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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bridgetjane</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bridgetjane"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Bridgetjane"/>
	<updated>2026-04-28T09:50:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=I_need_a_Hero_(or_five)&amp;diff=80699</id>
		<title>I need a Hero (or five)</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=I_need_a_Hero_(or_five)&amp;diff=80699"/>
		<updated>2017-12-10T00:35:50Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do something worthy to be considered a full Knight of the order of Sororitas Argentum Veritas Eternum. You may bring friends, fellow supplicants and maybe a scabby mercenary if needed.&lt;br /&gt;
&lt;br /&gt;
Day - Mondays starting on the 20th.&lt;br /&gt;
&lt;br /&gt;
Peeps&lt;br /&gt;
&lt;br /&gt;
*Nikola Rosenstein played by Bridget&lt;br /&gt;
*Me by played by Julia&lt;br /&gt;
*Someone played by Mark Simpson&lt;br /&gt;
*Quentin played by Sean&lt;br /&gt;
* Bromli â€” Nick&lt;br /&gt;
* Cronose â€” Ciaran&lt;br /&gt;
* THORN - Helen&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=I_need_a_Hero_(or_five)&amp;diff=80697</id>
		<title>I need a Hero (or five)</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=I_need_a_Hero_(or_five)&amp;diff=80697"/>
		<updated>2017-12-10T00:20:22Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do something worthy to be considered a full Knight of the order of Sororitas Argentum Veritas Eternum. You may bring friends, fellow supplicants and maybe a scabby mercenary if needed.&lt;br /&gt;
&lt;br /&gt;
Day - Mondays starting on the 20th.&lt;br /&gt;
&lt;br /&gt;
Peeps&lt;br /&gt;
&lt;br /&gt;
*Nikola Rosenstein played by Bridget&lt;br /&gt;
*Me by played by Julia&lt;br /&gt;
*Someone played by Mark Simpson&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Into_the_Dark_Continent&amp;diff=78368</id>
		<title>Into the Dark Continent</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Into_the_Dark_Continent&amp;diff=78368"/>
		<updated>2016-12-12T04:14:35Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Jim Arona]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe_Notes#Summer 817 WK| Scribe Notes]]&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure: &#039;&#039;&#039; Into the Dark Continent - [[Nualis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jim &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 817 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Monday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; New Windsor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Party&lt;br /&gt;
: Will not be at guild meeting, weird &amp;amp; extreme abilities preferred&lt;br /&gt;
# [[Rahne]] - Stephen&lt;br /&gt;
# [[Bromli]] - Nick M&lt;br /&gt;
# [[Cronose]] - Ciaran&lt;br /&gt;
# [[Boris]]? - Mike H&lt;br /&gt;
# [[Dellith]]? - Clare&lt;br /&gt;
# [[Lucius]] - Bridget&lt;br /&gt;
&lt;br /&gt;
;Employer: Giovanni di Crescenti, a nobleman of Tarquinia&lt;br /&gt;
;Mission:&lt;br /&gt;
;Reward&lt;br /&gt;
: Papal indulgences for theft, adultery and murder.&lt;br /&gt;
: A map to the Black Library of Alexandria.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
=== Places &amp;amp; Locations ===&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
===Mil Sci===&lt;br /&gt;
;Daily Pattern&lt;br /&gt;
: Sleep/Camp  11 Hours (4/3/4hr). Travel      10 Hours, Meals       2 Hours, Rituals     1 Hour&lt;br /&gt;
;Travel Magics&lt;br /&gt;
: Caster &amp;amp; Spell  Total speed:  Duration:  Ft cost per duration: Effective travel distance: &lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | A&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | B&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | D&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | E&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Scout: &amp;lt;br&amp;gt;&lt;br /&gt;
Main body front: &amp;lt;br&amp;gt;&lt;br /&gt;
Main body rear: &amp;lt;br&amp;gt;&lt;br /&gt;
Tail Guard: &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
A B &amp;lt;br&amp;gt;&lt;br /&gt;
C D &amp;lt;br&amp;gt;&lt;br /&gt;
E F&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
A &amp;lt;br&amp;gt;&lt;br /&gt;
B &amp;lt;br&amp;gt;&lt;br /&gt;
C &amp;lt;br&amp;gt;&lt;br /&gt;
D &amp;lt;br&amp;gt;&lt;br /&gt;
E &amp;lt;br&amp;gt;&lt;br /&gt;
F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| A || B || C || D || E || F &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||   ||   ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;subject&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ Long Duration - always on&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | -&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +28% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ Short Term - Cast as required&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +4 Dmg (+2)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | -&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (R) rank 10: 65 seconds&lt;br /&gt;
From Lucius&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; rank 12&lt;br /&gt;
Greater Rank 20&lt;br /&gt;
Enchant Weapon Rk 10&lt;br /&gt;
Share Talent - Rk 10, Empowers 1 entity with another&#039;s talent up to rk 10.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
|+ Loot, Purchases and Expenses&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
!Title=&amp;quot;x&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Looted&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow (1) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat (2) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze (3) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Nominations ==&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Into_the_Dark_Continent&amp;diff=78292</id>
		<title>Into the Dark Continent</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Into_the_Dark_Continent&amp;diff=78292"/>
		<updated>2016-12-10T21:22:16Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Jim Arona]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe_Notes#Summer 817 WK| Scribe Notes]]&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure: &#039;&#039;&#039; Into the Dark Continent - [[Nualis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jim &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 817 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Monday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; New Windsor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Party&lt;br /&gt;
: Will not be at guild meeting, weird &amp;amp; extreme abilities preferred&lt;br /&gt;
# [[Rahne]] - Stephen&lt;br /&gt;
# [[Bromli]] - Nick M&lt;br /&gt;
# [[Cronose]] - Ciaran&lt;br /&gt;
# [[Boris]]? - Mike H&lt;br /&gt;
# [[Dellith]]? - Clare&lt;br /&gt;
# [[Lucius]] - Bridget&lt;br /&gt;
&lt;br /&gt;
;Employer: Giovanni di Crescenti, a nobleman of Tarquinia&lt;br /&gt;
;Mission:&lt;br /&gt;
;Reward&lt;br /&gt;
: Papal indulgences for theft, adultery and murder.&lt;br /&gt;
: A map to the Black Library of Alexandria.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
=== Places &amp;amp; Locations ===&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
===Mil Sci===&lt;br /&gt;
;Daily Pattern&lt;br /&gt;
: Sleep/Camp  11 Hours (4/3/4hr). Travel      10 Hours, Meals       2 Hours, Rituals     1 Hour&lt;br /&gt;
;Travel Magics&lt;br /&gt;
: Caster &amp;amp; Spell  Total speed:  Duration:  Ft cost per duration: Effective travel distance: &lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | A&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | B&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | D&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | E&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Scout: &amp;lt;br&amp;gt;&lt;br /&gt;
Main body front: &amp;lt;br&amp;gt;&lt;br /&gt;
Main body rear: &amp;lt;br&amp;gt;&lt;br /&gt;
Tail Guard: &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
A B &amp;lt;br&amp;gt;&lt;br /&gt;
C D &amp;lt;br&amp;gt;&lt;br /&gt;
E F&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
A &amp;lt;br&amp;gt;&lt;br /&gt;
B &amp;lt;br&amp;gt;&lt;br /&gt;
C &amp;lt;br&amp;gt;&lt;br /&gt;
D &amp;lt;br&amp;gt;&lt;br /&gt;
E &amp;lt;br&amp;gt;&lt;br /&gt;
F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| A || B || C || D || E || F &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||   ||   ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;subject&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ Long Duration - always on&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | -&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +28% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ Short Term - Cast as required&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +4 Dmg (+2)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | -&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (R) rank 10: 65 seconds&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
|+ Loot, Purchases and Expenses&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;A&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;B&amp;quot; | B&lt;br /&gt;
!Title=&amp;quot;C&amp;quot; | C&lt;br /&gt;
!Title=&amp;quot;D&amp;quot; | D&lt;br /&gt;
!Title=&amp;quot;E&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;F&amp;quot; | F&lt;br /&gt;
!Title=&amp;quot;x&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Looted&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- A--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- B--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- C--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- D--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- E--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F--&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow (1) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat (2) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze (3) 817wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I write this because I prefer that people know up front how my game works. This is not an exhaustive list of the way I run my games because, well, life is too short..Players are encouraged to ask for clarification where they are uncertain, for as long as my patience lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
#  Non-human characters have their Experience divided by the Racial Modifier in the book. If you&#039;re not human and you play in my game, you get less Experience. I do not countenance reducing Racial Experience Divisors. The only advantage humans have is that they do not attract this penalty, and I will police this strictly.&lt;br /&gt;
# Natural Armour is the same as Protection, but stacks with it in general. Unless specified otherwise. it is neither Damage Reduction nor Endurance Armour.&lt;br /&gt;
# Spell Armour reduces incoming damage from spells. Protection comes from armour or Natural Armour and reduces the physical damage of blows and certain magical attacks. It may be penetrated by a quality hit (i.e. possible Specific Grievous injuries or blows directly to EN). Endurance Armour reduces the damage component of a quality hit but never protects against the special damage of a Specific Grievous injury. Damage Reduction reduces damage from each attack, whatever the quality of the hit. However, if &#039;&#039;&#039;ANY&#039;&#039;&#039; of the damage gets past Damage Reduction, all of the special damage of a Specific Grievous injury is applied.&lt;br /&gt;
# Unless carrying capacity is specified  (e.g. Instill Flight) a flying entity can carry themselves and Encumbrance calculated on  their own PS or a flying PS of 5 + the Rank of the flying Magic, whichever is less (E.g. if you have PS of 13, and are flying on Rank 10 Shadow Wings, your Encumbrance is calculated on PS of 13, not 15 ). This may incur AG penalties and FT costs but has no effect on eligibility for wielding weapons, etc.&lt;br /&gt;
# If you move faster than your TMR, your Magic Resistance and Defence are reduced to zero, except against ranged attacks, in which case Def is calculated as 5 per hex moved through.&lt;br /&gt;
# Featherfall creates an inertial volume of air around the subject/victim. It can be counterspelled by the Adept or dispelled by a Namer, at which point falling resumes. Or flying. Any standard form of flying will be inconvenienced by Featherfall.&lt;br /&gt;
# When flying, a steep climb is 30 degrees, or 1 hex up for 2 travelled horizontally. This is as fast as a character can climb, generally speaking. Again, generally speaking, the rate of climb is a maximum of 1/3rd of your flying TMR. Similarly, the shallowest ballistic arc a character can travel is 1/3rd of the horizontal distance traveled. If you leap thirty feet horizontally in a tunnel 8 feet high, they&#039;re going to be scraping you off the ceiling.&lt;br /&gt;
# I use a slight variation on the Repulsing a Charge attack. If you are wielding an A Class Hafted weapon in 2 hands, then you roll for Unengaged Initiative. If you lose, you attack just before your opponent&#039;s Strike Check, if you win, you attack then &#039;&#039;&#039;AND&#039;&#039;&#039; just before your opponent. Roll 5 + Rank or less on a D10. If you succeed, roll a Strike Check. If you miss, it is a hit directly to EN ignoring Protection, if you hit, it is a possible Specific Grievous injury.&lt;br /&gt;
# I expect players to submit an electronic copy of their character sheet and their write ups to me before the game starts. If there has been little change since the time I last DMed you, then I do not mind if it is only an update. I reserve the right to exclude certain abilities and gear from my game. For reaons known only to the vast otherworldly intelligence that underpins the worlds we play in, Assassin  abilities do not stack with Warrior abilities and Warrior abilities do not synergise with spell-casting. To reduce the amount of work I have to do, I expect players whose gear includes  [[Arcane Items]], provide me a write up of it, explaining what it does, what base item it derives from and when it expires. I will let you know if I will allow it.&lt;br /&gt;
# By convention, rather than as a rule change, when in close, add your modified PS to your Strike Chance and Defence, since this is what I do for my NPCs.&lt;br /&gt;
&lt;br /&gt;
==  Nominations ==&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77728</id>
		<title>The Magical Mystery Show</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77728"/>
		<updated>2016-09-09T13:07:03Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maquessa D&#039;Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. &lt;br /&gt;
&lt;br /&gt;
Pay 500 sp per critter retrieved.&lt;br /&gt;
&lt;br /&gt;
Night: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
Start Time: 7:00&amp;lt;br&amp;gt;&lt;br /&gt;
Location: William and Bridget&#039;s House.&amp;lt;br&amp;gt;&lt;br /&gt;
Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dramatis personae&lt;br /&gt;
&lt;br /&gt;
# Nicola - A nice young lass played by Bridget&lt;br /&gt;
# Julia&#039;s character&lt;br /&gt;
# Michael H&#039;s character.&lt;br /&gt;
# Mark Simpson&#039;s character&lt;br /&gt;
# 2 other people of good character, with references to be recruited at the guild meeting.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77727</id>
		<title>The Magical Mystery Show</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77727"/>
		<updated>2016-09-09T13:06:33Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maquessa D&#039;Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. &lt;br /&gt;
&lt;br /&gt;
Pay 500 sp per critter retrieved.&lt;br /&gt;
&lt;br /&gt;
Night: Monday&lt;br /&gt;
Start Time: 7:00&lt;br /&gt;
Location: William and Bridget&#039;s House.&lt;br /&gt;
Level: Medium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dramatis personae&lt;br /&gt;
&lt;br /&gt;
# Nicola - A nice young lass played by Bridget&lt;br /&gt;
# Julia&#039;s character&lt;br /&gt;
# Michael H&#039;s character.&lt;br /&gt;
# Mark Simpson&#039;s character&lt;br /&gt;
# 2 other people of good character, with references to be recruited at the guild meeting.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77726</id>
		<title>The Magical Mystery Show</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&amp;diff=77726"/>
		<updated>2016-09-09T13:06:03Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maquessa D&#039;Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. &lt;br /&gt;
&lt;br /&gt;
Pay 500 sp per critter retrieved.&lt;br /&gt;
&lt;br /&gt;
Night: Monday&lt;br /&gt;
Start Time: 7:00&lt;br /&gt;
Location: William and Bridget&#039;s House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dramatis personae&lt;br /&gt;
&lt;br /&gt;
# Nicola - A nice young lass played by Bridget&lt;br /&gt;
# Julia&#039;s character&lt;br /&gt;
# Michael H&#039;s character.&lt;br /&gt;
# Mark Simpson&#039;s character&lt;br /&gt;
# 2 other people of good character, with references to be recruited at the guild meeting.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76218</id>
		<title>Pongo Gutbag and the Legion of Doom!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76218"/>
		<updated>2016-03-07T09:18:12Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: William &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Chez DJ.&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level| High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party &lt;br /&gt;
# Viola - Bridget &lt;br /&gt;
# ???     Kelsie &lt;br /&gt;
# Lath  - Jono&lt;br /&gt;
# Sean&lt;br /&gt;
# player&lt;br /&gt;
# player&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Steal an artifact from a dude named Pongo Gutbag. And his cult of admirers. And the dragon. Of course there&#039;s a dragon. The game&#039;s not called Gobboquest you know.&lt;br /&gt;
; Pay&lt;br /&gt;
: I have been told to promise jelly and ice cream, bunnies and flowers.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 1&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 2&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 3&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 4&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 5&lt;br /&gt;
!Title=&amp;quot;&amp;quot;  | 6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives?&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Consumables&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 1&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 2&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 3&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 4&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 5&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 1&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 2&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 3&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 4&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 5&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;amp;#160;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;amp;#160;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1 2 &amp;lt;br/&amp;gt; 3 4 &amp;lt;br/&amp;gt; 5 6 &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1 2 &amp;lt;br/&amp;gt; 3 4 &amp;lt;br/&amp;gt; 5 6 &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
1 &amp;lt;br/&amp;gt; 2 &amp;lt;br/&amp;gt; 3 &amp;lt;br/&amp;gt; 4 &amp;lt;br/&amp;gt; 5 &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76196</id>
		<title>Pongo Gutbag and the Legion of Doom!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76196"/>
		<updated>2016-03-02T06:44:53Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steal an artifact from a dude named Pongo Gutbag. And his cult of admirers. And the dragon. Of course there&#039;s a dragon. The game&#039;s not called Gobboquest you know.&lt;br /&gt;
&lt;br /&gt;
I have told to promise jelly and ice cream, bunnies and flowers.&lt;br /&gt;
 &lt;br /&gt;
Location - Chez DJ.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Player 1 Viola - Bridget &amp;lt;br&amp;gt;&lt;br /&gt;
Player 2 ???     Kelsie&amp;lt;br&amp;gt;&lt;br /&gt;
Player 3 Lath  - Jono&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76195</id>
		<title>Pongo Gutbag and the Legion of Doom!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Pongo_Gutbag_and_the_Legion_of_Doom!&amp;diff=76195"/>
		<updated>2016-03-02T06:44:22Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steal an artifact from a dude named Pongo Gutbag. And his cult of admirers. And the dragon. Of course there&#039;s a dragon. The game&#039;s not called Gobboquest you know.&lt;br /&gt;
&lt;br /&gt;
I have told to promise jelly and ice cream, bunnies and flowers.&lt;br /&gt;
 &lt;br /&gt;
Location - Chez DJ.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Player 1 Viola - Bridget &amp;lt;br&amp;gt;&lt;br /&gt;
Player 2 ???     Kelsie&lt;br /&gt;
Player 3 Lath  - Jono&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75995</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75995"/>
		<updated>2016-01-24T08:21:07Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Scribe Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb 44 Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up to 1/2 damage received, max 10&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes: ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
After hearing vague rumours of trouble in the North (from friends of the Duchess of )  we travel to the city of Chelemby via a secret portal that comes out in a room at sea level under the docks. The room was filled with illusions and a few spiders. We dodged these and made our way out up through the docks and into the city. On the way up we see a few dodgy characters that we think are the local thieves guild.&lt;br /&gt;
 &lt;br /&gt;
We find an Inn to stay at called the Scarlett Cock and start developing our cover story which is as a travelling band of performers. In order to perform in the market square we discover that we have to win the favour of the local families. We do a deal with our Inn keeper where we perform in the Inn and he spreads the word and helps us get patronage. Our first performance goes well and we win the right to perform in the market place and are now expected to put on a series of performances. The Paserin Clan are our patrons. Enock is named keeper of the Queenâ€™s Seal and is covered in coins. The rest of us are named Keepers of the Bedrow. We are contracted to do 3 shows with a grand finale on the 4ther performance. During the performance the locals imply that they canâ€™t talk to us because there are Destinian spies around.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we are contacted by the local thieves who ask us to meet them at the temple of Loki, there we are given our mission, which is to find some of their people that have gone missing. The leader of the â€˜thievesâ€™ seems to be an old woman called Catherine the Blind. Catherine is clearly a front for someone. One of them is called Kale and the others are unnamed. The thieves apparently have new rivals in town who are trying to muscle in on their business, which is why they think their people have gone missing. They point out the North East quarter of town where they think the suspicious activity is going on. Their rivals have a suspicious lieutenant and henchman. The thieves show us a mysterious book they think it is about people in power about the city. The book is in a secret pocket so it canâ€™t be located, we have a translation of the original. They also tell us there is a prophesy about Voila but donâ€™t tell us what it is.We also learn that there is some adventurers/pirates who stay at the Mermaidâ€™s Rest. They have a lot of water mages. They are looking for a rod in the crypt under the city.&lt;br /&gt;
&lt;br /&gt;
We visit the apothecary and buy some restoratives, a luck potion and a truth potion. Teagan drinks something that makes her hot. ïŠ&lt;br /&gt;
&lt;br /&gt;
We do some scouting about and go to the pub called The Ellison which is located near the area we want to find out about. We mostly find that people are talking about our upcoming play. We meet William the thief. We make an appointment to come back and see Benzene later that night. On the way home we are attacked by spiders which try to ambush us in the streets around The Ellison. We notice that the entire local citizen are foaming at the mouth and chewing stuff. Darkness is cast on the street.  A water mage tries to come into the street apparently in opposition to the spiders but take one look at us and runs away.  We dispose of the spiders and agree to come back later and investigate further when we have time.  Cher has an appointment she must keep. &lt;br /&gt;
&lt;br /&gt;
Cher is contacted by the Captain of the Destinian Guards who implies that we should help him. He invites her to dinner. We find out that he worships Berith so we are not inclined to trust him. He warns us that the Governer Don Trierz, who used to be the Destinian ambassador, is acting strangely. We also find out the King Sirnen is the leader of the Aemon Alliance, which is the alliance of families in the city. There are 90 families, with 6 factions. Of which 5 are strong and one is weak. There is constant jockeying amongst the families and once every 5 years or so there is a coup. There is also a Queen called Lydre. Cher also finds out the Don has crystal balls. He wanted her and her friends to look at them. While Cher is dining with the captain we meet Eric and Hugo in the pub across the street. They are from a village up north, in the Kingdom of Harbaal, which is having trouble with a water elemental. Their ship is called the 3 Waves. They tell us their plan to visit â€¦ (someone under the sea). Something about drowning seals and killing Selkies.&lt;br /&gt;
&lt;br /&gt;
We keep our appointment with Benzene, who sends us with Aiden and we help him dig graves in the hopes of infiltrating the oppositionâ€™s organisation. Aiden gets us to bury stuff in the graves. He tells us a lie about what is in them â€¦â€¦..????? After our job is done we make an appointment to come back on the next night to meet at the Shoes from more jobs.  We go back to our Inn and sleep the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
We travel to the house near the Ellison where we earlier saw the spiderâ€™s lair entrance. We go down the tunnel, beat up all the spiders. Free the townsfolk and members of the thieves guild. We find the rod that the pirates were looking for. We also find Kale, Loft, Euro and Eric and a corpse that resembles a character in the book that the thieves gave us. The former captives tell us that they never saw the corpse alive, it was inanimate the whole time and they have been there for over a month.  DA didnâ€™t find a link between the corpse and the book. We find out that the captive peoplewere part of some sort of rune magic sacrificial ritual. The spiders apparently could read our mind if they had been drinking your blood. They were using the blood to find out about the towns people. People were trading with the spiders. There was a big guy, the survivors tell us. We suspect that he the henchman of the lieutenant.  We are also told that the captives could hear music at times that the spider appeared captivated by and they suspect some sort of bardic or troubadour magic.  They think the spider was the enemy of the pirate/adventures. The also think the spider was saving up to try and get something out the lieutenant. The freed captives give us 4 Waters of Healing. They also show us how to use some of the special magic in the fountains around the city, which help you clean yourself. We race back to do our performance. We make 120 silvers. We rest and sleep for the rest of the day and night due to the rigours so our adventures so far. Viola gets some strange illusionary flowers that are very carefully crafted, that signal admiration from afar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75994</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75994"/>
		<updated>2016-01-24T08:19:39Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Scribe Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb 44 Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up to 1/2 damage received, max 10&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes: ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
After hearing vague rumours of trouble in the North (from friends of the Duchess of )  we travel to the city of Chelemby via a secret portal that comes out in a room at sea level under the docks. The room was filled with illusions and a few spiders. We dodged these and made our way out up through the docks and into the city. On the way up we see a few dodgy characters that we think are the local thieves guild.&lt;br /&gt;
 &lt;br /&gt;
We find an Inn to stay at called the Scarlett Cock and start developing our cover story which is as a travelling band of performers. In order to perform in the market square we discover that we have to win the favour of the local families. We do a deal with our Inn keeper where we perform in the Inn and he spreads the word and helps us get patronage. Our first performance goes well and we win the right to perform in the market place and are now expected to put on a series of performances. The Paserin Clan are our patrons. Enock is named keeper of the Queenâ€™s Seal and is covered in coins. The rest of us are named Keepers of the Bedrow. We are contracted to do 3 shows with a grand finale on the 4ther performance. During the performance the locals imply that they canâ€™t talk to us because there are Destinian spies around.&lt;br /&gt;
Meanwhile we are contacted by the local thieves who ask us to meet them at the temple of Loki, there we are given our mission, which is to find some of their people that have gone missing. The leader of the â€˜thievesâ€™ seems to be an old woman called Catherine the Blind. Catherine is clearly a front for someone. One of them is called Kale and the others are unnamed. The thieves apparently have new rivals in town who are trying to muscle in on their business, which is why they think their people have gone missing. They point out the North East quarter of town where they think the suspicious activity is going on. Their rivals have a suspicious lieutenant and henchman. The thieves show us a mysterious book they think it is about people in power about the city. The book is in a secret pocket so it canâ€™t be located, we have a translation of the original. They also tell us there is a prophesy about Voila but donâ€™t tell us what it is.&lt;br /&gt;
&lt;br /&gt;
We also learn that there is some adventurers/pirates who stay at the Mermaidâ€™s Rest. They have a lot of water mages. They are looking for a rod in the crypt under the city.&lt;br /&gt;
We visit the apothecary and buy some restoratives, a luck potion and a truth potion. Teagan drinks something that makes her hot. ïŠ&lt;br /&gt;
We do some scouting about and go to the pub called The Ellison which is located near the area we want to find out about. We mostly find that people are talking about our upcoming play. We meet William the thief. We make an appointment to come back and see Benzene later that night. On the way home we are attacked by spiders which try to ambush us in the streets around The Ellison. We notice that the entire local citizen are foaming at the mouth and chewing stuff. Darkness is cast on the street.  A water mage tries to come into the street apparently in opposition to the spiders but take one look at us and runs away.  We dispose of the spiders and agree to come back later and investigate further when we have time.  Cher has an appointment she must keep. &lt;br /&gt;
Cher is contacted by the Captain of the Destinian Guards who implies that we should help him. He invites her to dinner. We find out that he worships Berith so we are not inclined to trust him. He warns us that the Governer Don Trierz, who used to be the Destinian ambassador, is acting strangely. We also find out the King Sirnen is the leader of the Aemon Alliance, which is the alliance of families in the city. There are 90 families, with 6 factions. Of which 5 are strong and one is weak. There is constant jockeying amongst the families and once every 5 years or so there is a coup. There is also a Queen called Lydre. Cher also finds out the Don has crystal balls. He wanted her and her friends to look at them. While Cher is dining with the captain we meet Eric and Hugo in the pub across the street. They are from a village up north, in the Kingdom of Harbaal, which is having trouble with a water elemental. Their ship is called the 3 Waves. They tell us their plan to visit â€¦ (someone under the sea). Something about drowning seals and killing Selkies.&lt;br /&gt;
We keep our appointment with Benzene, who sends us with Aiden and we help him dig graves in the hopes of infiltrating the oppositionâ€™s organisation. Aiden gets us to bury stuff in the graves. He tells us a lie about what is in them â€¦â€¦..????? After our job is done we make an appointment to come back on the next night to meet at the Shoes from more jobs.  We go back to our Inn and sleep the night.&lt;br /&gt;
2nd&lt;br /&gt;
We travel to the house near the Ellison where we earlier saw the spiderâ€™s lair entrance. We go down the tunnel, beat up all the spiders. Free the townsfolk and members of the thieves guild. We find the rod that the pirates were looking for. We also find Kale, Loft, Euro and Eric and a corpse that resembles a character in the book that the thieves gave us. The former captives tell us that they never saw the corpse alive, it was inanimate the whole time and they have been there for over a month.  DA didnâ€™t find a link between the corpse and the book. We find out that the captive peoplewere part of some sort of rune magic sacrificial ritual. The spiders apparently could read our mind if they had been drinking your blood. They were using the blood to find out about the towns people. People were trading with the spiders. There was a big guy, the survivors tell us. We suspect that he the henchman of the lieutenant.  We are also told that the captives could hear music at times that the spider appeared captivated by and they suspect some sort of bardic or troubadour magic.  They think the spider was the enemy of the pirate/adventures. The also think the spider was saving up to try and get something out the lieutenant. The freed captives give us 4 Waters of Healing. They also show us how to use some of the special magic in the fountains around the city, which help you clean yourself. We race back to do our performance. We make 120 silvers. We rest and sleep for the rest of the day and night due to the rigours so our adventures so far. Viola gets some strange illusionary flowers that are very carefully crafted, that signal admiration from afar.&lt;br /&gt;
3rd&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75993</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75993"/>
		<updated>2016-01-24T08:18:38Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Scribe Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb 44 Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up to 1/2 damage received, max 10&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes: ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
After hearing vague rumours of trouble in the North (from friends of the Duchess of )  we travel to the city of Chelemby via a secret portal that comes out in a room at sea level under the docks. The room was filled with illusions and a few spiders. We dodged these and made our way out up through the docks and into the city. On the way up we see a few dodgy characters that we think are the local thieves guild. &lt;br /&gt;
We find an Inn to stay at called the Scarlett Cock and start developing our cover story which is as a travelling band of performers. In order to perform in the market square we discover that we have to win the favour of the local families. We do a deal with our Inn keeper where we perform in the Inn and he spreads the word and helps us get patronage. Our first performance goes well and we win the right to perform in the market place and are now expected to put on a series of performances. The Paserin Clan are our patrons. Enock is named keeper of the Queenâ€™s Seal and is covered in coins. The rest of us are named Keepers of the Bedrow. We are contracted to do 3 shows with a grand finale on the 4ther performance. During the performance the locals imply that they canâ€™t talk to us because there are Destinian spies around.&lt;br /&gt;
Meanwhile we are contacted by the local thieves who ask us to meet them at the temple of Loki, there we are given our mission, which is to find some of their people that have gone missing. The leader of the â€˜thievesâ€™ seems to be an old woman called Catherine the Blind. Catherine is clearly a front for someone. One of them is called Kale and the others are unnamed. The thieves apparently have new rivals in town who are trying to muscle in on their business, which is why they think their people have gone missing. They point out the North East quarter of town where they think the suspicious activity is going on. Their rivals have a suspicious lieutenant and henchman. The thieves show us a mysterious book they think it is about people in power about the city. The book is in a secret pocket so it canâ€™t be located, we have a translation of the original. They also tell us there is a prophesy about Voila but donâ€™t tell us what it is.&lt;br /&gt;
We also learn that there is some adventurers/pirates who stay at the Mermaidâ€™s Rest. They have a lot of water mages. They are looking for a rod in the crypt under the city.&lt;br /&gt;
We visit the apothecary and buy some restoratives, a luck potion and a truth potion. Teagan drinks something that makes her hot. ïŠ&lt;br /&gt;
We do some scouting about and go to the pub called The Ellison which is located near the area we want to find out about. We mostly find that people are talking about our upcoming play. We meet William the thief. We make an appointment to come back and see Benzene later that night. On the way home we are attacked by spiders which try to ambush us in the streets around The Ellison. We notice that the entire local citizen are foaming at the mouth and chewing stuff. Darkness is cast on the street.  A water mage tries to come into the street apparently in opposition to the spiders but take one look at us and runs away.  We dispose of the spiders and agree to come back later and investigate further when we have time.  Cher has an appointment she must keep. &lt;br /&gt;
Cher is contacted by the Captain of the Destinian Guards who implies that we should help him. He invites her to dinner. We find out that he worships Berith so we are not inclined to trust him. He warns us that the Governer Don Trierz, who used to be the Destinian ambassador, is acting strangely. We also find out the King Sirnen is the leader of the Aemon Alliance, which is the alliance of families in the city. There are 90 families, with 6 factions. Of which 5 are strong and one is weak. There is constant jockeying amongst the families and once every 5 years or so there is a coup. There is also a Queen called Lydre. Cher also finds out the Don has crystal balls. He wanted her and her friends to look at them. While Cher is dining with the captain we meet Eric and Hugo in the pub across the street. They are from a village up north, in the Kingdom of Harbaal, which is having trouble with a water elemental. Their ship is called the 3 Waves. They tell us their plan to visit â€¦ (someone under the sea). Something about drowning seals and killing Selkies.&lt;br /&gt;
We keep our appointment with Benzene, who sends us with Aiden and we help him dig graves in the hopes of infiltrating the oppositionâ€™s organisation. Aiden gets us to bury stuff in the graves. He tells us a lie about what is in them â€¦â€¦..????? After our job is done we make an appointment to come back on the next night to meet at the Shoes from more jobs.  We go back to our Inn and sleep the night.&lt;br /&gt;
2nd&lt;br /&gt;
We travel to the house near the Ellison where we earlier saw the spiderâ€™s lair entrance. We go down the tunnel, beat up all the spiders. Free the townsfolk and members of the thieves guild. We find the rod that the pirates were looking for. We also find Kale, Loft, Euro and Eric and a corpse that resembles a character in the book that the thieves gave us. The former captives tell us that they never saw the corpse alive, it was inanimate the whole time and they have been there for over a month.  DA didnâ€™t find a link between the corpse and the book. We find out that the captive peoplewere part of some sort of rune magic sacrificial ritual. The spiders apparently could read our mind if they had been drinking your blood. They were using the blood to find out about the towns people. People were trading with the spiders. There was a big guy, the survivors tell us. We suspect that he the henchman of the lieutenant.  We are also told that the captives could hear music at times that the spider appeared captivated by and they suspect some sort of bardic or troubadour magic.  They think the spider was the enemy of the pirate/adventures. The also think the spider was saving up to try and get something out the lieutenant. The freed captives give us 4 Waters of Healing. They also show us how to use some of the special magic in the fountains around the city, which help you clean yourself. We race back to do our performance. We make 120 silvers. We rest and sleep for the rest of the day and night due to the rigours so our adventures so far. Viola gets some strange illusionary flowers that are very carefully crafted, that signal admiration from afar.&lt;br /&gt;
3rd&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75992</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75992"/>
		<updated>2016-01-24T08:18:03Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Scribe Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb 44 Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up to 1/2 damage received, max 10&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes: ==&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75991</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75991"/>
		<updated>2016-01-24T08:16:35Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Marching Order: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb 44 Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up to 1/2 damage received, max 10&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes:===&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75800</id>
		<title>Chateau Haut-Brion</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Chateau_Haut-Brion&amp;diff=75800"/>
		<updated>2015-12-21T04:43:58Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 816WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Chateau Haut-Brion &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Summer 816 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Sunday &amp;amp; Monday nights starting at 5:00pm and 7:00pm depending&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Waterview &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play test&#039;&#039;&#039;:  &lt;br /&gt;
[https://docs.google.com/document/d/1zpAoH_L405TiK_ZU3aW_0ganBhm98Fa7ml-tMJtfuF8/edit?usp=sharing Alchemist],&lt;br /&gt;
[https://docs.google.com/document/d/1mKew_V-uAxoA8aI67tNZCYu7nQivIobJIGf6JUmIpoI/edit?usp=sharing Assassin],&lt;br /&gt;
[https://docs.google.com/document/d/1JbcNgDQXdcXB_X4oviIN7W-4teB6mFSSC_SGuC8qscQ/edit?usp=sharing Beastmaster],&lt;br /&gt;
[https://docs.google.com/document/d/1ukYzzeKQ-Q1oKGPuMlcSBg5hpgaJfzFXrCFp5dAiebQ/edit?usp=sharing Thief],&lt;br /&gt;
[https://docs.google.com/document/d/1w7ocZOVG5PBqhAhFBqdhKGfaS150IJQSlsg7rzyiuhI/edit?usp=sharing Ranger],&lt;br /&gt;
and others. &lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
* [[New rogue]]: Jessica, mind mage (Lea)&lt;br /&gt;
* [[Mario|Nice rogue]]: Mario, mind mage (Dean)&lt;br /&gt;
* [[Viola|Sometimes a rogue]]: Viola, illusionist (Bridget)&lt;br /&gt;
* [[Cher|A scaly rogue]]: Cher, binder (Sean)&lt;br /&gt;
* [[Tegan|Beastly rogue]]: Tegan, animal mage (Kelsie)&lt;br /&gt;
* [[Anooke|Recovering rogue]]: Anooke, ice mage (Surfboard)&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Session one===&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Master Ranks works for Alchemist, Assassin, Beastmaster, Thief and Ranger are in the offering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employment:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It has come to your attention by way of friends of friends (with yet closer friends) who are in the know, some with influence in the great houses of [[Carzala]] and yet other friends who are said to be close to people who have the ear of [[Duke Leto]] himself - all have common stories over the last six months of a new unified group of underhanded thugs creating problems said to be under the watchful eye of the feared Lieutenant Bythesea who is said to speak for the reclusive despotic leader Elder Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
People are being sought that can find out more and take care of these and other issues such as those trying to spread into the cities of [[Calder]] and [[Chelemby]].&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 150px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt; &lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Alligator Skin (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 Def, +4 NA&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}}&amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Cloak (various)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (FC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorb ? Fire Damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 110&#039; vision (needs some light)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|{{No-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Animal Growth (Te)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PSx2,ENx3,FTx2,TMRx1.5,NAx2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days (ends on changing shape)&lt;br /&gt;
|{{Yes-I}}&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | free action to heal up yo 1/2 damage received max 10 points&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | An &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Ch &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Je&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Ma&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Te&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Vi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
|&amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Viola does multi- target multiple images that she can assign to people.&lt;br /&gt;
&lt;br /&gt;
===Watch Order:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch cycle as follows:&#039;&#039;&#039; 8pm ? 11pm, 10pm ? 1am, Midnight ? 3am, 2am ? 5am, 4am ? 7am.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Cat vision 110&#039; Rg (needs some light), can see spirits, ethereal, invisible, other weird shit and things that are not there. &amp;lt;br&amp;gt;&lt;br /&gt;
* Viola - Illusionist enhanced vision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Enhanced Senses:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tegan - Can hear like a Fox.&lt;br /&gt;
&lt;br /&gt;
===Marching Order:===&lt;br /&gt;
&#039;&#039;&#039;Front&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Doomsday_Like_Any_Other&amp;diff=74052</id>
		<title>A Doomsday Like Any Other</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Doomsday_Like_Any_Other&amp;diff=74052"/>
		<updated>2015-03-01T00:56:21Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Party 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And so it came to pass,&amp;lt;br&amp;gt;&lt;br /&gt;
The Great Star fell from the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Light departed the ways,&amp;lt;br&amp;gt;&lt;br /&gt;
The captives were set free and&amp;lt;br&amp;gt;&lt;br /&gt;
The Great Dragon was loosed upon the World.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As was foretold Night hath Fallen,&amp;lt;br&amp;gt;&lt;br /&gt;
The End of Days&amp;lt;br&amp;gt;&lt;br /&gt;
The Herald shall sound the last Trump&amp;lt;br&amp;gt;&lt;br /&gt;
And shall announce unto all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attend all mortals, immortals and demi-beings,&amp;lt;br&amp;gt;&lt;br /&gt;
For it is on!&amp;lt;br&amp;gt;&lt;br /&gt;
Heaven vs Hell&amp;lt;br&amp;gt;&lt;br /&gt;
Three Rounds! One fall!&amp;lt;br&amp;gt;&lt;br /&gt;
No Submissions!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Here! Right Now!&amp;lt;br&amp;gt;&lt;br /&gt;
Coming to all kingdoms near you!&amp;lt;br&amp;gt;&lt;br /&gt;
And in the White Corner leading the charge.&amp;lt;br&amp;gt;&lt;br /&gt;
All cheer for Michael &amp;quot;The Mutilator&amp;quot; Taxiarch!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And in the Red Corner&amp;lt;br&amp;gt;&lt;br /&gt;
Two times reigning champion.&amp;lt;br&amp;gt;&lt;br /&gt;
The King Himself&amp;lt;br&amp;gt;&lt;br /&gt;
Three cheers for Asmoday &amp;quot;The Infernoator&amp;quot; Pseudothei!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Art thou ready to rumble!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The plan is that three games will be run related to this campaign event. General level will be high but the intention is that a way will be found to involve as many people as possible even if they don&#039;t have high level characters.&lt;br /&gt;
There will be a night or three of combined 3-party mayhem &amp;lt;code&amp;gt; I was not even in the area, and here is an alibi that I prepared earlier - Mayhem &amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Exact missions/tasks to save the world are to be advised at the appropriate time but for logistical purposes the parties will be formed ahead of time. Those who have already expressed interest are allocated to the first slots - if you cannot make the night of the party you have been allocated please contact the relevant GMs about switching. &#039;&#039;NB There may be further fiddling of the party compositions to suit the nefarious plans of the GMs - please let them know of your logistical constrains (if any) and they will endeavour to factor them in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The parties are currently capped at no more than 6 on each. The GMs will be running the games at their homes unless you plead/&#039;&#039;&#039;bribe&#039;&#039;&#039;/negotiate otherwise. The combined nights will be at Craig&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Party 1 ===&lt;br /&gt;
* Night: Monday&lt;br /&gt;
* GM: William&lt;br /&gt;
* Level: Extreme&lt;br /&gt;
# [[User: Velcanthus|Jim Arona]] - [[Father Rowan|Bishop Velcanthus]]&lt;br /&gt;
# [[User:Dean|Dean]] - [[Sabrina]]&lt;br /&gt;
# [[User:ChrisC|Chris C]] - [[Kern]]&lt;br /&gt;
# _[[User:bridgetjane|Bridget]] -[[Nicola]]&lt;br /&gt;
# _[[User:MHaycock|MHaycock]] -[[Eric]]&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
=== Party 2 ===&lt;br /&gt;
* Night: Tuesday&lt;br /&gt;
* GM: Julia&lt;br /&gt;
* Level: Med to High&lt;br /&gt;
# [[Fabio|Fabio the Italian]] - [[Alandis]]&lt;br /&gt;
# [[User:keith | Keith Smith]] - [[Basalic]]&lt;br /&gt;
# [[User:Stephen|Stephen]] - [[Braegon]]&lt;br /&gt;
# [[User:Quash|Sean]] - Lady [[Cher]]&lt;br /&gt;
# [[User:Jacqui|Jacqui]] - [[Flamis]] / [[Starflower]] / ?&lt;br /&gt;
# _michael. [[roderigo]]&lt;br /&gt;
&lt;br /&gt;
=== Party 3 ===&lt;br /&gt;
* Night: Wednesday&lt;br /&gt;
* GM: Craig&lt;br /&gt;
* Level: Med to High&lt;br /&gt;
# [[User: â€ŽTerryintransit|Terry Spencer]] - [[turf|Turf]]&lt;br /&gt;
# [[User:kelsie|Kelsie McArthur]] - ?&lt;br /&gt;
# [[Morgan]]&lt;br /&gt;
# [[Ithilmor]]?&lt;br /&gt;
# [[Amira]] or [[Tesla]] or [[Merconium|Merco]] played by [[Jono Bean]]&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
==Plans==&lt;br /&gt;
Please indicate cunning plans here eg&lt;br /&gt;
* re forge the gates of hell&lt;br /&gt;
* return the fire elements, breed fire elementals&lt;br /&gt;
* steal Gabriels horn and defeat all 71 demons&lt;br /&gt;
* reignite the sun with a flint and steel while standing on it&lt;br /&gt;
* ... seafood ...&lt;br /&gt;
* ... paths ...&lt;br /&gt;
* ... sun ...&lt;br /&gt;
* ... phoenix ...&lt;br /&gt;
&lt;br /&gt;
==Campaign Support==&lt;br /&gt;
Support non participating characters can provide the parties and NPCs;&lt;br /&gt;
&lt;br /&gt;
* [[Sabastian]] - Shadow Wings (R13), Mechanician (R10) - traps , Astrologer (R3), Witchsight (R20), Restorative (R8), Healing (R13)&lt;br /&gt;
* [[Phaeton]] - Healing (R10)&lt;br /&gt;
* [[Aqualina]] - Waterbreathings (R20), Waters of Healing (R15)&lt;br /&gt;
* [[Aurora]] - Air Flight (R20)&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Doomsday_Like_Any_Other&amp;diff=74051</id>
		<title>A Doomsday Like Any Other</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Doomsday_Like_Any_Other&amp;diff=74051"/>
		<updated>2015-03-01T00:55:48Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Party 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And so it came to pass,&amp;lt;br&amp;gt;&lt;br /&gt;
The Great Star fell from the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Light departed the ways,&amp;lt;br&amp;gt;&lt;br /&gt;
The captives were set free and&amp;lt;br&amp;gt;&lt;br /&gt;
The Great Dragon was loosed upon the World.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As was foretold Night hath Fallen,&amp;lt;br&amp;gt;&lt;br /&gt;
The End of Days&amp;lt;br&amp;gt;&lt;br /&gt;
The Herald shall sound the last Trump&amp;lt;br&amp;gt;&lt;br /&gt;
And shall announce unto all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attend all mortals, immortals and demi-beings,&amp;lt;br&amp;gt;&lt;br /&gt;
For it is on!&amp;lt;br&amp;gt;&lt;br /&gt;
Heaven vs Hell&amp;lt;br&amp;gt;&lt;br /&gt;
Three Rounds! One fall!&amp;lt;br&amp;gt;&lt;br /&gt;
No Submissions!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Here! Right Now!&amp;lt;br&amp;gt;&lt;br /&gt;
Coming to all kingdoms near you!&amp;lt;br&amp;gt;&lt;br /&gt;
And in the White Corner leading the charge.&amp;lt;br&amp;gt;&lt;br /&gt;
All cheer for Michael &amp;quot;The Mutilator&amp;quot; Taxiarch!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And in the Red Corner&amp;lt;br&amp;gt;&lt;br /&gt;
Two times reigning champion.&amp;lt;br&amp;gt;&lt;br /&gt;
The King Himself&amp;lt;br&amp;gt;&lt;br /&gt;
Three cheers for Asmoday &amp;quot;The Infernoator&amp;quot; Pseudothei!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Art thou ready to rumble!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The plan is that three games will be run related to this campaign event. General level will be high but the intention is that a way will be found to involve as many people as possible even if they don&#039;t have high level characters.&lt;br /&gt;
There will be a night or three of combined 3-party mayhem &amp;lt;code&amp;gt; I was not even in the area, and here is an alibi that I prepared earlier - Mayhem &amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Exact missions/tasks to save the world are to be advised at the appropriate time but for logistical purposes the parties will be formed ahead of time. Those who have already expressed interest are allocated to the first slots - if you cannot make the night of the party you have been allocated please contact the relevant GMs about switching. &#039;&#039;NB There may be further fiddling of the party compositions to suit the nefarious plans of the GMs - please let them know of your logistical constrains (if any) and they will endeavour to factor them in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The parties are currently capped at no more than 6 on each. The GMs will be running the games at their homes unless you plead/&#039;&#039;&#039;bribe&#039;&#039;&#039;/negotiate otherwise. The combined nights will be at Craig&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Party 1 ===&lt;br /&gt;
* Night: Monday&lt;br /&gt;
* GM: William&lt;br /&gt;
* Level: Extreme&lt;br /&gt;
# [[User: Velcanthus|Jim Arona]] - [[Father Rowan|Bishop Velcanthus]]&lt;br /&gt;
# [[User:Dean|Dean]] - [[Sabrina]]&lt;br /&gt;
# [[User:ChrisC|Chris C]] - [[Kern]]&lt;br /&gt;
# _[[User:Bridget|Bridget]] -[[Nicola]]&lt;br /&gt;
# _[[User:MHaycock|MHaycock]] -[[Eric]]&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
=== Party 2 ===&lt;br /&gt;
* Night: Tuesday&lt;br /&gt;
* GM: Julia&lt;br /&gt;
* Level: Med to High&lt;br /&gt;
# [[Fabio|Fabio the Italian]] - [[Alandis]]&lt;br /&gt;
# [[User:keith | Keith Smith]] - [[Basalic]]&lt;br /&gt;
# [[User:Stephen|Stephen]] - [[Braegon]]&lt;br /&gt;
# [[User:Quash|Sean]] - Lady [[Cher]]&lt;br /&gt;
# [[User:Jacqui|Jacqui]] - [[Flamis]] / [[Starflower]] / ?&lt;br /&gt;
# _michael. [[roderigo]]&lt;br /&gt;
&lt;br /&gt;
=== Party 3 ===&lt;br /&gt;
* Night: Wednesday&lt;br /&gt;
* GM: Craig&lt;br /&gt;
* Level: Med to High&lt;br /&gt;
# [[User: â€ŽTerryintransit|Terry Spencer]] - [[turf|Turf]]&lt;br /&gt;
# [[User:kelsie|Kelsie McArthur]] - ?&lt;br /&gt;
# [[Morgan]]&lt;br /&gt;
# [[Ithilmor]]?&lt;br /&gt;
# [[Amira]] or [[Tesla]] or [[Merconium|Merco]] played by [[Jono Bean]]&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
==Plans==&lt;br /&gt;
Please indicate cunning plans here eg&lt;br /&gt;
* re forge the gates of hell&lt;br /&gt;
* return the fire elements, breed fire elementals&lt;br /&gt;
* steal Gabriels horn and defeat all 71 demons&lt;br /&gt;
* reignite the sun with a flint and steel while standing on it&lt;br /&gt;
* ... seafood ...&lt;br /&gt;
* ... paths ...&lt;br /&gt;
* ... sun ...&lt;br /&gt;
* ... phoenix ...&lt;br /&gt;
&lt;br /&gt;
==Campaign Support==&lt;br /&gt;
Support non participating characters can provide the parties and NPCs;&lt;br /&gt;
&lt;br /&gt;
* [[Sabastian]] - Shadow Wings (R13), Mechanician (R10) - traps , Astrologer (R3), Witchsight (R20), Restorative (R8), Healing (R13)&lt;br /&gt;
* [[Phaeton]] - Healing (R10)&lt;br /&gt;
* [[Aqualina]] - Waterbreathings (R20), Waters of Healing (R15)&lt;br /&gt;
* [[Aurora]] - Air Flight (R20)&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73232</id>
		<title>Get Your Rocks Off!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73232"/>
		<updated>2014-11-19T05:15:54Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precis - The Magistar Viccini Glorthos wants a flying castle. He knows were you can go get him one. Cheap.&lt;br /&gt;
&lt;br /&gt;
A safe easy and fun adventure for about six on Mondays for medium characters.&lt;br /&gt;
&lt;br /&gt;
* [[Alandis]] pointed ears are tingling&lt;br /&gt;
* [[Vapour]] to the rescue! &amp;quot;There&#039;s probably a Damsel or two in the castle in need of rescue that we&#039;ll be st... I mean buying?&amp;quot;.  &#039;&#039;NB: [[Elgar]] also possible, but sounds more like Vapour?&#039;&#039;&lt;br /&gt;
* [[Sabastian]] Flying! Castle! Squeeeeal. and his [[Scab|Life Coach]]&lt;br /&gt;
*[[Viola]] Easy and fun two of my favourite things:)&lt;br /&gt;
*[[Prudence]] No party is complete without their water mage!&lt;br /&gt;
This party is full.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73231</id>
		<title>Get Your Rocks Off!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73231"/>
		<updated>2014-11-19T05:15:28Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precis - The Magistar Viccini Glorthos wants a flying castle. He knows were you can go get him one. Cheap.&lt;br /&gt;
&lt;br /&gt;
A safe easy and fun adventure for about six on Mondays for medium characters.&lt;br /&gt;
&lt;br /&gt;
* [[Alandis]] pointed ears are tingling&lt;br /&gt;
* [[Vapour]] to the rescue! &amp;quot;There&#039;s probably a Damsel or two in the castle in need of rescue that we&#039;ll be st... I mean buying?&amp;quot;.  &#039;&#039;NB: [[Elgar]] also possible, but sounds more like Vapour?&#039;&#039;&lt;br /&gt;
* [[Sabastian]] Flying! Castle! Squeeeeal. and his [[Scab|Life Coach]]&lt;br /&gt;
*[[Viola]] Easy and fun two of my favourite things:)&lt;br /&gt;
*[[Prudence]] No party is complete without their water mage&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73230</id>
		<title>Get Your Rocks Off!</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Get_Your_Rocks_Off!&amp;diff=73230"/>
		<updated>2014-11-19T05:07:06Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precis - The Magistar Viccini Glorthos wants a flying castle. He knows were you can go get him one. Cheap.&lt;br /&gt;
&lt;br /&gt;
A safe easy and fun adventure for about six on Mondays for medium characters.&lt;br /&gt;
&lt;br /&gt;
* [[Alandis]] pointed ears are tingling&lt;br /&gt;
* [[Vapour]] to the rescue! &amp;quot;There&#039;s probably a Damsel or two in the castle in need of rescue that we&#039;ll be st... I mean buying?&amp;quot;.  &#039;&#039;NB: [[Elgar]] also possible, but sounds more like Vapour?&#039;&#039;&lt;br /&gt;
* [[Sabastian]] Flying! Castle! Squeeeeal. and his [[Scab|Life Coach]]&lt;br /&gt;
*[[Viola]] Easy and fun two of my favourite things:)&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70695</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70695"/>
		<updated>2014-03-09T04:38:25Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;br /&gt;
:[[Eltan]] played by Joe Parker&lt;br /&gt;
Game now full.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70674</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70674"/>
		<updated>2014-03-08T21:19:21Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could aquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Couriter and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;br /&gt;
&lt;br /&gt;
Game now full.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70673</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70673"/>
		<updated>2014-03-08T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Kentetenka of the City of Silver Lights in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could aquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Couriter and Troubadour.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Cold_return&amp;diff=66809</id>
		<title>A Cold return</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Cold_return&amp;diff=66809"/>
		<updated>2013-05-31T10:22:37Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* The Party: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; A Cold return&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; &lt;br /&gt;
[http://maps.google.co.nz/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=39+sackville+street+grey+lynn&amp;amp;aq=&amp;amp;sll=-36.896901,174.698809&amp;amp;sspn=0.009318,0.020449&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=39+Sackville+St,+Grey+Lynn+1021,+Auckland&amp;amp;z=16 39 Sackville Street Grey Lynn].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High Level]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Collages please&lt;br /&gt;
[[Image:Middle Duchies War map.jpg|thumb|right|Chart of Seagate - Freetaun]]&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
&lt;br /&gt;
*Viola who is good now played by Bridget&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
[[Image:Irina.jpg|thumb|right|Irina. A charming Elven Warlock from Freetaun]]&lt;br /&gt;
* Irina - the leader of the Coven of Warlocks from the city of [[Freetaun]]. &lt;br /&gt;
* A Old Astrological prediction from [[Seagate_Guild#Astrology| Mr Toadswart]].&lt;br /&gt;
* [[Matt Tumbledown]] a Titan.&amp;lt;br&amp;gt;&lt;br /&gt;
* Clan Dagen and [[Politics in Ivinia]] and may involve [[Orm the Dragon]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
* Investigate happenings in the [[Westmarch|Viscounty of Westmarch]] after the effect of the Senators of Decay - scribe notes: [[Western Coils of Sand and Jumping Tigers]].&lt;br /&gt;
* The Coven wants a group to assist their Cook with the recovery of some Salamander hearts from the cold northlands.&lt;br /&gt;
* Deliver a few messages to a woman who is under the control of [[Politics in Ivinia|Clan Dagen the cold north]].&lt;br /&gt;
&lt;br /&gt;
====Pay:====&lt;br /&gt;
&lt;br /&gt;
Depending on who you talk first;&amp;lt;br&amp;gt;&lt;br /&gt;
* The Coven of Warlocks of [[Freetaun]] will result in the creation of some cold &amp;amp; winter based items.&lt;br /&gt;
* 30 Arcane rewards from the Mages of Freetown.&lt;br /&gt;
* Some training may also be given.&lt;br /&gt;
* The Guild has 35,000 sp for the party from [[Seagate_Guild#Astrology| Mr Toadswart]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scribe Notes:====&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66775</id>
		<title>Walk a Crooked Mile: Treasure</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66775"/>
		<updated>2013-05-29T06:54:01Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* Obsidian Dagger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Walk a Crooked Mile#Loot|Walk a Crooked Mile]]&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.beaststats td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
[[LINGUIST707a Field Methods - Persian]]&lt;br /&gt;
= Consumables =&lt;br /&gt;
== Other ==&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
=== A Pleasant Day at the Beach ===&lt;br /&gt;
This potion weighs 1/4 lb and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will experience a memory of a day at the beach, which is surpassingly pleasant, even is if such things are normally repellant to them. The duration of the experience is 6 hours.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Rank 9 Gaze Venom&lt;br /&gt;
Goes in the eye (roll less than the Rank of the venom, i.e. 8 or less) If roll 9 or higher can lose the eye as it&#039;s a poison (need to poke it out)&lt;br /&gt;
Can fire at someone up to 12 hexes away. If they lose resistance roll lose all EN becomes -1, FT 0. If successfully resist, roll 76 or higher to avoid secondary effects, otherwise be paralysed for a number of Pulses equal to the roll. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does this one require the alchemist skill also?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&lt;br /&gt;
== Invested Items ==&lt;br /&gt;
&lt;br /&gt;
== Dust ==&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
=== Hags Eye Fetish x 3 ===&lt;br /&gt;
&lt;br /&gt;
Agate, Hags see through them. +15 against disease. If you fail against disease use a charge. Has 3 charges.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Cook. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Tailor. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Carpenter. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
== The Savage Gauntlet ==&lt;br /&gt;
This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category reduced. They will likely charge a premium for their labour, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 52%, which is further modifed by the wearer&#039;s PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage from PS is calculated like this:&amp;lt;br&amp;gt;[[Image:Witch gauntlet.jpg|right|180px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| PS&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &amp;amp; 22 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 - 25&lt;br /&gt;
| align = center|+ 2 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 26 - 29 &lt;br /&gt;
|align = center| + 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 30 - 34 &lt;br /&gt;
| align = center|+ 4&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 35 - 41&lt;br /&gt;
|align = center| + 5&lt;br /&gt;
|-&lt;br /&gt;
|align = center|41 - 47&lt;br /&gt;
|align = center|+ 6&lt;br /&gt;
|}&lt;br /&gt;
and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The claw inflicts A class Specific Grievous Injuries. If the wearer&#039;s PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer&#039;s PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding for this - Viola&lt;br /&gt;
== Scimitar Claw ==&lt;br /&gt;
[[Image: Yatagan.jpg|right|80px]]&lt;br /&gt;
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
When the mummified hand is animated by means of the Animating Bodily Parts spell:&lt;br /&gt;
* the MD and PS of the wielder&#039;s weapon hand increases by 1 (+1 per 2 Ranks). &lt;br /&gt;
* the wielder may deliver multi-hex Strikes one handed.&lt;br /&gt;
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hook-Bladed Dagger ==&lt;br /&gt;
This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:[[Image: Hook-bladedDagger.jpg|right|200px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| MD&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 22&lt;br /&gt;
| align = center|+ 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 &lt;br /&gt;
|align = center| + 6 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 24 &lt;br /&gt;
| align = center|+ 10&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 25&lt;br /&gt;
|align = center| + 15&lt;br /&gt;
|-&lt;br /&gt;
|align = center|26&lt;br /&gt;
|align = center|+ 21&lt;br /&gt;
|-&lt;br /&gt;
|align = center|27&lt;br /&gt;
|align = center|+ 28&lt;br /&gt;
|-&lt;br /&gt;
|align = center|28&lt;br /&gt;
|align = center|+ 36&lt;br /&gt;
|}&lt;br /&gt;
and so on.&lt;br /&gt;
It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.&amp;lt;br&amp;gt;&lt;br /&gt;
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be thrown, but not safely. If it does not strike an opponent, it will return to the thrower, and inflict damage upon them unless they Break 100 + 2 x MD. A failure means a D10 is rolled. If the result is &amp;quot;1&amp;quot;, an A Class Specific Grievous Injury is rolled for, and in any case, damage directly to EN is applied. If a &amp;quot;2&amp;quot; is rolled, again, damage directly to EN is applied. Otherwise, the damage is a FT blow. Protection from armour or natural armour is reduced by 3, as normal.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obsidian Dagger ==&lt;br /&gt;
Good from behind, apparently. +3 penetration.&lt;br /&gt;
&lt;br /&gt;
Adds double dice roll from behind/surprise.&lt;br /&gt;
Assassin skill.&lt;br /&gt;
Damage D+4&lt;br /&gt;
Base chance 50%.&lt;br /&gt;
&lt;br /&gt;
I am interested in bidding on this: Viola&lt;br /&gt;
&lt;br /&gt;
== Glass Dagger ==&lt;br /&gt;
Only counts spell armour, ignores Protection and damage reduction, inflicts 1 rollup D10 damage to PC, WP when PC is exhausted, unknown what happens at 0 or less WP, PC recovers by resting (only) similar to the way FT recovers naturally. WP recovers by resting (only) similar to the way EN recovers naturaly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
== Greenwitch Armour ==&lt;br /&gt;
This leatherlike armour is covered by green, squamous growths. It provides x Protection, or reduces damage from blows directly to EN and Specific Grievous Injuries by x.&amp;lt;br&amp;gt;&lt;br /&gt;
It will fit anyone of size 6 if they are a women. Otherwise, extensive treatments from high-Ranked Healer may be required.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 24 lbs, reducing AG by x. In a wooded, marshy or grassland environment, it adds x to Stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starts at 6 point armour. 3 point damage reduction. Can increase the damage reduction if sacrifice endurance points. 1st endurance point sacrificed will increase it by 1 point. Cost for 2nd point is 2 Endurance. Cost for 3rd point is 4 Endurance. Cost for 4th point is 8 endurance.&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== a dessicated hand ==&lt;br /&gt;
Probably a spell rack&lt;br /&gt;
&lt;br /&gt;
Spell rack.&lt;br /&gt;
Wind Whistle. On onset get a wind which lasts a few pulses. Inflicts penalty on others curses cast.&lt;br /&gt;
&lt;br /&gt;
Incantations:&lt;br /&gt;
&lt;br /&gt;
Storm Calling - Rainstorm Incantation&lt;br /&gt;
&lt;br /&gt;
Exactly the same effects as a Rainstorm of equivalent Rank.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth Tremor - Paroxysm&lt;br /&gt;
&lt;br /&gt;
The (single) target of the spell is  an object, an elemental or a construct. It need not be solid, but it will do precious little if it is cast on something fluid or gaseous. I suppose you could use it to make a really big milk shake.&lt;br /&gt;
&lt;br /&gt;
Even if they fail to resist, water elementals just get a little choppy, air elementals maybe get a bit gusty, but are otherwise unaffected. Solid things like golems or earth and ice elementals will be negatively affected. By and large, if they fail, they will have difficulty staying upright and will want to assume a prone position where they can convulse away to their heart&#039;s content. The duration of the paroxysm is Rank of Earth Tremor - Rank of the summoning or creating magic + 1 Pulses. If the result of this sum is 0 or less, it has no effect.&lt;br /&gt;
&lt;br /&gt;
The target also takes damage at the end of the Pulse.&lt;br /&gt;
&lt;br /&gt;
It can also be cast upon a solid object, except for something made out of substantial amounts of iron, so long as it weighs less than Rank cubed lbs. It has a reasonably good chance of breaking things.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkness - Night Terror&lt;br /&gt;
&lt;br /&gt;
This incantation of Darkness creates a volume that is eerily gloomy, wherein hideous and unpleasant things seem to lurk just beyond the corner of the eye. Aside from making anyone in the volume uncomfortable, it has these effect:&lt;br /&gt;
&lt;br /&gt;
The Magic Resistance vs Fear (including Terror, Horror or similar effects but not Awe based ones) of anyone in the volume is halved.&lt;br /&gt;
&lt;br /&gt;
The volume of darkness so created is a legal target for a Fear spell (or similar magic), and anyone inside it must Resist (with the penalty noted above).&lt;br /&gt;
&lt;br /&gt;
Halving happens before subtraction, in case anyone was wondering.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 500&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dessicated hand is a spell rack that asserts a penalty of 5 against a target&#039;s MR vs magic that has to be remedied with Curse Removal.&lt;br /&gt;
&lt;br /&gt;
== a disc with five spider-like legs ==&lt;br /&gt;
Probably not a pram&lt;br /&gt;
&lt;br /&gt;
Transport device. Animate it/can instill flight. Can clamber on and move. Need to stick to it if it&#039;s moving at any distance not flat so you don&#039;t fall off, ie it can climb walls.&lt;br /&gt;
&lt;br /&gt;
== a green witch&#039;s hat ==&lt;br /&gt;
&lt;br /&gt;
Spell armour equals to your current free MA. Doesn&#039;t stack with other spell armour.&lt;br /&gt;
&lt;br /&gt;
== a robe made of weird black silk ==&lt;br /&gt;
&lt;br /&gt;
Robe of Night. If you are wearing this it is like it was night for spell casting.&lt;br /&gt;
&lt;br /&gt;
== sticky slippers ==&lt;br /&gt;
&lt;br /&gt;
For sticking to things. Useful for climbing.&lt;br /&gt;
&lt;br /&gt;
== Apron ==&lt;br /&gt;
&lt;br /&gt;
+15 to summoning and controlling fire elementals&lt;br /&gt;
&lt;br /&gt;
== Robe of protection ==&lt;br /&gt;
&lt;br /&gt;
+3 spell armour&lt;br /&gt;
+5 Armour protection&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Opals ==&lt;br /&gt;
Stores fire.&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Rubies ==&lt;br /&gt;
Stores fire&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Cape of Retreat ==&lt;br /&gt;
[[Image: FencingCape.png|right|60px]]&lt;br /&gt;
This dark,velvet cape weighs 1 lb. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn over the left shoulder and arm, whereupon it will increase the wearer&#039;s Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadow &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding on this - Viola&lt;br /&gt;
= Allies =&lt;br /&gt;
==&#039;&#039;&#039;Foo the Ferocious&#039;&#039;&#039;==&lt;br /&gt;
; Description: Foo is a large wildcat, standing about half a metre tall. Although still quite short, he has a tail about 20 centimetres in length. His ears are tufted, and his fur is spotted. He is about 60 centimetres long and weighs 80 lbs. &lt;br /&gt;
; Comments: Foo is a proud hunter. In fact, he is, in general, very proud. He was the subject of an experimental magic which made him sentient and an Arithmetician. It also prevents him from enjoying the company of other cats.&lt;br /&gt;
; Abilities: Foo is a Rank 0 Arithmetician and a Rank 2 Ranger, specialising in woods. He is a passionate devotee of opera, which he will perform at any opportunity, singing all of the parts himself.&amp;lt;br&amp;gt;&lt;br /&gt;
As a wildcat, his Stealth is 136%, 142% in a natural environment, 146% in woodlands.&lt;br /&gt;
; Movement Rates : Running: 400&lt;br /&gt;
{{BeastStats| 17 | 20 | 24 | 3 | 13 | 18 | 10 | 21 | 11 | 8 | Fur absorbs 2 DP }}&lt;br /&gt;
; Weapons &lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:    BC 40%, [D ], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:    BC 57%, [D â€“ 2], Melee &amp;amp; Close, Rank 3 / 6 .&lt;br /&gt;
&lt;br /&gt;
The first time after dawn that he is the target of an Animal Growth spell, he may assume the form of a Fu lion for Rank minutes:&lt;br /&gt;
; Movement Rates : Running: 450&lt;br /&gt;
{{BeastStats| 35 | 25 | 30 | 3 | 30 | 18 | 16 | 21 | 11 | 9 | Fur absorbs 3 DP }}&lt;br /&gt;
; Weapons&lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:	BC 55%, [D + 2], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:	BC 83%, [D], Melee &amp;amp; Close, Rank 3 / 6&lt;br /&gt;
Fu lions have the talent Spirit Vision at Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
While Foo is a Fu lion, he may be targeted with Trollskin, requiring but a Cast Check and a Free Act. Armour of Earth will reduce damage by 1 as normal, but in addition, increase the Protection value of his fur by 1 per 4 Ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
He is also lucky while in this shape. Percentile dice are rolled in whichever way is most favourable, so a &amp;quot;90&amp;quot; could be read as &amp;quot;09&amp;quot; (or the other way around if a high number were more beneficial).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His stats, Skills, Weapons and Talents may be advanced at the normal cost. Whoever Foo allies with pays the required Experience. New abilities may be learnt but the lack of an opposable thumb restricts his choices somewhat, as does his illiteracy.&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
== Light - Revelation ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; &#039;&#039;&#039;15 seconds x [D - 5] x Rank&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Area&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This incantation of Michael&#039;s Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than or equal to the Rank of this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 750 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
This incantation is not teachable.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Order &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66774</id>
		<title>Walk a Crooked Mile: Treasure</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66774"/>
		<updated>2013-05-29T06:46:07Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: /* a thimble sized potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Walk a Crooked Mile#Loot|Walk a Crooked Mile]]&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.beaststats td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
[[LINGUIST707a Field Methods - Persian]]&lt;br /&gt;
= Consumables =&lt;br /&gt;
== Other ==&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
=== A Pleasant Day at the Beach ===&lt;br /&gt;
This potion weighs 1/4 lb and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will experience a memory of a day at the beach, which is surpassingly pleasant, even is if such things are normally repellant to them. The duration of the experience is 6 hours.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Rank 9 Gaze Venom&lt;br /&gt;
Goes in the eye (roll less than the Rank of the venom, i.e. 8 or less) If roll 9 or higher can lose the eye as it&#039;s a poison (need to poke it out)&lt;br /&gt;
Can fire at someone up to 12 hexes away. If they lose resistance roll lose all EN becomes -1, FT 0. If successfully resist, roll 76 or higher to avoid secondary effects, otherwise be paralysed for a number of Pulses equal to the roll. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does this one require the alchemist skill also?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&lt;br /&gt;
== Invested Items ==&lt;br /&gt;
&lt;br /&gt;
== Dust ==&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
=== Hags Eye Fetish x 3 ===&lt;br /&gt;
&lt;br /&gt;
Agate, Hags see through them. +15 against disease. If you fail against disease use a charge. Has 3 charges.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Cook. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Tailor. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Carpenter. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
== The Savage Gauntlet ==&lt;br /&gt;
This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category reduced. They will likely charge a premium for their labour, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 52%, which is further modifed by the wearer&#039;s PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage from PS is calculated like this:&amp;lt;br&amp;gt;[[Image:Witch gauntlet.jpg|right|180px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| PS&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &amp;amp; 22 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 - 25&lt;br /&gt;
| align = center|+ 2 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 26 - 29 &lt;br /&gt;
|align = center| + 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 30 - 34 &lt;br /&gt;
| align = center|+ 4&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 35 - 41&lt;br /&gt;
|align = center| + 5&lt;br /&gt;
|-&lt;br /&gt;
|align = center|41 - 47&lt;br /&gt;
|align = center|+ 6&lt;br /&gt;
|}&lt;br /&gt;
and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The claw inflicts A class Specific Grievous Injuries. If the wearer&#039;s PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer&#039;s PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding for this - Viola&lt;br /&gt;
== Scimitar Claw ==&lt;br /&gt;
[[Image: Yatagan.jpg|right|80px]]&lt;br /&gt;
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
When the mummified hand is animated by means of the Animating Bodily Parts spell:&lt;br /&gt;
* the MD and PS of the wielder&#039;s weapon hand increases by 1 (+1 per 2 Ranks). &lt;br /&gt;
* the wielder may deliver multi-hex Strikes one handed.&lt;br /&gt;
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hook-Bladed Dagger ==&lt;br /&gt;
This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:[[Image: Hook-bladedDagger.jpg|right|200px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| MD&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 22&lt;br /&gt;
| align = center|+ 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 &lt;br /&gt;
|align = center| + 6 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 24 &lt;br /&gt;
| align = center|+ 10&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 25&lt;br /&gt;
|align = center| + 15&lt;br /&gt;
|-&lt;br /&gt;
|align = center|26&lt;br /&gt;
|align = center|+ 21&lt;br /&gt;
|-&lt;br /&gt;
|align = center|27&lt;br /&gt;
|align = center|+ 28&lt;br /&gt;
|-&lt;br /&gt;
|align = center|28&lt;br /&gt;
|align = center|+ 36&lt;br /&gt;
|}&lt;br /&gt;
and so on.&lt;br /&gt;
It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.&amp;lt;br&amp;gt;&lt;br /&gt;
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be thrown, but not safely. If it does not strike an opponent, it will return to the thrower, and inflict damage upon them unless they Break 100 + 2 x MD. A failure means a D10 is rolled. If the result is &amp;quot;1&amp;quot;, an A Class Specific Grievous Injury is rolled for, and in any case, damage directly to EN is applied. If a &amp;quot;2&amp;quot; is rolled, again, damage directly to EN is applied. Otherwise, the damage is a FT blow. Protection from armour or natural armour is reduced by 3, as normal.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obsidian Dagger ==&lt;br /&gt;
Good from behind, apparently. +3 penetration.&lt;br /&gt;
&lt;br /&gt;
Adds double dice roll from behind/surprise.&lt;br /&gt;
Assassin skill.&lt;br /&gt;
Damage D+4&lt;br /&gt;
Base chance 50%.&lt;br /&gt;
&lt;br /&gt;
== Glass Dagger ==&lt;br /&gt;
Only counts spell armour, ignores Protection and damage reduction, inflicts 1 rollup D10 damage to PC, WP when PC is exhausted, unknown what happens at 0 or less WP, PC recovers by resting (only) similar to the way FT recovers naturally. WP recovers by resting (only) similar to the way EN recovers naturaly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
== Greenwitch Armour ==&lt;br /&gt;
This leatherlike armour is covered by green, squamous growths. It provides x Protection, or reduces damage from blows directly to EN and Specific Grievous Injuries by x.&amp;lt;br&amp;gt;&lt;br /&gt;
It will fit anyone of size 6 if they are a women. Otherwise, extensive treatments from high-Ranked Healer may be required.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 24 lbs, reducing AG by x. In a wooded, marshy or grassland environment, it adds x to Stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starts at 6 point armour. 3 point damage reduction. Can increase the damage reduction if sacrifice endurance points. 1st endurance point sacrificed will increase it by 1 point. Cost for 2nd point is 2 Endurance. Cost for 3rd point is 4 Endurance. Cost for 4th point is 8 endurance.&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== a dessicated hand ==&lt;br /&gt;
Probably a spell rack&lt;br /&gt;
&lt;br /&gt;
Spell rack.&lt;br /&gt;
Wind Whistle. On onset get a wind which lasts a few pulses. Inflicts penalty on others curses cast.&lt;br /&gt;
&lt;br /&gt;
Incantations:&lt;br /&gt;
&lt;br /&gt;
Storm Calling - Rainstorm Incantation&lt;br /&gt;
&lt;br /&gt;
Exactly the same effects as a Rainstorm of equivalent Rank.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth Tremor - Paroxysm&lt;br /&gt;
&lt;br /&gt;
The (single) target of the spell is  an object, an elemental or a construct. It need not be solid, but it will do precious little if it is cast on something fluid or gaseous. I suppose you could use it to make a really big milk shake.&lt;br /&gt;
&lt;br /&gt;
Even if they fail to resist, water elementals just get a little choppy, air elementals maybe get a bit gusty, but are otherwise unaffected. Solid things like golems or earth and ice elementals will be negatively affected. By and large, if they fail, they will have difficulty staying upright and will want to assume a prone position where they can convulse away to their heart&#039;s content. The duration of the paroxysm is Rank of Earth Tremor - Rank of the summoning or creating magic + 1 Pulses. If the result of this sum is 0 or less, it has no effect.&lt;br /&gt;
&lt;br /&gt;
The target also takes damage at the end of the Pulse.&lt;br /&gt;
&lt;br /&gt;
It can also be cast upon a solid object, except for something made out of substantial amounts of iron, so long as it weighs less than Rank cubed lbs. It has a reasonably good chance of breaking things.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkness - Night Terror&lt;br /&gt;
&lt;br /&gt;
This incantation of Darkness creates a volume that is eerily gloomy, wherein hideous and unpleasant things seem to lurk just beyond the corner of the eye. Aside from making anyone in the volume uncomfortable, it has these effect:&lt;br /&gt;
&lt;br /&gt;
The Magic Resistance vs Fear (including Terror, Horror or similar effects but not Awe based ones) of anyone in the volume is halved.&lt;br /&gt;
&lt;br /&gt;
The volume of darkness so created is a legal target for a Fear spell (or similar magic), and anyone inside it must Resist (with the penalty noted above).&lt;br /&gt;
&lt;br /&gt;
Halving happens before subtraction, in case anyone was wondering.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 500&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dessicated hand is a spell rack that asserts a penalty of 5 against a target&#039;s MR vs magic that has to be remedied with Curse Removal.&lt;br /&gt;
&lt;br /&gt;
== a disc with five spider-like legs ==&lt;br /&gt;
Probably not a pram&lt;br /&gt;
&lt;br /&gt;
Transport device. Animate it/can instill flight. Can clamber on and move. Need to stick to it if it&#039;s moving at any distance not flat so you don&#039;t fall off, ie it can climb walls.&lt;br /&gt;
&lt;br /&gt;
== a green witch&#039;s hat ==&lt;br /&gt;
&lt;br /&gt;
Spell armour equals to your current free MA. Doesn&#039;t stack with other spell armour.&lt;br /&gt;
&lt;br /&gt;
== a robe made of weird black silk ==&lt;br /&gt;
&lt;br /&gt;
Robe of Night. If you are wearing this it is like it was night for spell casting.&lt;br /&gt;
&lt;br /&gt;
== sticky slippers ==&lt;br /&gt;
&lt;br /&gt;
For sticking to things. Useful for climbing.&lt;br /&gt;
&lt;br /&gt;
== Apron ==&lt;br /&gt;
&lt;br /&gt;
+15 to summoning and controlling fire elementals&lt;br /&gt;
&lt;br /&gt;
== Robe of protection ==&lt;br /&gt;
&lt;br /&gt;
+3 spell armour&lt;br /&gt;
+5 Armour protection&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Opals ==&lt;br /&gt;
Stores fire.&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Rubies ==&lt;br /&gt;
Stores fire&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Cape of Retreat ==&lt;br /&gt;
[[Image: FencingCape.png|right|60px]]&lt;br /&gt;
This dark,velvet cape weighs 1 lb. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn over the left shoulder and arm, whereupon it will increase the wearer&#039;s Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadow &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding on this - Viola&lt;br /&gt;
= Allies =&lt;br /&gt;
==&#039;&#039;&#039;Foo the Ferocious&#039;&#039;&#039;==&lt;br /&gt;
; Description: Foo is a large wildcat, standing about half a metre tall. Although still quite short, he has a tail about 20 centimetres in length. His ears are tufted, and his fur is spotted. He is about 60 centimetres long and weighs 80 lbs. &lt;br /&gt;
; Comments: Foo is a proud hunter. In fact, he is, in general, very proud. He was the subject of an experimental magic which made him sentient and an Arithmetician. It also prevents him from enjoying the company of other cats.&lt;br /&gt;
; Abilities: Foo is a Rank 0 Arithmetician and a Rank 2 Ranger, specialising in woods. He is a passionate devotee of opera, which he will perform at any opportunity, singing all of the parts himself.&amp;lt;br&amp;gt;&lt;br /&gt;
As a wildcat, his Stealth is 136%, 142% in a natural environment, 146% in woodlands.&lt;br /&gt;
; Movement Rates : Running: 400&lt;br /&gt;
{{BeastStats| 17 | 20 | 24 | 3 | 13 | 18 | 10 | 21 | 11 | 8 | Fur absorbs 2 DP }}&lt;br /&gt;
; Weapons &lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:    BC 40%, [D ], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:    BC 57%, [D â€“ 2], Melee &amp;amp; Close, Rank 3 / 6 .&lt;br /&gt;
&lt;br /&gt;
The first time after dawn that he is the target of an Animal Growth spell, he may assume the form of a Fu lion for Rank minutes:&lt;br /&gt;
; Movement Rates : Running: 450&lt;br /&gt;
{{BeastStats| 35 | 25 | 30 | 3 | 30 | 18 | 16 | 21 | 11 | 9 | Fur absorbs 3 DP }}&lt;br /&gt;
; Weapons&lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:	BC 55%, [D + 2], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:	BC 83%, [D], Melee &amp;amp; Close, Rank 3 / 6&lt;br /&gt;
Fu lions have the talent Spirit Vision at Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
While Foo is a Fu lion, he may be targeted with Trollskin, requiring but a Cast Check and a Free Act. Armour of Earth will reduce damage by 1 as normal, but in addition, increase the Protection value of his fur by 1 per 4 Ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
He is also lucky while in this shape. Percentile dice are rolled in whichever way is most favourable, so a &amp;quot;90&amp;quot; could be read as &amp;quot;09&amp;quot; (or the other way around if a high number were more beneficial).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His stats, Skills, Weapons and Talents may be advanced at the normal cost. Whoever Foo allies with pays the required Experience. New abilities may be learnt but the lack of an opposable thumb restricts his choices somewhat, as does his illiteracy.&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
== Light - Revelation ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; &#039;&#039;&#039;15 seconds x [D - 5] x Rank&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Area&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This incantation of Michael&#039;s Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than or equal to the Rank of this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 750 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
This incantation is not teachable.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Order &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66773</id>
		<title>Walk a Crooked Mile: Treasure</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66773"/>
		<updated>2013-05-29T06:43:00Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Walk a Crooked Mile#Loot|Walk a Crooked Mile]]&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.beaststats td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
[[LINGUIST707a Field Methods - Persian]]&lt;br /&gt;
= Consumables =&lt;br /&gt;
== Other ==&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
=== A Pleasant Day at the Beach ===&lt;br /&gt;
This potion weighs 1/4 lb and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will experience a memory of a day at the beach, which is surpassingly pleasant, even is if such things are normally repellant to them. The duration of the experience is 6 hours.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Rank 9 Gaze Venom&lt;br /&gt;
Goes in the eye (roll less than the Rank of the venom, i.e. 8 or less) If roll 9 or higher can lose the eye as it&#039;s a poison (need to poke it out)&lt;br /&gt;
Can fire at someone up to 12 hexes away. If they lose resistance roll lose all EN becomes -1, FT 0. If successfully resist, roll 76 or higher to avoid secondary effects, otherwise be paralysed for a number of Pulses equal to the roll. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&lt;br /&gt;
== Invested Items ==&lt;br /&gt;
&lt;br /&gt;
== Dust ==&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
=== Hags Eye Fetish x 3 ===&lt;br /&gt;
&lt;br /&gt;
Agate, Hags see through them. +15 against disease. If you fail against disease use a charge. Has 3 charges.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Cook. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Tailor. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Carpenter. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
== The Savage Gauntlet ==&lt;br /&gt;
This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category reduced. They will likely charge a premium for their labour, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 52%, which is further modifed by the wearer&#039;s PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage from PS is calculated like this:&amp;lt;br&amp;gt;[[Image:Witch gauntlet.jpg|right|180px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| PS&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &amp;amp; 22 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 - 25&lt;br /&gt;
| align = center|+ 2 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 26 - 29 &lt;br /&gt;
|align = center| + 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 30 - 34 &lt;br /&gt;
| align = center|+ 4&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 35 - 41&lt;br /&gt;
|align = center| + 5&lt;br /&gt;
|-&lt;br /&gt;
|align = center|41 - 47&lt;br /&gt;
|align = center|+ 6&lt;br /&gt;
|}&lt;br /&gt;
and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The claw inflicts A class Specific Grievous Injuries. If the wearer&#039;s PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer&#039;s PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding for this - Viola&lt;br /&gt;
== Scimitar Claw ==&lt;br /&gt;
[[Image: Yatagan.jpg|right|80px]]&lt;br /&gt;
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
When the mummified hand is animated by means of the Animating Bodily Parts spell:&lt;br /&gt;
* the MD and PS of the wielder&#039;s weapon hand increases by 1 (+1 per 2 Ranks). &lt;br /&gt;
* the wielder may deliver multi-hex Strikes one handed.&lt;br /&gt;
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hook-Bladed Dagger ==&lt;br /&gt;
This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:[[Image: Hook-bladedDagger.jpg|right|200px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| MD&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 22&lt;br /&gt;
| align = center|+ 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 &lt;br /&gt;
|align = center| + 6 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 24 &lt;br /&gt;
| align = center|+ 10&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 25&lt;br /&gt;
|align = center| + 15&lt;br /&gt;
|-&lt;br /&gt;
|align = center|26&lt;br /&gt;
|align = center|+ 21&lt;br /&gt;
|-&lt;br /&gt;
|align = center|27&lt;br /&gt;
|align = center|+ 28&lt;br /&gt;
|-&lt;br /&gt;
|align = center|28&lt;br /&gt;
|align = center|+ 36&lt;br /&gt;
|}&lt;br /&gt;
and so on.&lt;br /&gt;
It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.&amp;lt;br&amp;gt;&lt;br /&gt;
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be thrown, but not safely. If it does not strike an opponent, it will return to the thrower, and inflict damage upon them unless they Break 100 + 2 x MD. A failure means a D10 is rolled. If the result is &amp;quot;1&amp;quot;, an A Class Specific Grievous Injury is rolled for, and in any case, damage directly to EN is applied. If a &amp;quot;2&amp;quot; is rolled, again, damage directly to EN is applied. Otherwise, the damage is a FT blow. Protection from armour or natural armour is reduced by 3, as normal.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obsidian Dagger ==&lt;br /&gt;
Good from behind, apparently. +3 penetration.&lt;br /&gt;
&lt;br /&gt;
Adds double dice roll from behind/surprise.&lt;br /&gt;
Assassin skill.&lt;br /&gt;
Damage D+4&lt;br /&gt;
Base chance 50%.&lt;br /&gt;
&lt;br /&gt;
== Glass Dagger ==&lt;br /&gt;
Only counts spell armour, ignores Protection and damage reduction, inflicts 1 rollup D10 damage to PC, WP when PC is exhausted, unknown what happens at 0 or less WP, PC recovers by resting (only) similar to the way FT recovers naturally. WP recovers by resting (only) similar to the way EN recovers naturaly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
== Greenwitch Armour ==&lt;br /&gt;
This leatherlike armour is covered by green, squamous growths. It provides x Protection, or reduces damage from blows directly to EN and Specific Grievous Injuries by x.&amp;lt;br&amp;gt;&lt;br /&gt;
It will fit anyone of size 6 if they are a women. Otherwise, extensive treatments from high-Ranked Healer may be required.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 24 lbs, reducing AG by x. In a wooded, marshy or grassland environment, it adds x to Stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starts at 6 point armour. 3 point damage reduction. Can increase the damage reduction if sacrifice endurance points. 1st endurance point sacrificed will increase it by 1 point. Cost for 2nd point is 2 Endurance. Cost for 3rd point is 4 Endurance. Cost for 4th point is 8 endurance.&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== a dessicated hand ==&lt;br /&gt;
Probably a spell rack&lt;br /&gt;
&lt;br /&gt;
Spell rack.&lt;br /&gt;
Wind Whistle. On onset get a wind which lasts a few pulses. Inflicts penalty on others curses cast.&lt;br /&gt;
&lt;br /&gt;
Incantations:&lt;br /&gt;
&lt;br /&gt;
Storm Calling - Rainstorm Incantation&lt;br /&gt;
&lt;br /&gt;
Exactly the same effects as a Rainstorm of equivalent Rank.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth Tremor - Paroxysm&lt;br /&gt;
&lt;br /&gt;
The (single) target of the spell is  an object, an elemental or a construct. It need not be solid, but it will do precious little if it is cast on something fluid or gaseous. I suppose you could use it to make a really big milk shake.&lt;br /&gt;
&lt;br /&gt;
Even if they fail to resist, water elementals just get a little choppy, air elementals maybe get a bit gusty, but are otherwise unaffected. Solid things like golems or earth and ice elementals will be negatively affected. By and large, if they fail, they will have difficulty staying upright and will want to assume a prone position where they can convulse away to their heart&#039;s content. The duration of the paroxysm is Rank of Earth Tremor - Rank of the summoning or creating magic + 1 Pulses. If the result of this sum is 0 or less, it has no effect.&lt;br /&gt;
&lt;br /&gt;
The target also takes damage at the end of the Pulse.&lt;br /&gt;
&lt;br /&gt;
It can also be cast upon a solid object, except for something made out of substantial amounts of iron, so long as it weighs less than Rank cubed lbs. It has a reasonably good chance of breaking things.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkness - Night Terror&lt;br /&gt;
&lt;br /&gt;
This incantation of Darkness creates a volume that is eerily gloomy, wherein hideous and unpleasant things seem to lurk just beyond the corner of the eye. Aside from making anyone in the volume uncomfortable, it has these effect:&lt;br /&gt;
&lt;br /&gt;
The Magic Resistance vs Fear (including Terror, Horror or similar effects but not Awe based ones) of anyone in the volume is halved.&lt;br /&gt;
&lt;br /&gt;
The volume of darkness so created is a legal target for a Fear spell (or similar magic), and anyone inside it must Resist (with the penalty noted above).&lt;br /&gt;
&lt;br /&gt;
Halving happens before subtraction, in case anyone was wondering.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 500&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dessicated hand is a spell rack that asserts a penalty of 5 against a target&#039;s MR vs magic that has to be remedied with Curse Removal.&lt;br /&gt;
&lt;br /&gt;
== a disc with five spider-like legs ==&lt;br /&gt;
Probably not a pram&lt;br /&gt;
&lt;br /&gt;
Transport device. Animate it/can instill flight. Can clamber on and move. Need to stick to it if it&#039;s moving at any distance not flat so you don&#039;t fall off, ie it can climb walls.&lt;br /&gt;
&lt;br /&gt;
== a green witch&#039;s hat ==&lt;br /&gt;
&lt;br /&gt;
Spell armour equals to your current free MA. Doesn&#039;t stack with other spell armour.&lt;br /&gt;
&lt;br /&gt;
== a robe made of weird black silk ==&lt;br /&gt;
&lt;br /&gt;
Robe of Night. If you are wearing this it is like it was night for spell casting.&lt;br /&gt;
&lt;br /&gt;
== sticky slippers ==&lt;br /&gt;
&lt;br /&gt;
For sticking to things. Useful for climbing.&lt;br /&gt;
&lt;br /&gt;
== Apron ==&lt;br /&gt;
&lt;br /&gt;
+15 to summoning and controlling fire elementals&lt;br /&gt;
&lt;br /&gt;
== Robe of protection ==&lt;br /&gt;
&lt;br /&gt;
+3 spell armour&lt;br /&gt;
+5 Armour protection&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Opals ==&lt;br /&gt;
Stores fire.&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Rubies ==&lt;br /&gt;
Stores fire&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Cape of Retreat ==&lt;br /&gt;
[[Image: FencingCape.png|right|60px]]&lt;br /&gt;
This dark,velvet cape weighs 1 lb. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn over the left shoulder and arm, whereupon it will increase the wearer&#039;s Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadow &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding on this - Viola&lt;br /&gt;
= Allies =&lt;br /&gt;
==&#039;&#039;&#039;Foo the Ferocious&#039;&#039;&#039;==&lt;br /&gt;
; Description: Foo is a large wildcat, standing about half a metre tall. Although still quite short, he has a tail about 20 centimetres in length. His ears are tufted, and his fur is spotted. He is about 60 centimetres long and weighs 80 lbs. &lt;br /&gt;
; Comments: Foo is a proud hunter. In fact, he is, in general, very proud. He was the subject of an experimental magic which made him sentient and an Arithmetician. It also prevents him from enjoying the company of other cats.&lt;br /&gt;
; Abilities: Foo is a Rank 0 Arithmetician and a Rank 2 Ranger, specialising in woods. He is a passionate devotee of opera, which he will perform at any opportunity, singing all of the parts himself.&amp;lt;br&amp;gt;&lt;br /&gt;
As a wildcat, his Stealth is 136%, 142% in a natural environment, 146% in woodlands.&lt;br /&gt;
; Movement Rates : Running: 400&lt;br /&gt;
{{BeastStats| 17 | 20 | 24 | 3 | 13 | 18 | 10 | 21 | 11 | 8 | Fur absorbs 2 DP }}&lt;br /&gt;
; Weapons &lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:    BC 40%, [D ], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:    BC 57%, [D â€“ 2], Melee &amp;amp; Close, Rank 3 / 6 .&lt;br /&gt;
&lt;br /&gt;
The first time after dawn that he is the target of an Animal Growth spell, he may assume the form of a Fu lion for Rank minutes:&lt;br /&gt;
; Movement Rates : Running: 450&lt;br /&gt;
{{BeastStats| 35 | 25 | 30 | 3 | 30 | 18 | 16 | 21 | 11 | 9 | Fur absorbs 3 DP }}&lt;br /&gt;
; Weapons&lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:	BC 55%, [D + 2], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:	BC 83%, [D], Melee &amp;amp; Close, Rank 3 / 6&lt;br /&gt;
Fu lions have the talent Spirit Vision at Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
While Foo is a Fu lion, he may be targeted with Trollskin, requiring but a Cast Check and a Free Act. Armour of Earth will reduce damage by 1 as normal, but in addition, increase the Protection value of his fur by 1 per 4 Ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
He is also lucky while in this shape. Percentile dice are rolled in whichever way is most favourable, so a &amp;quot;90&amp;quot; could be read as &amp;quot;09&amp;quot; (or the other way around if a high number were more beneficial).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His stats, Skills, Weapons and Talents may be advanced at the normal cost. Whoever Foo allies with pays the required Experience. New abilities may be learnt but the lack of an opposable thumb restricts his choices somewhat, as does his illiteracy.&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
== Light - Revelation ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; &#039;&#039;&#039;15 seconds x [D - 5] x Rank&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Area&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This incantation of Michael&#039;s Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than or equal to the Rank of this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 750 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
This incantation is not teachable.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Order &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66772</id>
		<title>Walk a Crooked Mile: Treasure</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Walk_a_Crooked_Mile:_Treasure&amp;diff=66772"/>
		<updated>2013-05-29T06:40:35Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Walk a Crooked Mile#Loot|Walk a Crooked Mile]]&lt;br /&gt;
[[Category:Jim Arona]]&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.beaststats td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
[[LINGUIST707a Field Methods - Persian]]&lt;br /&gt;
= Consumables =&lt;br /&gt;
== Other ==&lt;br /&gt;
== Grenadoes ==&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
== Herbs ==&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Potion of Invisibility ===&lt;br /&gt;
This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rank of the Invisibility is 20&lt;br /&gt;
&lt;br /&gt;
=== A Pleasant Day at the Beach ===&lt;br /&gt;
This potion weighs 1/4 lb and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
Whoever drinks this potion will experience a memory of a day at the beach, which is surpassingly pleasant, even is if such things are normally repellant to them. The duration of the experience is 6 hours.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Rank 9 Gaze Venom&lt;br /&gt;
Goes in the eye (roll less than the Rank of the venom, i.e. 8 or less) If roll 9 or higher can lose the eye as it&#039;s a poison (need to poke it out)&lt;br /&gt;
Can fire at someone up to 12 hexes away. If they lose resistance roll lose all EN becomes -1, FT 0. If successfully resist, roll 76 or higher to avoid secondary effects, otherwise be paralysed for a number of Pulses equal to the roll. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
=== a thimble sized potion ===&lt;br /&gt;
This potion weighs 1oz, and its container is robust.&amp;lt;br&amp;gt;&lt;br /&gt;
The mouth of the bottle is ovoid.&lt;br /&gt;
&lt;br /&gt;
Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it&#039;s a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&lt;br /&gt;
== Invested Items ==&lt;br /&gt;
&lt;br /&gt;
== Dust ==&lt;br /&gt;
&lt;br /&gt;
== Amulets ==&lt;br /&gt;
=== Hags Eye Fetish x 3 ===&lt;br /&gt;
&lt;br /&gt;
Agate, Hags see through them. +15 against disease. If you fail against disease use a charge. Has 3 charges.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Cook. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Tailor. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a small soapstone figurine ===&lt;br /&gt;
This soapstone figurine is about as long as a man&#039;s index finger. It weighs 1/8 of a lb.&lt;br /&gt;
&lt;br /&gt;
Use animated or necromancy. Target figurine. Creates a spirit person.&lt;br /&gt;
Rank 7 Carpenter. Once per day.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
=== a red clay doll ===&lt;br /&gt;
This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.&lt;br /&gt;
&lt;br /&gt;
If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
== The Savage Gauntlet ==&lt;br /&gt;
This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category reduced. They will likely charge a premium for their labour, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 52%, which is further modifed by the wearer&#039;s PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.&amp;lt;br&amp;gt;&lt;br /&gt;
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage from PS is calculated like this:&amp;lt;br&amp;gt;[[Image:Witch gauntlet.jpg|right|180px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| PS&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &amp;amp; 22 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 - 25&lt;br /&gt;
| align = center|+ 2 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 26 - 29 &lt;br /&gt;
|align = center| + 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 30 - 34 &lt;br /&gt;
| align = center|+ 4&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 35 - 41&lt;br /&gt;
|align = center| + 5&lt;br /&gt;
|-&lt;br /&gt;
|align = center|41 - 47&lt;br /&gt;
|align = center|+ 6&lt;br /&gt;
|}&lt;br /&gt;
and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
The claw inflicts A class Specific Grievous Injuries. If the wearer&#039;s PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer&#039;s PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
I am interested in bidding for this - Viola&lt;br /&gt;
== Scimitar Claw ==&lt;br /&gt;
[[Image: Yatagan.jpg|right|80px]]&lt;br /&gt;
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
When the mummified hand is animated by means of the Animating Bodily Parts spell:&lt;br /&gt;
* the MD and PS of the wielder&#039;s weapon hand increases by 1 (+1 per 2 Ranks). &lt;br /&gt;
* the wielder may deliver multi-hex Strikes one handed.&lt;br /&gt;
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hook-Bladed Dagger ==&lt;br /&gt;
This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:[[Image: Hook-bladedDagger.jpg|right|200px]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align = center| MD&lt;br /&gt;
!align = center| bonus &lt;br /&gt;
|-&lt;br /&gt;
| align = center|20&lt;br /&gt;
| align = center|+ 0 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 21 &lt;br /&gt;
|align = center| + 1 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 22&lt;br /&gt;
| align = center|+ 3 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 23 &lt;br /&gt;
|align = center| + 6 &lt;br /&gt;
|-&lt;br /&gt;
|align = center| 24 &lt;br /&gt;
| align = center|+ 10&lt;br /&gt;
|-&lt;br /&gt;
|align = center| 25&lt;br /&gt;
|align = center| + 15&lt;br /&gt;
|-&lt;br /&gt;
|align = center|26&lt;br /&gt;
|align = center|+ 21&lt;br /&gt;
|-&lt;br /&gt;
|align = center|27&lt;br /&gt;
|align = center|+ 28&lt;br /&gt;
|-&lt;br /&gt;
|align = center|28&lt;br /&gt;
|align = center|+ 36&lt;br /&gt;
|}&lt;br /&gt;
and so on.&lt;br /&gt;
It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.&amp;lt;br&amp;gt;&lt;br /&gt;
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
It may be thrown, but not safely. If it does not strike an opponent, it will return to the thrower, and inflict damage upon them unless they Break 100 + 2 x MD. A failure means a D10 is rolled. If the result is &amp;quot;1&amp;quot;, an A Class Specific Grievous Injury is rolled for, and in any case, damage directly to EN is applied. If a &amp;quot;2&amp;quot; is rolled, again, damage directly to EN is applied. Otherwise, the damage is a FT blow. Protection from armour or natural armour is reduced by 3, as normal.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chaos &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obsidian Dagger ==&lt;br /&gt;
Good from behind, apparently. +3 penetration.&lt;br /&gt;
&lt;br /&gt;
Adds double dice roll from behind/surprise.&lt;br /&gt;
Assassin skill.&lt;br /&gt;
Damage D+4&lt;br /&gt;
Base chance 50%.&lt;br /&gt;
&lt;br /&gt;
== Glass Dagger ==&lt;br /&gt;
Only counts spell armour, ignores Protection and damage reduction, inflicts 1 rollup D10 damage to PC, WP when PC is exhausted, unknown what happens at 0 or less WP, PC recovers by resting (only) similar to the way FT recovers naturally. WP recovers by resting (only) similar to the way EN recovers naturaly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
== Greenwitch Armour ==&lt;br /&gt;
This leatherlike armour is covered by green, squamous growths. It provides x Protection, or reduces damage from blows directly to EN and Specific Grievous Injuries by x.&amp;lt;br&amp;gt;&lt;br /&gt;
It will fit anyone of size 6 if they are a women. Otherwise, extensive treatments from high-Ranked Healer may be required.&amp;lt;br&amp;gt;&lt;br /&gt;
It weighs 24 lbs, reducing AG by x. In a wooded, marshy or grassland environment, it adds x to Stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starts at 6 point armour. 3 point damage reduction. Can increase the damage reduction if sacrifice endurance points. 1st endurance point sacrificed will increase it by 1 point. Cost for 2nd point is 2 Endurance. Cost for 3rd point is 4 Endurance. Cost for 4th point is 8 endurance.&lt;br /&gt;
&lt;br /&gt;
= Jewellery =&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== a dessicated hand ==&lt;br /&gt;
Probably a spell rack&lt;br /&gt;
&lt;br /&gt;
Spell rack.&lt;br /&gt;
Wind Whistle. On onset get a wind which lasts a few pulses. Inflicts penalty on others curses cast.&lt;br /&gt;
&lt;br /&gt;
Incantations:&lt;br /&gt;
&lt;br /&gt;
Storm Calling - Rainstorm Incantation&lt;br /&gt;
&lt;br /&gt;
Exactly the same effects as a Rainstorm of equivalent Rank.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earth Tremor - Paroxysm&lt;br /&gt;
&lt;br /&gt;
The (single) target of the spell is  an object, an elemental or a construct. It need not be solid, but it will do precious little if it is cast on something fluid or gaseous. I suppose you could use it to make a really big milk shake.&lt;br /&gt;
&lt;br /&gt;
Even if they fail to resist, water elementals just get a little choppy, air elementals maybe get a bit gusty, but are otherwise unaffected. Solid things like golems or earth and ice elementals will be negatively affected. By and large, if they fail, they will have difficulty staying upright and will want to assume a prone position where they can convulse away to their heart&#039;s content. The duration of the paroxysm is Rank of Earth Tremor - Rank of the summoning or creating magic + 1 Pulses. If the result of this sum is 0 or less, it has no effect.&lt;br /&gt;
&lt;br /&gt;
The target also takes damage at the end of the Pulse.&lt;br /&gt;
&lt;br /&gt;
It can also be cast upon a solid object, except for something made out of substantial amounts of iron, so long as it weighs less than Rank cubed lbs. It has a reasonably good chance of breaking things.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 750&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Darkness - Night Terror&lt;br /&gt;
&lt;br /&gt;
This incantation of Darkness creates a volume that is eerily gloomy, wherein hideous and unpleasant things seem to lurk just beyond the corner of the eye. Aside from making anyone in the volume uncomfortable, it has these effect:&lt;br /&gt;
&lt;br /&gt;
The Magic Resistance vs Fear (including Terror, Horror or similar effects but not Awe based ones) of anyone in the volume is halved.&lt;br /&gt;
&lt;br /&gt;
The volume of darkness so created is a legal target for a Fear spell (or similar magic), and anyone inside it must Resist (with the penalty noted above).&lt;br /&gt;
&lt;br /&gt;
Halving happens before subtraction, in case anyone was wondering.&lt;br /&gt;
&lt;br /&gt;
Experience Cost: 500&lt;br /&gt;
&lt;br /&gt;
Constraints: 1 FT, unracks the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dessicated hand is a spell rack that asserts a penalty of 5 against a target&#039;s MR vs magic that has to be remedied with Curse Removal.&lt;br /&gt;
&lt;br /&gt;
== a disc with five spider-like legs ==&lt;br /&gt;
Probably not a pram&lt;br /&gt;
&lt;br /&gt;
Transport device. Animate it/can instill flight. Can clamber on and move. Need to stick to it if it&#039;s moving at any distance not flat so you don&#039;t fall off, ie it can climb walls.&lt;br /&gt;
&lt;br /&gt;
== a green witch&#039;s hat ==&lt;br /&gt;
&lt;br /&gt;
Spell armour equals to your current free MA. Doesn&#039;t stack with other spell armour.&lt;br /&gt;
&lt;br /&gt;
== a robe made of weird black silk ==&lt;br /&gt;
&lt;br /&gt;
Robe of Night. If you are wearing this it is like it was night for spell casting.&lt;br /&gt;
&lt;br /&gt;
== sticky slippers ==&lt;br /&gt;
&lt;br /&gt;
For sticking to things. Useful for climbing.&lt;br /&gt;
&lt;br /&gt;
== Apron ==&lt;br /&gt;
&lt;br /&gt;
+15 to summoning and controlling fire elementals&lt;br /&gt;
&lt;br /&gt;
== Robe of protection ==&lt;br /&gt;
&lt;br /&gt;
+3 spell armour&lt;br /&gt;
+5 Armour protection&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Opals ==&lt;br /&gt;
Stores fire.&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Gem stones - Rubies ==&lt;br /&gt;
Stores fire&lt;br /&gt;
Stores fatigue for spell casting of fire spells&lt;br /&gt;
&lt;br /&gt;
== Cape of Retreat ==&lt;br /&gt;
[[Image: FencingCape.png|right|60px]]&lt;br /&gt;
This dark,velvet cape weighs 1 lb. &amp;lt;br&amp;gt;&lt;br /&gt;
It must be worn over the left shoulder and arm, whereupon it will increase the wearer&#039;s Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadow &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
==&#039;&#039;&#039;Foo the Ferocious&#039;&#039;&#039;==&lt;br /&gt;
; Description: Foo is a large wildcat, standing about half a metre tall. Although still quite short, he has a tail about 20 centimetres in length. His ears are tufted, and his fur is spotted. He is about 60 centimetres long and weighs 80 lbs. &lt;br /&gt;
; Comments: Foo is a proud hunter. In fact, he is, in general, very proud. He was the subject of an experimental magic which made him sentient and an Arithmetician. It also prevents him from enjoying the company of other cats.&lt;br /&gt;
; Abilities: Foo is a Rank 0 Arithmetician and a Rank 2 Ranger, specialising in woods. He is a passionate devotee of opera, which he will perform at any opportunity, singing all of the parts himself.&amp;lt;br&amp;gt;&lt;br /&gt;
As a wildcat, his Stealth is 136%, 142% in a natural environment, 146% in woodlands.&lt;br /&gt;
; Movement Rates : Running: 400&lt;br /&gt;
{{BeastStats| 17 | 20 | 24 | 3 | 13 | 18 | 10 | 21 | 11 | 8 | Fur absorbs 2 DP }}&lt;br /&gt;
; Weapons &lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:    BC 40%, [D ], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:    BC 57%, [D â€“ 2], Melee &amp;amp; Close, Rank 3 / 6 .&lt;br /&gt;
&lt;br /&gt;
The first time after dawn that he is the target of an Animal Growth spell, he may assume the form of a Fu lion for Rank minutes:&lt;br /&gt;
; Movement Rates : Running: 450&lt;br /&gt;
{{BeastStats| 35 | 25 | 30 | 3 | 30 | 18 | 16 | 21 | 11 | 9 | Fur absorbs 3 DP }}&lt;br /&gt;
; Weapons&lt;br /&gt;
: He may use one bite or two claws in Melee Combat, or one bite and four claws in Close Combat. He will attempt to Close.&lt;br /&gt;
:&#039;&#039;&#039;Bite&#039;&#039;&#039;:	BC 55%, [D + 2], Melee &amp;amp; Close, Rank 0.&amp;lt;BR&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Claws&#039;&#039;&#039;:	BC 83%, [D], Melee &amp;amp; Close, Rank 3 / 6&lt;br /&gt;
Fu lions have the talent Spirit Vision at Rank 0&amp;lt;br&amp;gt;&lt;br /&gt;
While Foo is a Fu lion, he may be targeted with Trollskin, requiring but a Cast Check and a Free Act. Armour of Earth will reduce damage by 1 as normal, but in addition, increase the Protection value of his fur by 1 per 4 Ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
He is also lucky while in this shape. Percentile dice are rolled in whichever way is most favourable, so a &amp;quot;90&amp;quot; could be read as &amp;quot;09&amp;quot; (or the other way around if a high number were more beneficial).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His stats, Skills, Weapons and Talents may be advanced at the normal cost. Whoever Foo allies with pays the required Experience. New abilities may be learnt but the lack of an opposable thumb restricts his choices somewhat, as does his illiteracy.&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
== Light - Revelation ==&lt;br /&gt;
&#039;&#039;Range:&#039;&#039; 15 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Duration:&#039;&#039; &#039;&#039;&#039;15 seconds x [D - 5] x Rank&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resist:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Storage:&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target:&#039;&#039; Area&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This incantation of Michael&#039;s Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than or equal to the Rank of this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cost:&#039;&#039; 750 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Constraints:&#039;&#039; Unracks the spell, reduces FT value by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
This incantation is not teachable.&lt;br /&gt;
{| class=&amp;quot;FCK__ShowTableBorders&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;180&amp;quot; align=&amp;quot;Center&amp;quot; | Adventure &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Season &lt;br /&gt;
| width=&amp;quot;100&amp;quot; align=&amp;quot;Center&amp;quot; | Plane of Origin &lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;Center&amp;quot; | Aura &lt;br /&gt;
| width=&amp;quot;160&amp;quot; align=&amp;quot;Center&amp;quot; | Nature of Magic &lt;br /&gt;
| width=&amp;quot;50&amp;quot; align=&amp;quot;Center&amp;quot; | Value &lt;br /&gt;
| width=&amp;quot;80&amp;quot; align=&amp;quot;Center&amp;quot; | Cursed etc.? &lt;br /&gt;
| width=&amp;quot;250&amp;quot; align=&amp;quot;Center&amp;quot; | GM&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crooked Mile &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Autumn 813 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alusia&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magical &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Order &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{No-I}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sororitas_Agentum_Veritus_Eterum&amp;diff=65149</id>
		<title>Sororitas Agentum Veritus Eterum</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sororitas_Agentum_Veritus_Eterum&amp;diff=65149"/>
		<updated>2012-12-29T01:48:17Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Raphaelites|Back to Raphaelites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also called The Sisterhood of Enduring Truth or SAVE.&amp;lt;br&amp;gt;&lt;br /&gt;
Is an all female order of raphaelite knights and trainees.&amp;lt;br&amp;gt;&lt;br /&gt;
SAVE is a recently formed order. They are a martial order committed to being Raphael&#039;s shield on Alusia. They are currently recruiting and welcome guild members as part of their order. They give a [[Blessing of Raphael]] and sometimes an [[Amulet of Rafael]] to those that carry out tasks for them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The order is headed by Sister Raphael&#039;s Munificence is Freely Available sometimes called Sister Freely Available.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Raphaelites&amp;diff=65142</id>
		<title>Raphaelites</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Raphaelites&amp;diff=65142"/>
		<updated>2012-12-29T01:16:25Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Raphaelite.gif|right|Arms of the Raphaelite Sect]]&lt;br /&gt;
Raphaelites are the conservative followers of the Archangel [[Raphael]], and the focus of the sect is to safeguard against the taint and corruption of the [[Powers of Darkness]]. They do this through healing, teaching and on occasion martial prowess. &lt;br /&gt;
&lt;br /&gt;
The office of the Raphaelites is that of defence of the faithful, teaching and guiding. The church will accept mages provided they can prove their bravery, loyalty, and discipline. &lt;br /&gt;
&lt;br /&gt;
Raphaelites may be found as guards, generals, or teachers, or as questing knights who seek to rid the world of dangers to their people, such as dragons. Raphaelites often wear armour and tend to be the least impetuous of the followers of the Powers of Light, and more reserved as befits those whose office is defence.&lt;br /&gt;
&lt;br /&gt;
Raphaelites are usually found in settled and civilised areas where they act in roles that help to protect their people. When found in wilderness areas Raphaelites will usually be on a mission to destroy a particular threat to the safety of their &amp;quot;flock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Raphaelites often wear robes of green, or white edged with green. Their symbol is either the shield &#039;&#039;&#039;Fides&#039;&#039;&#039; (&#039;&#039;trans:&#039;&#039; Faith), of their patron, which is green and carries in gold the image of a crook, or crosier, reflecting his role as a shepherd and protector, or a crook displayed alone.&lt;br /&gt;
&lt;br /&gt;
Raphaelites spend Freysday in Worship. &lt;br /&gt;
&lt;br /&gt;
The relationship between Raphaelites and the other major sects will depend on the individual orders involved, but as a general guide:&lt;br /&gt;
&lt;br /&gt;
* [[Michaelines]] are valiant and mighty warriors, completely dedicated to the cause of the [[Powers of Light]], but are rash and headstrong, and need to learn to take wise counsel and temper their overly zealous natures.&lt;br /&gt;
* [[Gabrielites]] are pure of heart and quick of wit, but could use more experience of how the world really works, in contrast to the ideal world of their books and philosophies.&lt;br /&gt;
* [[Urielites]] are stern and unyielding, and while they are certainly fair and even-handed their justice could benefit from a measure of mercy. Many of those who falter wish only to make amends and too great a chastisement serves no good purpose. &lt;br /&gt;
* [[Sammaelites]] are wise and knowledgeable, and understand repentance, but can be aloof and distant. They must watch their pride else they walk dark paths that they should avoid, choosing to enter further into the lair of evil to prove their resolve when they should withdraw.&lt;br /&gt;
==Orders==&lt;br /&gt;
[[Image:Shepherds.gif|right|thumb|90px|Shepherds ]][[Image:ShieldOfRaphael.gif|right|thumb|90px|Shield of Raphael]]&lt;br /&gt;
;Order of the Shepherds :One of the largest orders in the sect, the &#039;&#039;&#039;Shepherds&#039;&#039;&#039; as they are commonly known are found in almost every part of the [[Western Kingdom]] and also in a number of other countries including [[Eltrandor]], [[Ranke]], and [[Carzala]]. Most of the Shepherds live singularly, or as married couples within villages, working daily with the locals, and performing community ceremonies such as birth celebrations, coming of age rituals, marriages and funerals. Many have at least a basic knowledge of healing or herbalism, and some also train as midwives. Most have little military training, although some are retired knights and soldiers. In times of danger they help organize defences, see to the wounded and will seek help from the more martial Raphaelite Orders, or from those of other Sects.&lt;br /&gt;
;Order of the Shield of Raphael :The Shield has many Chapter Houses throughout Western Alusia and the Order maintains the largest number of standing troops in the Sect. Several Chapters of &#039;&#039;&#039;Knights of the Shield&#039;&#039;&#039; fought against the [[Dark Circle]] where they gained a reputation among the secular troops for notable bravery, as well as level headed competency.&lt;br /&gt;
;[[Sororitas Agentum Veritus Eterum]] or The Sisterhood of Enduring Truth : SAVE is a recently formed order of female raphaelite knight and trainees. They are a martial order committed to being Raphael&#039;s shield on Alusia. They are currently recruiting and welcome guild members as part of their order. They give a [[Blessing of Raphael]] and sometimes an [[Amulet of Rafael]] to those that carry out tasks for them.&lt;br /&gt;
[[Category:Powers of Light]][[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Amulet_of_Rafael&amp;diff=65141</id>
		<title>Amulet of Rafael</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Amulet_of_Rafael&amp;diff=65141"/>
		<updated>2012-12-29T00:59:17Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Amulet of Raphael&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;   +5 to defense&amp;lt;br&amp;gt; + 5 Magic resistance&amp;lt;br&amp;gt; 1 damage reduction vs evil.&amp;lt;br&amp;gt;  (S.A.V.E) Sororitas Agentum Veritus Eterum&amp;lt;br&amp;gt; GM: William Dymock-Johnso…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amulet of Raphael&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+5 to defense&amp;lt;br&amp;gt;&lt;br /&gt;
+ 5 Magic resistance&amp;lt;br&amp;gt;&lt;br /&gt;
1 damage reduction vs evil.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(S.A.V.E) Sororitas Agentum Veritus Eterum&amp;lt;br&amp;gt;&lt;br /&gt;
GM: William Dymock-Johnson&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blessing_of_Raphael&amp;diff=65140</id>
		<title>Blessing of Raphael</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blessing_of_Raphael&amp;diff=65140"/>
		<updated>2012-12-29T00:54:55Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Blessing of Raphael&amp;#039;&amp;#039;&amp;#039;  1st Meadow 812 until death or blessing from a rival power.&amp;lt;br&amp;gt; +20 defense&amp;lt;br&amp;gt; Doubles the effect of healing on you.  Given in Raphael’s name by&amp;lt;br&amp;gt; …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blessing of Raphael&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Meadow 812 until death or blessing from a rival power.&amp;lt;br&amp;gt;&lt;br /&gt;
+20 defense&amp;lt;br&amp;gt;&lt;br /&gt;
Doubles the effect of healing on you.&lt;br /&gt;
&lt;br /&gt;
Given in Raphaelâ€™s name by&amp;lt;br&amp;gt;&lt;br /&gt;
(S.A.V.E) &#039;&#039;Sororitas Agentum Veritus Eterum&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GM: William Dymock-Johnson&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Hatstand.2.JPG&amp;diff=46039</id>
		<title>File:Hatstand.2.JPG</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Hatstand.2.JPG&amp;diff=46039"/>
		<updated>2008-03-03T10:26:34Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: from http://www.flickr.com/photos/libertine101/2273477147/
Public Domain. Changed by Bridget as well if thats important.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from http://www.flickr.com/photos/libertine101/2273477147/&lt;br /&gt;
Public Domain. Changed by Bridget as well if thats important.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:The_Laughing_God_1.jpg&amp;diff=46015</id>
		<title>File:The Laughing God 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:The_Laughing_God_1.jpg&amp;diff=46015"/>
		<updated>2008-02-26T09:17:08Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: Photo taken by Bridget Dymock-Johnson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo taken by Bridget Dymock-Johnson&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Elf.jpg&amp;diff=46014</id>
		<title>File:Elf.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Elf.jpg&amp;diff=46014"/>
		<updated>2008-02-26T09:08:31Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: From: http://www.flickr.com/photos/koung/109534552/
by Ryan (蒼浩) 
  Some rights reserved. 
o	Taken on February 27, 2006 
o	See different sizes 
o	32 people call this photo a favorite 
o	Viewed 5,479 times 
This photo is public 
&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: http://www.flickr.com/photos/koung/109534552/&lt;br /&gt;
by Ryan (è’¼æµ©) &lt;br /&gt;
  Some rights reserved. &lt;br /&gt;
o	Taken on February 27, 2006 &lt;br /&gt;
o	See different sizes &lt;br /&gt;
o	32 people call this photo a favorite &lt;br /&gt;
o	Viewed 5,479 times &lt;br /&gt;
This photo is public&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Summer_Palace_2.jpg&amp;diff=46013</id>
		<title>File:Summer Palace 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Summer_Palace_2.jpg&amp;diff=46013"/>
		<updated>2008-02-26T09:06:26Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: from http://www.flickr.com/photos/frizztext/292880653/
Owned by FrizzText&amp;#039;s photostream
Additional Information
 © All rights reserved 
•	Taken in Müdenerberg, Rheinland-Pfalz  (map)
o	Taken with a Canon PowerShot A700.
More properties 
o	Taken on Nove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from http://www.flickr.com/photos/frizztext/292880653/&lt;br /&gt;
Owned by FrizzText&#039;s photostream&lt;br /&gt;
Additional Information&lt;br /&gt;
 Â© All rights reserved &lt;br /&gt;
â€¢	Taken in MÃ¼denerberg, Rheinland-Pfalz  (map)&lt;br /&gt;
o	Taken with a Canon PowerShot A700.&lt;br /&gt;
More properties &lt;br /&gt;
o	Taken on November 16, 2006 &lt;br /&gt;
o	270 people call this photo a favorite &lt;br /&gt;
o	Viewed 13,393 times &lt;br /&gt;
o	Replaced on March 7, 2007 &lt;br /&gt;
This photo is public&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File_talk:Summer_Palace_1.jpg&amp;diff=46012</id>
		<title>File talk:Summer Palace 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File_talk:Summer_Palace_1.jpg&amp;diff=46012"/>
		<updated>2008-02-26T08:57:47Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From&lt;br /&gt;
http://www.flickr.com/photos/good_day/218315877/&lt;br /&gt;
Owner is: Today is a good day&#039;s photostream&lt;br /&gt;
Additional Information&lt;br /&gt;
   Some rights reserved. &lt;br /&gt;
â€¢	Taken in Llangoed, Wales  (map)&lt;br /&gt;
o	Taken on August 18, 2006 &lt;br /&gt;
o	See different sizes &lt;br /&gt;
o	60 people call this photo a favorite &lt;br /&gt;
o	Viewed 3,490 times &lt;br /&gt;
This photo is public&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Summer_Palace_1.jpg&amp;diff=46011</id>
		<title>File:Summer Palace 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Summer_Palace_1.jpg&amp;diff=46011"/>
		<updated>2008-02-26T08:56:38Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:How_to_Win_Friends&amp;diff=44877</id>
		<title>Talk:How to Win Friends</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:How_to_Win_Friends&amp;diff=44877"/>
		<updated>2007-03-12T08:54:25Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are we starting on Tuesday the 13th at Lisa and Stephens residence around 19:00ish? &lt;br /&gt;
&lt;br /&gt;
Just confirming :-)&lt;br /&gt;
&lt;br /&gt;
[[User:Mandos|Mandos]] 09:25, 7 Mar 2007 (NZDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I can start on the 13th. What&#039;s the address? - [[William]]&lt;br /&gt;
&lt;br /&gt;
Bring a tac grid. Inspiration (and xp) derives from the point of a sword - [[William]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You might want to read the scribe notes of [[Unbridaled Power]] for the official version of what happened.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Common_Bluegrass&amp;diff=44642</id>
		<title>Common Bluegrass</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Common_Bluegrass&amp;diff=44642"/>
		<updated>2006-11-13T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mist over Bluegrass]]&amp;lt; -- back to [[Mist over Bluegrass]]&lt;br /&gt;
&lt;br /&gt;
===Le jour 1===&lt;br /&gt;
Valentine searches the pub for likely adventurers. We form a party. While in the pub a guild rep introduces Sally to us and she asks us to take her to Gugnirâ€™s Hope.&lt;br /&gt;
&lt;br /&gt;
We gather what supplies we can. The guild lets us take 10 healing potions. 8 normal, 2 special potions. The special potions have 20% chance of giving you the runs and 80% chance of healing you completely.&lt;br /&gt;
&lt;br /&gt;
Ghede, we discover, has a kleptomaniac goat. It steals things constantly.&lt;br /&gt;
&lt;br /&gt;
We decide to depart the guild for Seagate. As we are leaving we discover the road is blocked and there are trolls on the bridge. The goat loots some of downed guardsmen while we are assessing the scene.&lt;br /&gt;
&lt;br /&gt;
We decide to deal with the trolls. [[Valentine]] charges on his horse, [[Jaundice]] fire bolts and the rest of us hit the trolls as we can. We killed two baby trolls. Valentineâ€™s horse is badly wounded. &lt;br /&gt;
&lt;br /&gt;
The goat has a field day and loots all sorts of things. One of the things he brings Ghede is bandages which cure 3 endurance. &lt;br /&gt;
&lt;br /&gt;
We jumped into the river and travelled down the river to try to find the Mother or all trolls. [[Jaundice]] lights a fire to stand in to help her spell casting. Ghede offers to cast wind whistle to fan the flames, we briefly contemplate the spectacle of a fast spreading grass fire around Seagate. [[Valentine]] doesnâ€™t mince words and tells the party on no uncertain terms not to try it. Ghede tries summoning an enchanted creature to try to find the troll. Six trolls turn up and we leg it back into the water. We end up back where we started at the bridge.&lt;br /&gt;
&lt;br /&gt;
On the road again we are invited back to the guard tower. Ghede discovers the guards wear badges just like the 6 his goat has given him and coats like the one his goat has given him. Ghede slips the coat under the table. The guard shares his very potent alcohol with us and gives us 500sp reward for vanquishing the trolls.&lt;br /&gt;
The goat gets very unhappily frisky as it is fed too much whisky.&lt;br /&gt;
&lt;br /&gt;
The captain of the bridge guard tells us that the Sheriffâ€™s name is Mc Greedy and he is on the take. He is a shifty bad sort who works for the Baron. The Baron he tells us is a very rich merchant prince, a cattle baron who runs a band of bad men. The Sheriff is in his pay. They quarter people they donâ€™t like.&lt;br /&gt;
&lt;br /&gt;
We had back out of town. On the way through Old Seagate we are stopped by street sellers and fortune tellers. &lt;br /&gt;
Ghede is told, by the fortune teller, where the good loot is in his goatâ€™s loot sack.&lt;br /&gt;
[[Daizy]] is told &#039;Where the grass is green and turns blue, dig under the 3rd stump, it will be in the mist&#039;.&lt;br /&gt;
&lt;br /&gt;
We buy various things. Valentine acquires a squire who is a boy who came up and offered his services.&lt;br /&gt;
We meet an apothecary.  He sells us:&lt;br /&gt;
A suppository poultice for the horse and follow up poultices, some amulets of ghoulâ€™s bane which stop you becoming a ghoul, 19 poulticeâ€™s of slowing undead to coat on weapons.&lt;br /&gt;
&lt;br /&gt;
We continue on through old Seagate. We decide to stop for the night at the Brass Door opposite The Seasonâ€™s Wheel by The Leather Whip brothel.&lt;br /&gt;
&lt;br /&gt;
We meet Kelistray who is the sister of Ghedeâ€™s â€˜special friendâ€™. She is indentured to The Leather Whip and is forced to work in the brothel until she has paid off her fines. Ghede decides to hire her for the night and leave with her quickly in the morning.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Jaundice]] has been playing dominos and is unexpectedly winning. A lot of money is changing hands on the game. Lothar spots ritual drawings on the underside of the table. He spills his drink on them to wipe them out. [[Jaundice]] won some money. Others who were betting won money. The people who are trying to rig the gambling appear to be thugs from The Leather Whip.&lt;br /&gt;
&lt;br /&gt;
The Leather Whip thugs promise to be back at 2 am, as someone says they will pay for the womans debts in full.&lt;br /&gt;
&lt;br /&gt;
===Le jour 2===&lt;br /&gt;
&lt;br /&gt;
2am comes around. We take the fight outside the pub. The opposition have an small Earth Elemental which gets out of control. Lothar charms it and make friends with it, so that it will stop killing things. We win however, 2 people get round us and go inside during the fight, and the inn keeper is hurt.&lt;br /&gt;
&lt;br /&gt;
The goat brings back 16 sacks of loot to Ghede. Including a ceremonial roll of 22 daggers. The goat has knocked over a pawn shop, a thieves den, and a black smiths and destroyed an underground lair.&lt;br /&gt;
&lt;br /&gt;
We had out of town quickly and stop for a rest at around 4am in the orchard of the village of Goodblood. The earth elemental follows us and Lothar feeds it things to keep it happy. We sleep for a while because we have been up all night. The Earth Elemental eats 2 chickens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;village&amp;quot; style=&amp;quot;float: left; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt;http://xs107.xs.to/xs107/06396/goodblood.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Goodblood village orchard in full blossom.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The village has wicca and straw dolls to protect the houses for fire and bad spirits everywhere. They make baskets and cane things in the village. A girl joins us who has been cursed. The villagers make us welcome and feed us. Valentineâ€™s squire arranges provisions, donkeys and camping gear for us. &lt;br /&gt;
&lt;br /&gt;
The headman asks us to help the village, they have a chest that they canâ€™t open. We break it open and discover it is filled with sugar cane - sugary addictive stuff, which is bad for you. We decide to burn it, without touching it.&lt;br /&gt;
&lt;br /&gt;
We meet the village wise woman who tells us she suspects Ghedeâ€™s goat is skin changed. Daizy casts a Wicca special counter spell. The goat turns into a dark undead creature and we fight it. It turns into smoke and Jaundice fire bolted it.&lt;br /&gt;
&lt;br /&gt;
The wise woman (a witch) tells us: The villagers have a problem with a giant boar that flies into the village at midnight, sniffs around and leaves again. It has fiery hooves hence the fire protection. We should all be inside at midnight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wicca Man&amp;quot; style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt;http://xs107.xs.to/xs107/06396/wicca-man.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Large buning wicker man.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lothar decides to leave silver pennies on the spot where the boar lands so that the Earth Elemental meets it. We all go inside.&lt;br /&gt;
&lt;br /&gt;
===Le jour 3===&lt;br /&gt;
&lt;br /&gt;
The Earth elemental eats the fire and parts of the remains of the greater undead. Then it heads for the sliver pennies. We hear a big rumpus outside from the loft of the barn we are in. When the sounds stop we go out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hippo&amp;quot; style=&amp;quot;float: left; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt;http://xs307.xs.to/xs307/06410/flying_hippo.jpg&amp;lt;br&amp;gt;Flying Hippo.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boar, which we discover is really a hippo, is dead. The Earth elemental is very badly wounded, and it slowly heads off limping towards the basement of an large boarded up three story building. &lt;br /&gt;
&lt;br /&gt;
We decide that this is the time to kill the elemental. We attack and kill the elemental. Valentine gets one of the hippo shoes around his helmet during the battle. We bathe in the burning hot mana rich, coal earth left over from the remains of the dark earth elemental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Le jour 4 ==&lt;br /&gt;
&lt;br /&gt;
Vladimir joins us. He has been traveling with â€œthe goat bustersâ€ who are rangers from Seagate who are looking for goat thieves and smugglers. &lt;br /&gt;
We decide to sleep for the night and set up in the barn. At 4am we are woken by a puma and we see the outline of a goat on a roof. When nothing else happens we go back to sleep.&lt;br /&gt;
Over night 2 chickens have jumped to their deaths.&lt;br /&gt;
We check out the buildings looking for mysterious goats and cats. We find a third hippo shoe around the buildings. Valentine and Ghede investigate the roof of the building and find prints.&lt;br /&gt;
We are given another hippo shoe and told (secretly) that it was in the tunnel under the millerâ€™s house. We go to visit Lady Jello (the village wise woman), she tells us that the village has been terrorized by smugglers, keeping them inside at night. &lt;br /&gt;
One family sent for help and their daughter was curses. Which we healed by way of E&amp;amp;E general counter.&lt;br /&gt;
We have breakfast with Lady Jello then head off back into the cellar where we fought the damaged earth elemental.&lt;br /&gt;
We investigated the tunnels under the cellar and found various passages leading down to water and a wharf. The wharf had 35 â€“ 40 coffins and a barge. We investigate further and come across a disused looking tunnel leading into the general store .We continue our investigations and find smugglers. A fight ensues. They ran away, and collapsed the tunnels. We had to run out. Valentine got killed in the fight. We pack up everything and go in search of a healer. The village lends us 2 mules and a guide to take us to the alchemist in the forest. Valentineâ€™s horse goes mad as we try to take it with us. The party heads for the trees and Ghede is hurt by the horse on the way. The horse (Trample) kills the local guide. Vladimir manages to control trample and send him back to the barn.&lt;br /&gt;
We find the wonderful Alchemist who heals us all up and fixes up Valentine. Valentine brings Trample the horse to the Alchemists house. The horse looks threatening to the rest of us so we all sleep in the trees.&lt;br /&gt;
&lt;br /&gt;
== Le jour 5 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We proceed on with Daisy missing the strangely attractive magnetic alchemist. We stay at the Saxton Arms (72sp) on the road. We find out that High Grain is suffering from highway men. One is a woman who has been shot through the face with an arrow.&lt;br /&gt;
We meet friendly Raphaelite monks on the road. They ask us the go with them to Rothmanâ€™s Abby to help take some stuff from the Abby to White Chapel. We head down the road and come to Dune. We meet Rachel from the village on the road who gives us Tulip tea. The monks draw a cross and Ath throws in a coin and we learn that there is trouble out by Gugnirâ€™s Hope. (See Athâ€™s notes for more detail) &lt;br /&gt;
On the way into town we are hit by arrows from leprechaun. We subsequently learn that the town has a problem with leprecorns. A Michaeline Knight, Sir Codsworth cures Daisyâ€™s poison with sexual healing (no one else volunteered for the process) and also cures her of her strange pining for the alchemist in the woods. We are also asked to help, 11 drunken dwarves have taken over the bar in the Inn and wonâ€™t leave.&lt;br /&gt;
Valentine solves this problem by sneaking into the Inn and putting a sleeping potion in the beer. The dwarves sleep and we all run to Rothmanâ€™s Abby to get manacles and horses. They also heal us of leprechaun poisons at the Abby. We chain them all up to Valentineâ€™s horse, Trample (Who is unnaturally docile due to a backfire - we think) We wake to find one of our dwarven prisoners has escaped. We track him down and haul him back.&lt;br /&gt;
&lt;br /&gt;
== Le jour 6 ==&lt;br /&gt;
&lt;br /&gt;
We sleep at the Inn. The monks practice interesting â€œhands onâ€ healing techniques. Daisy is woken in the night and alerts the party. She sees 2 dogs, 2 leprecorns, a mermaid a white rabbit and an unconscious Michaeline knight. The Leprecorns run out the window. Valentine canâ€™t see them. There is water on the floor and the party is strangely naked.&lt;br /&gt;
Sir Codsworth does his special healing and gives Daisy Michaelâ€™s blessing.&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Alchemists_Guild_of_Seagate&amp;diff=44644</id>
		<title>Alchemists Guild of Seagate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Alchemists_Guild_of_Seagate&amp;diff=44644"/>
		<updated>2006-09-30T08:22:45Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; width: auto; border: thin solid black; margin: 2px 2px 2px 2px;&amp;quot;&amp;gt;&lt;br /&gt;
http://img201.imageshack.us/img201/4135/tower9xt0.png &lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt;&lt;br /&gt;
http://xs307.xs.to/xs307/06396/Alchemist-Guild.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You must make Water of the Earth, and Earth of the Air, and Air of the Fire, and Fire of the Earth. The Black Sea. The Black Luna. The Black Sol.&#039;&#039;&#039; [http://levity.com/alchemy/rscroll.html &#039;&#039;&#039;The Ripley Scroll&#039;&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alchemist Guild is still located in Old Seagate (the red building and grounds on the map inset), not because of the costs of moving to New Seagate, but mainly becuase of the objections of other buisness&#039; to the often strong aromas that the guild produces from time to time.&lt;br /&gt;
&lt;br /&gt;
===Known Guild Members===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mathew Blackbottom.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mathew  has the nickname of Mr Blackbottom as he discovered a black tar that some of the Seagate ships use on their hulls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[John Pontanus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt; http://img147.imageshack.us/img147/935/alchemistdd4.th.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Master Pontanus is a respected member of the Achemists guild. He is known to be an expert maker of strange and unusual potions. Apprentices vie to study with him even though he keeps strange hours and often sends them on dangerous quests to find obscure ingredients. He is occasionally available to members of the public but he doesn&#039;t waste his time by making the common potions. He currently has a [[Alchemy Ingredients Needed|list of obscure ingredients]] that he is searching for for his potions. He is willing to buy ingredients or give adventures a share of the potions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.levity.com/alchemy &#039;&#039;Copyright Adam McLean 1997-2004. This image is taken from the alchemy web site&#039;&#039;]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ashur Asafe]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A human male, who works with the Seagate Adventures guild from time to time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt; http://img201.imageshack.us/img201/3135/thisoneofthomaswijckjv8.th.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hieronymus Cardan&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Master Cardan has a team of apprentices and journeymen. He deals with the public, makes the well known and high demand potions. He is always available for a noble visitor, especially if they are female.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.levity.com/alchemy &#039;&#039;Copyright Adam McLean 1997-2004. This image is taken from the alchemy web site&#039;&#039;]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt; http://img86.imageshack.us/img86/9703/arnaldofvillanovawv5.th.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arnold de Villa Nova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Master Villa Nova is a leading light in the search for the philosopher&#039;s stone. He is currently writing his practical treatise on the Philosophers&#039; Stone and is interested in any and all information that people bring to him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.levity.com/alchemy &#039;&#039;Copyright Adam McLean 1997-2004. This image is taken from the alchemy web site&#039;&#039;]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carzala]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Unbridaled_Power&amp;diff=44640</id>
		<title>Talk:Unbridaled Power</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Unbridaled_Power&amp;diff=44640"/>
		<updated>2006-09-30T00:08:00Z</updated>

		<summary type="html">&lt;p&gt;Bridgetjane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help! anyone know how to fix the picture? I have tried but can&#039;t figure out what to do -Bridget&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Is this any help?&lt;br /&gt;
&lt;br /&gt;
[[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
Hooray! Thank you!&lt;/div&gt;</summary>
		<author><name>Bridgetjane</name></author>
	</entry>
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