces have been moved into the area and have been quartered locally. These specialist units have some considerable experience in dealing with magic capable offenders.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even after such a short period some of the locals have taken to calling this unit as the Pansies Company in reference to their unit emblem and designation but the members of the unit don&#039;t seem to mind the names. The Parnzie Company is led by Colonel Felix von Gotrek and he has based his command at Castle Valliere where there was sufficient room for the company and volunteer auxiliaries from some of the Western Kingdom schools of magic.    The Parnzie Company is normally based in the Parnzie barracks in Ostow. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 2nd of Meadow (Summer) 812 a group of 9 of these elves (along with 3 humans and a Halfling)  were encountered by Parnzie Company committing such crime and after refusing to surrender these were captured and questioned about their activities.  They provided a few names and leads for follow-up and they were then crucified for their banditry just outside of the city of [[Valliere]] ([[Bowcourt]]) the next morning. &lt;br /&gt;
The 3rd of Meadow saw local forces detaining a number of elves in the area in relation to the matter.    Several of the elves were judged innocent (or without incriminating evidence or testimony) and freed but 6 implicated themselves and others and these were stripped of any wealth and holdings before being sentenced to 10years hard labor in the Royal mines.       &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
3 minor functionaries of Lady Isil Eth were among those found guilty of the crimes by implication and attempted escape from custody through the summoning of a demonic power and died in the resulting melee when the demonic power answered their summons.     Their remains once sanctified, cleansed and blessed have been buried by emptying into the river as someone said &amp;quot;Well that&#039;s what they wanted to be part of and so they shall!&amp;quot;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A source has discretely told this reporter that they employ a secret concoction of Pansy Distillate when combatting elves and have special amulets to help when dealing with recalcitrant elves.&lt;br /&gt;
&lt;br /&gt;
===== Flower shortage =====&lt;br /&gt;
Due to a high demand in the Western Kingdom there is an overall shortage of certain types of flowers, namely Pansies, Acomite and several other varieties which have been bought in bulk by the Royal Officials of the western Kingdom for the upcoming wedding of the King.      Anyone wanting less than common flowers should be aware they might be paying a hefty premium at this time.&lt;br /&gt;
&lt;br /&gt;
===== Lencre in Flames =====&lt;br /&gt;
Flames burned down several buildings in Lencre (Bowcourt) on the 1st of Meadow when a suspicious fire was started in the ground floor of a merchant store.    The damage was extensive and while no lives (of the 60 that lived in the block) were lost the building remains have since been torn down due to the state of their damage.     The block was owned by the Bowcourt Elven Merchants Association and will cost a considerable sum to replace.   An itinerant Domani was discovered drunk nearby with fire-making equipment and a torch of the type used to start the fire and he has been found guilty of the crime and was hung the following day on the 2nd of Meadow&lt;br /&gt;
&lt;br /&gt;
===== Troop Movements =====&lt;br /&gt;
An observer in Aquila has noticed that almost all of the military units have moved out of their main barracks and been distributed out to secondary barracks during the Spring 811 and the coming Summer 812 period for what has been described as security concerns around civil unrest and disturbances.  The mobilization is the largest since the end of the baronies war and this time since the mobilization is for all Western kingdom military forces ([[Aquila]], [[Aladar]], [[Bowcourt]], [[Mordeaux]], [[Borderlay]] and the rest) it actually represents the largest ever for the WK.      The effect of this event is that the larger regiments and units will be dispersed in the local territory rather than in one central barracks or fortification which the high command has stated will provide more effective management of manpower and allocation of resources to deal with any issues.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sole exception of this is the forces in and around Konigburg for the duration of the pre-wedding and wedding celebrations.   These forces which are half royal forces and half kingdom forces total some 20,000 highly trained troops and auxiliary forces attached to various units.      The Konigburg forces under General Artura de Vellesley have been hard at work patrolling the increasingly busy and populated city as well as guarding significant numbers of important guests in the city at this time.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A side effect of this has been a reduce incidence of bandit activity in the border areas of the kingdom and the number banditry attacks across the kingdom was sharply down in Spring 811and is expected to stay low over Summer and beyond.   The local commanders have been tasked with rooting our any suspected bandit or outlaw hides in their areas as part of their mobilization remit.&lt;br /&gt;
&lt;br /&gt;
===== The future queen arrives =====&lt;br /&gt;
Duchess Meredithis of Ranke has arrived in Konigburg to an impromptu parade through the streets on the way to the palace.   Garlands and gifts (as well as hundreds of social invitations) have been received at the palace in recent days and Meredithis is expected to enjoy some of the city before her marriage to Ulric.        Meredithis has spent the last few months travelling from Ranke to Konigburg and stopping by many towns and villages on route to the city which has endeared her to the people of the Western Kingdom.    She arrived with a large entourage that included a company of lancers and well over a hundred servants, close friends, personal guards (20), ladies in waiting and closest advisors carried on 2 dozen wagons and carriages.    Meredithis is expected to rest a few days before undertaking arduos social duties.&lt;br /&gt;
&lt;br /&gt;
==== Summer 812 - Week 5 - 28th Meadow to 4th Heat 812 ====&lt;br /&gt;
; 3rd of [[Summer|Heat]] :WK Royal Wedding in Konigburg (32 days after guild meeting)&lt;br /&gt;
&lt;br /&gt;
- see latest SGT&lt;br /&gt;
&lt;br /&gt;
== 811wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 811wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 811wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 811 ===&lt;br /&gt;
; Eostre 17th Seedtime - Celebrations quiet as Plague and Crop Blight Sweeps Western Kingdom&lt;br /&gt;
: Spring Crops across the western kingdom have been decimated by locust swarms, blight, and unseasonal storms. Farmers have been found dead in their fields and herders dead along with their flocks. Church crops and a few select farms have not been affected. Carzala and Brastor have been clear of the plagues and blights but have been hardest hit by unseasonal storms. Food prices are soaring as the wealthy start to hoard food amid concerns over mass starvation throughout the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
; Sunday 18th Seedtime - Seagate Spring Ball&lt;br /&gt;
&lt;br /&gt;
; Moonday 19th Seedtime - Mass poisoning at the Spring Ball!  &lt;br /&gt;
: Many of the guests at the spring ball last night have been poisoned.  While not apparently fatal, the poison is exotic and beyond the arts of mortal healers.  Symptoms are pallid dry skin, extreme sensitivity to sunlight, and an allergy to silver.  Investigations reveal the poison is an organic substance delivered via ice served in refreshments at the ball.  Unconfirmed reports from castle staff members implicate a dark haired, pale skinned Elven woman disguised as a servant and heard to comment &amp;quot;who can doubt my mastery now&amp;quot; as she finished her shift.  The suspect arrived with a group of servants from Bergelfen brought in to help for the night, she has not been seen since she walked into the darkness that night.&lt;br /&gt;
&lt;br /&gt;
; Moonday 17th Blossom - Assault on church chapter-houses in Ranke&lt;br /&gt;
: Four chapter-houses were simultaneously attacked last night, each was destroyed by a hail of millstones and the survivors then murdered.  Nobody was left in a resurrect-able state.  Runes were formed on each site with the blood of the faithful, violating the consecrations and leaving the following messages:&lt;br /&gt;
* Michaeline Chapter-house: The sword shall be broken until it turns on the unholy who hide in Seagate&lt;br /&gt;
* Raphaelite Chapter-house: The shield shall break while it shelters the unholy who hide in Seagate&lt;br /&gt;
* Gabrielite Chapter-house: The message is death until it reveals the unholy who hide in Seagate&lt;br /&gt;
* Urielite Chapter-house: Judgement upon those who turn a blind eye to the unholy who hide in Seagate&lt;br /&gt;
: &#039;&#039;&#039;NB&#039;&#039;&#039; Millers across the Western Kingdom, not wishing to be insensitive, but they would like their stolen millstones back.  Until then flour shortages are a certainty.&lt;br /&gt;
&lt;br /&gt;
; Duesday 18th Blossom - Sabrina slays Chenaya in Sanctuary&lt;br /&gt;
: As dusk fell over the streets of Sanctuary, [[Sanctuary_Nobles#Chenaya|Chenaya]] was cut down and trampled by [[Sabrina]], Baroness [[Midgard]].  Sabrina then declared to the crowd, &amp;quot;Thus is settled the debt of a Valkyrie, now her vitriol shall stain no more than the streets!&amp;quot; before her Pegasus flew her into the night.&lt;br /&gt;
&lt;br /&gt;
; W&#039;ansday 19th Blossom - Chenaya Lives!&lt;br /&gt;
: Saved from the fatal blow by the foresight and protections of her allies, Chenaya lives.  From her sick bed, Chenaya vowed that once she was recovered, she would see the foul assassin Sabrina brought to justice.&lt;br /&gt;
: [[Kali the Nameless|Kali]] as head of Sabrina&#039;s college is leading a guild delegation to Sanctuary to offer aid in resolving the matter and offer healing to Chenaya.  Before departing she informed senior guild members that she is certain Sabrina is innocent, while Chenaya and Sabrina have history, this attack is not her style and she believes Sabrina is resident in Valhalla at the moment.&lt;br /&gt;
&lt;br /&gt;
; Frysday 21st Blossom - Kali and Jessica Missing!&lt;br /&gt;
: Kali and her delegation which included head of Healing Mistress Jessica have failed to return from Sanctuary.  They were last seen boarding an unusual skiff at the docks of Sanctuary and have not been seen since.&lt;br /&gt;
&lt;br /&gt;
=== Winter 811 ===&lt;br /&gt;
==== Ascension in Ranke ====&lt;br /&gt;
The people of [[Ranke]] are celebrating as &#039;&#039;&#039;Countess Chenaya&#039;&#039;&#039; has been named the ruler of Ranke once [[Duchess_Meredith|Duchess Meredithis]] of Ranke becomes Queen of the Western Kingdom. &lt;br /&gt;
[[Sanctuary_Nobles#Chenaya|Countess Chenaya]] Vigiles is the daughter of Lowan Vigiles, an old-family noble of Ranke who is doubly pleased that his daughter has finally become ruler of Ranke and also achieved the position his family has aspired to for generations and Chenaya&#039;s cousin, Prince Kadakithis of [[Sanctuary]] is known to be overjoyed at her ascension to lead Ranke forward in this new age. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chenaya has gathered about her a group of close advisors including her elder father Lowan Vigiles as her Chamberlain to help her in this time of transition and to ensure the realm runs smoothly once the Duchess becomes Queen of the Western Kingdom.&lt;br /&gt;
The Countess brings with her a number of friends from her gladiatorial days who will certainly make interesting courtiers at the new court of Chenaya but most of the establishment that worked so tirelessly for the Duchess will be kept on for their experience, ability and knowledge in running the complex and convoluted realm of Ranke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wedding Preparations ====&lt;br /&gt;
The kingdom is getting ready for the wedding of their lifetime where they will see King Ulric marry Duchess Meredithis of Ranke to become King and Queen of the Western Kingdom.    Vast amounts of food and beverages have been imported into the Kingdom to cater for all the guests.    Some commercial houses and families have seen fit to provide gratis goods to help the royal family and some of these generous houses are [[The Pavoni Family]] of Lunar who have provided 600 tierce casks of their best wine, the [[Sartoris family]] of Borderlay have also provided 1000 tierce casks, the [[de la Verain family]] of Eltrandor gifted thousands of sheep, the [[De Vonge family]] of Aladar have gifted three thousand head of cattle and there have been many more instances of such generosity.&lt;br /&gt;
&lt;br /&gt;
==== Guild Members Invited to the Wedding ====&lt;br /&gt;
The Seagate guild council have all been invited to attend the wedding of King Ulric and Duchess Meredithis but few others of the guild have received invitations with some notable exceptions.   While a full list of those attending isn&#039;t known the following are known to have received invitations – Tari, Mario Pavoni, Sebastian, Sven, TDP Roberts, Vapour, Wordsmith, Cher, Aurora, Ben, Ibrahim de Hassel, Baroness Sabrina, Lady Clementine – the 1st Lady of the Sceptre, Marquis Kern Silvercrest and Count Engleton Redwood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the exception of the guild council and the WK/nearby realm nobles the invited guild members are rumored to have provided significant service to the crown in recent times or be known to King Ulric, Duchess Meredithis or the Marquessa of Bowcourt in some capacity that even Vapour (the ever self-inflating) wasn&#039;t disclosing  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Border Crossings upgraded ====&lt;br /&gt;
It has been noticed that border crossing points into the Western Kingdom have had a spruce up in recent months with fresh coats of paint applied, small repairs made, new towers built and in some cases expansions of the garrisons at these key points.   While the need for the show of &#039;new life&#039; in what has been an unexceptional posting has been expected there have been a few area of note that certain experts may be signs of unease.   The largest expansion of border points have been in the Cauldersfield, Drakenburg, Alfheim, Tuscana, Burgelfin and Ormond crossings where the garrisons have been at least trebled, gatehouses, towers, walls and fortifications have been added to extensively and most of the previously long standing garrisons reassigned and replaced by other regular troops.      Officials have stated that this is a normal state of affairs and the rebuilding and replenishment of fortifications occur whenever funds are allocated to enable such things and should not be considered anything out of the ordinary.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bureaucracy looking forward to the reformed western Kingdom ====&lt;br /&gt;
The new borders of the reformed western kingdom will for the first time not include Cauldersfield, Brandenburg, Drakensburg.            The royal Bureaucracy will be expanded and the first thing is that a royal Census will be held along with an audit of lands and holdings.&lt;br /&gt;
&lt;br /&gt;
==== Wedding Attendees and entertainment flood into Konigburg ====&lt;br /&gt;
Konigburg, the capital of the Western Kingdom is looking to be overflowing with the attendees for the royal wedding flooding into town along with their entourages and servants.    All the high end accommodation has been spoken for months in advance and much of the medium end accommodation has been recently upgraded to cater for some of the various attendees and the manors in the surrounding countryside are also being used for accommodation while the normal residents holiday elsewhere. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The who&#039;s who of anyone important in the western kingdom has been invited as expected but it&#039;s who hasn&#039;t been invited that makes the scandal around the city.  Elven Princess Isil Eth has not received an invitation and the rumour is that &#039;too many queens&#039; would spoil the wedding.   This snub to Isil Eth has seen some of her staunch elven (from the &amp;quot;the Isil Eth for Empress of the world political party&amp;quot;) supporters who were invited indicate their unavailability to attend the wedding as well while other fence sitting members of the elven political establishment have instead accepted the invitation to attend along with the elven queen.    Notable other snubs were to Herkym Sozet, the Zupan of Cauldersfield with whose realm Aquila has had significant hostilities recently in terms of border raids and off the record officials say that a state of war isn&#039;t far off, The Count of Ormond hasn&#039;t been invited as he has denounced the wedding as a sham and vowed to fight a unified western kingdom, The Duke of Volari was also notably not invited for reasons suspected to do with his daughter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been some disturbing tales coming out of Konigburg in that some robberies have been targeting people that have invitations to the wedding and there are fears that some undesirables might try and sneak in to the wedding using stolen invitations but the palace guard and the city guards say they have ways of detecting such things and no one should worry.&lt;br /&gt;
There has been a huge amount of parties organised for the months before the wedding and while the wedding is of course the main event, many people are coming just to attend the parties held in elegant settings with beautiful people, music and entertainment as well as those being held on the boats floating upon Lake Canismere which is a renowned location for edgy parties frequented by the young, virile and adventurous.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entertainers, musicians and artists have all come to Konigburg and its environs for the celebrations and the city is alive with new murals, sculptures that appear overnight and street performances all aimed at getting the crucial invite to entertain at the wedding or provide a service where the artist / entertainer could make a name for themselves and gain wealthy patrons and fame.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Around the city entertainment is centred on the spectacles of jousting and feasts or banquets. There is a good feeling in the air and many new long and short term romances are starting every day around the tournaments and jousts. The sumptuous feasts and banquets will also provide entertainment for people as during the feast musicians would play and provide musical entertainment. The after feasting entertainment will be provided by minstrels, troubadours, jesters, acrobats, fire-eaters and conjurers and then dancing well into the night.  There will be Juggling Jesters, Magician Jesters, Stilt Walking Jesters, Fire Eating Jesters all wandering the streets and performing in the various squares around the city for the entertainment of all.&lt;br /&gt;
&lt;br /&gt;
==== Freshly cleaned Regalia on show ====&lt;br /&gt;
In late Frost news was released that the Regalia of the Western Kingdom was again on show before the royal wedding after extensive &#039;cleaning&#039; by the royal jewellers - Von Cleef &amp;amp; Arplet has seen many flocking to view the items in their majestic and impressive display cases.   The Crown of Peace, King Maximilian&#039;s Censer, Orb of the Western Kingdom, King Otto the Gentle&#039;s Sceptre, The Signet Ring / Seal of the Western Kingdom and The Crown of the Western Kingdom are all displayed in their magnificence guarded by a detachment of the Kings Rapiers and other guardians.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regalia pieces are all together on show for the first time in centuries as the Keeper of the regalia has said that it was kept hidden for security reasons for fear of loss and damage.  The crowds have been so numerous that only so many are allowed to see them each day under the watchful eyes of the Kings Rapiers and other more shadowy guardians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Conspiracy theories about the royal family ====&lt;br /&gt;
There has been speculation amongst various philosophers within the WK and neighbouring realms over many cups of cocoa that all hasn&#039;t been revealed about the Regalia and a fierce debate rages whether these are in fact the real regalia or fakes and whether the regalia will accept Ulric as the true king of the WK or that he isn&#039;t a real descendant of Ulric the wolf by way of the late Duke Frederick Albert but is in fact the secret lovechild of Richard of Foxcourt or the Herzog or Baltmund Alagaad as some have suggested.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other have said that Duchess Meredithis of Ranke will be the downfall of the Western Kingdom and that she won&#039;t be accepted by the people for her decadent and excessive rankene lifestyle and deviant practices.    Several souces have said on condition of anonymity that she consorts with witches and she has 13 black cats that are set to arrive with her when she arrives in Konigburg to take up residence.&lt;br /&gt;
Naturally such theories are just that and the western kingdom is looking united in its wish to have a human queen once more after the long period without a true king and queen in charge. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
==== High Level Discussions ==== &lt;br /&gt;
There have been a number of high level delegations from the Western Kingdom travelling through neighbouring realms recently that are reputedly trade missions but seem to have some very interesting members discussing &#039;trade&#039; and other matters.     Some have voiced suspicions that they are sizing up neighbouring realms for invasion, others have suggested that they have been setting up spy networks and the like or making overtures for inclusion in the new Western Kingdom or simply just a series of &#039;junkets&#039; for outgoing high level functionaries and bureaucrats.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whatever the reasons the delegations have been judged successful as there has been a marked increase in trade volumes from neighbouring realms as well as reciprocal delegations visiting the western kingdom to build ties of cooperation and establish new protocols for communication and enterprise.&lt;br /&gt;
&lt;br /&gt;
==== Rankene Revelry ====&lt;br /&gt;
The Duchy of Ranke saw their Duchess off and on her way to Konigburg with a 6 day festival in Alcazar starting on the 4th of Ice during which celebrations the populace were said to have had the time of their lives with few incidents in the city.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then at the closing ceremony handed over a symbolic key and seal-ring of authority for the realm to Countess Chenaya Vigiles who will rule Ranke in Meredithis&#039;s stead until she has a child that can take over as Duke or Duchess of Ranke (and after she has a son that can be King of the Western Kingdom) in the future.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then took to carriages and with some loyal servants and personal guards set off across Ranke to say her farewells before she moves to Konigburg before the wedding.    She spent the next few weeks crisscrossing Ranke before ending in Sanctuary where she took ship for Zumular and her journey from there to Konigburg where she is expected in Seedtime after seeing some of the realms of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 811 ===&lt;br /&gt;
On the night of the 2nd/3rd of Fruit a call comes in to the Guild, a request for all available Healers to report for duty. Old Seagate is in Riot, Monsters are rampaging though parts of the old City, the Watch and the Army are trying  to restore order, many people are injured or dead.&amp;lt;br&amp;gt;&lt;br /&gt;
As the night progressed more information filtered back to the Guild. &amp;lt;br&amp;gt;&lt;br /&gt;
A Demon had turned most of the people in the southern part of old Seagate into Monsters, as warped ravening mindless beasts they were attacking the rest of the city. The Watch and the Army barricaded  off part of Old Seagate to contain the Monsters, but some broke out of Raphael&#039;s Gate and were loose on The Commons. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the following day the story is pieced together; a worker at the bakery supplying an area of Old Seagate had contaminated the bread they sold with a substance which when ritually activated by the Demon, caused all those who had eaten enough of it to transform into Monsters. A magical chrysalis formed around person and shortly a monster emerged. The monsters then went Rioting though the neighbourhood  smashing the place up and attacking people. &amp;lt;br&amp;gt;&lt;br /&gt;
Most of the afflicted people where from the streets surrounding the bakery, an area of mostly brass and tin smiths. However a family of carters who delivered charcoal to the brass foundry and a tutor from the Temple of Light also changed into monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seagate residents fear further transformations by those less contaminated, but the official word is that if you didn&#039;t change on the night you&#039;re safe.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[A stoners tale.|Guild party]] that was already looking into some missing persons in Old Seagate is said to be after the Demon responsible. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next few days once the problem of dealing with the large number of dead and injured has passed, there is an issue with looters and concerns over inheritance and employment arise.&amp;lt;br&amp;gt; &lt;br /&gt;
While funerals are held for those killed, tales are told of babies found alive inside the Cordon by the Watch, hungry and smelly but still safe in their cribs overlooked by the monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
The Smiths Guild is in disarray; its Guild Master is missing presumed transformed as are three more Master Smiths, their households, their Journeymen and Apprentices.  Several ships previously expected to remain in Seagate for refitting leave for other ports as Seagate now lacks the tradesman necessary for  the work.&amp;lt;br&amp;gt;&lt;br /&gt;
Guild Counsellors meet with the Duke and his Advisors. Reports from the Healers &amp;amp; Namer College say that the people remain transformed after death, resurrect as monsters and that the Demon somehow changed the Trueform of the people afflicted. Binders are sent from the Guild to turn all the dead monsters to stone while a cure is investigated, the Church of Light and the Smiths Guild want their people restored, and no one is able to tell who&#039;s who in their current state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A week after the Monster Riot an area of Old Seagate, south from Broad street and west of Raphael&#039;s Gate for several blocks remains cordoned off behind a wooden barricade, guarded by the Army and the Watch. A [[Carzala Grieves|party]] of Junior Guild Members is hired to help clear the few remaining monsters out.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Helen|Helen]] 01:53, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Summer 811 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ulric Betrothed – New Queen of the Western Kingdom Announced ====&lt;br /&gt;
The guild has just learned that King Ulric of the Western Kingdom has asked Duchess Meredithis of Ranke to be his Queen and she has accepted. Our source close to the royal family informed us that as a result of his spring season official visits to Artzdorf &amp;amp; Flugelheim, Eltrandor, Ranke, Aladar and Borderlay he made up his mind and on the 28th of Blossom he discretely went to Ranke and&lt;br /&gt;
asked for her hand in marriage after asking permission of her Uncle, Prince Kadakithis of Sanctuary. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
King Ulric has announced that he is betrothed to Duchess Meredithis of Ranke as of the end of Spring 810 and that they have set a summer wedding date of the 3rd of Heat 812 in Konigburg as a wedding of this importance is very complex and Duchess Meredithis must nominate her replacement to act as the leader of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regents of the king, the Marquessa of Bowcourt (his mother) and his older brother, the Duke of Aquila are said to have given their most effusive blessings to Ulric&#039;s choice of wife as they had met her last season and were most impressed with her skill and ability to survive the labyrinthine politics of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The royal court is now abuzz with planning a wedding which is expected to the be wedding of the decade, if not century. A courtier out of favour with the court was said to have whispered that the Marquessa has been digging into Meredithis&#039;s family and life and been less than impressed before he was dragged away by some royal guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mists around Barretskyne ====     &lt;br /&gt;
The Michaeline chapter house at [[Barretskyne]] has reported that on the 8th of Seedtime - Spring 810 a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city.    At the end of spring (21st of Blossom 810) five of the hardiest brothers volunteered to investigate the mists and only 1 came back and he was in a seriously damaged state both mentally and physically and he was unable to say anything coherent about the mists until his death on 5th Meadow 811.     6 more brothers went into the mist on the day after the summer solstice (16th of Heat 811) and 2 returned with no apparent ill effects but they reported losing their brothers in the mists between heartbeats until they wandered out and returned to the chapter house.&lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804.  &lt;br /&gt;
&lt;br /&gt;
==== Raiding in the Cauldersfield hills becomes more of an issue ====&lt;br /&gt;
The levels of raiding activity in the disputed &#039;wild&#039; lands between [[Aquila]], [[Drakenburg]] and [[Cauldersfield]] has increased in the last few seasons and now border lords on all sides of the borders are calling for increased forces to help maintain the peace in the area or the ability to call up more local militia.   However to date the lords have been told to deal with the problem themselves after receiving messages back with verbiage  akin to &#039;So, are you saying you aren&#039;t capable of dealing with a few raiders yourself?&amp;quot; which usually result in brief replies of &amp;quot;of course not m&#039;lord&amp;quot;.    The disputed wild lands have been this way for centuries since the realms cartographers can&#039;t agree exactly where the various borders are and since cartographers keep getting killed, &#039;lost&#039; or eaten the issue isn&#039;t likely to be resolved any time soon.&lt;br /&gt;
&lt;br /&gt;
==== Busy time for high society ====&lt;br /&gt;
The upcoming wedding of [[Ulric Schwarzrotgold|King Ulric II]] to [[Duchess_Meredith|Duchess Meredithis of Ranke]] is causing a large amount of work for the suppliers of quality items and services to the nobility near and far from Konigburg.    The seamstresses and Tailors are working feverishly crafting unique and special items of dress and perfumers are concocting all manner of special scents to differentiate their clients from other nobility.    Meanwhile the high end smiths and craftsmen across the kingdom and nearby realm are making gifts fit for a king in readiness for the grand occasion.    The invitations to the wedding will be sent out in Spring 811 but those who know they will be invited (of course) have already planned their actions and resource requirements for the period&lt;br /&gt;
&lt;br /&gt;
== 810wk ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 810 ===&lt;br /&gt;
&#039;&#039;&#039;A new round of &#039;Trade Negotiations&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have news that King [[Ulric_Schwarzrotgold]] is being despatched abroad on trade visits to various realms internal and external of the Western Kingdom.     Spring 810 will see him visiting the towns of [[Artzdorf]], [[Eltran]], [[Grobbelartaun]], [[Ranke City]] and [[Borderlay]] as part of &amp;quot;trade negotiations&amp;quot; and he will spend some time with various local families in order to get a better idea of the area and local population.       It is likely he will be spending at most 2 weeks in each location starting on 3rd of Thaw in Artzdorf and departing Borderlay on the 23rd of Blossom to return home before Walpurgisnacht on the 30th of Blossom.     The news of these upcoming &#039;trade visits&#039; have meant a huge increase in the number of civic works being completed and post winter repairs being bought forward.    An unconfirmed rumour has a lot of &#039;unsightly or unpleasant&#039; relatives being sent away for extended breaks on various estates - no doubt to give them much needed rest!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engagements&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of noble families have recently seen their young daughters and sons engaged as a result of recent interactions at the recent series of balls and events held as part of the [[Royal_Debutante_Ball_of_810]] in [[Konigburg]].    We are studiously trying to compile a list of who&#039;s who doing what and where but our normally reliable journalist [[Aurora]] has been visiting various gardens and woods in Bowcourt and surrounds. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of details have come to light and are detailed here [[Summer 811 - Significant WK Engagement Announcements]].   There are a huge number of rumours making their way down the halls of the rich and powerful across the [[Western Kingdom]] and we&#039;ll bring you some when our litigators approve them. &lt;br /&gt;
&lt;br /&gt;
* [[Royal_Debutante_Ball_of_810]]&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Artzdorf &amp;amp; Flugelheim progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Artzdorf on the 3rd of Thaw (Spring 810) as part of the Western Kingdom Trade delegation and he stayed in Artzdorf &amp;amp; Flugelheim for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Mary and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.    He saw many of the unique sights of A&amp;amp;F while there, such as Maltheim, the Lake of the Moon, Seraphim Falls and the Turquoise Rocks of Rhigelheim before he departed en-route to Eltran on the 17th of Thaw 810&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Eltrandor progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Eltran on the 20th of Thaw 810 as part of the Western Kingdom Trade delegation and he stayed in Eltrandor for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Wilhelmyna con Sartra and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.   The festival of lights held on Lake Eltran in late Thaw was one of the many official functions that King Ulric attended before he departed Eltran en-route to Grobbalartaun on the 4th of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Grobbety progress ====&lt;br /&gt;
King Ulric arrived in Grobbelartaun on the 9th of Seed with great fanfare today where he made his first state visit to the County of Grobbety.    He was feted by the Count and his family and he undertook a short tour of the county during his stay. It is said that he spent more time with Analise Schaefer and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.     While in Grobbety he reviewed several new companies from some newly formed regiments in the Royal Army of the Western Kingdom which were the Aladarian Lancers, The Duke&#039;s Companions, Royal Marines, the Aladarian Pathfinders and the Aladarian Heavy Foot.    King Ulric welcomed the new troops, presented them their new regimental colours and wished them luck in their ongoing battles for the security of the Western Kingdom and piracy suppression.   Ulric departed Grobbelartaun on the 22nd of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Ranke progress ====&lt;br /&gt;
King Ulric arrived at Ranke City on the 26th of Seed 810 to a great feast and celebration in his honour.    He spent much time with Duchess Meredithis and her relations as a result of her good standing from the Royal Debutante Ball 810 while his trade officials undertake talks of closer relations between Ranke and the Western Kingdom.    He saw many of the sights in Ranke before departing for Borderlay on the 10th of Blossom. &lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Borderlay progress ====&lt;br /&gt;
King Ulric and the trade delegation arrived in Borderlay on the 12th of Blossom where they had a new vintage named after the event, the &amp;quot;Ulricnacht&amp;quot; vintage.    Ulric&#039;s trade officials are expected to undertake strenuous &amp;quot;bargaining&amp;quot; with Borderlay over a number of matters while Ulric spends time with the Miranda Alagaad and her family as a result of her good standing from the Royal Debutante Ball 810.   Ulric stayed in Borderlay until the 26th of Blossom when returned home to Konigburg..&lt;br /&gt;
&lt;br /&gt;
==== 5th Aladarian Congress of Lords ====&lt;br /&gt;
&lt;br /&gt;
The Congress of Lords on 5th of Blossom (Spring) 810 will be held in the town of Wesmarch in Westmarch in the lands of Viscount Daviich Falkenhayn.&lt;br /&gt;
&lt;br /&gt;
This congress was attended by a number of Aquilan officials and border lords at the invitation of Duke Baltmund who sees this as an opportunity to hold vigorous discussions over various matters of state.    Baron Hugo Sartoris of Jitomar died during one of the tournaments held during the festival (he was a vigorous 57 years of age) and his lands passed to his son, Baron Francis Sartoris of Jitomar (Grobbety).  &lt;br /&gt;
&lt;br /&gt;
The congress was presented with a series of works requested by King Ulric and which were fully funded from the royal treasury.   The works presented are as follows; Establishment of a new naval facilities in County Grobbety as well as royal docks and  a major shipyard, enlargement of the port of Zumular naval facilities and establishment of small shipyard, the founding of a new military training facility in SW Aladar and an engineering facility.&lt;br /&gt;
&lt;br /&gt;
The congress was informed that the Kingdom Magical College has been allocated increased funds (rumoured to be tripled) and that more applicants were invited to apply for magical training.       &lt;br /&gt;
 &lt;br /&gt;
Ulric also requested additional forces be trained and authorised the expansion of the Royal Aladarian Regiments.   He informed the congress that he has also instructed the expansion of the Royal Aquilan Regiments, the Bowcourtian Regiments and has given permission for Borderlay to form nine small regiments.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 810 ===&lt;br /&gt;
&lt;br /&gt;
==== A noble death ====&lt;br /&gt;
Ernst Voarst Felbold von Hoenstruck the 4th (son of Leroy Hoenstruck the Graf of Innsluber) was reported lost, presumed dead when raiders from Drakenburg came across him and some guards in early Autumn 810.    The raiders captured Ernst and 2 of his guards but killed 4 more in the raid leaving 2 badly wounded guards who provided reports of the event.   Leroy Hoenstruck the Graf of Innsluber organised several searches and offers of ransom for his son Ernst but no trace of him was ever found.    &lt;br /&gt;
&lt;br /&gt;
== 809 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 809 ===&lt;br /&gt;
Tensions within Alfheim have been mostly resolved although Prince Eoren is still missing. The Queen has issued a proclamation conferring Palatinate status on those provinces desiring greater control of their affairs. The partial devolution of central power is supported by Princess Illyana, the heir presumptive. The New Arrangement was proposed by guild member Isil Eth, nicknamed &#039;The Lawbringer&#039; by some circles in Elven society, who negotiated with each province to address their specific desires. The change in governance has energised the provinces, especially after Isil Eth said any lethargy is a sign of continued demonic influence, a clear reference to the millennia long [[In Her Majesty&#039;s Somewhat Secret Service|demonic curse]] that was broken by a guild party. Elves are joining a military reserve that Isil Eth formed to support the Border Regiments and the Elven Host, and ensured that Elvandar will answer any call for military aid. Isil Eth is personally supported by 5,000 Zentradi warrior mages, the Guild and TAC, the Tash Adventurers Council. [[User:IanW|Isil Eth]] 08:02, 11 March 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Society Engagement====&lt;br /&gt;
The engagement of Victor Schweryn, son of Bernard Schweryn the Baron of Hohenburg (County Bolar) and Alena Rothschild, daughter of Ludwig Rothschild the Count of Erisberg was announced in Spring 809.&lt;br /&gt;
&lt;br /&gt;
=== Winter 809 ===&lt;br /&gt;
By the end of the first week of winter, the flurry of snowstorms has passed, and the weather is chilly, but dry and well above freezing. The crescent moon rose white, so the blood moon appears to have passed without ill-effect. On the 2nd and 3rd of Frost, a series of meteors fell from the sky, trailing south from Seagate, pausing above Novadom for a few hours, and then continuing south past the Five Sisters and through the Isles of Adventure. The net effect of the meteor shower was that several Suarime were disturbed in their swamp, and a sheep was badly burnt in the high country of southern Carzala.&lt;br /&gt;
&lt;br /&gt;
On the 6th of Ice, the Guild Astrologers announce that they foresee Astrology Readings becoming unreliable for the next month. Apparently there are perturbations in the ether due to it being the anniversary of some ancient stars having fallen, and cycles are being re-written as they speak, or some such nonsense. Regular customers report no change in the quality of their readings. More disturbingly, the Savage Cult of Duke [[Berith]], one of the mainstream religions of Sanctuary, has been suffering from a series of unforeseen misfortunes. This is not a good look for a Demon who claims to knows the past and future, and is patron to half the Sanctuary merchants, power-brokers, and future-traders. [[User:Andreww|Andreww]] 16:34, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
By the end of the winter quarter all of [[Alfheim]] will be in chaos. [[Alfheim#Elvandar|Elvandar]] has seceded and most of the Wild Elves have left for their lands. [[Alfheim#Eoren|Lord Eoren]] has not been heard of, with rumours that the treacherous [[Alfheim#Veltyn|Lord Veltyn]] has made him Warleader and that he has gathering a mighty host with which to invade Alfhiem.&lt;br /&gt;
[[Alfheim#Rylec|Prince Rylec]] has chosen this time to finally really stand up to the Queen and leave too. While Nursey may be proud of him finally getting a pair, everyone else is less impressed. Finally someone has commandeered some of the few intact loyalist units and taken them to the less than loyal north-eastern provinces. Whether to join them, put them down or conquer them and form a yet third faction is unknown. Most of the trouble seems to of been ignited by the return of about 20 Winged elves in the middle of winter. Eoren went missing about that time too. --[[User:William|William]] 18:28, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
Winter raids across the border between [[Aladar]] and [[Aquila]] are officially being dismissed as &#039;boys being boys&#039; - high-spirited young men cooped up for too long by the bad weather.&lt;br /&gt;
Unofficial reports indicate that these are ongoing feuds that can no longer be suppressed by the imposition of foreign lords and outdated [[Western Kingdom]] law. &lt;br /&gt;
Whatever the real story a lot of well connected Western Kingdom nobles are meeting behind closed doors on both sides of the border.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 12:55, 4 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 1st Snow 809wk - Civil tension escalates&lt;br /&gt;
: Adventurer, Elf, and Baron [[Steinhugel]] of [[Aladar]], [[Kern]] kills Freiherr Dietrich von Hochburg, an [[Aquila]]n Baron and second cousin to Herzog Albrecht in a duel.&lt;br /&gt;
: Kern states it is over the honour of his wife.  Dietrich denied the charge, accepting the duel to defend the good name of Aquila.&lt;br /&gt;
:: &#039;&#039;So dies an Aquilan who is without honour, he came as an honoured guest with fair words and then attempted to seduce my wife with smooth moves and words.  She, like Aladar, is made of sterner stuff than finery as she judges others through moral fibre, social standards, honour and actions that enforce good and noble behaviour.  &amp;lt;br&amp;gt;Aladar has been seduced and pillaged by her enemies for too long and she needs to stand up for herself, treat others as she wishes to be treated and do unto others as they do unto you.   I say we should work to end tyranny and act together to grow our land to her former greatness.   My actions here today were as a family man, one with morals and standards I will judge you by and you can judge me by, remember this day and be the great and noble Aladarians you want to be.&#039;&#039; &amp;lt;br&amp;gt; - Speech made by Kern as he stood victorious over his foe.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 14:14, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 6th Snow 809wk - Kern charged with treason and exiled&lt;br /&gt;
: In open court, [[County Grobbety|Count Grobban]] charged [[Kern]] with treasonous activity, namely inciting war with Aladar and mudering a peer in a prohibited duel.  Kern declined to contest the charges.  The Count then declared Kern guilty, stripped him and his descendents of the lands and title of [[Steinhugel]].  Instead of the usual sentence of successive painful deaths, the Count granted leniency based on Kerns great service to the realm in the past and exiled him.&lt;br /&gt;
: Later that day the Count announced that Hubert von Humboldt, last surviving member of the family of the previous Baron Steinhugel would be the next Baron Steinhugel.  Eyrc von Flegg and Ambyr Whitebrow are appointed as guardians of the Baron-elect until he reaches his majority in Spring, 812wk.&lt;br /&gt;
: &#039;&#039;The true and full story is revealed in an exclusive interview with Kern in the [[SGT809-4|Seagate Times]]!&#039;&#039;&lt;br /&gt;
-- [[User:Stephen|Stephen]] 20:57, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 809 ===&lt;br /&gt;
&lt;br /&gt;
Late Vintage in Carzala - the arrival of winter has been preceeded by unseasonally cold temperatures and storms that have rolled in from Confederation Bay.    High winds and snow have arrived early and travel warnings are issued bu the guild for flying until the storm(s) are past.    Travel by road will be impaired by the conditions and the crowd for the start of the winter season guild meeting is expected to be less than usual.       &lt;br /&gt;
&lt;br /&gt;
* 26th of Vintage - a series of Winter storms hit the Western Kingdom coming eastwards across Aquila/Aladar.   It has been determined that there are 4 separate storms that are all marching eastwards (estimates are at a speed of around 100miles per day) and should blow themselves out before they reach the inland sea near the Lunar empire in about a week&#039;s time.  Very heavy snowfalls are expected along with windblasts and low temperatures for the late autumn period.    According to the high air Mage of the Western Kingdom, Ivan Ayvazovsky, the storms are natural in origin and while early they are not unusual for the coming season.&lt;br /&gt;
&lt;br /&gt;
* 5th of Vintage - the rising crescent moon shines a red light over Ranke and northern Carzala. This red tinge on the moon is visible only to Celestial Adepts and madmen, and remains for the rest of the month. No other signs or related portents appear. In Seagate, a rash of Astrologers respond to a surge in business by describing why this is an omen of good fortune, until the Duke cracks down on fake licenses. &lt;br /&gt;
&lt;br /&gt;
* Harvest Moon Festival in Brastor is coming up on 19th of Harvest.  Young Neil is booked to play with Horse Crazy as the backing minstrels.  More details to follow closer to the event.&lt;br /&gt;
&lt;br /&gt;
* 1st Harvest - Due to a series of unlikely and uncanny events the Demon Marquis Leraje is no more. His essence has been destroyed along with his artifacts, phylactery, body and dimension. Needless to say any pacts aren&#039;t worth the paper they&#039;re written on, and nothing turns up if he or his minions are summoned.&lt;br /&gt;
:Several Powers and Gods know what happened but they&#039;re not telling anyone who does not need to know (that&#039;s you).&lt;br /&gt;
&lt;br /&gt;
* Early Fruit - more remnants of the Ranke invasion fleet limp into Sanctuary, having been scattered and lost in the Isles of Adventure on their journey home. By the start of the Harvest storms, less than half the &#039;victorious&#039; fleet has appeared.&lt;br /&gt;
&lt;br /&gt;
=== Summer 809 ===&lt;br /&gt;
* The Combined Ducal Militias of [[Tuscana]] have been recalled and expected to mount an extended campaign in the field in the year.  While official announcements are suggesting action in the Sea of Grass to subdue continuing barbarian raiding groups, many believe their are preparing to intervene into the on-going troubles in [[Ranke]].&lt;br /&gt;
* &#039;&#039;&#039;Ranke invades ... Ranke&#039;&#039;&#039;&lt;br /&gt;
: The combined military and naval power of Ranke that had been gathering over Winter and Spring has been sent south and upriver, dispersing through southern Ranke, and seizing control of all non-cooperative castles and strongholds. It appears that Duchess Meredithis is continuing the good work of Sister Grace of Mordeaux in tidying up the bandit-invested wilderness of Southern Ranke.&lt;br /&gt;
* &#039;&#039;&#039;Ormond invades Ranke !&#039;&#039;&#039;&lt;br /&gt;
: In an act of utter madness, the Rankene protectorate of [[Ormond]] has invaded its own benefactor, sending in several hundred troops to make surgical strikes against several large villages and manor houses around the northern city of [[Ilsig]]. The surrounding countryside, stripped of its menfolk by Rankene press-gangs, has been devastated by the invaders, and lies helpless beneath the ironshod boot of its estwhile conqueror, at least until [[Ranke]] turns its gaze north, at which point Count Mollan is going to have an awful lot of explaining to do to both Duchess Meredithis and [[Tomas_Xerxes|Archbishop Xerxes]]. Rumours of [[Tuscana]]n involvement have not been substantiated.&lt;br /&gt;
&lt;br /&gt;
== 808 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 808 ===&lt;br /&gt;
* The [[Ranke|Rankene]] armies of the ruthless [[Duchess Meredith|child-Princess Meredith]], are preparing for a summer campaign, destination unknown. Press gangs have been operating in [[Sanctuary]], [[Ilsig]] and [[Tainsfield]], and the Sanctuary &#039;merchant&#039; navy has finished refitting after its anti-pirate operations. There should be no problem in paying for an expansionist compaign, as the tax take from [[Sanctuary]] and the north have been prompt and delivered in full for the first time in several generations.&lt;br /&gt;
* The Church Knights of [[Mordeaux]] have withdrawn from [[Southern Ranke]], having completed their post-[[Dark Circle]] pacification programme. Sister Grace has claimed victory for the forces of Justice after three hard-fought years, and says that the last of the undead, bandits, and rebel Barons have been brought into line.&lt;br /&gt;
* County [[Ormond]] is calling upon all its Knights and men-at-arms to provide their 40 days of annual service in person, on the southern border, from the start of summer, and for as long as necessary. It is calling in political favours, and requesting that its allies vigorously support its internationally recognised and rightful independance from [[Ranke]], promising provisioning for as many foreign troops as will take to the field in support.&lt;br /&gt;
* Her Grace Meredithis Alfaris Duchess of Ranke, Protector of Ormond, and Countess of Ilsig and her other Realms and Territories, hereby offers a naval commission to all upstanding water mages of good morals and neutral affiliation, for the period of 1 month, being Meadow, the first month of 809 Kingdom. Applicants for said warrants to assemble at the docks of Ranke city on 26 Blossom or the docks of Sanctuary on 29 Blossom with papers and references.&lt;br /&gt;
*The Rites of Spring were successfully and peacefully held in Ladlaugh, Alfhiem. Think of Octoberfest meets Halloween meets Babylonian Fertility festival. If you attended and are female or Vychan you&#039;re pregnant. Unless you&#039;re chaste, your own species or have a note from an elder god.&lt;br /&gt;
&lt;br /&gt;
=== Summer 808 ===&lt;br /&gt;
====Newhaven [[Castle Defense System]] Stops working====&lt;br /&gt;
The Castle defense system at Newhaven appears to have stopped working.  Odd things are afoot. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See licence under CDS link... [[Greg Graydon]] 29 Jan 2008&lt;br /&gt;
&lt;br /&gt;
==== Duke Leto DeWinter Grants land ====&lt;br /&gt;
In Summer 808WK, [[Leto DeWinter|Duke Leto DeWinter]] granted two large sections of land to the Western Unified Church. The Church was [[The_Fate_of_Queen_Aleksandra#Loot|gifted 5 million silver pennies]] by [[The_Fate_of_Queen_Aleksandra#Summary|members]] of the [[Seagate Guild|Seagate Adventures Guild]] to establish and run two large Chapter Houses to support the locals as well as Church activities, teachings, in the areas of; [[Brastor|Brastor Holdings]] and [[Novadom|Novadom City]]. (GM: [[Jon McSpadden]])&lt;br /&gt;
&lt;br /&gt;
== 807 ==&lt;br /&gt;
=== Spring 807 ===&lt;br /&gt;
==== Logan&#039;s wedding ====&lt;br /&gt;
[[con Sartra#Ronan con Sartra|Ronan con Sartra]] of Eltrandor and his wife [[con Sartra|Liselle Davish-Con Sartra]] are pleased to announce the marriage celebrations for the marriage of their daughter [[con Sartra|Karyna Con Sartra]] to Baron [[Logan]] of Newhaven.      They will host a weeks festivities culminating in the marriage ceremony on the 15th of Blossom 807 at the royal chapel of Eltran, [[Saynte-Chapelle]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
The festivities will include street festivals, balls, gala events, several hunts and entertainment events throughout Eltrandor, although concentrated more in Eltran itself. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen of Eltrandor are hosting such luminaries as King [[Ulric Schwarzrotgold]] of the Western Kingdom and [[The Emperor|Emperor Titus Flavour Valentius Stabilius]] of the [[Lunar Empire]] along with royal families from the neighbouring realms of [[Artzdorf and Flugelheim]] and [[Glissom]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Lady Isil Eth of the Elven Royal Court, the [[Tomas Xerxes|Arch Bishop of Mordeaux]], [[Duke Leto]] of Carzala, Lord Byron Dumbarton of Brastor, the [[Sorceress in Silver]] and Etienne Sorholus-Vesubie will all be present as will the [[Aquila#Duke of Aquila|Duke of Aquila]], the [[Marquessa of Bowcourt]],  the [[Duke of Aladar]], [[Duke of Brandenburg]] and the [[Duke of Drakenburg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Nobles from [[Volari]], [[Brandenburg]], [[Drakenburg]], [[Cauldersfield]], [[Calder]], [[Destiny]], the [[Western Kingdom]], [[Carzala]], [[MMHS]], [[Borovia]], [[Tuscana]], [[the Isles of Adventure]], [[the Five Sisters]], and a number of other realms have all been invited. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The &#039;Seagate Adventurers Guild&#039;  will be prominently represented by its leaders such as [[Kali the Nameless]] and [[Wegan the Inscrutable]].   Senior Guild members and notables such as Lord [[Axis]] of the Dragon Court, Count [[Kree]] of Borovia, Count [[Engalton]] OM of Newhaven and protector of Novadom, Lord [[Blitzkrieg]], Admiral [[Silverfoam]] and many other prominent guild members will be seeing their comrade leave bachelorhood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen have made a number of palaces, manors, and residences available for the influx of nobility to Eltran and their security is pre-eminent with the visiting nobility being assigned local escorts in addition to their bodyguards.    A number of Mages have been assisting with arrangements as well as Eltrandorian Military troops and Knights from the [[Order of St Adric]].&lt;br /&gt;
&lt;br /&gt;
==== 2nd Aladarian Congress of Lords ====&lt;br /&gt;
The Second Annual [[Aladarian Congress of Lords]] was held on the 5th of Blossom 807 in [[Baltheim]] and hosted by [[Viscount Vladimir Mangelsdorff]].   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The Congress approved the shipbuilding program proposed by Viscount [[Sartoris#Xavier Sartoris|Xavier Sartoris]] and the expansion of the [[Aladarian Navy]] to foster security and trade across the region. Funds were approved for the rebuilding of the [[Yoffan Dike]] that was damaged during the [[Middle Duchies War]] and the Congress also agreed to relax labour restrictions to enable the movement of serfs between estates to ensure work is done to complete the harvest.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The congress created the Aladarian Engineer Corps that will be tasked with infrastructure improvements to road and bridges across Aladar in an effort to increase trade and communication between various realms and the corps will be led by General Karl von Schultz.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Viscount Xavier Sartoris by virtue of his rank would have been Lord High Admiral but convinced the Congress to make his cousin [[Sartoris#Davydd Sartoris|Davydd Sartoris]] the Lord High Admiral of Aladar to reflect the importance of the role and enable him to continue his work in [[Zumular]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== 807wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 807wk]]&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 806wk]]&lt;br /&gt;
&lt;br /&gt;
== 805wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 805wk]]&lt;br /&gt;
&lt;br /&gt;
== 804wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 804wk]]&lt;br /&gt;
&lt;br /&gt;
== 803wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 803wk]]&lt;br /&gt;
&lt;br /&gt;
== 802wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 802wk]]&lt;br /&gt;
&lt;br /&gt;
== 801wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 801wk]]&lt;br /&gt;
&lt;br /&gt;
== 800wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 800wk]]&lt;br /&gt;
&lt;br /&gt;
= Archive =&lt;br /&gt;
Some [[No longer current events]] are here. &lt;br /&gt;
&lt;br /&gt;
Older items have been moved to [[Old News]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Current Events&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Insel der Freiheit Current Events|Insel der Freiheit]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Festivals&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Borderlay#Festivals|Borderlay Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festivals of Insel der Freiheit|Insel der Freiheit Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festival_of_the_Arts|Sanctuary Festival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emmitsburg|Emmitsburg Spring Break]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Events]][[Category:Seagate Bulletin]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=114998</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=114998"/>
		<updated>2026-07-08T22:36:17Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* 826wk */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Real World =&lt;br /&gt;
&lt;br /&gt;
[[Public Calendar]] containing the guild meetings.  &lt;br /&gt;
You don&#039;t need a google account to view this, but if you do have one and use the Google Calendar you can add this public calendar to yours, set up reminders, etc.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Notices]]&lt;br /&gt;
&lt;br /&gt;
= In Game =&lt;br /&gt;
This is the place for rumours, gossip, data, innuendo, soft / hard facts and other assorted bits and pieces of Information which contribute to the fabric of our DQ universe.&lt;br /&gt;
Anything placed on here should have the following information attached to it (where possible): Event, location, date (or date period), details&lt;br /&gt;
or Date placed, Who placed it, and it should be in the appropriate period.&lt;br /&gt;
&lt;br /&gt;
== 827wk ==&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
* Spring 826wk&lt;br /&gt;
&lt;br /&gt;
* Winter 826wk&lt;br /&gt;
&lt;br /&gt;
* Autumn 826wk&lt;br /&gt;
&lt;br /&gt;
* Summer 826wk&lt;br /&gt;
&lt;br /&gt;
== 825wk ==&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
* Summer 824wk&lt;br /&gt;
* Autumn 824wk&lt;br /&gt;
* [[Winter 824wk - update]]&lt;br /&gt;
* Spring 824wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 824wk]]&lt;br /&gt;
&lt;br /&gt;
== 823wk ==&lt;br /&gt;
* Summer 823wk&lt;br /&gt;
* Autumn 823wk&lt;br /&gt;
* Winter 823wk&lt;br /&gt;
** [[Nouveau Zumalar]]. This Viscounty has been created as of Winter 823wk.  This replaces the old Viscounty of Zumalar due to the destruction wrought by the recent invasions etc.  The current Viscount, Viscount Xavier Sartoris and the rest of the nobility remain the same.&lt;br /&gt;
*** [[Zumalar City]] the ruins of this once large port city have been declared off limit to all.&lt;br /&gt;
*** [[Chestyr]] has been named as the port replacing Zumular City as the main port in the SouthEast of the Western Kingdom&lt;br /&gt;
** The strange floating land anomaly on the NE border of Aquila and Aladar ends. Previously flying land falls presumably killing hundreds. Area comes to be known as [[Rockfall]].&lt;br /&gt;
* Spring 823wk&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aquilan Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Aladarian Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
*[[Bowcourt Debutante Ball of 823wk]]&lt;br /&gt;
&lt;br /&gt;
== 822wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 822wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 822wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 822wk]]&lt;br /&gt;
&lt;br /&gt;
== 821wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 821wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 821wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 821wk]]&lt;br /&gt;
&lt;br /&gt;
=== Seagate Bulletin: Herbalists Wanted ===&lt;br /&gt;
Seasonal contracts at generous rates are being offered to Guild Herbalists to work in the safe and sunny County of Ebola.&lt;br /&gt;
&lt;br /&gt;
Journeymen can earn 25,000sp per season!&lt;br /&gt;
&lt;br /&gt;
See Count [[Aryan]] at the guild pub after the meeting or the Ebolan Trade Embassy in Seagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Details here: [[Herbalists in Ebola]]&lt;br /&gt;
- [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 22:51, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 820wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 820wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 820wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 820wk]]&lt;br /&gt;
&lt;br /&gt;
== 819wk ==&lt;br /&gt;
&lt;br /&gt;
The last of the [[Drow major units]] have departed the WK.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 819wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 819wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 819wk]]&lt;br /&gt;
&lt;br /&gt;
== 818wk ==&lt;br /&gt;
&lt;br /&gt;
Some shipping of food to New Moriquendi on the Elvish Isles. Other shipments of food to New Moriquendi cancelled.&lt;br /&gt;
&lt;br /&gt;
Winter 818wk: the drow invasion is blunted and this is the final major battle of the invasion.  The drow invasion forces break up and start retreating to the sea over the next seasons.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 818wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 818wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 818wk]]&lt;br /&gt;
&lt;br /&gt;
== 817wk ==&lt;br /&gt;
&lt;br /&gt;
At the end of the year, a naval engagement happened between [[The Black Fleet|the Black Fleet]] and a reinforced [[Destiny]] fleet. &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Black Fleet|The Black Fleet]] was forced to withdraw under the cover of a fog. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 817wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 817wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 817wk]]&lt;br /&gt;
&lt;br /&gt;
== 816wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 816wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 816wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 816wk]]&lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 815wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 815wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 815wk]]&lt;br /&gt;
&lt;br /&gt;
== 814wk ==&lt;br /&gt;
The Drow do not leave the Elven Isles and keep the money.&lt;br /&gt;
The Drow reinforce Borovia.&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 814wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 814wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 814wk]]&lt;br /&gt;
&lt;br /&gt;
== 813wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 813wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 813wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 813wk]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
The Drow on the Elvish Isles receives payment from Destiny as they are going to sell the Elvish Isles to Destiny.&lt;br /&gt;
&lt;br /&gt;
=== Spring 813 ===&lt;br /&gt;
&lt;br /&gt;
[[File:IE Visions Spring2013.jpg|200px|left|Isil Eth&#039;s Visions for Spring 2013]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Murder, Mayhem and Piracy in Ebola ====&lt;br /&gt;
The guild has learned of the rescue of several members from the clutches of pirates on the southern seas. &lt;br /&gt;
We also note that there is a substantial bounty on [[Lathron]] the elf and his evil scrott minion [[Mayhem|Mad Jack]] the Hobbit and guild members are advised that the bounty can be easily paid by any of the Ebolan or Del Toro ambassadors or King [[Aryan]]&lt;br /&gt;
&lt;br /&gt;
==== End of the World ====&lt;br /&gt;
&lt;br /&gt;
The guild astrologers have prophesied the end of the world again, with a number of them falling unconscious due to the strength of the revelations. A spokesman for the Guild announced a Guild party would be dispatched to take a look and not to be too concerned.&lt;br /&gt;
&lt;br /&gt;
==== Activity in Calder ====&lt;br /&gt;
Rumours of a [[Cenobite]] Triad abound in Calder, although with no reliable evidence in support of them. Any information on the Triad is to be passed to a Guild Security operative with the utmost practical despatch. There will be no payment for this, except for the knowledge that you are serving your Guild, who love you and protect you from all wrong thinking.&amp;lt;br&amp;gt;&lt;br /&gt;
Weather has been unpredictable along the coast, and on the evening of the 10th of Ice, the moon emerged from clouds surrounded by a pale green aura. Upon interviewing the conscious Astrologers, Guild Security has issued an advisory that it doesn&#039;t sound all that dangerous, but Adventurers who suddenly become green, acquire green treasure or are accosted by things that are green may want to speak to professional Namers afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophers report that the effectiveness of meteorological magic is improved by about 2 Ranks, and will pay 200 sp for any Adventurer who can provide a written report. Some testing in the High Mana Thaum Collider will also be required, which is working much better than the unfortunate events of the Summer Solstice, many of the survivors of which are now in a position to wave a limb-like extremity gaily to indicate how keen they are to get back to work.&lt;br /&gt;
&lt;br /&gt;
==== In the Far North ====&lt;br /&gt;
Since the Winter Solstice, sky fires have been vivid and dramatic. Undulating ribbons of colour spread across the sky and seem to writhe against each other in a most unusual display.&amp;lt;br&amp;gt;&lt;br /&gt;
The Philosophers ask that Adventurers who are in the area to find some way to bathe in these excited streams of colour. They would very much like to interview any who survive, and again, some testing in the High Mana Thaum Collider will be required. 200 silver pennies is offered to each research subject to thank them for their efforts.&lt;br /&gt;
&lt;br /&gt;
=== Winter 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces engage the Drow Ice Road&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
On the 3rd of Frost forces commanded by General Kern Silvercrest deployed to the new Icy Road front around [[Innesburg]] with some of the forces that had been mustering near [[Konigburg]]. They had previously been slated to reinforce Field Marshall Blitzkrieg at the front but have now been diverted to the new icy front aimed at Alfheim via Innesburg and its environs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kern and his troops have been deployed to North East Aquila to hold the Drow forces in the area of Innesburg from further incursions deep into Western Kingdom Territory. He has been given command of a number of units including the 3rd and 4th Aquilan Cavalry Regiments as well as the Elite 7th Aquilan Cavalry Regiment, the 7th and 8th and 9th Aquilan Infantry Regiments, and the 1st, 2nd and 3rd Aquilan Engineers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has also taken a number of mages from the Kingdom Institute for magical support. The mages have some plans to deal with the new infernal Ice road and will look to act as soon as they are able.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forces continue to muster in Aquila&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The slow build up of troops continues in northern areas as troops are mustered and deployed to rear areas in preparation of Spring offensives by Field Marshall Blitzkrieg and other Western Kingdom Generals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Innesburg feels the Cold&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow infernal Icy road is currently close to Innesburg and the locals are suffering.   The Innesburg Pike Regiment and other Northern WK forces are looking to hold in place while reinforcements rush to their aid. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 813 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship Lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The merchant ship [[The Pavoni Line|The Late Harvest]] has been reported lost between [[Ebola]] and [[Port Avalossa]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy forces engaged&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Western Kingdom forces under Field Marshall [[Blitzkrieg]] ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The war with the Drow and their allies has been fought at great cost to the Western Kingdom. The following towns have been lost in [[Aladar]] this season; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Summer 813 ===&lt;br /&gt;
&lt;br /&gt;
[[The Drow Invasion]] is in full swing and has managed to secure a beachhead in Southern Aladar along most of the coast. Movement inland is hampered by mountains, bad weather, bloody forts every 15 miles and adventurers. This was not the short victorious war they were promised.&lt;br /&gt;
&lt;br /&gt;
== 812 ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 812wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 812wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 812wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 812 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th of Thaw 812WK - Guild vaults breached&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guild security submitted a report to the guild council in regards to the loss of the item titled &#039;[[The Mablung suspension]]&#039; from the lessor guild vaults. It appears that an intruder scaled a guild wall and obtained a set of keys to the vaults but not to the inner vaults where &#039;The Crown Jewels&#039; of the guild are secured. A junior member of guild security named Fingolfin CÃºthalion has been disciplined and is presently inventorying all of the guild assets for as long as it takes! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In completely unrelated news the guild as of the 11th of Thaw 812WK, once again lists [[Blackrod]] as an active enemy of the guild and its members. Guild parties are advised that he is in league with diabolical entities such as [[Raum]], [[Bathin]] and others with the ability to change localised world laws for a short period of time and employ highly disciplined, or perhaps bound cadre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvish throne of Western Alusia now Vacant&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11th Thaw: Elves in Western Alusia notice the land has lost all affinity with Isil Eth, who was once the former Provincial Governor of this part of the ancient elvish nation (the so called Queen of Western Alusia). (This should not be confused with the human Western Kingdom which is unchanged.) Isil Eth is thought to be off-plane. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artic conditions in Ffenagh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
9th Thaw: A large storm, like a hurricane only colder, has killed off most of the vegetation and lizards in the northern Ffenagh swamp and covered the land with up to 40 feet of snow. Most of the humans in adjacent lands had already left due to the depredations of the lizards, and it may take years for the area to recover. The weather in neighbouring Dumar, Aladar, Bowcourt etc, will be affected in the coming days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow stopped from Adopting Aladar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
7th Thaw: a group of Drow were stopped from completing a ritual to become the Adopted family of senior Aladarian (undead) nobles. Aladarian nobles had an affinity with the lands through centuries of ancestor worship, although that is mostly a thing of the past now that families have been forced to move by the Peace Treaty with Aquila. The adoption would have allowed the Drow to control weather, crops, water etc in the area, and for the area to be unscryable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquakes strike the western Kingdom&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
A series of large and powerful earthquakes have struck the Western Kingdom in early Spring 812wk with most damage centred around the northern reaches of the Ffenargh. These quakes have substantially changed the flow of water in the area  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food prices soar&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The price of food has increased 10 fold in the western kingdom with the shortages cause by the plagues and famines of Summer/Autumn 812WK. People with surpluses are selling their food at a good profit, so that food prices even in Carzala, where there haven&#039;t been plagues, have doubled or in some cases quadrupled. Food riots are a common result across most of western Alusia. The lands that weren&#039;t blessed prior to the famines &amp;amp; plagues have suffered large losses in terms of the quantity produced and many barely harvested enough to feed themselves never mind send any to market. The lucky and blessed farmland produced an average amount last harvest and so there is a lot less food to be had for at least this year until the next harvest. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priests or witches who can cast blessings on areas are in high demand in order to enable a good harvest in the coming seasons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant traffic through Carzala increases&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of winter and the start of Thaw has seen a huge increase in the number of merchantmen heading northwards from Seagate carrying food to the Western Kingdom. Seagate warehouses had become rather full over the winter with imported food as few ships would sail through the winter storms. The produce is now being rapidly moved onto waiting ships, and up to 30 ships a day are sailing for the Ffenargh River or Southern Aladar, up from the usual 5 to 10 sailings. The docks of Seagate are heaving with wharves full of ships and sailors frequenting the usual entertainments through the town creating a mini boom for businesses who have warmly welcomed it after the slow winter months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brastor Trade increase&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last year&#039;s bumper harvest in Brastor has seen all their surplus stocks either sent to Seagate by wagon for transhipping onwards or by wagons northwards through Tuscana, Ranke and Mordeaux and into Bowcourt to alleviate shortages there. The high demand for their goods and the record prices will be speeding up the rebuilding of infrastructure damaged during the Dark Circle War. One recent immigrant to Brastor was noted to have said &amp;quot;well that&#039;s the silver lining to the Dark Circle legacy – the land has been so thoroughly blessed many times over that the ground is producing bounties for the new settlers and enabling a speedy rebuild&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortage of Surf and Spray Mages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The chaotic weather being experienced in the Western Kingdom has led to most air and water mages being offered employment up there to calm the situation and make sure the latest crops have the best weather possible. Air and water mages are consequently in short supply in Seagate for helping ships and these competent and important seafaring mages can command five times as much as usual. Most of the heavily laden and valuable food carrying vessels are making their way using slower and less predictable traditional methods. Air and Water mages have also been recruited for military operations and so any unemployed Surf and Spray mages are likely to be untrained, incapable, terribly busy doing &#039;research&#039; or incompetent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piracy on the High Seas&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships in late winter 812wk reported an increase in the number of pirate sightings and encounter on the seas near Carzala and Ranke. Shipping companies and owners fear for the implications if pirate activity increases during a period of heavy reliance on there could be concerns for the supply line to the Western Kingdom. The price of shipping in such dangerous seas has increased twofold since autumn 812wk due to increased expenses such insurance, death taxes, crew rates etc.!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wagon Shortage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The increase in trade between realms has meant that there is now an acute shortage of wagons in Carzala and Brastor. Smiths and Carpenters are working to make more wagons (especially heavy goods wagons) but it will take time and the prices for wagons has increased to 1500sp for a 4 horse 3t wagon (triple what it was) as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unseasonal Fogs&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fogs have been reported on most of the rivers of the Western Kingdom and out at sea. The fogs out at sea are reported to have a semi-magical component and cannot easily be dissipated by magical means. Some inhabitants are exhibiting despair which may be a secondary effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Lost&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
There have been more reports of lost contact with small towns and villages across the Western kingdom and the recent bad weather has made this hard to substantiate from rumour. Once it is possible to travel then patrols will be dispatched to see what&#039;s happening in these more remote locations across the western kingdom and near realms. Some weather effects may have been fatal for badly sited locations and some may have had some terminal infestations of Suarime, Orcs, bandits, Havenites, Drow or some of these villages may have been taken over as thralls by various hungry vampires and such like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Barretskyne mists grow&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The mists surrounding Barretskyne have been noted to have strange lights inside them and they have started changing colours and intensity. They have also increased their speed of outward expansion which is causing concern for the neighboring farmers and landowners. The area around Barretskyne has been reported as being covered in mists since the 8th of Seedtime - Spring 810wk when a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city. &lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot of the nearby Michaeline chapter house has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Border Clashes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Western Kingdom borders with Cauldersfield and Drakenburg have seen increased levels of cross border raids and clashes of troops at various strategic locations. WK forces have been sent to reinforce these borders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards emerge from deep nests&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ancient allies of the drow, the Suarime have emerged from the morass of the Ffenargh swamp in numbers and attacked people there and the villages in the Ffenargh and the surrounding lands of Aladar, Ormond and Bowcourt causing much loss of life. It has been estimated that several thousands of these Suarime have come out of the swamp and a number have been reported to be riding giant lizards that run on two legs and have huge jaws. &lt;br /&gt;
The presence of the Suarime in the deep swamps of the Ffenargh has been known for generations but it was suspected that the Suarime there had mostly died off or been severely reduced from previous numbers – but this supposition has been proved incorrect with their recent emergence.&lt;br /&gt;
&lt;br /&gt;
=== Winter 812 ===&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 1 – 3rd to 9th of Ice====&lt;br /&gt;
&lt;br /&gt;
The first week of  Ice 812WK sees a series of heavy storms move in across the western kingdom bringing heavy snowfalls to inland and sheltered areas disrupting travel and commerce across the realms with the Coast of Aladar being hit with huge waves and high winds causing the loss of a number of vessels. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hills and mountains of the kingdom are heavily coated with snow and many avalanches occur in the high lands and valleys.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traffic along the great rivers reduce with the increased amount of Ice floating downstream causing hazards to vessels on the rivers and some rivers become impassable.&lt;br /&gt;
A few areas of the kingdom seem to suffer less than others and the use of weather control magic in some form or other is suspected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ice 812WK – Week 2 – 10th to 16th of Ice - &#039;&#039;&#039;New Heirs are born to the King and Queen of the western Kingdom&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
Dawn on the 10th of Ice 812WK brings news of great joy with the birth of 3 children to King Ulric Schwarzrotgold and his wife Queen Meredithis Schwarzrotgold.  &amp;lt;br/&amp;gt;&lt;br /&gt;
They announce the birth of their son [[Frederick Schwarzrotgold IV]], their daughter [[Cecilia Schwarzrotgold]] and their son [[Magnus Schwarzrotgold]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
Queen Meredithis is said to be doing well but is very drained from the birth and will be resting for a few weeks. The Queen is well served by her ladies in waiting and companions who look to hers and her children&#039;s every need. Lady Patsy Byrn has been appointed the children&#039;s nurse. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storms start to abate and dissipate leaving a mostly white realm of snow covered kingdom lands.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full names of the children are &lt;br /&gt;
* Frederick Schwarzrotgold IV, &lt;br /&gt;
* Ceceila Catherine Schwarzrotgold &lt;br /&gt;
* Magnus Schwarzrotgold&lt;br /&gt;
&lt;br /&gt;
=== Autumn 812 ===&lt;br /&gt;
A military supply cache was discovered by guild members in the [[Ffenargh]] swamp just north of [[Zumular]]. The cache was less than 1 year old and included full supplies for an apparent orcish army of 100, including weapons, armour, food and utility and support supplies.  A newly constructed Altar to the Drow spider demon was in the same location.&lt;br /&gt;
&lt;br /&gt;
=== Summer 812 ===&lt;br /&gt;
==== Summer 812 - Week 1 - 1st to 6th Meadow 812 ====&lt;br /&gt;
===== Response to the Recent elven attacks near the great river =====&lt;br /&gt;
In response to the recent spate of attacks by elves along the great river in the last week of Blossom (Spring) 811 King Ulric has mandated a serious response to this given the capability for this to become an issue and problem during the upcoming wedding period and he has dispatched one of his capable commanders to deal with the matter.   The Marquessa of Bowcourt upon hearing of this has denounced such actions and declared any such elves or anyone else committing such crimes as criminals and outlaws. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Marquessa has sent some of her personal forces to the area to bolster local troops and several other Western Kingdom specialist forces have been moved into the area and have been quartered locally. These specialist units have some considerable experience in dealing with magic capable offenders.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even after such a short period some of the locals have taken to calling this unit as the Pansies Company in reference to their unit emblem and designation but the members of the unit don&#039;t seem to mind the names. The Parnzie Company is led by Colonel Felix von Gotrek and he has based his command at Castle Valliere where there was sufficient room for the company and volunteer auxiliaries from some of the Western Kingdom schools of magic.    The Parnzie Company is normally based in the Parnzie barracks in Ostow. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 2nd of Meadow (Summer) 812 a group of 9 of these elves (along with 3 humans and a Halfling)  were encountered by Parnzie Company committing such crime and after refusing to surrender these were captured and questioned about their activities.  They provided a few names and leads for follow-up and they were then crucified for their banditry just outside of the city of [[Valliere]] ([[Bowcourt]]) the next morning. &lt;br /&gt;
The 3rd of Meadow saw local forces detaining a number of elves in the area in relation to the matter.    Several of the elves were judged innocent (or without incriminating evidence or testimony) and freed but 6 implicated themselves and others and these were stripped of any wealth and holdings before being sentenced to 10years hard labor in the Royal mines.       &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
3 minor functionaries of Lady Isil Eth were among those found guilty of the crimes by implication and attempted escape from custody through the summoning of a demonic power and died in the resulting melee when the demonic power answered their summons.     Their remains once sanctified, cleansed and blessed have been buried by emptying into the river as someone said &amp;quot;Well that&#039;s what they wanted to be part of and so they shall!&amp;quot;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A source has discretely told this reporter that they employ a secret concoction of Pansy Distillate when combatting elves and have special amulets to help when dealing with recalcitrant elves.&lt;br /&gt;
&lt;br /&gt;
===== Flower shortage =====&lt;br /&gt;
Due to a high demand in the Western Kingdom there is an overall shortage of certain types of flowers, namely Pansies, Acomite and several other varieties which have been bought in bulk by the Royal Officials of the western Kingdom for the upcoming wedding of the King.      Anyone wanting less than common flowers should be aware they might be paying a hefty premium at this time.&lt;br /&gt;
&lt;br /&gt;
===== Lencre in Flames =====&lt;br /&gt;
Flames burned down several buildings in Lencre (Bowcourt) on the 1st of Meadow when a suspicious fire was started in the ground floor of a merchant store.    The damage was extensive and while no lives (of the 60 that lived in the block) were lost the building remains have since been torn down due to the state of their damage.     The block was owned by the Bowcourt Elven Merchants Association and will cost a considerable sum to replace.   An itinerant Domani was discovered drunk nearby with fire-making equipment and a torch of the type used to start the fire and he has been found guilty of the crime and was hung the following day on the 2nd of Meadow&lt;br /&gt;
&lt;br /&gt;
===== Troop Movements =====&lt;br /&gt;
An observer in Aquila has noticed that almost all of the military units have moved out of their main barracks and been distributed out to secondary barracks during the Spring 811 and the coming Summer 812 period for what has been described as security concerns around civil unrest and disturbances.  The mobilization is the largest since the end of the baronies war and this time since the mobilization is for all Western kingdom military forces ([[Aquila]], [[Aladar]], [[Bowcourt]], [[Mordeaux]], [[Borderlay]] and the rest) it actually represents the largest ever for the WK.      The effect of this event is that the larger regiments and units will be dispersed in the local territory rather than in one central barracks or fortification which the high command has stated will provide more effective management of manpower and allocation of resources to deal with any issues.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sole exception of this is the forces in and around Konigburg for the duration of the pre-wedding and wedding celebrations.   These forces which are half royal forces and half kingdom forces total some 20,000 highly trained troops and auxiliary forces attached to various units.      The Konigburg forces under General Artura de Vellesley have been hard at work patrolling the increasingly busy and populated city as well as guarding significant numbers of important guests in the city at this time.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A side effect of this has been a reduce incidence of bandit activity in the border areas of the kingdom and the number banditry attacks across the kingdom was sharply down in Spring 811and is expected to stay low over Summer and beyond.   The local commanders have been tasked with rooting our any suspected bandit or outlaw hides in their areas as part of their mobilization remit.&lt;br /&gt;
&lt;br /&gt;
===== The future queen arrives =====&lt;br /&gt;
Duchess Meredithis of Ranke has arrived in Konigburg to an impromptu parade through the streets on the way to the palace.   Garlands and gifts (as well as hundreds of social invitations) have been received at the palace in recent days and Meredithis is expected to enjoy some of the city before her marriage to Ulric.        Meredithis has spent the last few months travelling from Ranke to Konigburg and stopping by many towns and villages on route to the city which has endeared her to the people of the Western Kingdom.    She arrived with a large entourage that included a company of lancers and well over a hundred servants, close friends, personal guards (20), ladies in waiting and closest advisors carried on 2 dozen wagons and carriages.    Meredithis is expected to rest a few days before undertaking arduos social duties.&lt;br /&gt;
&lt;br /&gt;
==== Summer 812 - Week 5 - 28th Meadow to 4th Heat 812 ====&lt;br /&gt;
; 3rd of [[Summer|Heat]] :WK Royal Wedding in Konigburg (32 days after guild meeting)&lt;br /&gt;
&lt;br /&gt;
- see latest SGT&lt;br /&gt;
&lt;br /&gt;
== 811wk ==&lt;br /&gt;
&lt;br /&gt;
*[[Royal Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aquilan Debutante Ball of 811wk]]&lt;br /&gt;
*[[Aladarian Debutante Ball of 811wk]]&lt;br /&gt;
*[[Bowcourt Debutante Ball of 811wk]]&lt;br /&gt;
&lt;br /&gt;
=== Spring 811 ===&lt;br /&gt;
; Eostre 17th Seedtime - Celebrations quiet as Plague and Crop Blight Sweeps Western Kingdom&lt;br /&gt;
: Spring Crops across the western kingdom have been decimated by locust swarms, blight, and unseasonal storms. Farmers have been found dead in their fields and herders dead along with their flocks. Church crops and a few select farms have not been affected. Carzala and Brastor have been clear of the plagues and blights but have been hardest hit by unseasonal storms. Food prices are soaring as the wealthy start to hoard food amid concerns over mass starvation throughout the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
; Sunday 18th Seedtime - Seagate Spring Ball&lt;br /&gt;
&lt;br /&gt;
; Moonday 19th Seedtime - Mass poisoning at the Spring Ball!  &lt;br /&gt;
: Many of the guests at the spring ball last night have been poisoned.  While not apparently fatal, the poison is exotic and beyond the arts of mortal healers.  Symptoms are pallid dry skin, extreme sensitivity to sunlight, and an allergy to silver.  Investigations reveal the poison is an organic substance delivered via ice served in refreshments at the ball.  Unconfirmed reports from castle staff members implicate a dark haired, pale skinned Elven woman disguised as a servant and heard to comment &amp;quot;who can doubt my mastery now&amp;quot; as she finished her shift.  The suspect arrived with a group of servants from Bergelfen brought in to help for the night, she has not been seen since she walked into the darkness that night.&lt;br /&gt;
&lt;br /&gt;
; Moonday 17th Blossom - Assault on church chapter-houses in Ranke&lt;br /&gt;
: Four chapter-houses were simultaneously attacked last night, each was destroyed by a hail of millstones and the survivors then murdered.  Nobody was left in a resurrect-able state.  Runes were formed on each site with the blood of the faithful, violating the consecrations and leaving the following messages:&lt;br /&gt;
* Michaeline Chapter-house: The sword shall be broken until it turns on the unholy who hide in Seagate&lt;br /&gt;
* Raphaelite Chapter-house: The shield shall break while it shelters the unholy who hide in Seagate&lt;br /&gt;
* Gabrielite Chapter-house: The message is death until it reveals the unholy who hide in Seagate&lt;br /&gt;
* Urielite Chapter-house: Judgement upon those who turn a blind eye to the unholy who hide in Seagate&lt;br /&gt;
: &#039;&#039;&#039;NB&#039;&#039;&#039; Millers across the Western Kingdom, not wishing to be insensitive, but they would like their stolen millstones back.  Until then flour shortages are a certainty.&lt;br /&gt;
&lt;br /&gt;
; Duesday 18th Blossom - Sabrina slays Chenaya in Sanctuary&lt;br /&gt;
: As dusk fell over the streets of Sanctuary, [[Sanctuary_Nobles#Chenaya|Chenaya]] was cut down and trampled by [[Sabrina]], Baroness [[Midgard]].  Sabrina then declared to the crowd, &amp;quot;Thus is settled the debt of a Valkyrie, now her vitriol shall stain no more than the streets!&amp;quot; before her Pegasus flew her into the night.&lt;br /&gt;
&lt;br /&gt;
; W&#039;ansday 19th Blossom - Chenaya Lives!&lt;br /&gt;
: Saved from the fatal blow by the foresight and protections of her allies, Chenaya lives.  From her sick bed, Chenaya vowed that once she was recovered, she would see the foul assassin Sabrina brought to justice.&lt;br /&gt;
: [[Kali the Nameless|Kali]] as head of Sabrina&#039;s college is leading a guild delegation to Sanctuary to offer aid in resolving the matter and offer healing to Chenaya.  Before departing she informed senior guild members that she is certain Sabrina is innocent, while Chenaya and Sabrina have history, this attack is not her style and she believes Sabrina is resident in Valhalla at the moment.&lt;br /&gt;
&lt;br /&gt;
; Frysday 21st Blossom - Kali and Jessica Missing!&lt;br /&gt;
: Kali and her delegation which included head of Healing Mistress Jessica have failed to return from Sanctuary.  They were last seen boarding an unusual skiff at the docks of Sanctuary and have not been seen since.&lt;br /&gt;
&lt;br /&gt;
=== Winter 811 ===&lt;br /&gt;
==== Ascension in Ranke ====&lt;br /&gt;
The people of [[Ranke]] are celebrating as &#039;&#039;&#039;Countess Chenaya&#039;&#039;&#039; has been named the ruler of Ranke once [[Duchess_Meredith|Duchess Meredithis]] of Ranke becomes Queen of the Western Kingdom. &lt;br /&gt;
[[Sanctuary_Nobles#Chenaya|Countess Chenaya]] Vigiles is the daughter of Lowan Vigiles, an old-family noble of Ranke who is doubly pleased that his daughter has finally become ruler of Ranke and also achieved the position his family has aspired to for generations and Chenaya&#039;s cousin, Prince Kadakithis of [[Sanctuary]] is known to be overjoyed at her ascension to lead Ranke forward in this new age. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chenaya has gathered about her a group of close advisors including her elder father Lowan Vigiles as her Chamberlain to help her in this time of transition and to ensure the realm runs smoothly once the Duchess becomes Queen of the Western Kingdom.&lt;br /&gt;
The Countess brings with her a number of friends from her gladiatorial days who will certainly make interesting courtiers at the new court of Chenaya but most of the establishment that worked so tirelessly for the Duchess will be kept on for their experience, ability and knowledge in running the complex and convoluted realm of Ranke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wedding Preparations ====&lt;br /&gt;
The kingdom is getting ready for the wedding of their lifetime where they will see King Ulric marry Duchess Meredithis of Ranke to become King and Queen of the Western Kingdom.    Vast amounts of food and beverages have been imported into the Kingdom to cater for all the guests.    Some commercial houses and families have seen fit to provide gratis goods to help the royal family and some of these generous houses are [[The Pavoni Family]] of Lunar who have provided 600 tierce casks of their best wine, the [[Sartoris family]] of Borderlay have also provided 1000 tierce casks, the [[de la Verain family]] of Eltrandor gifted thousands of sheep, the [[De Vonge family]] of Aladar have gifted three thousand head of cattle and there have been many more instances of such generosity.&lt;br /&gt;
&lt;br /&gt;
==== Guild Members Invited to the Wedding ====&lt;br /&gt;
The Seagate guild council have all been invited to attend the wedding of King Ulric and Duchess Meredithis but few others of the guild have received invitations with some notable exceptions.   While a full list of those attending isn&#039;t known the following are known to have received invitations – Tari, Mario Pavoni, Sebastian, Sven, TDP Roberts, Vapour, Wordsmith, Cher, Aurora, Ben, Ibrahim de Hassel, Baroness Sabrina, Lady Clementine – the 1st Lady of the Sceptre, Marquis Kern Silvercrest and Count Engleton Redwood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the exception of the guild council and the WK/nearby realm nobles the invited guild members are rumored to have provided significant service to the crown in recent times or be known to King Ulric, Duchess Meredithis or the Marquessa of Bowcourt in some capacity that even Vapour (the ever self-inflating) wasn&#039;t disclosing  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Border Crossings upgraded ====&lt;br /&gt;
It has been noticed that border crossing points into the Western Kingdom have had a spruce up in recent months with fresh coats of paint applied, small repairs made, new towers built and in some cases expansions of the garrisons at these key points.   While the need for the show of &#039;new life&#039; in what has been an unexceptional posting has been expected there have been a few area of note that certain experts may be signs of unease.   The largest expansion of border points have been in the Cauldersfield, Drakenburg, Alfheim, Tuscana, Burgelfin and Ormond crossings where the garrisons have been at least trebled, gatehouses, towers, walls and fortifications have been added to extensively and most of the previously long standing garrisons reassigned and replaced by other regular troops.      Officials have stated that this is a normal state of affairs and the rebuilding and replenishment of fortifications occur whenever funds are allocated to enable such things and should not be considered anything out of the ordinary.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bureaucracy looking forward to the reformed western Kingdom ====&lt;br /&gt;
The new borders of the reformed western kingdom will for the first time not include Cauldersfield, Brandenburg, Drakensburg.            The royal Bureaucracy will be expanded and the first thing is that a royal Census will be held along with an audit of lands and holdings.&lt;br /&gt;
&lt;br /&gt;
==== Wedding Attendees and entertainment flood into Konigburg ====&lt;br /&gt;
Konigburg, the capital of the Western Kingdom is looking to be overflowing with the attendees for the royal wedding flooding into town along with their entourages and servants.    All the high end accommodation has been spoken for months in advance and much of the medium end accommodation has been recently upgraded to cater for some of the various attendees and the manors in the surrounding countryside are also being used for accommodation while the normal residents holiday elsewhere. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The who&#039;s who of anyone important in the western kingdom has been invited as expected but it&#039;s who hasn&#039;t been invited that makes the scandal around the city.  Elven Princess Isil Eth has not received an invitation and the rumour is that &#039;too many queens&#039; would spoil the wedding.   This snub to Isil Eth has seen some of her staunch elven (from the &amp;quot;the Isil Eth for Empress of the world political party&amp;quot;) supporters who were invited indicate their unavailability to attend the wedding as well while other fence sitting members of the elven political establishment have instead accepted the invitation to attend along with the elven queen.    Notable other snubs were to Herkym Sozet, the Zupan of Cauldersfield with whose realm Aquila has had significant hostilities recently in terms of border raids and off the record officials say that a state of war isn&#039;t far off, The Count of Ormond hasn&#039;t been invited as he has denounced the wedding as a sham and vowed to fight a unified western kingdom, The Duke of Volari was also notably not invited for reasons suspected to do with his daughter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been some disturbing tales coming out of Konigburg in that some robberies have been targeting people that have invitations to the wedding and there are fears that some undesirables might try and sneak in to the wedding using stolen invitations but the palace guard and the city guards say they have ways of detecting such things and no one should worry.&lt;br /&gt;
There has been a huge amount of parties organised for the months before the wedding and while the wedding is of course the main event, many people are coming just to attend the parties held in elegant settings with beautiful people, music and entertainment as well as those being held on the boats floating upon Lake Canismere which is a renowned location for edgy parties frequented by the young, virile and adventurous.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entertainers, musicians and artists have all come to Konigburg and its environs for the celebrations and the city is alive with new murals, sculptures that appear overnight and street performances all aimed at getting the crucial invite to entertain at the wedding or provide a service where the artist / entertainer could make a name for themselves and gain wealthy patrons and fame.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Around the city entertainment is centred on the spectacles of jousting and feasts or banquets. There is a good feeling in the air and many new long and short term romances are starting every day around the tournaments and jousts. The sumptuous feasts and banquets will also provide entertainment for people as during the feast musicians would play and provide musical entertainment. The after feasting entertainment will be provided by minstrels, troubadours, jesters, acrobats, fire-eaters and conjurers and then dancing well into the night.  There will be Juggling Jesters, Magician Jesters, Stilt Walking Jesters, Fire Eating Jesters all wandering the streets and performing in the various squares around the city for the entertainment of all.&lt;br /&gt;
&lt;br /&gt;
==== Freshly cleaned Regalia on show ====&lt;br /&gt;
In late Frost news was released that the Regalia of the Western Kingdom was again on show before the royal wedding after extensive &#039;cleaning&#039; by the royal jewellers - Von Cleef &amp;amp; Arplet has seen many flocking to view the items in their majestic and impressive display cases.   The Crown of Peace, King Maximilian&#039;s Censer, Orb of the Western Kingdom, King Otto the Gentle&#039;s Sceptre, The Signet Ring / Seal of the Western Kingdom and The Crown of the Western Kingdom are all displayed in their magnificence guarded by a detachment of the Kings Rapiers and other guardians.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regalia pieces are all together on show for the first time in centuries as the Keeper of the regalia has said that it was kept hidden for security reasons for fear of loss and damage.  The crowds have been so numerous that only so many are allowed to see them each day under the watchful eyes of the Kings Rapiers and other more shadowy guardians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Conspiracy theories about the royal family ====&lt;br /&gt;
There has been speculation amongst various philosophers within the WK and neighbouring realms over many cups of cocoa that all hasn&#039;t been revealed about the Regalia and a fierce debate rages whether these are in fact the real regalia or fakes and whether the regalia will accept Ulric as the true king of the WK or that he isn&#039;t a real descendant of Ulric the wolf by way of the late Duke Frederick Albert but is in fact the secret lovechild of Richard of Foxcourt or the Herzog or Baltmund Alagaad as some have suggested.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other have said that Duchess Meredithis of Ranke will be the downfall of the Western Kingdom and that she won&#039;t be accepted by the people for her decadent and excessive rankene lifestyle and deviant practices.    Several souces have said on condition of anonymity that she consorts with witches and she has 13 black cats that are set to arrive with her when she arrives in Konigburg to take up residence.&lt;br /&gt;
Naturally such theories are just that and the western kingdom is looking united in its wish to have a human queen once more after the long period without a true king and queen in charge. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
==== High Level Discussions ==== &lt;br /&gt;
There have been a number of high level delegations from the Western Kingdom travelling through neighbouring realms recently that are reputedly trade missions but seem to have some very interesting members discussing &#039;trade&#039; and other matters.     Some have voiced suspicions that they are sizing up neighbouring realms for invasion, others have suggested that they have been setting up spy networks and the like or making overtures for inclusion in the new Western Kingdom or simply just a series of &#039;junkets&#039; for outgoing high level functionaries and bureaucrats.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whatever the reasons the delegations have been judged successful as there has been a marked increase in trade volumes from neighbouring realms as well as reciprocal delegations visiting the western kingdom to build ties of cooperation and establish new protocols for communication and enterprise.&lt;br /&gt;
&lt;br /&gt;
==== Rankene Revelry ====&lt;br /&gt;
The Duchy of Ranke saw their Duchess off and on her way to Konigburg with a 6 day festival in Alcazar starting on the 4th of Ice during which celebrations the populace were said to have had the time of their lives with few incidents in the city.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then at the closing ceremony handed over a symbolic key and seal-ring of authority for the realm to Countess Chenaya Vigiles who will rule Ranke in Meredithis&#039;s stead until she has a child that can take over as Duke or Duchess of Ranke (and after she has a son that can be King of the Western Kingdom) in the future.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duchess Meredithis then took to carriages and with some loyal servants and personal guards set off across Ranke to say her farewells before she moves to Konigburg before the wedding.    She spent the next few weeks crisscrossing Ranke before ending in Sanctuary where she took ship for Zumular and her journey from there to Konigburg where she is expected in Seedtime after seeing some of the realms of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 811 ===&lt;br /&gt;
On the night of the 2nd/3rd of Fruit a call comes in to the Guild, a request for all available Healers to report for duty. Old Seagate is in Riot, Monsters are rampaging though parts of the old City, the Watch and the Army are trying  to restore order, many people are injured or dead.&amp;lt;br&amp;gt;&lt;br /&gt;
As the night progressed more information filtered back to the Guild. &amp;lt;br&amp;gt;&lt;br /&gt;
A Demon had turned most of the people in the southern part of old Seagate into Monsters, as warped ravening mindless beasts they were attacking the rest of the city. The Watch and the Army barricaded  off part of Old Seagate to contain the Monsters, but some broke out of Raphael&#039;s Gate and were loose on The Commons. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the following day the story is pieced together; a worker at the bakery supplying an area of Old Seagate had contaminated the bread they sold with a substance which when ritually activated by the Demon, caused all those who had eaten enough of it to transform into Monsters. A magical chrysalis formed around person and shortly a monster emerged. The monsters then went Rioting though the neighbourhood  smashing the place up and attacking people. &amp;lt;br&amp;gt;&lt;br /&gt;
Most of the afflicted people where from the streets surrounding the bakery, an area of mostly brass and tin smiths. However a family of carters who delivered charcoal to the brass foundry and a tutor from the Temple of Light also changed into monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seagate residents fear further transformations by those less contaminated, but the official word is that if you didn&#039;t change on the night you&#039;re safe.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[A stoners tale.|Guild party]] that was already looking into some missing persons in Old Seagate is said to be after the Demon responsible. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next few days once the problem of dealing with the large number of dead and injured has passed, there is an issue with looters and concerns over inheritance and employment arise.&amp;lt;br&amp;gt; &lt;br /&gt;
While funerals are held for those killed, tales are told of babies found alive inside the Cordon by the Watch, hungry and smelly but still safe in their cribs overlooked by the monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
The Smiths Guild is in disarray; its Guild Master is missing presumed transformed as are three more Master Smiths, their households, their Journeymen and Apprentices.  Several ships previously expected to remain in Seagate for refitting leave for other ports as Seagate now lacks the tradesman necessary for  the work.&amp;lt;br&amp;gt;&lt;br /&gt;
Guild Counsellors meet with the Duke and his Advisors. Reports from the Healers &amp;amp; Namer College say that the people remain transformed after death, resurrect as monsters and that the Demon somehow changed the Trueform of the people afflicted. Binders are sent from the Guild to turn all the dead monsters to stone while a cure is investigated, the Church of Light and the Smiths Guild want their people restored, and no one is able to tell who&#039;s who in their current state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A week after the Monster Riot an area of Old Seagate, south from Broad street and west of Raphael&#039;s Gate for several blocks remains cordoned off behind a wooden barricade, guarded by the Army and the Watch. A [[Carzala Grieves|party]] of Junior Guild Members is hired to help clear the few remaining monsters out.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Helen|Helen]] 01:53, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Summer 811 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ulric Betrothed – New Queen of the Western Kingdom Announced ====&lt;br /&gt;
The guild has just learned that King Ulric of the Western Kingdom has asked Duchess Meredithis of Ranke to be his Queen and she has accepted. Our source close to the royal family informed us that as a result of his spring season official visits to Artzdorf &amp;amp; Flugelheim, Eltrandor, Ranke, Aladar and Borderlay he made up his mind and on the 28th of Blossom he discretely went to Ranke and&lt;br /&gt;
asked for her hand in marriage after asking permission of her Uncle, Prince Kadakithis of Sanctuary. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
King Ulric has announced that he is betrothed to Duchess Meredithis of Ranke as of the end of Spring 810 and that they have set a summer wedding date of the 3rd of Heat 812 in Konigburg as a wedding of this importance is very complex and Duchess Meredithis must nominate her replacement to act as the leader of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The regents of the king, the Marquessa of Bowcourt (his mother) and his older brother, the Duke of Aquila are said to have given their most effusive blessings to Ulric&#039;s choice of wife as they had met her last season and were most impressed with her skill and ability to survive the labyrinthine politics of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The royal court is now abuzz with planning a wedding which is expected to the be wedding of the decade, if not century. A courtier out of favour with the court was said to have whispered that the Marquessa has been digging into Meredithis&#039;s family and life and been less than impressed before he was dragged away by some royal guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mists around Barretskyne ====     &lt;br /&gt;
The Michaeline chapter house at [[Barretskyne]] has reported that on the 8th of Seedtime - Spring 810 a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city.    At the end of spring (21st of Blossom 810) five of the hardiest brothers volunteered to investigate the mists and only 1 came back and he was in a seriously damaged state both mentally and physically and he was unable to say anything coherent about the mists until his death on 5th Meadow 811.     6 more brothers went into the mist on the day after the summer solstice (16th of Heat 811) and 2 returned with no apparent ill effects but they reported losing their brothers in the mists between heartbeats until they wandered out and returned to the chapter house.&lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a &#039;pilgrimage&#039; since 804.  &lt;br /&gt;
&lt;br /&gt;
==== Raiding in the Cauldersfield hills becomes more of an issue ====&lt;br /&gt;
The levels of raiding activity in the disputed &#039;wild&#039; lands between [[Aquila]], [[Drakenburg]] and [[Cauldersfield]] has increased in the last few seasons and now border lords on all sides of the borders are calling for increased forces to help maintain the peace in the area or the ability to call up more local militia.   However to date the lords have been told to deal with the problem themselves after receiving messages back with verbiage  akin to &#039;So, are you saying you aren&#039;t capable of dealing with a few raiders yourself?&amp;quot; which usually result in brief replies of &amp;quot;of course not m&#039;lord&amp;quot;.    The disputed wild lands have been this way for centuries since the realms cartographers can&#039;t agree exactly where the various borders are and since cartographers keep getting killed, &#039;lost&#039; or eaten the issue isn&#039;t likely to be resolved any time soon.&lt;br /&gt;
&lt;br /&gt;
==== Busy time for high society ====&lt;br /&gt;
The upcoming wedding of [[Ulric Schwarzrotgold|King Ulric II]] to [[Duchess_Meredith|Duchess Meredithis of Ranke]] is causing a large amount of work for the suppliers of quality items and services to the nobility near and far from Konigburg.    The seamstresses and Tailors are working feverishly crafting unique and special items of dress and perfumers are concocting all manner of special scents to differentiate their clients from other nobility.    Meanwhile the high end smiths and craftsmen across the kingdom and nearby realm are making gifts fit for a king in readiness for the grand occasion.    The invitations to the wedding will be sent out in Spring 811 but those who know they will be invited (of course) have already planned their actions and resource requirements for the period&lt;br /&gt;
&lt;br /&gt;
== 810wk ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 810 ===&lt;br /&gt;
&#039;&#039;&#039;A new round of &#039;Trade Negotiations&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have news that King [[Ulric_Schwarzrotgold]] is being despatched abroad on trade visits to various realms internal and external of the Western Kingdom.     Spring 810 will see him visiting the towns of [[Artzdorf]], [[Eltran]], [[Grobbelartaun]], [[Ranke City]] and [[Borderlay]] as part of &amp;quot;trade negotiations&amp;quot; and he will spend some time with various local families in order to get a better idea of the area and local population.       It is likely he will be spending at most 2 weeks in each location starting on 3rd of Thaw in Artzdorf and departing Borderlay on the 23rd of Blossom to return home before Walpurgisnacht on the 30th of Blossom.     The news of these upcoming &#039;trade visits&#039; have meant a huge increase in the number of civic works being completed and post winter repairs being bought forward.    An unconfirmed rumour has a lot of &#039;unsightly or unpleasant&#039; relatives being sent away for extended breaks on various estates - no doubt to give them much needed rest!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engagements&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of noble families have recently seen their young daughters and sons engaged as a result of recent interactions at the recent series of balls and events held as part of the [[Royal_Debutante_Ball_of_810]] in [[Konigburg]].    We are studiously trying to compile a list of who&#039;s who doing what and where but our normally reliable journalist [[Aurora]] has been visiting various gardens and woods in Bowcourt and surrounds. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of details have come to light and are detailed here [[Summer 811 - Significant WK Engagement Announcements]].   There are a huge number of rumours making their way down the halls of the rich and powerful across the [[Western Kingdom]] and we&#039;ll bring you some when our litigators approve them. &lt;br /&gt;
&lt;br /&gt;
* [[Royal_Debutante_Ball_of_810]]&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Artzdorf &amp;amp; Flugelheim progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Artzdorf on the 3rd of Thaw (Spring 810) as part of the Western Kingdom Trade delegation and he stayed in Artzdorf &amp;amp; Flugelheim for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Mary and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.    He saw many of the unique sights of A&amp;amp;F while there, such as Maltheim, the Lake of the Moon, Seraphim Falls and the Turquoise Rocks of Rhigelheim before he departed en-route to Eltran on the 17th of Thaw 810&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Eltrandor progress ====&lt;br /&gt;
&lt;br /&gt;
King Ulric arrived in Eltran on the 20th of Thaw 810 as part of the Western Kingdom Trade delegation and he stayed in Eltrandor for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Wilhelmyna con Sartra and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.   The festival of lights held on Lake Eltran in late Thaw was one of the many official functions that King Ulric attended before he departed Eltran en-route to Grobbalartaun on the 4th of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Grobbety progress ====&lt;br /&gt;
King Ulric arrived in Grobbelartaun on the 9th of Seed with great fanfare today where he made his first state visit to the County of Grobbety.    He was feted by the Count and his family and he undertook a short tour of the county during his stay. It is said that he spent more time with Analise Schaefer and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.     While in Grobbety he reviewed several new companies from some newly formed regiments in the Royal Army of the Western Kingdom which were the Aladarian Lancers, The Duke&#039;s Companions, Royal Marines, the Aladarian Pathfinders and the Aladarian Heavy Foot.    King Ulric welcomed the new troops, presented them their new regimental colours and wished them luck in their ongoing battles for the security of the Western Kingdom and piracy suppression.   Ulric departed Grobbelartaun on the 22nd of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Ranke progress ====&lt;br /&gt;
King Ulric arrived at Ranke City on the 26th of Seed 810 to a great feast and celebration in his honour.    He spent much time with Duchess Meredithis and her relations as a result of her good standing from the Royal Debutante Ball 810 while his trade officials undertake talks of closer relations between Ranke and the Western Kingdom.    He saw many of the sights in Ranke before departing for Borderlay on the 10th of Blossom. &lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Borderlay progress ====&lt;br /&gt;
King Ulric and the trade delegation arrived in Borderlay on the 12th of Blossom where they had a new vintage named after the event, the &amp;quot;Ulricnacht&amp;quot; vintage.    Ulric&#039;s trade officials are expected to undertake strenuous &amp;quot;bargaining&amp;quot; with Borderlay over a number of matters while Ulric spends time with the Miranda Alagaad and her family as a result of her good standing from the Royal Debutante Ball 810.   Ulric stayed in Borderlay until the 26th of Blossom when returned home to Konigburg..&lt;br /&gt;
&lt;br /&gt;
==== 5th Aladarian Congress of Lords ====&lt;br /&gt;
&lt;br /&gt;
The Congress of Lords on 5th of Blossom (Spring) 810 will be held in the town of Wesmarch in Westmarch in the lands of Viscount Daviich Falkenhayn.&lt;br /&gt;
&lt;br /&gt;
This congress was attended by a number of Aquilan officials and border lords at the invitation of Duke Baltmund who sees this as an opportunity to hold vigorous discussions over various matters of state.    Baron Hugo Sartoris of Jitomar died during one of the tournaments held during the festival (he was a vigorous 57 years of age) and his lands passed to his son, Baron Francis Sartoris of Jitomar (Grobbety).  &lt;br /&gt;
&lt;br /&gt;
The congress was presented with a series of works requested by King Ulric and which were fully funded from the royal treasury.   The works presented are as follows; Establishment of a new naval facilities in County Grobbety as well as royal docks and  a major shipyard, enlargement of the port of Zumular naval facilities and establishment of small shipyard, the founding of a new military training facility in SW Aladar and an engineering facility.&lt;br /&gt;
&lt;br /&gt;
The congress was informed that the Kingdom Magical College has been allocated increased funds (rumoured to be tripled) and that more applicants were invited to apply for magical training.       &lt;br /&gt;
 &lt;br /&gt;
Ulric also requested additional forces be trained and authorised the expansion of the Royal Aladarian Regiments.   He informed the congress that he has also instructed the expansion of the Royal Aquilan Regiments, the Bowcourtian Regiments and has given permission for Borderlay to form nine small regiments.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 810 ===&lt;br /&gt;
&lt;br /&gt;
==== A noble death ====&lt;br /&gt;
Ernst Voarst Felbold von Hoenstruck the 4th (son of Leroy Hoenstruck the Graf of Innsluber) was reported lost, presumed dead when raiders from Drakenburg came across him and some guards in early Autumn 810.    The raiders captured Ernst and 2 of his guards but killed 4 more in the raid leaving 2 badly wounded guards who provided reports of the event.   Leroy Hoenstruck the Graf of Innsluber organised several searches and offers of ransom for his son Ernst but no trace of him was ever found.    &lt;br /&gt;
&lt;br /&gt;
== 809 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 809 ===&lt;br /&gt;
Tensions within Alfheim have been mostly resolved although Prince Eoren is still missing. The Queen has issued a proclamation conferring Palatinate status on those provinces desiring greater control of their affairs. The partial devolution of central power is supported by Princess Illyana, the heir presumptive. The New Arrangement was proposed by guild member Isil Eth, nicknamed &#039;The Lawbringer&#039; by some circles in Elven society, who negotiated with each province to address their specific desires. The change in governance has energised the provinces, especially after Isil Eth said any lethargy is a sign of continued demonic influence, a clear reference to the millennia long [[In Her Majesty&#039;s Somewhat Secret Service|demonic curse]] that was broken by a guild party. Elves are joining a military reserve that Isil Eth formed to support the Border Regiments and the Elven Host, and ensured that Elvandar will answer any call for military aid. Isil Eth is personally supported by 5,000 Zentradi warrior mages, the Guild and TAC, the Tash Adventurers Council. [[User:IanW|Isil Eth]] 08:02, 11 March 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Society Engagement====&lt;br /&gt;
The engagement of Victor Schweryn, son of Bernard Schweryn the Baron of Hohenburg (County Bolar) and Alena Rothschild, daughter of Ludwig Rothschild the Count of Erisberg was announced in Spring 809.&lt;br /&gt;
&lt;br /&gt;
=== Winter 809 ===&lt;br /&gt;
By the end of the first week of winter, the flurry of snowstorms has passed, and the weather is chilly, but dry and well above freezing. The crescent moon rose white, so the blood moon appears to have passed without ill-effect. On the 2nd and 3rd of Frost, a series of meteors fell from the sky, trailing south from Seagate, pausing above Novadom for a few hours, and then continuing south past the Five Sisters and through the Isles of Adventure. The net effect of the meteor shower was that several Suarime were disturbed in their swamp, and a sheep was badly burnt in the high country of southern Carzala.&lt;br /&gt;
&lt;br /&gt;
On the 6th of Ice, the Guild Astrologers announce that they foresee Astrology Readings becoming unreliable for the next month. Apparently there are perturbations in the ether due to it being the anniversary of some ancient stars having fallen, and cycles are being re-written as they speak, or some such nonsense. Regular customers report no change in the quality of their readings. More disturbingly, the Savage Cult of Duke [[Berith]], one of the mainstream religions of Sanctuary, has been suffering from a series of unforeseen misfortunes. This is not a good look for a Demon who claims to knows the past and future, and is patron to half the Sanctuary merchants, power-brokers, and future-traders. [[User:Andreww|Andreww]] 16:34, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
By the end of the winter quarter all of [[Alfheim]] will be in chaos. [[Alfheim#Elvandar|Elvandar]] has seceded and most of the Wild Elves have left for their lands. [[Alfheim#Eoren|Lord Eoren]] has not been heard of, with rumours that the treacherous [[Alfheim#Veltyn|Lord Veltyn]] has made him Warleader and that he has gathering a mighty host with which to invade Alfhiem.&lt;br /&gt;
[[Alfheim#Rylec|Prince Rylec]] has chosen this time to finally really stand up to the Queen and leave too. While Nursey may be proud of him finally getting a pair, everyone else is less impressed. Finally someone has commandeered some of the few intact loyalist units and taken them to the less than loyal north-eastern provinces. Whether to join them, put them down or conquer them and form a yet third faction is unknown. Most of the trouble seems to of been ignited by the return of about 20 Winged elves in the middle of winter. Eoren went missing about that time too. --[[User:William|William]] 18:28, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
Winter raids across the border between [[Aladar]] and [[Aquila]] are officially being dismissed as &#039;boys being boys&#039; - high-spirited young men cooped up for too long by the bad weather.&lt;br /&gt;
Unofficial reports indicate that these are ongoing feuds that can no longer be suppressed by the imposition of foreign lords and outdated [[Western Kingdom]] law. &lt;br /&gt;
Whatever the real story a lot of well connected Western Kingdom nobles are meeting behind closed doors on both sides of the border.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 12:55, 4 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 1st Snow 809wk - Civil tension escalates&lt;br /&gt;
: Adventurer, Elf, and Baron [[Steinhugel]] of [[Aladar]], [[Kern]] kills Freiherr Dietrich von Hochburg, an [[Aquila]]n Baron and second cousin to Herzog Albrecht in a duel.&lt;br /&gt;
: Kern states it is over the honour of his wife.  Dietrich denied the charge, accepting the duel to defend the good name of Aquila.&lt;br /&gt;
:: &#039;&#039;So dies an Aquilan who is without honour, he came as an honoured guest with fair words and then attempted to seduce my wife with smooth moves and words.  She, like Aladar, is made of sterner stuff than finery as she judges others through moral fibre, social standards, honour and actions that enforce good and noble behaviour.  &amp;lt;br&amp;gt;Aladar has been seduced and pillaged by her enemies for too long and she needs to stand up for herself, treat others as she wishes to be treated and do unto others as they do unto you.   I say we should work to end tyranny and act together to grow our land to her former greatness.   My actions here today were as a family man, one with morals and standards I will judge you by and you can judge me by, remember this day and be the great and noble Aladarians you want to be.&#039;&#039; &amp;lt;br&amp;gt; - Speech made by Kern as he stood victorious over his foe.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 14:14, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 6th Snow 809wk - Kern charged with treason and exiled&lt;br /&gt;
: In open court, [[County Grobbety|Count Grobban]] charged [[Kern]] with treasonous activity, namely inciting war with Aladar and mudering a peer in a prohibited duel.  Kern declined to contest the charges.  The Count then declared Kern guilty, stripped him and his descendents of the lands and title of [[Steinhugel]].  Instead of the usual sentence of successive painful deaths, the Count granted leniency based on Kerns great service to the realm in the past and exiled him.&lt;br /&gt;
: Later that day the Count announced that Hubert von Humboldt, last surviving member of the family of the previous Baron Steinhugel would be the next Baron Steinhugel.  Eyrc von Flegg and Ambyr Whitebrow are appointed as guardians of the Baron-elect until he reaches his majority in Spring, 812wk.&lt;br /&gt;
: &#039;&#039;The true and full story is revealed in an exclusive interview with Kern in the [[SGT809-4|Seagate Times]]!&#039;&#039;&lt;br /&gt;
-- [[User:Stephen|Stephen]] 20:57, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 809 ===&lt;br /&gt;
&lt;br /&gt;
Late Vintage in Carzala - the arrival of winter has been preceeded by unseasonally cold temperatures and storms that have rolled in from Confederation Bay.    High winds and snow have arrived early and travel warnings are issued bu the guild for flying until the storm(s) are past.    Travel by road will be impaired by the conditions and the crowd for the start of the winter season guild meeting is expected to be less than usual.       &lt;br /&gt;
&lt;br /&gt;
* 26th of Vintage - a series of Winter storms hit the Western Kingdom coming eastwards across Aquila/Aladar.   It has been determined that there are 4 separate storms that are all marching eastwards (estimates are at a speed of around 100miles per day) and should blow themselves out before they reach the inland sea near the Lunar empire in about a week&#039;s time.  Very heavy snowfalls are expected along with windblasts and low temperatures for the late autumn period.    According to the high air Mage of the Western Kingdom, Ivan Ayvazovsky, the storms are natural in origin and while early they are not unusual for the coming season.&lt;br /&gt;
&lt;br /&gt;
* 5th of Vintage - the rising crescent moon shines a red light over Ranke and northern Carzala. This red tinge on the moon is visible only to Celestial Adepts and madmen, and remains for the rest of the month. No other signs or related portents appear. In Seagate, a rash of Astrologers respond to a surge in business by describing why this is an omen of good fortune, until the Duke cracks down on fake licenses. &lt;br /&gt;
&lt;br /&gt;
* Harvest Moon Festival in Brastor is coming up on 19th of Harvest.  Young Neil is booked to play with Horse Crazy as the backing minstrels.  More details to follow closer to the event.&lt;br /&gt;
&lt;br /&gt;
* 1st Harvest - Due to a series of unlikely and uncanny events the Demon Marquis Leraje is no more. His essence has been destroyed along with his artifacts, phylactery, body and dimension. Needless to say any pacts aren&#039;t worth the paper they&#039;re written on, and nothing turns up if he or his minions are summoned.&lt;br /&gt;
:Several Powers and Gods know what happened but they&#039;re not telling anyone who does not need to know (that&#039;s you).&lt;br /&gt;
&lt;br /&gt;
* Early Fruit - more remnants of the Ranke invasion fleet limp into Sanctuary, having been scattered and lost in the Isles of Adventure on their journey home. By the start of the Harvest storms, less than half the &#039;victorious&#039; fleet has appeared.&lt;br /&gt;
&lt;br /&gt;
=== Summer 809 ===&lt;br /&gt;
* The Combined Ducal Militias of [[Tuscana]] have been recalled and expected to mount an extended campaign in the field in the year.  While official announcements are suggesting action in the Sea of Grass to subdue continuing barbarian raiding groups, many believe their are preparing to intervene into the on-going troubles in [[Ranke]].&lt;br /&gt;
* &#039;&#039;&#039;Ranke invades ... Ranke&#039;&#039;&#039;&lt;br /&gt;
: The combined military and naval power of Ranke that had been gathering over Winter and Spring has been sent south and upriver, dispersing through southern Ranke, and seizing control of all non-cooperative castles and strongholds. It appears that Duchess Meredithis is continuing the good work of Sister Grace of Mordeaux in tidying up the bandit-invested wilderness of Southern Ranke.&lt;br /&gt;
* &#039;&#039;&#039;Ormond invades Ranke !&#039;&#039;&#039;&lt;br /&gt;
: In an act of utter madness, the Rankene protectorate of [[Ormond]] has invaded its own benefactor, sending in several hundred troops to make surgical strikes against several large villages and manor houses around the northern city of [[Ilsig]]. The surrounding countryside, stripped of its menfolk by Rankene press-gangs, has been devastated by the invaders, and lies helpless beneath the ironshod boot of its estwhile conqueror, at least until [[Ranke]] turns its gaze north, at which point Count Mollan is going to have an awful lot of explaining to do to both Duchess Meredithis and [[Tomas_Xerxes|Archbishop Xerxes]]. Rumours of [[Tuscana]]n involvement have not been substantiated.&lt;br /&gt;
&lt;br /&gt;
== 808 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 808 ===&lt;br /&gt;
* The [[Ranke|Rankene]] armies of the ruthless [[Duchess Meredith|child-Princess Meredith]], are preparing for a summer campaign, destination unknown. Press gangs have been operating in [[Sanctuary]], [[Ilsig]] and [[Tainsfield]], and the Sanctuary &#039;merchant&#039; navy has finished refitting after its anti-pirate operations. There should be no problem in paying for an expansionist compaign, as the tax take from [[Sanctuary]] and the north have been prompt and delivered in full for the first time in several generations.&lt;br /&gt;
* The Church Knights of [[Mordeaux]] have withdrawn from [[Southern Ranke]], having completed their post-[[Dark Circle]] pacification programme. Sister Grace has claimed victory for the forces of Justice after three hard-fought years, and says that the last of the undead, bandits, and rebel Barons have been brought into line.&lt;br /&gt;
* County [[Ormond]] is calling upon all its Knights and men-at-arms to provide their 40 days of annual service in person, on the southern border, from the start of summer, and for as long as necessary. It is calling in political favours, and requesting that its allies vigorously support its internationally recognised and rightful independance from [[Ranke]], promising provisioning for as many foreign troops as will take to the field in support.&lt;br /&gt;
* Her Grace Meredithis Alfaris Duchess of Ranke, Protector of Ormond, and Countess of Ilsig and her other Realms and Territories, hereby offers a naval commission to all upstanding water mages of good morals and neutral affiliation, for the period of 1 month, being Meadow, the first month of 809 Kingdom. Applicants for said warrants to assemble at the docks of Ranke city on 26 Blossom or the docks of Sanctuary on 29 Blossom with papers and references.&lt;br /&gt;
*The Rites of Spring were successfully and peacefully held in Ladlaugh, Alfhiem. Think of Octoberfest meets Halloween meets Babylonian Fertility festival. If you attended and are female or Vychan you&#039;re pregnant. Unless you&#039;re chaste, your own species or have a note from an elder god.&lt;br /&gt;
&lt;br /&gt;
=== Summer 808 ===&lt;br /&gt;
====Newhaven [[Castle Defense System]] Stops working====&lt;br /&gt;
The Castle defense system at Newhaven appears to have stopped working.  Odd things are afoot. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See licence under CDS link... [[Greg Graydon]] 29 Jan 2008&lt;br /&gt;
&lt;br /&gt;
==== Duke Leto DeWinter Grants land ====&lt;br /&gt;
In Summer 808WK, [[Leto DeWinter|Duke Leto DeWinter]] granted two large sections of land to the Western Unified Church. The Church was [[The_Fate_of_Queen_Aleksandra#Loot|gifted 5 million silver pennies]] by [[The_Fate_of_Queen_Aleksandra#Summary|members]] of the [[Seagate Guild|Seagate Adventures Guild]] to establish and run two large Chapter Houses to support the locals as well as Church activities, teachings, in the areas of; [[Brastor|Brastor Holdings]] and [[Novadom|Novadom City]]. (GM: [[Jon McSpadden]])&lt;br /&gt;
&lt;br /&gt;
== 807 ==&lt;br /&gt;
=== Spring 807 ===&lt;br /&gt;
==== Logan&#039;s wedding ====&lt;br /&gt;
[[con Sartra#Ronan con Sartra|Ronan con Sartra]] of Eltrandor and his wife [[con Sartra|Liselle Davish-Con Sartra]] are pleased to announce the marriage celebrations for the marriage of their daughter [[con Sartra|Karyna Con Sartra]] to Baron [[Logan]] of Newhaven.      They will host a weeks festivities culminating in the marriage ceremony on the 15th of Blossom 807 at the royal chapel of Eltran, [[Saynte-Chapelle]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
The festivities will include street festivals, balls, gala events, several hunts and entertainment events throughout Eltrandor, although concentrated more in Eltran itself. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen of Eltrandor are hosting such luminaries as King [[Ulric Schwarzrotgold]] of the Western Kingdom and [[The Emperor|Emperor Titus Flavour Valentius Stabilius]] of the [[Lunar Empire]] along with royal families from the neighbouring realms of [[Artzdorf and Flugelheim]] and [[Glissom]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Lady Isil Eth of the Elven Royal Court, the [[Tomas Xerxes|Arch Bishop of Mordeaux]], [[Duke Leto]] of Carzala, Lord Byron Dumbarton of Brastor, the [[Sorceress in Silver]] and Etienne Sorholus-Vesubie will all be present as will the [[Aquila#Duke of Aquila|Duke of Aquila]], the [[Marquessa of Bowcourt]],  the [[Duke of Aladar]], [[Duke of Brandenburg]] and the [[Duke of Drakenburg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Nobles from [[Volari]], [[Brandenburg]], [[Drakenburg]], [[Cauldersfield]], [[Calder]], [[Destiny]], the [[Western Kingdom]], [[Carzala]], [[MMHS]], [[Borovia]], [[Tuscana]], [[the Isles of Adventure]], [[the Five Sisters]], and a number of other realms have all been invited. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The &#039;Seagate Adventurers Guild&#039;  will be prominently represented by its leaders such as [[Kali the Nameless]] and [[Wegan the Inscrutable]].   Senior Guild members and notables such as Lord [[Axis]] of the Dragon Court, Count [[Kree]] of Borovia, Count [[Engalton]] OM of Newhaven and protector of Novadom, Lord [[Blitzkrieg]], Admiral [[Silverfoam]] and many other prominent guild members will be seeing their comrade leave bachelorhood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen have made a number of palaces, manors, and residences available for the influx of nobility to Eltran and their security is pre-eminent with the visiting nobility being assigned local escorts in addition to their bodyguards.    A number of Mages have been assisting with arrangements as well as Eltrandorian Military troops and Knights from the [[Order of St Adric]].&lt;br /&gt;
&lt;br /&gt;
==== 2nd Aladarian Congress of Lords ====&lt;br /&gt;
The Second Annual [[Aladarian Congress of Lords]] was held on the 5th of Blossom 807 in [[Baltheim]] and hosted by [[Viscount Vladimir Mangelsdorff]].   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The Congress approved the shipbuilding program proposed by Viscount [[Sartoris#Xavier Sartoris|Xavier Sartoris]] and the expansion of the [[Aladarian Navy]] to foster security and trade across the region. Funds were approved for the rebuilding of the [[Yoffan Dike]] that was damaged during the [[Middle Duchies War]] and the Congress also agreed to relax labour restrictions to enable the movement of serfs between estates to ensure work is done to complete the harvest.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The congress created the Aladarian Engineer Corps that will be tasked with infrastructure improvements to road and bridges across Aladar in an effort to increase trade and communication between various realms and the corps will be led by General Karl von Schultz.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Viscount Xavier Sartoris by virtue of his rank would have been Lord High Admiral but convinced the Congress to make his cousin [[Sartoris#Davydd Sartoris|Davydd Sartoris]] the Lord High Admiral of Aladar to reflect the importance of the role and enable him to continue his work in [[Zumular]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== 807wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 807wk]]&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 806wk]]&lt;br /&gt;
&lt;br /&gt;
== 805wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 805wk]]&lt;br /&gt;
&lt;br /&gt;
== 804wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 804wk]]&lt;br /&gt;
&lt;br /&gt;
== 803wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 803wk]]&lt;br /&gt;
&lt;br /&gt;
== 802wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 802wk]]&lt;br /&gt;
&lt;br /&gt;
== 801wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 801wk]]&lt;br /&gt;
&lt;br /&gt;
== 800wk ==&lt;br /&gt;
* [[Royal Debutante Ball of 800wk]]&lt;br /&gt;
&lt;br /&gt;
= Archive =&lt;br /&gt;
Some [[No longer current events]] are here. &lt;br /&gt;
&lt;br /&gt;
Older items have been moved to [[Old News]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Current Events&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Insel der Freiheit Current Events|Insel der Freiheit]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Festivals&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[Borderlay#Festivals|Borderlay Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festivals of Insel der Freiheit|Insel der Freiheit Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festival_of_the_Arts|Sanctuary Festival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emmitsburg|Emmitsburg Spring Break]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Events]][[Category:Seagate Bulletin]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Main_Page&amp;diff=114997</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Main_Page&amp;diff=114997"/>
		<updated>2026-07-08T22:33:33Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a resource for the multi-gm campaign of Dragon Quest that runs for the most part in &lt;br /&gt;
[http://maps.google.com/maps?f=q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=auckland+New+Zealand&amp;amp;ie=UTF8&amp;amp;ll=-36.842537,174.765701&amp;amp;spn=0.139302,0.32135&amp;amp;z=12&amp;amp;iwloc=addr&amp;amp;om=1 Auckland], [http://maps.google.com/maps?f=q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=New+Zealand&amp;amp;ie=UTF8&amp;amp;z=4&amp;amp;om=1 New Zealand]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If you would like an account please contact one of the [[Image:Admins.png]] [[Special:Listadmins|admins]]. If you don&#039;t have the contact details for one of these people please speak to your GM who should be able to assist. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Pages==&lt;br /&gt;
&amp;lt;css&amp;gt;table {width:80%;margin:5px;background-color:#FFFFFF;border-spacing:5px;} th {text-align:center; vertical-align:middle; padding:5px;border:2px solid #CCCCCC;-moz-border-radius: 5px;border-radius: 5px;}&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;Next [[Guild Meetings|Guild Meeting]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild Meeting March 2026|Sunday 14th June 2026]] 1pm - 2pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Online (Discord).&lt;br /&gt;
[https://discord.gg/3QGcz7SU Invite Link]&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;New to the Wiki?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Check out the [[DQ Wiki New User Guide|New User Guide]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;New to DragonQuest?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Check out the [[New Players|New Member Guide]].&#039;&#039;&#039; &lt;br /&gt;
|[[Image:New Players.JPG|link=New Players|New Players]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A number of area&#039;s of the Wiki are of particular use and are listed below in no particular order. &lt;br /&gt;
* [[Image:Planner.png]] [[Scribe Notes]] - For detailing, announcing and signing up for games. [[Image:Scribe.png]] [[Scribe_Notes#Summer_826_WK| Current Scribe notes]]&lt;br /&gt;
* [[Image:Help_File.png]] [[:Category:User Guides|User Guides]] - A collection of documents that discuss or detail aspects of the game for both GM&#039;s and Players. &lt;br /&gt;
* [[Image:GMs.png]] [[:Category:GMs]] - A list of the GM&#039;s with information on the Wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Current events]]&#039;&#039;&#039; and [[:Special:Recentchanges|Recent Changes]] pages. &lt;br /&gt;
Current Events will keep you up to date with the current [[Image:Calendar_Monthly_Grade_School_2.png]] [[Guild Meetings]] as well as campaign information and activities in the game world. Recent changes will show you the latest edits in the Wiki so you can keep up to date with changes to the pages that interest you.&lt;br /&gt;
&lt;br /&gt;
If you want to know what needs to be added to the Wiki the [[:Special:Wantedpages|Wanted Pages]] (list of pages that people have created links to, but which don&#039;t exist yet) is a great place to start.&lt;br /&gt;
Or you could check out the [[:Category:To Be Formatted|To Be Formatted]] category&lt;br /&gt;
&lt;br /&gt;
Here is a [[:Special:Allpages| Wiki Index]] to assist in finding the page you want.&lt;br /&gt;
&lt;br /&gt;
== Game Worlds ==&lt;br /&gt;
&lt;br /&gt;
The information here and throughout the wiki was at a point in time.   It was all or some of the information available or detailed at the time.   GM&#039;s can use this information and update the location &amp;amp; information as they see fit, or simply ignore it.  Its an open GM World in that respect. &lt;br /&gt;
===[[Alusia]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Western Alusia Map&amp;quot; style=&amp;quot;float: right; width: auto; text-align: center; margin: 2px 2px 2px 2px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Western Alusia Map 2.jpg|thumb|right|350px|link=http://www.dq-nz.org/files/DQMaps/Alusia/openlayers.html|Western Alusia map: Click to zoom]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The main world where our campaign takes place. A number of areas are well documented and additional information is being added as it becomes available. &lt;br /&gt;
&lt;br /&gt;
:[[Image:Alusia-globe.png]] [[Lands of Alusia]] - Documenting the countries, counties and lands of the world.&lt;br /&gt;
&lt;br /&gt;
As well as the documented areas there is also documentation on Alusian [[Climate of Alusia|Climate]], [[Peoples of Alusia|Peoples]], [[Myths and Legends|Myths]], [[A Brief History of Alusia|Timeline]], [[Gods and Powers|Deities]], [[Magic on Alusia|Magic]], [[Price List|Price Lists]], [[Alusian Portals|Portal Networks]] and [[The Sky at Night]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Worlds===&lt;br /&gt;
Other planes have been popular with GM&#039;s over the years and a number of them have been documented.&lt;br /&gt;
: [[Image:Other-places.png]] [[Other Planes|Other Worlds and Planes of Existence]]&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== Real World ===&lt;br /&gt;
: [[Image:GMs.png]] [[Gods Meetings]] - Sometimes Monthly meetings often for GMs (and interested players) to get organised.&lt;br /&gt;
: [[Image:Calendar_Monthly_Grade_School_2.png]] [[Guild Meetings]] - Quarterly meetings where adventures for the quarter are organised.&lt;br /&gt;
: [[Image:Social-Event.png]] [[Social Events]] - Dinners, Events, Parties and Functions.&lt;br /&gt;
: [[Image:Email_New.png]] [[DQ Emailing lists]] - Join the email discussion on DQ.&lt;br /&gt;
: [[Image:Money.png]] [[Guild Finances]] - The cost of fun..&lt;br /&gt;
: [[Image:Social_Networking.png]] [[Social Networking]] - Connecting with DQ&#039;ers outside of DQ..&lt;br /&gt;
&lt;br /&gt;
=== Game World ===&lt;br /&gt;
: The [[Image:School_Home.png]] [[Seagate Guild]] of Adventurers&lt;br /&gt;
:: [[Image:Schedule_Grade_School_4l.png]] [[:Category:Character|Listing of Guild Members]]&lt;br /&gt;
:: [[Image:Diploma_Scroll.png]] [[Masterworks]] Master works of rank 8+ &lt;br /&gt;
: The [[Image:Diploma_Scroll.png]] [[Seagate Times]], Quarterly Chronicle of the Guild&lt;br /&gt;
: The [[Image:Add-to-Seagate-times.png]] [[Guild Library]], archive of adventure [[Image:Scribe.png]] [[Scribe Notes|Scribe Notes]], [[Seagate Times|SGT]] and other documents.&lt;br /&gt;
: The [[Guild Pub]] - in character conversations, notices etc.&lt;br /&gt;
: The Alusian [[Image:Calendar Monthly.png]] [[Calendar]] and [[Almanac]].&lt;br /&gt;
: Acronyms, abbreviations and other [[Jargon]] specific to DQ and our campaign.&lt;br /&gt;
: The [[Languages]] of our realms.&lt;br /&gt;
: Starting a [[Image:New Character.png]] [[New Character]]&lt;br /&gt;
: [[Image:Thumbs Up.png]] [[Current events#In Game|In Game Current Events]]&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
: The [[Image:Book 1.png]] [[Rules]] and Players Guide - that we play by.&lt;br /&gt;
: The [[Image:GMs.png]] [[GM&#039;s]] who run games.&lt;br /&gt;
: [[Image:Committees.png]] [[Tribunals|Committees and Tribunals]].&lt;br /&gt;
: The Dangers: [[:Category:Monsters|Monsters]] (including the [[:Category:Bestiary|Bestiary]]), [[:Category:Villains|Villains]], [[:Category:NPCs|NPCs]]&lt;br /&gt;
: The Rewards: [[Experience]], [[:Category:Skill|Skills]], [[Statistic Rewards|Statistics]]&lt;br /&gt;
&lt;br /&gt;
: [[Image:Wand icon.jpg| 20x20px]] [[Arcane Items]] - an open item reward system.&lt;br /&gt;
&lt;br /&gt;
: Loot Guides [[Writeup Guidelines]], [[Standard Items]], [[Guild Vaults]], [[Artifacts]] and [[Examples of Loot]].&lt;br /&gt;
: [[Additional Material]]: Aids for players and GM&#039;s that enhance the rules or make things easier.&lt;br /&gt;
&lt;br /&gt;
==GM Information==&lt;br /&gt;
Additional information providing background and detail on the Medieval/Renaissance era. &lt;br /&gt;
: [[The Medieval Farming Year]]&lt;br /&gt;
: [[GM Lists]]&lt;br /&gt;
: [[A Regiment for the Sea]]&lt;br /&gt;
: [http://www.straw.com/sig/dyehist.html Dyes - A History]&lt;br /&gt;
: [http://www.thepirateking.com/ships/ship_types.htm Ship Information]&lt;br /&gt;
&lt;br /&gt;
== Related Sites ==&lt;br /&gt;
: [http://dq.sf.org.nz/library/ Guild Library] &lt;br /&gt;
: [http://dq.sf.org.nz/library/times.html Back issues of the SGT in PDF format] (current issue of the SGT can be found [[Seagate_Times | here]])&lt;br /&gt;
: Mortimer&#039;s Library (&#039;&#039;defunct&#039;&#039;)&lt;br /&gt;
: [http://dq.sf.org.nz/archive/ DQ Mailing List Archive]&lt;br /&gt;
: [http://en.wikipedia.org/wiki/DragonQuest DragonQuest on Wikipedia] (they link to our wiki)&lt;br /&gt;
: [http://www.egroups.com/groups/dqn-list/ Dragonquest Newsletter List]&lt;br /&gt;
: [http://johnrauchert.brinkster.net/dq/archive/dqnewsletter/ DragonQuest Newsletter Archive]&lt;br /&gt;
: [http://dragonquest.org/ DragonQuest Players Association]&lt;br /&gt;
&lt;br /&gt;
== Other Wiki Sites ==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Main_Page Wikipedia, the free encyclopedia]&lt;br /&gt;
[http://en.wiktionary.org/wiki/Main_Page Wiktionary Dictionary and Thesaurus]&lt;br /&gt;
[http://en.wikinews.org/wiki/Main_Page Wiki News Site]&lt;br /&gt;
[http://www.mediawiki.org/wiki/MediaWiki MediaWiki, the Tool behind the Wikis]&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Main_Page Wiki Project Co-ordination]&lt;br /&gt;
&lt;br /&gt;
== Alternate Universes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Copyright==&lt;br /&gt;
&lt;br /&gt;
Any original SPI material published on this site and are under copyright by Wizards of the Coast remain the property of Wizards of the Coast.&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gnash&amp;diff=114984</id>
		<title>Gnash</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gnash&amp;diff=114984"/>
		<updated>2026-07-07T20:21:31Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Adventures */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Character]] [[Category:Chris C]] [[Category:Necromancer]] [[Category:Orc]] [[Category:Saydar]] [[Category:Vintner]] [[Category:Distiller]]&lt;br /&gt;
&lt;br /&gt;
An Orcish Necromancer like his (alleged) farver was.  He is also known by his familial name of Gnashdar.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gnashdar is the 1st son of 17 children from Orc &amp;quot;Greater Nobility&amp;quot;. His mother said that she was wooed by a powerful orcish mage whose name escapes her (her memory is going you know at her age) and since only SAG allows Orc&#039;s he must be an adventurers from the guild. &lt;br /&gt;
&lt;br /&gt;
Gnashdar spent the next few years making his way to [[Seagate]] and eventually joined the guild and found lodgings.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
He was born to the tribe in the [[Pagan Mountains]] bordering Brandenburg in 795WK.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
As of Summer 813WK Gnashdar is working in [[Erewhon]] at Baron [[Turf]]&#039;s place of power [[Erewhon|Castle Black]] doing stuff and enjoying the Barons largess in return for &#039;guard work and other special duties&#039;. He is conscientious and works hard for the Baron. His free time is spent fighting/training and exploring the nice barony. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Late 813wk Gnashdar was promoted to Corporal of the Guard and tasked with patrolling the ground during the night hours. Gnash has done well with his role and is being groomed for higher ranks although his Orcish ways are seen as an impediment to advancement and his superiors are working to &#039;round off&#039; those &#039;rough edges&#039;.&lt;br /&gt;
&lt;br /&gt;
In Summer 814WK he is sent to get some help from the guild by getting some people to help with wedding preparations.&lt;br /&gt;
&lt;br /&gt;
In Autumn 817wk he went looking for supplies of rare materials in [[Ranke]] and came across a guild party - see [[South Gate Rot]].   Late Autumn (7th Harvest 817wk) saw him return to the guild for the rest of the season whee he undertook further training and stayed away from [[Sanctuary]]. He met an open minded Abbess in Southgate whom he had so sessions of stern training with.  A dozen orcish travellers were rescued and have become followers of Gnashdar&#039;s as they see him as a Liberator - these will be known as the [[Gnashguards]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Winter 817wk Gnashdar returned to Castle Black and was promoted to Sergeant of the Guard (also granted ownership of [[Gthazag Tower]] in [[Castle Hills]] by his father, the Baron) and was promptly whisked off on adventure with his father, Turf the Baron of Erewhon and his step-mother [[Ithilmor]].   The adventure involved travel to Terranova and work with a gigantic hippo in need of a bride as well as a swamp infested with all sorts of nasties.&lt;br /&gt;
&lt;br /&gt;
==Interests==&lt;br /&gt;
Gnashdar is the founder of [[The Erewhon Distillery]] and also the [[Ruby Vineyard]] in Erewhon&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Gnashdar is an unusually tall Orc at 6ft 2inches tall and is considered a throwback to the great Orcs of ages ago, a view reinforced by his and martial bearing. &amp;lt;br/&amp;gt;&lt;br /&gt;
He typically wears a suit of Improved Plate-mail which covers all his skin and his helm has been modified to allow for his facial features.  When not in armour he can be determined to have dark skin and is quite hairy, with a full beard and Dark Brown eyes.&lt;br /&gt;
&lt;br /&gt;
==Notable Spells==&lt;br /&gt;
Necromantic Magic&lt;br /&gt;
&lt;br /&gt;
==Notable Skills==&lt;br /&gt;
Warrior and Undertaker&lt;br /&gt;
* Master Distiller and Winemaker as of Summer 824wk&lt;br /&gt;
&lt;br /&gt;
==Notable Abilities==&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
{| border=0&lt;br /&gt;
! Align=&amp;quot;Left&amp;quot; | Date&lt;br /&gt;
! Align=&amp;quot;Left&amp;quot; | Adventure&lt;br /&gt;
! Align=&amp;quot;Left&amp;quot; | Summary&lt;br /&gt;
! Align=&amp;quot;Left&amp;quot; | Other PC&#039;s on the adventure&lt;br /&gt;
! Align=&amp;quot;Left&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Summer 813 wk &lt;br /&gt;
| [[The things in Baron Turds &#039;Back-passage&#039;]]  &lt;br /&gt;
| Investigated the caverns beneath Castle Erehwon  &lt;br /&gt;
| [[Prudence]], [[Slaydar]], [[Marco]], [[Daisy]] and Lady [[Tien]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Summer 814 wk &lt;br /&gt;
| [[Wedding Preparations]]  &lt;br /&gt;
| Wedding prep for my parents nuptials  &lt;br /&gt;
| [[Prudence]], [[Elgar]] and [[Kaitlin Hill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autumn 817 wk &lt;br /&gt;
| [[South_Gate_Rot]]  &lt;br /&gt;
| Rotten things in Ranke &lt;br /&gt;
| [[Haedric]], [[Raseri]], [[Aloysious]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winter 817wk&lt;br /&gt;
| [[The Hippo&#039;s Helpers]]&lt;br /&gt;
| Hippo things&lt;br /&gt;
|[[Ithilmor|Mum]], [[Scab]], [[Turf|Dad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A number of seasons&lt;br /&gt;
| Out of Game&lt;br /&gt;
| 6 sessions&lt;br /&gt;
| varied, usually Dad and his mates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 823 wk&lt;br /&gt;
| [[Wine and Cheese]]&lt;br /&gt;
| Investigating foul deeds in [[Remy]]&lt;br /&gt;
| [[Celeste]], [[Haedric]], [[Cassandra]], [[Mavric]], [[Solas]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 824wk&lt;br /&gt;
| [[Grymeron_Out_of_Shape]]&lt;br /&gt;
| Dets&lt;br /&gt;
| [[Gnash]], [[Haedric]], [[Solas]], [[D&#039;Artagnan]], [[Zardoz]], [[Cassandra]], [[Boom Boom]] and [[Lady Arcadia]]&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
| xxx wk&lt;br /&gt;
| Pauls Weekend Game - &lt;br /&gt;
| Dets&lt;br /&gt;
| With&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 826 wk&lt;br /&gt;
| [[One Man&#039;s Justice]]&lt;br /&gt;
| Dets&lt;br /&gt;
| [[Zardoz]], [[D&#039;Artagnan]], [[Peter Smith]], [[Tharlin]], [[Quentin]], [[Mavric]]&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
| xxx wk&lt;br /&gt;
| Name&lt;br /&gt;
| Dets&lt;br /&gt;
| With&lt;br /&gt;
| Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leeches ==&lt;br /&gt;
In Winter 817wk, Gnashdar adventured with [[Scab]] and he was given some leeches.&lt;br /&gt;
*[[Black Leech]]&lt;br /&gt;
*[[Green Leech]]&lt;br /&gt;
*[[Blue Leech]]&lt;br /&gt;
*[[Blue &amp;amp; Purple Leech]]&lt;br /&gt;
*[[Red Leech]]&lt;br /&gt;
*[[White Leech]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114979</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114979"/>
		<updated>2026-07-06T10:42:28Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* White Skull Guard */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90-100,000+ as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Erewhon Village]] (Erewhon Town)&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 6,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
; [[Shadowvale]]&lt;br /&gt;
a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl.  This region abuts [[Gallows Wood]], down to the sea&lt;br /&gt;
; [[Greyford]]&lt;br /&gt;
a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
** Shadowvale&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore River&lt;br /&gt;
*Erewhon River&lt;br /&gt;
** Greyford&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.&lt;br /&gt;
&lt;br /&gt;
=== White Skull Guard ===&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.  These are led by 3 powerful orcs, [[Skor Warfang]], [[Mogrok Ironjaw]] and [[Urak the Bloodletter]].&lt;br /&gt;
&lt;br /&gt;
=== The Gnashguard ===&lt;br /&gt;
The [[Gnashguards]] are a known elite trained guardforce &lt;br /&gt;
&lt;br /&gt;
=== Marines ===&lt;br /&gt;
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
=== Other Groups ===&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair. &lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* [[The Bazyn Cidery]]&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114978</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114978"/>
		<updated>2026-07-06T10:38:14Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Places */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90-100,000+ as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Erewhon Village]] (Erewhon Town)&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 6,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
; [[Shadowvale]]&lt;br /&gt;
a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl.  This region abuts [[Gallows Wood]], down to the sea&lt;br /&gt;
; [[Greyford]]&lt;br /&gt;
a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
** Shadowvale&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore River&lt;br /&gt;
*Erewhon River&lt;br /&gt;
** Greyford&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.&lt;br /&gt;
&lt;br /&gt;
=== White Skull Guard ===&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
&lt;br /&gt;
=== The Gnashguard ===&lt;br /&gt;
The [[Gnashguards]] are a known elite trained guardforce &lt;br /&gt;
&lt;br /&gt;
=== Marines ===&lt;br /&gt;
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
=== Other Groups ===&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair. &lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* [[The Bazyn Cidery]]&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Greyford&amp;diff=114977</id>
		<title>Greyford</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Greyford&amp;diff=114977"/>
		<updated>2026-07-06T10:36:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Erewhon]] [[Category: Helfax Fields]] [[Category: Village]]&lt;br /&gt;
&#039;&#039;&#039;Greyford&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greyford is a small village at the confluence of the [[Erewhon River]] and the [[Ashmore River]] and is home to 1500 ppl  &amp;lt;br/&amp;gt;&lt;br /&gt;
Its a safe village with a bustling trade passing downriver on small boats and barges as well as the overland trade traffic.  The village is almost the centre of Erewhon and is a happy well run village. &amp;lt;br/&amp;gt;&lt;br /&gt;
The road passes through the village from [[Ashmore]] to the East, [[Erewhon Village]] (Erewhon Town) to the West and [[Castle Erewhon]] to the SouthWest.  The river coming down from the NorthEast is from [[Davynton]] &lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
= Places =&lt;br /&gt;
* The Bent Lantern.  The Inn is warm, respectable, and well-run, but the regulars know not to trouble Sarah&#039;s guests or raise a hand inside her common room as its a place for all to attend and be safe.&lt;br /&gt;
* the Greyford Herb House. The business sells sells poultices, teas, and remedies and sometimes rare plants and more.&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
* [[Mara Kent]] - local Herbalist of the Greyford Herb House&lt;br /&gt;
* [[Sarah Reed]] - Innkeeper at The Bent Lantern&lt;br /&gt;
* [[Helen Ward]] - local Midwife and bonesetter&lt;br /&gt;
* Gareth Ward - potter&lt;br /&gt;
&lt;br /&gt;
= Mentioned or Noted  =&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114976</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114976"/>
		<updated>2026-07-06T10:36:06Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Places */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90-100,000+ as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 3,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
; [[Shadowvale]]&lt;br /&gt;
a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl.  This region abuts [[Gallows Wood]], down to the sea&lt;br /&gt;
; [[Greyford]]&lt;br /&gt;
a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
** Shadowvale&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore River&lt;br /&gt;
*Erewhon River&lt;br /&gt;
** Greyford&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.&lt;br /&gt;
&lt;br /&gt;
=== White Skull Guard ===&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
&lt;br /&gt;
=== The Gnashguard ===&lt;br /&gt;
The [[Gnashguards]] are a known elite trained guardforce &lt;br /&gt;
&lt;br /&gt;
=== Marines ===&lt;br /&gt;
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
=== Other Groups ===&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair. &lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* [[The Bazyn Cidery]]&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114975</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114975"/>
		<updated>2026-07-06T07:18:02Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90-100,000+ as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 3,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
; [[Shadowvale]]&lt;br /&gt;
a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl&lt;br /&gt;
; [[Greyford]]&lt;br /&gt;
a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
** Shadowvale&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore River&lt;br /&gt;
*Erewhon River&lt;br /&gt;
** Greyford&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.&lt;br /&gt;
&lt;br /&gt;
=== White Skull Guard ===&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
&lt;br /&gt;
=== The Gnashguard ===&lt;br /&gt;
The [[Gnashguards]] are a known elite trained guardforce &lt;br /&gt;
&lt;br /&gt;
=== Marines ===&lt;br /&gt;
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
=== Other Groups ===&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair. &lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* [[The Bazyn Cidery]]&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadowvale&amp;diff=114974</id>
		<title>Shadowvale</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadowvale&amp;diff=114974"/>
		<updated>2026-07-06T07:10:53Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Erewhon]] [[Category: Grey Hills]] [[Category: Village]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadowvale&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shadowvale is a small, mist-draped village tucked into a narrow fold of the Grey Hills, where the sun rarely seems to fall cleanly upon the ground. Even at noon, long shadows gather beneath the eaves, around old stone walls, and beneath the twisted hill-ash trees that line the lanes. Morning and evening mists creep down from the slopes like pale water, pooling in ditches and doorways before slowly thinning into the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The village itself is built of dark stone, weathered timber, and slate roofs silvered by damp. Its people are quiet, practical folk: shepherds, charcoal-burners, goat-herders, root-growers, and a few miners who work shallow seams in the hills. They are not unfriendly, but they dislike loud strangers and keep shutters closed after dusk. Lanterns are hung early, thresholds are swept with salt, and children are taught never to chase voices heard in the fog.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shadowvale has a reputation for being unlucky rather than evil. Travellers lose their way nearby, horses shy at empty roads, and shadows sometimes appear to move against the wind. The villagers insist these are just hill-mists, poor light, and foolish imagination — but they still avoid the old upper path after sunset, and no one willingly enters the ruined watch-stone above the village when the fog is thick.&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gnashguards&amp;diff=114973</id>
		<title>Gnashguards</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gnashguards&amp;diff=114973"/>
		<updated>2026-07-06T06:54:35Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[Gnash|Lord Gthazag]]&#039;s personal guard after he (and associates) freed them from captivity (see [[South Gate Rot]].&lt;br /&gt;
They are based at the [[Gthazag Tower]] in [[Erewhon]] from Win 817wk&lt;br /&gt;
&lt;br /&gt;
= Original Names =&lt;br /&gt;
# Sgt Durzol&lt;br /&gt;
# Bogakh&lt;br /&gt;
# Dugorim&lt;br /&gt;
# Uraugh&lt;br /&gt;
# Buomaugh&lt;br /&gt;
# Buramog&lt;br /&gt;
# Waruk&lt;br /&gt;
# Julakgh&lt;br /&gt;
# Yakgnath&lt;br /&gt;
# Sgt Lazgar (F)&lt;br /&gt;
# Oghash (F)&lt;br /&gt;
# Orbul (F)&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
The Gnashguards have grown over the years and now number around 200 with additional ex-slaves joining the guard as well as professional guards from near realms seeking a change of pace and more adventure&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114972</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114972"/>
		<updated>2026-07-06T05:29:04Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90-100,000+ as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 3,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
** [[Shadowvale]]&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.&lt;br /&gt;
&lt;br /&gt;
=== White Skull Guard ===&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
&lt;br /&gt;
=== The Gnashguard ===&lt;br /&gt;
The [[Gnashguards]] are a known elite trained guardforce &lt;br /&gt;
&lt;br /&gt;
=== Marines ===&lt;br /&gt;
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
=== Other Groups ===&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair. &lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* [[The Bazyn Cidery]]&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Cedarwitch&amp;diff=114949</id>
		<title>Cedarwitch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Cedarwitch&amp;diff=114949"/>
		<updated>2026-07-02T02:09:56Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Erewhon]]  [[Category:Village]] &lt;br /&gt;
&lt;br /&gt;
This is a small village in Erewhon on the shores of the [[Bay of Felice]] and at the end of the [[Erewhon River]] &amp;lt;br/&amp;gt;&lt;br /&gt;
The village is primarily a fishing/farming community, home to 1280 ppl and twice that in surrounding area.   &amp;lt;br/&amp;gt;&lt;br /&gt;
It does a lot of trade and transshipment of goods where they come down the river on river boats and barges, to go on oceangoing ships &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
* The Erewhon Orphanage, aka &#039;&#039;&#039;The Home of Erewhon’s Lonely Orphans, Strays and Tykes&#039;&#039;&#039;. Founded in 793wk. &lt;br /&gt;
* &#039;&#039;&#039;The Tannhauser Gate of Learning and Knowledge&#039;&#039;&#039;.  Founded in 794wk.  A local man, Roy Hauer established this academy of learning here as he needed scribes for his expanding merchantile business and so young people and orphans who show aptitude are taught to read and write&lt;br /&gt;
* &#039;&#039;&#039;Hauer Enterprises&#039;&#039;&#039;, a merchantile business founded in 792wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114948</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114948"/>
		<updated>2026-07-02T01:59:17Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 3500sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 90000 as of 826wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
== up to 800wk ==&lt;br /&gt;
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
== 806wk ==&lt;br /&gt;
The Barony and its workings became quite &#039;murky&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The population changes towards more civilised, even amongst the Orcs &amp;lt;br/&amp;gt;&lt;br /&gt;
Laws become more enforced &lt;br /&gt;
&lt;br /&gt;
== 815wk ==&lt;br /&gt;
The barony started to grow and prosper with new people and enterprises&lt;br /&gt;
&lt;br /&gt;
== 824wk ==&lt;br /&gt;
Baron Saydar re-emerges from somewhere and continues to grow the Barony&lt;br /&gt;
&lt;br /&gt;
== 826wk ==&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 4,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl&lt;br /&gt;
;Axebridge&lt;br /&gt;
This is the SW most town of trade and farming.  Home to 3,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 6,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 4,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 3,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 1780 ppl&lt;br /&gt;
;[[Cedarwitch]]&lt;br /&gt;
A fishing/farming community, home to 1280 ppl&lt;br /&gt;
&lt;br /&gt;
A lot of people live on the islands in the [[Bay of Felice]]&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
* Coronach Marsh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114946</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114946"/>
		<updated>2026-07-02T01:29:09Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Economics */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 2,500 citizens&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 2,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl&lt;br /&gt;
;Ashmore&lt;br /&gt;
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 2,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 1,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 1,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 780 ppl&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* [[The Brevdice Shipyard]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Castle_Hills&amp;diff=114945</id>
		<title>Castle Hills</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Castle_Hills&amp;diff=114945"/>
		<updated>2026-07-02T01:28:21Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Erewhon]] [[Category:Hills]]&lt;br /&gt;
&lt;br /&gt;
A series of dark foreboding hills in [[Erewhon]] near &#039;&#039;&#039;Castle Erewhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
* [[Castle_Erewhon]] aka Castle Black&lt;br /&gt;
* [[Gthazag Tower]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114944</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114944"/>
		<updated>2026-07-02T01:15:37Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Economics */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 2,500 citizens&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 2,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl&lt;br /&gt;
;Ashmore&lt;br /&gt;
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 2,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 1,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 1,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 780 ppl&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* [[The Erewhon Distillery]] &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114942</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114942"/>
		<updated>2026-07-02T00:37:43Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Economics */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 2,500 citizens&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 2,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl&lt;br /&gt;
;Ashmore&lt;br /&gt;
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 2,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 1,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 1,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 780 ppl&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* [[The Felice Shipyard]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gnashguards&amp;diff=114941</id>
		<title>Gnashguards</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gnashguards&amp;diff=114941"/>
		<updated>2026-07-02T00:36:35Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[Gnash|Lord Gthazag]]&#039;s personal guard after he (and associates) freed them from captivity (see [[South Gate Rot]].&lt;br /&gt;
They are based at the [[Gthazag Tower]] in [[Erewhon]] from Win 817wk&lt;br /&gt;
&lt;br /&gt;
= Names =&lt;br /&gt;
# Sgt Durzol&lt;br /&gt;
# Bogakh&lt;br /&gt;
# Dugorim&lt;br /&gt;
# Uraugh&lt;br /&gt;
# Buomaugh&lt;br /&gt;
# Buramog&lt;br /&gt;
# Waruk&lt;br /&gt;
# Julakgh&lt;br /&gt;
# Yakgnath&lt;br /&gt;
# Sgt Lazgar (F)&lt;br /&gt;
# Oghash (F)&lt;br /&gt;
# Orbul (F)&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
The Gnashguards have grown over the years and now number around 100 with additional ex-slaves joining the guard&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114940</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114940"/>
		<updated>2026-07-02T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Axis has a turn at doing the scribe notes */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Gisze?? His wife is Anya (daughter of ?? and Westport transportation magnates and heir to that fortune) and their son and heir Etienne???  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Hallenstadt&amp;diff=114937</id>
		<title>Hallenstadt</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Hallenstadt&amp;diff=114937"/>
		<updated>2026-07-01T22:49:01Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:County of Aquila]] [[Category:Aquila]] [[Category:Town]]&lt;br /&gt;
&lt;br /&gt;
= Overview = &lt;br /&gt;
Hallenstadt is a medium-sized town in the County of Aquila, set on a gentle rise above the meeting of two small roads and the slow, reed-lined Hallen Brook. It is not famous for battles, miracles, scandals, ruins, monsters, or ancient curses, which the townsfolk regard as one of its greatest civic achievements. The town is prosperous in a quiet, durable way: its granaries are full, its workshops are busy, its streets are swept, its wells are clean, and its local council meets precisely when scheduled. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Merchants like Hallenstadt because contracts are honoured. Farmers like it because weights are fair. Travellers like it because inns are clean, guards are sober, and nobody asks too many questions unless one’s horse is lame or one’s taxes are unpaid.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
= Fealty =&lt;br /&gt;
The town is governed day-to-day by a council of guild elders, landholders, and civic officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Notables =&lt;br /&gt;
* Baron Friedrich von Löwenstein of Hallenmark&lt;br /&gt;
* Burgomaster Marta Veysen&lt;br /&gt;
* Captain Ulric Mauss&lt;br /&gt;
* Sella Dorn - Warden of Stores&lt;br /&gt;
* Hanno Bruk - Guild Speaker&lt;br /&gt;
* Sister Anwen Tel&lt;br /&gt;
* Master Othmar Kleve&lt;br /&gt;
* Brother Cadvan&lt;br /&gt;
* Ulric Vane&lt;br /&gt;
* Mara Veld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Locations of Interest =&lt;br /&gt;
* none&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114936</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114936"/>
		<updated>2026-07-01T07:52:26Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* History */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 2,500 citizens&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 2,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl&lt;br /&gt;
;Ashmore&lt;br /&gt;
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 2,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 1,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 1,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 780 ppl&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==== 826wk ====&lt;br /&gt;
&lt;br /&gt;
==== 825wk ====&lt;br /&gt;
&lt;br /&gt;
==== Spring 824wk ====&lt;br /&gt;
The realm has re-opened to all after its brief closure  &lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114935</id>
		<title>Erewhon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Erewhon&amp;diff=114935"/>
		<updated>2026-07-01T07:50:01Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Economics */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Erewhon1.jpg|left|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]&lt;br /&gt;
[[Category:Saydar]]&lt;br /&gt;
[[Category:Turf]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Erewhon&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Barony&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vassel of&#039;&#039;&#039;&lt;br /&gt;
|[[Brandenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Northwestern [[Brandenburg]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.  &lt;br /&gt;
&lt;br /&gt;
Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.&lt;br /&gt;
&lt;br /&gt;
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.  &lt;br /&gt;
&lt;br /&gt;
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   &lt;br /&gt;
&lt;br /&gt;
Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
;Castle Black&lt;br /&gt;
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]&lt;br /&gt;
This is the Baronial seat of power in Erewhon and home of Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.&lt;br /&gt;
;Felicemouth&lt;br /&gt;
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron &amp;lt;S&amp;gt;Turf&amp;lt;/S&amp;gt; Saydar restored it with his policies of Law &amp;amp; Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.&lt;br /&gt;
;Ashmore&lt;br /&gt;
The second town of Erewhon with a population of 2,500 citizens&lt;br /&gt;
;Gullet Hollow&lt;br /&gt;
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.   The Pirates have all been run off by the Baron&#039;s strict Law policies and now abound elsewhere. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.&lt;br /&gt;
;Shadowvale&lt;br /&gt;
A region abutting Gallows Wood to the sea&lt;br /&gt;
;Erewhon Village&lt;br /&gt;
A town of 2,300 people&lt;br /&gt;
;Veltyn&lt;br /&gt;
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl&lt;br /&gt;
;Ashmore&lt;br /&gt;
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl&lt;br /&gt;
;Bazynton&lt;br /&gt;
This is the main agricultural town for the barony, home to 2,500ppl&lt;br /&gt;
;Eremere&lt;br /&gt;
This is a fishing town on the Donier basin coast, home to 1,400 ppl&lt;br /&gt;
;Krazton&lt;br /&gt;
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.&lt;br /&gt;
;Davynton&lt;br /&gt;
A town of 1,700 ppl&lt;br /&gt;
;Kelmere&lt;br /&gt;
A fishing/farming community, home to 780 ppl&lt;br /&gt;
&lt;br /&gt;
== Geographical Features ==&lt;br /&gt;
&lt;br /&gt;
*Plain of Erewhon&lt;br /&gt;
*Worn Hills&lt;br /&gt;
*Splinter Isles&lt;br /&gt;
*The cross Isles&lt;br /&gt;
*Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.&lt;br /&gt;
*Death Isle is home to a few fishermen and some old ruins on the island&lt;br /&gt;
*Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.&lt;br /&gt;
*[[The Grey Hills]]&lt;br /&gt;
*[[Castle Hills]]&lt;br /&gt;
*Gallow Woods&lt;br /&gt;
*Vale of Shadows&lt;br /&gt;
*Helfax Fields&lt;br /&gt;
*Crob Fields&lt;br /&gt;
*Helfax Woods&lt;br /&gt;
*Suplher Bay&lt;br /&gt;
*Erewhon Pasaage&lt;br /&gt;
*Kraz Basin&lt;br /&gt;
*Donier Basin&lt;br /&gt;
*Kalac&#039;s Gap&lt;br /&gt;
*The Shriven Hills&lt;br /&gt;
*Crob River&lt;br /&gt;
*Ashmore river&lt;br /&gt;
*Erewhon River&lt;br /&gt;
*Baywater River&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
&amp;lt;strike&amp;gt;==== Baron Turf====&lt;br /&gt;
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
==== Chevalier Roke ====&lt;br /&gt;
&lt;br /&gt;
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].&lt;br /&gt;
One of [[Turf|Baron Turf]]&#039;s circle of advisors.&lt;br /&gt;
&lt;br /&gt;
==== Giacomo Spiamasa ====&lt;br /&gt;
&lt;br /&gt;
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.   He operates in Turf&#039;s Shadow undertaking? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Waylter Reitzenstein, the Harbour-master&lt;br /&gt;
* Veena Wulf, a doxie&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
==== White Skull Guard ====&lt;br /&gt;
&lt;br /&gt;
A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.&lt;br /&gt;
====Other Groups====&lt;br /&gt;
*[[Felice Shipping Company]]&lt;br /&gt;
&lt;br /&gt;
*[[Brevdice family]]&lt;br /&gt;
&lt;br /&gt;
*[[Skull Messengers]]&lt;br /&gt;
&lt;br /&gt;
*[[Meaty Bones]]&lt;br /&gt;
&lt;br /&gt;
=Resources =&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law &amp;amp; order.&lt;br /&gt;
&lt;br /&gt;
* [[The Ruby Vineyard]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
==== Winter 824 ==== &lt;br /&gt;
&lt;br /&gt;
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may may an application to enter the Barony.  &lt;br /&gt;
&lt;br /&gt;
==== Autumn 824 ====&lt;br /&gt;
&lt;br /&gt;
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.&lt;br /&gt;
&lt;br /&gt;
==== Winter 806 ==== &lt;br /&gt;
&lt;br /&gt;
Turf is sentenced of death by [[Western Kingdom]] due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.&lt;br /&gt;
&lt;br /&gt;
As of around late Winter 806, there is no &#039;&#039;&#039;recollection&#039;&#039;&#039; of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[Unknown persons|nobody has ever heard of Saydar]].&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
The GM &#039;overseeing&#039; this Barony is Andrew Luxton-Reilly [[Character:Saydar|Baron Saydar]], but until he returns to actively running this area then please see Chris C [[Character:Dalran|Roke]]. Contact me by phone or by email&lt;br /&gt;
&lt;br /&gt;
&amp;lt;= [[Alusia]]&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ormond&amp;diff=114934</id>
		<title>Ormond</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ormond&amp;diff=114934"/>
		<updated>2026-07-01T06:44:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Ormond]]  [[Category: County]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;County of Ormond&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Between [[Ranke]], [[Mordeaux]] and the [[Ffenargh]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| Count Mollan of Cairmond&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| ~175,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Lalange]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt; &lt;br /&gt;
30%&amp;lt;br&amp;gt; &lt;br /&gt;
50%&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6%&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Property Tax:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Bonding rate:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Visitor Tax:&amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
% per annum&amp;lt;br&amp;gt; &lt;br /&gt;
% of goods&#039; value/month&amp;lt;br&amp;gt; &lt;br /&gt;
sp/person&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taxes&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash;[[Powers of Light#The Western Church|Western Church]]:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash;[[Powers of Darkness|Demon Worship]]:&amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt; &lt;br /&gt;
0.5%&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
The County of Ormond lies some two hundred miles North of Seagate. It contains roughly three thousand square miles, consisting of the arable land in the Ormond and South Ffenargh valleys, as well as the mineral rich range (the [[Orgon Hills]]) between the two. Ormond also holds some claim to the Mountain range which divides it from Ranke, and to some portions of the Ffenargh swamp.&lt;br /&gt;
&lt;br /&gt;
To the North of Ormond is the Ffenargh swamp. To the South is the Duchy of Ranke, to which Ormond owes [[partial fealty]]. To the East is the County of Mordeaux, of the Marquisate of Bowcourt, of the Western Kingdom, to which Ormond owes partial fealty. To the West is the open sea.&lt;br /&gt;
&lt;br /&gt;
The [[Ormond River]] starts in the [[Wygran Mountains]] and passes down a valley between the [[Nadryn Woods]] on the north side ([[Bowcourt]]) and [[Eormid Woods]] on the southern side. Once the river passes the Western end of the Eormid Woods it splits in two with a fork continuing Westwards into [[Lake Astrid]], then through the [[Orgon Hills|South Orgon Hills]] via the [[Orgon Canyon]] then onwards to join with the [[Ffenargh]] River then head out to sea and the Southwestern fork heading down through the [[Ormond Vale]] and [[Jarys Wood]] before ending in [[The Great Western Sea]] at [[Ormondton]].&lt;br /&gt;
&lt;br /&gt;
The [[Hariston Woods]] are bounded on the northern edge by the [[Ferren Hills]] where the dwarven hold of Minehold is located.&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
&lt;br /&gt;
There are roughly 175,000 (as of 810WK) people living in Ormond. The average population density in inhabited areas is about 50/sq.mi. Most of the mountainous areas are uninhabited, and there is only sparse population in the swampy areas. 20% live in urban areas, and over 50% live within twenty miles of the coast. Most rural people are farmers, woodsmen or fishermen. There are about 300 Manorholds in Ormond, and as many Communal hamlets without Fiefholders, particularly close to the towns. The County can muster roughly 300 knights, 1,200 military yeomen and roughly 2,000 militia is time of war.&lt;br /&gt;
The war affected Ormond in several ways. Bowcourt used Ormondton as a naval base for its frigates, and Ormondton Cathedral was a major staging point in the Church sponsored pacification of Dumar. Refugees from Aladar and Aquiia have settled in Ormond which range from dispossessed Knights of Novalar to farmers fleeing from war-torn Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
As of 818wk the population has grown to around 225,000.&lt;br /&gt;
&lt;br /&gt;
The County of Ormond strongly maintains its internal independence via divided fealty, to the Bishopric of [[Mordeaux]], and the Duchy of [[Ranke]], for which it guards the Western and Northern border respectively, from the denizens of the Ffenargh Swamp, including those of the excommunicated Barony of [[Dumar]], directly North of the lands of the Baron of Uperdyk. Many of the nobles of Ormond also retain significant family ties with [[Aladar]], [[Ranke]] and [[Brandenburg]].&lt;br /&gt;
&lt;br /&gt;
Ormond&#039;s fealty is paid annually, partially in military service; partially in precious ore, from the mines of the Dwarvish enclaves in the Southeastern mountainous region on the border of Ormond, [[Ranke]] and [[Mordeaux]]; and partially in coin, from the taxation of Ormond&#039;s strong fishing and eeling industries.&lt;br /&gt;
&lt;br /&gt;
Ormond smoked eel is noted for its succulence and longevity. &lt;br /&gt;
&lt;br /&gt;
Ormond also boasts a number of hot springs, some private and some public, all of which have fine and ancient stone-worked bathing pools.&lt;br /&gt;
&lt;br /&gt;
==Places and Locations==&lt;br /&gt;
The principal towns of Ormond are Ormondton, Uperdyk and Southport, three coastal ports. &lt;br /&gt;
*&#039;&#039;&#039;[[Uperdyk]]&#039;&#039;&#039;, population 3,000, is the most Northern of these ports, on the [[South Ffen River]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Ormondton]]&#039;&#039;&#039;, population 5,000 is the middle and largest port, on the mouth of the [[Ormond River]], and also site of Ormond Cathedral and the Bishop of Ormond&#039;s See. &lt;br /&gt;
*&#039;&#039;&#039;[[Southport]]&#039;&#039;&#039;, population 4,000 is the most Southern, a sheltered cove on the coast road to Ranke. &lt;br /&gt;
&lt;br /&gt;
*Inland is the town of &#039;&#039;&#039;Worksop&#039;&#039;&#039;, population 600, situated where the road to Mordeaux crosses the South Ffen River. &lt;br /&gt;
* Minehold - this is inland and is a Dwarven town. Population 2,000, situated about twenty miles north of the inland pass into Northeastern Ranke.&lt;br /&gt;
* Riverton&lt;br /&gt;
* [[Gladheim]]&lt;br /&gt;
* [[Orgon Hills]].&lt;br /&gt;
* Ormond. This was the main city and County seat until the quake of 776WK when it was almost completely destroyed. The County seat then moved to [[Ormondton]].&lt;br /&gt;
&lt;br /&gt;
* Cairmond. This is where the court of Count Mollan is held.&lt;br /&gt;
&lt;br /&gt;
* [[South End]] a new port on the NW border close to where the [[Ffenargh|Ffenargh Swamp]] empties into the ocean&lt;br /&gt;
&lt;br /&gt;
* [[Gueryr Springs]].&lt;br /&gt;
&lt;br /&gt;
= Rulership =&lt;br /&gt;
* To the South is the Duchy of [[Ranke]], to which Ormond owes partial fealty.&lt;br /&gt;
* To the North is the Marquisate of [[Bowcourt]], of the Western Kingdom, to which Ormond owes partial fealty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors note&#039;&#039;&#039; - &#039;&#039;Ormond’s divided fealty to both the Duchy of Ranke and the Marquisate of Bowcourt makes it a realm of careful words, double obligations, and permanent suspicion. Ranke sees Ormond as a dependent county owing legal, fiscal, and noble obedience to the duchy; Bowcourt sees it as a marcher partner owing military service, road security, and loyalty to the Western Kingdom frontier. The Count of Ormond must therefore govern through balance and ambiguity, ensuring that every concession to one overlord is softened by reassurance to the other. This makes Ormond politically valuable but administratively miserable: overtaxed, over-documented, heavily watched, and forever vulnerable to accusations of divided loyalty.&#039;&#039;   &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;How this will change with Ranke being a full part of the Western Kingdom again has yet to be seen - after all with the Western Kingdom on both sides is it not in the interest of Ormond to become a part of the WK?&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Governance of the realm==&lt;br /&gt;
;[[Count Mollan of Ormond]]&lt;br /&gt;
aka Count Mollan Bentinck of Cairmond (b730wk)&lt;br /&gt;
 &lt;br /&gt;
;[[Baron of Southport]]&lt;br /&gt;
Baron Ortega Borbone of Southport (b745wk)&lt;br /&gt;
Holds the Barony of Ory (Southport, etc.), purchased from Count Mollan&#039;s adversary (a distant cousin of Baron Ortega) after the recent political machinations which allowed the Count to be invested. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A greasy Destinian. Pleasant and charming, but as calculating as his unfortunate cousin whom he bought the Barony from. His cousin couldn&#039;t stomach being enfeoffed to his long time rival Mollan. Still he is a new boy in town and is keeping quiet at the moment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Baron of Uperdyk]]&lt;br /&gt;
Baron Vicmund Narsau of Uperdyk (b750wk);&lt;br /&gt;
An Aladarian, holds the newly created Barony of Uperdyk. Younger brother of Baron Victar Alagaad of [[Zumalar]] ([[Aladar]]). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Come to Ormond to seek his fortune. Not evil, just amoral and interested in getting rich quickly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Guildmaster Stonesplitter]]&lt;br /&gt;
He is the Master of Minehold, and holds authority equal to any of the Barons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stereotypical gruff dwarf who plays things on the straight and narrow, but has a dodgy past. Not on good terms with the pixies who live in the mountains&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knights===&lt;br /&gt;
* Lady [[Ithilmor]] &lt;br /&gt;
* Lady [[Sasha|Aleksandra]] &lt;br /&gt;
* Lord [[Ty Trident]]&lt;br /&gt;
* Lady [[Jhiselle]]&lt;br /&gt;
&lt;br /&gt;
These guild members owe fealty to the Count of Ormond, in exchange for fiefs in Riverton and Cairmond, in the Northeast of Ormond.&lt;br /&gt;
&lt;br /&gt;
==People of Note/Importance==&lt;br /&gt;
;Seneschal Samuel of Worksop Castle&lt;br /&gt;
thin &amp;amp; cadaverous, very Victorian butlerish sort of character. Doesn&#039;t like the Seagate Guild knights&#039;s much, thinks they are vainglorious upstarts (with good reason).&lt;br /&gt;
&lt;br /&gt;
;The Pixies who live in the Mountains&lt;br /&gt;
several of them have met the enfeoffed guildmembers, like them and think they are great fun. The pixies don&#039;t really have a care in the world, except that they have heard that their cousins in [[Jurgenmark]] are having a hard time with the trolls.&lt;br /&gt;
&lt;br /&gt;
;Jones&lt;br /&gt;
a Gnomish Illusionist who lives in a tower in the forest Northeast of Ormondton. He fancies [[Sasha]], but hates Orcs and Goblins because they &amp;quot;always try to steal stuff. Very choosy of the company he keeps or lets into his tower, but generally lets the great unwashed stay in his none-to-clean barn if necessary. Has a crush on [[Clementine]]&lt;br /&gt;
&lt;br /&gt;
;Exx&lt;br /&gt;
- a Hobbit Thief. Currently works for Baron Vicmund with his mates (Six fellows, roughly equivalent to a low-medium guild party.) Had a one night stand with Sasha once (this is untrue, what use is a hobbit to a grown woman) and stole all her stuff (which is true), which only got several of his friends beaten up (never steal from an E&amp;amp;E) which is why he left Carzala and move up here. Exx knows about half of Seagate guild members by sight and/or reputation. Exx has a ring of Passwall as well as several other nifty magic items. Exx and Sasha have been told to end their feud by Vicmund and Samuel respectively possibly as it would threaten an alliance between the two.&lt;br /&gt;
&lt;br /&gt;
;Mayor Paul Daniels of Worksop&lt;br /&gt;
- a hypochondriac and fast talker. Not very reliable.&lt;br /&gt;
&lt;br /&gt;
;Roger and Allan&lt;br /&gt;
- Mayor Daniels&#039; aides. More reliable, but not very bright&lt;br /&gt;
&lt;br /&gt;
[[Doctor Klaus Barbie]]&lt;br /&gt;
- of Worksop. An [[Aquila]]n. Not a very nice chap, but a good healer (rank 6) and an alchemist (rank 5, poisons). Into taxidermy, drooling and kinky sex with the local brothel keeper.&lt;br /&gt;
&lt;br /&gt;
Ms Daisy&lt;br /&gt;
- of Worksop. The local bar &amp;amp; brothel keeper at the Stripy Frog. Middle aged but still pleasant and charming. Unfortunately she lusts after men with Aquilan (German) accents.&lt;br /&gt;
&lt;br /&gt;
;Jakob Eichmann&lt;br /&gt;
The Harbour-master of Ormondton.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;The Bentinck Family&#039;&#039;&#039;&lt;br /&gt;
The ruling family of Ormond is the Bentinck family headed by Count Mollan Bentinck (b730wk d-). He and his wife Lizbeth Bentinck (nee Huitfeldt) (b732wk d810wk) married in 752wk had several children and a long life together.&lt;br /&gt;
* Berend Bentinck, the Baron of Ormondton (b753wk d-) married Daphne van Hoensbrock (b755 d-) in 773wk. They have several children &lt;br /&gt;
** Els Bentinck (b773wk d-) who married Harold Velps (b771wk d-) in 792wk and they have 4 children.&lt;br /&gt;
** Jesse Bentinck (b774wk d-) who married Johan de Mure (b773wk d-) in 793wk and they have 2 children&lt;br /&gt;
** Maas Bentinck (b775wk d-) who married Jenig de Voign&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Count Mollan&#039;s Siblings&#039;&#039;&#039;&lt;br /&gt;
Udo Bentinck is Count Mollan&#039;s brother and is the Lord of Caeredin (b754wk d-) married Else von Dinther (b756wk d-) in 774wk. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cecilia Bentinck is Count Mollan&#039;s sister and the Lady of Limberg (b756wk d-) married Marcus van Lynden (b756wk d-) in 774wk.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arnold Bentinck (b757 d771) died after a hunting accident &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ottoline Bentinck is Count Mollan&#039;s younger sister (b760wk d-) married Rutger Schimmelpennick (b758wk d-) in 778wk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Church ===&lt;br /&gt;
* Bishop Costello of Ormondton&lt;br /&gt;
* Bishop Barston of Ormond&lt;br /&gt;
* Deacon Charles of Ormond&lt;br /&gt;
* Father Adolphus of Ormond&lt;br /&gt;
* Father Randolph of Ormond&lt;br /&gt;
* Brothers Symon and Dylon of Ormond&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
==Crime and Punishment==&lt;br /&gt;
&lt;br /&gt;
===Mundane Crime===&lt;br /&gt;
&lt;br /&gt;
===Magical Crimes===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
;An excerpt taken from the SGT 795&lt;br /&gt;
*New Count Invested at Ormondton&lt;br /&gt;
In a ceremony on the 16th of Harvest, &#039;&#039;&#039;Bishop Costello of Ormondton&#039;&#039;&#039; Cathedral invested &#039;&#039;&#039;Baron Mollan of Cairmond&#039;&#039;&#039; as the new Count of Ormond.&lt;br /&gt;
&lt;br /&gt;
Ormond, a small demesne on the coast North of [[Ranke]]. has been without an official Count for some two hundred years. After the disappearance of the previous Count, Uspreckt of Riverton. Since then Ormond has been governed by a council of Barons called the Hasbaran.&lt;br /&gt;
&lt;br /&gt;
For various reasons the Hasbaran has been so finely balanced that no new Count could be elected. However recent events have forced the lost Baronial Torc of Count Uspreckt into Count Mollan&#039;s hands, thus giving him two Baronies and the upper hand in negotiations over the last month.&lt;br /&gt;
&lt;br /&gt;
The first acts of the new Count were to invest &#039;&#039;Sir Vicmund of Aladar&#039;&#039; as the new Baron of Uperdyk, an act presumably to promote a strong armed presence on his Northern border with the Barony of [[Dumar]]. &lt;br /&gt;
He also invested several new Knights (including a group of Seagate Adventurers) and promised to rule wisely and beneficently. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will continue Ormond&#039;s present tributary arrangements with Ranke and Bowcourt, at least until I visit the court of Duke Frederick (the Regent of the Western Kingdom). I intend to maintain cordial relations with all our neighbours and Ormond is in great need of simplifying Feudal dues&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other topics of his investiture speech included the problems of piracy and a need for clemency towards Aladarian refugees. &lt;br /&gt;
&lt;br /&gt;
His speech was met mainly with great applause.&lt;br /&gt;
&lt;br /&gt;
Local support is mixed. [[Ithilmor|Lady Ithilmor]] (of Seagate) said of Count Mollan &amp;quot;Well. He made me a Knight. He&#039;s all right ... [but] being a Knight is hard work.&amp;quot; However Colonel [[Blackthorn]], sometime head of Aladarian security said &amp;quot;I don&#039;t even know who Mollan is....&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fiefs given to guild members by Count Mollan==&lt;br /&gt;
&lt;br /&gt;
Several guild members were instrumental in helping Mollan get invested (&amp;quot;Raiders of the Lost Torc&amp;quot; Feb 95).&lt;br /&gt;
&lt;br /&gt;
The characters who received knighthoods and fiefs were [[Sasha]], [[Ithilmor]], [[Ty Trident]], [[Jhiselle]] &amp;amp; some character of [[User:NeonGraal|Struan]]&#039;s  and a dwarf whose names I can&#039;t remember.&lt;br /&gt;
&lt;br /&gt;
The fiefs he gave them were not of the best quality, being as they were inland on the South Ffen river some twenty miles North of Worksop and some sixty miles by road East of Cairmond, although only about forty miles as the crow flies. For the most part, the land is good, but fewer people live or are interested in living in such an out of the way area, not least because of the proximity of the [[Ffenargh]] swamp,  which  in  common  superstition contains many ghosts and other foul terrors. However successful searching has lured several Northern Aquilan families to the area, particularly for the promise of free tenure land (land for rent) as opposed to villein tenure land (land for labour). This influx has brought new skills and newer farming techniques, and has in some ways helped revitalise Worksop after all its weird troubles of a few years ago.&lt;br /&gt;
&lt;br /&gt;
Each manorial fief has about 100 tenants, and contains roughly two square miles (1,200 acres) of arable land and forestry. It provides its owners with a middle class household and a yearly 2,400 sp income, plus the rank of lesser nobility. However, the owner is required to decide disputes between tenants fairly and equitably, keep the peace, protect their tenants from bandits and monsters, and provide the Count with a lance of troops (normally, a mounted soldier, two military yeoman or squires and three militia who are also normally the knights servants) two months of the year. The cost of a mercenary substitute for the mounted soldier (if the character is unable or unwilling to serve) roughly equates to 2,400 sp.&lt;br /&gt;
&lt;br /&gt;
==Other Fiefholders==&lt;br /&gt;
Most Fiefholders are hereditary knights, and a large proportion do not take kindly to uncouth upstarts! However Count Mollan is quite approachable, and is happy to make introductions for people. Some general statistics:&lt;br /&gt;
*80% of fiefholders are male.&lt;br /&gt;
*70% are armoured horse soldiers.&lt;br /&gt;
*60% are married.&lt;br /&gt;
*50% are primarily interested in casual sex.&lt;br /&gt;
*40% are members of the Western Church. (about 1/4 from each sect)&lt;br /&gt;
*30% own a townhouse and have commercial interests in one of the towns.&lt;br /&gt;
*20% are nasty, mean, ill tempered and/or violent.&lt;br /&gt;
*Conversely 20% are pleasant, charming, chivalrous and/or versed well educated.&lt;br /&gt;
(Rolling both would give you an Iago-like or villainous NPC)&lt;br /&gt;
*10% are very suspicious of magic, particularly the Aladarians.&lt;br /&gt;
*Conversely 10% have some skill with magic, although this may only be a talent or a few spells rather than a whole college.&lt;br /&gt;
(Rolling both would give you a rather paranoid or mixed-up NPC)&lt;br /&gt;
&lt;br /&gt;
Names also give important clues as to the lineage of the NPC. Names including &amp;quot;or&amp;quot;, &amp;quot;ory&amp;quot;, &amp;quot;mol&amp;quot;, &amp;quot;mond&amp;quot;, or &amp;quot;orm&amp;quot; are likely to be hereditary Ormondines. Names including &amp;quot;ar&amp;quot;, &amp;quot;mund&amp;quot;, &amp;quot;iich&amp;quot;, &amp;quot;al&amp;quot; or &amp;quot;ad&amp;quot; are likely to be hereditary Aladarians. Germanic names are likely to be hereditary Aquilans. Names including &amp;quot;ra&amp;quot;, &amp;quot;ur&amp;quot;, &amp;quot;mi&amp;quot; or &amp;quot;ga&amp;quot; are likely to be hereditary Church knights or Church vassals.&lt;br /&gt;
&lt;br /&gt;
= Games involved =&lt;br /&gt;
# [[MorsCerta, HoraIncerta]], Spring 823wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Prince_Kadakithis&amp;diff=114933</id>
		<title>Prince Kadakithis</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Prince_Kadakithis&amp;diff=114933"/>
		<updated>2026-07-01T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ranke]] [[Category: Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince Kadakithis&#039;&#039;&#039;&lt;br /&gt;
His Highness Prince Kadakithis of [[Ranke]], Lord Protector of [[Sanctuary]], Senior Prince of the Ducal Blood, Keeper of the Western Gate, and High Patron of the Free Harbour.&lt;br /&gt;
&lt;br /&gt;
“Prince” Kadakithis occupies an awkward but potentially useful place in the restored ducal order of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
He is not the ruling prince of a sovereign principality, nor the heir apparent, but rather a prince of the old ducal blood: the younger brother of the previous [[Duke Abakithis von Ranke|Duke of Ranke]], uncle to [[Queen Meredith Schwarzrotgold]], and great-uncle to the newly returned [[Duchess Cecilia Schwarzrotgold|Duchess of Ranke]]. His title is therefore one of dynastic dignity, not direct sovereignty.&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ulric_Schwarzrotgold&amp;diff=114932</id>
		<title>Ulric Schwarzrotgold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ulric_Schwarzrotgold&amp;diff=114932"/>
		<updated>2026-07-01T05:48:58Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]] [[Category:Western Kingdom Noble]][[Image:Ulric Schwarzrotgold 25yo.jpg|200px|thumb|right|His Royal Highness King Ulric Schwarzrotgold of the Western Kingdom]]&lt;br /&gt;
Ulric Schwarzrotgold (of the [[Schwarzrotgold]] family is the King of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
His Royal Highness King Ulric Schwarzrotgold of the Western Kingdom&amp;lt;br&amp;gt;&lt;br /&gt;
Born 793, the only child of [[Duke Frederick of Aquila]] and Dulcenia the Marquessa of [[Bowcourt]]. (Ulric has much older step-siblings from his father&#039;s first marriage.)&lt;br /&gt;
&lt;br /&gt;
His Royal Highness King Ulric Schwarzrotgold married the [[Duchess_Meredith|Duchess Meredithis]] (b794wk, -) of the Duchy of [[Ranke]] on the &#039;&#039;&#039;2nd of Heat 812wk&#039;&#039;&#039;. The Duchess became Her Royal Highness [[Queen Meredith Schwarzrotgold]] of the Western Kingdom.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His Royal Highness King Ulric Schwarzrotgold is father to; &lt;br /&gt;
# Crown-Prince Frederick IV - one of triplets born on the &#039;&#039;&#039;10th of Ice 812wk&#039;&#039;&#039;&lt;br /&gt;
# Princess Cecilia - one of triplets born on the &#039;&#039;&#039;10th of Ice 812wk&#039;&#039;&#039;&lt;br /&gt;
# Prince Magnus III - one of triplets born on the &#039;&#039;&#039;10th of Ice 812wk&#039;&#039;&#039;&lt;br /&gt;
# Princess Isabel II - born &#039;&#039;&#039;12th of Thaw 813wk&#039;&#039;&#039;&lt;br /&gt;
# Princess Clarissa - Born on the &#039;&#039;&#039;3rd of Breeze 817wk&#039;&#039;&#039;.  The God parents have been named as [[Richard of Foxcourt]] and [[Lady Simone Beauchamp]] of Borderlay. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* King Ulric and Queen Meredithis have announced they are expecting a new baby on the 22nd of Thaw 823wk&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:King Ulric Schwarzrotgold.jpg|left|200px|thumb|King Ulric Schwarzrotgold with courtiers]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary&amp;diff=114931</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary&amp;diff=114931"/>
		<updated>2026-07-01T05:43:39Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Sanctuary]][[Category: Andrew W]][[Category:City]]__NOTOC__&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=400 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| [[Ranke]] western coast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Free City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| [[Sanctuary_Merchant_Council|Town Council]] with veto held by the local Prince&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| around 18,000 (Sanctuary City), &amp;lt;br&amp;gt;50,000 in the surrounding countryside (within 30 miles, Sanctuary&#039;s effective zone of influence)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Common&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Elvish&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Lalange&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Reichspiel, Arabiq&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash;Destinian, Five-Sisters-Trade, Lunar, Ellenic, Bret, Dwarven, Orkish&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
95%&amp;lt;br&amp;gt;&lt;br /&gt;
50%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
5%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;5%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20% (very high)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__[[Image:Sanctuary large.jpg|left|200px|]]Sanctuary is a free city on the north west coast of the Duchy of Ranke.&amp;lt;br&amp;gt;&lt;br /&gt;
It is nominally run by [[Prince Kadakithis|&amp;quot;Prince&amp;quot; Kadakithis]], younger brother of the previous Duke of Ranke and uncle to Queen Meredithis. In practice, it is run via webs of intrigue. Principle influences on town policy include the leading merchant families, the priests of leading cults, the palace guard (Hellhounds), and leading underworld figures. These people are also the most common sources of justice, authority, and money. See [[Sanctuary Notables]] for the better-known figures.&lt;br /&gt;
&lt;br /&gt;
Sanctuary has a population of around 18,000. Unusually, almost a tenth of the population are elves, most of whom are permanent residents with little association with the Elven Isles or Alfheim. There are also trace populations of dwarves and orcs.&lt;br /&gt;
&lt;br /&gt;
See [[Sanctuary People with Reputations]] for those who a skilled investigator could find out a little on.&lt;br /&gt;
&lt;br /&gt;
The city has a number of districts with their own distinct cultural flavour. More is detailed in [[Sanctuary Districts]]. These include the [[Sanctuary_Maze|Maze]] and the [[Sanctuary_Sewers|Sewers]].&lt;br /&gt;
&lt;br /&gt;
Gossip is both a trade and a lifestyle for a large portion of the population, some of the current gossip is detailed in [[Sanctuary Rumours]].&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
Sanctuary is famed for [[Slavery|slavery]], but this forms a comparatively small proportion of their trade. More can be researched by Merchants under [[Sanctuary Trade]].&lt;br /&gt;
&lt;br /&gt;
==Law &amp;amp; Order==&lt;br /&gt;
Sanctuary has more law enforcers and less laws than most cities. Many of the gangs have been made officially responsible for interpreting and enforcing peace in their areas. The Avenue of Temples enforces its own justice on crimes committed against priests or in their area. The Hellhounds ride roughshod over any major outbreaks of crime. Noble justice is dispensed by the Prince Governor Kadakithis. More details on [[Sanctuary Law]] are available.&lt;br /&gt;
&lt;br /&gt;
==Religion and Magic==&lt;br /&gt;
Sanctuary has more Gods and Magic inside its walls than most large countries. More details on [[Sanctuary Religion|Religion]] and [[Sanctuary Magic|Magic]] are available.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The port of Saint Uriel was the southern-most port of the Old Western Kingdom, on the sheltered side of the peninsula that would become part of Northern Ranke, around 600 years ago. It was expanded from an imperial outpost to manage the improvement of trade with the Five Sisters, the Lunar Empire, and other empires to the south and east. It was during this time when the extensive sewers were laid and a forward-thinking street plan was instituted, the echoes of which can still be seen in the old city. For a time it was seen as the southern-most point of civilised world, but after the loss of the last Western King, the port became isolated and fell into disrepair, and St. Uri became regarded as a backwater for nearly 200 years. In the last hundred years, Sanctuary has become a den of thieves and a base for pirates and criminal merchants living off the new-found wealth of the baronies and their trade. More details on [[Sanctuary_History|History]] here.&lt;br /&gt;
&lt;br /&gt;
==Thieves World==&lt;br /&gt;
[[Image:Sanctuary Map small.jpg|thumb|right|Thieves World Map]]&lt;br /&gt;
The city Sanctuary was devised by Robert Asprin, and developed over a dozen anthologies in a shared-world process by many well-known authors. The Sanctuary city found in Alusia differs from the books, not only in geography, and history, but also in that the series of events cumulating in god wars and the destruction of magic in Sanctuary did not occur. Most of the characters in the series can be found in our Sanctuary, along with a few others, but they may not behave quite as a dedicated reader may expect.&lt;br /&gt;
&lt;br /&gt;
The Thieves World RPG supplement published in the early 80s by Chaosium Inc. has been used as a basis by many of the GMs who have run games in Sanctuary, although modified to fit into our campaign.  The original boxed set is out of print, but some of the GMs have a copy and if you want to run a game in Sanctuary you might like to ask around and see if you can borrow a copy.&lt;br /&gt;
The map from this set is here:&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
[[:Image:Sanctuary grey large.jpg| GMs: Click here for the Sanctuary Map as at Winter 806WK]]. &amp;lt;br&amp;gt;&lt;br /&gt;
700kb, 2500x1800. Map drawn by [[Braun and Hogenberg|Beauvau]].&lt;br /&gt;
&lt;br /&gt;
[[:Image:Sanctuary large.jpg |GMs: Click here for the GM Sanctuary Map as at Winter 806WK]]. &amp;lt;br&amp;gt;&lt;br /&gt;
1.5Mb, 3000x2000. Map drawn by [[Braun and Hogenberg]].&lt;br /&gt;
&lt;br /&gt;
[http://homepages.ihug.co.nz/~rmansfield/Wiki/Sanctuary_Summary.pdf GMs: Click here for a summary of most of the Sanctuary pages as at Spring 806WK]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bay_of_Rankene&amp;diff=114930</id>
		<title>Bay of Rankene</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bay_of_Rankene&amp;diff=114930"/>
		<updated>2026-07-01T05:19:58Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sea]] [[Category:Ranke]]&lt;br /&gt;
&#039;&#039;&#039;Bay of Rankene&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This is a body of water in the SE of [[Ranke]].  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is known as ...&lt;br /&gt;
&lt;br /&gt;
= History = &lt;br /&gt;
Long ago, [[Rankene]], the Capital city of the [[Rankene Empire]] was on its shores&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ports on the Bay =&lt;br /&gt;
* [[Dar]]&lt;br /&gt;
* [[Fort Flowing]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dar&amp;diff=114928</id>
		<title>Dar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dar&amp;diff=114928"/>
		<updated>2026-07-01T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ranke]] [[Category:Port]] [[Category:Bay of Rankene]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dar&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dar is a port town on the [[Bay of Rankene]] known as a fishing / trading port, apparently a triple port; with big ships, fishing boats; and canal barges &amp;lt;br/&amp;gt;&lt;br /&gt;
You can take barges inland to [[Lake Derwent]] and [[Silverstream]] etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adventures Mentioned = &lt;br /&gt;
&lt;br /&gt;
* [[The Trouble with Triffids]] Summer 796wk&lt;br /&gt;
* [[Doing_the_Rounds]] Autumn 821wk&lt;br /&gt;
* [[The Cleansing of the Shire]] Winter 814wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rankene&amp;diff=114926</id>
		<title>Rankene</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rankene&amp;diff=114926"/>
		<updated>2026-07-01T05:00:15Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ranke]] [[Category:Bay of Rankene]] [[Category:Ruined City]]&lt;br /&gt;
&#039;&#039;&#039;Rankene&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rankene was once the capital of the ancient [[Rankene Empire]], a city of great age and renown, said to have stood somewhere upon the [[Bay of Rankene]], though its exact location is now uncertain. &amp;lt;br/&amp;gt;&lt;br /&gt;
Old fragments describe it as a place of advanced stonework, waterworks, harbours, temples, and imperial roads, but whatever greatness it possessed ended suddenly around 2,500 years ago (circa -1700wk, 500PP PrePanjari - see [[Calendar#Extrapolated Pre-Panjari and Panjari Calendars|Panjari]]) in a disaster of earthquake, flood, and collapse. &amp;lt;br/&amp;gt;&lt;br /&gt;
Later ages found little more than forested hills, marshy hollows, scattered stone fragments, and half-buried traces where a city may once have stood. Scholars disagree over whether Rankene was destroyed, swallowed by the land, drowned beneath silt, or simply lost beneath centuries of growth.&lt;br /&gt;
&lt;br /&gt;
= GM&#039;s involved = &lt;br /&gt;
* ChrisC&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Fort_Flowing&amp;diff=114925</id>
		<title>Fort Flowing</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Fort_Flowing&amp;diff=114925"/>
		<updated>2026-07-01T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ranke]] [[Category:Port]] [[Category:Shipyard]] [[Category:Bay of Rankene]]&lt;br /&gt;
&lt;br /&gt;
This port has always had a fort at the river mouth protecting the passage inland towards central [[Ranke]] and up to the capital [[Alcazar]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Fort Flowing&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Port in SW Ranke&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruled by&#039;&#039;&#039;&lt;br /&gt;
| [[Baron Richardo Lancothis]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| ~1500 (pre 810wk), ~4000 (814wk), 8000 (819wk)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Common&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Arabiq]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt; &lt;br /&gt;
60%&amp;lt;br&amp;gt; &lt;br /&gt;
20%&amp;lt;br&amp;gt; &lt;br /&gt;
45%&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taxes&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Property Tax:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Bonding rate:&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;ndash; Visitor Tax:&amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
% per annum&amp;lt;br&amp;gt; &lt;br /&gt;
% of goods&#039; value/month&amp;lt;br&amp;gt; &lt;br /&gt;
sp/person&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&lt;br /&gt;
| Logs, ship-chandlery&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&lt;br /&gt;
| Rebuilt Shipping, New Ships&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
Fort Flowing sits where the [[Irtish River]] flows out into the [[Bay of Rankene]].&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
A fort has always been here at the rivermouth as its a strategic entry port into inland Ranke and Mordeaux. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fort Flowing had a small port until 810wk when a Western Kingdom Company (since discovered to be the Itute Trading Company) bought some land on the Eastern edge of the port and built a shipyard - [[The Itute Shipyard]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Itute Trading Company has built this port up from a small port to a large one with its adjoining shipbuilding which has a large workload of salvaging wrecks for their value or for refurbishment. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Population =&lt;br /&gt;
The Town had a small population until the Ship yard was established. In 810wk the town and local area had a population of around 1500 which was around 20% fishing fleet, 40% farms of various types and 40% urban. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the shipyard started building workers came to work and business thrived locally and the population increased to 4000 by 814wk. &amp;lt;br/&amp;gt;&lt;br /&gt;
The people kept coming with the work and by the start of 819wk the people in the area had reached 8000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
= Inhabitants =&lt;br /&gt;
&lt;br /&gt;
= People of Note =&lt;br /&gt;
In 816wk the Baron named the Shipyard Manager, Gustavus Wulff as Baronet of Flowing.   He was then directed to form a [[Itute Guards|guard]] to ensure security for the shipyard and surrounds.&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ranke&amp;diff=114924</id>
		<title>Ranke</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ranke&amp;diff=114924"/>
		<updated>2026-07-01T04:53:36Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Geography */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Ranke]][[Category:Western Kingdom]]&lt;br /&gt;
[[Image:Ranke.gif|right|Arms of Ranke]]&lt;br /&gt;
Duchy to the north of Carzala.&lt;br /&gt;
&lt;br /&gt;
Ranke was part of the Old Western Kingdom, its association with the New Kingdom was complex and unresolved until the wedding of the Duchess of Ranke to the King of the Western Kingdom in 811.&lt;br /&gt;
&lt;br /&gt;
When the Kingdom was restored in Spring of 793, the Duke of Ranke, unsure of the the Kingdom&#039;s survival in the face of growing opposition from [[Aladar]] and the other Confederation states, chose not to accept the new King, but neither to deny him. &lt;br /&gt;
Citing the lack of the traditional regalia the Duke chose to delay any oaths of fealty until such time as procedurally matters could be resolved. Faced with military opposition from Aladar et al, the Regent let matters with Ranke lie.&lt;br /&gt;
&lt;br /&gt;
Some years later, with the [[Middle Duchies War]] in the past, Aladar absorbed into the Kingdom, and the economic advantages of being part of the Kingdom becoming apparent, the Duke of Ranke sought to alter his position.  &lt;br /&gt;
: &#039;&#039;This next section is dated, needs to be rephrased&#039;&#039; &#039;&#039;&#039;TBC&#039;&#039;&#039;&lt;br /&gt;
Diplomatic talks are still on-going, but it appears that the Regent of the Western Kingdom, influenced by nobles who saw little advantage in having the less economically stable Ranke join with them, has so-far used the Duke&#039;s original procedural excuses as reason why oaths cannot be accepted from Ranke at this time.&lt;br /&gt;
&lt;br /&gt;
Another issue is the status of slavery in Ranke, an institution held unlawful by the New Kingdom -- there being some indentured or bonded servitude for debts and other crimes -- but not the public auctions of traded slaves that are seen in [[Sanctuary]] and other parts of Ranke.&lt;br /&gt;
&lt;br /&gt;
The abolition of slavery as a condition of entry in the Western Kingdom is rumoured to a sticking point; the Duke of Ranke making a fair proportion of his income from allowing the practice within his domain, and lack of support from his Barons for abolishing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ranke-1.2.jpg|thumb|right|Ranke 811 wk]]&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Notable places within Ranke:&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Silverstream]]&lt;br /&gt;
* [[Tainsfield]]&lt;br /&gt;
* [[Ilsig]]&lt;br /&gt;
* [[Alcazar]] the capital of Ranke, aka Ranke City.&lt;br /&gt;
* [[Barony of Bluestone Pass]]&lt;br /&gt;
* [[Fort Flowing]]&lt;br /&gt;
* [[Kitty Hawk]]&lt;br /&gt;
* [[Dar]]&lt;br /&gt;
* [[Labruguierre]]&lt;br /&gt;
* [[Thropshire]] County - agricultural region south-west of Alcazar&lt;br /&gt;
* [[Windermere]] a town on Lake Windermere&lt;br /&gt;
* [[Lake Windermere]]&lt;br /&gt;
* [[Lake Derwent]]&lt;br /&gt;
* [[Southern Ranke]] aka Comtat Venaissin. Liberated/Invaded by Church Knights from [[Mordeaux]] who haven&#039;t left.&lt;br /&gt;
* [[Southgate]]&lt;br /&gt;
* [[Zirac Holding]] - not commonly known of, a very private Dwarven stronghold in the mountains of Ranke.&lt;br /&gt;
* [[Irtish River]]&lt;br /&gt;
* [[Lake Daysan]]&lt;br /&gt;
* [[Bluestone Mountains]]&lt;br /&gt;
* [[The Pallisades]]&lt;br /&gt;
* [[Rankene]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
===Language===&lt;br /&gt;
Common is spoken everywhere in Ranke. In addition, there are several other tongues that are used in some regions or by some peoples. These are: &lt;br /&gt;
* Arabique ([[Ilsig]], [[Sanctuary Little Ilsig|Ilsigi enclaves]])&lt;br /&gt;
* Elvish (some portions of [[Sanctuary]])&lt;br /&gt;
* [[Lalange]] (Northern Ranke and the protectorate of [[Ormond]])&lt;br /&gt;
* Domani ([[S&#039;danzo]])&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
Ranke is a centre for commerce in the area. Notable trading concerns trading here are;&lt;br /&gt;
* [[Ranke Trading Company]]&lt;br /&gt;
* [[Aladar Shipping Line]]&lt;br /&gt;
* [[Erewhon Shipping Line]]&lt;br /&gt;
* [[Eltrandor Shipping Line]]&lt;br /&gt;
* [[Ormond Trading Company]]&lt;br /&gt;
* [[Ffenargh Freight Line]]&lt;br /&gt;
* [[Mordeaux Trading Company]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* As at 806 WK, Ranke remains an independent Duchy, and the diplomatic dance continues. With the death of Duke Abakithis in late Blossom 806WK, all bets are off until a successor is found.&lt;br /&gt;
* In 812WK Ranke re-joined the Western Kingdom with the marriage of Queen Meredith to King Ulric &lt;br /&gt;
&lt;br /&gt;
=== Rulers of the Realm ===&lt;br /&gt;
The Dukes (or rulers) of Ranke since it separated from the Western Kingdom into an independent duchy have been;&lt;br /&gt;
* 499-540WK	Duke Otto von Ranke - Otto was a son of Sigismund the Pious, the last king of the old Western Kingdom.   He was the 5th child of 8 children and the 5th of 7 sons.  He founded a new branch of the family to illustrate the separation from the rest of the Western Kingdom. The new family branch that he founded was the &#039;&#039;&#039;von Ranke&#039;&#039;&#039; branch&lt;br /&gt;
* 540-565WK	Duke Helmut von Ranke -	Helmut married Janjira &lt;br /&gt;
* 565-603WK	Duke Gebhard von Ranke -&lt;br /&gt;
* 603-665WK	Duke Jurgen von Ranke -&lt;br /&gt;
* 665-676WK	Duke Ekkehart von Ranke -&lt;br /&gt;
* 676-712WK	Duke Ludwig von Ranke -&lt;br /&gt;
* 712-740WK	Duke Hedwig von Ranke -&lt;br /&gt;
* 740-780WK	Duke Rudolf von Ranke -&lt;br /&gt;
* 780-806WK	Duke Abakithis von Ranke -&lt;br /&gt;
* 806-811WK	[[Duchess Meredith]]is von Ranke - In 812wk Meredithis became Queen Meredith of the Western Kingdom&lt;br /&gt;
* 811-???WK Countess Chenaya Vigiles - The Countess is the ruler of Ranke, regent until Duchess Meredithis has a child who can take up the title of the Duke/Duchess of Ranke or Chenaya dies..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Religous ===&lt;br /&gt;
There are at least 6 known Monasteries in Ranke, some are listed below &amp;lt;br/&amp;gt;&lt;br /&gt;
;The Brethren of the Lion Gate &lt;br /&gt;
;The Sisters of the Perfumed Veil &lt;br /&gt;
;The Order of the Gilded Bowl &lt;br /&gt;
;The Monks of the Dusty Laurel &lt;br /&gt;
;The Abbey of the Silent Forum &lt;br /&gt;
;The Order of the Hundred Lamps &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Various Maps ==&lt;br /&gt;
[[File:Silverstream1.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Windermere.jpg|Map of Windermere]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ranke&amp;diff=114831</id>
		<title>Ranke</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ranke&amp;diff=114831"/>
		<updated>2026-06-28T10:43:24Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Ranke]][[Category:Western Kingdom]]&lt;br /&gt;
[[Image:Ranke.gif|right|Arms of Ranke]]&lt;br /&gt;
Duchy to the north of Carzala.&lt;br /&gt;
&lt;br /&gt;
Ranke was part of the Old Western Kingdom, its association with the New Kingdom was complex and unresolved until the wedding of the Duchess of Ranke to the King of the Western Kingdom in 811.&lt;br /&gt;
&lt;br /&gt;
When the Kingdom was restored in Spring of 793, the Duke of Ranke, unsure of the the Kingdom&#039;s survival in the face of growing opposition from [[Aladar]] and the other Confederation states, chose not to accept the new King, but neither to deny him. &lt;br /&gt;
Citing the lack of the traditional regalia the Duke chose to delay any oaths of fealty until such time as procedurally matters could be resolved. Faced with military opposition from Aladar et al, the Regent let matters with Ranke lie.&lt;br /&gt;
&lt;br /&gt;
Some years later, with the [[Middle Duchies War]] in the past, Aladar absorbed into the Kingdom, and the economic advantages of being part of the Kingdom becoming apparent, the Duke of Ranke sought to alter his position.  &lt;br /&gt;
: &#039;&#039;This next section is dated, needs to be rephrased&#039;&#039; &#039;&#039;&#039;TBC&#039;&#039;&#039;&lt;br /&gt;
Diplomatic talks are still on-going, but it appears that the Regent of the Western Kingdom, influenced by nobles who saw little advantage in having the less economically stable Ranke join with them, has so-far used the Duke&#039;s original procedural excuses as reason why oaths cannot be accepted from Ranke at this time.&lt;br /&gt;
&lt;br /&gt;
Another issue is the status of slavery in Ranke, an institution held unlawful by the New Kingdom -- there being some indentured or bonded servitude for debts and other crimes -- but not the public auctions of traded slaves that are seen in [[Sanctuary]] and other parts of Ranke.&lt;br /&gt;
&lt;br /&gt;
The abolition of slavery as a condition of entry in the Western Kingdom is rumoured to a sticking point; the Duke of Ranke making a fair proportion of his income from allowing the practice within his domain, and lack of support from his Barons for abolishing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ranke-1.2.jpg|thumb|right|Ranke 811 wk]]&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Notable places within Ranke:&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Silverstream]]&lt;br /&gt;
* [[Tainsfield]]&lt;br /&gt;
* [[Ilsig]]&lt;br /&gt;
* [[Alcazar]] the capital of Ranke, aka Ranke City.&lt;br /&gt;
* [[Barony of Bluestone Pass]]&lt;br /&gt;
* [[Fort Flowing]]&lt;br /&gt;
* [[Kitty Hawk]]&lt;br /&gt;
* [[Dar]]&lt;br /&gt;
* [[Labruguierre]]&lt;br /&gt;
* [[Thropshire]] County - agricultural region south-west of Alcazar&lt;br /&gt;
* [[Windermere]] a town on Lake Windermere&lt;br /&gt;
* [[Lake Windermere]]&lt;br /&gt;
* [[Lake Derwent]]&lt;br /&gt;
* [[Southern Ranke]] aka Comtat Venaissin. Liberated/Invaded by Church Knights from [[Mordeaux]] who haven&#039;t left.&lt;br /&gt;
* [[Southgate]]&lt;br /&gt;
* [[Zirac Holding]] - not commonly known of, a very private Dwarven stronghold in the mountains of Ranke.&lt;br /&gt;
* [[Irtish River]]&lt;br /&gt;
* [[Lake Daysan]]&lt;br /&gt;
* [[Bluestone Mountains]]&lt;br /&gt;
* [[The Pallisades]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
===Language===&lt;br /&gt;
Common is spoken everywhere in Ranke. In addition, there are several other tongues that are used in some regions or by some peoples. These are: &lt;br /&gt;
* Arabique ([[Ilsig]], [[Sanctuary Little Ilsig|Ilsigi enclaves]])&lt;br /&gt;
* Elvish (some portions of [[Sanctuary]])&lt;br /&gt;
* [[Lalange]] (Northern Ranke and the protectorate of [[Ormond]])&lt;br /&gt;
* Domani ([[S&#039;danzo]])&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
Ranke is a centre for commerce in the area. Notable trading concerns trading here are;&lt;br /&gt;
* [[Ranke Trading Company]]&lt;br /&gt;
* [[Aladar Shipping Line]]&lt;br /&gt;
* [[Erewhon Shipping Line]]&lt;br /&gt;
* [[Eltrandor Shipping Line]]&lt;br /&gt;
* [[Ormond Trading Company]]&lt;br /&gt;
* [[Ffenargh Freight Line]]&lt;br /&gt;
* [[Mordeaux Trading Company]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* As at 806 WK, Ranke remains an independent Duchy, and the diplomatic dance continues. With the death of Duke Abakithis in late Blossom 806WK, all bets are off until a successor is found.&lt;br /&gt;
* In 812WK Ranke re-joined the Western Kingdom with the marriage of Queen Meredith to King Ulric &lt;br /&gt;
&lt;br /&gt;
=== Rulers of the Realm ===&lt;br /&gt;
The Dukes (or rulers) of Ranke since it separated from the Western Kingdom into an independent duchy have been;&lt;br /&gt;
* 499-540WK	Duke Otto von Ranke - Otto was a son of Sigismund the Pious, the last king of the old Western Kingdom.   He was the 5th child of 8 children and the 5th of 7 sons.  He founded a new branch of the family to illustrate the separation from the rest of the Western Kingdom. The new family branch that he founded was the &#039;&#039;&#039;von Ranke&#039;&#039;&#039; branch&lt;br /&gt;
* 540-565WK	Duke Helmut von Ranke -	Helmut married Janjira &lt;br /&gt;
* 565-603WK	Duke Gebhard von Ranke -&lt;br /&gt;
* 603-665WK	Duke Jurgen von Ranke -&lt;br /&gt;
* 665-676WK	Duke Ekkehart von Ranke -&lt;br /&gt;
* 676-712WK	Duke Ludwig von Ranke -&lt;br /&gt;
* 712-740WK	Duke Hedwig von Ranke -&lt;br /&gt;
* 740-780WK	Duke Rudolf von Ranke -&lt;br /&gt;
* 780-806WK	Duke Abakithis von Ranke -&lt;br /&gt;
* 806-811WK	[[Duchess Meredith]]is von Ranke - In 812wk Meredithis became Queen Meredith of the Western Kingdom&lt;br /&gt;
* 811-???WK Countess Chenaya Vigiles - The Countess is the ruler of Ranke, regent until Duchess Meredithis has a child who can take up the title of the Duke/Duchess of Ranke or Chenaya dies..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Religous ===&lt;br /&gt;
There are at least 6 known Monasteries in Ranke, some are listed below &amp;lt;br/&amp;gt;&lt;br /&gt;
;The Brethren of the Lion Gate &lt;br /&gt;
;The Sisters of the Perfumed Veil &lt;br /&gt;
;The Order of the Gilded Bowl &lt;br /&gt;
;The Monks of the Dusty Laurel &lt;br /&gt;
;The Abbey of the Silent Forum &lt;br /&gt;
;The Order of the Hundred Lamps &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Various Maps ==&lt;br /&gt;
[[File:Silverstream1.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Windermere.jpg|Map of Windermere]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Guldberg&amp;diff=114829</id>
		<title>Guldberg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Guldberg&amp;diff=114829"/>
		<updated>2026-06-28T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aquila]] [[Category:City]]  [[Category:County Bessich]]&lt;br /&gt;
&lt;br /&gt;
= Knowledge (common if close, not if afar) = &lt;br /&gt;
Guldberg is the modest but well-kept capital of Bessich, set among the rolling farms and wooded ridges of central Aquila. &amp;lt;br/&amp;gt;&lt;br /&gt;
It is a town of yellow-stone civic buildings, narrow merchant lanes, respectable inns, and small manufactories where wool, leather, clockwork fittings, and silver-thread embroidery are turned into goods more fashionable towns are happy to buy but slow to credit. Wealth comes from wool, grain, small silverwork, and the steady traffic of minor nobles, factors, clerks, and drovers who pass through its market square on their way to more important places.&amp;lt;br/&amp;gt;&lt;br /&gt;
Its pride is &#039;&#039;&#039;The Gilded Bridge&#039;&#039;&#039;, an old, covered bridge across the [Bessich River|Bessich Run]] whose roof-beams are painted with the arms of every count, mayor, Guild-master, and visiting prince who has ever cared or thought themselves important enough to leave a mark. &amp;lt;br/&amp;gt; The town is peaceful at first glance, but its council families feud politely through contracts, marriages, lawsuits, church donations, and the placement of their pews during holy days.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded in 1150AP&lt;br /&gt;
&lt;br /&gt;
= Nobility =&lt;br /&gt;
The 1st Count of Bessich was Geraldo de Rivia in 1150AP (b1180AP, d1120AP) &lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
; Mayor / Town-master: Ephraim Moyer&lt;br /&gt;
; Captain of the Guard: Xander Duskwarden&lt;br /&gt;
; Blacksmith: Katelyn Daniyyel&lt;br /&gt;
; Major Store Owner: Zara Evans&lt;br /&gt;
; Notable Merchant(s): Oren Galt, Zynara Goldthread, Malrik de Vries, Ariael Thorne&lt;br /&gt;
; Healer / Herbalist: Journi Schaefer&lt;br /&gt;
; Alchemist / Hedge Wizard: Killian McLaughlin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Places =&lt;br /&gt;
* The Gilded Bridge&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114824</id>
		<title>Talk:Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114824"/>
		<updated>2026-06-28T08:50:51Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Played =&lt;br /&gt;
* 20 June 26 - Yes&lt;br /&gt;
* 27 June 26 - No GM Sick&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Regalia_of_Jurgenmark&amp;diff=114776</id>
		<title>Regalia of Jurgenmark</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Regalia_of_Jurgenmark&amp;diff=114776"/>
		<updated>2026-06-25T10:03:27Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;Regalia&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;List of Regalia Items&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;in” | Item Name&lt;br /&gt;
!class=&amp;quot;ic” | Item Class&lt;br /&gt;
!class=&amp;quot;Note” | Note&lt;br /&gt;
!class=&amp;quot;Loc” | Location&lt;br /&gt;
!class=&amp;quot;Held” | Held By&lt;br /&gt;
!class=&amp;quot;Safe?” | Safe Y/N/?&lt;br /&gt;
|-&lt;br /&gt;
|Banner of the Stone Guard&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Chalice of Harvest Benediction&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crown of the Stag&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Banner of the Deep Forge&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Virehold&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Anvil Crown&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Frost-Forged&lt;br /&gt;
|Major&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of Grace&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Orb of Jurgenhall&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Orb Shard (Heart Fragment)&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Frost March&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sceptre of Rule&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Western Watch&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mace of Saint Odran&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Standard of Silent Victory&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Justice Restored&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Last Markgraf&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Bell of the Hearthwardens&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chalice of Widow’s Consolation&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Cloak Pin of Aloria’s Grace&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coffer of Saint Erynd&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Cup of the Silent Vow&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of Blood and Bread&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Ferryman Karon&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mirror of Petitioners&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Saint Mara&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Drowned Clerk&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Eastern Tithes&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the High Scribe&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the River Father’s Steward&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Harvest Jury&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Mintmaster&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Seneschal’s Ledger&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Token of the River Guard&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of the Three Rivers&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Archivist’s Quill&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Marchwarden Captain&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Stone Ward&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Candle of Reconciliation&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the River-Father’s Steward&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Goblet of Wrought Peace&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Key-Bell of Orlek Treasury&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lantern of Honest Measure&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lapel Pin of the Dove Envoy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Laurel of Justice&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger Seal of Drossen Manor&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Three Kingdoms&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Medallion of the Oak&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Miniature Seal of the Treasury&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Quill of Civic Mercy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Huntress&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Morning Star&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Eastern Levy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Mint Assessor&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Quarrymen’s Oath&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the River Census&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Toll-Keeper&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Court Chronicler&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the High Bailiff&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Western Granary&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Widow’s Court&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tally Rod of Helath&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Ferry Blessing&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ-Stone of Boundary Law&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of Frostbound Honour&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of Granite Wrath&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Blade of the Barrow Guard&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Bow of the Wyrdwood&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of the March Lord&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Buckler of Aladar’s Gift&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow of Dronstead&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlet of Chainfire&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlets of Deepdelve&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Gavel of Saint Mara&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe “Stone-Cleaver”&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Halberd of the Three Turns&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of the Hollow Gate&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of Echoing Steps&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Crimson Oath&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Horn of the White Boar&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Dawn Charge&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mace of Jurgenhall Justice&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Ferryman&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of Brocado Field&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Red Valley&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sabre of the River Knights&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of High Pass&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of Saint Odran&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Silent Vale&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword “Faithless End”&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Lost Companions&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Quiet Resolve&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Grey Standard&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Tower-Breaker&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Bridge Ward&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Civic Escort&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Civic Marshal&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lamp of the True Tally&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Hearth Guard&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Bishop’s Chain of Helath&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Candle of the Low Feast&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the Grain Inspectors&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the Road Wardens&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coffer of Civic Oaths&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the Foundling Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the March Census&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the Poor Census&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Laurel of the Grain Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Salt Levy&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Tithe Boats&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Winter Stores&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Civic Mercy&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Almshouse&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Field Blessing&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Hearth Blessing&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Night Hearth&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Poor Relief&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Bell Ringers&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Candle Tax&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Census Marshal&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Dock Watch&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Market Peace&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Market Weighmaster&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Surveyors’ Oath&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Toll Bridges&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Water Measure&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Bakers’ Guild&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Eastern Grain Road&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Eastern Road&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Ferry Toll&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Grain Weighers&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Night Curfew&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Orphan Ledger&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the River Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Stone Roads&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Widow’s Grain&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of Boundary Stones&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of Market Law&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of the Toll Ways&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Night Watch&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Watch Bell&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Widow’s Due&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ of the Harvest Bound&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ of the Open Market&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Cold Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Frost Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Hill Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Low Pass&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Quarry Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Stone Cutters&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Watch Forge&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Buckler of the Bridge Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow of the Toll Ward&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Border Scout&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Gate Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Grain Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the March Levy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the March Muster&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Patrol Captain&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Road Marshal&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Toll Captain&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Border Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Eastern Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Gate Reserve&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Night Escort&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the River Escort&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Road Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Stone Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the East Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Grey Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Low March&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Night Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Outer Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Toll Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Winter Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Gate Sergeant&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Grain Ward&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Hearth Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Low Wall&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the River Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the River Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Stone Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Bridge Levy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Ferry Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Grain Convoy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Low Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Civic Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Civic Muster&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Final Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Night Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Toll Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Bell&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Oath&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Sergeant&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jurgenmark]] [[Category:Regalia]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Regalia_of_Jurgenmark&amp;diff=114775</id>
		<title>Regalia of Jurgenmark</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Regalia_of_Jurgenmark&amp;diff=114775"/>
		<updated>2026-06-25T09:59:00Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;Regalia&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;List of Regalia Items&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;in” | Item Name&lt;br /&gt;
!class=&amp;quot;ic” | Item Class&lt;br /&gt;
!class=&amp;quot;Note” | Note&lt;br /&gt;
!class=&amp;quot;Loc” | Location&lt;br /&gt;
!class=&amp;quot;Held” | Held By&lt;br /&gt;
!class=&amp;quot;Safe?” | Safe Y/N/?&lt;br /&gt;
|-&lt;br /&gt;
|Banner of the Stone Guard&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Chalice of Harvest Benediction&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crown of the Stag&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Banner of the Deep Forge&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Virehold&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Anvil Crown&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Frost-Forged&lt;br /&gt;
|Major&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of Grace&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Orb of Jurgenhall&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Orb Shard (Heart Fragment)&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Frost March&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sceptre of Rule&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Western Watch&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Mace of Saint Odran&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Standard of Silent Victory&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Justice Restored&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Last Markgraf&lt;br /&gt;
|Major&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Bell of the Hearthwardens&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chalice of Widow’s Consolation&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Cloak Pin of Aloria’s Grace&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coffer of Saint Erynd&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Cup of the Silent Vow&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of Blood and Bread&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Ferryman Karon&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mirror of Petitioners&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Saint Mara&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Drowned Clerk&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Eastern Tithes&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the High Scribe&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the River Father’s Steward&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Harvest Jury&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Mintmaster&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Seneschal’s Ledger&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Token of the River Guard&lt;br /&gt;
|Secondary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of the Three Rivers&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Archivist’s Quill&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Marchwarden Captain&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Stone Ward&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Candle of Reconciliation&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the River-Father’s Steward&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Goblet of Wrought Peace&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Key-Bell of Orlek Treasury&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lantern of Honest Measure&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lapel Pin of the Dove Envoy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Laurel of Justice&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger Seal of Drossen Manor&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Three Kingdoms&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Medallion of the Oak&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Miniature Seal of the Treasury&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Quill of Civic Mercy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Huntress&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Morning Star&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Eastern Levy&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Mint Assessor&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Quarrymen’s Oath&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the River Census&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Toll-Keeper&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Court Chronicler&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the High Bailiff&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Western Granary&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Widow’s Court&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tally Rod of Helath&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Ferry Blessing&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ-Stone of Boundary Law&lt;br /&gt;
|Minor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of Frostbound Honour&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of Granite Wrath&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Blade of the Barrow Guard&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Bow of the Wyrdwood&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of the March Lord&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Buckler of Aladar’s Gift&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow of Dronstead&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlet of Chainfire&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlets of Deepdelve&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Gavel of Saint Mara&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe “Stone-Cleaver”&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Halberd of the Three Turns&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of the Hollow Gate&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of Echoing Steps&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Crimson Oath&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Horn of the White Boar&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lance of the Dawn Charge&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mace of Jurgenhall Justice&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Ferryman&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of Brocado Field&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Red Valley&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sabre of the River Knights&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of High Pass&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of Saint Odran&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Silent Vale&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword “Faithless End”&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Lost Companions&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Quiet Resolve&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Grey Standard&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tower-Breaker&lt;br /&gt;
|Significant Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Bridge Ward&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Civic Escort&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Civic Marshal&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Lamp of the True Tally&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Badge of the Hearth Guard&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Bishop’s Chain of Helath&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Candle of the Low Feast&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the Grain Inspectors&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Chain of the Road Wardens&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coffer of Civic Oaths&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the Foundling Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the March Census&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Coin of the Poor Census&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Laurel of the Grain Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Salt Levy&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Tithe Boats&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ledger of the Winter Stores&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Civic Mercy&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Almshouse&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Field Blessing&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Hearth Blessing&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Night Hearth&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of the Poor Relief&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Bell Ringers&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Candle Tax&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Census Marshal&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Dock Watch&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Market Peace&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Market Weighmaster&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Surveyors’ Oath&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Toll Bridges&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Water Measure&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Bakers’ Guild&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Eastern Grain Road&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Eastern Road&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Ferry Toll&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Grain Weighers&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Night Curfew&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Orphan Ledger&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the River Court&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Stone Roads&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Widow’s Grain&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of Boundary Stones&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of Market Law&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Tablet of the Toll Ways&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Night Watch&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Watch Bell&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Token of the Widow’s Due&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ of the Harvest Bound&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Writ of the Open Market&lt;br /&gt;
|Lessor Civic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Cold Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Frost Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Hill Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Low Pass&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Quarry Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Stone Cutters&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Axe of the Watch Forge&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Buckler of the Bridge Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow of the Toll Ward&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Border Scout&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Gate Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Grain Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the March Levy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the March Muster&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Patrol Captain&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Road Marshal&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Helm of the Toll Captain&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Border Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Eastern Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Gate Reserve&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Night Escort&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the River Escort&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Road Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Mail of the Stone Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the East Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Grey Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Low March&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Night Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Outer Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Toll Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Pike of the Winter Patrol&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|found 4th Meadow 826wk &lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Gate Sergeant&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Grain Ward&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Hearth Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Low Wall&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the River Gate&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the River Line&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Shield of the Stone Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Bridge Levy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Ferry Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Grain Convoy&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Spear of the Low Road&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Civic Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Civic Muster&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Final Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Night Watch&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Toll Guard&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Bell&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Oath&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|Virehold&lt;br /&gt;
|Henric&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the Watch Sergeant&lt;br /&gt;
|Lessor Martial&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jurgenmark]] [[Category:Regalia]]&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Jurgenmark&amp;diff=114769</id>
		<title>Jurgenmark</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Jurgenmark&amp;diff=114769"/>
		<updated>2026-06-25T08:46:19Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Lords to 810wk */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:County]] [[Category:Dragonspine Mountains]] [[Category:Mountains]] [[Category:Western Kingdom]] [[Category:Jurgenmark]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jurgenmark&#039;&#039;&#039;&lt;br /&gt;
This county is the North-western most of the Aquilan counties and is thus the most NW&#039;ly location in the Western Kingdom (to date - as at 818wk)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Jurgenmark1.png|center|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Jurgenmark&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vassal of&#039;&#039;&#039;&lt;br /&gt;
| [[Aquila]] in the [[Western Kingdom]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| County&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| NW corner of [[Aquila]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
| 15,000 sq miles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geographical area type&#039;&#039;&#039;&lt;br /&gt;
| Mountain, highland plains and Woods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 525,000 citizens @ 800wk, 320,000 citizens @ 815wk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
90%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
15%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Jurgenmark is a County bordered by the vast [[Dragonspine Mountains]] along the northern border and has a lot of lessor mountain ranges throughout the area. There are several tracts of woodlands along with several lakes. The people of the county live mostly in the Southeast and Southwest of the realm. &lt;br /&gt;
&lt;br /&gt;
= Jurgenmark Retaken - post Liberation in 825wk =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Cities, Towns and Villages in Jurgenmark =&lt;br /&gt;
* The city of [[Helmsfort]] &lt;br /&gt;
* The Fortress and town of [[Yorgenhausen]]&lt;br /&gt;
* The Fortress and town of [[Alryn]]&lt;br /&gt;
* The town of [[Zietershiem]]&lt;br /&gt;
* The town of [[Zeterthun]]&lt;br /&gt;
* The City of [[Drendfeld]]&lt;br /&gt;
* The town of [[Crisanya]]&lt;br /&gt;
* The City of [[Zalissya]]&lt;br /&gt;
* The town of [[Meremure]]&lt;br /&gt;
* The town of [[Chaney]]&lt;br /&gt;
* The City of [[Radu]]&lt;br /&gt;
* The town of [[Ardeal]]&lt;br /&gt;
* The town of [[Langella]]&lt;br /&gt;
* The town of [[Darnub]]&lt;br /&gt;
* The town of [[Hellsmarch]]&lt;br /&gt;
* The City of [[Haleth]]&lt;br /&gt;
* The village of [[Nodvest]]&lt;br /&gt;
* The village of [[Jurgenhall]]&lt;br /&gt;
* The village of [[Longella]]&lt;br /&gt;
* The village of [[Banyt]]&lt;br /&gt;
* The town of [[Crasny]]&lt;br /&gt;
* The village of [[Wisburg]] &lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;these urban designations were based on population pre 810wk and in the currrent period of 826wk, the populations may not justify the name town, city etc.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
* Astrigan Abbey in Helmsfort&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
The County has two main passes which usually enable regular entry (except when extremely bad weather) to the realm and these are: &amp;lt;br/&amp;gt;&lt;br /&gt;
# [[Yorgen Pass]] to the west ([[Drakenburg]]), and&lt;br /&gt;
# [[Alryn Gap]] to the south into [[Graunzeger|County of Graunzeger]].   &lt;br /&gt;
To the East is the [[Mythrin Plain]] is a pass ([[Mythrin Pass]]) into [[Fesenheim|County of Fesenheim]] which is only open when extremely good weather allows passage, due to its high peak saddle.&lt;br /&gt;
&lt;br /&gt;
* [[Jurgin Plain]]&lt;br /&gt;
* [[Lake Haleth]]&lt;br /&gt;
* [[Lake Mythrin]]&lt;br /&gt;
* [[Villars Vale]]&lt;br /&gt;
* [[Zietershiem Pass]]&lt;br /&gt;
* [[Orlov Mountains]]&lt;br /&gt;
* [[Mountains of Drac]]&lt;br /&gt;
* [[Haleth Woods]]&lt;br /&gt;
* [[Hygh Woods]]&lt;br /&gt;
* [[Vilok Mountains]]&lt;br /&gt;
* [[Aristol Mountains]]&lt;br /&gt;
* [[Mythrin Plain]]&lt;br /&gt;
* [[Lake Annon]]&lt;br /&gt;
* [[Skla Lake]]&lt;br /&gt;
* [[Zeist Mountains]]&lt;br /&gt;
* [[Forest of Lugos]]&lt;br /&gt;
* [[Villars Vale]]&lt;br /&gt;
* [[Forest of Daering]]&lt;br /&gt;
* [[Lugosi Meadows]]&lt;br /&gt;
* [[Aristol Mountains]]&lt;br /&gt;
* [[Drend Meadows]]&lt;br /&gt;
* [[Thwayte Glacier]]&lt;br /&gt;
&lt;br /&gt;
= Notable People of Jurgenmark =&lt;br /&gt;
* Baron [[Henric|Henric Henrikson]], the Baron of Hellsmarch, Lord-Protector of Jurgenmark, Margrave of Jurgenmark, Defender of the Northern Marches and Keeper of Virehold.&lt;br /&gt;
* [[Sigrun Jarnhelm]], of [[Clan Ironfist]] and fiancé of Henric. &lt;br /&gt;
* Sir Alfred de Vonge, the [[Seneschal of Virehold]]&lt;br /&gt;
* Loras (mentioned in [[MorsCerta, HoraIncerta]] Spring 823wk)&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
This county has a dark and checkered past, perhaps to do with being in the Dragonspine mountains and rarely seeing sunlight. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prior to 825wk ==&lt;br /&gt;
Since 810wk the Count of Jurgenmark has been conspicuously absent from the court (his court functionaries are still at court and working for the kingdom) but the taxes have still flowed, albeit severely reduced ones due to the reported incursions of trolls, drow, bandits and assorted other monsters.  &amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Plague of 810&#039;s ===&lt;br /&gt;
The County had imposed severe travel restrictions since 816wk when around 25% of the population died from this plague. Reports are that the Count was forced to burn entire villages (along with crops and livestock) to keep the  plague at bay.&lt;br /&gt;
=== Quarantine 811wk ===&lt;br /&gt;
The area has suffered a pestilence/plague since 810wk of an other worldly origin, [[Ulric_Schwarzrotgold|King Ulric]] imposed a quarantine of the county in 811wk with royal guards stopping inward and outward travel in regards to the county.   He had declared the area [[March of Sanitaire]] under the Margrave Alfred de Camus.&lt;br /&gt;
=== The years of subjugation ===&lt;br /&gt;
Between 810 and 815wk the realm was in the thrall and control of a number of evil entities, mages and creatures which took advantage of the weakened realm, killed almost all of the nobility and secretly ran the realm. This was not fully recognised until 820wk when the WK began to take active measures to surround the realm and start long term planing to retake the region.      &lt;br /&gt;
&lt;br /&gt;
== Since 825wk ==&lt;br /&gt;
=== The reconquest of Jurgenmark - Summer 825wk ===&lt;br /&gt;
[[Ulric_Schwarzrotgold|King Ulric]] and his righteous forces launched a massive series of attacks upon the County of Jurgenmark to free it from its evil oppressors. This was successful but a few small holdouts remain which have been surrounded by WK Forces and may take some time to be fully cleansed.  Elves from the [[Alfheim#Ministry of the Environment - Waste Ordinance Identification and Disposal (WOID) Specialists|Charitable Foreign Service]] are assisting with the understanding of &#039;&#039;&#039;Issues&#039;&#039;&#039; and the cleansing processes. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Void Bringers]] have been largely eliminated but some &#039;deaths&#039; are more difficult to prove than others.&lt;br /&gt;
&lt;br /&gt;
=== Jurgenmark reopens - Autumn 825wk ===&lt;br /&gt;
The WK has officially opened the borders to Jurgenmark and although there is a significant element of danger in the region, the presence of heavy Western Kingdom forces in the area makes it safe for trade and people movement again. &amp;lt;br/&amp;gt;&lt;br /&gt;
Some refugees are heading back to their homes to see what remains and what is required to rebuild.  The WK forces in the area will also help with the rebuilding if not directly involved in other &#039;&#039;&#039;operations&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Economics=&lt;br /&gt;
The economics of the realm are based on non agricultural assets. It does have an abundance of fish in its deep mountain lakes and a number of large herds of hardy mountain animals such as goats, Deer, bison, sheep and more &amp;lt;br/&amp;gt;&lt;br /&gt;
Jurgenmark is rich in mines supplying Iron, Lead, Tin, Copper, Salt, Gem mines, Marble, Gold, Silver and a silk [[The Eishaar Mine|mine]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Realm Governance =&lt;br /&gt;
== Lords 826wk ==&lt;br /&gt;
&lt;br /&gt;
* Baron Henric Henrikson (b789wk -), Baron of Hellsmarch.  &lt;br /&gt;
As of 825wk, Ulric The King of the Western Kingdom, has appointed Henric as Lord-Protector of Jurgenmark, Margrave of Jurgenmark, Defender of the Northern Marches and Keeper of Virehold.  He is charged to oversee the stabilisation of Jurgenmark, work to restore it to Western Kingdom rule and rid the realm of the wretched unholy invaders.&lt;br /&gt;
* Baron Alfred de Camus (b762wk -), previously the Margrave of the NorthWest is now the [[Warden of Yorgenhausen]] and Lord of the Yorgen Pass. &amp;lt;br/&amp;gt;&lt;br /&gt;
all other nobles and family await King Ulric&#039;s pleasure as he assesses their actions and worth.   &lt;br /&gt;
&lt;br /&gt;
==Lords to 810wk==&lt;br /&gt;
The list of Lords here is that of 810wk when the realm became &#039;a problem&#039; for the Western Kingdom. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Count Cyrus De Vire of Jurgenmark (b768, d) - Missing (Presumed Dead)&lt;br /&gt;
* Baron Nokter de Cyvin (b765wk -), Baron of Drendfeld - Missing (Presumed Dead)&lt;br /&gt;
* Baron Alfred de Camus (b762wk -), of the [[De Camus Family]]  Margrave of the NorthWest - alive &amp;amp; well (Aquila)&lt;br /&gt;
* Baron Alfons Metternich (b755wk -), Baron of Helmsfort - Missing (Presumed Dead)&lt;br /&gt;
* Baron Anselm Adler (b768wk -), Viscount of Yorgenhausen - Missing (Presumed Dead)&lt;br /&gt;
* Baron Gabriel Brahms (b758wk -), Baron of Zietershiem - Missing (Presumed Dead)&lt;br /&gt;
* Baron Albrecht Eberhardt (b755wk -), Baron of Marnau - Missing (Presumed Dead)&lt;br /&gt;
* Baron Christos Nordberg (b753wk -), Baron of Zalissya - Missing (Presumed Dead)&lt;br /&gt;
* Baron Henric Henrikson (b789wk -), Baron of Hellsmarch - alive &amp;amp; well (Brastor Holdings)&lt;br /&gt;
* Baron Alfons Lagerfeld (b771wk -), Baron of Meremure - Missing (Presumed Dead)&lt;br /&gt;
* Baron Felix Zimmermann (b760wk -), Viscount of Chaney - Missing (Presumed Dead)&lt;br /&gt;
* Baron Alejandro Von Habsburg (b766wk -), Viscount of Radu - Missing (Presumed Dead)&lt;br /&gt;
* Baron Francoise Sammelhausen (b730wk -), Baron of Ardeal - Missing (Presumed Dead)&lt;br /&gt;
* Baron Dagobert Liljenstein (b765wk -), Baron of Langella - Missing (Presumed Dead)&lt;br /&gt;
* Baron Ottmar Hundertwasser (b785wk -), Baron of Darnub - Missing (Presumed Dead)&lt;br /&gt;
* Baron Aloys Rothschild (b730wk -), Baron of Annon - Missing (Presumed Dead)&lt;br /&gt;
* Baron Reinhard Fassbinder (b765wk -), Baron of Shyllie - Missing (Presumed Dead)&lt;br /&gt;
* Baron Maxmilion Cochenhausen (b770wk -), Baron of Nodvest - Missing (Presumed Dead)&lt;br /&gt;
&lt;br /&gt;
= Map = &lt;br /&gt;
Sorry its a bad scan but something to illustrate the area &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Jurgenmark_Map_ao_810wk.jpg|Centre|900px]]&lt;br /&gt;
&lt;br /&gt;
= Uncovered Knowledge =&lt;br /&gt;
The County known as Jurgenmark was known historically to the [[Elven Empire]] as Site 666 or colloquially as the Vault of Shadows and from what records the Western Kingdom have been able to cite, it was a location for experimentation by Elven &#039;scientists&#039; and others, as well as a location to store, house or hold various powerful weapons, entities or enemies of the realm.  The knowledge of the area, its purpose and its contents was mostly lost during the Elven civil wars and the subsequent purges of knowledge and departure (and death) of various entities over the past millennia. Only fragments of the information can be found in various remote vaults, libraries and institutions but various people from the [[Alfheim#Ministry of the Environment|Elven Civil Service]] are starting to piece the information together for the current age.&lt;br /&gt;
&lt;br /&gt;
More to come ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Games Involved =&lt;br /&gt;
* [[MorsCerta,_HoraIncerta]] -  Spring 823wk&lt;br /&gt;
* [[Die_Wiederkehr_der_Königskleinodien]] Summer 826wkwk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114768</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114768"/>
		<updated>2026-06-25T08:39:39Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]  &amp;lt;div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Banshee&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This human sized Undead spectral creature &amp;lt;br/&amp;gt;&lt;br /&gt;
Typically thought of as a wrathful spirit of a once-beautiful female, forever cursed to mourn and torment the living, usually with sound or sonic attacks as well as physical &amp;lt;br/&amp;gt;&lt;br /&gt;
Possibly when the spirit banshee cries and it attacks the soul!.&lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Stats = &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat:  Rivers, Fields&lt;br /&gt;
;Frequency: Very Rare	&lt;br /&gt;
;Number: 1&lt;br /&gt;
;Description: Banshees appear as an old crone wrapped in grave cloth.  They will have eyes red from weeping.  They portend the death of a family member by their screams of grief.  Such screams can be heard up to half a mile away.&lt;br /&gt;
;Talents, Skills, and Magic: Banshees can only be harmed by magic or silvered weapons.&lt;br /&gt;
;Movement Rates: Running 300&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| None | None | 25-30 | None | 10-20 | 10-20 | 20-25 | 20-30 | 3-5 | 6 | None }}&lt;br /&gt;
&lt;br /&gt;
;Weapons: The banshees wail (D+8 Damage to all within 60 feet) is their only means of attack and requires a Fire Action.  Any character who listens to a banshee’s wail for a number of minutes equal to half his WP must roll 3 x WP or less or roll on the Insanity Table.&lt;br /&gt;
 &lt;br /&gt;
;Comments: Any character whose death has been foretold by a banshee’s wail must roll 5 x EN or less each night [-10% for each appearance of the banshee after the first].  Failure means the GM is free to invent a gruesome death for the character that day.  Note that this effect of the banshee’s cannot be avoided by the character fleeing&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114765</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114765"/>
		<updated>2026-06-25T08:29:38Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]&lt;br /&gt;
&#039;&#039;&#039;Banshee&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This human sized Undead spectral creature &amp;lt;br/&amp;gt;&lt;br /&gt;
Typically thought of as a wrathful spirit of a once-beautiful female, forever cursed to mourn and torment the living, usually with sound or sonic attacks as well as physical &amp;lt;br/&amp;gt;&lt;br /&gt;
Possibly when the spirit banshee cries and it attacks the soul!.&lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114764</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Banshee&amp;diff=114764"/>
		<updated>2026-06-25T08:26:58Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]&lt;br /&gt;
&#039;&#039;&#039;Banshee&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This human sized Undead spectral creature &amp;lt;br/&amp;gt;&lt;br /&gt;
Typically thought of as a wrathful spirit of a once-beautiful female, forever cursed to mourn and torment the living, usually with sound or sonic attacks as well as physical &lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twilight_Stalker&amp;diff=114763</id>
		<title>Twilight Stalker</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twilight_Stalker&amp;diff=114763"/>
		<updated>2026-06-25T08:22:56Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]&lt;br /&gt;
&#039;&#039;&#039;Twilight Stalker&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This human sized Undead has 6 arms, furry, human-sized, tail, long limbs and neck, claws, fangs. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Beeblezug&amp;diff=114762</id>
		<title>Beeblezug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Beeblezug&amp;diff=114762"/>
		<updated>2026-06-25T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]&lt;br /&gt;
&#039;&#039;&#039;Beeblezug&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a medium sized Undead&lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Dancing in the Moonlight]] Summer 826wk&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kikimora&amp;diff=114761</id>
		<title>Kikimora</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kikimora&amp;diff=114761"/>
		<updated>2026-06-25T08:19:46Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bestiary]] [[Category:Greater Undead]]  [[Category:Undead]]&lt;br /&gt;
&#039;&#039;&#039;Kikimora&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This human sized Undead has dagger like spikes all over. &amp;lt;br/&amp;gt;&lt;br /&gt;
It has claws, a large maw and looks like an aquatic Ghast. &amp;lt;br/&amp;gt;&lt;br /&gt;
It is a Sentient Undead, doesn&#039;t drain.&lt;br /&gt;
&lt;br /&gt;
= Encountered on =&lt;br /&gt;
* [[Dancing in the Moonlight]] Summer 826wk&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Raiders_of_Lost_Sumaldi&amp;diff=114760</id>
		<title>Raiders of Lost Sumaldi</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Raiders_of_Lost_Sumaldi&amp;diff=114760"/>
		<updated>2026-06-25T08:13:46Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Sumaldi via Cam&amp;#039;s Vale */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Raiders of Lost Sumaldi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean_Ellis|Dean]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday in St Johns&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Ariane Porter]] - Human(f) Namer - Stephen&lt;br /&gt;
* [[Cassandra]] - Human(f) Celestial Mage - Michelle&lt;br /&gt;
* [[Haldyr]] - Elven(m) Non-mage - Chris&lt;br /&gt;
* [[Lochie]] - Elven(m) Water Mage - Conal&lt;br /&gt;
* [[Petra]] - Halfling(f) Necromancer - Lisa&lt;br /&gt;
* [[Sprockett]] - Dwarven(m) Binder - Ciaran&lt;br /&gt;
* [[Wundstr Brownbeard|Wundstr]] - Dwarven(m) Air Mage - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Lyria of the [[Heartwood Nature Priests]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Continuing a recent exploration of [[Sumaldi]] which found many surprising things that they would like looked into further. There may be other minor jobs to tackle if time allows.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10k per person in money or services.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Sumaldi via Cam&#039;s Vale ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
Haldyr is here on behalf of &#039;the group&#039; - some really old Elves who are nature priests, we&#039;ll be working for them, not him.&lt;br /&gt;
They sent a 4-horse carriage (driver named Smythe) which will take us to [[Camdindel]]&#039;s tower to meet with [[Heartwood_Nature_Priests|Lyria]].&lt;br /&gt;
&lt;br /&gt;
Haldyr says they told him there&#039;s no hurry but he wants to leave immediately, reluctantly giving us half an hour to grab our gear.&lt;br /&gt;
&lt;br /&gt;
The carriage starts off at a decent clip then levitates and goes faster (about 40mph) until it lands by the lake at the Vale.&lt;br /&gt;
&lt;br /&gt;
We are met by Lyria, we stroll through the vale while we talk. Lyria is agelessly old, we walk slowly as her war wounds trouble her.&lt;br /&gt;
&lt;br /&gt;
Sumaldi fell to ruin about 2,000 years ago. It is a jungle oasis in the desert, lots of magical influences. The city used to be about 20 miles across.&lt;br /&gt;
The recent (9 years ago) fall of [[Argon&#039;s Watch]] and release of powerful life and death energies has effected more significant and accelerated changes.&lt;br /&gt;
* Someone has been &#039;gardening&#039; the herbs there.&lt;br /&gt;
* Harvesting any Moonflowers we find would be a bonus.&lt;br /&gt;
* Fauna were also influenced by the energies, lots of changed animals and varied/unusual undead. Undead insects and animals. Undead Hag, Sneaky/spiky undead, explosive bloated cadavers.&lt;br /&gt;
* A crypt was partially explored. Previous party was employed by a &#039;&#039;Crypt Guardian&#039;&#039; to slay a &#039;&#039;Head Hunter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Primarily we are being employed for a Botanical and Archaeological survey of Sumaldi.&lt;br /&gt;
Lyria is also looking for a new home, Sumaldi being high mana could be a candidate.&lt;br /&gt;
&lt;br /&gt;
Ehrendil reports there is a powerful rising evil in Western [[Filgiso Forest]], it has released another blood creature that Ehrendil would appreciate being hunted down.&lt;br /&gt;
&lt;br /&gt;
We then board the ferry to cross to the island and into the solid granite castle for dinner and rooms for the night.&lt;br /&gt;
&lt;br /&gt;
Dinner with Lyria, Camdindel, [[Legion]], [[Lorto]], [[Maelstrom]], Lumon. &lt;br /&gt;
[[Heartwood_Nature_Priests|Syrianth]] is away being helped to &#039;transition&#039;.&lt;br /&gt;
&lt;br /&gt;
; W&#039;ansday 2nd Frost&lt;br /&gt;
Rk 20 duration enhancements and Str of Stone from Lorto, wings from Cass then we fly ESE over 4 mountain ranges of various heights, then over the desert/wastes arriving at the northern edge of Sumaldi about midday.&lt;br /&gt;
&lt;br /&gt;
Knowing the location of it and with permission, we head in to [[Heartwood_Nature_Priests|Ilthuryn]]&#039;s glade.&lt;br /&gt;
&lt;br /&gt;
=== Good Revenenants? ===&lt;br /&gt;
[[Dancing in the Moonlight|Previous guild party]] (Summer 826) cut a path in, found an old cathedral and then explored the crypt underneath. Worked for friendly revenants killing unfriendly undead. We could use scribbles logs to follow their trail.&lt;br /&gt;
&lt;br /&gt;
The Knowledge Dragon doesn&#039;t have a map of Sumaldi as was.&lt;br /&gt;
&lt;br /&gt;
As we finish lunch, a flock of Starlings lands nearby and turns into a scruffy man who introduces himself as [[Kilroy]].&lt;br /&gt;
&lt;br /&gt;
We pick a bearing to follow that will take us through the middle of the jungle/ruins towards the docks.&lt;br /&gt;
Lots of life, insects, undead insects, plants, dense jungle, slow going.&lt;br /&gt;
A stream, cool quality water, fish, etc.&lt;br /&gt;
&lt;br /&gt;
About 1 mile in we find old but mostly intact buildings covered with plants. Some of the land and buildings once dry are now partially submerged.&lt;br /&gt;
&lt;br /&gt;
Checking out the cathedral, Petra detects a Greater Undead, I draw it out and we kill it. &lt;br /&gt;
: GTN: &#039;&#039;&#039;[[Kikimora]]&#039;&#039;&#039; Dagger like spikes all over. Claws, large maw. Like an aquatic [[Ghast]], Sentient Undead, didn&#039;t drain us during the fight.&lt;br /&gt;
When I drag the body out, a small monkey climbs down from the tree and exudes maggots which swarm over the corpse.&lt;br /&gt;
: GTN: &#039;&#039;&#039;[[Beeblezug]]&#039;&#039;&#039; &#039;medium-undead&#039; scavenger.&lt;br /&gt;
&lt;br /&gt;
We head downstairs to the first room where the previous group blew up lots of undead.&lt;br /&gt;
Further down, small room, door, pool, water flows under the door through a channel. Enchanted door, Special Binder Magic, the magic Contains something, it also blocks detect undead.&lt;br /&gt;
&lt;br /&gt;
We knock, open the door, start talking then Petra gets them with her first blast, they flee, she gets them again. We pursue chasing them to another chamber further in where they hide behind their priest-ghost. It asks us to stop killing them as they&#039;re &#039;good&#039; ghosts guarding the dead from bad undead and necromancers. We agree to parley.&lt;br /&gt;
: GTN: &#039;&#039;&#039;&#039;[[Spectral Guardian]]&#039;&#039;&#039;, Greater Undead associated with &#039;god/religion to be named&#039;, Gentling (anti-Necro).&lt;br /&gt;
Has been undead for millennia. Probably some sort of genus-loci, amalgamation of the dedicated spirits of many priests.&lt;br /&gt;
&lt;br /&gt;
There are bad undead down here that blew in with an undead wind they&#039;d like us to kill.&lt;br /&gt;
# [[Banshee]] - sometimes substantial.&lt;br /&gt;
# [[Twilight Stalker]] - 6 arms, furry, human-sized, tail, long limbs and neck, claws, fangs.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Ca)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Lasts longer on objects&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term (cast when needed)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Str of Darkness (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Ca)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 46 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (wu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall 5&#039; then 1&#039; per second&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ca/Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1/2 hour&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Float, Asc/Dsc: 11&#039;/pulse, No Pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Thing&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 95%&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; 70%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank to see Invis&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 8&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Second Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Spot planar/spatial anomalies&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ley Lines&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rk 5 = 750&#039; range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 5&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Ari&#039;s (Michaeline) Banner of Urbino&lt;br /&gt;
: Allies within 60&#039; gain +20% weapon SC, +4 weapon Damage, +15% MR to Mind affecting or +10% MR vs morale affecting&lt;br /&gt;
&lt;br /&gt;
; Ari&#039;s Heroism&lt;br /&gt;
: Allies gain -6 dm vs Fear/Morale -12 on Fright Table rolls&lt;br /&gt;
&lt;br /&gt;
; Autumnal Blessing from Lyria&lt;br /&gt;
: Provides immunity from physical or magical effects that cause rot, decay, disease or infection.&lt;br /&gt;
: No undead will willingly approach closer than 30 feet to the wearer in most cases.&lt;br /&gt;
: Subtract 2 off any drain damage caused&lt;br /&gt;
: 1 extra point of FT recovery is gained from any meal or broth&lt;br /&gt;
&lt;br /&gt;
; Other Employer Buffs&lt;br /&gt;
: Rk 12 GE on all areas from Legion&lt;br /&gt;
: Lesser Enchantment (rk 20) from Legion &lt;br /&gt;
: Life Linking from Lyria&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cass&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Haldyr&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Ari&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Wundstr&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lochie&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Petra&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sprocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Ari Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie Lochie Petra &amp;lt;br&amp;gt;&lt;br /&gt;
Sprocket Wundstr &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Ari Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie Lochie &amp;lt;br&amp;gt;&lt;br /&gt;
Petra Sprocket &amp;lt;br&amp;gt;&lt;br /&gt;
Wundstr &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Ari &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie &amp;lt;br&amp;gt;&lt;br /&gt;
Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Lochie &amp;lt;br&amp;gt;&lt;br /&gt;
Petra &amp;lt;br&amp;gt;&lt;br /&gt;
Sprocket &amp;lt;br&amp;gt;&lt;br /&gt;
Wundstr &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Raiders_of_Lost_Sumaldi&amp;diff=114759</id>
		<title>Raiders of Lost Sumaldi</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Raiders_of_Lost_Sumaldi&amp;diff=114759"/>
		<updated>2026-06-25T08:12:00Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Sumaldi via Cam&amp;#039;s Vale */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Raiders of Lost Sumaldi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean_Ellis|Dean]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday in St Johns&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Ariane Porter]] - Human(f) Namer - Stephen&lt;br /&gt;
* [[Cassandra]] - Human(f) Celestial Mage - Michelle&lt;br /&gt;
* [[Haldyr]] - Elven(m) Non-mage - Chris&lt;br /&gt;
* [[Lochie]] - Elven(m) Water Mage - Conal&lt;br /&gt;
* [[Petra]] - Halfling(f) Necromancer - Lisa&lt;br /&gt;
* [[Sprockett]] - Dwarven(m) Binder - Ciaran&lt;br /&gt;
* [[Wundstr Brownbeard|Wundstr]] - Dwarven(m) Air Mage - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Lyria of the [[Heartwood Nature Priests]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Continuing a recent exploration of [[Sumaldi]] which found many surprising things that they would like looked into further. There may be other minor jobs to tackle if time allows.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10k per person in money or services.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Sumaldi via Cam&#039;s Vale ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
Haldyr is here on behalf of &#039;the group&#039; - some really old Elves who are nature priests, we&#039;ll be working for them, not him.&lt;br /&gt;
They sent a 4-horse carriage (driver named Smythe) which will take us to [[Camdindel]]&#039;s tower to meet with [[Heartwood_Nature_Priests|Lyria]].&lt;br /&gt;
&lt;br /&gt;
Haldyr says they told him there&#039;s no hurry but he wants to leave immediately, reluctantly giving us half an hour to grab our gear.&lt;br /&gt;
&lt;br /&gt;
The carriage starts off at a decent clip then levitates and goes faster (about 40mph) until it lands by the lake at the Vale.&lt;br /&gt;
&lt;br /&gt;
We are met by Lyria, we stroll through the vale while we talk. Lyria is agelessly old, we walk slowly as her war wounds trouble her.&lt;br /&gt;
&lt;br /&gt;
Sumaldi fell to ruin about 2,000 years ago. It is a jungle oasis in the desert, lots of magical influences. The city used to be about 20 miles across.&lt;br /&gt;
The recent (9 years ago) fall of [[Argon&#039;s Watch]] and release of powerful life and death energies has effected more significant and accelerated changes.&lt;br /&gt;
* Someone has been &#039;gardening&#039; the herbs there.&lt;br /&gt;
* Harvesting any Moonflowers we find would be a bonus.&lt;br /&gt;
* Fauna were also influenced by the energies, lots of changed animals and varied/unusual undead. Undead insects and animals. Undead Hag, Sneaky/spiky undead, explosive bloated cadavers.&lt;br /&gt;
* A crypt was partially explored. Previous party was employed by a &#039;&#039;Crypt Guardian&#039;&#039; to slay a &#039;&#039;Head Hunter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Primarily we are being employed for a Botanical and Archaeological survey of Sumaldi.&lt;br /&gt;
Lyria is also looking for a new home, Sumaldi being high mana could be a candidate.&lt;br /&gt;
&lt;br /&gt;
Ehrendil reports there is a powerful rising evil in Western [[Filgiso Forest]], it has released another blood creature that Ehrendil would appreciate being hunted down.&lt;br /&gt;
&lt;br /&gt;
We then board the ferry to cross to the island and into the solid granite castle for dinner and rooms for the night.&lt;br /&gt;
&lt;br /&gt;
Dinner with Lyria, Camdindel, [[Legion]], [[Lorto]], [[Maelstrom]], Lumon. &lt;br /&gt;
Syrianth is away being helped to &#039;transition&#039;.&lt;br /&gt;
&lt;br /&gt;
; W&#039;ansday 2nd Frost&lt;br /&gt;
Rk 20 duration enhancements and Str of Stone from Lorto, wings from Cass then we fly ESE over 4 mountain ranges of various heights, then over the desert/wastes arriving at the northern edge of Sumaldi about midday.&lt;br /&gt;
&lt;br /&gt;
Knowing the location of it and with permission, we head in to Ilthuryn&#039;s glade.&lt;br /&gt;
&lt;br /&gt;
=== Good Revenenants? ===&lt;br /&gt;
[[Dancing in the Moonlight|Previous guild party]] (Summer 826) cut a path in, found an old cathedral and then explored the crypt underneath. Worked for friendly revenants killing unfriendly undead. We could use scribbles logs to follow their trail.&lt;br /&gt;
&lt;br /&gt;
The Knowledge Dragon doesn&#039;t have a map of Sumaldi as was.&lt;br /&gt;
&lt;br /&gt;
As we finish lunch, a flock of Starlings lands nearby and turns into a scruffy man who introduces himself as [[Kilroy]].&lt;br /&gt;
&lt;br /&gt;
We pick a bearing to follow that will take us through the middle of the jungle/ruins towards the docks.&lt;br /&gt;
Lots of life, insects, undead insects, plants, dense jungle, slow going.&lt;br /&gt;
A stream, cool quality water, fish, etc.&lt;br /&gt;
&lt;br /&gt;
About 1 mile in we find old but mostly intact buildings covered with plants. Some of the land and buildings once dry are now partially submerged.&lt;br /&gt;
&lt;br /&gt;
Checking out the cathedral, Petra detects a Greater Undead, I draw it out and we kill it. &lt;br /&gt;
: GTN: &#039;&#039;&#039;[[Kikimora]]&#039;&#039;&#039; Dagger like spikes all over. Claws, large maw. Like an aquatic [[Ghast]], Sentient Undead, didn&#039;t drain us during the fight.&lt;br /&gt;
When I drag the body out, a small monkey climbs down from the tree and exudes maggots which swarm over the corpse.&lt;br /&gt;
: GTN: &#039;&#039;&#039;[[Beeblezug]]&#039;&#039;&#039; &#039;medium-undead&#039; scavenger.&lt;br /&gt;
&lt;br /&gt;
We head downstairs to the first room where the previous group blew up lots of undead.&lt;br /&gt;
Further down, small room, door, pool, water flows under the door through a channel. Enchanted door, Special Binder Magic, the magic Contains something, it also blocks detect undead.&lt;br /&gt;
&lt;br /&gt;
We knock, open the door, start talking then Petra gets them with her first blast, they flee, she gets them again. We pursue chasing them to another chamber further in where they hide behind their priest-ghost. It asks us to stop killing them as they&#039;re &#039;good&#039; ghosts guarding the dead from bad undead and necromancers. We agree to parley.&lt;br /&gt;
: GTN: &#039;&#039;&#039;&#039;[[Spectral Guardian]]&#039;&#039;&#039;, Greater Undead associated with &#039;god/religion to be named&#039;, Gentling (anti-Necro).&lt;br /&gt;
Has been undead for millennia. Probably some sort of genus-loci, amalgamation of the dedicated spirits of many priests.&lt;br /&gt;
&lt;br /&gt;
There are bad undead down here that blew in with an undead wind they&#039;d like us to kill.&lt;br /&gt;
# [[Banshee]] - sometimes substantial.&lt;br /&gt;
# [[Twilight Stalker]] - 6 arms, furry, human-sized, tail, long limbs and neck, claws, fangs.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Ca)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Lasts longer on objects&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term (cast when needed)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Str of Darkness (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Ca)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 46 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (wu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall 5&#039; then 1&#039; per second&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ca/Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1/2 hour&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Lo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Float, Asc/Dsc: 11&#039;/pulse, No Pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Thing&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ari&amp;quot;         | Ar&lt;br /&gt;
!Title=&amp;quot;Cass&amp;quot;        | Ca&lt;br /&gt;
!Title=&amp;quot;Haldyr&amp;quot;      | Ha&lt;br /&gt;
!Title=&amp;quot;Lochie&amp;quot;      | Lo&lt;br /&gt;
!Title=&amp;quot;Petra&amp;quot;       | Pe&lt;br /&gt;
!Title=&amp;quot;Sprocket&amp;quot;    | Sp&lt;br /&gt;
!Title=&amp;quot;Wundstr&amp;quot;     | Wu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 95%&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; 70%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank to see Invis&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 8&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Second Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Spot planar/spatial anomalies&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ley Lines&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rk 5 = 750&#039; range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 5&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Lo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sp --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wu --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Ari&#039;s (Michaeline) Banner of Urbino&lt;br /&gt;
: Allies within 60&#039; gain +20% weapon SC, +4 weapon Damage, +15% MR to Mind affecting or +10% MR vs morale affecting&lt;br /&gt;
&lt;br /&gt;
; Ari&#039;s Heroism&lt;br /&gt;
: Allies gain -6 dm vs Fear/Morale -12 on Fright Table rolls&lt;br /&gt;
&lt;br /&gt;
; Autumnal Blessing from Lyria&lt;br /&gt;
: Provides immunity from physical or magical effects that cause rot, decay, disease or infection.&lt;br /&gt;
: No undead will willingly approach closer than 30 feet to the wearer in most cases.&lt;br /&gt;
: Subtract 2 off any drain damage caused&lt;br /&gt;
: 1 extra point of FT recovery is gained from any meal or broth&lt;br /&gt;
&lt;br /&gt;
; Other Employer Buffs&lt;br /&gt;
: Rk 12 GE on all areas from Legion&lt;br /&gt;
: Lesser Enchantment (rk 20) from Legion &lt;br /&gt;
: Life Linking from Lyria&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cass&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Haldyr&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Ari&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Wundstr&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lochie&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Petra&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Sprocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Ari Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie Lochie Petra &amp;lt;br&amp;gt;&lt;br /&gt;
Sprocket Wundstr &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Ari Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie Lochie &amp;lt;br&amp;gt;&lt;br /&gt;
Petra Sprocket &amp;lt;br&amp;gt;&lt;br /&gt;
Wundstr &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Ari &amp;lt;br&amp;gt;&lt;br /&gt;
Cassie &amp;lt;br&amp;gt;&lt;br /&gt;
Haldyr &amp;lt;br&amp;gt;&lt;br /&gt;
Lochie &amp;lt;br&amp;gt;&lt;br /&gt;
Petra &amp;lt;br&amp;gt;&lt;br /&gt;
Sprocket &amp;lt;br&amp;gt;&lt;br /&gt;
Wundstr &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dancing_in_the_Moonlight&amp;diff=114758</id>
		<title>Dancing in the Moonlight</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dancing_in_the_Moonlight&amp;diff=114758"/>
		<updated>2026-06-25T08:10:23Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Scribe Notes */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Dean Ellis]][[Category:Scribe Notes]][[Scribe_Notes#Spring_807_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Dancing in the Moonlight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level |Low/Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]]  (Party Leader &amp;amp; Scribe)&lt;br /&gt;
* [[Hrothgar Bronzebeard]] - Dwarven Binder - [[User:Alex|Alex]]  (Mil Sci)&lt;br /&gt;
* [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
* [[Kassian]] - Elven Druidic Cheesemaker - [[User:Grays|Gray]]&lt;br /&gt;
* [[Iz]] - Elven Necromancer [[User:Paige|Paige]]&lt;br /&gt;
* [[Firenya]] - Humanish Mind Mage - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Athos Ironfist]] - Dwarven Namer- [[User:Martin|Martin]]&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: The Nature Mages&lt;br /&gt;
; Mission&lt;br /&gt;
: Hired to collect rare flowers by moonlight&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Adventure starts&lt;br /&gt;
Summer 826 1st of Meadow&lt;br /&gt;
* Party meets up and introduces themselves in the Seagate guild of adventures.&lt;br /&gt;
* Party meets Rob who imparts some info on employment and preparation, the party will be gathering herbs in [[Sumaldi]] in the [[Gatar Depression]].&lt;br /&gt;
&lt;br /&gt;
21st of Meadow &lt;br /&gt;
* Seagate guild of adventurers&lt;br /&gt;
* A carriage rolls up with a shade driver who is DAed for GTN which says he is a [[Wight]], a type of greater undead.&lt;br /&gt;
* Enter the carriage and travel to the dock to Camdindell&#039;s home, the employer.&lt;br /&gt;
* Carraige hovers off the ground and travels at great speeds.&lt;br /&gt;
* Party meets Rob at the dock who takes them across to Camdindell&#039;s via self rowing boat.&lt;br /&gt;
* Party enters Camdindell&#039;s place which have one way transparencies on the walls.&lt;br /&gt;
* Party is greeted by a White butler who says that the party will be provided rooms, and the party is ushered to a feast.&lt;br /&gt;
* Enter banquet hall, see a green and brown dressed shortish elf at the table and a sentient construct in the corner dressed like an adventurer, he is very pale.&lt;br /&gt;
* Sit down to eat.&lt;br /&gt;
* The elf&#039;s name is Lyria and she is the leader of the nature mages.&lt;br /&gt;
* She tells the party about a nature mage who died and became a sentient field of sunflowers.&lt;br /&gt;
* A party managed to contact him and plant him in the area of another nature mage.&lt;br /&gt;
* The sunflower field was a nature mage named [[Ithulrin]], who is familiar with Sumaldi. They want us to go there because there are special herbs their that wanted by a nature mage, who is a moon wraith named Elbereth.&lt;br /&gt;
* Recieved some potions from [[Valindra]] that protect the party against certain things, such as draining.&lt;br /&gt;
* Lyria talks about some employment details.&lt;br /&gt;
* Provided GE and LE as well as some poisons for Nick.&lt;br /&gt;
* Go meet [[Elbereth]], party is told her secret name is ---, because it is needed to enter her glade.&lt;br /&gt;
* Enter forest containing Elbereth&#039;s glade.&lt;br /&gt;
* White faced owls watch the party.&lt;br /&gt;
* A fawn with a white butt approaches and is being mentally ridden by someone unknown, party follows it.&lt;br /&gt;
* Takes us through a pressure change (veil or protection of some kind) and into the clearing of Elbereth.&lt;br /&gt;
* There is a small glowing stone in a tree that the fawn nuzzles and dissapears, party touches the stone and enters the magic version of the clearing dappled in moonlight.&lt;br /&gt;
* A 6&#039; 2&amp;quot; elven woman with silver skin exits a hut.&lt;br /&gt;
* She greets the party and offers food, she is Elbereth.&lt;br /&gt;
* Party recieves a blessing and some moonlight sickles.&lt;br /&gt;
* Elbereth remembers that she forsaw the fact that the party has no way home so she summons [[Kilroy]], who gives us 2 sticks that can be broken to tell him to portal the party home or to rush here if we are in trouble.&lt;br /&gt;
* Party flies to [[Rivenhart]] for 6 hours which is directly north of Somaldi.&lt;br /&gt;
* Party then flies south to Somaldi and arrive on the edge of an unnatural jungle surrounded by a desert.&lt;br /&gt;
* Party sets up camp and talks to Ithulrin the Sunflower field, not much to say.&lt;br /&gt;
* Enter the jungle to scout, lots of large mosquitoes and thick brush.&lt;br /&gt;
* Find some purposely planted herbs, tended to within 6 months to a year of discovery.&lt;br /&gt;
* Detect undead comes up with hundreds of tiny little undead such as: liver leeches, [[Aaeaea]], and bleeder swarms.&lt;br /&gt;
* Find a liver leech, looks like a liver that&#039;s been turned into a leech.&lt;br /&gt;
* Come upon an overgrown but preserved city.&lt;br /&gt;
* Pick up some lesser and middle undead on DU, as well as bone spiders.&lt;br /&gt;
* Bunker down for the night.&lt;br /&gt;
* See some Aaeaea which are undead fireflies, it spawns some moonlight plants upon death.&lt;br /&gt;
* Athos attracts some the Aaeaea to be burned by Nick&#039;s skull so Firenia could access the plants the were spawning.&lt;br /&gt;
* A [[Beebulzug]] drops from the trees once Athos walks away and releases maggots from its torso to feed on the remains of the ashed fireflies.&lt;br /&gt;
* DU picks up some [[Kikimora]], [[Stryzga]] and [[Draugyr]], which are Ghasts, Undead hags and tool using zombies respectively, seemingly in a crypt.&lt;br /&gt;
* It also picks up a razor swarm that the party sees and decides to destroy, which they succeed at without trouble..&lt;br /&gt;
* Party enters crypt.&lt;br /&gt;
* Party is blocked by some vines that seem suspicious but are not problematic to cut through.&lt;br /&gt;
* Firenya passes through the vines into the crypt and a fight starts.&lt;br /&gt;
* There is 6 undead surrounding 4 cowled figures with one holding a knife over a gagged woman on an altar.&lt;br /&gt;
* There are 10 bloated bodies in a body of water in front of us.&lt;br /&gt;
* All but 7 of the bloated bodies are illusionary. 4 bodies are controlled already and 3 are controlled by Iz.&lt;br /&gt;
* Party turns the corner and there are more bodies.&lt;br /&gt;
* 8 bodies wake up and are Draugyr.&lt;br /&gt;
* An illusionary nightmare begins attacking Firenya.&lt;br /&gt;
* Two of Iz&#039;s bloated zombies explode on a Draugyr, wiping fatigue.&lt;br /&gt;
* Another undead stands up, a bloated zombie.&lt;br /&gt;
* The nightmare is kept in place by a Counter Spell.&lt;br /&gt;
* 2 Boomers explode in sequence, injuring Firenya mildly.&lt;br /&gt;
* Several Draugyr are disabled by the party.&lt;br /&gt;
* Mass confusion effects most enemies.&lt;br /&gt;
* Hrothgar&#039;s golem sits at the front and blocks a lot of attacks.&lt;br /&gt;
* Iz commands a Boomer to go down a hole in the floor and is hit by a fire breath from Nicks skull, where the Stryzga is expected to be, turns out there was a large stockpile of bloated bodies that also explode, killing the Stryzga and launching the Kikimora out of the hole.&lt;br /&gt;
* Party cleans up fight.&lt;br /&gt;
* Fight ends.&lt;br /&gt;
* The Stryzga&#039;s layer has 7 magic items of reasonable use, 2 rings, an amulet, a ballpoint hammer, a star with a sigil on it, a keyhole, and a bag of gummy drops.&lt;br /&gt;
* Necromancers raise the remaining Draugyr and Kikimora, 3 each.&lt;br /&gt;
* There is a staircase leading down to a crypt, which Iz is very excited about.&lt;br /&gt;
* Party goes down staircase and find a door with encasing magic on it.&lt;br /&gt;
* Transparancy is used, see spectral guards playing cards.&lt;br /&gt;
* Party prepares for fight, Athos and Iz kick open the door, yelling &#039;ATTENTION!&#039;.&lt;br /&gt;
* The guards flinch and snap to attention, party convinces them that Iz and Athos are high officers from an important land (Elfheim).&lt;br /&gt;
* Athos tells one to lead on.&lt;br /&gt;
* He takes us to the crypt guardian who greets us and takes us on a tour.&lt;br /&gt;
* While the guardian tours us around, Firenya harvest lots of moonlight herbs that grow in large quantities in the crypt.&lt;br /&gt;
* The guardian says that there is restless dead that need to be put to sleep, mentions a [[Skull Hunter]] with friends and a Banshee.&lt;br /&gt;
* Party decides to attack the Skull hunter for a reward.&lt;br /&gt;
* The door to the Skull Hunter&#039;s is magically sealed, seems to be emanating off of a water ducts system on the ground.&lt;br /&gt;
* Party picks lock and enters.&lt;br /&gt;
* Fight starts. &amp;lt;br/&amp;gt;&lt;br /&gt;
The Fight - The Skull Hunter is a clown juggling skulls, it is giggling manically.  * It throws a skull at us which floats off the ground by about 1ft, it then does a decaying effect that does not effect us due to Necrogeny. The other 3 skulls are dropped and float off the ground by roughly 20ft. They begin to shoot projectiles.  Party advances on the Clown.&lt;br /&gt;
* Mass confusion effects 2 skulls and the Clown.&lt;br /&gt;
* Nick&#039;s fire skull and 1 of the enemy skulls enter a cowboy duel.&lt;br /&gt;
* The Clown swaps places with the skull he threw in and scrabbles against Athos&#039;s armour.&lt;br /&gt;
* The Clown throws a skull that causes a dread effect which does cold damage, panics Athos and causes catatonic in Hrothgar.&lt;br /&gt;
* Hrothgar is shaken out of catatonic by a Draugyr and Athos recovers due to raise morale.&lt;br /&gt;
* The raised Kikimora and Draugyr dog pile the clown.&lt;br /&gt;
* 1 skull is killed by Iz, the clown is very upset.&lt;br /&gt;
* The Clown yells &#039;Next!&#039; and a skull animates in the other room, the Clown swaps with it.&lt;br /&gt;
* Iz runs in and starts blending him.&lt;br /&gt;
* Many skulls later, Iz is low health and the clown has 3 active skulls, 7 unactivated, Iz and his squires are fighting the clown directly.&lt;br /&gt;
* Casseum cast a wall of stone on the clowns backup skulls, blocking 6 of them.&lt;br /&gt;
* Rocky and Nick&#039;s wolf pull a skull apart.&lt;br /&gt;
* Iz is knocked unconscious.&lt;br /&gt;
* Ron teleports Athos and Firenya into the area with Iz and the Clown.&lt;br /&gt;
* Nick&#039;s skull is killed and controlled by the Clown at low health.&lt;br /&gt;
* Iz is healed to full by Firenya.&lt;br /&gt;
* Athos is stunned then recovers.&lt;br /&gt;
* Iz stands up charges.&lt;br /&gt;
* The Clown is knocked down.&lt;br /&gt;
* Fight ends.&lt;br /&gt;
* The crypt guardian allows us to take one non Clown object and all the headgear the Clown owned&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
</feed>