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	<updated>2026-06-18T12:01:00Z</updated>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114577</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114577"/>
		<updated>2026-06-18T05:59:07Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] -  played by Alex (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist]] -  played by Martin&lt;br /&gt;
*[[Mattin]] -  played by Kyan&lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise the Watch training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Duchal interests)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=114576</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=114576"/>
		<updated>2026-06-18T05:56:45Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114565</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=114565"/>
		<updated>2026-06-17T23:34:18Z</updated>

		<summary type="html">&lt;p&gt;Ben: A note on fiduciary responsibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] -  played by Alex (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist]] -  played by Martin&lt;br /&gt;
*[[Mattin]] -  played by Kyan&lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise the Watch training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Duchal interests)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Seir&amp;diff=114179</id>
		<title>Seir</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Seir&amp;diff=114179"/>
		<updated>2026-05-24T03:37:06Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Powers of Darkness]] __NOTOC__ [[Image:DemonRatingZero.gif|right|Nastiness Rating 0/10]]&lt;br /&gt;
&#039;&#039;The Willing Prince&#039;&#039;&lt;br /&gt;
[[Image:Seir.jpg|right|170px]]&lt;br /&gt;
The Avatar of Seir appears as a handsome man with hair the colour of corn and eyes like ice, often riding a silver stallion with gryphon wings. He speaks with a soft and cheerful voice and is of a good nature, always amenable to the desires of the summoner. The powers of &#039;&#039;&#039;Seir&#039;&#039;&#039; are predominantly focused on travel and the magics of Air.&lt;br /&gt;
&lt;br /&gt;
==Talents, Skills and Magic==&lt;br /&gt;
Seir is a practitioner of the College of Air Magics. He possesses these skills: Astrologer, Healer, Merchant, Navigator, Spy, Troubador. He has knowledge of all thefts and can sometimes tell where the loot is hidden. He can pass over the entire world at the twinkling of an eye and can carry others with him. He brings abundance of things in his wake.&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Characters in the company of Seir and his summoner will always experience a flood of good luck so far as material wealth is concerned. The average value of treaure they may acquire will be 10% greater than usual.&lt;br /&gt;
&lt;br /&gt;
== Known Agents and Followers ==&lt;br /&gt;
* [[Vychan|Vychan]] - Giant Earth Mage, Member of the Seagate Guild.&lt;br /&gt;
* [[Jhiselle|Jhiselle]] - Human Fire Mage, Member of the Seagate Guild.&lt;br /&gt;
* [[Razor|Razor]] - Elven Non-Mage, Member of the Seagate Guild.&lt;br /&gt;
===Former Agents===&lt;br /&gt;
* [[Shoka|Shoka]] - Human Air Mage, Member of the Seagate Guild.&lt;br /&gt;
* [[Dramus]] - Elven Necromancer, Member of the Seagate Guild.&lt;br /&gt;
* [[Dalran]] - Human E&amp;amp;E,  Member of the Seagate Guild.&lt;br /&gt;
* [[Haann Uberreich|Haann]] - Human Mind Mage, Member of the Seagate Guild.&lt;br /&gt;
&lt;br /&gt;
==The religion and it&#039;s factions==&lt;br /&gt;
&lt;br /&gt;
The followers of &#039;&#039;&#039;Seir&#039;&#039;&#039; have their main power base in the south eastern area of Alusia but small groups of worshippers, &#039;the willing followers&#039;, are spread throughout the continent. As yet no records of followers on Terranova have been recovered. The various sects are largely independent but travelling preachers and occasionally lay knights travel between the groups and pass news and gossip pertaining to the followers of Seir.&lt;br /&gt;
&lt;br /&gt;
Outside of the Southeast the largest open group are those in [[Rokar]] where most of the town follow the precepts of &#039;&#039;&#039;Seir&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Father Artimus]] is the head of the temple in [[Rokar]]&lt;br /&gt;
*[[Albery Sterrich]] was the head priest in [[Old Seagate]], he has since been relocated to Rokar by friends of the church.&lt;br /&gt;
&lt;br /&gt;
==Symbols and Symbolism==&lt;br /&gt;
&lt;br /&gt;
The followers of &#039;&#039;&#039;Seir&#039;&#039;&#039; use a number of symbols and images in their places of worship. Images of hawks are particularly prevalent particularly in the Western Kingdom sects, and the motif of silver wings is an often-repeated theme. &lt;br /&gt;
&lt;br /&gt;
In [[Rokar]] the symbol of a dove is used to represent the peace and prosperity that &#039;&#039;&#039;Seir&#039;&#039;&#039; brings his devout. &lt;br /&gt;
&lt;br /&gt;
Most temples will have offering urns hung from the claws of a bird near the entrance to the temples, but out of sight for offerings to &#039;&#039;&#039;Seir&#039;&#039;&#039; and collection of tithes. &lt;br /&gt;
&lt;br /&gt;
==The Law according to &#039;&#039;&#039;Seir&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The followers of &#039;&#039;&#039;Seir&#039;&#039;&#039; place a strong belief in living in the present, the act of saving goods for future famine or hard times is looked upon as weakness by the devout. Gambling and other challenges are actively encouraged and most temples will have gaming available, particularly on Duesday, the holy day for followers of &#039;&#039;&#039;Seir&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bulk of &#039;&#039;&#039;Seir&#039;&#039;&#039;&#039;s followers are simple folk who believe in him as a power who looks after his people and allows them to live their lives to the full right now rather than worrying about the future. To this end, there are very few other restrictions the priesthood places on the devout other than an encouragement to try to fleece non-believers for all they can in order to fund the temples, which take a tithe of 50% of any ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
The priesthood forsake the consumption of bird flesh and many high priests will go so far as to only eat foods that are also eaten by avians as birds are considered holy animals and often the temple folk will leave food and offerings for the local avian population. Many temples have square bell towers with flat roofs for this purpose. &lt;br /&gt;
&lt;br /&gt;
Those who pact to &#039;&#039;&#039;Seir&#039;&#039;&#039; will have some restrictions placed upon them, chief among these is an inability to walk away from a challenge of any kind, those selected for this honour will generally be those who have a rash and risky lifestyle, generally as thieves or mercenaries, and the bravest or most confident of those will be favoured. &lt;br /&gt;
&lt;br /&gt;
The other restriction, which ties in with this, is the fact that once someone has pacted to &#039;&#039;&#039;Seir&#039;&#039;&#039; they may no longer have an honest living, and any monies or goods gained by honest labour must be donated to the temple. Gambling away goods, using trickery to increase prices, general larceny and mercenary behaviour is perfectly acceptable and, for those pacted, the tithes to the temple are not required for those who gain monies by these methods.&lt;br /&gt;
&lt;br /&gt;
Those who break with &#039;&#039;&#039;Seir&#039;&#039;&#039;, foregoing  their pacts and turning their backs to him, may not suffer direct immediate retribution, but may well find themselves less lucky in gambling and games of chance.&lt;br /&gt;
&lt;br /&gt;
[[Ethics of Seir]]&lt;br /&gt;
&lt;br /&gt;
== Activities and Known Interests ==&lt;br /&gt;
&lt;br /&gt;
=== Recruiting the Guild ===&lt;br /&gt;
Since about 800wk, Seir has been openly and actively trying to recruit members of the [[Seagate Guild]] of Adventurers and has had some success.&lt;br /&gt;
It is presumed he was quietly trying to recruit guild members before this.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A Chronology of Events and Encounters&lt;br /&gt;
* Spring 801 WK - [[South Haven Academy for Girls]] The party Party helped save the city of Rocar in the southern continent from a lizard man army for Seir. &lt;br /&gt;
* Autumn 802 WK - [[Into the Se of Wizards]] A party negotiated for his services at his Seagate temple. He transported them to [[Kahessire]] aiding them in kidnapping the Hero of the Plane. &lt;br /&gt;
* Summer 803 WK - [[Kahessire ]]  &#039;&#039;&#039;Seir&#039;&#039;&#039; was summoned to resurrect party members.&lt;br /&gt;
* Summer 805 WK - [[Conflict in Gaia]] He was encountered on the plane of [[Gaia]] in  by a guild party including [[Human the Fool]] who was promised to &#039;&#039;&#039;Seir&#039;&#039;&#039; at that time. &lt;br /&gt;
* Autumn 815 WK - [[And Darkness Fell Upon The Face Of Alusia]] Encountered in his own realm by a Guild Party.  &lt;br /&gt;
* Spring 823 WK - [[Prelude to Marriage]] He kidnapped [[Uthgard]] from a party&#039;&lt;br /&gt;
* Summer 823 WK - [[Seirs Sunday Soiree]] A party &amp;quot;assist&amp;quot; Seir to not be bored.&lt;br /&gt;
* Spring 825 WK - [[Threnody of Kings]]. Seir and [[Ipos]] assisted a party to travel back in time to strike a blow against [[Barbatos]] to reduce the liklihood of issues on the [[Insel der Freiheit| Isles of Freedom]]. While the intent seemed altruistic there was no insight into their true motivation. &lt;br /&gt;
* Autumn 826 WK - [[A Simple Task]] A party &amp;quot;assists&amp;quot; Seir in a competition&#039; &lt;br /&gt;
&lt;br /&gt;
=== Pre War of Tears ===&lt;br /&gt;
Some say Seir was once an elf named Astronia.  This Astronia was a powerful Shaper/Time-Mage and ally of [[Foras|Foras]]. Astronia is known to have summoned the spirits of a guild party back in time to inhabit the bodies of elven inquisitors so as to protect a project that involved sending a hero forward in time to help with the Dark Circle.&lt;br /&gt;
&lt;br /&gt;
Other people suggest that Astronia is a contrivance of Seir&#039;s. They contend that Seir created an avatar of elven appearance, and sent it back in time to create the appropriate history. They are also noted for spending a lot of time in the senior demonologist&#039;s common room going fairly heavily at the sherry.&lt;br /&gt;
&lt;br /&gt;
A great deal of doubt surrounds the history of Seir, in common with diabolical entities of any stripe. However, consideration must also be given to the influence of [[Foras|Foras]], who adds yet more potential duplicity to the scant collection of facts available.&lt;br /&gt;
&lt;br /&gt;
[[Category: Astrologer]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=112572</id>
		<title>Regailia Recovery for Royal Renunciation</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=112572"/>
		<updated>2026-04-03T09:11:59Z</updated>

		<summary type="html">&lt;p&gt;Ben: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Regailia Recovery for Royal Renunciation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Autumn]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Haann Uberreich]] - Satyr of some reknown - [[User:Cosmo|Ben]]&lt;br /&gt;
# [[Hrothgar Bronzebeard]] - [[User:Alex|Alex]] &lt;br /&gt;
# [[Mattin]] - Halfling celestial - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Athos Ironfist|Athos]] -  - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy]] -  - [[User:Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Silverwind - Former Guild member and freelance Mercenary. Also heir to the throne of the Elvan Kingdom of Thalarae on the plane of Ky&#039;Thaan. Also elder brother of [[Dramus]].&lt;br /&gt;
; Mission&lt;br /&gt;
: To recover the royal regailia hiddeen in a city that was previously overrun by Orcs in order to crown the new King and to remove his younger brother from the line of succession. &lt;br /&gt;
&lt;br /&gt;
 Zardoz: &amp;quot;remove his younger brother from the line of succession&amp;quot;. Seems clear. Hey, [[Mattin]], you up for this? Oh... &amp;quot;not like that&amp;quot;?  Umm... never mind.&lt;br /&gt;
 Mattin: You called?&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus loot.&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 After Haan has advised the party several times not to make eye contact with various elven women associated with Dramus.&lt;br /&gt;
 Athos: This is a &#039;&#039;you&#039;&#039; problem, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Athos: Pixie Dust? Is that a drug?&lt;br /&gt;
 Haan: Not for legal reasons. It&#039;s not a proscribed substance. It&#039;s my natural musk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
Royal Regalia Retrieval Requirements &lt;br /&gt;
&lt;br /&gt;
Forty years ago, as the capital fell to the invading Orcs, each of the items were taken by a retainer or adviser to the royal family and hidden in a way they felt that no Orc would be able to decipher.  Most them when didn&#039;t return, so consequently not all the locations are know, and the method of recovery is unclear for all of them.  That&#039;s where we come in. &lt;br /&gt;
&lt;br /&gt;
Circlet of Wisdom - The Library&lt;br /&gt;
Defenses:  16 philosopher revenants in circular argument.&lt;br /&gt;
Notes:  Once we injected a bit mortal common sense to help them resolve &amp;quot;Is an Elves live a masterpiece to be perfected or a leaf that must, in time, fall from the tree to nourish the roots?&amp;quot; the philosophers returned to their other decades long conversations, and a crystal node dropped from the ceiling, freeing the circlet.  The library (a huge living crystal that squirts knowledge into your brain upon request) was useful in locating the next spot.&lt;br /&gt;
&lt;br /&gt;
Mantle - Temple Garden &lt;br /&gt;
Defenses: Wood golem gardeners who were programmed to us reassembling some Modern art made of coloured chains, designed to conduct an intense mana currents.  Once the chains were connected, the field they created allowed the Mantle to separate from the statue of a warrior it has been fused with.  The golems seemed happy with us getting the art installment functional and returned to the regenerative egg cubbies.&lt;br /&gt;
&lt;br /&gt;
Blade - War Memorial  (or Mausoleum / Caverns)&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
Amulet - Cathedral &lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
Lyre - Hall of Echoes - Natural Amphitheater ? &lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
Mirror of Memory - Burial Caverns ?&lt;br /&gt;
Defenses:  unknown&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Ship_That_Flew&amp;diff=109614</id>
		<title>The Ship That Flew</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Ship_That_Flew&amp;diff=109614"/>
		<updated>2026-03-08T08:33:58Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jacqui Smith]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Jul 1992 AP|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Jacqui | Jacqui Smith]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Brightflare]] Fire Human Male&lt;br /&gt;
* [[Spandex]] Fire Human Male - party leader and mil sci&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann Uberreich]] Binder Human Male&lt;br /&gt;
* [[Grendel]] Beetleknos Mind Human Male&lt;br /&gt;
* [[Gar]] Og Nadrak Fire Orc Male&lt;br /&gt;
* [[Phaeton]] Solar Human Male - Scribe&lt;br /&gt;
; Employer&lt;br /&gt;
: California Smith&lt;br /&gt;
; Mission&lt;br /&gt;
: To boldly go and take one small step on Luna&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
:[[Media:Snau9301.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Summary ==&lt;br /&gt;
&lt;br /&gt;
===Plane===&lt;br /&gt;
* Elusha&lt;br /&gt;
&lt;br /&gt;
===Places visited===&lt;br /&gt;
* Luna - Elushia&#039;s moon&lt;br /&gt;
* City of Serendip on Mare Serentatis&lt;br /&gt;
* Insect hive next door&lt;br /&gt;
&lt;br /&gt;
===Major NPCs encountered===&lt;br /&gt;
* Captain Jacques Pierce - Commander of the &#039;Eagle&#039;&lt;br /&gt;
* Amy Fisher - Healer on board the &#039;Eagle&#039;.&lt;br /&gt;
* Fletcher Robbins - First Mate&lt;br /&gt;
* Bash&#039;em - Marine Sergeant Orc&lt;br /&gt;
* Patrick - Cabin boy and trainee Water Mage&lt;br /&gt;
* Perriot - Rag and string golem - Bardic mage&lt;br /&gt;
* Ren &amp;amp; Stimpy - two ex-slaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===30/06/92===&lt;br /&gt;
&lt;br /&gt;
Adventure introduced by an archaeologist, California Smith, who wanted a party for a strange&lt;br /&gt;
journey. Went to the docks and boarded the ship, the Eagle. Noticed a magical chair on board -&lt;br /&gt;
something to do with propulsion.&lt;br /&gt;
&lt;br /&gt;
Sailed out to sea. Found out that the ship could fly with a mage seated in the helm and we were&lt;br /&gt;
on the test flight. All of us tried to fly it.&lt;br /&gt;
&lt;br /&gt;
===01/07/92===&lt;br /&gt;
&lt;br /&gt;
Started pre-programmed flight. Took off and orbited Alusia a couple of times before we headed&lt;br /&gt;
off in the direction of the moon.&lt;br /&gt;
&lt;br /&gt;
===02/07/92===&lt;br /&gt;
&lt;br /&gt;
Encountered meteor storm.&lt;br /&gt;
&lt;br /&gt;
===03/07/92===&lt;br /&gt;
&lt;br /&gt;
Saw black swirly thing and retrieved a strange object that appeared out of it.&lt;br /&gt;
&lt;br /&gt;
===04/07/92===&lt;br /&gt;
&lt;br /&gt;
Encountered wreckage of another ship like ours. Found two human corpses and an insect leg.&lt;br /&gt;
&lt;br /&gt;
===06/07/92===&lt;br /&gt;
&lt;br /&gt;
Moon looking really big. Spotted anomalous shadows in Mare Serentatis. Landed there in&lt;br /&gt;
dustbowl next to top of two pillars and a temple with two silver doors and a gold door.&lt;br /&gt;
&lt;br /&gt;
===07/07/92===&lt;br /&gt;
&lt;br /&gt;
Headed out to look at temple. Three doors, white, gold and black. Silver doors at the back. Gold&lt;br /&gt;
doors remove any running magics. Went inside. Two ornate thrones and two statues, one&lt;br /&gt;
representing Light, the other Dark. Had to shelter from a dust storm. When it stopped the ship&lt;br /&gt;
was gone.&lt;br /&gt;
&lt;br /&gt;
Explored back of temple. Discovered armoury and the golden heart of a golem.&lt;br /&gt;
&lt;br /&gt;
===08/07/92===&lt;br /&gt;
&lt;br /&gt;
Golem activated. Identified itself as Pierrot, a Bardic Mage. Told us there had been a city here but&lt;br /&gt;
was now buried under the dust. Explored some more of the temple.&lt;br /&gt;
&lt;br /&gt;
===09/07/92===&lt;br /&gt;
&lt;br /&gt;
Found a stairway down. Destroyed animated statue. Found alchemist room, Dark mage casting&lt;br /&gt;
chamber, the remains of a library (one room had preservation magics), Light mage casting&lt;br /&gt;
chambers and a Healer&#039;s room. Also a room opposite the library with two minds, patiently waiting.&lt;br /&gt;
&lt;br /&gt;
===10/07/92===&lt;br /&gt;
&lt;br /&gt;
Defeated the two wraiths. Room with large pool.&lt;br /&gt;
&lt;br /&gt;
===11/07/92===&lt;br /&gt;
&lt;br /&gt;
Still no sign of the ship. Perriot told us that the Lunarians (the humans) had created an insectoid&lt;br /&gt;
sentient race, the Selenites. Went to where wraiths were and found another room containing the&lt;br /&gt;
remains of each priest-king. Found another starwell. Went down. Remains of living quarters.&lt;br /&gt;
Attacked by large ant-like creatures.&lt;br /&gt;
&lt;br /&gt;
Questioned the survivor with Pierrot translating. There were several types of insects in the hive&lt;br /&gt;
- workers, gardeners, soldiers, builders, nurse, drones and a queen. We had captured a builder (a&lt;br /&gt;
golden brown carapace). There were several workers lying around (dusky brown carapaces).&lt;br /&gt;
None of the insects were telepathic except for the builders which were partially (only under&lt;br /&gt;
stress), the drones (which had some sort of telepathic communication net) and the Queen. The&lt;br /&gt;
builder also said that the Hive had captured something large and wooden. Probably the ship.&lt;br /&gt;
&lt;br /&gt;
===12/07/92===&lt;br /&gt;
&lt;br /&gt;
Builder controlled to take us to the ship. Led us into hive. Reached circular room with junk in it,&lt;br /&gt;
some of which was magical. Attracted a party of bugs. All of us escaped except Spandex and&lt;br /&gt;
Dramus.&lt;br /&gt;
&lt;br /&gt;
===13/07/92===&lt;br /&gt;
&lt;br /&gt;
Went back down and started exploring the hive. Encountered a builder insect and two human&lt;br /&gt;
slaves. Slaves drugged. Controlled the insect. Brightflare captured. Managed to control a firemage&lt;br /&gt;
drone. Found underground cavern with lake. Ship in middle of it. Big fight enchewed. Got&lt;br /&gt;
onboard and found teleport device to surface.&lt;br /&gt;
&lt;br /&gt;
===14/07/92===&lt;br /&gt;
&lt;br /&gt;
Brightflare escaped and arrived back.&lt;br /&gt;
&lt;br /&gt;
===18/07/92===&lt;br /&gt;
&lt;br /&gt;
No sign of the other two so we took off to get a rescue party.&lt;br /&gt;
&lt;br /&gt;
===21/07/92===&lt;br /&gt;
&lt;br /&gt;
Splashed down in the ocean.&lt;br /&gt;
&lt;br /&gt;
===22/07/92===&lt;br /&gt;
&lt;br /&gt;
Started organising rescue party.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Details==&lt;br /&gt;
&lt;br /&gt;
===30/06/92===&lt;br /&gt;
&lt;br /&gt;
Two interesting adventures at the Guild meeting. One about a suddenly appearing village and&lt;br /&gt;
another, introduced by an archeologist, who wanted to take a party on a strange journey.&lt;br /&gt;
&lt;br /&gt;
I started off by checking out the one about the appearing village but that one seemed rather&lt;br /&gt;
popular so I decided to see what this archaeologist had in mind. This party was rather small - but&lt;br /&gt;
three firemages. Last adventure it was three air mages. Looks like I&#039;ll be studying Fire College this&lt;br /&gt;
trip.&lt;br /&gt;
&lt;br /&gt;
The archaeologist&#039;s name was California Smith and basically he wanted a group to go with him&lt;br /&gt;
on a voyage of discovery. Last Guild session it was the South Seas. This time when asked, he just&lt;br /&gt;
pointed his finger to the ceiling and smiled.&lt;br /&gt;
&lt;br /&gt;
Once we were in the meeting room (#5 it was) he told us we were going by ship but by a rather&lt;br /&gt;
unusual method. It would be easier for him to demonstrate rather than explain so we agreed to&lt;br /&gt;
meet him on the docks in an hour. The pay would be 1000sp per month.&lt;br /&gt;
&lt;br /&gt;
After he left, we introduced each other. My fellow party members were:&lt;br /&gt;
* Brightflare - a 6&#039;2&amp;quot; tall human weighing about 13.5 stone with average looks. He was wearing black leather armour, and a black cape with touches of red. I noticed blue eyes and short blond hair, as well as a sword, dagger, a rather unusual crossbow, and some odd armour pouches. I later found out they contained grenados. He told us he was a firemage and a reasonably high ranked Healer. He also wanted to know how good the rest of us were with weapons and wasn&#039;t pleased with the answers he got. Looks like the rest of us are all pacifists. Brightflare had, until recently, had the reputation of being a reckless firemage.&lt;br /&gt;
&lt;br /&gt;
* Spandex - This was the firemage who was currently regarded as the most foolhardy firemage in the Guild. I could see bits of black hair sticking out from underneath a red helmet with an &#039;S&#039; on it. He was a 5&#039;10&amp;quot; 140# human wearing orange clothes, and a slightly singed dark blue cloak. For weapons he was wearing a bandolier of grenados and carrying a large fish-shaped object he called a &#039;bomb&#039;. He was a firemage and a trainee alchemist. I bet he&#039;s into explosives.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. I couldn&#039;t see much of him, apart from the four skulls floating in midair, until he removed his cloak of blending. The skulls turned out to be hanging from his neck. He was wearing green leather and brown trousers and had very long blond hair. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haann - He was a Binder, a recently established College and one I know little about. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well.&lt;br /&gt;
&lt;br /&gt;
* Grendel Beetleknos - A 5&#039;9&amp;quot; weedy looking human, with streaked shocking white and flaming red waist length hair. He had one green eye, one blue eye and wearing tatty old clothing that looked like ex-astrologer robes. I could see a short sword. He told us he was a beginning astrologer and mind mage.&lt;br /&gt;
&lt;br /&gt;
* Gar Og Nadrak - An orc, an obvious orc. He&#039;s 6&#039;6&amp;quot; but looks 5&#039;8&amp;quot; because of a permanent stoop. He&#039;s got red eyes, black hair, green skin and wearing black leather armour with a flame motif, green leggings with dull red swirls and a yellow tunic with red and purple swirls. Needless to say, he&#039;s the third firemage, and a beginner at that. His canine teeth were well grown and one of them was sticking out of his mouth.&lt;br /&gt;
&lt;br /&gt;
* Finally I&#039;m Phaeton. 5&#039;3&amp;quot; with tanned skin, short blond hair and blue eyes. I was wearing my usual outfit, yellow tunic, blue trousers and my rainbow cloak. I told the others I was a Solar Celestial mage, mid rank Healer and philosopher of magic.&lt;br /&gt;
&lt;br /&gt;
We then voted on party leader, military scientist, and scribe. Party leader was between Dramus,&lt;br /&gt;
Brightflare and Spandex. Spandex won the vote. He also became the military scientist. I managed&lt;br /&gt;
to become the scribe (again).&lt;br /&gt;
&lt;br /&gt;
Brightflare offered to come with me down to the docks. We soon found California sitting on a&lt;br /&gt;
pile of crates. He showed us to a ship parked near the end. I could see that the ship&#039;s name had&lt;br /&gt;
been recently changed. It had been the Marianus but was now the Eagle. While we waited for the&lt;br /&gt;
others Brightflare put a rank 15 Protection from Magical Fire on me. With Spandex around I was&lt;br /&gt;
going to need it.&lt;br /&gt;
&lt;br /&gt;
When the others arrived we were introduced to the ship&#039;s Captain, a Jacques Pierce. He was a&lt;br /&gt;
short, balding and distinguished gentleman who spoke with a faint elven accent. He had the aura&lt;br /&gt;
of an Air Mage around him. It soon became apparent that he knew half the party as they had been&lt;br /&gt;
with California on his last voyage.&lt;br /&gt;
&lt;br /&gt;
Cabins were allocated next. I ended up with Brightflare. We were then shown around the ship.&lt;br /&gt;
I noticed two anomalies. First, there seemed to be fewer crew than normal, the second was a large&lt;br /&gt;
ornately decorated chair, looking like a throne, mounted on the deck just behind the wheel.&lt;br /&gt;
Brightflare said that it had a distinct magical aura about it but the most I could work out was that&lt;br /&gt;
the effect had to do with propulsion.&lt;br /&gt;
&lt;br /&gt;
After a couple of hours (some of the party had to go ashore to get &#039;essential&#039; supplies) we cast off.&lt;br /&gt;
California said we need to go out of sight of land before he could conduct the demonstration. The&lt;br /&gt;
trip out wasn&#039;t too smooth either. For some reason the swaying of the ship was making me feel&lt;br /&gt;
rather strange. Even lying in the sun didn&#039;t help.&lt;br /&gt;
&lt;br /&gt;
It took both Dramus and Brightflare to prise me away from the rail and conduct some healing. I&lt;br /&gt;
was feeling very ill. After this I&#039;m staying to terra firma, the more firma the less terror.&lt;br /&gt;
Shadow-wings is nothing like this. Next time I fly. I was going to lie down in my cabin but&lt;br /&gt;
Dramus reckoned that wouldn&#039;t be a good idea. Instead I was positioned, leaning against the main&lt;br /&gt;
mast, soaking in the sun.&lt;br /&gt;
&lt;br /&gt;
After a while, California sat in the ornate chair. Nothing seemed to happen for a while, then I&lt;br /&gt;
noticed that the ship was no longer swaying. The rest of the party had already moved to the&lt;br /&gt;
railings (except for Dramus - for some reason he was nowhere in sight). I staggered to my feet&lt;br /&gt;
and wandered over. To my surprise I noticed we were now moving rapidly, at least one hundred&lt;br /&gt;
feet off the surface of the water and the ship&#039;s shadow could be seen clearly below. As we&lt;br /&gt;
watched we rapidly descended and hit the water with a definite thud. It skipped a few times before&lt;br /&gt;
it finally came to rest. California rose out of the chair looking rather tired. According to my&lt;br /&gt;
empathy he was at a state as if he had cast a few special knowledge spells.&lt;br /&gt;
&lt;br /&gt;
Later on we all assembled in the wardroom. Dramus was escorting a young, fair haired lady&lt;br /&gt;
dressed in uniform. He insisted on introducing her to me. She was the ship&#039;s Healer and one of&lt;br /&gt;
the officers. Her name was Amy Fisher. The Captain introduced the rest of them. The First Mate,&lt;br /&gt;
Fletcher Robbins, was a tall, dark haired man with a beard. (Dramus had already warmed me not&lt;br /&gt;
to play poker with him as he was GOOD!) The Marine Sergeant, Bash&#039;m, was a rather large and&lt;br /&gt;
strong looking orc. Not a person to mess around with. There was also a cabin boy, Patrick,&lt;br /&gt;
serving drinks. He refused the silver penny that Dramus offered him, prompting Dramus to tell&lt;br /&gt;
him about the first rule of life - Never turn down any silver pennies offered.&lt;br /&gt;
&lt;br /&gt;
California then explained what the situation was. On his trip south, they had found the ornate&lt;br /&gt;
throne. After several divinations, he had determined that, once fitted to a standard ship, it had the&lt;br /&gt;
ability to make the ship fly. So far they hadn&#039;t gone very high but they had noticed that the ship&lt;br /&gt;
was carrying it&#039;s own air supply as there didn&#039;t seem to be any problems at high altitudes. Spandex&lt;br /&gt;
was surprised. He commented that usually the air became too thin to breath the higher he flew.&lt;br /&gt;
Basically California wanted us to test fly the ship as it needed a mage to sit in the &#039;helm&#039; and&lt;br /&gt;
provide magical energy. They also wanted to know whether or not differing Colleges had any&lt;br /&gt;
effect.&lt;br /&gt;
&lt;br /&gt;
After that we all had a go. I found that when I sat in the helm (as they called the throne) that my&lt;br /&gt;
perception increased to surround the ship. It was sort of like I was the ship and I could move it&lt;br /&gt;
by willpower. When I tried though it seemed to be very sensitive, more so than with any of the&lt;br /&gt;
others. Even an attempt to gently lift us out of the water sent it hurtling through the air. At one&lt;br /&gt;
point I had it tilted at a steep angle when attempting to make a turn. Curiously enough it didn&#039;t&lt;br /&gt;
feel like we were tilted. Down was still towards the bottom of the ship. When I brought it down&lt;br /&gt;
I did so very gently and succeeded in a feather like touch down, one of the best landings of the&lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
Some of the others didn&#039;t fare so well. Someone managed to send the ship skipping across the&lt;br /&gt;
water before it finally stopped. Also many of them decided to indulge in acrobatics - Dramus&lt;br /&gt;
especially. We were hanging upside down for a while until the captain ordered him to desist. His&lt;br /&gt;
landing was also well controlled. I was checking them out with a non-tactile empathy and noticed&lt;br /&gt;
that using the helm was like casting special knowledge spells as far as fatigue loss was concerned.&lt;br /&gt;
&lt;br /&gt;
Poor Grendel didn&#039;t fare too well. He attempted an aerobatic stunt and managed to make himself&lt;br /&gt;
sick. Dramus hauled him out of the helm and took over. Meanwhile I set to work tending Grendel.&lt;br /&gt;
During this time Spandex was pacing the ship by using a fireflight. (Curious. His corona is blue).&lt;br /&gt;
As Dramus brought it down for a landing, Spandex decided to fly under it but managed to&lt;br /&gt;
misjudge and clipped the surface of the water. This caused the fireflight effect to stop and&lt;br /&gt;
Spandex hit the water. Within seconds he was totally obscured by a cloud of steam since the&lt;br /&gt;
corona was still active.&lt;br /&gt;
&lt;br /&gt;
Brightflare had a pair of boots of levitation so he floated out with a rope. First problem - how to&lt;br /&gt;
stop the rope from being burnt by the corona. Brightflare did a Prot. Magical Fire on one end of&lt;br /&gt;
it. Second problem - how to attach it to Spandex, given that we couldn&#039;t see him in all that steam.&lt;br /&gt;
Brightflare could just see Spandex and lowered the rope. Spandex grabbed it but then it was&lt;br /&gt;
discovered that the Spandex&#039;s weight, plus the bomb, was too heavy for Brightflare to lift.&lt;br /&gt;
Just then I had an idea and asked the captain for permission to take the helm and use the ship to&lt;br /&gt;
pull Spandex out. Since the other end of the rope was tied to the railing this should work. The&lt;br /&gt;
captain agreed so I tried it. Brightflare also called out that we should move the ship away in case&lt;br /&gt;
the heat caused the bomb to explode.&lt;br /&gt;
&lt;br /&gt;
So I tried to lift the ship and move it sideways at the same time. Unfortunately it didn&#039;t work.&lt;br /&gt;
Somehow I managed to tilt the ship at a very steep angle causing the sails to touch the water. To&lt;br /&gt;
make matters worse Spandex was under one of those sails and a hole was being burnt in it.&lt;br /&gt;
Frantically I attempted to rectify the situation and, with the help of a calming influence from&lt;br /&gt;
Dramus, managed to right the ship. Gar put the fire on the sail out while Dramus and Haann went&lt;br /&gt;
up to repair it.&lt;br /&gt;
&lt;br /&gt;
By now Brightflare had just come back on board and asked whether anyone could swim. Instantly&lt;br /&gt;
Patrick put up his hand. Dramus then told Patrick about the second rule of life - don&#039;t volunteer&lt;br /&gt;
for anything.&lt;br /&gt;
&lt;br /&gt;
It took me several tries before I managed to lift off. But by now Spandex was nearly unconscious&lt;br /&gt;
and hadn&#039;t the strength to hang on. He disappeared beneath the waves.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Patrick had stripped to the waist and jumped over the side. (I later found out he was&lt;br /&gt;
a trainee Water Mage with a reasonably ranked Water Breathing. He had been learning off the&lt;br /&gt;
Water mage/Second Officer who was no longer aboard). He swam over the Spandex and was able&lt;br /&gt;
to attach the rope. Soon Spandex was hauled out of the water. As soon as he left the water, the&lt;br /&gt;
fireflight kicked in. Brightflare cut the rope, before Spandex was wrapped around the ship.&lt;br /&gt;
Spandex zoomed away, fortunately missing the ship, then turned and came in for a landing.&lt;br /&gt;
Patrick was hauled in as soon as the ship landed.&lt;br /&gt;
&lt;br /&gt;
By now it was getting close to sunset. I came up a few hours later and started a Reading the Night&lt;br /&gt;
Sky ritual in order to determine where we would be going. My usual trick of casting a Light and&lt;br /&gt;
lying in it didn&#039;t work as the ship was moving. Consequently the pool of Light kept sliding away.&lt;br /&gt;
To help my chances the fire mages offered to cast FireLights. Brightflare managed to cast one on&lt;br /&gt;
his head. I think he backfired. Gar did exactly the same thing straight afterwards. I wonder if that&lt;br /&gt;
was deliberate.&lt;br /&gt;
&lt;br /&gt;
Fortunately the ritual was successful first time. The reading I got was:&lt;br /&gt;
 I met a sailor from distant Lune&lt;br /&gt;
 Who said: Two vast and topless towers of stone&lt;br /&gt;
 Stand in the dust. Near them, on the ground&lt;br /&gt;
 Half sunk, an ancient temple lies, broken&lt;br /&gt;
 And destroyed, and still not unbound,&lt;br /&gt;
 For within lies the hidden paths of the dread,&lt;br /&gt;
 Which yet survive, concealed below these lifeless things,&lt;br /&gt;
 The jaws that click, and the hard ones tread:&lt;br /&gt;
&lt;br /&gt;
And from the portal these words you hear:&lt;br /&gt;
 My name is Serendip, City of Kings:&lt;br /&gt;
 Look upon my ruins, adventurers, and beware!&lt;br /&gt;
 Nothing besides remains above. Round the decay&lt;br /&gt;
 Of that colossal wreak, boundless and bare&lt;br /&gt;
 The lone and level dust stretches far away.&lt;br /&gt;
&lt;br /&gt;
My first thought that it referred to a ruined temple on a desert, somewhere in the Lunar Empire&lt;br /&gt;
but Dramus reckoned it was the moon. He challenged me to put money on it but I declined.&lt;br /&gt;
Knowing my luck lately I&#039;d lose (just as well I didn&#039;t as it turned out).&lt;br /&gt;
&lt;br /&gt;
After doing that, I went to bed. In an attempt to forestall anyone from doing strange things to me&lt;br /&gt;
while I slept, I cast a Walking Unseen on myself and slept in a patch of Darkness.&lt;br /&gt;
&lt;br /&gt;
Later on that night I was woken by a noise. Brightflare was still sound asleep. Through half-lidded&lt;br /&gt;
eyes I could see that a gap had appeared at the top and bottom of the door. Just then the corridor&lt;br /&gt;
light went out as the door was slowly pushed open. I quick cast a Light which must have scared&lt;br /&gt;
off what ever it was, then dispelled it again.&lt;br /&gt;
&lt;br /&gt;
However it proved impossible to get back to sleep. There was a lot of noise out in the corridor.&lt;br /&gt;
Finally I had enough of this and sneaked out, still Unseen, and slept on deck, somewhere where&lt;br /&gt;
I wouldn&#039;t get in anyones way.&lt;br /&gt;
&lt;br /&gt;
===01/07/92===&lt;br /&gt;
&lt;br /&gt;
I woke up with the rising sun and purified for the next three hours. After breakfast, we were all&lt;br /&gt;
summoned to the quarterdeck, near the helm. California showed us some depressions on the arm&lt;br /&gt;
of the helm and informed us that they seemed to be triggers for going to various destinations.&lt;br /&gt;
Unfortunately they couldn&#039;t determine exactly where. I tried DA&#039;ing one but the best I could do&lt;br /&gt;
was to determine that the destination was a very long way off. Much longer than usual distances&lt;br /&gt;
around Alusia. The distance was so long that I was having trouble visualising it.&lt;br /&gt;
&lt;br /&gt;
Following that the captain told us that we were going to take off. Soon we were flying high above&lt;br /&gt;
Seagate, heading eastwards towards the sun. I cast a Resistance to Light so I could look at it&lt;br /&gt;
without harm. Down below we could just make out the Guild complex. Some party members&lt;br /&gt;
were wondering what would happen if we threw something over the side. Dramus did toss over&lt;br /&gt;
a few coins and we watched as they dropped towards the ground.&lt;br /&gt;
&lt;br /&gt;
As we passed over the Guild, I cast a Bolt of Starfire - a green one. I wonder what anyone&lt;br /&gt;
watching would make of that. Spandex and Gar both reckoned they could do better than that and&lt;br /&gt;
tossed out some fireballs. Exhibitionists!&lt;br /&gt;
&lt;br /&gt;
As we continued to gain height we noticed that the sky was getting darker, also that the stars&lt;br /&gt;
were becoming visible even though the sun was still in the sky. I could see a beautiful soft reddish&lt;br /&gt;
glow around the sun. Down below Alusia was beginning to take on the shape of a disk as we&lt;br /&gt;
passed over Kinlu. The sight was breathtaking. The others didn&#039;t seem that interested. There was&lt;br /&gt;
no sign of the turtle that some philosophers maintain that was holding up the world. Also the&lt;br /&gt;
world seemed more like a sphere, than a disk.&lt;br /&gt;
&lt;br /&gt;
A few hours later and Alusia had dwindled to the size of a dinner plate. I could also make out the&lt;br /&gt;
thin crescent moon below the sun and it soon became apparent that this was where we were&lt;br /&gt;
going. Thank goodness I didn&#039;t take that bet with Dramus.&lt;br /&gt;
&lt;br /&gt;
As far as I could tell I was getting the full benefits of the sun, even though it looked like it was&lt;br /&gt;
night. The Captain reckoned that it felt like it was enclosed. Also we had no way of knowing how&lt;br /&gt;
fast we were going.&lt;br /&gt;
&lt;br /&gt;
Later on I was &#039;persuaded&#039; to sit in the helm, just to monitor the situation. Suddenly I felt a short,&lt;br /&gt;
sharp sensation, as if someone had pricked me. It turned out something had whizzed past and&lt;br /&gt;
punched a hole in the sail. Dramus went to fix it.&lt;br /&gt;
&lt;br /&gt;
===02/07/92===&lt;br /&gt;
&lt;br /&gt;
Midmorning on the second day of our epic voyage. The sails of the ship had been furled by now&lt;br /&gt;
as they weren&#039;t much use out here. I was doing another shift on the helm. All had been going well&lt;br /&gt;
until I felt something hit the ship. Then a short while later, another one. Soon we were being&lt;br /&gt;
peppered. It was like being pinpricked. Not uncomfortably but just enough to be annoying.&lt;br /&gt;
&lt;br /&gt;
Already some of the spars and supporting ropes had been cut and there had been impacts on the&lt;br /&gt;
hull. I tried slowing down and steering us out of the path of what ever it was, but that only made&lt;br /&gt;
things worse. All I could do was to attempt to get as much speed out of the helm and ride the&lt;br /&gt;
shower through.&lt;br /&gt;
&lt;br /&gt;
Grendel had decided that if one mage in the helm could make the ship travel then maybe two&lt;br /&gt;
mages would do better. So he attempted to sit in the helm as well. However his attempt caused&lt;br /&gt;
the ship to drop to tactical speed, lurch rather violently, and also pushed me out of the helm.&lt;br /&gt;
I felt rather fatigued by now so decided to go below and get something to eat. (I had missed&lt;br /&gt;
lunch). So I headed off to the galley where the cook (a rather large plump human male) put&lt;br /&gt;
together some stew. I was happily eating that when the others came in (except Grendel). Now the&lt;br /&gt;
galley is rather small so it was rather cramped. Apparently they hadn&#039;t realised lunch had passed&lt;br /&gt;
either. The cook was rather annoyed with them (at least I had a legitimate excuse) and pointed&lt;br /&gt;
out that lunch was served at six bells i.e. when he rings the galley bell six times. So what does&lt;br /&gt;
Haann do? Animate the bell and cause it to ring by itself. The cook was rather frightened and&lt;br /&gt;
rushed off, muttering something about &#039;evil spirits&#039;. He came back with the Captain who began&lt;br /&gt;
sternly lecturing the others about unnecessary spell casting and scaring the crew. During this, I&lt;br /&gt;
slipped out to my cabin to study fire-magics and to have a nap.&lt;br /&gt;
&lt;br /&gt;
When I got there, I noticed that there was a patch on the outside wall. Evidently whatever had&lt;br /&gt;
been hitting us had punched a hole in the wall. Thank goodness nothing was missing. Then I saw&lt;br /&gt;
a piece of rock, about the size of a pea, embedded in the door. That must have been what hit us,&lt;br /&gt;
or at least part of it. I got my dagger out and levered the piece out. As it touched my hand, I got&lt;br /&gt;
a nasty shock. The rock was COLD. So cold it burnt my skin. I let it fall to the floor then picked&lt;br /&gt;
it up with a scrap of cloth. Then I applied my Healing arts to the burnt bit before settling down&lt;br /&gt;
to sleep.&lt;br /&gt;
&lt;br /&gt;
After a few hours the ship lurched again, nearly throwing me out of the bunk. What had happened&lt;br /&gt;
that Grendel had seen one of those pieces of rock in the mast behind him so decided to get out&lt;br /&gt;
of the helm and retrieve it. He got it out but was soundly told off by the Captain for abandoning&lt;br /&gt;
his post.&lt;br /&gt;
&lt;br /&gt;
An hour later, I got tired of studying, and went up on deck and borrowed the Captain&#039;s telescope&lt;br /&gt;
for a while. I also noticed that Dramus had got a bit of wood and had warped it around Grendel,&lt;br /&gt;
ensuring he stayed put in the helm. So I spent the rest of the afternoon observing and making&lt;br /&gt;
notes. The skies are certainly a lot clearer here.&lt;br /&gt;
&lt;br /&gt;
Dinner, in the Captain&#039;s wardroom that evening, was delicious. Roast pork with apple sauce - my&lt;br /&gt;
favorite. I even got some of the crackling. Dessert was just as good - chocolate covered&lt;br /&gt;
strawberries. Dramus was passing around a bottle of special wine but I declined. I had been told&lt;br /&gt;
that serious mages should stay away from alcohol. I had first thought that Grendel had been freed&lt;br /&gt;
from his restraining wood but it suddenly appeared around him during dessert. Just as suddenly&lt;br /&gt;
it broke and fell off.&lt;br /&gt;
&lt;br /&gt;
Somebody must have been attempting to cast a spell during dinner as the Captain suddenly stood&lt;br /&gt;
up and announced that if anyone else was caught casting unnecessary spells, especially ones that&lt;br /&gt;
affected the crew, that there would be severe discipline. Something to do with scrubbing the&lt;br /&gt;
decks.&lt;br /&gt;
&lt;br /&gt;
===03/07/92===&lt;br /&gt;
&lt;br /&gt;
Next morning, Haann was on the helm while I had the telescope on the forward deck. Suddenly&lt;br /&gt;
I spotted a black swirly thing ahead and to starboard. I pointed it out to Haann and also to the&lt;br /&gt;
Captain. We decided to stay on course but to keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
Soon everyone could see it as we got closer. It seemed to be a spinning spiral of black. I was&lt;br /&gt;
considering an attempt to analyze it&#039;s aura but it was too far away. Fortunately we weren&#039;t heading&lt;br /&gt;
straight for it.&lt;br /&gt;
&lt;br /&gt;
The Captain ordered a flaming arrow fired at it. The flame went out about 200 feet from the ship.&lt;br /&gt;
Brightflare offered to cast a spell on the next arrow so it would keep burning. The Captain agreed.&lt;br /&gt;
So the flaming arrow was launched and disappeared in the object. Meanwhile I fired a bolt of&lt;br /&gt;
Starfire to one side of the object. To our surprise the bolt veered towards it. The Captain&lt;br /&gt;
reckoned we&#039;d better hold our distance unless we got pulled in.&lt;br /&gt;
&lt;br /&gt;
Just then something came out of the blackness, which disappeared soon after. It was a roughly&lt;br /&gt;
spherical object with two rectangular panels sticking out of it, one on each side. At the moment&lt;br /&gt;
it was tumbling. Grendel tried to cast an ESP spell at it to determine if there was any intelligence&lt;br /&gt;
in it but backfired - with amnesia. According to his aura it would take ten days to fade. Great. Just&lt;br /&gt;
what we needed.&lt;br /&gt;
&lt;br /&gt;
Brightflare levitated out to retrieve the object. Grendel decided he was going too and jumped over&lt;br /&gt;
the side. Fortunately, an effect of the local gravity caused him to bob up and down alongside the&lt;br /&gt;
ship. While the rest of us hauled him back, Brightflare brought the object in. It was about six feet&lt;br /&gt;
in diameter with some lettering on it. It read CO then two smudges followed by AT 4. I couldn&#039;t&lt;br /&gt;
detect any aura from it. Brightflare managed to open a few panels in the thing but only discovered&lt;br /&gt;
racks containing sheets of curiously marked metal with bits and pieces stuck on them. We decided&lt;br /&gt;
to store the thing below. Somebody came to the conclusion that it was some sort of elaborate coat&lt;br /&gt;
hanger.&lt;br /&gt;
&lt;br /&gt;
===05/07/92===&lt;br /&gt;
&lt;br /&gt;
The moon is looking very big now. The territory looked very rugged. I could see lots of hills,&lt;br /&gt;
valleys, mountain ranges and lots of craters. Some of the flat areas could be seas but I couldn&#039;t&lt;br /&gt;
tell for sure. Grendel was no better, despite suggestions to hit him on the head to see if his&lt;br /&gt;
memory returned.&lt;br /&gt;
&lt;br /&gt;
The Officer of the Watch spotted wreckage ahead which looked to have been part of a ship like&lt;br /&gt;
ours. There was bits of deck, rigging, broken spars, and the odd sail fragment as well as&lt;br /&gt;
miscellaneous flotsam and jetsam. Brightflare floated over to have a look. Shortly he returned&lt;br /&gt;
with two corpses and what looked like a large insect leg which was a reddish, brown colour.&lt;br /&gt;
There was a three fingered claw arrangement at the end. But if it was an insect, the thing must be&lt;br /&gt;
at least six feet long.&lt;br /&gt;
&lt;br /&gt;
The corpses themselves were human but were unusually tall and thin. Also the corpses had been&lt;br /&gt;
dead for some time. They were very dry. Their clothing fell apart at the touch and their skin felt&lt;br /&gt;
like dry leather. The outlines of the bones could be easily determined.&lt;br /&gt;
One of the corpses was wearing boots with preservation magic on them. Also it had an odd&lt;br /&gt;
looking sword with a serrated edge. Gar grabbed it before Brightflare could stop him. Fortunately&lt;br /&gt;
it wasn&#039;t cursed. Both of the corpses were wearing rings with a spider design on them. Also in&lt;br /&gt;
their pockets were a few octagonal coins.&lt;br /&gt;
&lt;br /&gt;
===06/07/92===&lt;br /&gt;
&lt;br /&gt;
The moon was looking really big this afternoon. I was using the telescope in an attempt to discern&lt;br /&gt;
any surface features that could be an indication of intelligent life. So far I hadn&#039;t found anything.&lt;br /&gt;
Dramus asked to borrow the &#039;scope so he could have a look using his elven eyesight. However&lt;br /&gt;
he couldn&#039;t find anything either. So I had a second look. Still nothing. When I lowered the scope&lt;br /&gt;
again the others started laughing. I soon found out why. Someone had smeared charcoal around&lt;br /&gt;
the eyepiece.&lt;br /&gt;
&lt;br /&gt;
After cleaning that up I resumed looking. Shortly I spotted what appeared to be anomalous&lt;br /&gt;
shadows in Mare Serenitatis. The Captain had a look but he couldn&#039;t find them. I couldn&#039;t find&lt;br /&gt;
them again either so I concluded it must have been a trick of the light. That was until I saw them&lt;br /&gt;
again, just as the ship was being buffeted. So the moon has an atmosphere after all. What I could&lt;br /&gt;
see was two tall objects and a shorter one between them in a featureless plain. Soon someone&lt;br /&gt;
reported that he could see the ship&#039;s shadow below and it was soon apparent that we were&lt;br /&gt;
descending rapidly and heading towards those objects.&lt;br /&gt;
&lt;br /&gt;
We landed with a THUD, about a mile away from those objects, and a cloud of grey stuff&lt;br /&gt;
billowed out around us. Some landed on the decks. It turned out to be very fine dust and we&lt;br /&gt;
appeared to be floating on it. It was nearly as fluid as water. The Captain created a wind and blew&lt;br /&gt;
the dust off the decks.&lt;br /&gt;
&lt;br /&gt;
The shy was a very deep azure blue and the air seemed rather thin, like we were very high up. One&lt;br /&gt;
of the sailors was having trouble breathing so he was taken below. Also we seemed lighter. One&lt;br /&gt;
step and we were nearly falling over.&lt;br /&gt;
&lt;br /&gt;
Once the sails were hoisted Gar volunteered to see how solid the dust was. So he went down a&lt;br /&gt;
ladder, stepped on the dust, and promptly sank - just as I suspected. We hauled him out.&lt;br /&gt;
Meanwhile the anchor was lowered and it was discovered that the dust was 100ft deep at this&lt;br /&gt;
point.&lt;br /&gt;
&lt;br /&gt;
By this time the cook came up on deck complaining to the Captain. It turned out that he was&lt;br /&gt;
trying to boil water but it wasn&#039;t hot. Odd. So we all trooped down to investigate. We came to&lt;br /&gt;
the conclusion that it was something to do with the thin air so Dramus rigged up some sort of&lt;br /&gt;
pressure cooking arrangement.&lt;br /&gt;
&lt;br /&gt;
Some of the other adventurers were trying to use Spandex&#039;s fireflight corona to toast their food.&lt;br /&gt;
As far as I could determine from the aura, the reason his corona was blue was due to a curse.&lt;br /&gt;
Spandex attempted to counterspell his corona but must have backfired, deactivating his Protection&lt;br /&gt;
from Normal Fire instead, as he suddenly took off with a &#039;Yeowch&#039;. I&#039;m not surprised. The metal&lt;br /&gt;
plate he was on was HOT. He must have decided to do some exploring while he was up there as&lt;br /&gt;
he began spiraling out. Soon we lost sight of him.&lt;br /&gt;
&lt;br /&gt;
A while later we spotted a hump of dust heading straight towards us at high speed. Brightflare&lt;br /&gt;
fired a bolt of fire at it just as whatever it was erupted from the sand and took off into the sky. I&lt;br /&gt;
also managed to hit it with a yellow bolt of Starfire. Just then someone recognised it as being&lt;br /&gt;
Spandex. I shot a green bolt into the sky in an attempt to tell him it was safe to come down but&lt;br /&gt;
he stayed put. We had to wait for him to come down on his own accord. When he finally came&lt;br /&gt;
down Gar healed his burns while I gave him back some fatigue. Finally I started a night sky&lt;br /&gt;
reading which didn&#039;t reveal very much.&lt;br /&gt;
&lt;br /&gt;
===07/07/92===&lt;br /&gt;
&lt;br /&gt;
I completed three hours of purification then joined the others on deck. They were preparing to&lt;br /&gt;
explore the object between the two pillars. California reckoned it was some sort of temple.&lt;br /&gt;
Spandex commented he had found some plant life in a crater in the other direction. Some sort of&lt;br /&gt;
algae he reckoned.&lt;br /&gt;
&lt;br /&gt;
We rowed over in the longboat. The dust had no aura in itself but, a little further on, I did detect&lt;br /&gt;
some form of plant life mixed in with it which had a Generic True Name of Dust Scum. It was&lt;br /&gt;
non-sentient with an indeterminate lifespan.&lt;br /&gt;
&lt;br /&gt;
Finally we reached the outcropping of rocks where the temple was located and we beached the&lt;br /&gt;
boat and &#039;waded&#039; ashore. I cast a witchsight on myself. The temple front had three doors, a white&lt;br /&gt;
one on the left, black on the right, and an ornate gold door in the middle. The gold doors had&lt;br /&gt;
dispelling magic on them. Also the white door had a stylised sun above it while the black one had&lt;br /&gt;
a dark patch.&lt;br /&gt;
&lt;br /&gt;
California instructed the two sailors that had come with us to start clearing the sand from in front&lt;br /&gt;
of the doors while he divinated the gold one. While that was going on, Gar, Haann, and I went&lt;br /&gt;
for a walk around the back. All we found was a set of silver doors which weren&#039;t magical.&lt;br /&gt;
Just then a blue fireball went off. Had to be Spandex. As we headed back Brightflare came around&lt;br /&gt;
to meet us. He told us there was some sort of dust storm coming and we had to take cover.&lt;br /&gt;
&lt;br /&gt;
Fortunately the silver doors had been cleared and opened so we ducked through them.&lt;br /&gt;
&lt;br /&gt;
Inside was a large room with three doors in the front and a silver door in the back. The roof had&lt;br /&gt;
a large hole in it. Two large statues were at each end of the room with a throne each. The throne&lt;br /&gt;
on the side with the silver door was marked with a sun symbol, the other with a dark circle and&lt;br /&gt;
stars. Both were magical.&lt;br /&gt;
&lt;br /&gt;
At this point the sand started pouring in the roof. Brightflare and Dramus disappeared behind a&lt;br /&gt;
wall of bones while I rapidly unpacked my parachute and ducked under that. Don&#039;t know how the&lt;br /&gt;
others got on.&lt;br /&gt;
&lt;br /&gt;
Once the storm passed I crawled out from under the parachute and repacked it. Then I went to&lt;br /&gt;
examine the statues. They seemed identical except one seemed to represent Dark and the other&lt;br /&gt;
Light. Since I was a Celestial Solar i.e. a Light Mage, I wondered what would happen if I sat on&lt;br /&gt;
the Sun Throne. So I did. As I gathered up some mana, Brightflare noticed that the sun motif was&lt;br /&gt;
glowing and told me to stop doing it. So I did. However the motif continued to glow until I got&lt;br /&gt;
off the throne. It hadn&#039;t seemed to have done me any harm so, after Brightflare used his empathy&lt;br /&gt;
to confirm that, sat on it again. I soon noticed that my spell casting was enhanced by another 20&lt;br /&gt;
points. It seemed logical that the other throne would do the same thing for a Celestial Dark or&lt;br /&gt;
Shadow mage.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Grendel was climbing up the statue. Suddenly he fell off it and fell to the ground,&lt;br /&gt;
twisting his ankle. I started a soothe pain on him and splinted his ankle while Haann conjured up&lt;br /&gt;
a crutch. Dramus then wandered over and completed the ankle repair.&lt;br /&gt;
&lt;br /&gt;
By now California had completed divinating the gold door and discovered that it cancelled any&lt;br /&gt;
existing magics including enchantments, curses, and anything else that was permanent until death.&lt;br /&gt;
So we got Grendel to walk through it. As soon as he did, he had his memory back.&lt;br /&gt;
&lt;br /&gt;
Brightflare was looking rather exhausted so I gave him some of my fatigue then we all went&lt;br /&gt;
outside. To our surprise the ship was gone. Hopefully the Captain had taken it up in order to get&lt;br /&gt;
away from the storm.&lt;br /&gt;
&lt;br /&gt;
I had a short nap in the throne - the Light place of power, while the others debated what to do&lt;br /&gt;
next. Just then someone realised that this room was not as big as the exterior of the temple. There&lt;br /&gt;
had to be another room behind the silver doors. Somebody woke me up and we went to have a&lt;br /&gt;
look.&lt;br /&gt;
&lt;br /&gt;
The room behind the doors was dark until I tossed a Light in it. There was an arch leading to&lt;br /&gt;
passages on both sides and another set of silver doors ahead. The archways were warded, both&lt;br /&gt;
with Celestial spells. I was unable to determine what the one to the left was but the right one&lt;br /&gt;
contained Whitefire. California counterspelled it and we proceeded into the corridor - except for&lt;br /&gt;
Dramus.&lt;br /&gt;
&lt;br /&gt;
There were six doors in the corridor, three on each side, all locked. Grendel tried ESP but&lt;br /&gt;
detected nothing. Neither California, or myself, spotted any other wards as we progressed down&lt;br /&gt;
the passage. Once we reached the end, we started checking doors. The first one was a 50,000 year&lt;br /&gt;
old armory. Most of the non-metallic bits had crumbled into dust. We got a glimpse of a skeleton&lt;br /&gt;
in the room opposite before it crumbled into dust. The only interesting things in there was a&lt;br /&gt;
Golden Heart which had been enchanted by a rank 14 Binder, and a small enchanted drum. It was&lt;br /&gt;
of the Bardic College and the nature of the magic was Communication. I had never heard of that&lt;br /&gt;
College, but logic dictated that there had to be an identical drum somewhere else and a message&lt;br /&gt;
tapped on one would be repeated on the other.&lt;br /&gt;
&lt;br /&gt;
Grendel detected multiple minds behind each of the two middle doors so we decided to proceed&lt;br /&gt;
cautiously by Haann casting Transparency on part of the door. He tried it and part of Brightflare&lt;br /&gt;
went transparent. It was rather interesting having a look inside Brightflare and seeing how he&lt;br /&gt;
worked. Haann finally succeeded on the door and I tossed a Light through it. We could see&lt;br /&gt;
nothing moving so Grendel opened the door and Spandex tossed a fireball in. Once everything&lt;br /&gt;
settled down we cautiously entered. Grendel found a chest in one corner which he opened. It was&lt;br /&gt;
full of centipede type things. Dust worms according to their aura. A barrel nearby was full of red&lt;br /&gt;
dust which turned out to be dried grape.&lt;br /&gt;
&lt;br /&gt;
Haann ended up with a virulent skin disease before he managed to make part of this door&lt;br /&gt;
transparent. This time the Light showed a pile of rags which was moving. Also the place was full&lt;br /&gt;
of cobwebs. Just then an insect leg appeared from under the rags and Grendel went berserk trying&lt;br /&gt;
to get at it. Gar sapped him - with my sap.&lt;br /&gt;
&lt;br /&gt;
By now we were all getting tired so we headed out. I curled up in the throne and went to sleep&lt;br /&gt;
while Haann started constructing a rag and string golem.&lt;br /&gt;
&lt;br /&gt;
===08/07/92===&lt;br /&gt;
&lt;br /&gt;
By the time I woke up, feeling very refreshed, Haann had completed the golem and activated the&lt;br /&gt;
heart in it. It turned out that the golem was a Bardic Mage so I was asking all sorts of questions&lt;br /&gt;
about it&#039;s College until the others told me to desist. Where&#039;s their sense of curiosity? I resolved&lt;br /&gt;
to continue the discussion later. Also the golem&#039;s name was Pierrot. We also found out that this&lt;br /&gt;
was the temple of the two Priest Kings - one for the light and the other for the dark. The people&lt;br /&gt;
who had lived here were Lunarians and there had been a city behind the temple. Guess it&#039;s under&lt;br /&gt;
the dust.&lt;br /&gt;
&lt;br /&gt;
Now that we were rested, we went back up the corridor, after California temporarily deactivated&lt;br /&gt;
the ward. There was nothing of interest in the other two rooms - mostly priest stuff. I had to cure&lt;br /&gt;
Haann of a migraine as well.&lt;br /&gt;
&lt;br /&gt;
This time I did the Counterspell (Celestial special) on the other ward. The corridor here was&lt;br /&gt;
identical to the other one with the six doors. In one door we found some glass vessels. One&lt;br /&gt;
contained a powder which, according to California, had been Mind Cloak potion. I wonder what&lt;br /&gt;
would happen if we add water ...&lt;br /&gt;
&lt;br /&gt;
Another room was another armory. While the other one had contain silver coloured weapons,&lt;br /&gt;
these ones (what was left of them) were black. One set for the light, one for the dark I suppose.&lt;br /&gt;
I managed to get infected by some poisonous mould, but with Brightflare&#039;s help, I was soon&lt;br /&gt;
cured.&lt;br /&gt;
&lt;br /&gt;
The other rooms contained assorted religious artifacts and priestly raiments. Nothing of interest&lt;br /&gt;
- unless you&#039;re an archeologist.&lt;br /&gt;
&lt;br /&gt;
By the time we got back up it was close to evening. Well we weren&#039;t sure but we all were a bit&lt;br /&gt;
tired anyway. I used what was left of my fatigue to fix up Grendel, then continued discussing&lt;br /&gt;
Bardic College with Pierrot. Finally I put a small darkness around the Light Throne before curling&lt;br /&gt;
up to sleep.&lt;br /&gt;
&lt;br /&gt;
===09/07/92===&lt;br /&gt;
&lt;br /&gt;
Brightflare spotted a secret door in the righthand back corner in one of the frescos. Given the&lt;br /&gt;
symmetry of the place, I reckoned that there should be an identical one in the left side. Well it&lt;br /&gt;
seemed logical to me. However when we looked we couldn&#039;t find it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile California was having a really tough time getting the other door opened but he soon&lt;br /&gt;
had it done. To ensure that it didn&#039;t close after us we wedged it with a piece of fallen ceiling. We&lt;br /&gt;
could see steps descending into darkness. While I put a witchsight on myself, Spandex managed&lt;br /&gt;
to make himself blind. Grendel wanted to push Spandex through the gold doors but Dramus&lt;br /&gt;
wouldn&#039;t let him. Instead he reckoned it would wear off soon and that he would stay behind as&lt;br /&gt;
well.&lt;br /&gt;
&lt;br /&gt;
The stairs wound down in a tight leftwards square spiral before terminating at a door. California&lt;br /&gt;
opened it and we saw a long corridor heading away from us. Another corridor went to the left.&lt;br /&gt;
A humanoid statue, carrying what appeared to be a staff or a club, was in a recess in the corner&lt;br /&gt;
ahead of us. Neither California or myself could detect any magic on the statue so Brightflare&lt;br /&gt;
stepped through the door. As he did so the statue started moving in a rather aggressive manner.&lt;br /&gt;
Oops! We forgot to check for wards on the floor.&lt;br /&gt;
&lt;br /&gt;
Gar fired his crossbow as the statue swung, narrowly missing Brightflare. I rapidly prepared a&lt;br /&gt;
Bolt of Starfire (who cares what colour) and hit it. Another one followed in quick succession&lt;br /&gt;
which appeared to do something to it, not so in the case of Brightflare&#039;s fire bolt. Meanwhile it&lt;br /&gt;
was rapidly advancing (for a stone golem) towards Gar who was going into the attack as well.&lt;br /&gt;
&lt;br /&gt;
Grendel bravely rushed in with his sword as well but the statue swung an arm and sent him flying&lt;br /&gt;
against the wall.&lt;br /&gt;
&lt;br /&gt;
By the time we managed to turn said statue into a pile of rocks we were all utterly exhausted. So&lt;br /&gt;
we called it quits and went back upstairs to rest.&lt;br /&gt;
&lt;br /&gt;
When we got back up, we noticed that Spandex was sitting in a circle which also had a pentacle&lt;br /&gt;
drawn inside it. Also a candle had been placed on each point of the pentacle around the circle.&lt;br /&gt;
Dramus looked like he was engaged in some sort of ritual. As I watched it seemed to look&lt;br /&gt;
strangely familiar, like one of Robinton&#039;s curse removals, but Robinton had never needed such&lt;br /&gt;
elaborate preparations. When I asked Dramus about it later he reckoned it was some sort of new&lt;br /&gt;
Healing ritual. Since he&#039;s a higher ranked Healer then he may be right but I still have my doubts.&lt;br /&gt;
&lt;br /&gt;
After about six hours or so, we felt ready to try again. So we descended and started exploring the&lt;br /&gt;
straight-ahead branch. The first room we encountered was the remains of a washroom. The next&lt;br /&gt;
one contained jars of coloured powders. An alchemical room perhaps? Grendel picked up a bottle&lt;br /&gt;
of oily liquid. Somehow Brightflare must have come to the conclusion that it was an explosive and&lt;br /&gt;
rapidly ducked out the door. Either that or he thought that Grendel was a jinx. Just in case he was&lt;br /&gt;
right the rest of us followed - just as Grendel dropped the bottle. Fortunately it didn&#039;t explode but&lt;br /&gt;
the liquid splattered against his boots. He had to rapidly remove them as large holes began&lt;br /&gt;
appearing and his feet started burning. Fortunately we found some powdered healing potion that&lt;br /&gt;
did the trick.&lt;br /&gt;
&lt;br /&gt;
When we reached the next room, Grendel attempted to cast an ESP to determine if there was&lt;br /&gt;
anything behind the door. However he backfired - with creeping selinity. So, while we waited, he&lt;br /&gt;
went up to the gold doors. While he was gone we discovered that the door was warded so&lt;br /&gt;
California neutralized it, before opening it. After all that, the room was bare.&lt;br /&gt;
&lt;br /&gt;
As far as I could tell from the aura on the next door, it was safe. So I touched it. Next thing I&lt;br /&gt;
remembered was Brightflare picking me up and shaking me awake. It transpired that I had been&lt;br /&gt;
zapped by a mental attack ward. Once the door was opened we could see a short corridor with&lt;br /&gt;
three door on each side and one on the end. Each door had a dark room behind it - and I mean&lt;br /&gt;
dark - magical darkness no less. The one at the end had a Rank 20 Darkness in it. Casting&lt;br /&gt;
chambers for Dark mages obviously. Pierrot used his &#039;Bat Sight&#039; to check each room out but all&lt;br /&gt;
of them were empty, although he did find some black rags and a bone in one.&lt;br /&gt;
&lt;br /&gt;
At this point, the main corridor turned left. There was only one door visible on the right side wall&lt;br /&gt;
that we could see. Grendel cast an ESP but, to his chagrin, it didn&#039;t work on him but on&lt;br /&gt;
Brightflare. Brightflare managed to detect another mind ahead and slightly to the left.&lt;br /&gt;
The door wasn&#039;t trapped and opened easily, revealing what used to be a library. All the books had&lt;br /&gt;
disintergrated into dust. California found a bookcase in the left wall which opened revealing&lt;br /&gt;
another room with more damaged books. Another bookcase in the far room led into an identical&lt;br /&gt;
room with still more decayed books.&lt;br /&gt;
&lt;br /&gt;
We soon found another concealed door in the far wall. However, this one had a ward on it.&lt;br /&gt;
Celestial - special - fear. I attempted to Counterspell it and backfired, fortunately only losing&lt;br /&gt;
fatigue. The second attempt failed but the third succeeded. The room had preservation magic in&lt;br /&gt;
it and, to California&#039;s delight, the books here were in excellent shape. We attempted to take one&lt;br /&gt;
out of the room but it immediately crumbled as soon as it crossed the doorway. Great! A library&lt;br /&gt;
where you can&#039;t take the books out. Meanwhile Grendel had just completed the second attempt&lt;br /&gt;
at an ESP (the first one failed) and discovered two minds to the left. They seemed to be patiently&lt;br /&gt;
waiting for something (We later discovered that the first attempt had been a reverse effect&lt;br /&gt;
backfire and they had detected us). Also, according to Gar&#039;s map, we were moving parallel to the&lt;br /&gt;
corridor and were now halfway along it.&lt;br /&gt;
&lt;br /&gt;
After examining the books, none of which we could read, (California reckoned the language was&lt;br /&gt;
a more ancient form of the one found in the sunken city in the Southern Ocean) we concluded&lt;br /&gt;
we&#039;d have to get a party of linguists in here. Also, given the symmetry of the place, we expected&lt;br /&gt;
to find another secret door on the other side of the room, leading to three more library rooms with&lt;br /&gt;
decayed books. After a quick search that was exactly what was found. The final door took us to&lt;br /&gt;
the other end of the corridor.&lt;br /&gt;
&lt;br /&gt;
We backtracked through the library then started moving down the corridor itself. Soon we&lt;br /&gt;
discovered two ornate double doors on the left wall, one side dark, the other light. Grendel&lt;br /&gt;
detected the same two minds on the other side, still patiently waiting. We decided to skip that&lt;br /&gt;
door for now.&lt;br /&gt;
&lt;br /&gt;
The rest of the trip on this level was basically a mirror image of the first half. We soon found the&lt;br /&gt;
Light casting chambers with a Rank 20 Light in the far room. I cast a Resistance to Light and had&lt;br /&gt;
a quick look inside each one. All were empty.&lt;br /&gt;
&lt;br /&gt;
The corresponding room to the alchemical lab on this side proved to be a Healer&#039;s room.&lt;br /&gt;
Brightflare managed to find six scalpel blades with preservation magic on them. We also found&lt;br /&gt;
a Healer store room and clinic.&lt;br /&gt;
&lt;br /&gt;
As we suspected, we found another statue in the corner so California counterspelled the ward and&lt;br /&gt;
we went through. The corridor turned to the left. There were two teaching rooms with a large&lt;br /&gt;
room containing several stone benches in it. The only difference between the two teaching rooms&lt;br /&gt;
was that one had a white wall and the other had a black wall.&lt;br /&gt;
&lt;br /&gt;
The corridor met up with the one we had originally travelled down so we decided to call it quits&lt;br /&gt;
for the day. After ascending the stairs we discovered that Spandex could see again.&lt;br /&gt;
&lt;br /&gt;
===10/07/92===&lt;br /&gt;
&lt;br /&gt;
After a &#039;nights&#039; rest I purified for an hour then went outside. There was still no sign of the ship so&lt;br /&gt;
I left a blue patch of light to serve as a beacon. I also noticed that Alusia was showing a different&lt;br /&gt;
face, but was still in the same place in the sky - not so the sun. Could Alusia be a rotating sphere?&lt;br /&gt;
Once the others were ready (including Dramus and Spandex) we trooped down to the ornate&lt;br /&gt;
double doors. We had previously concluded that behind them was some sort of holy place - a&lt;br /&gt;
sanctuary of the two Priest-Kings. But when did that stop a band of adventurers - or even one&lt;br /&gt;
archeologist. When he got back he successfully cast the spell and I tossed a Light in. The room&lt;br /&gt;
was empty. Most of the floor was taken up by a sunken area. So we opened the door.&lt;br /&gt;
&lt;br /&gt;
The sunken area turned out to be a pool of water. The walls were magical with some sort of&lt;br /&gt;
teleportation so the water was circulating and fresh. So we filled up our water bottles and&lt;br /&gt;
quenched our thirst. Thank goodness. All of us had been getting very dry throats because of the&lt;br /&gt;
dust in the air. The plane of origin of the water was Alusia but that didn&#039;t mean that it came from&lt;br /&gt;
the planet as the moon was also part of this plane.&lt;br /&gt;
&lt;br /&gt;
There was another set of ornate double doors on the other side. Haann put a Transparency on&lt;br /&gt;
them but I couldn&#039;t get the Light spell to engage. It was soon revealed that there was magical&lt;br /&gt;
darkness on the other side. Grendel&#039;s ESP revealed that the two minds were also on the other side&lt;br /&gt;
still patiently waiting.&lt;br /&gt;
&lt;br /&gt;
Because of the magical darkness, Dramus was speculating that the minds actually were Greater&lt;br /&gt;
Undead such as wraiths or wights. He was NOT going in there as such creatures were highly&lt;br /&gt;
dangerous. I guess he knew what he was talking about as his College specialises in such things.&lt;br /&gt;
So we went back upstairs. Dramus summoned some undead insectoids - which caused Grendel&lt;br /&gt;
to go catatonic and Spandex to run off. However he soon discovered he couldn&#039;t understand them&lt;br /&gt;
so he dismissed them.&lt;br /&gt;
&lt;br /&gt;
We came to the conclusion that a direct frontal attack was suicidal so we decided to attack from&lt;br /&gt;
above. With the aid of Grendel&#039;s ESP, we found a point above the minds and Haann cast a&lt;br /&gt;
Transparency. Brightflare then cast an Incineration and managed to vapourise one.&lt;br /&gt;
&lt;br /&gt;
As part of our preparations, Spandex had cast Fireflights on each one of us in case we had to&lt;br /&gt;
make a speedy getaway to escape the retributive strike. He took off with Brightflare close behind.&lt;br /&gt;
The rest of us took cover and waited. After a while nothing had happened so we cautiously came&lt;br /&gt;
out. Guess it didn&#039;t know what hit it.&lt;br /&gt;
&lt;br /&gt;
The transparent hole had gone by now but it didn&#039;t take long for Haann to cast another one.&lt;br /&gt;
Unfortunately he reversed it which meant that whatever was below could see up to where we&lt;br /&gt;
were, so I quickly covered the area with my cloak. Two attempts later, Haann had created another&lt;br /&gt;
one just as Spandex and Brightflare returned. We still couldn&#039;t see our target because of the&lt;br /&gt;
magical darkness so Brightflare and Gar bombarded the area with fireballs. Grendel cast another&lt;br /&gt;
ESP and began broadcasting his thoughts (another backfire) so we quickly shoved him through&lt;br /&gt;
the gold doors in case the creature below had survived. As it turned out it hadn&#039;t so we went&lt;br /&gt;
down to have a look. Sure enough we had managed to ash both of them. What we found were&lt;br /&gt;
two rings, two circlets and two wands. We took them back upstairs.&lt;br /&gt;
&lt;br /&gt;
Pierrot asked Grendel what sort of magic he did. When Grendel replied &#039;I&#039;m a Mind Mage&#039;,&lt;br /&gt;
everybody else laughed. While California began divinating the items, the rest of us rested and&lt;br /&gt;
relaxed. I continued my observations of Alusia.&lt;br /&gt;
&lt;br /&gt;
===11/07/92===&lt;br /&gt;
&lt;br /&gt;
Still no sign of the ship. This is starting to get rather worrying. We could be stranded here. I&lt;br /&gt;
managed to get in a few more observations of Alusia, and two hours purification before finding&lt;br /&gt;
out what the items were. There was a ring that helped cast Light spells, another for Darkness&lt;br /&gt;
spells, a circlet that reduced fear checks, another for Awe checks and two wands of insect control.&lt;br /&gt;
Pierrot had previous mentioned that the Lunarians (the humanoids) had created an insectoid&lt;br /&gt;
sentient race (the Selenites) as slaves. I was appalled and said so. I wore the two light items while&lt;br /&gt;
Dramus wore the two dark ones. Haann held one of the wands while Grendel had the other one.&lt;br /&gt;
&lt;br /&gt;
After a while we all trooped down to the wall where the wights were. We found a door in the&lt;br /&gt;
back wall with a Celestial Fear spell on it. I counterspelled the ward but the door was still locked&lt;br /&gt;
so California got to work on it. Guess who forgot to check for traps first. He managed to get hit&lt;br /&gt;
by a poison needle. After I neutralised it, he had another go and succeeded.&lt;br /&gt;
&lt;br /&gt;
Once the door was opened we could see two shadowy forms inside. I got a formally living, GTN&lt;br /&gt;
Selenite from one while California picked up that the other had some sort of animation magic on&lt;br /&gt;
it. So I tossed in a Light spell and we saw two large armoured humanoid figures. Shelves lined&lt;br /&gt;
the walls, one side with dark amphorias, the other side with white ones. All of them had illusion&lt;br /&gt;
magic on them. California touched one and a voice told him that it contained the remains of Tama&lt;br /&gt;
the 15th of S&#039;Avaiki, followed by a brief description of his achievements. (Pierrot was translating).&lt;br /&gt;
Obviously each urn contained the remains of each priestking and this was the memorial room.&lt;br /&gt;
Our attention turned next to the statues. They turned out to be basically empty suits of chitenous&lt;br /&gt;
armour - like the exoskeleton of a crab. They also had three daggers each which had some sort&lt;br /&gt;
of magical aura on them which was similar to a Light spell.&lt;br /&gt;
&lt;br /&gt;
The suits of armour had animating magic on them which would be triggered if they were touched.&lt;br /&gt;
I didn&#039;t see the point of risking ourselves to get those daggers but Grendel was adament. So we&lt;br /&gt;
put a Binder Counterspell on one and Gar started hacking away at the suit&#039;s legs. Soon it tumbled&lt;br /&gt;
over and the same technique was used on the other one. Grendel retrieved the daggers while&lt;br /&gt;
Dramus spread the bits of armour about. It didn&#039;t look like it would fit any of us. i.e. being too&lt;br /&gt;
tall and spindly - even for Dramus.&lt;br /&gt;
&lt;br /&gt;
There were two side doors, both with Fear spells on them. One special knowledge Counterspell&lt;br /&gt;
later, we had it open. Inside was a small room containing a Rank 20 Darkness. Therefore the&lt;br /&gt;
other had to contain a Rank 20 Light. So I cast a Protection from Light on myself and Dramus&lt;br /&gt;
(he wanted one too) and went in. Inside we a desk and chair which disintegrated when touched.&lt;br /&gt;
We also found a secret door which, upon opening, revealed a corridor (containing normal&lt;br /&gt;
lighting). So the rest of the party were instructed to keep their eyes tightly closed while we guided&lt;br /&gt;
them through.&lt;br /&gt;
&lt;br /&gt;
The corridor led to a stairwell which we descended. No auras were detected on the stairs.&lt;br /&gt;
However the fourth and fifth steps looked crumbly and unsafe. Spandex triggered his fireflight&lt;br /&gt;
corona.&lt;br /&gt;
&lt;br /&gt;
We stepped very carefully around the crumbling bit and reached the bottom. Down there was&lt;br /&gt;
another door. California couldn&#039;t detect any traps so Grendel opened it ... and stepped straight&lt;br /&gt;
into a Fear Ward on the other side. He immediately started attacking the door. The others&lt;br /&gt;
restrained him while I attempted to Counterspell the ward. However it resisted my efforts so&lt;br /&gt;
California did the job.&lt;br /&gt;
&lt;br /&gt;
The corridor went to the left and right and we could see some doors. In front of one of the doors&lt;br /&gt;
we could see some scratches that appeared to be caused by an insectoid. The door led into the&lt;br /&gt;
remains of a dormitory. There were remains of beds scattered about. Other marks indicated that&lt;br /&gt;
something large had been here. We continued following the scratches to a locked door which&lt;br /&gt;
California opened. That led into another bedroom.&lt;br /&gt;
&lt;br /&gt;
The door on the other side went into what had been a bathroom, containing marble sinks and bath&lt;br /&gt;
tubs. Dramus decided he wanted a sink. Blowed if I know why but soon Haann was attempting&lt;br /&gt;
to get one out by using binding magic. Dramus healed his resulting migraines then Haann&lt;br /&gt;
succeeded in getting one out and animating it. Soon it&#039;s following him like an obedient puppy.&lt;br /&gt;
The opposing door led us to a corridor with a door on the other side. We entered that door and&lt;br /&gt;
found ourselves in the remains of a kitchen. The party decided they wanted the kitchen sink. Why&lt;br /&gt;
not? They were collecting everything else. However they decided that one sink was enough. The&lt;br /&gt;
next room was a pantry and had an odd smell in it. Dramus started collecting discarded pots and&lt;br /&gt;
pans and piling them up in the animated sink. I guess he&#039;s setting up a house. We found the cool&lt;br /&gt;
store next. Still cold but nothing interesting in it and no way out. So we started backtracking.&lt;br /&gt;
&lt;br /&gt;
We went through another set of doors from the kitchen and found ourselves in what remained of&lt;br /&gt;
the dining hall. Dramus collected some more pots, pans, and added cutlery to the collection. Just&lt;br /&gt;
then we heard a clicking sound coming from another door. Grendel cast an ESP and started&lt;br /&gt;
wearing a puzzled expression. He wasn&#039;t sure what he&#039;s got. Meanwhile Dramus used a cantrip&lt;br /&gt;
to tie Grendel&#039;s shoelaces together. Grendel fell over. As he untangled himself the rest of us&lt;br /&gt;
prepared to meet whatever it was behind the door. I got &#039;volunteered&#039; to open it. So I did so. What&lt;br /&gt;
we saw was several large ant like things on the other side. I quickly closed it again.&lt;br /&gt;
&lt;br /&gt;
We prepared to meet the onslaught. Once we were ready I yanked the door open again and hid&lt;br /&gt;
behind it. Dramus must had acquired one of the wands (Grendel&#039;s - he had gone catatonic) and&lt;br /&gt;
managed to control one. Meanwhile Gar managed to drop his crossbow. Fortunately it didn&#039;t go&lt;br /&gt;
off. Brightflare fired off a firebolt. One insect slipped around the door so I drew my dagger and&lt;br /&gt;
attempted to stay out of it&#039;s way. I&#039;m a Healer not a fighter. However I got hit and fell over -&lt;br /&gt;
unconscious. Brightflare hit that insect with a firebolt.&lt;br /&gt;
&lt;br /&gt;
Haann had controlled another and was using it to block the door. Meanwhile Dramus had put up&lt;br /&gt;
a Wall of Bones, cutting five of them off from us.&lt;br /&gt;
&lt;br /&gt;
By the time Brightflare brought me back to consciousness with a ten point Healing potion the&lt;br /&gt;
battle was over. Only one insect was left and it was under Haann&#039;s control. Dramus took over&lt;br /&gt;
control while Haann fixed Gar&#039;s crossbow.&lt;br /&gt;
&lt;br /&gt;
We questioned the survivor with Pierrot translating. There were several types of insects in the&lt;br /&gt;
hive - workers, gardeners, soldiers, builders, nurse, drones and a queen. We had captured a&lt;br /&gt;
builder (a golden brown carapace). There were several workers lying around (dusky brown&lt;br /&gt;
carapaces). None of the insects were telepathic except for the builders which were partially (only&lt;br /&gt;
under stress), the drones (which had some sort of telepathic communication net) and the Queen.&lt;br /&gt;
The builder also said that the Hive had captured something large and wooden. The ship? Seemed&lt;br /&gt;
very possible. It was still okay.&lt;br /&gt;
&lt;br /&gt;
I discovered that the insects were Dark Aspected. Meanwhile Dramus used Warp Wood to lock&lt;br /&gt;
the insect&#039;s upper limbs in manacles before we took it back up to the upper level with us. Then&lt;br /&gt;
we also secured it&#039;s lower limbs and wrapped it in a Wall of Bones while we rested and planned&lt;br /&gt;
what we were going to do next.&lt;br /&gt;
&lt;br /&gt;
===12/07/92===&lt;br /&gt;
&lt;br /&gt;
Pierrot made the mistake of calling Gar a human and was knocked around the temple. Meanwhile&lt;br /&gt;
I created a small scintillating ball of light - with a cantrip and managed to hypnotise Grendel into&lt;br /&gt;
not fearing the big insects. Brightflare also suggested that Grendel buys us a round of drinks at&lt;br /&gt;
the first pub on our return.&lt;br /&gt;
&lt;br /&gt;
In order to avoid having light sources with us - which attract insects - Pierrot cast Batsights on&lt;br /&gt;
Brightflare, Spandex, Gar, and Haann while I did Witchsights on the rest. Then I did Walking&lt;br /&gt;
Unseens all round. Grendel gained control of the builder while Dramus released it from it&#039;s&lt;br /&gt;
restraints. Grendel then ordered the bug to take us to the ship by the least travelled route. So we&lt;br /&gt;
headed down to the third level, turned left at the corridor, and went through a broken door into&lt;br /&gt;
the remains of a bath house. A sink had been shoved back from the wall revealing a circular hole&lt;br /&gt;
which we entered.&lt;br /&gt;
&lt;br /&gt;
The tunnel wound down passing several intersections but we continued following the builder.&lt;br /&gt;
Every so often we encountered translucent stringy curtains across the corridor. It seemed to be&lt;br /&gt;
made out of masticated rock.&lt;br /&gt;
&lt;br /&gt;
Finally we reached a circular room with a pit in the center containing assorted junk. A worker was&lt;br /&gt;
dumping more junk in it. Somehow Grendel stumbled and made a noise. Fortunately he didn&#039;t&lt;br /&gt;
touch anyone. We all froze. The worker stopped and looked around, antennae waving. However&lt;br /&gt;
it can&#039;t have detected anything suspicious as it continued with it&#039;s work and left. We breathed a&lt;br /&gt;
collective sigh of relief.&lt;br /&gt;
&lt;br /&gt;
We were about to go on when Brightflare spotted a magical salt cellar - nature of magic,&lt;br /&gt;
neutralisation. Gar was getting impatient to go on. However the others wanted to retrieve it.&lt;br /&gt;
Dramus animated a skeletal snake. However he failed to warn us first. Grendel, Pierrot, and&lt;br /&gt;
myself ran back down the corridor while Haann went into screaming hysterics and Spandex leapt&lt;br /&gt;
into the pit to attack the snake. The builder also ran but Brightflare grabbed one of the rods and&lt;br /&gt;
re-established control. Gar knocked Haann out. Meanwhile Dramus had retrieved the saltcellar&lt;br /&gt;
but in doing so had uncovered a magical rope.&lt;br /&gt;
&lt;br /&gt;
Just then crossbow bolts started firing at the remaining party members from the tunnel we were&lt;br /&gt;
about to go down. I was just resting and deciding whether or not to go back down when Gar and&lt;br /&gt;
Haann rushed past yelling that they were being chased. So I put up a Wall of Starlight across the&lt;br /&gt;
corridor, then renewed my Walking Unseen, just as the bugs hit the Wall and bounced off it,&lt;br /&gt;
taking damage. I beat a hasty retreat to the room of Light on the next level, rested a bit, then&lt;br /&gt;
made my way back up. On the way up I met Brightflare. Turned out he had teleported to the&lt;br /&gt;
temple with an Invested. Dramus and Spandex were still down there.&lt;br /&gt;
&lt;br /&gt;
We headed back to the temple to plan what to do next. Brightflare came to the conclusion that,&lt;br /&gt;
if the insectoids got the ship, then there must be a cavern nearby. Maybe we could sneak down&lt;br /&gt;
there. So he cast fireflight on Gar and himself and they zoomed off for a look. All they found was&lt;br /&gt;
a crater with grey insects working there - gardeners - and four small openings, none of which&lt;br /&gt;
were big enough for the ship.&lt;br /&gt;
&lt;br /&gt;
After a while of deliberations we were rather startled because the little drum that Brightflare had&lt;br /&gt;
found started banging on it&#039;s own accord. Pierrot explained that the drum must be one of a pair&lt;br /&gt;
of drums of communication and someone was tapping on the other one. I wanted to tap back but&lt;br /&gt;
Gar didn&#039;t think it was a good idea, in case there was an insectoid at the other end. We couldn&#039;t&lt;br /&gt;
make any sense of the drumbeats and Pierrot didn&#039;t think it was in any code he had heard of, until&lt;br /&gt;
Haann suddenly recognized the pattern as the tune of a Gloranthian drinking song, namely &#039;What&lt;br /&gt;
do you do with a drunken Trollkin&#039;. It had to be Spandex. However the tune started to get slower&lt;br /&gt;
and fainter. Something was definitely wrong. But there was nothing we could do about it.&lt;br /&gt;
&lt;br /&gt;
===13/07/92===&lt;br /&gt;
&lt;br /&gt;
While the others purified I did some astrology readings. It took me two attempts to finally get&lt;br /&gt;
something but when I did, I wished I hadn&#039;t. The question I had asked was &#039;is Spandex and&lt;br /&gt;
Dramus still alive&#039;. The reading was:&lt;br /&gt;
 Saved from death&lt;br /&gt;
 Unhappy yet happy&lt;br /&gt;
 Beware of happiness&lt;br /&gt;
 Beware of the life that grows within&lt;br /&gt;
 Beware of she which dwells below&lt;br /&gt;
 Trust her not&lt;br /&gt;
 Tis YOU she wants.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t nice, especially the emphasis on the word &#039;you&#039;. I went back in and informed the others.&lt;br /&gt;
We went down to the room of Light and I cast Witchsights and Walking Unseens. The astrology&lt;br /&gt;
reading must have been still unsettling me as some of the spells took two attempts to take hold&lt;br /&gt;
- even with the rank 20 Light to help. I was feeling rather exhausted at the end of it.&lt;br /&gt;
Once that was done we made our way to the circular room with the pit then continued where the&lt;br /&gt;
builder would have taken us. The tunnels here were very rounded - rather like tubes, and every&lt;br /&gt;
so often we encountered more of that translucent filmy stuff. It wasn&#039;t sticky fortunately. Also we&lt;br /&gt;
noticed that the air was getting warmer and denser.&lt;br /&gt;
&lt;br /&gt;
Shortly we reached a T intersection and could hear clicking sounds and other movements.&lt;br /&gt;
Cautiously we went right. A little way along we reached a 20 foot opening on the left. A group&lt;br /&gt;
of workers were inside weaving on looms. We crept on. Brightflare whispered that he reckoned&lt;br /&gt;
the corridor was gently curving to the left.&lt;br /&gt;
&lt;br /&gt;
The next room we encountered had two builders and several workers working away at something&lt;br /&gt;
that looked like a forge. We needed to capture an insect, preferably a Builder, to act as a guide&lt;br /&gt;
but it could have been a tad suspicious here. So we left them alone.&lt;br /&gt;
&lt;br /&gt;
A little later on we encountered a a builder, accompanied by two human males, wearing nothing&lt;br /&gt;
but loincloths, who were carrying a large object. It had no aura but we soon deduced it was a&lt;br /&gt;
weaving frame. The aura on the two humans told me they had magical aptitude, but no willpower.&lt;br /&gt;
Also the Healer empathy was telling me that they were very happy but it was caused by some sort&lt;br /&gt;
of drug. That explained part of the reading.&lt;br /&gt;
&lt;br /&gt;
Grendel used one of the rods of control to take over the builder. Meanwhile I whispered the&lt;br /&gt;
information about the drug to Brightflare. Shortly afterwards someone, I can&#039;t remember who,&lt;br /&gt;
christened the two humans Ren and Stimpy and reckoned they were affected by &#039;Happy Happy&lt;br /&gt;
Joy Joy&#039; drug.&lt;br /&gt;
&lt;br /&gt;
We got the builder to deliver the frame, then got it to lead us to where the ship was by the safest&lt;br /&gt;
route. Ren and Stimpy tagged along as it would have looked suspicious leaving them behind. Also&lt;br /&gt;
the noise of their passage might help disguise our own.&lt;br /&gt;
&lt;br /&gt;
We kept following the curve of the corridor then turned left and travelled down a radial passage&lt;br /&gt;
towards the center. At the end of it, two warriors stood. Fortunately the gap between them was&lt;br /&gt;
wide enough to sneak past which was what we attempted to do. Unfortunately Haann tripped&lt;br /&gt;
over the lintel of the doorway and the resulting noise put the warriors on alert. We immediately&lt;br /&gt;
froze in position. I was convinced that they would be able to hear my heart pounding.&lt;br /&gt;
&lt;br /&gt;
After a short while they relaxed and we continued on. We were now in the central atruim which&lt;br /&gt;
was 50 feet across and consisted of a hollow core. We could see several levels of hive, above and&lt;br /&gt;
below us all connected by stairways. Above was a ceiling comprising of the spongy stuff, like the&lt;br /&gt;
curtains. It also looked like it was recently damaged as if it had been hit. Below us was the top&lt;br /&gt;
of a dome. Also above us there was quite a bit of insect activity.&lt;br /&gt;
&lt;br /&gt;
We continued down, following the builder. Just then we saw an unknown type of insectoid with&lt;br /&gt;
a multicoloured carapace, heading in our direction. Also two warriors were now blocking the&lt;br /&gt;
entrance to the level we wanted. Brightflare had the other wand and managed to get one of the&lt;br /&gt;
warriors to step aside. Suddenly he collapsed. Fortunately he landed in such a way that it was&lt;br /&gt;
possible to Haann to get the builder to command one of the slaves to knock the wand out of&lt;br /&gt;
Brightflare&#039;s grasp. Grendel picked it up. We hurried on. Behind us the unconscious form of&lt;br /&gt;
Brightflare was being picked up.&lt;br /&gt;
&lt;br /&gt;
We proceeded along the radial corridor then turned left into the ring corridor on this level. Haann&lt;br /&gt;
asked the builder where the ship was and received an answer that it was on this level. Just then&lt;br /&gt;
we encountered another of those unknown coloured insectoids, working alone on what looked&lt;br /&gt;
like a forge. Also it was holding the hot metal in bare pincers. Only a firemage could do that.&lt;br /&gt;
Grendel tried to control it but failed. So he handed me the wand and I attempted it. Success! It&lt;br /&gt;
was a bit odd having contact with an insect mind, and having it under my control, but I soon&lt;br /&gt;
found out that the multicoloured insectoids were the drones and they were all mages. This one&lt;br /&gt;
was indeed a firemage, and the one that got Brightflare was an ensorcerer with a sleep spell. Also&lt;br /&gt;
all the drones had telepathic communication with each other, sort of like the Mind Mage&lt;br /&gt;
Mindspeak spell. I &#039;ensured&#039; that this one did not try anything to warn the others by telling it that&lt;br /&gt;
I was a mage too, and I was very knowledgeable in magical theory so I could make it cast a spell&lt;br /&gt;
and automatically backfire. It didn&#039;t like that idea at all. I hoped it didn&#039;t call my bluff. It was also&lt;br /&gt;
rather interesting, picking it&#039;s mind for information on fire magics.&lt;br /&gt;
&lt;br /&gt;
So we continued on, with two insectoids and two humanoids for company. Soon we found an exit&lt;br /&gt;
to the right, heading outwards. We followed it and found several warriors at the other end, facing&lt;br /&gt;
away from us. The drone said that they were assigned to guard the hive from some &#039;abominations&#039;.&lt;br /&gt;
We could see a huge cavern behind the warriors. Fortunately it was possible for us to sneak past&lt;br /&gt;
them so we did. The cavern turned out to be an underground lake and the ship was floating in the&lt;br /&gt;
middle of it. There was also a short jetty which looked as if it was human constructed. Some more&lt;br /&gt;
insectoids were on it, manning what looked like a ballistae.&lt;br /&gt;
&lt;br /&gt;
From what the drone said, they had managed to bring the ship down here magically but when they&lt;br /&gt;
tried to capture the crew, a big gust of wind blew up from nowhere and blew the ship away from&lt;br /&gt;
the wharf. Now they were in a standoff situation.&lt;br /&gt;
&lt;br /&gt;
We somehow had to clear these insectoids away so the ship could come in and pick us up. A fight&lt;br /&gt;
soon ensured. California managed to get another insectoid with compel obedience and get it to&lt;br /&gt;
fight for us while I managed to get the drone to blast it&#039;s fellow creatures with Dragonflames.&lt;br /&gt;
Fortunately these creatures don&#039;t register so much on my empathy. I wasn&#039;t enjoying this but it&lt;br /&gt;
was a case of us or them and I didn&#039;t want to share the others fate.&lt;br /&gt;
&lt;br /&gt;
A fog suddenly formed around the group at the ballistae. It had to be the Captain. Already the&lt;br /&gt;
ship was coming in closer so it could fire it&#039;s armaments. The Captain was also firing lightning&lt;br /&gt;
bolts.&lt;br /&gt;
&lt;br /&gt;
At this stage we could hear the sounds of reinforcements coming down the corridor so I got the&lt;br /&gt;
drone to put up a Wall of Fire then continue blasting away with DF&#039;s while it still had fatigue.&lt;br /&gt;
Soon it was under attack by another insectoids.&lt;br /&gt;
&lt;br /&gt;
After a few minutes, but it seemed like forever, it was all over. All the insectoids were dead&lt;br /&gt;
except for the drone. The ship came alongside and we clambered on board. We also decided to&lt;br /&gt;
take Ren and Stimpy with us as it was hoped that we could find an antidote to the drug in their&lt;br /&gt;
systems as we would need one for Dramus, Spandex and Brightflare.&lt;br /&gt;
&lt;br /&gt;
The drone told us that to get the ship to the surface, we had to pull a lever on the wharf. That&lt;br /&gt;
would activate a teleport to send it back. They had captured it the same way. Gar then killed the&lt;br /&gt;
drone. The resultant empathy shock sent me unconscious.&lt;br /&gt;
&lt;br /&gt;
===14/07/92===&lt;br /&gt;
&lt;br /&gt;
The ship was currently hovering above Mare Serenitatis, so that we wouldn&#039;t get caught in the&lt;br /&gt;
teleport trap. We had the remains of the temple under observation in case the others managed to&lt;br /&gt;
escape. The two sailors we had left there had already been picked up. Apparently I had missed&lt;br /&gt;
the sight of the longboat literally skipping from point to point under the weaker gravity as the&lt;br /&gt;
sailors rowed as fast as they could.&lt;br /&gt;
&lt;br /&gt;
Just then I noticed the Captain and ship&#039;s cook come out of the galley with some sort of pink&lt;br /&gt;
mush. It had a magical aura - type of magic, ice creation. Turned out the Captain had been&lt;br /&gt;
creating raspberry flavored mushy ice as a dessert treat. It was ok - but not desirable.&lt;br /&gt;
&lt;br /&gt;
Later on I went and found the orc marine sergeant and asked his advice and opinion on the&lt;br /&gt;
situation. He reckoned that it would not be advisable for us to go and rescue them as the hive has&lt;br /&gt;
been alerted to our presence and there were too few of us. It would be best for us to get a rescue&lt;br /&gt;
party. The first officer agreed. Gar pointed out that the potential salvage should be enough to fund&lt;br /&gt;
such an operation and I also remembered that the Guild makes provision for that sort of thing. It&lt;br /&gt;
was agreed that we would continue to wait for a few more days until the start of lunar night&lt;br /&gt;
before we left. I guess I&#039;d better talk to the Guild Council - even though I still felt that by leaving&lt;br /&gt;
them to their fate in the meantime was still in violation of the Guild contract. I decided to go up&lt;br /&gt;
to the crows nest to meditate and wait. I must have been rather unsettled as it took nearly half my&lt;br /&gt;
fatigue to get off a Resistance to Light spell. Not even a prayer to the Powers of Light brought&lt;br /&gt;
any inspiration.&lt;br /&gt;
&lt;br /&gt;
Just then Brightflare suddenly appeared. According to my empathy he seemed okay. He told us&lt;br /&gt;
he had woken up in a hexagonal room with a couple of slaves that had tended to his every whim.&lt;br /&gt;
&lt;br /&gt;
I decided not to ask what that meant. Also he had discovered that the food and drink was indeed&lt;br /&gt;
drugged. He had brought back a few samples.&lt;br /&gt;
&lt;br /&gt;
===18/07/92===&lt;br /&gt;
&lt;br /&gt;
We had waited five more days but there was no sign of Spandex or Dramus. The light level had&lt;br /&gt;
dropped and it was getting decidedly colder. The sun was now bisected by the horizon. Curiously&lt;br /&gt;
enough, Alusia was still in the same place Finally the Captain gave the order to take off.&lt;br /&gt;
&lt;br /&gt;
===21/07/92===&lt;br /&gt;
&lt;br /&gt;
The trip back had only taken three days and was uneventful. We splashed down in the ocean, just&lt;br /&gt;
half an hours sail from Seagate Harbour. California paid us our 1000 silver pennies. The money&lt;br /&gt;
for Spandex and Dramus was to be kept in trust until they returned.&lt;br /&gt;
&lt;br /&gt;
The rest of us headed up to the Guild hall but we stopped off at a pub to get a quick drink.&lt;br /&gt;
Grendel got the urge to buy a round so he did, of milk. I enjoyed it but Gar didn&#039;t so I drunk his&lt;br /&gt;
as well.&lt;br /&gt;
&lt;br /&gt;
Finally we reached the Guild and I set up an appointment with Herkum for the following day.&lt;br /&gt;
&lt;br /&gt;
===22/07/92===&lt;br /&gt;
&lt;br /&gt;
We had all been divinated and had no ill-effects by the time we were ushered into the presence&lt;br /&gt;
of the Guild leaders. I explained the situation and asked for permission to organise a rescue.&lt;br /&gt;
&lt;br /&gt;
Permission was granted but I had to wait until the next Guild meeting as most adventurers were&lt;br /&gt;
still out. I just hope that Dramus and Spandex can hold out that long. I wanted to go on the&lt;br /&gt;
mission but was advised not to as I wasn&#039;t powerful enough. The astrology readings also said no.&lt;br /&gt;
&lt;br /&gt;
We also split up the treasure. I ended up with the ring and circlet of Light as well as the surgical&lt;br /&gt;
scalpels. Dramus still had the Dark items. Gar and Grendel took the insect controlling rods but&lt;br /&gt;
the Guild wanted to borrow them for the rescue party.&lt;br /&gt;
&lt;br /&gt;
A treasure chest we had found earlier on, the one with the odd currency, also had a secret&lt;br /&gt;
compartment in it containing two magical bracelets. One told you what direction you were going&lt;br /&gt;
in, the other told you how far up you were. Brightflare got both of them. Haann claimed Pierrot&lt;br /&gt;
(of course) with the weapons was split around the others. I think Gar got most of them.&lt;br /&gt;
So that was that. Time for training. I also arranged to have that small space rock turned into a&lt;br /&gt;
pendant.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Big_Bad_Void_Wolf&amp;diff=109613</id>
		<title>Big Bad Void Wolf</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Big_Bad_Void_Wolf&amp;diff=109613"/>
		<updated>2026-03-08T08:33:29Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Dean Ellis]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Scribe Notes#Summer 806 WK|Scribe Notes]]&lt;br /&gt;
= Summary =&lt;br /&gt;
; Adventure&lt;br /&gt;
: Big Bad Void Wolf&lt;br /&gt;
; GM&lt;br /&gt;
: Dean&lt;br /&gt;
; Session&lt;br /&gt;
: Summer 806wk &lt;br /&gt;
; Level&lt;br /&gt;
: Medium-High&lt;br /&gt;
; Party&lt;br /&gt;
: [[Pennlucien]] - Scribe/ Republican, Healer, Namer, Fighter, Ranger&lt;br /&gt;
: [[Aryan]] - Military Scientist/ Human, Fighter&lt;br /&gt;
: [[Father Broc]] - Elf, Rune Mage, Philosopher, Fights, Talks too much&lt;br /&gt;
: [[Haann Uberreich]] - Satyr, Mind Mage, Philosopher, Healer, Ranger&lt;br /&gt;
: [[Faith]] - Elf, E&amp;amp;E, Diplomat, Philosopher&lt;br /&gt;
: {{:Dramus Signup}}&lt;br /&gt;
: [[Shemin-ah]] - Human, Ice Mage, Healer, Ranger&lt;br /&gt;
; Employer&lt;br /&gt;
: CamDinDel&lt;br /&gt;
; Mishun&lt;br /&gt;
: Collect soul(s) of Void Wolf(s) or live specimens.&lt;br /&gt;
; Pay&lt;br /&gt;
: Cash or Magicks from Camdindel who is a Soul Mage.&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
== 2 Meadow ==&lt;br /&gt;
We are approached the day after the Guild Meeting by Lorto, on behalf of his Master Camdindel. They want to try and find the souls of some beings called Void Wolf(s). They were told about these creatures by an associate called Maelstrom. The Void Wolves can be found just beyond Northern Terror Nova where it&#039;s cold and nasty. Transport will be provided to and from the location. We agree to the mishun.&lt;br /&gt;
&lt;br /&gt;
We travel in a  flying horse carridge to a tower and we are met by Camdindel and his companion Legion. I trade favours with Lorto so that I can divinate him. Note to self: ensure next divinated person has their clothes on, it&#039;s too distracting otherwise. We are given 4 potions each - 2 x Waters of Strength (+23 strength for 1 day) and 2 x Endurance potions (+18 endurance 1 day). Faith gets a book to ride!&lt;br /&gt;
&lt;br /&gt;
== 3 Meadow ==&lt;br /&gt;
Camdindel brings out a skull and tells us not to look in it&#039;s eyes. Its GTN is DEMI-LITCH and it&#039;s major magical ability is astral travel. It becomes a kind of spectral figure and gives us a coin to activate the portal. We are taken to Argon&#039;s Watch - we get all astrally to do this! We appear on the top of a tall tower. Their is an archway of plane stone with some sigils. The skull waves his hands, the sigils light up and we see sunshine and go through.&lt;br /&gt;
&lt;br /&gt;
We are on a 25&#039; circular plinth above a sea of ash. The sea is formerly living. We are in a BIG bowl (maybe 30 mile radius). In the NW there is a glow like a big fire. To the E is a big lake. In the N there is greenery. The S is less grey but featureless. The ash is about 3 and a half feet deep by us. We set up one end of a portal. We come up with a cunning plan about flying the party around and over ash.&lt;br /&gt;
&lt;br /&gt;
We fly clear of the bowl and a bit ferther on until we find a good campsite. We set up camp and do the other end of the portal. Two birds come through. We fight and kill them, however they infect those who touched them with brain eating parasites. Well, we think they&#039;re brain eating. They may really make you smarter but no one is keen to try and see how that goes. We fish and hunt. We catch a weird fish that tastes good. We sleep.&lt;br /&gt;
&lt;br /&gt;
== 4 Meadow ==&lt;br /&gt;
We walk along the shore of the Lake. We would rather be riding. We find wolf-type spoor, although it is 40-50% larger and heavier than Carzarla wolves. We find some blackish grey fur and it DAs with the GTN Void Wolf. There are 5-10 sets of tracks into a small clearing where there are signs of a scuffle, and some bones from a Half Elf who has been dead for several weeks. &lt;br /&gt;
&lt;br /&gt;
We carry on walking and come to a large clearing with gardens, fountain, paths and shaped trees, that seems to be about 1000&#039; across. We walk in on to a path and an Earth Elemental appears saying &amp;quot;Welcome to House Telera&amp;quot; (he only says this to the Elves). He seems friendly. Another one appears. They tell us that there masters have been gone thousands of years (since the War of Tears!). They serve out of loyalty and do not wish to be released. They speak drow. They give us lunch.&lt;br /&gt;
&lt;br /&gt;
Aryan looks from up high and can see a clearing or two. Apparently slaves live there. We push on and arrive at a clearing. It is a couple of miles wide of open ground, with a lake on one side, and cattle-like livestock in pens. There is a cluster of huts close to the shore of the lake. We camp in the forest. We hear wolves in the night.&lt;br /&gt;
&lt;br /&gt;
== 5 Meadow ==&lt;br /&gt;
We approach the settlement. There is a Wolf Whistle ward around the place. We do not know what this does, but I think it might be to give warning if a wolf comes near. There are about 25-30 people and we cause a lot of consternashun. We hear wolves again. We have problems casting inside the area of the Wolf Whistle Ward. A villager comes out and tells us to leave. The ward SUMMONS the wolves! They will know that we are cursed by our colleges and magic items. We leave clearing so that we don&#039;t get the villagers into trouble.&lt;br /&gt;
&lt;br /&gt;
We make a somewhat defencible cleared area. We can hear a commoshun at the village, but no screams or howling. The wolves in the village make a formashun and appraoch, howling. Broc thinks it is calling for reinforcements. Some of the wolves are pony sized. They attack. It all looks bad!!!&lt;br /&gt;
&lt;br /&gt;
We fight. We win. They retreat. Aryan is the best person for plugging a small gap! But you shouldn&#039;t then let him out of the gap to chase the bad guys!!! Dramus turns into a Werewolf. He naws on Haarrn. We knock him out and drag him off. Prepare to bug out. They have a void wormhole thing and many big bads coming out. Oh shit! Our cunning escape plan fails now that we have a werewolf instead of a Dramus. We leave Broc and Haann. Broc challenges the great big bad Void Wolf leader to single combat - very brave as he has no chance of winning. Haarrn cunningly triggers a TK Rage which blows himself and Broc into the lake. We rescue them. Get ourselves organised and fly on towards the Portal. As we fly past the garden, we notice it has fallen into some disrepair and Dramus&#039;s house seems to be decayed. We meet Maelstrom at the portal. I DA him and get entranced. We pass through the portal and fly to Camdindel&#039;s. There is something wrong with the Tower. Its coming out of the water. Red hot spots appear on our chests coming from the tower!!! It has recognised us as dangerous. We think its the soul sucking gems which are looking a bit worse for the wear. They have mana worms eating them. Maelstrom lighting bolts us from his mirror dragon form to remove worms. We boil and sterilise items. We get help from Camdindel&#039;s father (Sir to us) to remove the curse on Dramus. The mana worms are Alchemist/ Binder construct - biological. They are made, not born and have a GTN of short-lived non-sentient.&lt;br /&gt;
&lt;br /&gt;
== 6 Meadow ==&lt;br /&gt;
We go to Camdindel&#039;s house now that we are all clean. He&#039;s keen o nthe big wolf&#039;s soul. We eat, bathe and sleep. He offers us a way of imbuing the soul into existing armour to add to magic resistance, change damage magics, or reduce the rank of spells hitting us. Or something else that can do what it did in life e.g. flying. Something that basically uses a trapped soul of some other person to do magic on us. Some of us aren&#039;t too sure about this. It will take a while to make all our stuff, so we head back to the Guild.&lt;br /&gt;
&lt;br /&gt;
= Flora and Fawna of Northern Terror Nova =&lt;br /&gt;
&lt;br /&gt;
These are the Names that I, Pennlucien, have given to the animals and things that we have encountered while in Northern Terror Nova.&lt;br /&gt;
&lt;br /&gt;
=== Bird Brain Bug ===&lt;br /&gt;
Parasite which inhabits Parasite Vulture, Void Wolf and maybe other creatures. Extremely contagious. Passed by touch or wound. Requires Healer to remove from the brain. Unsure of damage which it will cause, but probably bad.&lt;br /&gt;
&lt;br /&gt;
=== Flat Nosed Vampyre Fish ===&lt;br /&gt;
Has 2 sets of 4 invisible teeth which seem to be only substanshul to spectral things. We wonder what lives in lakes which is spectral. Tastes good. Not poisonous.&lt;br /&gt;
&lt;br /&gt;
=== Half elf ===&lt;br /&gt;
Humanoid inhabitants of this region of Northern Terror Nova. They are not magic users. They co-exist with the wolves by cultivating/ harvesting cattlelike animals to feed to the wolves. We think it is a knight-serf type relayshunship. They talk using a form of Silent Tongue, but it is much more complex than the silent tongue we know. They no longer have any form of verbal communicashun.&lt;br /&gt;
&lt;br /&gt;
=== Parasite Vulture ===&lt;br /&gt;
Resembles a vulture. Looks like it has bits falling off. Not very clever. Possibly mad. Carries Bird Brain Bug parasites.&lt;br /&gt;
&lt;br /&gt;
=== Void Wolf ===&lt;br /&gt;
Larger than normal wolf. See seperate secshun for details.&lt;br /&gt;
&lt;br /&gt;
= Void Wolf Facts =&lt;br /&gt;
&lt;br /&gt;
== Namer Information ==&lt;br /&gt;
Generic True Name: Void Wolf&lt;br /&gt;
Short Lived Sentient&lt;br /&gt;
Aura overlay indicating perhaps level/ seniority&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Derivative of Dire Wolf&lt;br /&gt;
&lt;br /&gt;
== Size and Physical Appearance ==&lt;br /&gt;
40-50% bigger and heavier than wolves from Carzarla. Some up to Pony Sized. Seem to be about as strong as a good fighter. LOTS of natural armour from their fur.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Some sort of claw attachment - extra sharp - to cover their own claws.&lt;br /&gt;
&amp;gt;8 point armour - combo of leather, chain and scale plus natural armour. The biggest wolf we saw wore silver truesilver chain.&lt;br /&gt;
&lt;br /&gt;
== Social structure ==&lt;br /&gt;
Seem to have fighters and &amp;quot;anti-magic&amp;quot; users. The levels of each are shown by an aura overlay. For instance a fighter of moderate ability seemed to have a darkness overlay with a blue outlined triangle. The big bad front line fighter had a flaming blue cube, which flashed and dazzled.&lt;br /&gt;
They have serfs who farm livestock for them. They have some sort of non-aggreshun pact with these half elf serfs that as long as they don&#039;t leave their clearings, they won&#039;t be eaten.&lt;br /&gt;
&lt;br /&gt;
They have combat or explorashun bands - for example the second band that we met, the lowest member of this group was as good as the best scout of the 1st band. Seem to be hierarchical. They have some magic users (or anti-magic users) with each band, then scouts, then big fighters.&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
Able to work together harmonising their howls to create a magic dampening effect.&lt;br /&gt;
Able to cause something similar to a Namer Expel Magic.&lt;br /&gt;
One had a racial magic of anti magic. Could only be harmed by non-magical weapons.&lt;br /&gt;
Another had a racial magic where magical weapons did damage, but at subtracshuns.&lt;br /&gt;
Able to bounce magic back and temporarily reduce the caster&#039;s rank in the spell.&lt;br /&gt;
Really tough ones break down walls and make magic items vibrate as if they are going to be destroyed.&lt;br /&gt;
Can open a wormhole/ portal to somewhere else that more wolves come out of.&lt;br /&gt;
&lt;br /&gt;
= People of Note that we Met =&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
=== Generic True Name ===&lt;br /&gt;
Legion, Greater Undead&lt;br /&gt;
&lt;br /&gt;
=== Aura Descripshun and informashun ===&lt;br /&gt;
His aura is like a legion of auras which overlay and shift. Any one aura can be in the asendancy at any one time. Question asked was Prevailing (i.e. currently in control) college and the answer was Sorcery (with a Necromantic feel).&lt;br /&gt;
=== Physical Descripshun ===&lt;br /&gt;
He has amazing hair, which stands out from his head in a 4-5 foot radius. In some ways, his hair IS the legion.&lt;br /&gt;
=== Notes ===&lt;br /&gt;
An earlier party encountered Legion and there may be further details in their scribe notes.&lt;br /&gt;
&lt;br /&gt;
== Lorto ==&lt;br /&gt;
=== Generic True Name ===&lt;br /&gt;
Human, Long lived sentient&lt;br /&gt;
&lt;br /&gt;
=== Aura Descripshun and informashun ===&lt;br /&gt;
He has a Web of Deceit for fooling DAs.&lt;br /&gt;
College - Nightblade&lt;br /&gt;
A divinate has been done on Lorto and further information may be available from the Gulid.&lt;br /&gt;
=== Physical Descripshun ===&lt;br /&gt;
Hot, hot, hot with tattoos and daggers.&lt;br /&gt;
&lt;br /&gt;
== Camdindel ==&lt;br /&gt;
=== Generic True Name ===&lt;br /&gt;
Dark Elf, Long lived sentient&lt;br /&gt;
=== Aura Descripshun and informashun ===&lt;br /&gt;
A triad of fire appears when he is DA&#039;d.&lt;br /&gt;
His highest ranked skill is Alchemist.&lt;br /&gt;
He is not pacted.&lt;br /&gt;
=== Physical Descripshun ===&lt;br /&gt;
A dark looking elf with graying hair. His skin is perhaps scarred or bernt. He wears armour and carries a sword and staff when he is at home. &lt;br /&gt;
=== Known Minions/ Associates ===&lt;br /&gt;
Legion&lt;br /&gt;
Lorto&lt;br /&gt;
Maelstrom&lt;br /&gt;
&lt;br /&gt;
== Maelstrom ==&lt;br /&gt;
=== Generic True Name ===&lt;br /&gt;
I don&#039;t think he has an aura. There&#039;s just a lot of pretty lights....&lt;br /&gt;
&lt;br /&gt;
=== Aura Descripshun and informashun ===&lt;br /&gt;
Penny said there was something odd - another one of her overlaid shadows.&lt;br /&gt;
=== Physical Descripshun ===&lt;br /&gt;
Appeared to us in several different forms - a Mirror Dragon, a door, a person.&lt;br /&gt;
&lt;br /&gt;
== Book ==&lt;br /&gt;
=== Physical Descripshun ===&lt;br /&gt;
A massive tome, around 3&#039; x 2&#039; x 6&amp;quot;, only weights 3 pounds (&amp;quot;light reading&amp;quot;).&lt;br /&gt;
=== Knowledge ===&lt;br /&gt;
Aerodynamics and Flight stuff. I&#039;ve only read a few pages.&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t speak any languages except enchanted book.&lt;br /&gt;
&lt;br /&gt;
Allegedly violent - man eater? Level of violence worried Camdindel&#039;s servants and amused C. Has been well-behaved &amp;amp; civilised in my company. Treat someone well and don&#039;t brook any cheek, and you will find they respond in kind - apart from those rotten to the core.&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
&amp;lt;table cellspacing=0 border=1 width=100%&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th colspan=15&amp;gt;&amp;lt;b&amp;gt;Summer: Meadow (1)&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;th colspan=2&amp;gt;Moonday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;Duesday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;W&#039;ansday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;Th&#039;rsday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;Frysday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;Reapsday&amp;lt;/th&amp;gt;&amp;lt;th colspan=2&amp;gt;Sunday&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:moon0.jpg|Full Moon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;Beltane&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;Guild Meeting&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recruited. Travel to Tower.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Portal to Terra Nova via Argon&#039;s Watch.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Walk north. Lunch at Elementals garden. Camp near village.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;White Lotus&amp;lt;br/&amp;gt;Fight Wolves. Fly to Portal. Portal to AW. Fly to Tower.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td class=day&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tower: Debrief, organise payment.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mil Sci =&lt;br /&gt;
== Watches ==&lt;br /&gt;
4 hour watches, 2 on watch offset by 2 hours.&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center rowspan=2&amp;gt; Aryan &amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt; Dramus &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center rowspan=2&amp;gt; Faith &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center rowspan=2&amp;gt; Broc &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center rowspan=2&amp;gt; Haann &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center rowspan=2&amp;gt; Penni &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt; Dramus &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Shemin-ah is the relief watch, substituting for Dramus on the 2nd night, Faith on the 3rd, Broc on the 4th, Haann on the 5th, Penni on the 6th, a night off on the 7th night and so on.&lt;br /&gt;
&lt;br /&gt;
== Marching Order ==&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039; marching order assuming space for 2 abreast and no unusual requirements:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center colspan=2&amp;gt;Aryan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt; Broc &amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt; Penni &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt; Faith &amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt; Haann &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt; Shemin-ah &amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt; Dramus &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single file&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Aryan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Penni&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Broc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Faith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Haann&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Shemin-ah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=center&amp;gt;Dramus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=White_Wedding&amp;diff=109612</id>
		<title>White Wedding</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=White_Wedding&amp;diff=109612"/>
		<updated>2026-03-08T08:32:27Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:White Wedding]][[Category:Martin Dickson]]  [[Category: Father Broc]]  [[Category: Jade Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Scribe Notes]]:		Session - Autumn 806&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&amp;lt;br&amp;gt;&lt;br /&gt;
Night: Tuesday night&amp;lt;br&amp;gt;&lt;br /&gt;
Level: [[Experience#Quest_Level | Medium/High]].&amp;lt;br&amp;gt;&lt;br /&gt;
Title: White Wedding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mission:=&lt;br /&gt;
To aid the lovely but distraught Lady Justine D&#039;Amberville, daughter and heir of the Baron of [[Newcourt]], to finally get married... oh, and to investigate some musty old White tower in [[Newcastle]], and perhaps even explore it, even though the wedding is far more important and she&#039;s been waiting since Beltane to get married and Daddy&#039;s put the wedding date back three times now and if he puts if back again from Harvest Home (the Autumnal Equinox), then it&#039;ll be [[Samhain]] and no good could possibly come from a wedding on Samhain, and what if [[Faircourt|Henri]] finds someone else to marry, and Cook&#039;s going to lose his mind because he can&#039;t plan the feast if he doesn&#039;t know the season and the wedding dress has to be completely done over because cousin Florymonde Firebrass has had one just like made for the Royal Lammas court ...&lt;br /&gt;
&lt;br /&gt;
All in all, a mission of the utmost import requiring great delicacy and discretion.&lt;br /&gt;
&lt;br /&gt;
=The Party:=&lt;br /&gt;
&lt;br /&gt;
*{{:Dramus Signup}}&lt;br /&gt;
*[[Father Broc]] - An Elven Rune Mage played by [[GM%27s#GM:_Chris_C|Chris C]] &lt;br /&gt;
*[[Glass|GJ (Gerald Jnr)]] - A &amp;quot;young&amp;quot; male [[Human]] [[Illusionist]] played by [[User:NeonGraal|Struan]] &lt;br /&gt;
*[[Haann Uberreich]] - A Satyr Mind mage played by [[User:Cosmo |Ben Taberner]]&lt;br /&gt;
*[[Axis]] - An E&amp;amp;E of great repute played by [[GM%27s#GM:_Greg Graydon|Greg Graydon]]&lt;br /&gt;
*[[WordSmith]] - A Dwarven Namer played by [[User:ErrolC|Errol Cavit]]&lt;br /&gt;
*[[Pent]] - A Halfling Ice Mage played by [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=Preparatory Investigations=&lt;br /&gt;
&lt;br /&gt;
[[Dramus]] and [[Father Broc]] have spent time making [[Newcourt Tower Investigations|comprehensive philosophic investigations]] into the White Tower and some of the odd and notable areas and artifacts around [[Newcastle]]. Their investigation has been largely two-pronged: tracing the history of the White Tower itself through both human and elven records, and looking into the unusual mana zone effects apparent at the top of [[Newcastle]] hill.&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
==Lugnasad 806, Midday - Seagate Guild HQ, Carzala==&lt;br /&gt;
&lt;br /&gt;
We all attended the pre guild meeting gatherings in the various inns and locales in and around Seagate for the stories and to see old friends.    I ( after consulting with [[Dramus]]) went off and found the three familiar adventurers I sought and invited them to join us on the morrow in guild meeting room (2nd floor, third on left) at midday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st Fruit 806, Midday - Seagate Guild HQ, Carzala==&lt;br /&gt;
&lt;br /&gt;
Midday came around and [[Dramus]] and I waited in the arranged meeting room for our invited friends who turned up on time.   [[WordSmith]] (along with his personal trouser ferret named &#039;Kinky&#039; and his accompanying luggage chest named &#039;Chester&#039;), and [[Haann Uberreich|Haann]] looked the worse for wear but [[Axis]], [[Pent]] and GJ (Gerald Junior) looked particularly crisp.   Once all were here [[Dramus]] and I outlined the reasons for our meeting which are.&lt;br /&gt;
&lt;br /&gt;
1. Lady Justine was due to have been married last Beltane to her true love Henri de Malvallet who was the man she chose in Winter 804.   The wedding was then postponed to Mid Summer 806 last season and has since been postponed again.  Justine is incredibly distraught and has sought my help in ensuring she gets married soon.   The next wedding date is currently planned for Mid Autumn (15th Harvest) and I&#039;d like to officiate at her wedding on that day.&lt;br /&gt;
&lt;br /&gt;
2. Additionally, both [[Dramus]] and I have been researching and investigating &#039;the white tower&#039; and consider it most unusual (as are a few things in [[Newcourt]]!) and have sought some guild assistance in investigating and possibly entering the tower.&lt;br /&gt;
&lt;br /&gt;
===Party positions===&lt;br /&gt;
1. [[Dramus]] and I sharing co-leadership and in the instances where we vehemently disagree the responsibility falls to the Military Scientist. &lt;br /&gt;
a. In regards to the wedding issues I will take lead in organising the party and detailing actions&lt;br /&gt;
b. And In regards to investigating the tower [[Dramus]] will take the lead in organising the investigation (it is after all his official residence).&lt;br /&gt;
&lt;br /&gt;
2. [[WordSmith]] the ranked Military Scientist will be party Military Scientist&lt;br /&gt;
&lt;br /&gt;
3. I ([[Father Broc]]) will be scribe again in order to maintain consistent records and capture pertinent details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once all this discussing is done we decide to meet at [[Dramus]]&#039;s townhouse at 9 potters lane ([[Old Seagate]]) first thing  tomorrow.&lt;br /&gt;
&lt;br /&gt;
==2nd Fruit 806, 7-10am - [[Old Seagate]], Carzala==&lt;br /&gt;
&lt;br /&gt;
At various times between 7 and 10 the party turns up at [[Dramus]]&#039;s townhouse (which has a number of workmen building doors, walls and other structural additions to his house) and we adjourn to his tower&#039;s taproom for some quite ales and some discussion which includes a few ground rules, such as that everyone with legs must wear pants and we should act with appropriate decourm here in [[Newcastle]].&lt;br /&gt;
&lt;br /&gt;
==2nd Fruit 806, late afternoon - [[Newcastle]], [[Newcourt]]==&lt;br /&gt;
&lt;br /&gt;
We exit the tower into [[Dramus]]&#039;s rooms in [[Newcastle]] and send one of his servants to inform Jubert that we have arrived and seek an audience.   Jubert arrives and we illuminate him of our arrival, intentions and a few requests.   He goes away perhaps happier, perhaps not but he will do inform those who need to know that we are here.&lt;br /&gt;
&lt;br /&gt;
We cross the courtyard to my chambers where my daughter [[Casmira von Hecklyn]] has already lit a fire to warm the chambers in this colder climate than Seagate.&lt;br /&gt;
&lt;br /&gt;
Soon a beautiful, but sobbing Justine arrives, escorted by her delightful sister Alys.  Justine pours out her troubles regarding the wedding for several minutes in between sobs but reveals little of use before she has to leave but not before Alys indicates to me that she has much to talk of when possible and I have introduced my august companions.&lt;br /&gt;
&lt;br /&gt;
They take their leave and soon thereafter master Francoise and his large dog Leroy come bounding in to see us.  He has changed over the past 18 months and shows signs of the young gentleman he will become.   We pass the time and invite him to join us after dinner before he takes his leave which leaves the party alone for the time being. &lt;br /&gt;
&lt;br /&gt;
[[Dramus]] and I briefly relate what (and who) has just happened before we set out some guidelines for conduct and discuss overt magic use being less than desirable here amongst some of the less erudite people who are far from Seagate.&lt;br /&gt;
&lt;br /&gt;
We then have a tour of the castle and its grounds.   The party sees the tower up close and looks over the other castles, towers, walls and other sundry fortifications on [[Newcastle]] hill.&lt;br /&gt;
&lt;br /&gt;
After the tour we change and attend dinner where I talk with the family some while [[Dramus]] has discussions with various master artisans and the rest of the party takes it all in.   Also present at the dinner (largely informal) are a large number of other artisans and guards as well as the ubiquitous merchants such as Gilbert and Renier.&lt;br /&gt;
&lt;br /&gt;
During dinner I arrange for us to meet with the Baron after the dinner and also have a quick chat with Alys, away from Justine.  We quickly pass information and arrange to perhaps meet later but she imparts some vital information regarding Justine&#039;s urgent desire (and need) for a wedding in the near future.&lt;br /&gt;
&lt;br /&gt;
After dinner I spent some time in the hall talking and socialising and catching up with those at dinner, before retiring to my quarters to speak with Alys. Gerald and [[Pent]] accompanied me, while the others headed off to start the Baronial investigation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Additional notes furnished and documented by Tobias Pendleton as dictated by [[Dramus]]&amp;lt;br&amp;gt;Upon finishing a lovely meal, I headed to speak with the craftsmen in the hall. The baron was also there talking animatedly with the lead architect, regarding his latest plans. While keeping some attention on this conversation it appears the Duke is somewhat overkeen on the building, indeed when some of the craftsmen had retired and I went to speak with him, he continued to discuss the building and was somewhat hard to extract from his beer drawings. &amp;lt;br&amp;gt;&lt;br /&gt;
After extracting the Duke, to the relief of the Architect who could now head home, we retired to a smaller chamber for some wine and a chat. There we discussed matters of the Court and gained acceptance from the Duke to perform a divination to assist us in our investigations. After settling the Baron to sleep [[WordSmith]] performed the rituals to great success.&amp;lt;br&amp;gt; Here endeth the dictation. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=WordSmith style=&amp;quot;background-color: #FFFF66; border: thin solid #CCCCCC; &amp;quot;&amp;gt;Magical Report on the Baron from evening/night of 2nd Fruit&lt;br /&gt;
#DA:(SLSentient, Human) Magical reason for wanting to extend the castle?;Ownership&lt;br /&gt;
#Ancient Div (2 weeks back)&lt;br /&gt;
#*Under a quasi-magical effect (neither a curse or magical control)&lt;br /&gt;
#*Some kind of connection/empathy with/affinity to unknown thing&lt;br /&gt;
#*The connection is quite strong, even if what it is connected to is unclear&lt;br /&gt;
#*Unknown thing is very old&lt;br /&gt;
#Div (60 weeks back)&lt;br /&gt;
#*quasi-magical effect above NOT detected&lt;br /&gt;
#*Under enchanted Sleep (only) as expected&lt;br /&gt;
#*Various Mind Magics in the past&lt;br /&gt;
#**Empathy ~6mth, ~12mth&lt;br /&gt;
#**Telepathy ~5mths, and irregularly (~every 6wks on average)&lt;br /&gt;
#**Mindspeech ~3mths&lt;br /&gt;
[[WordSmith]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the results of [[WordSmith]]s divinations were known [[Father Broc]] settled in to sleep and see what the Baron&#039;s dream were about but to little avail.   The Baron was dreaming he was on the seashore building a castle in the sand with the water threatening to arrive and undo all his good work, work that he alone was responsible for.&lt;br /&gt;
&lt;br /&gt;
After the Divinations and Visitations we slept the rest of the uneventful night away.&lt;br /&gt;
&lt;br /&gt;
==3rd Fruit 806, morning - [[Newcastle]], [[Newcourt]]==&lt;br /&gt;
&lt;br /&gt;
Breakfast was bought to our chambers and enjoyed by all with the exception of [[Dramus]] who took some interest in the pipe which carries water to the rooms.   Once breakfast was finished he asked [[Axis]] to follow the pipes back to where they originated and we discovered (via Wizards eye) that there is a large cistern at the top of the main tower (with an unusual hemisphere at the bottom of the &#039;tank&#039;) and another perhaps older cistern in the kitchen area which goes down some 100 feet (@50ft of water once you go down a number of flights of stairs in the base of the tower) which is still some 1-200 ft above the river level!&lt;br /&gt;
&lt;br /&gt;
We decide to investigate the mines and ask Jubert who directs us to Gilbert (the manager of the amber mines) who gives us permission after explaining some safety issues (such as exploding rock and its instability near magic) and the changing layout of the mines.&lt;br /&gt;
&lt;br /&gt;
We head down to the Amber mines (to see Vesh the foreman) and on route [[Dramus]] detects the undead creatures again and enables [[Axis]] to follow a path which leads to a disused and disguised part of the castle under the chapel area in which the 4 creatures are &#039;closeted&#039; behind a snuggly fitted door.   [[Axis]] also discovers that there is a way to pass between the old ossuary and the hidden area which we will investigate later.&lt;br /&gt;
&lt;br /&gt;
We continue down towards the Amber mines with the idea that those to &#039;magical&#039; would stay outside while those of us not as inately magical would investigate.&lt;br /&gt;
&lt;br /&gt;
[[Dramus]], [[Haann Uberreich|Haann]] and Gerald stayed outside to mind the mound of equipment that [[Pent]], [[Axis]], [[WordSmith]] and I divest ourselves of and to keep [[Dramus]] company while he has a discussion with some long past locals.&lt;br /&gt;
&lt;br /&gt;
Inside the dangerous mines the group find dark depths, close and claustrophobic spaces and once in the older portions of the mines signs and sounds of scuttling and slurping from one (or more) denizens in the old mines which may or may not be Utter dark elementals, a very large centipede type creature and other nasties.    The mine group find little but more questions and exit once they have a DA on the approaching creature into the light and fresh air of the Autumnal mid-day. &lt;br /&gt;
&amp;lt;div class=&amp;quot;WordSmith&amp;quot; style=&amp;quot;background-color: #FFFF66; border: thin solid #CCC&amp;quot;&amp;gt;&lt;br /&gt;
Party members feel comfort in elven parts of the mine in proportion to their elven affinity - so I was somewhat uncomfortable, despite being 30 minutes walk from the blockhouse/sorting room.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magical report, Amber Mine&#039;&#039;&#039;&lt;br /&gt;
#DA of Smear of different texture no.1 on wall of &#039;melted room&#039;&lt;br /&gt;
#*Aura str:Long living (barely) sentient entity; GTN: Elf&lt;br /&gt;
#*Last magic to impact: conversion&lt;br /&gt;
#DA of Smear of different texture no.2 on wall of &#039;melted room&#039;&lt;br /&gt;
#*Aura str:Long living (barely) sentient entity; GTN: Elf&lt;br /&gt;
#*Time since conversion: approx 1.5 millenia&lt;br /&gt;
#*Best counterspell against conversion effect: No understandable answer&lt;br /&gt;
#DA of large block of dark fog with slurpy tentacles and a good turn of speed when spooled up&lt;br /&gt;
#*Aura str:Sentient Animate; GTN: Utter Dark Elemental&lt;br /&gt;
#*Best counterspell against it: Utter Dark, Celestial of a little use&lt;br /&gt;
WS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Meanwhile the dead discussion group finds some interesting details as well which require party cogitation on its meanings etc. The ritual went well, but there was a notable delay before a spirit appears.  The spirit was attenuated and nearly transparent, but seemed to be that of an elven male of some age. The figure wore translucent robes of an old-fashioned cut (not truly archaic, but at least a couple of millenia out of date).  When the figure spoke there was a strange delay between its lips moving and the sound (a quiet rustling as of dead leaves), as though the voice was coming from far away.&lt;br /&gt;
&amp;lt;div class=&amp;quot;Dramus&amp;quot; style=&amp;quot;background-color: #EEEEEE; border: thin solid #333; padding: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
GM note: The spirit initially spoke &amp;quot;modern&amp;quot; elven -- some of the phrasing was a little antiquated, but not ancient. The later questions were answered in Eldaran.&lt;br /&gt;
&lt;br /&gt;
;Why do so many souls gather here?&lt;br /&gt;
 &lt;br /&gt;
:&#039;&#039;Some pass quickly, some do not;&#039;&#039;&lt;br /&gt;
:&#039;&#039;seeking in the quick what is now passed.&#039;&#039;&lt;br /&gt;
:&#039;&#039;All pass in time but the wabe of  Arn-doo-ni-on&#039;s&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; door is wide and gentle.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;[Written phonetically as the word was unfamiliar].&lt;br /&gt;
&lt;br /&gt;
;How can the influence over the Baron be removed?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Terhanyelle&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; sounds her anguish to Ostoher&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;;&#039;&#039;&lt;br /&gt;
:&#039;&#039;her voice unstilled across the years.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;[Eldaran. &amp;quot;broken-bell&amp;quot;?]&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;[Eldaran. &amp;quot;lord of the city&amp;quot;]&lt;br /&gt;
:&lt;br /&gt;
:After answering these two questions the spirit seemed even less substantial and its voice became harder to hear, reduced to only a rustling whisper.&lt;br /&gt;
&lt;br /&gt;
;What is magically significant about this area?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Vanwavanda.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Eldaran. Vanwa = gone, dead, departed, past, lost, or vanished. The suffiix -vanda = path or road, but may also mean oath or pledge or solemn promise].&lt;br /&gt;
&lt;br /&gt;
;What causes the Amber to form?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Yanaunque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:[Eldaran. Yana = &amp;quot;holy place&amp;quot;, -unque = &amp;quot;a hollow&amp;quot;, or &amp;quot;hollowed / dug out&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
;What lies within the tower?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Ambar.&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
:[Eldaran. Ambar = &amp;quot;the world&amp;quot;, but also &amp;quot;doom&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
;What is the Barons building program achieving of Magical significance? &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;La.&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
:[Eldaran: no, or refutation]&lt;br /&gt;
&lt;br /&gt;
The spirt then faded away.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3rd Fruit 806, afternoon==&lt;br /&gt;
After returning to the advisors rooms and discussion, [[Axis]], [[Dramus]] and I go off to convince the Baron not to postpone the wedding with some success in that he gives us to next Duesday before he &#039;makes the call&#039; to postpone or continue.&lt;br /&gt;
&lt;br /&gt;
We relate this news and then decide we need more information.   [[Pent]] and I will head to see some local inquisitors I know of in the area of [[D&#039;arbres]] which are of little help but provide us with some &#039;deep historical background&#039; information.   [[Axis]] and Gerald head off in search of knowledge which goes to Elfenburg (where they meet up with Aubrey), Borovia (to no avail) and all the way to Kinlu where they meet up with Lord Yo. Meanwhile [[Dramus]], [[Haann Uberreich|Haann]] and [[WordSmith]] rest and play dice.&lt;br /&gt;
&lt;br /&gt;
Gerald and [[Axis]] spend some time with Lord Yo discussing our current situation and during which time Gerald gives Lord Yo and example of the Amber from the mines which he takes and &#039;samples&#039; by way of taste.   The result of this test is that after a short time several butterflies emerge from Lord Yo&#039;s mouth followed by a large fly.&lt;br /&gt;
&lt;br /&gt;
Lord Yo states that the source of the mana in the Amber is &#039;a higher world&#039; (in contrast to the [[Alternate Alusias]] suggested, calling those &#039;worlds of man&#039;).   Nothing much else is forthcoming apart from more discussion about dragons and clarifications of which has gone where.&lt;br /&gt;
&lt;br /&gt;
[[Axis]] and Gerald take their leave and travel back via portal to Borovia which they find in darkness and they ask a boon of Countess Anestasia to stay the night which is readily granted; [[Axis]] being a friend of old.&lt;br /&gt;
&lt;br /&gt;
Meanwhile back at the Castle, [[Father Broc]] and [[Pent]] have returned from their sojourn (by way of a special portal of [[Father Broc]]&#039;s which he has created 1 mile north of the Inquisitors dwelling in D&#039;arbres.   They find that [[Haann Uberreich|Haann]] is off seducing a number of servant wenches and [[WordSmith]] is off attempting the less personal but similar approach with the tradesmen around the castle.   [[Father Broc]] goes off and has a few hours sleep for the afternoon in his chambers and [[Pent]] wanders off to find some excitement.&lt;br /&gt;
&lt;br /&gt;
[[Dramus]] has promoted a small tourney for [[Pent]] versus the castle guards which is widely attended by a number of guards in the vain hope of beating the super scything snowball of skill and speed.   Giles, the head of the Baron&#039;s guard watches from the shadows as man after man is shown the error of assumption, over confidence and arrogance at the hands and feet of [[Pent]], the pint sized powerhouse of position, poise and pugnacity.   &lt;br /&gt;
&lt;br /&gt;
With no sign of Gerald and [[Axis]] before dinner we assume they are indisposed and not returning today so we have dinner in the great hall and then retire to our rooms to dice, discuss and sleep with single watches.   [[Dramus]] through secretive means makes a prediction for a storm in the next day or so which confounds some while few agree.   [[Haann Uberreich|Haann]] is still off &#039;interrogating&#039; the serving staff and no doubt hard at work so we undertake watches without him just using myself on 1st Watch, [[Pent]] on Second Watch and [[WordSmith]] on 3rd Watch.&lt;br /&gt;
&lt;br /&gt;
During the night Haann, [[Dramus]], [[Father Broc]] and [[WordSmith]] all have strange dreams:&lt;br /&gt;
&lt;br /&gt;
*[[Haann Uberreich|Haann]] - Finds himself in the woods on a trail leading up a hill.  He hears distant sounds of bells in the distance and is then grabbed from behind and pulled down so as to be hidden from the trail.  His &#039;rescuer&#039; seems to be a grey-eyed man/elf dressed in forest green named Tomas Lowe who warns him of the bells, that they seek mortals for the &#039;&#039;teind&#039;&#039;, and that he should &#039;run home to his master and not walk in the greenwoods&#039;.  [[Haann Uberreich|Haann]] hears bells closer and flees through the woods before awakening tangled in a blanket. He heads back to bed in our chambers rather than Agnes&#039;s. &lt;br /&gt;
&lt;br /&gt;
*[[Dramus]] - dreams and finds himself walking in the Baron&#039;s gardens on a path that becomes a fairy path leading towards where the &#039;White Tower&#039; would be (though it is not present). After walking the path for some time he comes to his own realm of Asheth which looks much restored. &lt;br /&gt;
&lt;br /&gt;
*[[WordSmith]] - Dreams he is in a wrong-feeling mine (bad feel like Amber Mine), and is chased by dark and *slurrpy* creatures of evil/dark aspect that seem to be chasing him through narrow, dark, dank underground shafts.   He runs as fast as his little legs can move and is almost caught but he awakes safe in his room during the first watch and can&#039;t get back to sleep.  He feels something cold and slimy on his neck and wipes with his hand and finds some ichor type substance rapidly dissolving which he identifies as magical in nature.   He decides that he&#039;ll take 2nd Watch and not [[Pent]] so he informs me at the change of watch and I pass off to sleep. &lt;br /&gt;
&lt;br /&gt;
*[[Father Broc]] - I dream and discover myself on a path to the east of the &#039;White Tower&#039; which as I walk towards it become the &#039;Black Tower&#039;. Between me and the tower is a winged female figure, dressed in blue with a large sword and a trumpet blocking the path.  I get a good feeling from her but a feeling of some danger from the tower.   The figure whom I will call [[Gabriel]] says &amp;quot;[[Lugnasad]] has passed, the leaves are turning, and soon it will be [[Samhain]]&amp;quot;.  I awake soon after and am left with a disturbed sleep full of portents.&lt;br /&gt;
&lt;br /&gt;
==4th Fruit==&lt;br /&gt;
&lt;br /&gt;
A new day dawns with [[Pent]], [[Haann Uberreich|Haann]], [[WordSmith]] and I discussing the dreams and wondering where [[Dramus]] went off to so early this morning.    [[Pent]] wants something crafted in silver so asks for a journeyman to attend him from the town when possible. [[WordSmith]] performs an ancient Div on himself to look for a magical source of the dreams.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;WordSmith&amp;quot; style=&amp;quot;background-color: #FFFF66; border: thin solid #CCC&amp;quot;&amp;gt;&lt;br /&gt;
Ancient Div result on [[WordSmith]] after breakfast 4th Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
*A minor curse is in effect, and was acquired (quickly, as opposed to building up) since around when we started back from the depths of the Amber Mine.&lt;br /&gt;
*The effect is not &#039;organised&#039; enough to be described as a spell or ritual, something like wild/natural magic.&lt;br /&gt;
*Various &#039;flavours&#039; were detected in the curse&lt;br /&gt;
**strongest was Entities branch&lt;br /&gt;
**also some elements in common with Rune Curse&lt;br /&gt;
**more generic elements of illusion, celestial and fey magics&lt;br /&gt;
*It&#039;s name is &#039;&#039;albtraum&#039;&#039;, which is nightmare, (lit. elf-dream) in Reichspiel&lt;br /&gt;
*Can be removed as if it is a Minor Curse with MA 35&lt;br /&gt;
*Now I know what to look for, I expect to be able to &#039;&#039;&#039;detect&#039;&#039;&#039; its presence and time of acquisition with a Divination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When [[Haann Uberreich|Haann]] discusses his dream I am drawn back to an encounter I has some years ago in the Seelie court on &#039;Earth&#039; where I met Titania in her court as well as a human named Tom but also known as Tam Lynn or Thomas the Rhymer who is a mortal who chose to stay with the Seelie court.   I consider further and think of the meaning of &#039;Lowe&#039; which in La&#039;lange could be translated to L&#039;eau (&#039;Water&#039;) or De L&#039;eau (of &#039;Water&#039;).   This could mean his name was Tomas (or Thomas, Tom etc) Waters (Water etc) or some derivative.   More to ponder. &lt;br /&gt;
&lt;br /&gt;
I am disturbed about the dreams we all had and so is [[WordSmith]], so much so that he is undertaking a curse removal on himself and asks some of us to protect him while doing so.  Gerald and I do so in the rooms and while there we talk with one particular spirit named Gaston (a 12 year old page boy inn archaic dress who died some 400 years ago) who had/has a low opinion of the Michaeline sect that were here at the time (the [[Michaelines#Orders|Order of the Dragon of St Michael]]) and they apparently got what they deserved for what they were doing.    We discuss the White Tower and he says it has been getting more turbulent since we were here and there feels to be a stronger current now which pulls in spirits that come close to the Tower and they never come back.&lt;br /&gt;
&lt;br /&gt;
I think about sleeping and using my Spirit form to investigate the Tower in that &#039;form / state&#039; but decide to await the rest of the party before doing so.   Once [[WordSmith]] has completed his Curse removal, [[Axis]] and Gerald return from their sojourn and we proceed outside in search of [[Dramus]]. The weather appears to be closing in and the prediction from [[Dramus]] of a storm seems more likely.  We find [[Dramus]] in a section of old gardens which he says is similar to where he was in his dreams.   We all discuss ideas, news and dreams and decide then to see if we can find anything out in the fae or fairy realm but we will have to wait till dusk which is a more auspicious time.&lt;br /&gt;
&lt;br /&gt;
The remainder of the day passes without ado but a goodly amount of rest and reflection.   Dusk arrives and we return to the garden and [[Dramus]] creates his fae circle through which he can see a chalk path leading through the mists. The storm arrives just as [[Dramus]] investigates his path. He returns to get us all and instructs that we are bound together by silk handkerchiefs for our own safety in the volatile fae realm.  As the heavy rain begins we proceed into the mists inside the fae circle and follow [[Dramus]]&#039;s lead along the unseen path.&lt;br /&gt;
&lt;br /&gt;
We enter the mists and proceed following [[Dramus]], with [[Haann Uberreich|Haann]] bringing up the rear.    We walk and stumble through the changing mists while hearing strange hunting noises and unusual sounds nearby.&lt;br /&gt;
&lt;br /&gt;
Sometime later we stumble out of the mists and into a large &#039;henge&#039; type area with three concentric cirlces of standing stones.  We are in the middle ring when we exit the mists.&lt;br /&gt;
&lt;br /&gt;
We investigate, DA and divinate the stones who appear to be very old and here since the start and end of time. After getting bored waiting for rituals to end [[Dramus]] touches one of the stones and gets a good feeling. Trying to get an improved feeling for the rock [[Dramus]] hugs it and gets a slightly more informative sensation and is soon hugging all the stones he can with varying results.   The stones are perhaps linked to seasons and each have an aura or &#039;personality&#039; to them. There is an ancient &#039;awareness&#039; here which we lightly touch.  I endeavour to communicate with &#039;it&#039; in the spirit world which is slightly removed from the dimension the rest of the party are in but to little effect.&lt;br /&gt;
&lt;br /&gt;
[[Dramus]] and I both try to communicate with the by translating ourselves to a &#039;higher&#039; spirit plane where we float slightly off the ground but the stones appear to be hundreds of feet high and have &#039;voice&#039; to communicate to us.   Little is gained form here but [[Dramus]] is told he is &#039;tainted&#039; and should return when the &#039;taint&#039; has gone.&lt;br /&gt;
&lt;br /&gt;
We attempt to leave the plane but [[Dramus]] finds his Fairie ring path blocked by a nasty and dangerous looking fae who bars his path and causes him to lose faith in his ability to use the paths.   Turning to me we start the banishment process.   I banish [[Dramus]] (stating &amp;quot;Begone, foul spawn of Seir&amp;quot;) only to find [[Axis]] says he is still here on this plane, but some 10 miles away.  We fly that way and intercept [[Dramus]] flying back our way.   We regroup and head back to the circle to discuss.   Some minutes later and I find that I and others are again on a pocket portal somewhere, created by who knows.  On a whim (prompt from Dramus) I use [[Dramus]]&#039;s &#039;talking tube&#039; to speak with Dr Dominani who enlightens us further in that he cannot access the plane we are on and doesn&#039;t known anything about it.  He agrees to perhaps meet us in [[MMHS]] at the insane Asylum when we get there.   I put down the tube and have to &#039;spiritually clean&#039; myself after talking with the man as he disturbs me.&lt;br /&gt;
&lt;br /&gt;
So we can&#039;t use the paths to leave or banish out and we consider what to do.   Axis on hearing of [[Dramus]]&#039;s need to &#039;cleanse&#039; suggests getting rid of it mentally by travelling off this plane to rid him of the taint.   [[Dramus]] and [[Axis]] go into the dreamlands via some herbs and return later after [[Dramus]] has a meeting with his patron who takes back what is his for now with a reckoning later on.&lt;br /&gt;
&lt;br /&gt;
With the Taint removed [[Dramus]] again tries the paths and finds we can travel safely.  We travel and return to Newcourt.&lt;br /&gt;
&lt;br /&gt;
== 5th Fruit ==&lt;br /&gt;
&lt;br /&gt;
We return to the castle after our experiences in the Stone Circle and other plane just before Dawn. We find our rooms and set normal watches after despatching a servant to arrange a very late breakfast some 2 hours before noon. [[Dramus]] leaves the group to attend to some personal buisness with [[Haann Uberreich|Haann]] along to ensure that a message will return if [[Dramus]] is unavoidably detained.&lt;br /&gt;
&lt;br /&gt;
The morning is spent with [[Pent]], [[Glass|Gerald]], [[Wordsmith]] and [[Axis]] sleeping for 4 hours each while [[Father Broc|Broc]] keeps watch until one awakes when he gets some well earned sleep. Early afternoon comes around with the Return of [[Dramus]] and [[Haann Uberreich|Haann]] who seem none the worse for wear really!   We decide on what needs to be done on the morrow and so [[Glass|Gerald]] and I depart to [[MMHS]] via established portals between [[Newcourt]] and [[Gracht]] and then onto [[MMHS]] to create a new terminus for future use.&lt;br /&gt;
&lt;br /&gt;
In the late afternoon visitors come and visit the group.   Florestan and Floremond Fortbrass who are cousins of Justine arrive and pass the time before going off to decide what to do about dinner.	&lt;br /&gt;
&lt;br /&gt;
[[Wordsmith]] investigates the White Tower roof and Divinates a Gargoyle which brings up information that &lt;br /&gt;
they are creations of Dark binding with resident spirits which await activation by someone/something.&lt;br /&gt;
&lt;br /&gt;
Dinner passes with suitable introductions made and [[Dramus]] and I assuming our positions at the head table for the formal seating with the enlarged family members present.&lt;br /&gt;
Night passes and sleep is gained.&lt;br /&gt;
&lt;br /&gt;
== 6th Fruit ==&lt;br /&gt;
&lt;br /&gt;
We rouse early, purify, and partake of a quick breakfast before utilising my new portals to take us to a portal spot in a small copse of trees, next to a crossroads about 1 mile away from [[MMHS]].&lt;br /&gt;
&lt;br /&gt;
We enter [[MMHS]] and move towards the [[MMHS Asylum]]/[[Sanatorium]] in the less salubrious old quarter of the city.  We meet there a [[MMHS#Brother Bernard|Brother Bernard]] who at our request finds some information on Gervais from old records that have survived since the fire of 737.  Once we have a short chat regarding these less than complete records we go off and visit Gervais in the &#039;Private wing&#039; of the Sanatorium.  Gervais is found concentrating intently on painting his walls in minute detail with interlinked mechanical patterns.   [[MMHS#Brother Bernard|Brother Bernard]] will wait outside the door while we &#039;talk&#039; with Gervais.  &lt;br /&gt;
&lt;br /&gt;
[[Haann Uberreich|Haann]] hypnotises Gervais and talks to him some while I speak with Dr Dominani regarding our problem and he &#039;will see what he can do&#039;.   Soon afterwards the brother opens the door and explains that a Doktor - Herr Doktor Dietrich has arrived to look into the case.   Once the brother leaves the room again Herr Doktor explains we have a mutual friend in common and then allows to continue while he watches and listens intently. &lt;br /&gt;
&lt;br /&gt;
Haann gets some information from Gervais such as he was in the &#039;Fortress of Steel&#039;, &lt;br /&gt;
;&amp;quot;How do you enter the tower?&amp;quot; &lt;br /&gt;
:The walls are of blades &lt;br /&gt;
;&amp;quot;Something he wished he had taken?&amp;quot; &lt;br /&gt;
:Another way out &lt;br /&gt;
;&amp;quot;Why were you spared?&amp;quot;&lt;br /&gt;
:He has a particular interest in rulers &lt;br /&gt;
;&amp;quot;Who is &#039;he&#039;&amp;quot; &lt;br /&gt;
:He is the Marshall of Vekheron and the Prince of Puppets.&lt;br /&gt;
&lt;br /&gt;
Herr Doktor advises that he and his associates have heard of Vekheron and that it located in one of the lower levels.   We decide to take our patient somewhere more conducive to finding information and so we move to leave the room with the patient.  &lt;br /&gt;
&lt;br /&gt;
Gervais is difficult to move so coercion is attempted with little effect until [[Glass|Gerald]] &#039;blanks all the walls&#039; of Gervais&#039;s carefully constructed paranoid protection symbology.&lt;br /&gt;
&lt;br /&gt;
Next Gervais attacks [[Dramus]] almost killing him before we find ourselves attempting to restrain him by way of magic and physical attack.   Our attacks seem to have little effect and our magic is similarly ineffective.    &lt;br /&gt;
&lt;br /&gt;
The Melee continued until a number of the party leapt on Gervais to pin him down whereby he stopped moving and we thought resisting us but alas not!&lt;br /&gt;
Gervais managed to cast a Telekinetic Rage which had little effect upon us but a significant effect on others in the near vicinity in the Sanatorium and the nearby buildings.   Wordsmith now DA&#039;d him and found that he was possessed by a being named &#039;Garresh&#039;. &lt;br /&gt;
&lt;br /&gt;
We then netted Gervais in WordSmith&#039;s net and moved quickly to follow Dr Deitrich to his &#039;new office&#039; in the sanatorium.   We arrived there along with a befuddled Brother Bernardo whom I suggested stay in the sanatorium to rest but was overruled by Dramus who said that he must accompany us to avoid spreading whatever he was exposed too.    So with significant trepidation on my part, Brother Bernardo accompanied us into the doctors room where we placed Gervais on the central table with it&#039;s built in restraints, Brother Bernardo Sat down and we then waited.    &lt;br /&gt;
&lt;br /&gt;
Axis noted that the door we entered through momentarily disappeared and then returned. We looked at Doctor Deitrich who said that someone would be along momentarily and we should accompany him while he &#039;worked with&#039; Gervais and looked after Brother Bernardo.&lt;br /&gt;
&lt;br /&gt;
The Speaking tube vibrates, I &#039;answer&#039; it and it is Dr Dominani inviting us for &#039;tea&#039; and that he has sent his servant for us.   Soon thereafter the door opens and Otto is there and motions for us to follow which we do through the house to a laid out tea with scones.   We partake of the sustenance and then Dr Dominani arrives to ask what our reasons for being there and what we wish done.   We inform him that we&#039;d like to speak with Victor if possible and seek his help getting information from Gervais.  He agrees to both, saying the Dr Deitrich is already working closely with Gervais and Otto will take us to see Victor.  He then takes his leave from us.&lt;br /&gt;
&lt;br /&gt;
Otto leads us down to the depths of the building and into a room with a large glass like cylinder full of milky liquid and in between two &#039;Tesla coils&#039; that spark with electrikery in a similar manner to Dr Dipple&#039;s equipment in our previous Sanatorium visit in Winter 805.   Otto points at the cylinder and pulls a lever.   &lt;br /&gt;
I ask &#039;Victor&#039; into the space around the cylinder and a disembodied voice responds with &#039;Ah, good father&#039;.   We quickly figure that Victor (or rather his body, soul etc) is contained in the cylinder and he can speak with us through a unique coil and precious gem device wrapped around the cylinder.&lt;br /&gt;
&lt;br /&gt;
We proceed to ask a number of questions of Victor some of which were:&lt;br /&gt;
;How did you access the power to make your plane?&lt;br /&gt;
:&amp;quot;I had to make certain bargains&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;With whom did you make the bargains?&lt;br /&gt;
:&amp;quot;With the powers of the lands below, Lords of the Shadowlands&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;How did you get access to these powers below?&lt;br /&gt;
: &amp;quot;Gained introductions through Aunt Justine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;What broke to create the plane?&lt;br /&gt;
: &amp;quot;the secret path was opened and the sister was the key&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;How can we close the path?&lt;br /&gt;
: &amp;quot;The path can&#039;t be sealed but the door can be partially closed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He indicated that the &#039;door&#039; to the path was in a place Dramus, Gerald and I would know of (which we surmise to be the Chapel)&lt;br /&gt;
&lt;br /&gt;
I asked did he leave anything behind and he said yes.    Left behind were things such as his body, equipment, the tutor&#039;s spirit trapped in a container of some sort etc.&lt;br /&gt;
&lt;br /&gt;
I asked who trained him in the arts of Dark Binding and he replied with Marlo Udet in Drakenburg who also trained his own son (Udo Udet) in the same arts.   This information was familiar to Gerald who remembered it from a previous undertaking involving a golem-like &#039;Roadbuilder&#039;.&lt;br /&gt;
 &lt;br /&gt;
In regards to the Amber he considers it to be leakage from the path and what was done to it.   The tower was built to take advantage of the power leaking as well as being a doorway to other planes, places which was tampered with by fools who didn&#039;t understand what they were doing.&lt;br /&gt;
&lt;br /&gt;
The Black stair is the remains of a fortress from Eons ago and all of the building that &amp;quot;remains above ground&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Victor was allied with (and perhaps pacted to) the Prince of Puppets named Garesh of Vekheron.&lt;br /&gt;
&lt;br /&gt;
We take our leave of Victor and return to Gervais and Dr Deitrich who we find alone with Brother Bernardo gone.  When asked about Brother Bernardo, Dr Deitrich states that he has decided to help out here with the other mentally insane patients.&lt;br /&gt;
&lt;br /&gt;
We ask what information he has gained from Gervais and he recounts: &amp;quot;the tower is made of bones, it goes into other lands which are parts of the [[Shadowlands]] (Falkovnia the land of Impalers - amongst others) which he and his companions couldn&#039;t leave via banishment. A second attempt at banishment (made in the mists between two of the Shadowland realms) threw them into some deeper &#039;&#039;Under-realm&#039;&#039; where they were captured by Garresh. Gervais somehow managed to escape from the mountains of knives, castle of blades, drachens (dragons) of steel.   He still has a connection to that plane and Garesh (as evidenced by Garesh&#039;s possession of him recently)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We get no further information from him and we take our leave to depart for Newcastle (via a nearby Hospice in Newcourt City) leaving Gervais in the care of the good Doktor.  Once outside the Hospice we consider the situation of Brother Bernardo and decide to give Dr Dominani warning of our unease regarding the matter.&lt;br /&gt;
&lt;br /&gt;
We have a discussion regarding the disappearance of Brother Bernardo and Axis borrows the speaking tube and raises the issue with Dr Dominani.  Herr Doktor is aghast at such rude behaviour by Dr Deitrich and says he will correct the situation expeditiously and set things to right, which he does along with explaining the problem at the MMHS sanatorium has been taken care of with a small fire in the records room caused apparently by Brother Bernardo.&lt;br /&gt;
&lt;br /&gt;
We take a carriage up the hill away from the Hospice and we return to our chambers to take a few hours to rest before we undertake our next task - the investigation of the chambers below the castle where the remaining golems lurk!&lt;br /&gt;
&lt;br /&gt;
Around 7pm after our sleep breaks we head down into the ossuary, locate the secret door which leads to a priests hole, which has another secret door which leads into a rough hewn tunnel and then to a wall.   We use a counter-spell to open the door and proceed down corridors before coming into a large space with a high ceiling and a number of doors and passages.    The area looks to have been used for some sort of rituals as evidenced by the chalk and wax marks on the floor in vaguely triangular and pentacular shapes so we proceed with caution.    We discover a lot of badly maintained metal shapes, devices, chains, workbenches and other such equipment but notice that a lot of it seems to be missing.   There are chains and other metal devices we anticipate were used to flay skin off beings in order to make the golems.&lt;br /&gt;
&lt;br /&gt;
We fail to find the body of Victor or the container holding the spirit of Brother Bernard the tutor whose body Victor possessed 18 months ago to further his evil machinations.&lt;br /&gt;
&lt;br /&gt;
We find the two rooms with the remaining &#039;thin golems&#039; (GTN Flayed) and with the aid of transparency, Phantasm, Nightmare and Spectral warrior we kill 3 and then Dramus manages to control the remaining one.&lt;br /&gt;
&lt;br /&gt;
Other rooms are a store room with some reasonably fresh apples and a bedroom with a bed that looks to have been slept in not too long ago (estimated last use of 2 weeks ago - Approximately the last week of Breeze).    In the bedroom was a ward of hellfire which Wordsmith suppresses so that I may divinate it to find something about its caster.   At the end of the ritual I discover that it was a Rank 19 Wicca Hellfire, cast by an MA 30 individual about 3 weeks ago (Mid breeze 806) and has non triggering conditions on up to 5 individuals.   This means we have between 2 to 5 conspirators in the area of Newcastle who are dangerous and playing a deep game. &lt;br /&gt;
&lt;br /&gt;
WordSmith gets down to divinate the golem and I divinate the area of the pentacle &amp;amp; triangle.   I discover after the hour that the area was used to summon a Demonic Marquis around 7 weeks ago (around mid Summer 806). WordSmith discovers that the golem was made nearly 5 weeks ago (Approximately the first week of Breeze) by an MA 30 individual using a non-standard from of Animate/Raise dead spell/ritual (pseudo-Necro in flavour) which has in indefinite duration, and it was controlled for its first few hours..&lt;br /&gt;
&lt;br /&gt;
We return to our rooms whence we came and settle in for a full nights sleep.   Thankfully uneventful.&lt;br /&gt;
&lt;br /&gt;
== 7th Fruit, The morning is spent in Newcourt, The afternoon in Kinlu ==&lt;br /&gt;
&lt;br /&gt;
We have breakfast and make some enquiries about recent events with Alys and Jubert whilst Wordsmith goes around DA&#039;ing a number of people and asks for &amp;quot;College&amp;quot; getting some interesting replies, especially from the &#039;Bowcourt women&#039;.   &lt;br /&gt;
&lt;br /&gt;
We then partake in a little more breakfast when a messenger arrives and requests that the &#039;Advisors&#039; attend the Baron at their convenience.   So Dramus and I head off to see the baron while the rest eat their breakfast (and Pent eats mine and Dramus&#039;s) and pass the time in idle chatter.&lt;br /&gt;
&lt;br /&gt;
Dramus and I attend the Baron who asks the progress of our investigations and we let on some but allude to a lot more.    He reiterates his position and orders a report from us by Dinner this evening so that cancellations (or not) can be organised.   Dramus and I leave promising to do so.&lt;br /&gt;
&lt;br /&gt;
On our way back to our rooms we notice an 8 ft high, rock troll being &#039;corralled&#039; by a number of guards.   Dramus goes over and takes &#039;possession&#039; of the Rock troll and sees the guards off.   The troll has been sent to find Dramus by his major-domo and ask him to return to his [[Dramus# The Tower of Magic|Tower of Magic]].   We do so and discover that the tower was attacked last night and entry attempted but they did not gain the tower.&lt;br /&gt;
&lt;br /&gt;
We decide we must act fast and I suggest a way to track the &#039;visitors from down below&#039; using dogs.   We travel past our rooms, get ready for anything and had down to the bedroom of the unknown being.   We enter the room and Gerald creates a dog to do the tracking.   While in there we notice that things have moved since we were her last night and look around some.   A booby trapped pillow reveals a &#039;Hellfire bomb&#039; which explodes causing fire damage but little lasting physical damage to Axis, pent and I in the room at the time.   Now we&#039;re mad!  &lt;br /&gt;
&lt;br /&gt;
We get the dog to track and he does so but to little avail, revealing tracks that lead outside (through a shallow cave) and then end abrubtly; suggesting flight.     &lt;br /&gt;
&lt;br /&gt;
We decide to head down the tunnel to the north and do so.  The travel along the tunnel sees the level of magic rise past high (est 20) to extreme (est 30) to crazy (est40) and rising.   It gets darker and darker and stretches for some 300 ft or so when it ends in a wall which looks to be an inactivated portal to somewhere.   &lt;br /&gt;
&lt;br /&gt;
I look it over when the dog discovers some scent of the bad-guy some 20 ft back where we find a secret alcove and an 8 slot set of tumblers with inscriptions of a language (probably Eldar Drow) I have seen recently but not studied.   Failing to know the combination of the tumblers I take a (magically good) guess and the tumblers unlock a steep stairway heading down into the depths of the hill.  The tumblers and its surrounding rock are the type like the black stair above and I feel they are all connected.&lt;br /&gt;
===Beneath Newcastle===&lt;br /&gt;
We descend the large steps, which end between two powerfully magical black pillars that absorb some random spell magics -- the pillars appear to be mana storage devices, filled to overflowing, and there is an almost static chage of loose magic in the air. We find ourselves in a large 30 ft circular room with 8 pillars, a stairway curving down and and occasional scurrying, probably from the dinner-plate sized black crystalline spider-like entities. Dramus&#039;s sword Sting glows and he prepares to blast the spider...&lt;br /&gt;
&lt;br /&gt;
Gerald and Axis make comments about maintenance spiders and elven crystal-minds of long ago but .....&lt;br /&gt;
&lt;br /&gt;
Dramus reacted as he does to all spiders and fired off a stream of corruption followed by a rather substantial looking spectral warrior to deal with it.   Unfortunately he succeeded in hurting the spiders leg and then cracking its structure before he was subdued by physical attack and Haann&#039;s mental attack.  Wordsmith managed to hurt himself by backfiring his counter-spell which looked worse than it was but a secondary priority to getting Dramus trussed up and hypnotised while Axis healed the target (whom we will now refer to as Crystal Golem or CG) so as to avoid ruining it.&lt;br /&gt;
&lt;br /&gt;
Once Axis had healed the break he spoke with it and got some information about it and the place.   It is a &#039;&#039;Crystal Spider&#039;&#039;, (a semi-sentient, semi-autonomous golem designed for maintenance work, and normally under the control of a sentient but immobile golem / spirit called a &#039;&#039;Crystal Mind&#039;&#039;). We are are in the &#039;power storage room&#039;, above us is the &#039;machine room&#039; and below us is the &#039;power room&#039;. All contact with the Crystal Mind was lost long ago, and the area is running at less than optimal, and maintenance standards have fallen below safe levels, due to the fact that there are only 3 of necessary 6 maintenance &#039;units&#039; currently operational, and no technicians have visited for many years. &lt;br /&gt;
&lt;br /&gt;
Apparently the area here has existed for what appears to be &#039;aeons&#039; and hasn&#039;t worked well (if at all), also for aeons (though a smaller number than the first), when it lost connection with its &#039;command and control room&#039; and Crystal Mind which was behind a portal that appears to no longer function.   The working portal from this room leads to the &#039;machine room&#039; while the stairs lead down to the &#039;power room&#039;.&lt;br /&gt;
&lt;br /&gt;
The CG&#039;s have been requesting a &#039;technician&#039; to help repair the problems but one has never came to remedy the problems presently affecting the power system.  The damage / emergency Alarm was triggered automatically and cannot be turned off, but the intensity of the alarm has increased in recent times due to recent disturbances and excess power build up which is being &#039;slushed off&#039; via a mana sink and is at its maximum capacity.&lt;br /&gt;
&lt;br /&gt;
We hypothesise that this &#039;alarm&#039; has been somehow &#039;picked up&#039; by the baron and its this that is providing the impetous to &#039;fix&#039; the castle and not allow other things to occur.   &#039;&#039;We need to &#039;sever&#039; this link or repair the problem (using a &#039;technician&#039;) or insulate the Baron from the Signal or another solution to enable the wedding to continue to our plans!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We go down the stairs (led by the CG) to the &#039;Power room&#039; which has 8 (3 ft tall and wide) stones in a circle around the center of the room.  In the center is what appears to be a portal channelling mana from &#039;&#039;Mag Mell&#039;&#039; to be used here.   However the northern stone appears to be &#039;corrupted&#039; through some vile ritual and is surrounded inside a pentagram with encircling lines containing writhing lines of some dark substance and &#039;dead&#039; daggers.   This corruption is affecting the power coming in here and has unbalanced the system.  &lt;br /&gt;
&lt;br /&gt;
We retrieve a de-powered CG that had got too near the corrupted area and set it to power up again. We then move to the &#039;machine room&#039; and leave Dramus who will be doing a talk with the dead ritual to see what can be gained from &#039;dead in the &#039;power room&#039; and Haann who will be guarding him.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;machine room&#039; we see another CG and discover more information in the octagonal room with a conical roof which has strange shaped stalagtites coming down which we are informed are power, control and distribution mechanisms. The magical power from the portal downstairs used to be stored in the middle room and then distributed throughout the complex that used to occupy this site in the distant past. At some point (&#039;&#039;[[War of Tears]]?&#039;&#039;) the complex was destroyed (as testified by the melted Black Staircase remaining above ground), but the mana channeling system remained operational. The sump / sink for excess mana that is part of this ancient system appears to be the cause of the Amber in Newcastle hill, but recently (&#039;&#039;Victor&#039;s ritual 18 months ago?&#039;&#039;) the system was damaged and now the incoming mana is straining the system beyond its limits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11am&#039;&#039;&#039;:	We decide that the machine needs fixing and that we cannot do this ourselves and then proceed back to the &#039;power room&#039; to discuss with Dramus and Haann.&lt;br /&gt;
&lt;br /&gt;
We share the knowledge and get a bit more information and decide to take a CG with us when we head to Kinlu to meet Lord Yo.   &lt;br /&gt;
&lt;br /&gt;
We head upstairs to my portal which I start to activate and Justine passes by saying many guests are arriving, Dramus jokingly says &amp;quot;and Justine?&amp;quot; to whcih she replies yes, my aunt is here too.   I momentarily lose concentration with this news and then continue as time is pressing.&lt;br /&gt;
===Kinlu===&lt;br /&gt;
We take my portals to MMHS, flight to Borovia and then walk through the portal where we encounter a House Taijin patrol who will take us to the castle (even though it is 1am in Kinlu) to meet with Lord Yo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1am (Kinlu), 1pm (Newcourt)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are left in a waiting room in Taijin castle for some time while Lord Yo is informed of our presence.   Dramus is heard to say &amp;quot;low tables are height&#039;ist&amp;quot; when it&#039;s suggested we sit and have some &#039;lunch&#039;.   Around 2am Lord Yo arrives and we discuss our problems with him.    Lord Yo appears to be an elder Elven Mage on the large, well built side (though still quite slender) with long white hair and a long &#039;Fu Man Chu&#039; wispy beard, long, sharp fingernails, bright green eyes and is dressed in Dark Green robes with a high collar and voluminous sleeves.&lt;br /&gt;
&lt;br /&gt;
We explain what we have been doing over the last few days and he passes on some information.    The &#039;&#039;true&#039;&#039; &#039;Mag Mell&#039; is also known as the &#039;Plain of Joy&#039; to some of the Elven peoples and is similarly associated with areas like Valhalla, the Elysium fields and other places of undying, and is linked in some fashion with the home of the elves in ancient days. The plane that we visited with the three concentric circles of monoliths (also named Mag Mell) is mostly likely a shadow cast by that plane.&lt;br /&gt;
&lt;br /&gt;
Lord Yo agrees to accompany us to Newcourt and we explain our travel needs such as a nearby High Mana zone.   &lt;br /&gt;
&lt;br /&gt;
===Back to Newcastle===&lt;br /&gt;
&#039;&#039;&#039;345pm Newcourt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Yo obliges and creates a temporary one for Dramus who uses it to take us directly into the rooms beneath the castle and start our investigations with him at around 345pm local time.&lt;br /&gt;
&lt;br /&gt;
Lord Yo accompanies us through the rooms, starting with the &#039;Machine room&#039; which he knows something about but not much, he is impressed and concerned with the state of the &#039;power storage room&#039; which is literally overflowing to him with excess Mana to dangerous levels.  He accompanies us down to the &#039;power room&#039; and is stopped by a brief revulsion at the sight of the ritual desecration there.   He explains that the &#039;ink&#039; is actually blood of a dead god, perhaps one of the original ones concerned with death/unbeing.  Lord Yo says it&#039;s unfortunate that his cousin [[Dumuzi]] isn&#039;t here as this is his area of specialty but he&#039;ll think what we need to do.&lt;br /&gt;
&lt;br /&gt;
He suggests he drain some of the excess power away to provide a &#039;safety&#039; margin and so he does a ritual in the &#039;power storage room&#039; for an hour which drains away a significant quantity of power that leaves him somewhat drained, but in possession of a jade sphere containing a horrendous quantity of mana (which he seals and gingerly stores up a sleeve).&lt;br /&gt;
&lt;br /&gt;
Once he returns we decide to try and get one of the daggers out of the ritual area using ideas we have been considering the past hour and I try using a chain lasso with a cold iron hook on the end.  I manage to miss but avoid catastrophe by embedding the hook in my stomach causing great damage.   I tell the others that &amp;quot;I&#039;ll sit down a while I think&amp;quot; and then fall down and am ministered to by Wordsmith.   &lt;br /&gt;
&lt;br /&gt;
Meanwhile many cunning plans are attempted but foiled by the aging/death/draining effect surrounding the ritual which destroys metals, woods etc, aging them instantly to oblivion.  Pent finally thinks he has a way, he tries it through some esoteric hobbit time manipulation and succeeds in pulling one dagger out in a flash.   Once this dagger is out the ritual &#039;disperses&#039; and the &#039;ink&#039; flows into the dagger hilts and stays there.   We pick up the evil daggers and put them in protective cases to carry them about and reduce their evil influences &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;545pm Newcourt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once we have done this it is 545pm and dinner is about to start so we walk up to our rooms and quickly change. I invited lord Yo to stay for dinner and he seems amiable to this and joins us in the dining room.     &lt;br /&gt;
&lt;br /&gt;
We find a full head table with what looks to be &#039;Aunt Justine&#039; beside her nephew - the Baron and accompanied by 2 very tall, stern looking bald men who stand close behind her, and a pretty maidservant.   We are happily surprised to see that the Baron has no drawings or the like of the castle in front of him and is looking considerably more relaxed than of recent days.&lt;br /&gt;
&lt;br /&gt;
We take seats away from the head table and enjoy a well-earned dinner and pleasant conversation with those on our table.   Once the formal dinner is over and food cleared away the drinking starts and we move more freely around the room.&lt;br /&gt;
&lt;br /&gt;
Dramus, Lord Yo and I leave the party and head to the head table where we pay our respects to those present and introduce our guest to the Baron, his sister et al.   The introductions go well until Aunt Justine is introduced to Lord Yo when the temperature drops in the brief moment of evaluation but then picks up quickly when manners and courtesy returned to the fore.   Aunt Justine appear to have turned up this morning (while we were busy elsewhere) for the first time and some time (since the church burnt down) and all are most happy to see her here. &lt;br /&gt;
&lt;br /&gt;
We enquire as to the Barons wedding decision and he confirms it is all on and thanks us for our assistance in whatever we did.   Lady Justine beams a smile our way and then come down to give us a big hug and her thanks for what we have done.  Lady Justine&#039;s, Lady-in-waiting Colette, gives us the merest hint of a smile and a wink at what we assume a job well done and we then finish the introductions and public discussion and return to our table to discuss developments.&lt;br /&gt;
&lt;br /&gt;
Lord Yo says &amp;quot;that was interesting&amp;quot; and &amp;quot;I&#039;ve not met someone like her before!&amp;quot; in the way of those wary of power and other worldly forces.  We have identified the maid as a succubi and the two bodyguards are lower order demons of some sort with the soul residing in Aunt Justine&#039;s body being some 500 + years old &lt;br /&gt;
&lt;br /&gt;
We discuss her a little more when she, her 2 bodyguards and her maidservant come to talk with us more privately.   We come to an accommodation the 3 of us (&#039;Aunt Justine, Dramus and I) which is an extension of the agreement Dramus and I have which is the neutrality of this are we have chosen to abide in for the moment and a few other details which promise to make this winter a long and perhaps interesting one.&lt;br /&gt;
&lt;br /&gt;
Lord Yo wishes to take his leave after dinner and we escort him back to our rooms where we bid him thanks for his endeavours and gratitude for his indulgence and time here in Newcourt.   He departs via teacup and we then rest for the evening.&lt;br /&gt;
&lt;br /&gt;
This end the task we were appointed for although some of us stay on for the wedding celebratuons and entertainment, while others for the sport and discussions!&lt;br /&gt;
&lt;br /&gt;
=Places of Interest encountered in our travels far and wide=&lt;br /&gt;
==The Stones== &lt;br /&gt;
&amp;lt;div id=&amp;quot;newcastleMap&amp;quot; style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[http://homepages.ihug.co.nz/~apollyon/dqfiles/megalithCircle.gif http://homepages.ihug.co.nz/~apollyon/dqfiles/megalithCircleThumb.gif]&amp;lt;br/&amp;gt;Click to Enlarge&amp;lt;/div&amp;gt;&lt;br /&gt;
The Standing stones on the plane of &#039;Meg Mell&#039; are arrayed in three circles each with a chalk path on the inside of the circle. Four chalk paths head in cardinal directions from the centre circle to the outside.&lt;br /&gt;
&lt;br /&gt;
The whole leveled area is over 300 yards across, and surrounded by a ditch some 20 yards across and over 10 yards deep. Earth is mounded up on the external side, the land then dropping away down heavily wooded slopes until the hill vanishes into the mists making the hilltop seem an island in the fog.&lt;br /&gt;
&lt;br /&gt;
One one of the paths a black shimmering liquid-like substance has covered the path and expanded out to encompass the grass and stones on the edges of the path. Grass and stones in contact with the oild substance appear to be melted although the substance is extremely cold. &lt;br /&gt;
&lt;br /&gt;
Due to the lack of a definable north we arbitrarily assigned north to the path with the black substance. This was later shown to be reasonable as it became lighter in the east a bit later on. &lt;br /&gt;
&lt;br /&gt;
Investigation (hugging) the stones of the outer rings showed that some sensations could be gained from the stones. Continuing this investigation into the 16 inner stones found the sensations were strong enough to determine sex and affiliation of the stones (or presumably the entities that either formed the stones or became them. &lt;br /&gt;
&lt;br /&gt;
We assigned letters to the stones based on the first two we checked which bounded the path 90 degree&#039;s sunwise to the path consumed by the black substance. From there we went deiseil round the stones. &lt;br /&gt;
&lt;br /&gt;
The information below has been garnered from [[Pent]], [[Haann Uberreich|Haann]] and [[Dramus]] hugging rocks. Repeated test found that [[Pent]] had strong feelings but they were erratic, [[Haann Uberreich|Haann]] had weak sensations but they were consistant, and [[Dramus]] had very strong feelings that were reasonably consistant. &lt;br /&gt;
&lt;br /&gt;
The Possible Seasons and aspects are figments of Dramus&#039; imagination and may or may not be accurate in any way. &lt;br /&gt;
&lt;br /&gt;
{| border=0&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;P&amp;gt;Stone&amp;lt;/P&amp;gt;&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;P&amp;gt;Sex&amp;lt;/P&amp;gt;&lt;br /&gt;
! width=&amp;quot;350px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;P&amp;gt;Alignment&amp;lt;/P&amp;gt;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;P&amp;gt;Possible Season&amp;lt;/P&amp;gt;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;P&amp;gt;Possible Aspect&amp;lt;/P&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A||Male ||Sharp/Powerful/Angular ||Autumn||Air&lt;br /&gt;
|-&lt;br /&gt;
|B||Female ||Sensuous/Womanly/Earthy ||Autumn||Earth&lt;br /&gt;
|-&lt;br /&gt;
|C||Male ||Fresh/Revitalising/Energising ||Autumn||Water&lt;br /&gt;
|-&lt;br /&gt;
|D||Female ||Fantasy/Overt Sexuality ||Winter||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|E||Male ||Death/Passing of Life ||Winter||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|F||Female ||Fates/Possibilities ||Winter||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|G||Male ||Unsurity/Ambiguity/Changing ||Winter||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|H||Female ||Depth/Unknowable/Inscrutable ||Spring||Water&lt;br /&gt;
|-&lt;br /&gt;
|I||Male ||Energetic/Of the beasts/Wild Animal ||Spring||Fire&lt;br /&gt;
|-&lt;br /&gt;
|J||Female ||Energy/Driving Force/Flowers ||Spring||Earth&lt;br /&gt;
|-&lt;br /&gt;
|K||Male ||Stormy/Wet||Spring||Air&lt;br /&gt;
|-&lt;br /&gt;
|L||Female ||Gentle/Compassion/Mildly Moist ||Summer||Water&lt;br /&gt;
|-&lt;br /&gt;
|M||Male ||High Breeze/Call of Birds ||Summer||Air&lt;br /&gt;
|-&lt;br /&gt;
|N||Female ||Mature Beauty/Light(Star) ||Summer||Fire&lt;br /&gt;
|-&lt;br /&gt;
|O||Male ||Masculine/Raw Energy/ Courage/Bravery/Chivalric ||Summer||Earth&lt;br /&gt;
|-&lt;br /&gt;
|P||Female ||Elegant/Knowledgable/Graceful/Poetic/a Bard in the sense of an entertainer and loremaster||Autumn||Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other possible seasonal matches are &lt;br /&gt;
;Autumn&lt;br /&gt;
:A B C D &lt;br /&gt;
;Winter&lt;br /&gt;
:E F G H&lt;br /&gt;
;Spring&lt;br /&gt;
:I J K L&lt;br /&gt;
;Summer&lt;br /&gt;
:M N O P &lt;br /&gt;
however this doesn&#039;t match the path alignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Notes on Black substance====&lt;br /&gt;
My scribbles from the Ancient Div are in my character folder, 2nd or 3rd leaf.&lt;br /&gt;
*It is beginning and end, creation and destruction, etc&lt;br /&gt;
*Is timeless, but has been here ~18 months&lt;br /&gt;
*Can&#039;t remember other stuff at the mo&lt;br /&gt;
--[[User:ErrolC|Errol]] 22:45, 12 Apr 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
==[[Newcastle]] / [[Newcourt]]; Locals of note encountered==&lt;br /&gt;
(in approximate order of meeting; &#039;&#039;See also [[Newcastle#people|People in Newcastle]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jubert, Chancellor of [[Newcourt]].  A veteran bureaucrat of superior skill at manipulating the baron&#039;s court and supporting the baron in his decisions.    An older gentleman possessing a plethora of knowledge, plots and intrigue. &lt;br /&gt;
*Lady Justine De&#039;Amberville, a beautiful young lady in dire need of being married before she gets too old (perhaps even as old as 20) and she has fears that her intended Henri might find another younger woman. Justine is named for the Barons late Sister.  As of Fruit 806 aged 19.&lt;br /&gt;
*Lady Alys, Justine&#039;s younger sister.   A woman of great intellect destined to be a woman feared and worshipped by many.   An upcoming Mind Mage to be aware of who has been being trained in these arts away in Bowcourt.  As of Fruit 806 aged 17.&lt;br /&gt;
*Lord Francois, Alys&#039;s younger brother.   A young boy with seemingly boundless energy. As of Fruit 806 aged 14.   Recently esquired (as of 806) to Gerard de Mauvoison who is a knight of [[Newcourt]].&lt;br /&gt;
*Leroy, Master François&#039;s loyal canine companion (a wolfhound around 4 ft in height)&lt;br /&gt;
*Baron Hugh De&#039;Amberville.  The Baron of [[Newcourt]], a man from the old school of ruling and he has a number of skeletons in his closet. Fond of his children, a good father and fair ruler.&lt;br /&gt;
*Baroness Margaret De&#039;Amberville, the Baroness and her family are related to the Marquessa of Bowcourt who is the Liege Lord of the Baron (following the exile of his previous liege: Count Richard of Foxcourt).  She is reputed to be a witch of some skill, a skilled manipulator of people (all ranks) and good mother to her children. She is likely to be a mind mage.&lt;br /&gt;
*Jean Rossignol, Troubadour and Bardic Mage.  An erudite man with a secret as well as a well skilled musical artist.  Jean has a &#039;close&#039; relationship with Lady Alys&lt;br /&gt;
*Gobert le Gros, the cook at the castle&lt;br /&gt;
*Godfrey, the Barons valet and squire&lt;br /&gt;
*The Venerable Thibaut, Barons personal physician of advancing age.&lt;br /&gt;
*Giles de la Hay, the captain of the baron&#039;s guards and a veteran ex-Michaeline Knight.&lt;br /&gt;
*Gerard de Mauvoisin, a knight of [[Newcourt]]&lt;br /&gt;
*Gilbert, a merchant of [[Newcourt]].   The Baroness&#039;s lover and a subtle power in the court.   Gilbert &#039;manages&#039; the Amber mines which are a major source of income for the Barony.&lt;br /&gt;
*Renier, a merchant of [[Newcourt]]&lt;br /&gt;
*Aunt Oudine, a &amp;quot;great lady&amp;quot; of Bowcourt, likely to be a Mind Mage.&lt;br /&gt;
*Vesh, A domari and the foreman of the Amber Mines&lt;br /&gt;
&lt;br /&gt;
*Dr Deitrich, A mental health &#039;specialist&#039; and an associate of Dr Dominani.  A Mind Mage Vampire!&lt;br /&gt;
*Dr Dominani, A renowned Mental health physician with extra planar interests.   A Mind Mage Vampire(ish) of great power.&lt;br /&gt;
*Brother Bernardo, A Raphealite brother working in the MMHS Sanitorium; now reportedly insane.&lt;br /&gt;
*Gervais De&#039;Amberville, An extremely long lived previous Baron of Newcourt.  He was at the MMHS Sanitorium for the last 400 years and was recently placed into the &#039;care&#039; of Dr Dominani.&lt;br /&gt;
* Aunt Justine, a renowned women previously encountered and killed twice by a guild party.  A worthy adversary presumed dead, but reported alive as of the 7th of Fruit.&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 border=1 valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Autumn: Fruit (4)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | &lt;br /&gt;
| &#039;&#039;Lugnasad&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&amp;lt;br&amp;gt;Seagate, Briefing.&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Tower to [[Newcastle]]&amp;lt;br&amp;gt;Intros, Talk to nobs&amp;lt;br&amp;gt;Divs &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Amber mines&amp;lt;br&amp;gt;Scatter for info&amp;lt;br&amp;gt;Dreams &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| At castle&amp;lt;br&amp;gt;Fae circle &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Recover &amp;lt;br&amp;gt;Set portals &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| MMHS loony bin&amp;lt;br&amp;gt;Dr Dominani&amp;lt;br&amp;gt;Search Workshop &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Mana Store &amp;lt;br&amp;gt;Kinlu &amp;lt;br&amp;gt; Newcourt&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;&#039;&#039;Harvest&#039;&#039; (5)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
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| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Equinox&#039;&#039;&amp;lt;br&amp;gt;Wedding? &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
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| class=day | 21&lt;br /&gt;
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| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &#039;&#039;Michaelmas&#039;&#039; &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Vintage (6)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
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| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
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| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
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| class=day | 30&lt;br /&gt;
| &#039;&#039;Beerfest&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Party Organisation Notes=&lt;br /&gt;
DA questions, power-ups, other [[Newcastle Jottings|Party Notes]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Skin_Trade_Journal&amp;diff=109611</id>
		<title>Skin Trade Journal</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Skin_Trade_Journal&amp;diff=109611"/>
		<updated>2026-03-08T08:31:45Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skin Trade]][[Category:Phaeton]][[Category: Keith Smith]]&lt;br /&gt;
== Scribe notes by Phaeton ==&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
==== Day 1 ====&lt;br /&gt;
(1st Fruit 808 WK)&lt;br /&gt;
It was about time I made an appearance again, as I was spending the last year of so making star maps. Besides, there was a plague in [[Insel der Freiheit]] that needed seeing to, and it was a flareup, similar to a previous one that a previous Guild party had dealt to (cf [[Save A Prayer]]). Except that this version seemed more insiduous. &lt;br /&gt;
&lt;br /&gt;
The representative was a toga wearing human male who had been sent by Master Everan. He told us that just before the quarantine on [[Setagen]] went down, three ships had left the port. Fast cutters went after them but none of the ships had been seen again. &lt;br /&gt;
&lt;br /&gt;
A reward had already been set for us but, when I touched mine, I got shocked and dropped it. Hm. Still, I guess we can sort something out later. Could be another Power involved, hopefully not demonic. They turned out to be some sort of soul protection that had to be inserted into the body and installed around the heart. Morgan was also a Master Healer so I let her get on with it as the first one was installed into Haann. As it went into place, it glowed blue then the wound closed by itself. What it did was to keep the soul in the body to make resurrections easier. Some of our party decided not to have them installed. &lt;br /&gt;
&lt;br /&gt;
As it turned out, Victoria was selling an item that enhanced spellcasting. I was going to purchase it but Guild Security went for it then presented it to me as exchange for the &#039;heart soul holder&#039;.&lt;br /&gt;
&lt;br /&gt;
Other notes about the party: &lt;br /&gt;
* No Dark or Light Walls or Webs around Morgan. She&#039;s both Light and Dark Aspected so both will hurt her. Not good.&lt;br /&gt;
* Haann is pacted to [[Seir]] so he could get hurt by my Sunray. So .. getting between me and undead would not be healthy for him&lt;br /&gt;
* Cher has a little lizard called Hatch who can communicate with the Knowledge Dragon on the Plane of [[Oz]]&lt;br /&gt;
* Menolly also has a pet, a tiny spider monkey. She left the two dogs behind. Probably wise.&lt;br /&gt;
&lt;br /&gt;
Guild Security also reminded us all that &#039;pants are to be worn at ALL times&#039;. Something to do with Haann I suspect.&lt;br /&gt;
&lt;br /&gt;
   Haann (the satyr) - And if you&#039;re lucky, I&#039;ll show you my Jade Staff&lt;br /&gt;
&lt;br /&gt;
Victoria became the party leader and I got appointed Military Scientist. Menolly and I would contribute to the scribe notes. &lt;br /&gt;
&lt;br /&gt;
To get to where we were going we had to fly to the [[Filgiso Forest]]. Wings were obtained from the Lord of the Bats (well one of his personal apprentices) and we headed off into the clear, starlit night, following our guide. On the way, we passed a volcano with some strange lights to the west. Finally landed at a lit area where we met a [[Filgiso Forest#Trorcs|Trorc]], Asath, who took a fancy to Morgan. &lt;br /&gt;
&lt;br /&gt;
We then were led into a tunnel then though a portal. The side effect was that Morgan was illusioned to look human. Since orcs are killed on sight, this was for her personal safety. More trekking through tunnels later, we encountered a blue dragon ([[Chaaff]]?). He told us that he believed that the recent disappearance of [[Isreana]] is likely connected to the plague. She was the last fae left on the Isles. &lt;br /&gt;
&lt;br /&gt;
More tunnels and portal short cuts later saw us at a dwarven city(?) where we were greeted, fed, refreshed, and shown to somewhere to rest.&lt;br /&gt;
&lt;br /&gt;
==== Day 3 ====&lt;br /&gt;
 (3rd of Fruit WK)&lt;br /&gt;
Most of the party had to adjust to being halfway around Alusia from Seagate. Fortunately, since I had been on a night cycle, it wasn&#039;t so bad. After purification and breakfast, we headed out and headed down more tunnels before emerging in the sun at a rice paddy. And it was HOT - Victoria hadn&#039;t been kidding. Finally had to remove the armour I was wearing under my robes, it was that bad. &lt;br /&gt;
&lt;br /&gt;
More walking and we found ourselves at the edge of a circular swamp ([[Alice&#039;s Swamp]]?). Guard towers were dotted around it with guards patrolling. This swamp was interdicted but we had to get in there. So I cast Witchsights on those that needed it, then it was Walking Unseens all around before we snuck in. Once we reached the swamp water, evidence of our passage was visible but it was soon apparent that they were more concerned about things coming out than things going in. &lt;br /&gt;
&lt;br /&gt;
The swamp contained giant termites and we saw the mounds heading in. There is also a termite shaman. Finally we reached an island which had a spiky hedge on it. We went through the hedge and met Everan and a [[Gruselig | dwarven lad]]. We later found out that the lad he was the next termite shaman.&lt;br /&gt;
&lt;br /&gt;
The victims of the plague required a combination of curse removal and healing to cure them. Unlike the last time there were no amulets involved. Cured victims would still get reinfected even if they were isolated and there was currently no idea what the vector was. The symptoms are boils, aches, nausea, fatigue and red-eye. Only the populace in the town of Setagen had been affected. There was an upsurge in the number of cases, monthly at the full moon, the next one being the 21st of Fruit. The first wave occurred 94 days ago (1st Frost 807). The original termite shaman, [[Isreana]], went missing on the 19th of Thaw 807. The incubation period is two weeks and, according to divinations, the [[College of Exsanguination]] is involved. So far, the plague seems confined to Setagen.&lt;br /&gt;
&lt;br /&gt;
Other dates, the King was born 19 Seedtime 807 and the 1st of Meadow 808? was when the last fae, Isreana&#039;s sister, was killed. She had since been resurrected and sent away from the Isles for her own safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
It was easier to use Kryanite for bad than for good but, like magic, it&#039;s really only a tool. It&#039;s what the mage does with it depends on whether it is good or evil. When I asked to examine a piece, I was given a refined crystal that was used by the last Termite Shaman to enhance healing magics. It was decided that it would be more effective in Haann&#039;s hands for now.&lt;br /&gt;
&lt;br /&gt;
Also, going after the ships would be like looking for a needle in a haystack - and the needle was not made of iron so, no help from a lodestone. Instead we would head for Setagen and talk to the Namer there. So we left the swamp on the back of a giant termite.&lt;br /&gt;
&lt;br /&gt;
On the way Haann read us a piece of poetry he had obtained from the dragon. It may not have any relevance to our current mission but it fitted with Everan&#039;s theory that the plague and curse was being caused by the original inhabitants of the island i.e. the fey in order to drive the current inhabitants off.&lt;br /&gt;
&lt;br /&gt;
   Morgan - Who wrote this piece of doggeral?&lt;br /&gt;
   Haann - The dragon&lt;br /&gt;
   Morgan - It&#039;s fantastic!&lt;br /&gt;
&lt;br /&gt;
Finally, that evening, we reached the edge of the swamp and I started casting Wings on everyone. Partway though, I got an uncontrollable thirst, jumped off the termite and started nearly inhaling swamp water. A small pert of me was thinking this was incredibly stupid but .. as it turned out the stuff was actually beneficial, having some healing properties. Both Everan and I took samples of the swamp water and mud for later analysis although I suspect that the magic will be lost once removed from the swamp. &lt;br /&gt;
&lt;br /&gt;
Once the wings were up we flew 100 miles towards Setagen. We were flying above the low clouds but we could see the glow of the volcano near the city. Soon we could see the second one. Partway, I had to renew the Wings in flight.&lt;br /&gt;
&lt;br /&gt;
Landing was ... interesting. We tried for the obsidian dock and two of the party ended up in the water. I managed to fumble, trip, and faceplant. Finally, once everyone was recovered, I counterspelled the Wings and we headed into town where we were shown somewhere to rest.&lt;br /&gt;
&lt;br /&gt;
==== Day 4 ====&lt;br /&gt;
I dreamt of fire. This had Everan concerned. &lt;br /&gt;
&lt;br /&gt;
Morgan and I went to examine some of the victims. It was very hard to detect the curse itself in the patients but, in one or two, I was able to do so and determined that the centre of the curse was near the heart. We were told that, if the patients were cured and they were reinfected then the nest time around the symptoms would arrive faster and be worse. So I suggested, instead of trying to cure the patient completely, just alleviate the symptoms to minimise their suffering. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Menolly was wandering around town DAing everything. A while later she came back with a small collection of objects that she had detected the curse in. Cher used enchantment divination in them and detected some sort of &#039;blast pattern&#039; as if the magic had struck the object on one side and passed through it. This gave us a vital clue in order to determine the origin point. Menolly had also ascertained that only humanoids were suseptable as all the plants and animals were free of curse and disease.&lt;br /&gt;
&lt;br /&gt;
Everan had arranged for us to talk to the local Namer, Eloese, who was also attempting to determine what was going on. When we compared notes, during lunch, we discovered that she had been doing some divinations and discovered she could detect the curse magic flows only five minutes on either side of midnight on the night of each full moon. The flows looked like a web all over the city connecting all the infected people but, there was a bright spot, somewhere in the city, that wasn&#039;t associated with a person. It looked like a flare. The web pulsed, like a heartbeat, presumably draining each individual on each pulse. During that time, the curse and disease was reinforced.&lt;br /&gt;
&lt;br /&gt;
==== Day 5 ====&lt;br /&gt;
We went out to try and find the flare site, splitting up into two teams to go around the city in opposite directions. As far as I was concerned, the city was one large crime scene so I was carefully documenting everything that was detecting as cursed, including what orientation it was. It was hoped that we could triangulate to the source.&lt;br /&gt;
&lt;br /&gt;
Several divinations led us to one block and two potential suspect buildings, the bath house, and the Balai Temple next door. The temple had a statue of three people sitting crosslegged and linked together. On a hunch I looked up to the roof and could see a glow going up as high as I could see. I told Everan about it and he said that it was the Guardian Spirits. DAs told us that the curse was in the spirits as well. I did some quick calculations and given the height, I theorised that this was the source of the flare, as the curse impacted on the spirits. &lt;br /&gt;
&lt;br /&gt;
Everan tried to &#039;sense&#039; their lifeforce and passed out. So Haann attempted to walk him out by &#039;controlling&#039; his body. He ended up being blasted  backwards about forty odd feet and knocked out. There were cries of &#039;Witch! Witch!&#039;. We had been told that they didn&#039;t like magic around here, so Morgan grabbed Haann while Cher helped me with Everan, and we vacated the area, hiding out nearby before the angry mob with pitchforks and burning torches turned up.&lt;br /&gt;
&lt;br /&gt;
I left Haann to Morgan&#039;s tender care while I used smelling salts to try and bring Everan around. My empathy was telling me he was completely exhausted after an intense session of spellcasting. Both of our patients came around a few moments later with Haann complaining of a splitting headache. I would have prescribed a dose of Soothe Pain and poppy extract but he was Morgan&#039;s patient. &lt;br /&gt;
&lt;br /&gt;
It was getting late by now and, with two of our party temporary out of action, we headed back to rest the night.&lt;br /&gt;
&lt;br /&gt;
=== Session Three ===&lt;br /&gt;
(missing - refer to Menolly&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
=== Session Four ===&lt;br /&gt;
==== Day 7 ====&lt;br /&gt;
Finally found my pen again. Darn thing got buried in the bedroll. Anyway we saw [[Vidal]] and Everan gave him a synopsis. The crystal on top of the Bali statue had been swapped out with one of a slightly different shape. The originals are diamond shaped but this substitution was offset, more kite shaped. The plague was also affecting it, but divinations had told us that the crystal had been designed and built to to disrupt the usual greater ritual. Obviously whoever had done it knew quite a bit about how the original ritual worked as they would have had to reverse engineer it then rewrite it in a subtle manner. Had Isreana been kidnapped to start the initial ritual? After all she was initially killed on Beltaine. &lt;br /&gt;
&lt;br /&gt;
Vidal told us that the the only persons likely to be able to detect the mana lines back to the source would be the [[Garserril | Shaman of Life]] and the Shaman of Death ([[Lord Arrindale]]). Also there was another concurrent attack on Setagen which he described as dream attacks. The dreams Everan and I got could have been side effects. They were aimed at [[Romache]], the red dragon that lived in the volcano nearby. The dream attacks were caused by the Children of the Rifts - some sort of undead that took over dead children. The orcs were also on the move, heading into the Devil&#039;s Claw which isn&#039;t far, by boat, from Setagen. &lt;br /&gt;
&lt;br /&gt;
For payment, he wanted to know our plans and would help us decide the best one. Our initial goal is to find the source of the plague curse so he suggested that we consult with the Shaman of Life who resided near the [[Blue Lake (Insel der Freiheit) | Blue Lake]], which was located  near [[Boenoel]]. However, proximity to the Life Shaman had the unfortunate effect of aging people nearby. He offered us short-lived sentients a potion that would counteract that but he would requite blood. I was rather suspicious that the College of Exsanguination was involved but, once Everan assured me it was not, I decided to accept. That proved to be a mistake.&lt;br /&gt;
&lt;br /&gt;
We were handed a goblet and we drank. But, as I did so.. I felt great pain and passed out. Everyone else was unaffected. When I came around, I realised what had happened, remembering a side note in somebody&#039;s notes (can&#039;t remember who or where I saw it) that the five dragons were analogs of the five Powers of Light, they weren&#039;t ordinary dragons, ... and Vidal was actually one of them. And having bargains with other powers and accepting gifts from them was a no-no. Probably why the original &#039;gift&#039; back at the Guild had shocked me. I am SO going to have words with Sir Christopher ... long ones ... probably of a philosophical nature .. when I get back to Seagate.&lt;br /&gt;
&lt;br /&gt;
Anyway I was in pain but I wasn&#039;t going to treat it .. if that was my punishment .. so be it. I guess I&#039;ll just have to take my chances. And I was hoping to learn from the Shaman of Life. &lt;br /&gt;
&lt;br /&gt;
Near where Vidal was were some temples. One was a Western Kingdom church which had been constructed and dedicated to the Powers of Life by Sir Christopher. The other two, dedicated to the Balai, were near the village on the shores of the twin Lakes of Regrets, one each.  I was amused to discover that Sir Kit&#039;s temple wasn&#039;t consecrated although it had been stated in his notes that it had been. The two Balai shrines were occupied by Kinsen monks and examination told us that the crystals here were untouched and the spirit lights above them were pure.&lt;br /&gt;
&lt;br /&gt;
Everan then did a ritual in [[The Boneyard | the boneyard]].&lt;br /&gt;
&lt;br /&gt;
Also nearby was a pagoda and we crowded into it. The internal portal transported us to a stone chamber in the dwarven halls. We headed down the tunnels, saw the ruling Council, and spoke to their mages. We then got fed, and what a feast it was. Today marked the anniversary of the formation of the Council.&lt;br /&gt;
&lt;br /&gt;
Several hours later, after progressing through tunnels, we came out in a jungle, near a brook. We followed the brook down, about five miles, to reach the river. Once there, we used the magical boat we had been given. When dry, it was the size of a toothpick but. once it was wet, in enlarged to standard boat size. It would shrink again once it was dried. In that state, we would have to be careful not to misplace it.&lt;br /&gt;
&lt;br /&gt;
Once we got underway, I decided to take the opportunity to meditate on the current situation and pray for forgiveness. As I did, I suddenly found myself sitting in front of a man clad in blue scale armour. He wanted to know what I wanted and I told him I was seeking forgiveness and explained the situation. He told me that I should be careful as, if I was involved in stopping this plague, I could be involved in a conflict of interests with my deity, [[Diancecht]], as I would be aiding another deity. I thought about that and decided that, I&#039;ll deal with that when the time comes. Besides, saving lives is mine, and Diancecht&#039;s prime concern, and doing that, even if it aided another deity, should not be a conflict of interest. If I&#039;m wrong, I&#039;ll take my punishment. &lt;br /&gt;
&lt;br /&gt;
I found myself back on the boat. Apparently I had vanished for a short time, much to everyone&#039;s consternation. After I told them what had happened, Menolly concluded I had appeared in front of the [[Chaaff | blue dragon]], and I was currently completely out of touch with my own god.  She said that Sir Kit had been popping in and out a lot on their last outing, even going as far as taking other members of the party with him. Thank you Sir Christopher. You could have mentioned that too.&lt;br /&gt;
&lt;br /&gt;
Finally arrived near the [[Kantagaresh | Grand Monastery]] of the Balai at dusk.&lt;br /&gt;
&lt;br /&gt;
During the night, Everan contracted an infection. Morgan was able to fix it but was unable to determine the cause. So I stepped in to have a look, much to her annoyance, and was able to determine that he had been cursed with a weakening effect that had made him suseptable. Looks like one of Menolly&#039;s Strength of Stones had backfired with a delayed reverse effect.&lt;br /&gt;
&lt;br /&gt;
==== Day 8 ====&lt;br /&gt;
Next day, we went to the monastery, where we were told the crystals had come from. The monks were doing katas in the courtyard so, while we waited for the Balai Kinsen, we watched and Victoria joined in, with permission. I made some quick sketches of the forms, some of which seemed nearly impossible for a normal body to attempt.&lt;br /&gt;
&lt;br /&gt;
Finally we headed to the main temple. The Balai Kinsen didn&#039;t seem to know what we were talking about and, when a monk was told to go up and examine the top of their, rather large, statue, there was no crystal there. However we had seen a rather powerful spirit light here.  Incidentally it is possible to use these spirit lights for navigation. &lt;br /&gt;
&lt;br /&gt;
We retreated to our camp to consider our options, Crystals of Vision confirmed there was no crystal visible on top of the statue but then I noticed something odd of the ornate carvings in the doorway. Sure enough - there it was. It looked like a perfect diamond. It had been tuned for good, it was untainted and used for soul storage and amplification.&lt;br /&gt;
&lt;br /&gt;
=== Session Five ===&lt;br /&gt;
&lt;br /&gt;
Menolly and I went to have a look at the paintings around the place but none of them revealed any relevant information. Meanwhile an appointment had been made for us to see the Balai Kinsen, so when the time came around, there we were. He was clad in deep blue coloured robes, as opposed to the rest of the monks we had met who were in red. All of them were under some sort of physical enhancement magic with no malign influences or curses. Again, no useful information was gained and we had decided to be discrete about the crystals in case the revelation of tainted crystals evoked an extreme negative response.&lt;br /&gt;
&lt;br /&gt;
Dinner that night was a mixture of rice and vegetables. Reminded me of Shoji.&lt;br /&gt;
&lt;br /&gt;
==== Day 9 ====&lt;br /&gt;
We left the monastery and headed into the jungle. Finally we found an area where we could safely cast Wings and take off. After all, we had no desire to be shot down by the monks. Once airborne we flew to the twin lakes on the split level plateau. Between the two was a cataract, going upwards. The Blue Lake is the lower one so it was that one we headed for, landing on the edge of the plateau itself.&lt;br /&gt;
&lt;br /&gt;
A short walk through the jungle got us to the lake shore. We could see fish in the lake, thankfully normal ones. The boat was brought out and we decided to go around the T shaped lake, clockwise. The &#039;waterrise&#039; was two miles up the river.&lt;br /&gt;
&lt;br /&gt;
We found a small village on the bottom of the lefthand arm of the &#039;T&#039;. I could also see a soullight behind it. We were greeted by a group of villagers, one of which stepped forward and placed a banana on the ground. Everan wasn&#039;t sure what was going on but, apart from the absence of the spear wielding native, it looked very similar to a Pasifikan greeting ritual. So Everan stepped forward and picked up the banana. There seemed to be some consternation from some of the villages but, at least it didn&#039;t turn hostile. &lt;br /&gt;
&lt;br /&gt;
We asked about the Shaman of Life, [[Garserril]], but were met with blank looks. However, we were feasted and entertained. The mood became more friendly when Haann started contributing to the feast. It was evident that there was supposed to be an exchange of gifts. &lt;br /&gt;
&lt;br /&gt;
Their local witchdoctor was a short lived sentient and was runic. They don&#039;t go to the waterrise nor do they go to where the water boils, at the bottom of the &#039;T&#039;. &lt;br /&gt;
&lt;br /&gt;
The party kept going way late into the night, with singing, dancing, and drinking.&lt;br /&gt;
&lt;br /&gt;
==== Day 10 ====&lt;br /&gt;
Morning saw us back on the boat heading down to the base of the &#039;T&#039;. If there was no sign of the Life Shaman down there, then we would go to the waterrise. I had acquired a rather young caterpillar in order to detect any time accelerations. I was also periodically empathising Victoria.&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;From the frying pan into the flier&amp;quot; - Victoria&lt;br /&gt;
&lt;br /&gt;
Finally arrived at the boiling water area. I guess there must be a thermal hotspot under the lake in this area even though there was no smell of sulfur. My caterpillar was starting to look a bit older.&lt;br /&gt;
&lt;br /&gt;
By the time we found the cave near the shore, the caterpillar had pupated. Also Victoria was aging at about a week per minute. The resulting butterfly flew away as we entered. So far, the rest of us weren&#039;t suffering any noticeable aging effects. Menolly&#039;s spider monkey had been petrified for its own protection. In a chamber, we found a lady who looked like a young Erelhein. Now, the aging effect was up to 75 days per minute (300 years/24 hours).&lt;br /&gt;
&lt;br /&gt;
She told us that the curse ritual invoked great pain in her as she was attuned to the total life force of the Isles. There were many deaths and a demonic influence powered the ritual. The ritual was powered by sacrificing people in pain. The center of the plague was the same as the malign influence. [[Isreana]] was a great healer in her own right and it would be advantageous if, somehow, her skill could be transferred. The source was northwest of here as marked by a black stain on her dress. I was able to get a more accurate bearing by using the my planetarium to fix the direction with a guide star. &lt;br /&gt;
&lt;br /&gt;
   &amp;quot;Never underestimate the ability of a guild party to scank up the works&amp;quot; - Morgan&lt;br /&gt;
&lt;br /&gt;
As we were about to leave bolts of light from the shaman hit us.&lt;br /&gt;
&lt;br /&gt;
=== Session Six ===&lt;br /&gt;
&lt;br /&gt;
Back to Setegen. When we got there, we discovered that the six ships had been located, up a river.  So we went there to investigate.&lt;br /&gt;
&lt;br /&gt;
When we got there, we found that they had been docked. There was no sign of the crew. It was evident that the boats had been left there for the orcs to use. Markings on the hulls were evidence that slings had been placed around then at bow and stern and the boats lifted. We got rather suspicious about that. Suspicions were raised further when we discovered that the top of the anchor chains were warded with the Exsanguination Special Knowledge spell of Fleshstorm, with the triggering condition being sentient non-orcs. I was able to see the area of the ward so we were able to bypass it and get on board. However, most of the deck was also warded, this time with the spell Skeletons of Society. &lt;br /&gt;
&lt;br /&gt;
It would be a while for the orcs to get there and we needed a Namer, so it was back to Setegen again to arrange to borrow Eloese to have the wards removed and also to get crews to get the boats out.&lt;br /&gt;
&lt;br /&gt;
=== Session Seven ===&lt;br /&gt;
&lt;br /&gt;
We needed allies to help deal with this entire situation. Menolly was also talking to every bug she could find, presumably hoping to get a message to the appropriate shaman. She was also on a search and destroy mission on spiders. Finally, a search of the library told us that the names of the months corresponded to the extant shamen - and there were quite a few. Finally we decided to try and get messages to the bat shaman.&lt;br /&gt;
&lt;br /&gt;
The other thing we discussed was the no fly zone on the island. But Everan thought we had actually flown through it with no ill effects.&lt;br /&gt;
&lt;br /&gt;
While the others flew off to see [[Romache]], I stayed behind to see if Reading the Night Sky rituals would yield any useful information. Unfortunately, what I got was either nothing or inconclusive.&lt;br /&gt;
&lt;br /&gt;
The others had a rather interesting time. They landed on a mountaintop and and pondered what to do next. Suddenly Everen was enveloped in flame, and and it hurt, a lot. All that was left was a pile of ash. Was it something he said? Menolly was next and it was definately looking like she was being burnt alive. The others waited a bit, and then they too disappeared, however there fiery transportations were without pain.&lt;br /&gt;
&lt;br /&gt;
All the party appeared in Romache&#039;s presence, whole and unharmed, in the order of their disappearance. He was appraised of the situation and much discussion was done. Apparently all the dragons were able to communicate with each other and he had obtained a lot of information from Videl. Haann was also told that Romache had &#039;claimed&#039; him. What that meant we had no idea. Once the audience was over Romache breathed on them and they reappeared just outside Setagen. They had to wait for the wings to drop off before entering the city.&lt;br /&gt;
&lt;br /&gt;
Finally, it was back to where the boats were to get them all &#039;cleansed&#039;. Everan attempted to make his bone construction raft and ended up imprisoning himself in a bone construction jail - complete with bars in the windows. After the laughter died down, we broke him out.&lt;br /&gt;
&lt;br /&gt;
Eloese used a Namer Talent and Counterspell to get rid of the wards. I followed along to make sure they stayed gone as I was suspicious of resetting wards. Once the first boat was clear, it was checked for more mundane traps, and a nasty surprise was found in the hold. The bodies of the crew of at least two of the ships were stacked in there and they were badly decomposed, much too late for resurrection. Everan spoke with the dead and discovered that a group had suddenly appeared on the deck and slaughtered the entire crew. A few were killed by magic, the rest by the sword.  The attackers were mostly human and the only odd event was a dark cloud on the horizon. Finally the hold was sealed. &lt;br /&gt;
&lt;br /&gt;
Menolly spoke to a monkey and discovered that the monkey shamen lived in the Great Tree. A message would be conveyed. &lt;br /&gt;
&lt;br /&gt;
==== Day 11 ====&lt;br /&gt;
&lt;br /&gt;
Early that morning, a group of twelve flew in to secure the boats. One of them is an airmage. Now that the situation was under control here, we flew off back to Videl&#039;s boneyard. It took most of the day to get there. It was discovered from Videl, that the Balai were split into three schisms, the good, the bad, and the undecided. &lt;br /&gt;
&lt;br /&gt;
=== Session Eight ===&lt;br /&gt;
==== Day 12 ====&lt;br /&gt;
&lt;br /&gt;
Went to the dwarves and travelled through the caverns. Stopped by Chaaff where we were joined by Haann, a mind mage whom had sent for to help us &#039;&#039;[Edit: It wasn&#039;t until a few days later that we started to remember again that Haann had been with us from the beginning. Were the Fates playing about? And, if so, why?]&#039;&#039;. We were also told that [[Shareal]] was to the south, rebuilding the cockroach army. [[Zahie]] was away for a couple of months.  &lt;br /&gt;
&lt;br /&gt;
After that, we went through the caverns some more and exited near the sound of running water. We soon found we were by the pool where [[The Water Nymph | the water nymph]] statue is, which I drew a picture of. There was no magic on the statue. Also, since we were in the &#039;no fly zone&#039; in [[Waringin]], Victoria tested the air, but nothing happened. Maybe, somehow, we had an exemption.&lt;br /&gt;
&lt;br /&gt;
We made camp and stayed the night.&lt;br /&gt;
&lt;br /&gt;
==== Day 13 ====&lt;br /&gt;
I cast Starwings on all those who required it and we all took off towards Shareal&#039;s location. Unfortunately I soon discovered that the &#039;self-effect&#039; backfire I had done had me only flying at half speed and, since it was essentially a curse, there wasn&#039;t much I could do about it at this time. So the rest of the party had to zig-zag a bit. However, this was a good thing as the ground below was heavily forested and we needed a clearing to land in. It was also a bad thing though as it extended our flight time requirements so, even with a mid-air recast, we fell short (not literally) of our objective by a few miles. It wasn&#039;t worth me having to cast another set of spells - and using yet another of Haann&#039;s restoratives, so it was decided to attempt a landing on top of the tree canopy. &lt;br /&gt;
&lt;br /&gt;
Everan was able to construct a bone platform and we landed on it. Menolly and the others climbed sown but Everan decided to create a bone spiral staircase, and I decided to follow him. He needed two casts to do so and, on the second he managed to create a spiral staircase around himself, effectively trapping him. Fortunately we were able to prevent him from falling and get him down where the bone was broken.&lt;br /&gt;
&lt;br /&gt;
A short walk brought us to a four sided obsidian pyramid with a single door. A stream flowed out of it which some of the party knew caused animal growth. During our picnic lunch, we wondered what the effect on a person would be if they drank it. From what we could tell from DAs, it would have an enhancement effect. So Cher drunk some and it was apparent that all her physical abilities were enhanced. So we got every empty potion bottle we could lay our hands on, mostly empty restorative vials, and bottled some, managing to get enough for one each. , including the spider monkey. &#039;&#039;Physical stats [STR, END, FT] double for two hours as well as adding trollskin&#039;&#039;.  Victoria compared it to a potion that they got off [[The Riverman | the Riverman]].&lt;br /&gt;
&lt;br /&gt;
As we finished doing that, someone, [[Shareal]], came out of the pyramid, accompanied by two giant cockroach. After introductions, we went into the pyramid, which we saw was one large room. Looking up, we could see that the roof was covered in cockroaches. &lt;br /&gt;
&lt;br /&gt;
We had already determined that the source of the plague was in an area containing a warren of caves that Arrindale had previously inhabited. It seemed logical to me that, since a shaman can see through the eyes of their appropriate lifeform, and cockroaches tend to turn up in all sorts of places, that there was a good chance that there was a cockroach spy in the area. So, we followed that possibility and, sure enough, there were five cockroaches in useful places.&lt;br /&gt;
&lt;br /&gt;
The first one showed us a mercenary company of six humanoids, camping in a cave mouth, consisting of 2 dwarfs, an elf and three humans. They did not look like natives of the Isles. There was also the possibility of four more nearby. The second cockroach showed us a large flat stone area. A Calimar mage was doing a ritual, in a pentagram, which involved removing the skin from a living victim. The skin was then carefully folded away and the skinned victim, still alive, pushed down a hole. The next image was deep inside the cave, which was well trafficked. This cockroach was in a large chamber containing a larger, and more elaborate, pentagram than the one above. Suspended above the center of the pentagram was a large Kyranite crystal onto which blood was dripping onto from above. The blood flowed down the crystal then dripped down into channels in the floor, filling the grooves making up the design of the pentagram. Looking at it, it was nearly full which implied the ritual was nearly complete.&lt;br /&gt;
&lt;br /&gt;
The fourth image was of the bleeding, skinless, bodies that were in the pit, some of which were still alive. We surmised that was the source of the blood. The final image was a jungle image containing a stockade with forty people inside, victims still to be skinned. &lt;br /&gt;
&lt;br /&gt;
To the southwest was an island where Calimar had been spotted. &lt;br /&gt;
&lt;br /&gt;
It was apparent we now had to act fast to save as many lives as possible. Shareal cashed in a favour to summon the black dragon, [[Larth]], who breathed on us, sending us to the shores of the Blue Lake, near where the river &#039;ascended&#039; to the top lake. We followed the path for two hours into the jungle then up the cliff near the water-rise itself. Finally we reached a point where the path went behind the water.&lt;br /&gt;
&lt;br /&gt;
Inside, we reached a cavern and soon found ourselves in a gentleman&#039;s library. Here was the Bat Shaman, Petrirod, who turned out to be a vampire, dressed in the style of the Western Kingdom. Since we couldn&#039;t prove Arrindale&#039;s actual involvement in what was going on, he wouldn&#039;t help us directly by attacking. He did tell us he would pay highly for Arrindale&#039;s head. He did offer however to do a ritual on us that would help.&lt;br /&gt;
&lt;br /&gt;
We discovered through DA&#039;s that Petrirod was an E%E and what he cast on us was a permanent Rank 20 Greater and we were guarded against all scrying for the next two weeks. Finally we were taken to guest quarters to rest the night.&lt;br /&gt;
&lt;br /&gt;
=== Session Nine ===&lt;br /&gt;
==== Day 20? ====&lt;br /&gt;
Lots of scrying into the cave complex with our collection of crystals of vision and plotting and scgeming later, we were ready to make our raid. It was decided to leave the fortress for now and try and do something about the ritual itself. So, a few hours before dawn, we were in the jungle facing the cave mouth. &lt;br /&gt;
&lt;br /&gt;
Witchsights were put on those that needed it and so were armours of earth. We then drunk those potions we were given. and prepared to go in. The scries told us that there were six people plus the Calimar currently in the cave. Four were right at the cave mouth and, according to my DA, none of them were mages. Menolly then used one of her items to Quicken us all, and, after a sight mishap with one of the charges, succeeded in doing so.&lt;br /&gt;
&lt;br /&gt;
Everan put down a Special Knowledge Counter on the ground which we all stood in, before putting up an Agony spell which covered the entire area  and going right back into the cave. Fortunately all of us resisted, unfortunately so did all of them and one of them seemed to be completely unaffected. At the same time that the Agony went down, Cher disintegrated the barrier in front of the cave mouth and I tossed a black Bolt of Starfire at the one with the bow. Everan&#039;s attempt at a Whirlwind Vortex failed. While they were recovering from the initial surprise, Morgan and Victoria headed in to engage. Haann opened a box and released some sort of nightmare. Unfortunately, it decided to pick on Morgan. Haann realised what had happened, and closed the box.&lt;br /&gt;
&lt;br /&gt;
An Exsanguination spell which had similar effects to an Agony then swept over us and only Cher was affected, even after the Exsanguination Counter I had previously placed on her.  So I drunk my potion that allowed me to cast Counters like a Namer, and dropped the one on him. Meanwhile Menolly was putting Exsanguination Counters ahead of us to stand in. &lt;br /&gt;
&lt;br /&gt;
The next spell that came out at us was a Necro Special Warrior and, by the way it moved, told us there was a Necro Special Counter in the cave mouth. Also heading out to us spellcasters was a rather large guy with a polearm that smacked into Everan, gouging into his face,  while I was trying to deal with the Spectral Warrior. To my annoyance, it took me three attempts to get rid of it, and during that time, I was scratched with the polearm. Thank goodness for the armour that was under my robes. By this stage, two of the five opposition, still in the cave mouth, were down. We also became aware of a Blood Lich, deep in the cave, along with the Calimar.&lt;br /&gt;
&lt;br /&gt;
=== Session Ten ===&lt;br /&gt;
The others were having problems with the other opponents so Menolly and Everan withdrew to help out. That left me keeping Halbert-Guy occupied, which I did by unarmed evading. I really should do something about learning defensive martial arts sometime. I was able to keep him occupied, and he only scratched me once, for a few minutes until Haann and Morgan were able to help. However, by now, Menolly had suffered blunt force trauma to the back of the head and was knocked out. Also, the Calimar had put up a Scrum spell between him, the Blood Lich and us. This Exanguination College spell created a wall of fused bodies and living flesh. &lt;br /&gt;
&lt;br /&gt;
I healed Menolly up as best as I could while the last of the mercenaries were taken care of. Then, while the others prepared to charge into the cave, I blasted the Scrum Wall with a Sunray to see what would happen. The result? Absolutely nothing. So the myth that the Scrum spell is an undead effect was busted. &lt;br /&gt;
&lt;br /&gt;
When we got into the cavern, there was no sign of the Calimar or the Blood Lich. However, there was a pile of blood, pus, bone and rotted flesh which I suspected was the Blood Lich. Must have been created via the &#039;At Dawn They Sleep&#039; spell from the College. The last magic to impact on it was &#039;Disciple&#039;, again from the College of Exsanguination. &lt;br /&gt;
&lt;br /&gt;
Haann had a special crystal of vision that allowed the recent past to be revealed. What we saw was the Calimar grabbing a scroll from a rack, then disappearing into the area of the blood ritual. As it did, the Blood Lich collapsed. &lt;br /&gt;
&lt;br /&gt;
We tried to determine what the ritual was for but there was no magic in the area of the circle. We were also unable to drain the blood off or disrupt the circle in anyway. Something seemed to be blocking any attempts. We did discover that the &#039;feel&#039; of the ground in the circle was different from what we could see. Instead of rock, there seemed to be loose soil. &lt;br /&gt;
&lt;br /&gt;
Everen summoned a minor undead to retrieve a sample and we were able to discover that it had a Plane of Origin of Korth. The remains of the Blood Lich also had that Plane as an origin. I began to wonder if a Dimensional Weaving Counter might do something to it.&lt;br /&gt;
&lt;br /&gt;
Shareal turned up a bit later, after he had rescued the prisoners in the stockade. He had seen something similar before. calling it a &#039;Shallowing&#039;, and was a this end of a link to a similar ritual at the other end. The blood was holding it open. From what we could tell, the life threads were also going through it. &lt;br /&gt;
&lt;br /&gt;
A cockroach was sent into the circle and we saw some sort of ritual on the other side on a hill near a cottage. Nearby was a forest and a stream. The threads lead into a black column of souls and there was a similar Kryanite crystal on the other side, presumably linked by a magical resonance.&lt;br /&gt;
&lt;br /&gt;
It was finally decided to go through and deal to this ritual even though it was unsure if we were able to return. Just in case, I drafted a short note to any prospective rescue party. &lt;br /&gt;
&lt;br /&gt;
After heading through we headed down to the cottage, especially since we had emerged at the top of a hill with the cottage at the bottom. As we did we discovered there was a life draining effect and Menolly&#039;s spider monkey had died. There was a column of light from the crystal to the cottage and all we could determine that it was protecting the ritual. &lt;br /&gt;
&lt;br /&gt;
As we approached the cottage, the Calimar stepped out. He told us that this was his private plane and he was using the life force from Setagen to keep it going. Everan was most indignant about this and wanted to press home an attack. Inside, I was agreeing with him but wanted to explore any possibilities of negotiation first. But .. it was quickly evident that a showdown was imminent.&lt;br /&gt;
&lt;br /&gt;
=== Session Eleven ===&lt;br /&gt;
At least three arrows thudded into the wall of the cottage behind the Calimar. At that instant, he collapsed. Now that definately came under the heading of &#039;we did not expect that&#039;. So we pressed on, DAing areas ahead of us for any magical wards. I also dropped an Exsanguination Special Counter into the area we were advancing into - just in case. Menolly was starting to put them on us as well. &lt;br /&gt;
&lt;br /&gt;
The Calimar struggled to get up, dry retching as it did. When he saw us coming, with obvious murderous intent, he looked at us as if he hadn&#039;t seen us before. Then it cast, causing a blast of magic to throw the leading members of the party backwards. The effect looked exactly like a Mind TK rage but we had already ascertained that the Calimar was an Exsanguination mage. So I DAed Haann for the College of last magic ton impact, and got Mind. Curious. Was the Calimar dual-colleged, like some Guild members, or had it somehow been released from some sort of possession, as Everan was theorising. However, at the moment, there seemed no way to test either theory. &lt;br /&gt;
&lt;br /&gt;
I tried to DA the Calimar in order to find out how much the aura had changed but, alas, I was further away than I thought and it failed, much to Everan&#039;s annoyance. I was mentally kicking myself as well especially because once a DA fails on a target, it&#039;s aura remains incomprehensible until the next change of season. This meant there was no further information I could glean from it. &lt;br /&gt;
&lt;br /&gt;
Morgan had a bad transition through the portal and was unable to help us. So, it was Cher and Victoria that finally charged in and began hitting the Calimar. The Calimar was still able to cast so, Bolts of Disruption and Phantasms were being fired at us. The phantasms were soon dealt with by Mind Specials from Haann and myself but we had to wear the disruptions. I took a hit before I put a Mind Special Counter on myself. I then moved over and behind Cher to keep healing her up as the Calimar was hitting her lots. &lt;br /&gt;
&lt;br /&gt;
While this was going on, both Everan and Menolly noticed that, every time the Calimar was hit, something wispy would drift away. Between the two of them, they ascertained that the wispy things were souls. Everen determined that there was somewhere between ten and twenty five of them  somehow protecting the Calimar. Every time it was hit, one would detach.&lt;br /&gt;
&lt;br /&gt;
Everan then concentrated his attention towards the house, and, after a while, was able to determine that, inside the house was a heart, the heart of a fae, presumably originally belonging to Isreana. Hopefully we would be able to reunite her body with her heart. Everytime it beat,  lifeforce was sucked down the threads, then into the plane. &lt;br /&gt;
&lt;br /&gt;
The house also had the same aura as the rest of the plane. While Cher kept the Calimar occupied, Victoria had a look down the side of the building but didn&#039;t see any windows. So she tried the door, and got shocked by the door handle. Her battleaxe was then applied to the door, swiftly bringing it down. Inside, we could see the beating heart, suspended in mid air and surrounded by a pentacle. &lt;br /&gt;
&lt;br /&gt;
Menolly and Victoria headed inside while I moved away from Cher, as between Haann and myself, she was healed up again, and also headed for the door. By the time I got there, I noticed Victoria&#039;s hands were glowing with some sort of life energy - a gift from the Life Shaman. I must not have noticed her getting that. Menolly had DAed the pentagram, and determined it was not magical. So Victoria  stepped in and grabbed the heart, disconnecting it from all the threads. As she did that, the ground began to shake as the plane began to self-destruct. &lt;br /&gt;
&lt;br /&gt;
We had to flee up the hill to where the portal was, but the ever increasing quakes were making it even more difficult to stay on our feet. Menolly was able to grab Victoria&#039;s dropped rapier but, before long all we were aware of was the shaking of the ground and the associated noise. Trying to cast Wings on people just wasn&#039;t going to happen. &lt;br /&gt;
&lt;br /&gt;
The plane collapsed .... and we found ourselves flung out and splashed into the blood filled area back in the cavern of Alusia. Then there was a shattering sound as the Kyranite crystal above us shattered, sending shards flying into us before the pieces of crystal destabilized and turned to dust. Victoria made a mad scramble for the heart. It had taken damage but was healing. Victoria&#039;s rapier was also lying in the blood and, so was the dead body of the Calimar. We discovered the remaining bound souls were in a cloak it was wearing.&lt;br /&gt;
&lt;br /&gt;
=== Session Twelve ===&lt;br /&gt;
The physical enhancements we had got were about to run out so we healed each other up. We had no idea what to do with the heart that Victoria was still holding, but the quickest and easiest thing to do was to head to the dwarven caverns and consult with Chaaf. We then made a way to prevent Victoria accidently dropping the Heart before flying off.&lt;br /&gt;
&lt;br /&gt;
==== Day 21? ====&lt;br /&gt;
The rising sun had just peeked over the horizon by the time we landed by the dwarven caverns. Once we were down and safe, Victoria passed off the Heart to Menolly. We found Chaaf, in elf form, in his lair. Unfortunately, he can&#039;t reunite the Heart with Isherael but he could use it to transfer Isherael&#039;s memories and abilities to the new termite shaman. He could also pass them on to another Master Healer, namely Morgan or myself. I had to admit, it was a rather tempting offer. Chaaf was able to provide a way for me to consult with Diancecht, and it turned out he wasn&#039;t too happy with me as I had been bending my pact, especially the bit about non-association with other Powers to virtual breaking point. Well .. I said I was going to take my lumps for this and I did. I could renounce the pact, or do three major acts of healing in order to atone and get my abilities back. I opted for the latter. That left Morgan as the recipitant of Isreana&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
I was feeling rather glum, and completely chastised, when I rejoined the others and was brooding for a while. The cloak of souls was also handed to Chaaf so that the souls could be released. Everan wanted to tell Chaaf the entire story but Chaaf suggested that we should tell his brother as it was more likely that we could use it as a bargaining chip for further information. So, that&#039;s what we ended up doing.&lt;br /&gt;
&lt;br /&gt;
So Videl was told the entire story. In return, he offered to answer any one question we had, truthfully, and to the best of his knowledge. There were lots of things I could ask but I figured I was in enough trouble already so I let Everan use mine. Basically we found out that this Calimar had been working alone and had created the plane to use it as a stepping stone in order to attack something that dealt in the void between planes. The ships had been lifted and transported by a void cruiser. The dreams attacking Romache were still going on but they were being dealt with. The missing skins may be required by the metamorphs or Lord Arrondale for reasons unknown. Basically all our loose ends were of no consequence or were taken care of. He did say that another Guild party would be required in five months to help deal with an incursion. Somehow, I do not think I will be returning, unless Diancecht sends me here. &lt;br /&gt;
&lt;br /&gt;
    Haann - Where did you get your cool clothes?&lt;br /&gt;
    Videl - Our primary ability is illusion.&lt;br /&gt;
&lt;br /&gt;
Next stop was Setegen, which was still under lockdown - much to Morgan&#039;s delight. We reported what we had done to the Governor then got to work healing up the plague victims. The full moon came and went without any dire consequences so we got to work eradicating the plague. It turned out to be my first act of redemption. I just have to figure out the other two. Haann also organised a grand party to raise the town&#039;s morale. &lt;br /&gt;
&lt;br /&gt;
Grisleg was given the other crystal and was infused with Isreana&#039;s memories and skills and ... well .. that was basically it. Back through the dwarven tunnels, through the portal, and a quick flight back to Seagate, getting back late afternoon on the 30th day.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=S.P.E.&amp;diff=109610</id>
		<title>S.P.E.</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=S.P.E.&amp;diff=109610"/>
		<updated>2026-03-08T08:30:47Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Gordon Lewis]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_808_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The adventure takes place (Insert link to Wiki pages for area the adventure will take place)&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: S.P.E.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;:Gordon Lewis &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Summer 808 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;:Chez McEntee &lt;br /&gt;
; Party&lt;br /&gt;
&lt;br /&gt;
This adventure is full.&lt;br /&gt;
&lt;br /&gt;
# {{:Dramus Signup}} Party Leader&lt;br /&gt;
# [[Logan]] - A Male E&amp;amp;E Mage played by [[User:Neil Davies|Neil]] ([[Human]]) &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Kilroy]], A Rune Mage played by [[User:Dean|Dean]]&lt;br /&gt;
# [[Kern]], An Elven Earth Mage played by [[User:ChrisC|Chris C]] Military Leader&lt;br /&gt;
# [[Haann Uberreich]], A happy-go-lucky [[pacted]] Death Aspected Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]]&lt;br /&gt;
# [[Pennlucien]] - Republican Healer/Namer played by [[User:Lisa|Lisa]]. Scribe&lt;br /&gt;
# [[Mortimer]], a Mechanician - Played by [[:Category:Martin Dickson|Martin Dickson]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
&lt;br /&gt;
Grarven, adventurer and owner of the Pub of the Golden Ingot in Seagate&lt;br /&gt;
The Royal Brewers Guild of Brightrock&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
* Take the bound gold nugget (from the [[Golden Ingot|pub]] of similar name) for Da,King of The Bright to see. &lt;br /&gt;
* There is a problem with the new batch of beer - try and find out COVERTLY what is going on.&lt;br /&gt;
* A side commission - carrying a box of itemised warvel beasts (weasel lizards) to be delivered to Angus McBright&#039;s associates Primo or Secondo.&lt;br /&gt;
&lt;br /&gt;
: &lt;br /&gt;
; Pay&lt;br /&gt;
* Mission 1 - Da will see us right for travelling expenses and so on.&lt;br /&gt;
* Mission 2 - Shaping, teachers&lt;br /&gt;
* Mission 3 - 10,000SP (50% deposit)&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Additional Meeting Details ==&lt;br /&gt;
&lt;br /&gt;
We meet up in the Guild Meeting Room and are offered whiskey, which turns out to be &amp;quot;Storytelling Brew&amp;quot; which is a drink which lets us communicate empathically. Normally they make beer which does this. &amp;quot;They&amp;quot; are the dwarves from the Kingdom of the Bright. They are represented here by Grarven who is an adventurer, prince of the Bright and pub owner here in Seagate. Grarven would like us to take a bound gold ingot (which came from a bound gold ingot castle!!!!) up to the Bright for the King of the Bright - Da - to look at.&lt;br /&gt;
&lt;br /&gt;
Next, we meet Uncle John who runs the Bright Trading Post in Seagate. He has a covert mishun for us. There is a problem with the new batch of beer - it is to effective. People have died (6) and only some have been able to be resurrected. They make a lot of different beers - Breakfast, Social, Festival, Battle, Story telling and others. These are only for use up in the Bright. We need to figure out Who, What and Why. It is really important that we DO NOT TELL DA! Our local contacts are Brody Bellhaven, Master Brewer and Luff Aberfeldie, Master Distiller. We need to get this sorted out before the festival, because that&#039;s where they normally drink the beer!!!&lt;br /&gt;
&lt;br /&gt;
== Our Mishun Begins... ==&lt;br /&gt;
&lt;br /&gt;
=== 2nd Meadow ===&lt;br /&gt;
We travel by Dramus Portal to Simba. We talk to the locals for the evening and sort out what trade goods they&#039;d like. They want sheep and will trade minerals.&lt;br /&gt;
&lt;br /&gt;
=== 3rd Meadow to 8th Meadow ===&lt;br /&gt;
* We travel by coach to the Kingdom of Bright. Some of us prefer to ride.&lt;br /&gt;
* We meet the King and Queen. They want to know about Grarven and as none of us know him at all, Mortimer tells the Queen that he was clean and tidy. She seems happy with this.&lt;br /&gt;
* We tell stories about gold stuff.&lt;br /&gt;
* We drink lots of beer and have a big feast. We are pleased that some of us are good at carousing and that some of us are healers!&lt;br /&gt;
* This is a huge trading city.&lt;br /&gt;
&lt;br /&gt;
We go to our rooms using an elevator - a metal cage which goes up vertically. Our rooms are really amazing. e have a barracks for the bodyguards, rooms for our nobles and satyrs. Features include a Frolicarium for the Satyr - grass, bas reliefs etc; a self heating bath and air which dries you; security viewing of the nobles&#039; rooms and transport directly through the walls from the barracks.&lt;br /&gt;
&lt;br /&gt;
We set our party up as follows:&lt;br /&gt;
* 2 x Nobs - Dramus and Logan&lt;br /&gt;
* 1 x advisor to the Nobs - Mortimer&lt;br /&gt;
* 1 x board boy/ fey - Haann&lt;br /&gt;
* 3 x bodyguards - Kern, Penni and Kilroy - requirements to be a bodyguard in this party are ambidextrous, can DA, can cook and are herbalists.&lt;br /&gt;
&lt;br /&gt;
=== 8 Meadow, cont... ===&lt;br /&gt;
We visit the market to get a fish clock. We observe some thieving. Dramus orders boots to assist with the elevator problem. Logan investigates armourers. We buy a fish. We take a tour of a brewery and learn some interesting facts about vermin in the brewing process. &lt;br /&gt;
&lt;br /&gt;
The porters ask us to join them for dinner. We go drinking at the Drinking Hall with them. We have dinner and drink there. It is very nice. There are lots of tradishuns though. There is a toast to the Master Brewer and Distiller (which refers to them as &amp;quot;consummate porters&amp;quot;) and then they do ritualistic thanks after the mull course.&lt;br /&gt;
&lt;br /&gt;
We DA all the porters. Our DA questions are: Kern - last nefarious magic to impact. Penni - overriding emotion/ intent at this point in time. Kilroy - hoopiest magical ability. Mortimer will save his DA for other areas as need be.&lt;br /&gt;
&lt;br /&gt;
Dramus approaches the masters and introduces himself. After they leave, they call us in for coffee and we learn lots of interesting stuff!&lt;br /&gt;
&lt;br /&gt;
The Master Brewer tells us to call him Brodie (this surprises the Master Distiller, who tells us to call him Aberfeldie). They detected the bad brew at the Quality assurance part of the process. The story told was &amp;quot;Adventure in the Mines&amp;quot;. Two of the porters died by what seemed like physical injury - crushed chests as if rocks had fallen on them. These two were able to be resurrected. Some died from heart failure and 1 just died. These were not able to be resurrected. The bodies were handed over to their families. Two were interred (that kind of means buried) in their family mausoleums. Two were burned. We are able to see the story Teller and the two who survived.&lt;br /&gt;
&lt;br /&gt;
There were three bad brews, and these were easily detected by DA after the first bad brew was found.When we DA, we can see that the bad brew has a stripe of gold through it&#039;s aura. Dramus does a taste test and says it tastes better, as if it was made by a better brewer. The DA&#039;s show that it is a magical effect causing the bad brew, or an ingredient replacing another, but definitely magical. The three brews came from three different breweries, made at three different times.&lt;br /&gt;
&lt;br /&gt;
We give Brodie both types of beer out of Dramus&#039;s cup. he says that the good beer is fantastic. When he drinks the bad beer, he says its amazing, then his eyes start to glaze over and he nearly passes out. When he comes back to himself, he has forgotten the last 8 hours and can&#039;t remember any of us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===9 Meadow - when good beer goes bad, uncivilised nobles and civilised luncheon===&lt;br /&gt;
He tells us:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the beginning there was the thirst, and the thirst was good...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are many traditional stories, some of which have been altered (sanitised?) - some altered by him even. He tells us of an evil brewer in times gone by - &#039;&#039;&#039;Red Goldenbright&#039;&#039;&#039; -  a royal master brewer who used a magical effect to overproof the beer. He fortified the beer, making it closer to a spirit than a beer. This happened about 380 years ago when Brodie and Aberfeldie were lads. Red Goldenbright was sent on a Quest of Redemption across the seas (aka the get rid of him quest). He did not, as far as anyone is aware, return from this quest.&lt;br /&gt;
&lt;br /&gt;
We return to our sweet at around 0430. We are alarmed by the presence of a small plant outside our door. It is an AURIC NUT - a gift with an invite for lunch with our neighbours down the hall.&lt;br /&gt;
&lt;br /&gt;
We drink some Scunge beer (a dark wheat beer, good for late night conversations) and breakfast, and mostly go to bed. While we sleep, another invite is delivered for dinner with Angus McBright, tonight. We write a calendar up on the wall in the anteroom to make sure we don&#039;t miss any engagements.&lt;br /&gt;
&lt;br /&gt;
We head out for lunch. The bodyguard at the door is an elf, Mind Mage and is very bemused and entertained by us. Think he might think we&#039;re completely incompetent. The layout of their apartments is the same. D&#039;harianna is very pretty. She has many kind greetings and welcomes in a slushy fashion. She fauns over our royalty. They haven&#039;t seen King Da yet, but are here for the exhibition. The bodyguards are all like Guild members - Mind, Earth, Illusion, Wicca, E&amp;amp;E and they&#039;re all colleged. &lt;br /&gt;
&lt;br /&gt;
Their statue is very pretty. It has a magical aura, something to do with learning and memory magic. I divinate it while we eat lunch...there&#039;s some protection magics on it, alarms and a linking life force where something happened to draw the group around this.&lt;br /&gt;
&lt;br /&gt;
=== 9 Meadow (Evening) Ten Brides for two brothers ===&lt;br /&gt;
&lt;br /&gt;
We head WAY underground. We hope that dinner will be a little less challenging than lunch was. We arrive in an underground dwarven village. We are about 50 levels down. It is very quiet - too quiet. We are greeted by Ridducgh, an apprentice to Angus McBright, and guide for the Warvel Beast Ambasaddor, Primo. Primo is riding on his shoulder. We have not previously encountered these beasts, but they look a bit like lizards and a bit like something furry (a weasel perhaps?). They have scales, sharp teeth, patches of fur, long claws and are definitely carnivorous. Apparently some of their babies are born from eggs, some live births. And speaking of babies...what we have brought are itemised WIVES for Primo and Secondo. These ahave been purchased from Arabi for approximately 300,000 silvers!!! McBright knows nothing about it and is not happy. They were ordered by Riducgh under instruction from the Warvel beasts (Secondo has some ability to communicate mind-to-mind. Primo&#039;s ability is to Blend - that may be blend like Kree, as opposed to standing still and being camoflarged). They paid for them with a bag of gems, and it&#039;s best not to enquire too closely as to where those came from!&lt;br /&gt;
&lt;br /&gt;
We are served dinner by Connaucgh, and then we are taken to see the Hall Of Memories I. There is a number II and it is currently located in the Dark Circle region, where it was installed during the war. It collects undead. Number II was a bit of a rush job, so it is working, but could do with some enhancements. Number I is 30&#039; high, about 40&#039; square and has a dome on the top. We go in through the main doors, into a corridor which has doors leading off it. We are taken into a work room, where carpentry projects and similar are undertaken. There is also a magical preparation room, which has lots of signs saying either &amp;quot;Press Here&amp;quot; or &amp;quot;Do not Press here&amp;quot; = we&#039;re not quite sure which, but remember our manners. There is a barracks as well, and a room which has animal noises coming out of it. We go into a magic corridor between two rooms into a pocket dimension on the 150th level where works are working on new accommodations. McBright gets bored not long after this, but he has found out for us that there is a dwarven undead stored here He is a Bane Rock - a dwarf who has gone bad and become an undead. Not dissimilar to a Ban Shee apart from the screaming issue. Connaucgh looks after him.&lt;br /&gt;
&lt;br /&gt;
We immediately track down Connaucgh and start DAing him and discover he is being controlled by something. Kilroy can see a thread going from him back into the Hall of Memories. He leads us to the Bane Rocks room and shows us inside, then he screams and the door slams shut!!!! Oops, party nomination for stupidest adventurers coming right up...&lt;br /&gt;
&lt;br /&gt;
A fight ensues. The Bane Rock attempts escape, but is thwarted. DAs on him show:&lt;br /&gt;
&lt;br /&gt;
Greater Undead, Greatest weakness is natural love, and there is no counterspell to banish him. Kilroy severs the connection between him and Connaucgh, but we think we&#039;ve found our culprit. As we&#039;re locked in the cell with him, and there is apparently no door, we have time to sit down and find out why...&lt;br /&gt;
&lt;br /&gt;
Basically, he&#039;s bored, and creating mischif!!!!He changed the ritual - that is what he can do. He can get into your head and mess with what&#039;s already there, making it better. He says that Connaucgh had HUGE potential and he just released it. The altered ritual made stronger beer so that Connaucgh&#039;s potential could be shown and he would do something with his life.&lt;br /&gt;
&lt;br /&gt;
Bane Rock is about the right age to be Red Goldenbright, surprise, surprise.&lt;br /&gt;
&lt;br /&gt;
An Ancient Divination on the Bane Rock reveals that he is under a subdue undead magic. About a year ago, he was hit with a big whammy subdue undead. He is a type of greater undead, a distant cousin of the Ban Shee.&lt;br /&gt;
&lt;br /&gt;
He agrees that divination is a boring ritual and offers to help make it more exciting and interesting and effective. He does tell us that we need a wee rock to get out of the room - the wee rock is like a key. He also reports that Connaucgh carried out 6 rituals.&lt;br /&gt;
&lt;br /&gt;
We notice that there are deer coming in, so we summon one and write messages on its side. We put Haann on its back, put him to sleep and send them off to walk through the wall. It doesn&#039;t work. Haann falls off, there&#039;s a flash of light and a bang! Then a void wolf spirit arrives and tries to attack. It wants to eat the hairy goat - I mean Satyr! Possibly not just because he&#039;s hairy and looks like a goat, more likely because he was its most recent captor. Eventually, we subdue it too.&lt;br /&gt;
&lt;br /&gt;
Kilroy writes runes on the wall and we get out! We climb out of the book which records the occupants of the Hall of Memories. We find a wee rock and Kilroy does more runes. We get out - yippee!!! We find McBright who tells us we may have broken the room - oops. We find Connaucgh&#039;s body and he&#039;s not resurrectable. We discuss putting Dramus&#039;s air mage spirit into Connaucgh&#039;s body, but decide to hold fire for the moment.&lt;br /&gt;
&lt;br /&gt;
When we arrive back at our rooms, there is a package for me with the seal of the porter&#039;s guild on it. Some clothes, wrapped in silk. Really nice clothes and they are 3 armour points!!! I didn&#039;t order any clothes, and there&#039;s an invoice for 6 guineas with it! The invoice says &amp;quot;Thank you for your custom. You have a most ingenious servant.&amp;quot; We decide to go to the market to talk to the person who made the clothes. We also need to visit the Aberfeldies. We also need to try Weasel beer.&lt;br /&gt;
&lt;br /&gt;
=== 10-11 Meadow Sex, Drugs and Rock n Roll, a Cautionary Tale ===&lt;br /&gt;
&lt;br /&gt;
We all have a sleep, then go to the market. At the tailor&#039;s, they tell me that my &#039;servant&#039; apparently looks just like me, but glows slightly!! We think this is some weird kind of elven game and suspect our neighbours from MMHS.&lt;br /&gt;
&lt;br /&gt;
The weasel beer is great!!! It increases stamina, vitality and natural armour. It&#039;s incredibly strong. We all have 1 pint, and some have much more! We dance, we sing, we make the pub a whole lot of fun. We stagger home. Actually, we conga home. When we get there we find about 8 people in the frolicarium. There is more dancing, singing, drinking and quite a lot of sex (Dramus confirms that we are not on the mission at this point).&lt;br /&gt;
&lt;br /&gt;
18 Hours later...&lt;br /&gt;
&lt;br /&gt;
It all ends in tears as people start dying. Yes, Haann has shagged people to death!! What a guy! 2 humans, 2 dwarves and an elf are affected, and so is Haann. We can resurrect those who have died and do so. Haann takes a Waters of Healing and it stops the dying, but he still has the Essence of Death inside him. Ozma&#039;s tears stop the essence of death. Two of the others are still affected nut not yet dead. We call for a Noble Mage and Bryan Boru appears. He has a look at the two who are still alive. He makes a cup out of mana and sucks out the Essence of Death. He leaves us with one of these. Not sure what we can do with it - apparently Prince Garrick might like it - he is a gloomy bastard waiting at the end of the world. Mortimer watches and everyone else sleeps. I ancient divinate the Essence of Death and have a chat with it. It&#039;s really a weird thing. We need to check the bad weasel beer. &lt;br /&gt;
&lt;br /&gt;
We wake up when Brodie arrives to help with the testing of the beer. We feel a big fuggy headed, but otherwise OK. 26 barrels of weasel beer. 20 of them are bad and from the same batch. 3 are still missing from this batch. The missing barrels are found on a raid (we go with the Brewer&#039;s Guild guards to hic! help find them).&lt;br /&gt;
&lt;br /&gt;
Someone&#039;s bright idea - check the Hall of Memories for a new spirit - it is a spirit catcher, perhaps Connaucght&#039;s spirit is still there and he can be resurrected. McBright finds a glimmer of a spirit in the halls, and we think that the Bane Rock may have the rest. We are told that the Bane Rock will suck on souls and damn itself the more it eats...we decide that the best thing to do is stab it with a soul sucking dagger. We&#039;re not sure which is COnnaucght&#039;s soul though, so we take all of them (that&#039;s 11 souls in little globes in total).&lt;br /&gt;
&lt;br /&gt;
The Bane Rock gets pissed and casts. 3 of his dwarf guards go down. Kern tunnels under him and the Bane Rock, Dramus, all 6 guards and their weapons fall. Dramus gets a nasty chest wound. Logan levitates him again. Eventually, Mortimer curses the Bane Rock to sleep for 100 years.&lt;br /&gt;
&lt;br /&gt;
We take our soul globes and identify which one is Connaucgh. We go to find his body. I resurrect him while being watched by The Aberfeldie and her daughters. I wonder if it is that the women are the Matriarch&#039;s of the Clans or if they are the secret power. Connaucgh wakes up screaming, but seems OK. The Aberfeldie gives me a silver hammer of quieting undead. We are now Life Guests of the Aberfeldies. There is lots of food and drink as the wake has now turned to a party!&lt;br /&gt;
&lt;br /&gt;
=== 12 Meadow ===&lt;br /&gt;
&lt;br /&gt;
We return to our rooms eventually. Heal Dramus for about 10 hours. We get more gifts delivered - clothes for Kern, marble eating wear for me. Kilroy does a dream ritual with Bane Rock . There are two more brews  - Battle Beer and Morning Dew Whiskey. We have a nasty thought that the Morning Dew is what Aberfeldie and Bellhaven have a drop of each morning.&lt;br /&gt;
&lt;br /&gt;
Check on Connaucgh. He is doing well, but has no memory of what he did while under the Bane Rock&#039;s control. Haann hypnotises him and unfuddles his memory. We manage to get the times and dates of the bad brews from him. Note that he has been to Auld Bright. We report to Brodie, and are given a keg of Battle Beer for testing purposes.&lt;br /&gt;
&lt;br /&gt;
=== 13 Meadow A Game of Statues ===&lt;br /&gt;
&lt;br /&gt;
We hypothesis that the statue owned by our neighbours from MMHS was observing us as we observed it. And then we hypothesis that it can make a simalcrum and will make copies of, say, the King or someone else in power. The next present arrives and it&#039;s for Dramus - a set of beautiful mithril goblets. We go to see the traders. They say that Dramus and his servant came in and ordered them. &lt;br /&gt;
&lt;br /&gt;
We pick up a &#039;Glogari&amp;quot; and follow it - we think it is the statue doing its thing. There is no spirit, but magic - it creates a simalcrum, from nothing. It is looking like Logan this time! Logan confronts it and it steps into him. They merge and there is only 1 Logan left. &lt;br /&gt;
&lt;br /&gt;
After some debate, we send a note to Bellhaven. We are concerned the statue may masquerade as us and do something bad. We get an invite to the Bellhaven residence. It is very large and there is a brewing theme - stone casks etc. It is built on various levels. The Bellhavens are as hospitable as the Aberfeldies. We get beer. We get lunch. Then we get Smudge beer!! We let Bellhaven and his cronies know our concerns about the item. We honour their hospitality for a little longer and then roll back to our rooms. We decide to sort out the stored souls, then get access to the Auld Bright.&lt;br /&gt;
&lt;br /&gt;
We visit McBright. Dramus talks to dead to the 10 souls we still have. I ancient divinate Dramus&#039;s amulet. It is a combo of a soul jar built into a compulsion/ domination. Allows owner to pull certain types of magic out. There is an air spirit which is more powerful than the bit of it that is in the item. There is a built-in release condition - the owner can activate the amulet instead of dying himself. The item and the soul will be destroyed in this case. It is not impenetrable. The Holder has a little hole in it for the magic to get out.&lt;br /&gt;
&lt;br /&gt;
The result of talking to the souls is that 6 just want to be released. 2 want to go into metal golems, 1 into a stone golem. 1 wants to be put into a human female body.&lt;br /&gt;
&lt;br /&gt;
We return to our rooms and sleep.&lt;br /&gt;
&lt;br /&gt;
=== 14 Meadow Down, Down, Down, Down ===&lt;br /&gt;
&lt;br /&gt;
We have an early appointment with the Chamberlain. He is very to the point. He says it&#039;s nasty down in the Auld Bright - magical beasts and demons. We have to bring McBright out alive. The last lot (Guild members) that went down came back with a chest of high mana. The Royals would rather like one for themselves.&lt;br /&gt;
&lt;br /&gt;
We go down to the Auld Bright. There are rivers, some spelunking involved. One of those old cities carved out of rock - seems to be more on one level than New Bright is, and is flatter generally. The tunnels and dwellings are carved out of rock - very old rock according to Kern. We see big batwings a mile away - a manticore. More of them live in the cliff at the top. McBright would quite like a manticore.&lt;br /&gt;
&lt;br /&gt;
We see a ragged humanoid - undead (vampire). It&#039;s extremely fast and he&#039;s not alone!!!! We fight. We win. The nasty vampire explodes - horrid gobby bits and bones, and flesh and generally ick!!! The female vampire also explodes, causing a force of nature to occur - lighting strikes and thunderclaps causing Mortimer and McBright to go blind and be concussed.&lt;br /&gt;
&lt;br /&gt;
We decide to get to the High Mana place that McBright knows of. Unfortunately, there are more undead between us and there. McBright guides us to the Council Chamber. This is a large room, 100&#039; x 40&#039; with a number of doors. We try and cast Rune Ward and Walls of Stone but these crumble almost as soon as they are cast. Dramus summons his tower, which unfortunately causes armies of golems to arrive. We leave via the Tower. Do healing for a couple of days.&lt;br /&gt;
&lt;br /&gt;
=== 16 Meadow Is it polite to say &amp;quot;I told you so&amp;quot; to royalty? ===&lt;br /&gt;
&lt;br /&gt;
We park briefly in Oz and then move to Asheth, a fairy plane. McBright says the mana chests are made of bits of fairy - eugghh! We tower to the small town near Bright, then portal into Auld Bright from the hotel. No sooner have we set foot in the Auld Bright than a message arrives for McBright from the Queen. We wants him NOW! We get appropriately dressed and and head to court. AT the Council Chambers, we are told that we stole nearly all the artefacts. We are forced to say &amp;quot;We told you so&amp;quot; but it seems that the Brewers Guild did not pass the message on. They are missing the gold brick, a drinking horn and a faery sphere. We are proved to be ourselves, and so the Queen lets us go after the stuff. When we return we are to use the code word &amp;quot;Shezmae&amp;quot; to identify ourselves.&lt;br /&gt;
&lt;br /&gt;
The MMHS party left 2.5 days ago. Logan manages to locate the items. Our plan is simple - we locate the ship, land, agony, collect the items and go. We find the ship and put Wicca counterspells on all of us. It is flying McBright&#039;s colours and heading to Destiny.&lt;br /&gt;
&lt;br /&gt;
Mortimer and Kilroy (in parrot form!!) land on the ship and attempt diplomacy (that means talk first, hit later, except if you&#039;re an assassin in which case it means the opposite), Diplomacy fails. A fight ensues. Kilroy steals a rapier (by forming into Kilroy around it!) but his shadows and the awesome Mortimer subdue the bad guy! A hole appears in the floor. The bad guy goes through the hole, has is throat cut by one of his chums and is itemised. The rest of us arrive in various ways and through various entrances. Kern does more rapier damage to Kilroy! I go down the hole and and chase bad guys through the hold. Dramus comes in from the front of the boat and restrains the sailors. We have split up into several groups, and this is possibly a bad idea...&lt;br /&gt;
&lt;br /&gt;
After some fighting and chasing we win. However, the woman gets away through a magic mirror. A divinate shows that the the magic mirrors transport you to different places but the woman has booby trapped it. The last place it was set to was a very special room somewhere. The room is full of McBright&#039;s gadgets.&lt;br /&gt;
&lt;br /&gt;
On the way back, we work on changing my divinate ritual to incorporate some physical actions - a kata type thing. The philosophers form a committee - bah! Mortimer has some useful suggestions though. Kilroy reckons it needs to be done sky clad!! Mortimer also examines the cannons on the boat. They are magical rather than mechanical and he loses interest, but Kilro and logan are more interested!&lt;br /&gt;
&lt;br /&gt;
===30 Meadow - A Victory Party ===&lt;br /&gt;
&lt;br /&gt;
We arrive at Bright-On-Sea. We are met by  McBright who is spitting mad about the theft of his ship, and rahter intrigued about the mirror booby trapping.&lt;br /&gt;
&lt;br /&gt;
King Da sees us and is pleased we have brought artefacts back. He is also REALLY pleased that we&#039;re not asking for money! He is very happy to give us stuff. &lt;br /&gt;
&lt;br /&gt;
We are told that Dramus&#039;s tower has left a permanent door/ link - uh o!&lt;br /&gt;
&lt;br /&gt;
We have a victory piss up with the King. There&#039;s some pole dancing  and Haann frolics. &lt;br /&gt;
&lt;br /&gt;
Everything ends happily, we split the treasure and help with the festival before going home. Haann has an especially good time as he now has an extremely good reputation as a satyr of note!!!&lt;br /&gt;
&lt;br /&gt;
== Questions we need to ask/ Avenues we need to follow ==&lt;br /&gt;
&lt;br /&gt;
These are questions we need to remember to get answers for!&lt;br /&gt;
&lt;br /&gt;
*What has happened to the souls of those who died? Use Ask Dead and see spirits DONE&lt;br /&gt;
*Why sabotage the beer? To destabilise or discredit guilds?&lt;br /&gt;
*Has someone been refused mastership or been retired early? Disgruntled employee.&lt;br /&gt;
*Are quality testers randomly assigned?  Is the story teller randomly assigned? YES ALL RANDOM&lt;br /&gt;
*Need retelling of the Renewal Story which is told at Festival.&lt;br /&gt;
*The Brewing Process itself - divinate good and bad brews to determine difference in process. DONE&lt;br /&gt;
*Further investigations into the longevity (that means long life) of the Master Brewer and Distiller.&lt;br /&gt;
*Security of both the breweries and the bad brews. DONE&lt;br /&gt;
*Divinate both good and bad brews and see if we can see at what point in the process the badness happens. DONE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dramus&amp;quot; style=&amp;quot;background-color: #EEEEEE; border: thin solid #333&amp;quot;&amp;gt;Some thoughts and assumptions from Dramus that not all of us agree with:&lt;br /&gt;
&lt;br /&gt;
#We are in a place where one of the most powerful nobles after the King has access to investigatory Magic&#039;s and 240+ years of in-depth knowledge on the brewing process. As such I do not feel we should investigate the brewing process as realistically the Master Brewer should be able to do a better job than we can in this aspect of the investigation.&lt;br /&gt;
# They have the resources to quietly follow up mundane leads as well such as the Disgruntled Employee and brewery security issues. &lt;br /&gt;
#There is the taint of death linking Old, Olde and New Bright together infused in the brew. &lt;br /&gt;
Result&lt;br /&gt;
:The guild is generally called in for the weird, the magical and the highly dangerous. With the mundane aspects of this case more than adequately achievable by the Brewer (despite him not letting us know much about their results) we should look into the esoteric, dangerous area&#039;s not easily investigated by the Brewer discreetly. Ie the Old Bright. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Results of our magical investigations ==&lt;br /&gt;
&lt;br /&gt;
=== Speak with Dead ===&lt;br /&gt;
*There is the influence of an angry spirit in the bad beer.&lt;br /&gt;
*Something to do with retribution.&lt;br /&gt;
*a general feeling of getting ones&#039; own back and punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dramus&amp;quot; style=&amp;quot;background-color: #EEEEEE; border: thin solid #333&amp;quot;&amp;gt;The dead in the beer is influence rather than spirit but it is strong enough for you to question.&lt;br /&gt;
It is sort of chatty in an intoxicated way...&lt;br /&gt;
It turns out that there is a loose connection to the Olde and the Old Bright with a link to the New Brightrock. No one was sacrificed to make this happen but there is a feeling of &#039;reckoning&#039;. It does not know about cleansing but certainly hopes not.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ancient Divination: Bad Brew ===&lt;br /&gt;
&lt;br /&gt;
There are 7 rituals which make up the brewing process. These all went well. The rituals relate to the 7 parts of the story. The beer itself is a story - the story of the beer. &lt;br /&gt;
&lt;br /&gt;
The portion of the process which was wrong was the Death of Rats Ritual. It sends a chill down this divinator&#039;s spine - there is something extra creepy and macabre at this point in the process. &lt;br /&gt;
&lt;br /&gt;
A 1-hour divination confirms that the &#039;blip&#039; is at the 4th step back, which concurs with the Death of Rats ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Divination: Good Brew ===&lt;br /&gt;
&lt;br /&gt;
The process is the same, but the vibe/ feeling surrounding the Death of Rats Ritual is not the same. It is much less macabre.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
A malevolent spirit has tweaked the ritual in some way. Our guess, as per Dramus&#039;s suppositions, is that someone is located in Old or Auld Bright.&lt;br /&gt;
&lt;br /&gt;
== The Kingdom of Bright ==&lt;br /&gt;
A huge trading city. We hear about both &amp;quot;Old&amp;quot; and &amp;quot;Auld&amp;quot; Bright. Huge cataclysm thingy happened here. There are manticores who live in Old Bright underneath the current Bright location. Has a King and Queen. They have Noble Mages, but ordinary ones too.&lt;br /&gt;
&lt;br /&gt;
The Kingdom uses magic in an ostentatious and gratuitous fashion which alarms Mortimer. For instance, it appears that our suite of rooms were &amp;quot;built&amp;quot; to accomodate us specially. There are things like the bath, which fills with cold water and then you &#039;think&#039; at it to warm the water. Then when you get out of the bath, there is warm air to dry you off. Meanwhile the bottom of the bath slides away and the water drains down a tube to somewhere. There are little figurines in some of the bedrooms (those for the Nobs and the satyr) which when you rub them, summon courtesans. There is a similar small figure to summon a porter. There is a LOT of magic here!&lt;br /&gt;
&lt;br /&gt;
{{divbox|#ffe||&#039;&#039;&#039;Mortimer:&#039;&#039;&#039; Not &#039;&#039;offends&#039;&#039;, more surprises and concerns. Ostentatious and gratuitous use of magic is unusual to observe in Dwarven culture, and while Dwarves are no strangers to the use of magic in the creation of their wondrous underground cities, the abundance and style of magic in use at the Bright has worrying decadent undertones; a tone I associate specifically with Elven culture immediately before the [[War of Tears]]. To see such, in a society known to have already experienced their own internal strifes, raises concern in my mind that we could be looking at the twilight of the current kingdom and that it will not be too long before these folk are looking for a &#039;&#039;New New Bright&#039;&#039;. }}&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
There are a number of guilds here in the Bright. Things we have noted about them are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Thieves Guild ====&lt;br /&gt;
&lt;br /&gt;
Operating in the market area. Mortimer observes that there are possibly 2 groups operating. Once they have stolen, they seem to assess what they have and either return it to the mark or they pass it on. Seems very organised.&lt;br /&gt;
&lt;br /&gt;
==== Porters Guild ====&lt;br /&gt;
&lt;br /&gt;
There is no &#039;Porter&#039;s Guild&#039; head/ master. The head of the Porters Guild became King. Now the Master Brewer and Master Distiller run the Porter&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
==== Brewer&#039;s Guild ====&lt;br /&gt;
&lt;br /&gt;
Responsible for controlling and regulating the production of all beer in the Bright, especially the special brews. Arrange quality assurance testing of all beers. Seem to be heads of the Porter&#039;s Gulid. Head is Brodie Bellhaven, the Master Brewer.&lt;br /&gt;
&lt;br /&gt;
==== Distiller&#039;s Guild ====&lt;br /&gt;
&lt;br /&gt;
Much like the Brewer&#039;s Guild, but with regard to whiskey instead. Head is Luff Aberfeldie, the Master Distiller.&lt;br /&gt;
&lt;br /&gt;
== Notes on the Brewing Process ==&lt;br /&gt;
&lt;br /&gt;
*Only 7 breweries do the &#039;special&#039; brews. This is regulated by the Brewer&#039;s Build.&lt;br /&gt;
*The most unusual step in the process is the addition of dead rats. These are plumptuous rats, specifically bred for the beer. The Guild have made the use of rats in the special brews mandatory (that means you must put it in or face the consequences). The rats get magic put on them first, then they are killed by a magic shock of some sort to the head. After that they are steeped or infused into the beer.&lt;br /&gt;
*The brewing process involves a ritualistic/ magical component.&lt;br /&gt;
*All beer is quality tested before release. This involves a group of 6 randomly assigned porters, and a randomly assigned Story Teller (for the story telling brew). They have a number of standard stories they use for the quality assurance process, and these are randomly chosen on the day.&lt;br /&gt;
*There are 20 different brewers at  high enough rank to complete the Death of Rats Ritual as part of the beer making process.&lt;br /&gt;
&lt;br /&gt;
== Interesting People We Have Met... ==&lt;br /&gt;
&lt;br /&gt;
=== Angus McBright, Master Shaper ===&lt;br /&gt;
&lt;br /&gt;
Over 600 years old - registers as long lived sentient on a DA. Remembers the nasty affair of Red Goldenbright. A Master Shaper with a particular interest in trapping undead. Warning - VERY LOW BOREDOM THRESHOLD!!!&lt;br /&gt;
&lt;br /&gt;
DA Questions:&lt;br /&gt;
&lt;br /&gt;
Intent: curiousity&lt;br /&gt;
Strong magical talent or ability: Shaping&lt;br /&gt;
&lt;br /&gt;
=== Brodie Bellhaven, Master Brewer ===&lt;br /&gt;
&lt;br /&gt;
Is turning 400 years old. Note, this is an extremely old age for a dwarf but in my medical opinion, he is in extremely good health. We theorise that this is because he has a dram and a brew every morning, or possibly it&#039;s part of the rituals that they do to make the beer.&lt;br /&gt;
&lt;br /&gt;
DA Questions:&lt;br /&gt;
&lt;br /&gt;
Intent - currently negotiating&lt;br /&gt;
College - alchemy&lt;br /&gt;
Strongest magical ability - Taste&lt;br /&gt;
Last nefarious magic cast on him - no answer&lt;br /&gt;
&lt;br /&gt;
=== Connaucgh ===&lt;br /&gt;
&lt;br /&gt;
Looks like a young Aberfeldie! Works with Angus McBright and Ridducgh. Is a shaper. Wears a porter&#039;s uniform underneath leather armour which is anti-burn armour. He works with his hands, and is not a very graceful server of food. He has the responsibility of looking after some of the trapped undead, including the Bane Rock. He has been possessed, dominated, mind linked, enhanced and STORY TOLD over the last 10 weeks.&lt;br /&gt;
&lt;br /&gt;
DA Questions:&lt;br /&gt;
Has he been under the effects of a control magic? YES&lt;br /&gt;
Is he still being controlled? YES&lt;br /&gt;
Last magic he tried to resist? LIFE DRAIN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== D&#039;harianna Bittersky ===&lt;br /&gt;
&lt;br /&gt;
A lady of MMHS representing a syndicate of business elves. She has been accomodated in the same area as the party.&lt;br /&gt;
&lt;br /&gt;
Courtiers with correct knowledge will connect her to a Crime syndicate of well to do elves. While there are no known noble members – there are a few respectable names in the list of suspects.&lt;br /&gt;
&lt;br /&gt;
She has also brought an item for the exhibition. It is a figurine in true silver the piece is wearing a necklace with a pendant in the shape of the figurine done in &#039;star metal&#039;. It is only three inches high and perfect.&lt;br /&gt;
&lt;br /&gt;
DA questions: Intent/ overriding emotion - entertainment&lt;br /&gt;
Nefarious magic - no answer&lt;br /&gt;
Hoopiest magical ability - Healing.&lt;br /&gt;
&lt;br /&gt;
=== Lady Sarah ===&lt;br /&gt;
An adult female dwarf. She doesn&#039;t have a college as we know them. She has Magic. She comments that we limit ourselves by cutting up magic colleges. She is called a Noble Mage, which means that she can use magic from, various different colleges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Noble Mages: do not indeed identify with a college of any sort. [[Faith]] once said of them that they practice Whim Magic. Mortimer made the astute observation that it is the kind of magic best performed in high mana zones and maybe normal and low mana would make it impossible.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luff Aberfeldie, Master Distiller ===&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t know about the problems with the special beer before the meeting we had with him and Brodie. He was surprised when Brodie suggested we call him by his first name, and told us to address him as Aberfeldie He is also extremely old - he and Brodie were boys together.&lt;br /&gt;
&lt;br /&gt;
DA Questions:&lt;br /&gt;
&lt;br /&gt;
Intent - curiousity&lt;br /&gt;
&lt;br /&gt;
=== Ridducgh, Apprentice Shaper ===&lt;br /&gt;
&lt;br /&gt;
Apprentice to Angus McBright. Is guide for the Warvel Beast Ambassador.&lt;br /&gt;
&lt;br /&gt;
== Quotable Quotes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, yes, the faerie prince comes out of the closet... heard it before&amp;quot; - Dramus&lt;br /&gt;
&lt;br /&gt;
Putting rats in your beer adds body - Kern&lt;br /&gt;
&lt;br /&gt;
I want to know who came up with the GREAT idea of putting a rat in the beer - Kilroy, sincerely!&lt;br /&gt;
&lt;br /&gt;
On passing Dramus&#039;s name and title on for introductions, Haann said &amp;quot;Lord Dramus, Fey Prince of Asheth and general swell guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penni: &amp;quot;What&#039;s ritual of true form?&amp;quot;&lt;br /&gt;
Mortimer: &amp;quot;A binder WOULD be a lot quicker then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mortimer (with scorn) to Kern: &amp;quot;Does your college have an entrance exam?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mortimer to Kern: &amp;quot;Did you get into the Earth College on a sports scholarship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dramus: &amp;quot;I&#039;m not running anywhere, not in these heels!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Listen_Carefully...&amp;diff=109609</id>
		<title>Listen Carefully...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Listen_Carefully...&amp;diff=109609"/>
		<updated>2026-03-08T08:27:26Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:William]]&lt;br /&gt;
[[Scribe_Notes#Jul_1993_AP|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Listen Carefully...(I will say this only once)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 794 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Isil Eth]] Mind Elf Female Leader&lt;br /&gt;
* [[Antonio]] Air Human Male&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann Uberreich]] Binder Human Male&lt;br /&gt;
* [[Flamis]] Fire Human Female&lt;br /&gt;
* [[Basalic]] Earth Human Male Scribe&lt;br /&gt;
; Employer&lt;br /&gt;
: Nla Seiekela - Ambassador to the Solakon Empire&lt;br /&gt;
; Mission&lt;br /&gt;
: To find out what happened to the southern cities in the Solakon Empire&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
:[[Media:Snau9401.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Summary ==&lt;br /&gt;
&lt;br /&gt;
==Plane==&lt;br /&gt;
&lt;br /&gt;
Galatea, Zentradia&lt;br /&gt;
&lt;br /&gt;
==Places visited==&lt;br /&gt;
&lt;br /&gt;
* Mal-Nestra - Zelani city&lt;br /&gt;
* Kelamask&lt;br /&gt;
* Sequoia&lt;br /&gt;
* Rejavik&lt;br /&gt;
* Tower of Nephradoa&lt;br /&gt;
&lt;br /&gt;
===Major NPCs encountered===&lt;br /&gt;
* Zelani Guardian&lt;br /&gt;
* Lanark-mam-sara - 4th Marine Corp of the Zentradi Armed Forces&lt;br /&gt;
* Jorruska --|&lt;br /&gt;
* Makiko -|- members of the Zentradi Jaidani Chapter&lt;br /&gt;
* Carathina -|&lt;br /&gt;
* Moeg Khellec&lt;br /&gt;
* Rye Keller&lt;br /&gt;
&lt;br /&gt;
===30/06/93===&lt;br /&gt;
&lt;br /&gt;
Introduced to our employer, Nla Sciekela, a Zelani from the Plane of Galatea. He told us he was&lt;br /&gt;
the ambassador to the Solakon Empire and they had lost contact with the southern part of it.&lt;br /&gt;
&lt;br /&gt;
===02/07/93===&lt;br /&gt;
&lt;br /&gt;
Flew to the Galatea portal, located 180 miles east of Seagate, just north of Brasta. Was menaced&lt;br /&gt;
by a wolf.&lt;br /&gt;
&lt;br /&gt;
===03/07/93===&lt;br /&gt;
&lt;br /&gt;
Challenged to a riddle competition by a woman who claimed to represent the wolf that had a&lt;br /&gt;
grievance with me. She won so I ended up with a Doom (proved to be false later)&lt;br /&gt;
&lt;br /&gt;
===04/07/93===&lt;br /&gt;
&lt;br /&gt;
Entered the portal on the stroke of midnight and found ourselves in a very thick, hot, and humid&lt;br /&gt;
forest. Firebombed by overgrown mosquitos with armour plating.&lt;br /&gt;
&lt;br /&gt;
===05/07/93===&lt;br /&gt;
&lt;br /&gt;
Haann had a run in with a carnivorous plant.&lt;br /&gt;
&lt;br /&gt;
===06/07/93===&lt;br /&gt;
&lt;br /&gt;
Attacked by insectoid creatures. Found out they were natives from another continent who were&lt;br /&gt;
enemies of the Zelani. They knew nothing of the disappearances down south.&lt;br /&gt;
&lt;br /&gt;
===16/07/93===&lt;br /&gt;
&lt;br /&gt;
After a hard slog, reached the edge of the jungle and saw a Zelani city in the distance. Reached&lt;br /&gt;
a nearby town and discovered that the buildings were tall and spindly and seemed to be made of&lt;br /&gt;
some sort of quartz.&lt;br /&gt;
&lt;br /&gt;
===17/07/93===&lt;br /&gt;
&lt;br /&gt;
Took transport to the city of Mal Nestra. Once there we met other Zelani who provided us with&lt;br /&gt;
travel documents. The Southern area was originally occupied by the Huldar (The Young Ones),&lt;br /&gt;
who were beings that looked like an egg on two legs. They are still in the hunter/gatherer stage&lt;br /&gt;
which the Zelani were attempting to change. Also on this plane are the Hydrax (The Tutored&lt;br /&gt;
Ones) who looked more like centaurs. These beings had already started developing a civilisation&lt;br /&gt;
and had built cities of their own.&lt;br /&gt;
&lt;br /&gt;
===20/07/93===&lt;br /&gt;
&lt;br /&gt;
This was the day of the Conclave when the Guardians assembled. They wanted to know why the&lt;br /&gt;
Elves had returned. Isil-Eth told them we were on a special mission.&lt;br /&gt;
The Guardian gave up a brief rundown of the history. There had been two races, the Zelani and&lt;br /&gt;
the Calamari. But the Calamari had made a pact with the Powers of Darkness and tried to&lt;br /&gt;
destroy the Zelani. First there had been a minor war first which lasted a year followed by a major&lt;br /&gt;
conflict which lasted 3 thousand years and nearly destroyed all life. Some elves, led by&lt;br /&gt;
Moeg-Khellec (Isil-Eth had already mentioned that name as an elf who had led a multiplanar quest&lt;br /&gt;
to battle the Powers of Darkness) helped the Zelani drive out the Calamari and banish them to an&lt;br /&gt;
unknown place. This occurred on the Northern Continent. It took the Zelani another 3,000 years&lt;br /&gt;
to climb back to a civilisation. All this happened 50,000 years ago.&lt;br /&gt;
Meanwhile Dramus had found out that the insectoids had come from the Southern Continent.&lt;br /&gt;
&lt;br /&gt;
===21/07/93===&lt;br /&gt;
&lt;br /&gt;
A boat had been arranged for us to go south. The first stop was to be Kelamask, three days away.&lt;br /&gt;
&lt;br /&gt;
===24/07/93===&lt;br /&gt;
&lt;br /&gt;
Reached Kelamask and went ashore for a while.&lt;br /&gt;
&lt;br /&gt;
===26/07/93===&lt;br /&gt;
&lt;br /&gt;
Reached Sequoia, the last major port on the coast before reaching the unknown.&lt;br /&gt;
&lt;br /&gt;
===29/07/93===&lt;br /&gt;
&lt;br /&gt;
Pulled into a bay with a fishing village on it. Both Zelani and Huldar lived there. The village was&lt;br /&gt;
near of the nearest missing city. There seemed to be a strong level of hatred about. Even the&lt;br /&gt;
things in the water hated the things on the land.&lt;br /&gt;
&lt;br /&gt;
Sailed off. That night more insectoids with black wings attacked the ship. We managed to&lt;br /&gt;
vanquish them. Afterwards we discovered that the chiton came off the corpses and there were&lt;br /&gt;
humans inside. We had also captured a prisoner who told us his name was Lanark-man-sara, a&lt;br /&gt;
member of the 4th Marine Corp of the Zentradi Armed Forces. He also told us that the Zentradi&lt;br /&gt;
were a warrior race that had originally existed on another plane. However they had been driven&lt;br /&gt;
from there by the Calimar who had appeared thousands of years ago. Now they wanted to make&lt;br /&gt;
a home on this plane. Their portal was in the city of Regaveka, the first that the Zelani had lost&lt;br /&gt;
contact with.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth composed a letter for Lanark to take back so that negotiations could be opened between&lt;br /&gt;
the Zelani and the Zentradi. Lanark believed that the Calimar couldn&#039;t follow them through the&lt;br /&gt;
portal but any Zentradi left behind are probably dead. The main Zentradi base is currently located&lt;br /&gt;
in Mak-Thihrev, the Zelani southern capital.&lt;br /&gt;
&lt;br /&gt;
===02/08/93===&lt;br /&gt;
&lt;br /&gt;
Spotted the city of Drakthorn, the closest coastal city to the capital. Lanark had left a while ago&lt;br /&gt;
with the letter. Then five objects flew in. Turned out to be two Zentradi warriors and three&lt;br /&gt;
Council representatives. The portal that the Zentradi had used to get here hadn&#039;t collapsed and&lt;br /&gt;
they wanted our help to close it before something really nasty came through. What they wanted&lt;br /&gt;
us to do was to travel back and retrieve an artifact. None of their people could go as they were&lt;br /&gt;
now too closely attuned to this plane. We finally agreed to go.&lt;br /&gt;
&lt;br /&gt;
===04/08/93===&lt;br /&gt;
&lt;br /&gt;
It had taken us two days to fly to the capital. Saw the Council and were dismissed while they&lt;br /&gt;
deliberated.&lt;br /&gt;
&lt;br /&gt;
===05/08/93===&lt;br /&gt;
&lt;br /&gt;
The Council agreed that we should be allowed to recover the artifact, the Staff of the Archmage&lt;br /&gt;
Leritha. We set off for the portal.&lt;br /&gt;
&lt;br /&gt;
===07/08/93===&lt;br /&gt;
&lt;br /&gt;
Reached the portal which looked like a big black disk and stepped in. It wasn&#039;t an instantaneous&lt;br /&gt;
portal. Instead it was like a huge grey tube that we walked down. A while later there was a&lt;br /&gt;
disturbance in the greyness and something huge with claws flew past. Close behind was a human&lt;br /&gt;
sized figure with a spear who soon ran the creature through. He was an elf with white hair, an&lt;br /&gt;
eyepatch and wearing a white cloak and black armour. As he introduced himself as Moeg Khellec,&lt;br /&gt;
Flamis suddenly vanished. In her place was a human woman with long black hair and white robes&lt;br /&gt;
as well as a large blue pendant. This was Rye Keller.&lt;br /&gt;
&lt;br /&gt;
We continued on and soon reached the other end. A desolate landscape awaited us but we were&lt;br /&gt;
able to determine that this was the plane of Zentradi. The staff was in the Tower of Nepharados,&lt;br /&gt;
not very far to the north-west. Also Isil-Eth believed that the huge dust cloud was an approaching&lt;br /&gt;
army.&lt;br /&gt;
&lt;br /&gt;
We tried flying but it took much longer to get there than we had originally estimated but when&lt;br /&gt;
we finally neared there we could see that the tower was surrounded by bunches figures, some of&lt;br /&gt;
which looked like shapechangers. So we landed and decided to fight our way through.&lt;br /&gt;
We fought through two groups before reaching the tower. More creatures were coming and there&lt;br /&gt;
were others in the tower. The battle was going well for us until some Calimar and showed up and&lt;br /&gt;
started tossing magic around.&lt;br /&gt;
&lt;br /&gt;
Just then the top of the tower exploded. When the smoke cleared, we could see Moeg challenging&lt;br /&gt;
a very large red winged creature. Other things were charging out of the tower. Just then a portal&lt;br /&gt;
opened next to Moeg and he, plus the winged creature, fell in it. At the same instance Rye turned&lt;br /&gt;
back into Flamis but the blue pendant remained. In the ensuring mess Flamis was killed and I was&lt;br /&gt;
unconscious.&lt;br /&gt;
&lt;br /&gt;
Finally it was all over. The staff was found and we took the portal back to Galatea. The Zentradi&lt;br /&gt;
used the staff to close the portal and our casualties were resurrected. We had to wait six days for&lt;br /&gt;
Flamis&#039;s broken hip to heal.&lt;br /&gt;
&lt;br /&gt;
===15/08/93===&lt;br /&gt;
&lt;br /&gt;
Were presented with Medals of Bravery at a special awards ceremony.&lt;br /&gt;
&lt;br /&gt;
===03/09/93===&lt;br /&gt;
&lt;br /&gt;
After lengthy travel, arrived back in Alusia. Discovered it was actually the 23rd of September.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Details==&lt;br /&gt;
&lt;br /&gt;
===30/06/93===&lt;br /&gt;
&lt;br /&gt;
This was going to be Flamis&#039; and my first adventure as a married couple. We had got married on&lt;br /&gt;
the 1st of May, at the Guild Chapel. As for the honeymoon, we headed for a volcanic region down&lt;br /&gt;
south.&lt;br /&gt;
&lt;br /&gt;
We got back, finished training, then went to the Guild meeting to see what was going on. The&lt;br /&gt;
unrest up north had erupted into something close to full scale war and most of the adventures had&lt;br /&gt;
something to do with that. There was even a call for as many Healers as possible to deal to a&lt;br /&gt;
plague in the area. Carzala was staying neutral but our Duke was already raising taxes hence the&lt;br /&gt;
Guild rates had risen to ten percent of earnings. I just hoped that the war stayed confined to the&lt;br /&gt;
Northern Baronies.&lt;br /&gt;
&lt;br /&gt;
I allowed Flamis to choose the adventure as I wasn&#039;t really fussy. What she came up with was an&lt;br /&gt;
adventure on a plane called Galatea which involved a couple of legions just disappearing with no&lt;br /&gt;
trace (Flamis LOVES going off plane - I&#039;d rather stick to Alusia). This adventure was introduced&lt;br /&gt;
by a strange creature known as a Zelani. They looked like a fusion of bird and reptile and dripped&lt;br /&gt;
some sort of black foul liquid. He introduced himself as Nla Sciekela, the ambassador to the&lt;br /&gt;
Solakon Empire and they had lost contact with the southern part of it.&lt;br /&gt;
&lt;br /&gt;
Once in meeting room #2, Nla was joined by two other Zelani. I presume they were his guard as&lt;br /&gt;
they were carrying swords which looked like broadswords but had a serrated edge. He told us that&lt;br /&gt;
when they had lost contact with the southern part of their empire, they had sent various forces&lt;br /&gt;
down there to investigate but none had returned. Our job was to find out what was going on. We&lt;br /&gt;
could be given some Hydrax bodyguards as well - they&#039;re large reptilian creatures. The other thing&lt;br /&gt;
that he told us was that they had a complex honour system which disallowed offensive magic to&lt;br /&gt;
be used in combat. Such things were frowned upon by the Guardians. The payment for this&lt;br /&gt;
mission was going to be five bars of pure silver + salvage. According to the Guild, the valuation&lt;br /&gt;
of the silver was 52,000sp per bar (less tax). This also had to cover reasonable expenses.&lt;br /&gt;
&lt;br /&gt;
My fellow adventurers were:&lt;br /&gt;
* Isil-Eth. She was a tall (6&#039;4&amp;quot;) slender elf with long wheaten gold hair. She wasn&#039;t wearing much but I did notice a dagger. She is a Mind Mage.&lt;br /&gt;
&lt;br /&gt;
* Antonio (nicknamed Herby). He&#039;s an air mage, currently covered in leaves because he has a talent which allows him to grow plants on his skin. 5&#039;11&amp;quot; human carrying projectile weapons. He said his top spell was ice projectiles. Also he mentioned that some of those berries were explosive and some others were alcohol berries. He also had some mistletoe on him so I paid him a silver penny to harvest some.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. I couldn&#039;t see much of him, apart from the four skulls floating in midair, until he removed his cloak of blending. The skulls turned out to be hanging from his neck. He was wearing green leather and brown trousers and had very long blond hair. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haann - He was a Binder, a recently established College. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well. With him was a rag and string golem called Pierrot.&lt;br /&gt;
&lt;br /&gt;
* Flamis, she&#039;s cute, with shoulder length blonde hair and a freckled complexion. She&#039;s 5&#039;6 tall and is a fire mage and mechanician, liking nothing better than banging on bits of metal on the forge. Also she&#039;s been spending a lot of time making Invested Fire College items recently. Being a fire mage she usually dresses in red. Currently she was wearing her &#039;flying suit&#039; - a tight-fitting orange &amp;amp; red one piece longsleeved top and short skirt with a flaming &#039;F&#039; on the chest. Completing the ensemble was a short black cape and knee high red boots. I reckoned it looked pretty. Isil-Eth didn&#039;t agree though. She wanted Flamis to cover the outfit up because she claimed it looked ridiculous.&lt;br /&gt;
&lt;br /&gt;
* I&#039;m Basalic, 5&#039;10&amp;quot; human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I&#039;m a ranger and geologist. It took a bit of discussion before we decided who was doing what. Isil-Eth became party leader while I became scribe.&lt;br /&gt;
&lt;br /&gt;
The Guild Contract was handed around and signed. The stupidity clause was also added. Basically if any member of the party was charged with gross incompetence, and the Guild agree, then said party member is to lose half their treasure.&lt;br /&gt;
&lt;br /&gt;
Once we had finished, Antonio, Haann and Dramus decided to head to the pubs. Isil-Eth had a&lt;br /&gt;
party to prepare for. Flamis and I decided to round up Aqualina and Kryan and go out for dinner&lt;br /&gt;
with drinks afterwards.&lt;br /&gt;
&lt;br /&gt;
===1/07/93===&lt;br /&gt;
&lt;br /&gt;
Flamis requested that the rest of the party report to the Fire College at 10am for Protections from&lt;br /&gt;
Magical Fire which will last for 11 days. Dramus was the only one not to turn up. I made a quick&lt;br /&gt;
detour to the Library and collected all the information that the Guild had on Galatea - which&lt;br /&gt;
wasn&#039;t a lot. It&#039;s a hot humid jungle plane with LOTS of dangerous creatures. Even the plants are&lt;br /&gt;
hostile. Also there were lots of bothersome insects so I went round to the Guild herbalist and got&lt;br /&gt;
some plants to repel insects. These were planted on Antonio.&lt;br /&gt;
&lt;br /&gt;
The next stop was the Earth College where we spent 600sp for a Lesser Enchantment, then Flamis&lt;br /&gt;
and I went to see Logan Berry who was selling 12pt Greaters. Flamis got hers in exchange for&lt;br /&gt;
Investments and since she owed me monies I got her to pay for mine. We also brought mosquito&lt;br /&gt;
netting.&lt;br /&gt;
&lt;br /&gt;
The plan was to meet in the Guild courtyard at noon and fly to the Galatea portal which is 180&lt;br /&gt;
miles east of Seagate, just north of Brastor. Isil-Eth turned up with four men-at-arms. Our&lt;br /&gt;
employers were also there.&lt;br /&gt;
&lt;br /&gt;
However we ran into an snag. We were to go out of the Guild complex, to a secluded area, and&lt;br /&gt;
Flamis was going to fireflight the lot of us to a point near Brastor (the portal was slightly out of&lt;br /&gt;
range), then we&#039;d head into the forest where the portal was. But Antonio refused to fly. He hates&lt;br /&gt;
fire because all the plants would burn and there was no way Flamis could protect that lot. So it&lt;br /&gt;
was finally decided that they would wait until early the next morning (3am) when Lord Vance&lt;br /&gt;
would cast shadowwings on them. Meanwhile Flamis and I would use fireflight and leave at 7am&lt;br /&gt;
and, after a rest stop, arrive at about the same time (I wasn&#039;t going to let Flamis go on her own&lt;br /&gt;
as she was insisting on fireflighting.&lt;br /&gt;
&lt;br /&gt;
===02/07/93===&lt;br /&gt;
&lt;br /&gt;
So that was what happened (sort of). Flamis double-effected on both of us, giving us enough to&lt;br /&gt;
get to the edge of the forest in one hop. When we flew over there was no sign of the others so&lt;br /&gt;
we attempted a landing.&lt;br /&gt;
&lt;br /&gt;
The others soon arrived. Camp was set up and it was decided that we&#039;d catch some dinner.&lt;br /&gt;
Dramus went for rabbit while Antonio and I went for deer. The first one we found managed to&lt;br /&gt;
get away but Antonio got the second one with icebolts. We were in the process of preparing it&lt;br /&gt;
for transport when a wolf showed up looking very menacing. Thinking we were going to be&lt;br /&gt;
attacked I put up Hands of Earth. When I tried talking to the wolf all I got out of it was threats&lt;br /&gt;
but I decided to release it from the Hand as a mark of good faith. Unfortunately I backfired&lt;br /&gt;
causing a nasty skin disease. So we left it, with some food. It should be safe there anyway.&lt;br /&gt;
Once we got back to camp Dramus healed the disease. I was just annoyed. Was this going to be&lt;br /&gt;
an adventure where nothing went right?&lt;br /&gt;
&lt;br /&gt;
After munching on venison steaks Dramus made an airtight box to seal the leftovers. Then we&lt;br /&gt;
entered the forest. I got some berries off Antonio in an attempt to disguise our scent in case a&lt;br /&gt;
wolf pack was on the trail.&lt;br /&gt;
&lt;br /&gt;
The day passed uneventfully and finally we reached a clearing with a stream. Nla told us that the&lt;br /&gt;
portal was another day away. Isil-Eth reckoned that it would be a really good idea if we didn&#039;t&lt;br /&gt;
attack anything unless it attacked us first.&lt;br /&gt;
&lt;br /&gt;
The tents were put up and we had a hot meal (with a slight addition of curry) and watches were&lt;br /&gt;
set up. I ended up on the 10-12 watch with Isil-Eth while Flamis was on a later watch. Dramus&lt;br /&gt;
also scratched out a circle on the ground and said that he&#039;d be sleeping invisible in there.&lt;br /&gt;
&lt;br /&gt;
===03/07/93===&lt;br /&gt;
&lt;br /&gt;
The next morning we had a visit from a young woman with a wolf who said that she was&lt;br /&gt;
representing the wolf who had a grievance with me. Great. Of all the wolves in the forest I had&lt;br /&gt;
to meet up with! Anyway I was challenged to a riddle competition which I was supposed to win.&lt;br /&gt;
Flamis offered to help but she had to answer a riddle first. She botched it so I had to do it myself.&lt;br /&gt;
I managed to answer one correctly and got near-misses on two. I&#039;m not very good at riddle&lt;br /&gt;
games.&lt;br /&gt;
&lt;br /&gt;
 For the record here are the riddles and answers&lt;br /&gt;
 I come before day but not after night.&lt;br /&gt;
 My nature is simple and part of my might&lt;br /&gt;
 Can be found in the aspects of men&lt;br /&gt;
 Still will friends elude me&lt;br /&gt;
 - Holy (don&#039;t get that one)&lt;br /&gt;
&lt;br /&gt;
 Alone in my room I stood weeping&lt;br /&gt;
 With every tear my life was seeping&lt;br /&gt;
 - A candle (that was the one I got)&lt;br /&gt;
&lt;br /&gt;
 King of moods, king unchanging&lt;br /&gt;
 Conquering in Spring, Humble in Summer,&lt;br /&gt;
 Extravagant in Autumn, Poor in Winter.&lt;br /&gt;
 - A tree (that was clever. I thought Nature)&lt;br /&gt;
&lt;br /&gt;
 What is the letter of Machiavelli and why?&lt;br /&gt;
 - S because moving an S changes WORDS to SWORDS&lt;br /&gt;
&lt;br /&gt;
 Head of Steel, Body of Wood&lt;br /&gt;
 Symbol of Law, Without flesh am not&lt;br /&gt;
 - Spear (I said arrow. She wouldn&#039;t allow it)&lt;br /&gt;
&lt;br /&gt;
 I saw an old man sailing, across oceans and waves did he go&lt;br /&gt;
 Caring not for time or supplies his haven in the mind&#039;s eye.&lt;br /&gt;
 - Albatross (that was clever too)&lt;br /&gt;
&lt;br /&gt;
Flamis&#039;s riddle was:&lt;br /&gt;
 I saw four men come together to a pass and one man walked out.&lt;br /&gt;
 What was in the pass&lt;br /&gt;
 - A tributary.&lt;br /&gt;
&lt;br /&gt;
After that was done she pronounced &#039;Your doom is that you will finally die for no purpose, for&lt;br /&gt;
a reason you will not understand, by people you do not know, in a place far from those you love.&#039;&lt;br /&gt;
Well if it&#039;s going to happen it&#039;s going to happen. She then stalked off with the wolf in tow. The&lt;br /&gt;
others had ascertained she was an apprentice Guardian. And we hadn&#039;t even left Alushia yet.&lt;br /&gt;
&lt;br /&gt;
We continued on. Finally we reached a clearing with a lone tree in the middle of it. This was the&lt;br /&gt;
tree with the portal in it. Since it was late we decided to stop here and camp. We had to enter at&lt;br /&gt;
midnight to compensate for the time difference between planes. Dinner was stew (with curry).&lt;br /&gt;
&lt;br /&gt;
===04/07/93===&lt;br /&gt;
&lt;br /&gt;
We were all woken up just past midnight and packed up. Once that was done we were told we&lt;br /&gt;
had to step into a hollow in the tree and wish to be somewhere else. So we did and found&lt;br /&gt;
ourselves in a thick forest. It was very hot and sticky. Flamis was wearing her leggings (in&lt;br /&gt;
preparation for the insects) and a dark overtunic over the &#039;suit&#039; and both of us were heatproofed.&lt;br /&gt;
I did some spot aura checks and determined this was indeed Galatea. Dramus created an&lt;br /&gt;
animation to carry the luggage. He wanted to time it with something called &#039;a pocket watch&#039; to&lt;br /&gt;
determine when it would expire. I set up a detect aura to do the same thing.&lt;br /&gt;
&lt;br /&gt;
Later on there was a loud low-pitched buzzing sound. It got louder. Soon we were being&lt;br /&gt;
dive-bombed by things that looked like overgrown mosquitoes with armour plating. I got knocked&lt;br /&gt;
over in the first pass. Flamis remained standing but she looked groggy.&lt;br /&gt;
&lt;br /&gt;
I drew my sword intending to put a Diamond Weapon spell on it but figured I didn&#039;t have much&lt;br /&gt;
time before the second pass. Soon several skirmishes were going on. One of them landed on&lt;br /&gt;
Flamis and tried to find a chink in her armour (that flying suit is rather tough). I ended up using&lt;br /&gt;
the pommel of the sword in an attempt to knock it off. Finally Flamis flung it away from herself.&lt;br /&gt;
Isil-Eth, one of her men-at-arms, and I pounced on it leaving it in bits.&lt;br /&gt;
&lt;br /&gt;
After some recuperation and healing we continued. However we still had about two hundred miles&lt;br /&gt;
to go to get to the nearest Zelani city. At this rate, and given the violent nature of this plane, I&lt;br /&gt;
wasn&#039;t sure that we&#039;re going to make it.&lt;br /&gt;
&lt;br /&gt;
Antonio decided to create another of those insect things using an amulet he was carrying. Gave&lt;br /&gt;
us a bit of a fright until we realised what he was up to. Also Dramus decided to animate one of&lt;br /&gt;
the dead creatures. Blowed if I know why. Probably he wanted a &#039;pet&#039;.&lt;br /&gt;
&lt;br /&gt;
As we progressed I caught a fleeting glimpse of an insectoid creature in the bush but it&lt;br /&gt;
disappeared before I was quite sure. I then noticed that Haann was feeling very tired, I guess from&lt;br /&gt;
all that mud-slogging so I threw a Strength of Stone on him.&lt;br /&gt;
&lt;br /&gt;
About midday we reached a clearing with a brackish pool in it. We were also told that we were&lt;br /&gt;
77 leagues from Malnistra, the closest city. Flamis started using her &#039;spyglass&#039; to look at the top&lt;br /&gt;
of the trees to see what was in them and was promptly dazzled by the light (we had been travelling&lt;br /&gt;
in perpetual gloom) and dropped the scope. She had to search around in the smelly muck to find&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
After another three hours or so, we found a bit of a knoll, which was a bit drier than the&lt;br /&gt;
surrounding environment so we decided to make camp there. Hammocks seemed to be the order&lt;br /&gt;
of the day. It was just as well we found this place as we had about one and a half minutes left on&lt;br /&gt;
the skeleton carrying the luggage.&lt;br /&gt;
&lt;br /&gt;
The wood for the fire was still a bit damp so Dramus warped it to turn it inside out. As he did,&lt;br /&gt;
green stuff oozed out. Flamis pyrogenesised the wood. It still refused to burn properly until&lt;br /&gt;
Antonio put an alcohol berry on it. Finally we had dinner - flambeed venison - using the rest of&lt;br /&gt;
the berries.&lt;br /&gt;
&lt;br /&gt;
===05/07/93===&lt;br /&gt;
&lt;br /&gt;
There had been lots of odd noises during night but nothing actually attacked us. On the way&lt;br /&gt;
Haann&#039;s leg sank very deep into the mud and he started yelling. Something had got him. He&lt;br /&gt;
grabbed at the luggage carrier (Dramus had created a new one) and attempted to pull himself out&lt;br /&gt;
but failed. Dramus and I hauled him out. There was a carnivorous plant hanging off the end of&lt;br /&gt;
Haann&#039;s foot, which was now looking in a bit of a mess with blood and mud mixed up. As it&lt;br /&gt;
dropped off a few of us swiped at it with our weapons as Flamis dragon flamed it. I HATE&lt;br /&gt;
carnivorous plants. I then prepared an Earth Healing for Haann while Dramus soothed his pain and&lt;br /&gt;
began the work of removing the infection and doing reconstruction.&lt;br /&gt;
&lt;br /&gt;
After a while we found another knoll and decided to camp.&lt;br /&gt;
&lt;br /&gt;
===06/07/93===&lt;br /&gt;
&lt;br /&gt;
Nla showed us an edible insect crawling up a tree. A Nushka he called it. Dramus grabbed it,&lt;br /&gt;
pulled the head off and tossed the rest of it at Flamis. She toasted it then gave it back. Nla was&lt;br /&gt;
a bit taken aback as the Zelani usually eat them raw. It looked like we were going to have to live&lt;br /&gt;
off the land soon as the rations were running low but we reckoned that the bugs on this place&lt;br /&gt;
would never go down as fine cuisine - except maybe to orcish culture. And that was only because&lt;br /&gt;
they were crunchy.&lt;br /&gt;
&lt;br /&gt;
After a while Isil-Eth shouted &#039;INCOMING&#039;. Soon we could hear a buzzing sound. At the same&lt;br /&gt;
time several Hands of Mud (well Hands of Earth really but that&#039;s what they looked like) erupted&lt;br /&gt;
from the ground nearby. Arrows flew into our group. The Zelani dived to the ground. I drew my&lt;br /&gt;
sword and was about to put a Diamond Weapon spell on it when one of those arrows hit me.&lt;br /&gt;
Flamis attempted a Web spell but it went awry hitting some of the party (it just missed me). More&lt;br /&gt;
&#039;Hands of Mush&#039; appeared nearby. Isil-Eth and two of her men-at-arms headed into the bush. Then&lt;br /&gt;
an agony spell hit us and I was writhing on the ground. I could hear Flamis whimpering nearby&lt;br /&gt;
but I couldn&#039;t see her. She must have gone Unseen. After a while the agony passed.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus (wraithcloaked) and Isil-Eth were chasing three insectoid creatures, one of&lt;br /&gt;
which had been injured. Dramus put up a Wall of Bones in front of them, causing them to drop&lt;br /&gt;
their companion and flee around the Wall. As they caught up to the fallen creature, it died,&lt;br /&gt;
however Isil-Eth was quite sure her Mental Attack hadn&#039;t done it. Dramus was equally sure about&lt;br /&gt;
his Hand of Death.&lt;br /&gt;
&lt;br /&gt;
They took the corpse back to where we were waiting and Dramus used Speak with Dead on it.&lt;br /&gt;
Basically he found out they were natives from another continent who were enemies of the Zelani&lt;br /&gt;
(this appeared to be news to Nla who didn&#039;t even know what race it was). They had wanted to&lt;br /&gt;
kill the ambassador and his retinue but he also inferred they were defending their territory. He&lt;br /&gt;
knew nothing of the disappearances down south. Once captured it had performed some sort of&lt;br /&gt;
suicide.&lt;br /&gt;
&lt;br /&gt;
We noticed it had some sort of elvish rune on it&#039;s head part of which Isil-Eth identified as a&lt;br /&gt;
number. She went into a trance. Meanwhile we determined that the insectoid&#039;s sword had a&lt;br /&gt;
Diamond Weapon in it. After a couple of attempts I had created some Healing mixture for Isil-Eth&lt;br /&gt;
as she was feeling rather weak.&lt;br /&gt;
&lt;br /&gt;
The corpse had been split open and some black gunk had spilled out. Flamis used some of it for&lt;br /&gt;
a FlameSight ritual. All she got was a blackened field with a door standing on it. As the door&lt;br /&gt;
swung open the field disappeared.&lt;br /&gt;
&lt;br /&gt;
From further questioning we were able to ascertain that we were attacked by 4 humans and five&lt;br /&gt;
insectoids. The numbers on them ranged from one to twenty and represented some sort of social&lt;br /&gt;
level. These were of the third level. We also noticed, after comparing the sun to Flamis&#039;s pocket&lt;br /&gt;
watch, that the days were a bit longer. According to the watch, nearly 36 hours passed between&lt;br /&gt;
one dawn and the next. I reckoned there was something wrong with the watch. From time to time&lt;br /&gt;
Antonio was bitten by native plants which had taken root on him.&lt;br /&gt;
&lt;br /&gt;
===16/07/93===&lt;br /&gt;
&lt;br /&gt;
Ten days of hard slog through the jungle finally brought us to the edge and our first sight of the&lt;br /&gt;
Zelani city. We could see it, about thirty leagues in the distance. Between us and it were fields of&lt;br /&gt;
some tall plants. It looked like maize but the aura said Geshuswurk. It also said the stuff was&lt;br /&gt;
carnivorous. The ground was still damp and slightly marshy while the sky was overcast.&lt;br /&gt;
&lt;br /&gt;
When asked if we could find transport, Nla replied that we could head west to a small town and&lt;br /&gt;
obtain a carriage. So that was what we did. On the way it started raining - a real downpour.&lt;br /&gt;
Flamis didn&#039;t like that at all and she huddled miserably under my waterproof cape. Dramus was&lt;br /&gt;
amusing himself splashing in puddles.&lt;br /&gt;
&lt;br /&gt;
A couple of hours later, the rain had stopped, just as we arrived in the city. The buildings were&lt;br /&gt;
tall, spindly and looked like they were made of some sort of quartz. Unfortunately there weren&#039;t&lt;br /&gt;
any bits lying around. It also looked like they had been grown. Finally we were taken inside one.&lt;br /&gt;
It was a fairly bare room with a staircase leading up. While we dried off - with cantrips - Nla&lt;br /&gt;
spoke to the Zelani who had been descending it and told us that this was were we were going to&lt;br /&gt;
stay and a carriage will be arranged for tomorrow morning. We were taken upstairs to a room&lt;br /&gt;
containing large marble blocks - the Zelani equivalent of beds. The blocks were large enough for&lt;br /&gt;
two. Flamis began attempting to make one more comfortable for us. Food was brought in. It was&lt;br /&gt;
a meat called Amarinth which was quite edible.&lt;br /&gt;
&lt;br /&gt;
Dinner was something Dramus christened &#039;combat lobster&#039;. Wasn&#039;t too bad. The wine was&lt;br /&gt;
something black and syrupy.&lt;br /&gt;
&lt;br /&gt;
===17/07/93===&lt;br /&gt;
&lt;br /&gt;
After purifying for two hours I helped Flamis build a small fire so she could renew our Protections&lt;br /&gt;
versus Magical Fire. Meanwhile Antonio managed to get bitten by something, with lots of legs,&lt;br /&gt;
crawling among his plants. Isil-Eth fixed the resulting poison while someone else dealt to the bug.&lt;br /&gt;
Flamis reckoned she was drawing more mana than usual and some of it kept slipping out of&lt;br /&gt;
control. I tested that by doing a Diamond Weapon on my sword but I didn&#039;t notice any difference.&lt;br /&gt;
I wonder if it&#039;s that double fire aspect of hers.&lt;br /&gt;
&lt;br /&gt;
The carriage turned up at about mid-morning so we set up. For once it was a fine day - a marked&lt;br /&gt;
contrast from what we had been experiencing. I noticed that the sun was more orange in colour&lt;br /&gt;
and a bit larger than our one and the sky was a bit more on the purple side. Still it looked ok. The&lt;br /&gt;
carriage was pulled by two large reptilian creatures and we were moving at a fair pace.&lt;br /&gt;
Finally we reached the city of Mal Nestra. It was much larger than the town we had come from.&lt;br /&gt;
The towers were taller and I could see gantries connecting some of them. Also they sparkled in&lt;br /&gt;
the light. We were told that the city and district supported about a million inhabitants with five&lt;br /&gt;
thousand in the militia.&lt;br /&gt;
&lt;br /&gt;
Once off the cart we were led into a building. There were quite a few Zelani in the lower floor.&lt;br /&gt;
&lt;br /&gt;
I could hear a couple arguing about the nature of reality, whether or not time was cyclic or&lt;br /&gt;
continuous. Sounded like a couple of philosophers in full swing - a common sight around the&lt;br /&gt;
Guild. We were taken upstairs to a room and given several documents and passes for transport.&lt;br /&gt;
&lt;br /&gt;
The Southern area, where we were going, had originally been occupied by the Huldar (the Young&lt;br /&gt;
Ones). Essentially they were still in the nomadic hunter/gatherer stages of civilisation but the&lt;br /&gt;
Zelani were trying to change that. The Guild library records had already described the Huldar as&lt;br /&gt;
&#039;unclassifiable&#039; so naturally we were curious to see what one looked like. Fortunately there were&lt;br /&gt;
some living in the city so within a quarter of an hour we found out. It was 4 ft high and basically&lt;br /&gt;
looked like an egg on two legs. There was a large eye on the front of the &#039;egg&#039; and a slit like&lt;br /&gt;
mouth underneath that. Tentacles twisted around with each other on top. Around the back were&lt;br /&gt;
vestigial wings. They also had two arms terminated with claws.&lt;br /&gt;
&lt;br /&gt;
The Hydrax (the Tutored Ones) looked more like centaurs. They had already started to develop&lt;br /&gt;
a civilisation and had built some cities of their own.&lt;br /&gt;
&lt;br /&gt;
Another thing we discovered that the Common language had been developed here so they could&lt;br /&gt;
communicate with creatures from Planes of Light - like us. Apparently this was a Plane of&lt;br /&gt;
Darkness. Curious. I was later able to check the aura several Zelani, Hydrax, and Huldar and&lt;br /&gt;
discovered that the Zelani and Hydrax were Dark Aspected. The Huldar were Light Aspected.&lt;br /&gt;
&lt;br /&gt;
We went to the bathhouse for a few hours then we went to the Magic Guild. Once there we were&lt;br /&gt;
given amulets to allow us to understand the native language. They were to be returned once the&lt;br /&gt;
mission was completed. Flamis and I went to see the local Fire Adept. We discovered that they&lt;br /&gt;
don&#039;t seem to have any combative magic. Flamis wanted to know why she was having trouble with&lt;br /&gt;
the local mana flows. The Adept wasn&#039;t sure why that was so he suggested that she be divinated.&lt;br /&gt;
They were surprised that she was Spring Aspected as they apparently don&#039;t have a Spring here and&lt;br /&gt;
they were a bit taken aback with the Double Fire. He wanted to know where her Water was.&lt;br /&gt;
&lt;br /&gt;
Apparently they use the Aspect of Water to control the Fire. Most odd.&lt;br /&gt;
&lt;br /&gt;
Later on we went to visit a building site. There was a half completed tower on the site with Zelani&lt;br /&gt;
scurrying around. However there didn&#039;t seem to be any signs of building materials being used.&lt;br /&gt;
Flamis used her spyglass to examine the top of the building. She reckoned it looked &#039;fuzzy&#039;. So&lt;br /&gt;
I had a look. Even with the spyglass sharply focused, she was right. I could only surmise that&lt;br /&gt;
somehow they were &#039;growing&#039; the building out of materials floating in the air. Flamis used her&lt;br /&gt;
Mirror of Auras to see what Colleges the Zelani were using but she was getting some very odd&lt;br /&gt;
readings. So I used my detect aura talent in order to &#039;calibrate&#039; the mirror to this plane. What we&lt;br /&gt;
got was: Green - Shaping Earth, Grey - Shaper/Binder, Blue - Mind, Black - Namer, Azure - Fire,&lt;br /&gt;
Shady Black - Necro (we checked out their Fire and Necro mages later). Usually she gets: Red&lt;br /&gt;
- Fire, E&amp;amp;E - Yellow, Water - Azure (blue/green), Necro - Bone white, Earth - Brown, Mind -&lt;br /&gt;
Grey, Namer - White, Air - (sky/ice blue). The whole lot seemed to be opposites. Maybe it was&lt;br /&gt;
because that we were on a Plane of Darkness, but I pointed out we would need to check it out&lt;br /&gt;
on a few more planes before we could prove that hypothesis.&lt;br /&gt;
&lt;br /&gt;
The fire mage also told Flamis that (1) this plane was created by the Eldar and (2) there is no&lt;br /&gt;
spring or winter, just a wet and dry season (3) they&#039;ve got spells we haven&#039;t got - and vice versa,&lt;br /&gt;
(4) they control fire by using water but earth is controlled by earth. Curious. Earth &amp;amp; Mind turned&lt;br /&gt;
out to be the closest match to our own.&lt;br /&gt;
&lt;br /&gt;
We also obtained some of their local currency at an exchange rate of 8sp to their silver, 6gs to&lt;br /&gt;
their gold coins and 3 true silver pieces to one of theirs. They were calculating on the metal&lt;br /&gt;
content. Apparently their coins use more pure metal than ours.&lt;br /&gt;
&lt;br /&gt;
I also visited one of their mineralogists and obtained some samples.&lt;br /&gt;
&lt;br /&gt;
===20/07/93===&lt;br /&gt;
&lt;br /&gt;
This was the day of the Conclave where everyone met with the Guardians. They were the ones&lt;br /&gt;
who resolved disputes and interpreted the Law. When we met with the Guardian (a Zelani) he&lt;br /&gt;
looked at Dramus and Isil-Eth and wanted to know why the Elves had returned. He seemed&lt;br /&gt;
satisfied when Isil-Eth replied we were on a special mission.&lt;br /&gt;
&lt;br /&gt;
The Guardian gave up a brief rundown of the history. There had been two races, the Zelani and&lt;br /&gt;
the Calamari. But the Calamari had made a pact with the Powers of Darkness and tried to destroy&lt;br /&gt;
the Zelani. First there had been a minor war first which lasted a year followed by a major conflict&lt;br /&gt;
which lasted 3 thousand years and nearly destroyed all life. Some elves, led by Moeg-Khellec&lt;br /&gt;
(Isil-Eth had already mentioned that name as an elf who had led a multiplanar quest to battle the&lt;br /&gt;
Powers of Darkness) helped the Zelani drive out the Calamari and banish them to an unknown&lt;br /&gt;
place. This occurred on the Northern Continent. It took the Zelani another 3,000 years to climb&lt;br /&gt;
back to a civilisation. All this happened 50,000 years ago. Isil-Eth told the Guardian about the&lt;br /&gt;
insectoid attack but the only reaction was confusion.&lt;br /&gt;
&lt;br /&gt;
Dramus tried asking the insectoid corpse more questions. He found out that the insects came from&lt;br /&gt;
the Southern Continent. They did use magic to reach the north but it wasn&#039;t by portal or by a&lt;br /&gt;
known flying spell.&lt;br /&gt;
&lt;br /&gt;
Eventually we headed back to our room. Dramus wanted to do a long ritual so Flamis and I went&lt;br /&gt;
for a walk.&lt;br /&gt;
&lt;br /&gt;
===21/07/93===&lt;br /&gt;
&lt;br /&gt;
A boat had been arranged for us to go south. The first stop was Kelamask, three days away. The&lt;br /&gt;
weather was gloomy so Dramus tried his hand at fishing. Some of the sailors warned him about&lt;br /&gt;
the &#039;big things&#039; in the sea.&lt;br /&gt;
&lt;br /&gt;
===22/07/93===&lt;br /&gt;
&lt;br /&gt;
Today was bright and sunny. Flamis came out on deck dressed in her swimsuit and lay in the sun.&lt;br /&gt;
I joined her for a while. Dramus was down below - apparently he doesn&#039;t like sunny days. Antonio&lt;br /&gt;
tried his hand at fishing and managed to catch a squid. It went down well - especially with garlic&lt;br /&gt;
butter (Antonio supplied the garlic).&lt;br /&gt;
&lt;br /&gt;
===24/07/93===&lt;br /&gt;
&lt;br /&gt;
Arrived at Kelamask and went ashore. It felt good to be on land again. Our first stop was the&lt;br /&gt;
market place. Most of the stalls were selling forms of art. Isil-Eth was rather interested in the&lt;br /&gt;
fabric they had but I wasn&#039;t keen as it was too flimsy and had a tendency to rip. Isil-Eth reckoned&lt;br /&gt;
that was an advantage.&lt;br /&gt;
&lt;br /&gt;
I went to a jewellers and spend 100sp on gem off cuts. Flamis bought a stone statuette of a Zelani&lt;br /&gt;
and a smooth sphere.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus was looking rather fatigued so I put a Strength of Stone on him. I watched&lt;br /&gt;
as Haann and him bought a statuette, Haann copied it with Binder magic. Dramus wanted to sell&lt;br /&gt;
them in Alusia. Meanwhile I spent 10sp for a sample of the local brew. OK but not as good as&lt;br /&gt;
Bugmans.&lt;br /&gt;
&lt;br /&gt;
===26/07/93===&lt;br /&gt;
&lt;br /&gt;
After two days of near continuous rain we stopped at Sequoia, the last major port on the coast&lt;br /&gt;
before we reached the unknown. Antonio had picked up an odd plant at Kelamask and he was&lt;br /&gt;
having a bit of trouble with it - it was biting him. Isil-Eth managed to arrange for a smaller ship&lt;br /&gt;
to be put aboard ours as a landing craft. The Zelani thought that was a rather novel concept so,&lt;br /&gt;
between Flamis and Haann, they figured out a way to haul the boat on board.&lt;br /&gt;
&lt;br /&gt;
We sailed off. Antonio tried to conjure up a Mage Wind (he had been doing them all the trip) but&lt;br /&gt;
backfired. Immediately his skin broke out in horrible red welts. It looked worse than the one I got.&lt;br /&gt;
Dramus was VERY hesitant in doing the healing - but he did it. The next attempt at a Mage Wind&lt;br /&gt;
was successful.&lt;br /&gt;
&lt;br /&gt;
Earlier we had discovered that there was a village not very far north of the nearest missing city.&lt;br /&gt;
It was decided that was going to be our destination. Maybe they had seen something.&lt;br /&gt;
&lt;br /&gt;
===29/07/93===&lt;br /&gt;
&lt;br /&gt;
Two and a half days later saw us pulling into a bay. We could see a fishing village in it with Zelani&lt;br /&gt;
and Huldar wandering about. Some boats were in the bay fishing. We lowered the smaller boat&lt;br /&gt;
and went ashore. As we stepped on the land I cast a Speak with Plants in an attempt to determine&lt;br /&gt;
just what was wrong with his plant. I then followed Dramus who was following a Huldar in a pub.&lt;br /&gt;
&lt;br /&gt;
I tried talking to the plant but wasn&#039;t getting very far. Instead it tried to have a go at me. I stepped&lt;br /&gt;
back and was preparing to have another go when Flamis decided to try and pacify it with&lt;br /&gt;
pyrogenesis. It didn&#039;t like that. It bounced off Antonio and started hopping across the floor&lt;br /&gt;
towards Flamis. Interesting. We managed to trap it in a jar then put it back in Antonio before&lt;br /&gt;
subduing it with the local drinks. We were also told that some Huldar had gone up the river a few&lt;br /&gt;
months ago but hadn&#039;t returned.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth had gone for a walk and chose that moment to arrive. She reported that there was strong&lt;br /&gt;
hostility about - even more than usual. Even the water appeared to have a hatred towards things&lt;br /&gt;
on land.&lt;br /&gt;
&lt;br /&gt;
We went back to the ship. Once on board, someone noticed that something was crawling up the&lt;br /&gt;
side. It looked like an octopus. Dramus managed to trap it by warping the deck rail around it then&lt;br /&gt;
used Hand of Death on it.&lt;br /&gt;
&lt;br /&gt;
After a short while we sailed off. Isil-Eth reckoned the antagonism dropped off as we left the&lt;br /&gt;
shore.&lt;br /&gt;
&lt;br /&gt;
That night the alarm bell went off. Antonio and Dramus were on watch and spotted some nasty&lt;br /&gt;
black shapes coming. They looked like insectoids with huge wings swooping in. Down below,&lt;br /&gt;
Flamis heard the bell and leapt out of bed ready for combat. Easy enough for her, she even sleeps&lt;br /&gt;
in that flying suit armour of hers. By the time I had retrieved my sword, Flamis and one of&lt;br /&gt;
Isil-Eth&#039;s men-at arms were already in the corridor. Just then some billowing white smoke filled&lt;br /&gt;
the corridor and both of them collapsed. I was very worried for a while until I saw Flamis&lt;br /&gt;
breathing. Then the man-at-arms started snoring. Sleep Gas! I was trapped.&lt;br /&gt;
&lt;br /&gt;
Not for long though. Even though the access to the main deck was blocked, I remembered that&lt;br /&gt;
there was a ladder going up to the poop deck down the other end. From there I could easily reach&lt;br /&gt;
the main deck. Isil-Eth had just come out of her room, so while I headed off, she started dealing&lt;br /&gt;
to the sleeping pair.&lt;br /&gt;
&lt;br /&gt;
When I reached the poop deck, Isil-Eth&#039;s four other men were in a line blocking the insectoids&lt;br /&gt;
from getting into the aft section of the ship. I was on my way down the stairs when I was hit by&lt;br /&gt;
something short and sharp. Apparently these insectoids could fire darts as well. I managed to&lt;br /&gt;
shrug that off but discovered that I couldn&#039;t get around Isil-Eth&#039;s men to engage the enemy. There&lt;br /&gt;
was a chance of squeezing around but there was a good chance of falling overboard. I decided&lt;br /&gt;
to wait.&lt;br /&gt;
&lt;br /&gt;
One of the insectoids managed to break through the line so I charged at it, scoring a reasonable&lt;br /&gt;
hit and stunning it. Just then I found myself enveloped in some sticky substance. Blasted&lt;br /&gt;
spellcasters! Interfering in honourable combat.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Isil-Eth had dragged Flamis clear and woken her up. She immediately discharged her&lt;br /&gt;
shockbolt ring into one of the attackers. Isil-Eth rushed off and managed to evade an insectoid&lt;br /&gt;
that was on the poop deck. That left Haann to deal with it. He backed off.&lt;br /&gt;
&lt;br /&gt;
I had just managed to pull myself clear of the web when I heard Flamis&#039;s call for help. After taking&lt;br /&gt;
a deep breath I dived into the sleep gas. When I got there I found Flamis being confronted by an&lt;br /&gt;
insectoid so I rushed into attack. I certainly didn&#039;t want the same thing that happened with the rats&lt;br /&gt;
to happen here. So I hit it, and got hit back. Ouch! Two of the men-at-arms rushed and helped&lt;br /&gt;
us deal to it.&lt;br /&gt;
&lt;br /&gt;
Finally it was all over. Antonio had been rather battered so I got Flamis to give him a Waters of&lt;br /&gt;
Healing. We also had to extricate Haann from under one. Apparently it had fallen on him. Also&lt;br /&gt;
one of Isil-Eth&#039;s men had died so he was given a resurrection Since he was also Indectectable I&lt;br /&gt;
had to guide Dramus to him. Turned out I was the only one who could see him. Eight crew had&lt;br /&gt;
also died. What we ended up with was four corpses and one live one. The rest (including the two&lt;br /&gt;
mages they had) had fled. The runes on these were the elven symbol for water.&lt;br /&gt;
&lt;br /&gt;
Once everything was all sorted out (the prisoner had been put unconscious and had wood warped&lt;br /&gt;
around it in the hope that it wouldn&#039;t commit suicide) Isil-Eth ordered a course change to take us&lt;br /&gt;
further out.&lt;br /&gt;
&lt;br /&gt;
That night I attempted to purify but failed (told you it wouldn&#039;t work Isil-Eth, when I&#039;m not in&lt;br /&gt;
contact with Earth). By now we were another thirty miles off the coast. Flamis decided to have&lt;br /&gt;
a look at the corpses and discovered that the chitin came off. Underneath was human skin. I got&lt;br /&gt;
Haann to help peel the rest off. What we discovered was a human male inside. The inside of the&lt;br /&gt;
armour was covered in some sort of sticky stuff. Could have been some sort of glue. It turned out&lt;br /&gt;
that the rest were the same. That implied that the black gunk that had spilled out had been what&lt;br /&gt;
was left of a human after committing suicide. Molecular Rearrangement?&lt;br /&gt;
&lt;br /&gt;
We woke the prisoner up, fed him, and decided to be rather nice in the hope we would find out&lt;br /&gt;
more. We had a bit of trouble getting the faceplate open until he told us how. He told us that his&lt;br /&gt;
name was Lanark-man-sara and he was a member of the 4th Marine Corps of the Zentradi Armed&lt;br /&gt;
Forces. A round of wine later (very nice stuff Dramus) and he told us that the Zentradi were a&lt;br /&gt;
warrior race, and had originally lived on another plane. However they had been driven from there&lt;br /&gt;
by the Calamari, who had appeared thousands of years ago, and were finally pushed back. Now&lt;br /&gt;
they wanted to make a home for themselves on this plane. Their portal was near the city of&lt;br /&gt;
Regaveka, one of the first that the Zelani had lost contact with. Maybe the Zelani should have&lt;br /&gt;
been more careful where they throw their rubbish next time.&lt;br /&gt;
&lt;br /&gt;
The Zentradi astrologers had warned that we were coming. He wore a carapace because he was&lt;br /&gt;
a spirit warrior, and the armour was grown and moulded for him at his Coming of Age. He also&lt;br /&gt;
described the Calamari as tall, marine, squid like creatures. Yep. That sounds like them alright.&lt;br /&gt;
He also mentions the Vagdar. Apparently that&#039;s their name for the elves but they were only known&lt;br /&gt;
from their legends. They were known as being Warriors against Darkness.&lt;br /&gt;
&lt;br /&gt;
Because of the differing length of the day, Flamis asked how many days there were in a year. She&lt;br /&gt;
was told 200. Lanark also told us that the Zelani had surrendered as soon as they had arrived i.e.&lt;br /&gt;
Do you surrender. Yes. Since then the Zelani had put up no resistance. Isil-Eth began composing&lt;br /&gt;
a letter for Lanark to take back to his leaders so that negotiations could be opened between the&lt;br /&gt;
Zelani and the Zentradi. Lanark also mentioned that he reckoned that the Calamari could not&lt;br /&gt;
follow them through the portal, but any Zentradi left behind were most likely dead. They were the&lt;br /&gt;
last survivors. The main Zentradi base is in Mak-Thihrev, the Zelani southern capital, Lanark&lt;br /&gt;
reckoned it would take about five days for a message to get there and back - but it could take up&lt;br /&gt;
to two weeks as well. Flamis wanted to use fireflight to deliver the message but gave up on that&lt;br /&gt;
idea when it was mentioned that the Zentradi were likely to see a fast moving flaming object as&lt;br /&gt;
hostile.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth gave the order to go south for a day then turn towards the coast. It was expected this&lt;br /&gt;
would take us two days.&lt;br /&gt;
&lt;br /&gt;
===31/07/93===&lt;br /&gt;
&lt;br /&gt;
At 8am we saw the coast. Flamis had got the Zentradi design for a flag of parley from Lanark and&lt;br /&gt;
was now hoisting it up the pole. Meanwhile Lanark handed his sword to Isil-Eth then flew off.&lt;br /&gt;
She told him that we would sail away then arrive at Drakthorn, the closest coastal city to the&lt;br /&gt;
capital, in three days. He also left with the translation medallion that the dead man-at-arms was&lt;br /&gt;
wearing.&lt;br /&gt;
&lt;br /&gt;
===02/08/93===&lt;br /&gt;
&lt;br /&gt;
On the third day we reached the coast. Isil-Eth and Dramus spent the time playing chess - with&lt;br /&gt;
animated pieces. I spent most of my time on deck keeping a watch. As we reached the coast,&lt;br /&gt;
Flamis went down into the galley and did a Flamesight ritual. She saw a human female and some&lt;br /&gt;
children and said that they were being fed. Dramus wanted to know who to. Flamis was MOST&lt;br /&gt;
miffed.&lt;br /&gt;
&lt;br /&gt;
An hour or so later, we spotted the city. Isil-Eth announced that she wanted 20,000&lt;br /&gt;
reimbursement for the Hellfires and men-at-arms used. It worked out to 2,000 sp each. Yeah, ok.&lt;br /&gt;
Flamis decided to offer new investments when she had a chance to make them.&lt;br /&gt;
Suddenly the Zelani on watch spotted five incoming objects. They turned out to be two Zentradi&lt;br /&gt;
warriors in white armour and three Zentradi in green robes. As they approached, Isil-Eth ordered&lt;br /&gt;
an awning put up as it was raining rather heavily. Flamis went below to ensure the planned&lt;br /&gt;
refreshments were ready.&lt;br /&gt;
&lt;br /&gt;
They approached, one by one, and landed. First one of the warriors, then the green clad Zentradi,&lt;br /&gt;
then the final warrior. I had by crossbow on standby but with the safety still on. None of the&lt;br /&gt;
Zentradi were wearing a medallion so Isil-Eth gave one of the green robed figures another one.&lt;br /&gt;
The Zentradi then introduced himself as Jorruska, the other as Makiko and the third (a female)&lt;br /&gt;
as Carathina. Dramus chose that moment to appear with drinks while Flamis brought up the finger&lt;br /&gt;
food. I got her to discretely use her Mirror of Auras on them. She did and discovered that&lt;br /&gt;
Carathina was a Mind Mage (golden blue colour - also reversed as were the Zelani).&lt;br /&gt;
&lt;br /&gt;
Isil-Eth gave a brief history of events. Jorruska said that they knew that an Alusian party were&lt;br /&gt;
coming because of astrology readings they had got. Isil-Eth wanted to hire their astrologers as&lt;br /&gt;
they seemed more accurate than ours. They were of the Jaidarne Chapter who wanted to talk to&lt;br /&gt;
us. There were representatives of nine Chapters on the Zentradi Council. Four wanted to eliminate&lt;br /&gt;
us, two wanted our assistance while the other three were undecided. There weren&#039;t too many&lt;br /&gt;
Zentradi here - only about two million. Also he reckoned there wasn&#039;t much time as the portal was&lt;br /&gt;
still up. They used something called a &#039;beacon portal&#039; which could attract the attention of the&lt;br /&gt;
Powers of Darkness. It was supposed to have collapsed but it didn&#039;t. Basically the Jaidarne wanted&lt;br /&gt;
our help to collapse it before anything really nasty came through. Already some nasty horrible&lt;br /&gt;
things had come through. Their own people couldn&#039;t return as they were now attuned to this&lt;br /&gt;
plane. Also they had lost many of their Silvers (mages) getting access to this plane as there were&lt;br /&gt;
many defensive magics protecting this plane.&lt;br /&gt;
&lt;br /&gt;
What they wanted us to do was to travel to this original plane and recover an artifact. They know&lt;br /&gt;
its a staff and it used to belong to the last remaining Golds (Archmages). However the main&lt;br /&gt;
feeling of the Zentradi Council at the moment that they could repel anything that comes through.&lt;br /&gt;
Arrogant, overconfident, shortsighted fools! Fortunately they have a safe means of travel to the&lt;br /&gt;
portal. No rune magics though. They were all destroyed in transit (Isil-Eth picked up a wave of&lt;br /&gt;
sadness from one of the spirit warriors at that point).&lt;br /&gt;
&lt;br /&gt;
Dramus asked about remuneration for this mission as it was something extra, and he&#039;s a mercenary&lt;br /&gt;
at heart. They weren&#039;t sure but we could be paid in pure silver and/or magic. They also had access&lt;br /&gt;
to resurrections. Hence they will revive the four Zentradi corpses and Isil-Eth&#039;s dead man. When&lt;br /&gt;
they mentioned they were short of fire-mages Flamis offered to teach.&lt;br /&gt;
&lt;br /&gt;
We finally agreed to do it and they left. We sailed the ship out then came back in at 6pm - as&lt;br /&gt;
agreed. Some flight warriors gave us an escort. We noticed that the Zelani were still carrying on&lt;br /&gt;
their normal activities as if nothing had happened. Once we got on shore I DAed a random sample&lt;br /&gt;
of the Zentradi. Three dark aspected, 9 light. More tests showed that their Plane of Origin was&lt;br /&gt;
Galatea - this plane.&lt;br /&gt;
&lt;br /&gt;
Their magi wanted to put a flying spell on us so we let them. It turned out to be something like&lt;br /&gt;
a cross between wind-walking and shadow-wings - without the wings. Isil-Eth looked really odd&lt;br /&gt;
flying along while sitting in a chair. Meanwhile Dramus was doing something he called &#039;surfing&#039;&lt;br /&gt;
the air i.e. standing up with a board on his feet. It looked fun so I decided to try it. Meanwhile&lt;br /&gt;
Flamis struck what she called the classic Supergirl pose, horizontal with arms outstretched and&lt;br /&gt;
one leg bent. Since she was wearing her &#039;flying suit&#039; the effect looked rather good.&lt;br /&gt;
&lt;br /&gt;
===04/08/93===&lt;br /&gt;
&lt;br /&gt;
It took two days to fly to the capital. We saw the Council and get dismissed for the day. Flamis&lt;br /&gt;
went shopping, buying some of the flimsy, and not so flimsy material (she wanted a dress in their&lt;br /&gt;
style) some red and some blue - probably for her watermage friend. After that we sampled the&lt;br /&gt;
baths.&lt;br /&gt;
&lt;br /&gt;
===05/08/94===&lt;br /&gt;
&lt;br /&gt;
Finally the Council agreed that we should attempt to recover the staff of the Gold Adept Leritha.&lt;br /&gt;
Flamis also renewed all our Protections from Magical Fire. We set off.&lt;br /&gt;
&lt;br /&gt;
===07/08/94===&lt;br /&gt;
&lt;br /&gt;
Arrived at the portal near Rejuveka. We got a map of the area on the other side and were wished&lt;br /&gt;
luck before we stepped through the big black disc. Just before we stepped in I put a Strength of&lt;br /&gt;
Stone on Haann.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t an instantaneous portal. Inside, it was like a huge grey tube, 1000&#039; across. We plodded&lt;br /&gt;
on. Two hours later there was a rippling and disturbance in the greyness. Suddenly something&lt;br /&gt;
huge with claws flew past. Close behind was a small human sized figure with a spear. He ran the&lt;br /&gt;
creature through. It turned out to be an elf with white hair, an eyepatch covering one eye, wearing&lt;br /&gt;
a white cloak and black armour. He introduced himself as Moeg Khellec. He then looked at&lt;br /&gt;
Flamis and said &#039;So glad you could make it my beloved!&#039;. Suddenly Flamis vanished. In her place&lt;br /&gt;
was an older, very beautiful human woman, with long black hair and white robes. But only one&lt;br /&gt;
thought filled my mind. What had this bastard done with Flamis!&lt;br /&gt;
&lt;br /&gt;
I drew my sword and advanced towards him threateningly. He reckoned that he wasn&#039;t responsible&lt;br /&gt;
but reckoned that it could have been the person whom he was seeking, an entity called Catathric&lt;br /&gt;
- one of the Powers of Darkness. Also the woman was attempting to restrain me. She was&lt;br /&gt;
surprisingly strong.&lt;br /&gt;
&lt;br /&gt;
Finally I calmed down - with the help of some of Dramus&#039;s alcohol stock. While the others&lt;br /&gt;
introduced themselves and explained our mission I quickly scribbled out an amended Will and got&lt;br /&gt;
Isil-Eth and Antonio to witness it. I then gave it to Isil-Eth for safe keeping. Since Flamis was no&lt;br /&gt;
longer here, I was quite sure that I was going to die on this plane. In that case I was determined&lt;br /&gt;
to go out with bravery and honour.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was Rye Keller. She didn&#039;t know where Flamis had gone either but five&lt;br /&gt;
minutes ago she had been old and dying. Maybe Fate had stepped in to lend us a hand. I wasn&#039;t&lt;br /&gt;
impressed.&lt;br /&gt;
&lt;br /&gt;
We continued wandering. Soon the end was in sight. In case there was something waiting for us&lt;br /&gt;
on the other side we prepared ourselves. Rye put Enchant Armours on all of us. Dramus followed&lt;br /&gt;
up with NightSight. I put a Diamond Weapon on my sword while Antonio created a wolf. Rye&lt;br /&gt;
then quickened us.&lt;br /&gt;
&lt;br /&gt;
To my disappointment there wasn&#039;t a fight waiting for us. What we saw were hills and mountains.&lt;br /&gt;
The ground looked like it had been hit by a rather large blast. There wasn&#039;t much vegetation about&lt;br /&gt;
of all. Behind us the portal appeared as a large grey blob. I spot DAed what little there was and&lt;br /&gt;
found out that the plane was called Zentradi. Also the sky was a light purple. In the distance&lt;br /&gt;
Isil-Eth spotted a cloud of dust that she reckoned was an advancing army.&lt;br /&gt;
&lt;br /&gt;
According to the map we were given, the staff was in the Tower of Nephradoa which lay not very&lt;br /&gt;
far away to the north-west. The army was heading in that direction. We wanted to get the staff&lt;br /&gt;
as quickly as possible then get out. That meant flying. Without Flamis all we had to rely on was&lt;br /&gt;
invested shadow-wings. I used three of my Rank 8 wings on Antonio, Rye, and myself. The others&lt;br /&gt;
were getting rank 1 wings from Isil-Eth and Dramus.&lt;br /&gt;
&lt;br /&gt;
Flying seemed to take much longer to cover the distance that we had originally estimated. Had&lt;br /&gt;
we made a rather large mistake or was there a distance distortion in effect. After a while we could&lt;br /&gt;
see that the tower was surrounded by lots of strange creatures wandering around it. Some&lt;br /&gt;
appeared to be shapechangers. Some of them had noticed us and took to the air on an interception&lt;br /&gt;
course. I gained altitude so I could dive on them - sword first. There were four small ones and&lt;br /&gt;
two large ones.&lt;br /&gt;
&lt;br /&gt;
However it was decided to meet them on the ground so we landed. My landing was rather good&lt;br /&gt;
(thanks Whisper) and triggered one of the four Self-Immolations I had before drawing my sword&lt;br /&gt;
and charging. Just before I closed I was hit by some black stuff. It hurt, but I grimly continued.&lt;br /&gt;
Suddenly they seemed to slow down. Alexis went Undetectable while Antonio fired Ice&lt;br /&gt;
Projectiles. I engaged the creature and was soon fighting furiously. I was damaged but after a&lt;br /&gt;
while I felt really good. So this was what battle-lust felt like. Because of that, I soon vanquished&lt;br /&gt;
my foe (Isil-Eth later commented that I should not rely on such things as it might not happen&lt;br /&gt;
every fight. I then remembered about the Trollskin Kynn had put on me during a combat with&lt;br /&gt;
giant rats. If it hadn&#039;t been for that, I would have died.&lt;br /&gt;
&lt;br /&gt;
After helping to dispatch the last one we stopped to recover. Rye had to re-attach her ear. Just&lt;br /&gt;
as she finished, a rat-person rushed towards us with a bundle while crying &#039;Save my baby, save&lt;br /&gt;
my baby&#039;. She then thrust the bundle at the nearest person, which turned out to be Dramus and&lt;br /&gt;
fled. The &#039;bundle&#039; turned out to be a human baby girl. Dramus decided he wanted to adopt her.&lt;br /&gt;
Alexis had broken both legs in the battle so it was decided to leave him Undetectable, asleep,&lt;br /&gt;
under a bush. Dramus left a gravestone marker in the hope that anyone that does find him would&lt;br /&gt;
think he was already a corpse. Meanwhile we noticed that the &#039;army&#039; was moving away.&lt;br /&gt;
&lt;br /&gt;
Flying seemed rather slow so we decided to walk. After a short while Isil-Eth detected a bunch&lt;br /&gt;
of minds ahead so we went around them. A short time later we were charged by a bunch of rat&lt;br /&gt;
things. I attempted to put up a Hands of Earth to stop them but was knocked over. As I picked&lt;br /&gt;
myself up to engage the enemy, I found myself enveloped by fire. That firemage must be more&lt;br /&gt;
powerful than Flamis as some of it when through her Protection from Magical Fire. As I struck&lt;br /&gt;
at the creature in front of me, I noticed Haann bravely attacking one alongside. It managed to&lt;br /&gt;
score a lucky hit and strike me rather severely in the side, somehow bypassing the armour. That&lt;br /&gt;
really HURT. A split second later I was again enveloped in fire.&lt;br /&gt;
&lt;br /&gt;
Shortly it was over. They had proved rather susceptible to Antonio&#039;s ice projectiles and had&lt;br /&gt;
retreated. Two of them had surrendered. Another one got away. According to Rye, they were&lt;br /&gt;
human but had been infected by Primal Chaos about 15 months ago. I picked up one of the&lt;br /&gt;
discarded small round wooden shields that they had been using and carefully cleaned it. Maybe&lt;br /&gt;
an extra bit of protection might be useful.&lt;br /&gt;
&lt;br /&gt;
Two magical rings were found when we searched the bodies. A gold ring contained fear while a&lt;br /&gt;
jet one contained fireballs (surprise surprise). Rye noticed that I was badly injured and bleeding&lt;br /&gt;
(she was a Healer as well) so she bandaged my side. She said that I should stop acting so suicidal.&lt;br /&gt;
I objected saying I had nothing left to live for. She replied that she believed that Flamis was not&lt;br /&gt;
gone, that Flamis was still here, just in a different form, to perform a special task. She had been&lt;br /&gt;
a lot like Flamis in her younger days, she added, and asked if Flamis had a lisp. I asked how she&lt;br /&gt;
knew that, and she said that she had, when she was young. Perhaps she really is Flamis,&lt;br /&gt;
somehow...?&lt;br /&gt;
&lt;br /&gt;
After Rye did what Healing she could on me, I used Earth Healing to repair more of the damage.&lt;br /&gt;
Darn shame Flamis was carrying all the Waters of Healing. I could do with some. (Note: Never&lt;br /&gt;
put all the Healing on one person). I wanted to do another one but Isil-Eth said that there was no&lt;br /&gt;
time. She wanted to get the staff and get out of here as quickly as possible. Fair enough. We could&lt;br /&gt;
see the army battling six miles away. If they should turn in this direction ....&lt;br /&gt;
&lt;br /&gt;
Finally we reached the 60 ft high tower. We could see rat and cow creatures on top. Coming&lt;br /&gt;
around each side was a group of frog creatures. Dramus was waiting for Isil-Eth&#039;s men to charge&lt;br /&gt;
in but realised we had only brought one and he was injured somewhere. He said we were&lt;br /&gt;
cronie-less. As I put a Trollskin on myself, Dramus disappeared. Moeg charged the tower while&lt;br /&gt;
Rye put a Quickness on Isil-Eth, Antonio, herself and me. Then she opened up with that Bow of&lt;br /&gt;
Starfire. Soon some of those entities are falling off the tower.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the two groups of frog entities were rapidly advancing. A Wall of Bones suddenly&lt;br /&gt;
surrounded one group while I got some of the others in Hands of Earth. What I didn&#039;t get, Perriot&lt;br /&gt;
stunned with a Great Shout. Only one was left, so I went to intercept it. A few strokes with my&lt;br /&gt;
broadsword and it was down.&lt;br /&gt;
&lt;br /&gt;
Moeg had entered the tower by now with Isil-Eth close behind. After a short while a hole was&lt;br /&gt;
blown out halfway up the tower. Antonio was using a Crystal of Vision to blast icebolts into the&lt;br /&gt;
guards on the ground floor.&lt;br /&gt;
&lt;br /&gt;
For a short while the battle was rather one-sided - in our favour. But not for long. A little flying&lt;br /&gt;
thing leapt out of the hole. At the same time a Diamond Tipped Javelin flew out. There&#039;s another&lt;br /&gt;
Earth Mage up there. I could see four squid like things, wearing robes, with purple skin, ichor,&lt;br /&gt;
and squid tentacles for a face. Calamari! A big flying thing leapt down and nearly landed on Rye.&lt;br /&gt;
I turned to help her. Meanwhile Haann was bravely attacking the little one. A commotion inside&lt;br /&gt;
the tower indicated that Moeg and Isil-Eth were rather busy.&lt;br /&gt;
&lt;br /&gt;
I was striking away at the thing when I was struck by the tail. Then I was enveloped in magical&lt;br /&gt;
fire - again. Flamis&#039;s protection spell, protected me from most, but not all of it. The sooner she&lt;br /&gt;
gets that to Rank 20, the better I&#039;ll feel. An ogre meanwhile, had steamrolled Antonio.&lt;br /&gt;
&lt;br /&gt;
For some reason Isil-Eth rushed out of the tower door then soared into the air on Shadow-wings.&lt;br /&gt;
She&#039;d better not be abandoning us. Another fireball got me doing extensive damage. At the same&lt;br /&gt;
time Antonio was transformed into a salt statue (Mind Mage Molecular Rearrangement - there&lt;br /&gt;
should be a ban put on that spell). Fortunately that last fireball set the creature on fire as well.&lt;br /&gt;
In the next instance, the top of the tower exploded. When the smoke cleared we could see Moeg&lt;br /&gt;
challenging a very LARGE winged red creature. Rye was attacking the ogre that had trampled&lt;br /&gt;
Antonio and had succeeded in chopping an arm off. The ogre retaliated with it&#039;s shield and&lt;br /&gt;
smashed her hip. Other things were also charging out of the tower. I was going to try and shoot&lt;br /&gt;
the ogre with my crossbow but it was taking too long to load. So I charged it.&lt;br /&gt;
&lt;br /&gt;
Suddenly a portal opened next to Moeg and the demon and both of them fell through it. At the&lt;br /&gt;
same time Rye turned back into Flamis. The strange thing was that Flamis was still wearing Rye&#039;s&lt;br /&gt;
amulet. Fortunately the ogre had just died so she wasn&#039;t in immediate danger. But she still had a&lt;br /&gt;
broken hip hence couldn&#039;t move. We grabbed a Waters of Healing each and drunk them then&lt;br /&gt;
Flamis attacked the advancing hordes with a Web of Fire (narrowly missing Dramus in the process&lt;br /&gt;
- he had been busy with Spectral Hands and Hands of Death. That&#039;s what you get for being&lt;br /&gt;
invisible in a battle).&lt;br /&gt;
&lt;br /&gt;
The Calamari firemage hit me with a Bolt of Fire and I had to roll as my clothes caught on fire.&lt;br /&gt;
Another ogre advanced on us. Before I could do anything about it, Flamis was hit. This was not&lt;br /&gt;
a good place to be. Then I was hit by the ogre&#039;s club and everything went black.&lt;br /&gt;
By the time I came around it was all over. The Trollskin had saved me from dying but all around&lt;br /&gt;
was carnage and death. Flamis had also died. I just hoped that the Zelani could do something for&lt;br /&gt;
her. While I was rigging up some sort of stretcher for her and Isil-Eth&#039;s man, Dramus put a&lt;br /&gt;
Preserve on Flamis then the temple was searched. The staff was found, as well as a tapestry, a set&lt;br /&gt;
of candles and a short sword. All were magical according to Haann.&lt;br /&gt;
&lt;br /&gt;
I DAed the child that Isil-Eth and Dramus were planning to bring up - as stepmother and&lt;br /&gt;
stepfather (Poor kid) and discovered that her Plane of Origin was Zentradi and her MA rating was&lt;br /&gt;
18. Dramus wasn&#039;t too pleased. I think he was planning on raising another necromancer.&lt;br /&gt;
The trip back to the portal was uneventful and soon we were back among the Zentradi. It took&lt;br /&gt;
them two attempts to resurrect Flamis and it would take another six days before her hip was fixed.&lt;br /&gt;
The only thing they couldn&#039;t fix was her sulk when she found out she was back to normal fire&lt;br /&gt;
aspect. Also she was weaker than before.&lt;br /&gt;
&lt;br /&gt;
We watched the portal was closed but the ritual cost the lives of three of their copper mages as&lt;br /&gt;
they absorbed the energy and incinerated themselves.&lt;br /&gt;
&lt;br /&gt;
Flamis was stuck in the hospital for nearly six days as her hip healed. I spent much of my time&lt;br /&gt;
visiting as well as running errands. I did try to get in a bit of weapon practise but their fighting&lt;br /&gt;
style was rather unusual.&lt;br /&gt;
&lt;br /&gt;
While this was going on, Haann was rebuilding Perriot and Isil-Eth was conducting negotiations.&lt;br /&gt;
&lt;br /&gt;
===15/08/93===&lt;br /&gt;
&lt;br /&gt;
It was eight days after we had returned from Zentradi. We took part in an awards ceremony and&lt;br /&gt;
were awarded magical medals. They turned out to be Medals of Bravery and helped with fear&lt;br /&gt;
checks. Also we received 30,000sp for our efforts resulting in 5,000sp each. Dramus expressed&lt;br /&gt;
an interest in the tapestry as it depicted several examples of battle tactics for learning Military&lt;br /&gt;
Scientist however some of the scenes were rather obscene.&lt;br /&gt;
&lt;br /&gt;
===17/08/93===&lt;br /&gt;
&lt;br /&gt;
Flamis was out of hospital. She also went to visit a namer, to get herself divinated, a philosopher&lt;br /&gt;
for further information on the results, and a mechanician for no apparent reason. Something to&lt;br /&gt;
do with toys. It turned out that she is an incarnation of the Consort of the Eternal Champion.&lt;br /&gt;
Great! What does that make me then? This also meant that she was able to do a special ritual to&lt;br /&gt;
communicate with the other incarnations - and from what she was saying, some of them sounded&lt;br /&gt;
really strange.&lt;br /&gt;
&lt;br /&gt;
That night I discovered Dramus, Antonio, Haann, and Isil-Eth having competitions with some&lt;br /&gt;
animated hands. Chariot racing Dramus called it. I was getting rather good at it.&lt;br /&gt;
&lt;br /&gt;
Much later on Flamis was woken up by the sound of Haann yelling. It turned out that Antonio&#039;s&lt;br /&gt;
killer plant was attacking him. It had already managed to bite off a bit of his ear. There was no&lt;br /&gt;
sign of Antonio. Dramus managed to catch it in a hand then he and Isil-Eth went looking for&lt;br /&gt;
Antonio.&lt;br /&gt;
&lt;br /&gt;
===18/08/93===&lt;br /&gt;
&lt;br /&gt;
Antonio showed up and Dramus told him that he should keep his plant under control. Antonio&lt;br /&gt;
looked rather bemused and pointed out that he had it with him all the time. Sure enough it was&lt;br /&gt;
there. But it looked smaller somehow. Dramus put the big one on Antonio and the two plants&lt;br /&gt;
immediately fought each other. The big one won and ate the smaller one before settling back with&lt;br /&gt;
a satisfied burp.&lt;br /&gt;
&lt;br /&gt;
Soon we set off for the port city with the treaty and a deputation of 12 spirit warriors and 6&lt;br /&gt;
diplomats. We spent most of the day flying but stopped for lunch. During that stop Antonio tried&lt;br /&gt;
to make a pass at one of the spirit warriors, a big tough woman. He was knocked unconscious&lt;br /&gt;
for his trouble. Just before dusk, we arrived back on board.&lt;br /&gt;
&lt;br /&gt;
===24/08/93===&lt;br /&gt;
&lt;br /&gt;
It took us six days to reach the Northern Continent. Just as we were coming into port Antonio&lt;br /&gt;
managed to backfire a Mage Wind with what Haann diagnosed as a Creeping Senility. So, as soon&lt;br /&gt;
as we docked at Mal Nestra, Antonio went to have the curse removed. Meanwhile Flamis went&lt;br /&gt;
to see a Guardian.&lt;br /&gt;
&lt;br /&gt;
===26/08/93===&lt;br /&gt;
&lt;br /&gt;
We had to wait two days before Antonio was well enough to leave. This time we were escorted&lt;br /&gt;
by the six spirit warriors who were very useful in helping to beat off the dangers in the jungle. So&lt;br /&gt;
much so, that we were able to make it back to the Alusian portal without major incidents.&lt;br /&gt;
&lt;br /&gt;
===03/09/93===&lt;br /&gt;
&lt;br /&gt;
We finally reached Alusian soil after having spent 60 days off-plane. However when I tried to&lt;br /&gt;
translate the Galatean day of 36 hours into the Alusian 24 day, it worked out that we were away&lt;br /&gt;
for nearly 90 days. The next Guild meeting was either tomorrow, or yesterday. So we trudged&lt;br /&gt;
out. Finally, at lunch time, we made it back out of the forest. Flamis was anxious to get back to&lt;br /&gt;
the Guild so she could be checked over so we fire-flighted back. The others decided to take a boat&lt;br /&gt;
and sail down the river. (The Sweetwater river, which terminates at Seagate, also goes through&lt;br /&gt;
Brastor).&lt;br /&gt;
&lt;br /&gt;
Once we arrived at the Guild, we discovered that it was the 23th of September. The meeting was&lt;br /&gt;
next week. Both of us got checked out and I discovered I wasn&#039;t Doomed at all. I wandered out&lt;br /&gt;
muttering something about women with warped senses of humour. Flamis was Doomed though&lt;br /&gt;
and there was no shifting that. Looks like she&#039;s stuck with being the Eternal Consort.&lt;br /&gt;
&lt;br /&gt;
===28/09/93===&lt;br /&gt;
&lt;br /&gt;
I was having a drink at my favourite pub when an excited chap rushed in yelling something about&lt;br /&gt;
a party on the river. So I grabbed a couple of kegs of Bugman&#039;s beer and went to investigate. It&lt;br /&gt;
turned out to be the rest of our party. They had managed to obtain a couple of flasks of wine in&lt;br /&gt;
Brastor and had consumed them on the way down. Dramus was looking decidedly pickled. Once&lt;br /&gt;
they had reached Seagate, and had a near collision with the ferry, Dramus had sent a message to&lt;br /&gt;
the inn to get everyone down to join them. It wasn&#039;t long before the Sweetwater was jammed with&lt;br /&gt;
boats. It was even possible to walk from one bank to another without getting wet. If this sort of&lt;br /&gt;
thing happened more often we wouldn&#039;t need the ferry - or the new bridge.&lt;br /&gt;
&lt;br /&gt;
After the rest of them sobered up and were checked over we sorted out our pay. That turned out&lt;br /&gt;
to be 47,805sp + 3cf (after tax). I paid 3600 to Isil-Eth as my share of her expenses and decided&lt;br /&gt;
to stay with the money. No one objected to Flamis keeping Rye Keller&#039;s amulet so she did.&lt;br /&gt;
Most of my funds ended up going to help pay for our new house and servants, but there was quite&lt;br /&gt;
enough left over for a comfortable lifestyle. Maybe it is time to retire and raise chickens.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109608</id>
		<title>Return One Hero from the Cosmos</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109608"/>
		<updated>2026-03-08T08:21:12Z</updated>

		<summary type="html">&lt;p&gt;Ben: Haarn -&amp;gt; Haann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:William]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#July_1994_AP|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William Dymock]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 795 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Isil Eth]] Mind Elf Female Leader&lt;br /&gt;
* [[Antonio]] Air Human Male&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann Uberreich]] Binder Human Male&lt;br /&gt;
* [[Flamis]] Fire Human Female&lt;br /&gt;
* [[Basalic]] Earth Human Male&lt;br /&gt;
* [[Gerald/Glass|Geraldine]] Illusionist Human Female&lt;br /&gt;
* [[DeRoin]] Necromancer Dwarf Male&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:01/07/94 - 10/08/94&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos, a Zentradi Spirit Warrior&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
: [[Media:Snau9503.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
; Plane&lt;br /&gt;
: Galatea/Zentradia/Atraxia&lt;br /&gt;
&lt;br /&gt;
; Places visited&lt;br /&gt;
: Huldice Village - Galatea&lt;br /&gt;
: Rejavik - Galatea&lt;br /&gt;
: A huge chasm - Zentradia&lt;br /&gt;
: Ry&#039;leh - Atraxia&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos - Zentradi Spirit Warrior&lt;br /&gt;
&lt;br /&gt;
; Major NPCs encountered&lt;br /&gt;
: Readia - a blue dragon&lt;br /&gt;
: Jacob Carlye - a Traveller&lt;br /&gt;
: Prince Garak of Ry&#039;leh&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
Captain Carlos, a Zentradi Spirit Warrior, turned up at the Guild and wanted the Protectors of&lt;br /&gt;
Galatea to pay sutage in order to assist them with their war against the Calimari on the Plane of&lt;br /&gt;
Jamaria (Rhy Keller&#039;s home plane) or to assist in the search for Moeg Khellec. He also mentioned&lt;br /&gt;
there was a possibility of the Calimari putting a foothold on Alusia itself.&lt;br /&gt;
&lt;br /&gt;
Moeg Khellec had been last seen disappearing into a portal while in pursuit of a demon. One&lt;br /&gt;
person who may know is Prince Garak of Rhy&#039;leh. Getting there is through the Chasm of Forever&lt;br /&gt;
in Zentradia which is 4000 miles from the Galatea/Zentradi portal, which had reappeared after&lt;br /&gt;
being shut down.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Got our shadowwings and flew off to the edge of the forest. After landing we trekked through&lt;br /&gt;
it. Then we were attacked by eight demons and three Calimari warriors - as well as an invisible&lt;br /&gt;
entity. After defeating them I found a pool of bubbling magma which was starting to cool.&lt;br /&gt;
&lt;br /&gt;
The portal tree wasn&#039;t far away. As we got there a &#039;flying breadbox&#039; came through which had been&lt;br /&gt;
skewered by a dagger. Analysis identified it as a Nathul Kadaka. After going through the portal&lt;br /&gt;
we discovered a group of Huldice in some sort of ritual.. We ended up being invited to an honour&lt;br /&gt;
feast at their village (a rough collection of huts), three hours away.&lt;br /&gt;
&lt;br /&gt;
The Huldice&#039;s reaction to the name Moeg Khellec was instant panic. They seem to refer to him&lt;br /&gt;
as the &#039;Destroyer of Worlds&#039;.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
After quite some time, reached the end of the jungle.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
Shadowwinged to the Zelani capital city&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally arrived at the Zentradi city of Rejavik. Discovered that the portal to Zentradia had&lt;br /&gt;
reappeared (it was shut down the last time we were here). Searched in the library for locations&lt;br /&gt;
of other portals on Zentradia. Could only find three: The Dread Portal of Sadam, one located in&lt;br /&gt;
the Necropolis of Cyrellia which is located at the bottom of the ocean, and the Immovable Gates&lt;br /&gt;
of Tala. None seemed to be what we were looking for.&lt;br /&gt;
&lt;br /&gt;
After receiving Shadowwings we entered the portal and was much as we remembered it. i.e. the&lt;br /&gt;
insides of a long, grey, tube. Halfway along in the wall, was a black ring which was magical. It&lt;br /&gt;
looked like a side branch but no destination was indicated in the aura.&lt;br /&gt;
&lt;br /&gt;
Reached the end. Only sign of life was a ratman seated on the ground nearby. When we&lt;br /&gt;
approached it ran away. Smoke rising over a nearby ridge indicated a campsite nearby. It was&lt;br /&gt;
decided to confine the group for questioning. Soon a fight was in progress.&lt;br /&gt;
&lt;br /&gt;
After a while the ratmen &amp;amp; cowmen surrended. Meanwhile the only points of interest we could&lt;br /&gt;
see was the remains of a tower, a volcano, and a ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ratmen told us they were there to keep a watch on the portal and reported to their captain&lt;br /&gt;
in the city of Anzel, near the volcano. They went pale and shivered when Moeg-Khellec was&lt;br /&gt;
mentioned.&lt;br /&gt;
&lt;br /&gt;
We discovered that the beings here had been infected by Primary Chaos. They told us they must&lt;br /&gt;
serve the Masters (the Calimar). It was evident they were afraid of them. They also mentioned&lt;br /&gt;
that there were Slayers in the area near the chasm and described a spirit warrior. They were afraid&lt;br /&gt;
of them as well.&lt;br /&gt;
&lt;br /&gt;
After using magic to convince our captives that we had re-entered the portal we flew off. To the&lt;br /&gt;
northwest were volcanos and to the north and east were mountain ranges. We reached the eastern&lt;br /&gt;
range and followed a glacier through the pass.&lt;br /&gt;
&lt;br /&gt;
Spotted the huge chasm. A road lead towards it. I flew over it and couldn&#039;t see the bottom. As&lt;br /&gt;
we landed we were hit by purple energy from the chasm. Last magic to impact - Earthing. College&lt;br /&gt;
- unknown. Also there was a magical aura on the rocks in the chasm. Nature of magic - Creation,&lt;br /&gt;
it had been there for 500 years and had been cast by an avatar. No signs of volcanic or seismic&lt;br /&gt;
activity. Geraldine found a tower on a ledge below the lip of the chasm to the north.&lt;br /&gt;
&lt;br /&gt;
Went down to a nearby ledge. Just then the ground shook and the head of a blue dragon appeared&lt;br /&gt;
from under the tower. It&#039;s name was Readia. Hadn&#039;t heard of Moeg Khellec but had been warned&lt;br /&gt;
about humans from Alusia. Then the dragon spread it&#039;s wings and vanished - literally.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm. and camp by the remnents of the road at the&lt;br /&gt;
bottom.&lt;br /&gt;
&lt;br /&gt;
Flamis did a divination ritual and saw a large city and a bunch of Calimari doing something.&lt;br /&gt;
Suddenly there was a massive explosion and a bright light raced to the horizon. When the smoke&lt;br /&gt;
cleared there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
During the midnight watch we were attacked by a brain on legs and some humanoids. The brainthing&lt;br /&gt;
disappeared, taking Perriot, Haann&#039;s golem, with it. Meanwhile we fought off the 9&#039; tall hairy&lt;br /&gt;
humanoids.&lt;br /&gt;
&lt;br /&gt;
We rested for most of the day but we did have a visitor, one Jacob Carlyle, who described himself&lt;br /&gt;
as a Traveller. He was 30ish, 6&#039; tall and dressed in bright colours. He had just &#039;jumped&#039; here&lt;br /&gt;
through a portal from a plane called Artrax. When asked about Prince Garak on Ry&#039;leh, he said&lt;br /&gt;
that he hadn&#039;t been there but he had heard that Garak was somehow linked to an Elushian&lt;br /&gt;
adventurer, a chap by the name of Moeg Khellec, at least according to a prophecy uttered by a&lt;br /&gt;
seer. Garak is human and has a reputation of being a swordsman. He also mentioned that Ry&#039;leh&lt;br /&gt;
was rumoured to be under a great ocean but know nothing of the location of any portal to it.&lt;br /&gt;
When told about the dragon he was very interested and literally popped off to have a look.&lt;br /&gt;
Divination rituals led us to the conclusion that the portal was to the west so we went looking.&lt;br /&gt;
Couldn&#039;t find it so we set up camp near where we thought it might be.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
More divinations led us to the conclusion that the portal in a ziggurat while Perriot was&lt;br /&gt;
somewhere to the northwest. Spotted an orc standing guard at a cavern to the northwest.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
Set out towards the cave. No sign of an orc. Decided not to enter it was it seemed more prudent&lt;br /&gt;
to bypass any fights. So we flew out of the chasm. At the top Perriot was waiting for us.&lt;br /&gt;
Fireflighted towards the ziggurat and, after flying over the mountain range, saw it in the distance.&lt;br /&gt;
Something tried to intercept us but it was vanquished. Landed and entered the ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ziggurat was made of Bound Earth and there is a vertical shaft with rungs in the floor.&lt;br /&gt;
&lt;br /&gt;
Geraldine, Perriot and Haann go down looking for traps and disarm some. The rungs go down to&lt;br /&gt;
the 50&#039; mark, while the tunnel goes down another 50&#039; before levelling off. There is a cavern below&lt;br /&gt;
containing skeletons. A rock fell on Flamis and I as we descended. By the time we recovered from&lt;br /&gt;
that the rest of the party had finished off the skeletons. Found several magical items on a wraith.&lt;br /&gt;
A portal at the other end led to Atraxia. We went through and found a featureless rock plain&lt;br /&gt;
under a black sky. The air was cold and there was only one star. So we headed off in that&lt;br /&gt;
direction. After a while we spotted another obelisk. Three of the party Doomed with Guardianship&lt;br /&gt;
and their aura was transforming to Sentient Undead. MA of curse = 25.&lt;br /&gt;
&lt;br /&gt;
Reached the obelisk, went down the spiral starcase and into the huge cavern beyond. We could&lt;br /&gt;
see a 200&#039; wall ahead with a gate in it with a 50&#039; gap between that and the ceiling. We could hear&lt;br /&gt;
a rhythmic pounding. This turned out to be a 30&#039; metal golem walking along the wall. There were&lt;br /&gt;
buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio tried flying over the wall but was shredded by a whirlwind vortex. Managed&lt;br /&gt;
to Tunnel under and got through before molten rock flowed in the tunnel. While we rested,&lt;br /&gt;
Dramus dealt to the Dooms.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Headed towards the central temple. Inside was a big room. The next room had a throne in the&lt;br /&gt;
middle of it. On it was seated what initially appeared to be a suit of glowing armour with the&lt;br /&gt;
Wiccan Wheel design on the chestplate. The colour of the armour was continally shifting. An&lt;br /&gt;
ornate sword was propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I discovered that the armour came from the Plane of Hell and the aura&lt;br /&gt;
strength was Avatar. Prince Garak told us that he wished to die from an un-named horror which&lt;br /&gt;
is located behind a set of doors at the other end of a spiralling corridor. He had been here 12,000&lt;br /&gt;
years waiting for someone to open the doors so he could cheat fate. It turned out that Moeg&lt;br /&gt;
Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t remove&lt;br /&gt;
the armour. We thought about releasing the nameless horror for him but when we discovered it&lt;br /&gt;
had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did a divination and discovered that the&lt;br /&gt;
banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That meant Rhy Keller&#039;s&lt;br /&gt;
home plane of Jermaria. The banner itself was described as &#039;The standard of Light, bearing stars&lt;br /&gt;
and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Left the city and clambered up the stairs.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
Reached a circle of nine 100&#039; stones with a 20&#039; stone in the middle. No magic detected. There&lt;br /&gt;
could be ancient elven writing on top of the block and random scratches on the ground.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally reached the portal and, once back in the ziggurat the hole was sealed in order to stop&lt;br /&gt;
anyone else getting to the unnamed horrors. A note was left &#039;Warning. Tomb robbed by Alusians.&lt;br /&gt;
Some traps still set, some monsters left, all loot gone&#039;. P.S. Watch out for the wight&#039;.&lt;br /&gt;
Headed for the portal and returned to Galatea. Greeted by spirit warriors.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
Antonio resurrected and our broken arms fixed. Reported to the Guardians who would arrange&lt;br /&gt;
for an expedition.&lt;br /&gt;
&lt;br /&gt;
===08/08/94===&lt;br /&gt;
&lt;br /&gt;
Trip back to Alusia uneventful. Arrived back in Seagate on the tenth.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
I knew there was going to be trouble when that Zentradi Spirit Warrior turned up at the Guild&lt;br /&gt;
meeting. First off he announced that he had come to ask &#039;The Protectors of Galatea&#039; for sutage&lt;br /&gt;
of 10,000sp each in order to assist them with their war against the Calimari on the plane of&lt;br /&gt;
Jamaria (Rye Keller&#039;s home plane). Either that or we could assist in the search for Moeg Khellec.&lt;br /&gt;
He also mentioned that there was a good chance that the Calimari were going to try and gain a&lt;br /&gt;
foothold on Elusha itself.&lt;br /&gt;
&lt;br /&gt;
So we assembled in Meeting Room 12. All of the others from our previous excursion to Galatea&lt;br /&gt;
were there as well as two extra. We started off with introductions.&lt;br /&gt;
&lt;br /&gt;
* Isil-Eth. She was a tall (6&#039;4&amp;quot;) slender elf with long wheaten gold hair touching the ground. Currently she was wearing a sky-blue dress and several pieces of rather expensive jewelry. I also noticed a dagger. She is a Mind Mage.&lt;br /&gt;
&lt;br /&gt;
* Antonio (nicknamed Herby). He&#039;s an air mage, currently covered in leaves because he has a talent which allows him to grow plants on his skin. 5&#039;11&amp;quot; human carrying projectile weapons.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. He was wearing flashy clothing and had very long blond hair, reaching to the floor. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haann - He was a Binder, a recently established College. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). His face was badly scarred as well as carrying a rather severe expression. He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well. With him was a rag and string golem called Pierriot.&lt;br /&gt;
&lt;br /&gt;
* Flamis, she&#039;s cute, with shoulder length blonde hair and a freckled complexion. She&#039;s 5&#039;6 tall and is a fire mage and mechanician, liking nothing better than banging on bits of metal on the forge. Being a fire mage she usually dresses in red. Currently she was wearing her &#039;flying suit&#039; - a tight-fitting orange &amp;amp; red one piece longsleeved top and short skirt with a flaming &#039;F&#039; on the chest. Completing the ensemble was a short black cape and knee high red boots.&lt;br /&gt;
&lt;br /&gt;
* As for me, I&#039;m Basalic, 5&#039;10&amp;quot; human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I&#039;m a ranger and geologist.&lt;br /&gt;
&lt;br /&gt;
The two newcomers were:&lt;br /&gt;
* Geraldine - A 5&#039;7&amp;quot; human female wearing a mottled grey jumpsuit and bright blue boots. She was also carrying a broadsword. She was homely looking with a thin face, lightbrown shoulder length hair and striking blue eyes. She told us she was an illusionist, spy, troubadour and currently unmarried.&lt;br /&gt;
&lt;br /&gt;
* The last member was Dramus&#039;s servant, DeRoin who was also learning to be a necromancer. He&#039;s a stout 3&#039;8&amp;quot; dwarf with braided hair and wearing hard leather armour. He was wearing a dagger but had left his axe outside.&lt;br /&gt;
&lt;br /&gt;
Of course Isil-Eth objected to Flamis&#039;s outfit - again - so Geraldine used an illusion to turn the&lt;br /&gt;
outfit into something a bit more &#039;normal&#039; in a muted blue/grey colour. Flamis was rather put out&lt;br /&gt;
by that so Geraldine promised to fix the colour scheme later. I also examined, with her permission,&lt;br /&gt;
Geraldine&#039;s sword. It was surprising well balanced. I offered to help her with practise if she&lt;br /&gt;
wanted on this trip.&lt;br /&gt;
&lt;br /&gt;
Dramis introduced his other two servants. Horace - a sheep&#039;s skull, and a disembodied hand he&lt;br /&gt;
called &#039;Thing&#039;.&lt;br /&gt;
&lt;br /&gt;
The Zentradi spirit warrior introduced himself as Captain Carlos. He had a large iron bound chest&lt;br /&gt;
with him which he said contained the base rate for our employment. Inside were several large gold&lt;br /&gt;
coins, a cup, a crown, and a rod.&lt;br /&gt;
&lt;br /&gt;
Carlos re-iterated that we had to find Moeg Khellec, who was last seen disappearing in a vortex&lt;br /&gt;
while in pursuit of a demon. One person who may know of his whereabouts is King Garacc of&lt;br /&gt;
Ry&#039;leh. The way to get there was through the Chasm of Forever in Zentradia which is about 4000&lt;br /&gt;
miles from the Galatea/Zentradia portal. We would have to get past the Calmari by ourselves as&lt;br /&gt;
the Zentradi can&#039;t go back. However they can provide us with Greater Enchantments.&lt;br /&gt;
&lt;br /&gt;
Once he had finished we decided who was doing what. Isil-Eth became party leader and I became&lt;br /&gt;
the scribe. Dramus also invited everyone to his place for dinner at 8pm that night. This prompted&lt;br /&gt;
Geraldine to inform us she was a Vegan i.e. doesn&#039;t eat meat or any animal byproducts.&lt;br /&gt;
&lt;br /&gt;
My first stop was the library as I was sure I had heard the name Ry&#039;leh before. The best I could&lt;br /&gt;
find in the library was it being the name of a far off king on a far off plane - deceased 1979AP.&lt;br /&gt;
Another reference was on an obelisk in the Plane of Aldaxia in an island on the Seas of Torment.&lt;br /&gt;
Following that was the Fire College where Flamis was dishing out Protections from Normal Fire.&lt;br /&gt;
My next stop was the Healer&#039;s offices where I picked up six 100pt healing potions for 3000sp. I&lt;br /&gt;
was then summoned to Guild Security. All they wanted was information on Prince Garacc i.e,&lt;br /&gt;
race, college, age, pacted or not, GTN, and if possible ITN.&lt;br /&gt;
&lt;br /&gt;
I then went back to the Fire College where Flamis was engaged in her Contact Other Selves ritual.&lt;br /&gt;
Something must have gone on because she suddenly went berserk. I rushed in to try and subdue&lt;br /&gt;
her but managed to get knocked unconcious, by what I recognized as a Mental Attack, for my&lt;br /&gt;
efforts. Fortunately Guild Security managed to put her to sleep, but not before she had TK raged&lt;br /&gt;
the rest of our party.&lt;br /&gt;
&lt;br /&gt;
Guild Security were NOT pleased about the whole incident especially since someone had&lt;br /&gt;
triggered a full security alert. The upshot was that Flamis was banned from using that ritual at the&lt;br /&gt;
Guild unless there was no chance of a backfire effect. Meanwhile I ended up in the infirmary&lt;br /&gt;
getting healed up.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Early that morning we all proceeded to the Lord of the Bats and got the required Shadowwings&lt;br /&gt;
and flew off to the edge of the forest. We then organised ourselves and proceeded through the&lt;br /&gt;
forest. Just then I spotted something ahead.&lt;br /&gt;
&lt;br /&gt;
Once I alerted the others, Geraldine sent her pet ferret after it. It soon reported that it spotted a&lt;br /&gt;
talon disappearing behind a tree. So we prepared for a possible combat. I threw a Walking Unseen&lt;br /&gt;
on Flamis while other members of the party went invisible. Isil&#039;Eth recommended that we move&lt;br /&gt;
on a bit. We did so.&lt;br /&gt;
&lt;br /&gt;
After a short while we heard a large demonic roar. Isil&#039;Eth had the spirit warriors and her&lt;br /&gt;
men-at-arms form a circle around us. Out of the trees, came eight demons and three Calamari&lt;br /&gt;
warriors. As they closed I DAed one of the demons and discovered it was a magical construct&lt;br /&gt;
from the Plane of Hell called a Blood Letter.&lt;br /&gt;
&lt;br /&gt;
Soon we were engaged. I was hanging back a bit while the two spirit warriors nearby were&lt;br /&gt;
engaging a demon each. If one got past, I was going to intercept. However I didn&#039;t see the large,&lt;br /&gt;
invisible creature that burst through the line and trampled me to the ground.&lt;br /&gt;
&lt;br /&gt;
By the time I came round it was all over. The only casualty on our side was Haann. Perriot had&lt;br /&gt;
tried a Great Shout and backfired, covering him, Haann, and a few others in the area of effect.&lt;br /&gt;
(&#039;Hoist by your own golem&#039; someone remarked later). Fortunately Dramus was able to get to&lt;br /&gt;
Haann before it was too late. As I pulled out a Healing potion, I felt a Trollskin impact.&lt;br /&gt;
&lt;br /&gt;
I then went for a scout around and discovered a pool of magma bubbling in the forest. Flamis had&lt;br /&gt;
already dealt to the fires around it. It was still rather hot to approach but I managed to get into&lt;br /&gt;
an effective DA range to discover it was a Portal to Hell. Currently deactivated and cooling.&lt;br /&gt;
There were no sign of any more of those things near the magma portal and the portal tree so we&lt;br /&gt;
moved on. Once we arrived at the tree I gave DeRoin some healing and a Strength of Stone.&lt;br /&gt;
&lt;br /&gt;
Just then there was a &#039;thump&#039; from the tree and a &#039;flying breadbox&#039; with a javelin through it came&lt;br /&gt;
through the portal. It promptly flopped to the ground. I was unable to DA it but discovered the&lt;br /&gt;
wood on the javelin was Galatean in origin. Just then it expired from it&#039;s injuries so I tried again.&lt;br /&gt;
Formally living GTN - Nathul Kadaka&#039;. Isil&#039;Eth them did a precog on what would happen if we&lt;br /&gt;
stepped through the portal and obtained the image of a ring of stakes.&lt;br /&gt;
&lt;br /&gt;
One of the spirit warriors was rendered invisible and he stepped through the portal. After a short&lt;br /&gt;
while he reported that a ring of 14 dead Nathuls on stakes had been arranged in a circle around&lt;br /&gt;
the portal tree. Since most of us were still battered from the previous engagement, it was decided&lt;br /&gt;
to rest here for the next six hours before going through. Flamis tried her Flamesight ritual on a&lt;br /&gt;
piece of the javelin and got an image of a Huldice crafting it.&lt;br /&gt;
&lt;br /&gt;
She then tried it on a sample of the ichor that had come from the demon and immediately wished&lt;br /&gt;
she hadn&#039;t. What she got was a picture of five Calimari, in purple robes with gold trim, standing&lt;br /&gt;
at each point of a large pentagram. Just then something formed in the middle of the pentagram&lt;br /&gt;
and looked straight at Flamis. She screamed. When she finally calmed down she described it as&lt;br /&gt;
a large non-tentacled Calimarian about 1.5 times as high.&lt;br /&gt;
&lt;br /&gt;
Finally, after some rest, we stepped through the portal. What we discovered was a group of&lt;br /&gt;
Huldice chanting a ritual. The chanting abruptly stopped when Isil-Eth stepped through. One of&lt;br /&gt;
them stepped forward and touched her as if it didn&#039;t believe she was real. Dramus was then&lt;br /&gt;
presented with a large spear so we reciprocated with a bone statuette.&lt;br /&gt;
&lt;br /&gt;
Perriot was convinced to do a Comprehend Languages on Isil-Eth so she could converse with the&lt;br /&gt;
Huldice. It turned out that we were invited to an Honour Feast.&lt;br /&gt;
&lt;br /&gt;
It took us three hours to get to the Huldice village. On the way we were beign plagued by swarms&lt;br /&gt;
of insects (GTN = Squatha) so Antonio put up a 28 knot wind. Also we were wading through&lt;br /&gt;
thick mud which was very tiring so I gave Strengths of Stone to Isil-Eth and DeRoin. Dramus&lt;br /&gt;
then remembered about the bone cart he had created last trip so he assembled another one and&lt;br /&gt;
we placed some of our gear on it. Geraldine added an illusion to make it look like a cart.&lt;br /&gt;
Meanwhile Flamis constructed some mudshoes.&lt;br /&gt;
&lt;br /&gt;
The &#039;village&#039; turned out to be a rough collection of huts. As we approached, an armour plated&lt;br /&gt;
quadraped barred our way but the Huldice beat it off. We were then rushed by a group of excited&lt;br /&gt;
Huldar. From what Isil-Eth was able to figure out from what they were saying, they were glad&lt;br /&gt;
that their ritual to summon Al Sarin, The Destroyer of Worlds, had worked and that would keep&lt;br /&gt;
off the encroaching perpetual darkness. Isil&#039;Eth reckoned that Al Sarin was a corruption of an&lt;br /&gt;
ancient elvish word.&lt;br /&gt;
&lt;br /&gt;
A Huldice then approached, bearing a large shell containing a heap of flowers. It made signs&lt;br /&gt;
indicating that they were there for us to eat. I checked one out and discovered it was poisonous.&lt;br /&gt;
If this was the honour feast, then I&#039;d eat it but I&#039;d wash it down with a Waters of Healing&lt;br /&gt;
afterwards.&lt;br /&gt;
&lt;br /&gt;
After a while Dramus mentioned the name &#039;Moeg Khellec&#039;. The reaction from the Huldice was&lt;br /&gt;
instant panic. Within a few seconds there was not a Huldice to be seen. We waited a bit but none&lt;br /&gt;
of them came back. Finally someone spotted one up a tree so Geraldine floated up in an attempt&lt;br /&gt;
to reassure it. It fell out of the tree. Dramus started Healing it while Isil-Eth added &#039;special effects&#039;.&lt;br /&gt;
Geraldine added Heroism. It appeared that Dramus was trying to make him and Isil-Eth out as&lt;br /&gt;
Gods and this Huldice was to be the Prophet.&lt;br /&gt;
&lt;br /&gt;
Finally the rest of the Huldice cautiously returned. I spot DAed a few of them and came up with&lt;br /&gt;
MAs ranging from 21 (the leader) down to 12. None of them had any aura in Flamis&#039;s mirror. Also&lt;br /&gt;
their GTN was &#039;The Untutoured Ones&#039;. They were saying something about &#039;The Elder Ones come.&lt;br /&gt;
Darkness falls. Need Destroyer of Worlds&#039;. I bet they really mean Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Naturally Isil-Eth asked to hear their legends. It was difficult to follow what they were saying as&lt;br /&gt;
the story was wrapped in allegory and metaphore but the gist of it was as follows:&lt;br /&gt;
World created, initial strife, strife ended. Calimar were all seekers/dreamers/finders of truth but&lt;br /&gt;
were seduced by the darkness and tried to conquer the world. The Huldice fled and sheltered&lt;br /&gt;
outside civilisation. A call for help brough the triad which ended the battle. Calimar fled to an&lt;br /&gt;
unknown place. It ended with the phases &#039;Revenge lies end all destroyed. Calimar come. Darkness&lt;br /&gt;
falls. Khellec comes&#039;.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth went very quiet and seemed to go into a trance. Meanwhile the Huldice served up a meal&lt;br /&gt;
of several odd things including some moving green plants (GTN - Ectlar Mustla). After a while&lt;br /&gt;
it started raining heavily. Flamis wasn&#039;t keen on that so Geraldine created an umbrella. A short&lt;br /&gt;
while later, it got dark.&lt;br /&gt;
&lt;br /&gt;
===02/07/94===&lt;br /&gt;
&lt;br /&gt;
Next morning everyone was still fatigued, especially Isil-Eth. Dramus requested some wood so&lt;br /&gt;
he could enhance the cart so DeRoin, Haann and I went and got some. Once Dramus had created&lt;br /&gt;
it, we dumped our stuff on it then I DAed it for duration. Isil-Eth still required a Strength of Stone&lt;br /&gt;
so I attempted to give her one. Unfortunately I ended up with muscle spasms which Dramus fixed.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
&lt;br /&gt;
Six days later we reached the end of the jungle. All of us received Shadowwings from the Zentradi&lt;br /&gt;
Celastial. I cast another Strength of Stone on Isil-Eth then attempted to do one on Haann.&lt;br /&gt;
Apparently I backfired that one as well and came up with Total Amnesia. Geraldine had to coax&lt;br /&gt;
me out of the forest because of the &#039;demons&#039; I suddenly found I was surrounded with then I was&lt;br /&gt;
put to sleep.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
The next thing I remembered clearly was waking up in a Curse Removal circle in the Zelani capital&lt;br /&gt;
city a day later. I soon discovered there was a party going on - and had been going for the last day&lt;br /&gt;
- but after snagging a few drinks I went looking for Flamis.&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
It took us another day to reach the port city by Wings, 5 days on a ship, then aother 3 day flight&lt;br /&gt;
to Rejavik. Once we arrived we discovered that the portal to Zentradi had reappeared. We also&lt;br /&gt;
received our Rank 15 Greater Enchantments&lt;br /&gt;
&lt;br /&gt;
Well the only information we could find on portals on Zentradia were the following. One was&lt;br /&gt;
called The Dread Portal of Sadam.(Sadam was a mad mage who specialised at using undead for&lt;br /&gt;
doors.) Another was located in the Necropolis of Cyrellia - somewhere at the bottom of the ocean&lt;br /&gt;
- and a third were the Immovable Gates of Tala. None of them appeared to be the one we were&lt;br /&gt;
looking for.&lt;br /&gt;
&lt;br /&gt;
The Zentradi mages also had a rank 17 Enhance Enchant so we took advantage of that to have&lt;br /&gt;
various spells put on, such as a renewed Protection from Magical Fire, an Enhance Armour (Rank&lt;br /&gt;
12 and will last for 12.5 hours) and a 17.5 hour duration Witchsight. Dramus also recreated the&lt;br /&gt;
bone buggy and did a Wraithcloak on himself. We were then pelted by some large seeds which&lt;br /&gt;
a group of Huldice were throwing at us. Apparently it was some sort of ritual blessing. Initially&lt;br /&gt;
we tried catching them but soon discovered that they were fragile and contained something rather&lt;br /&gt;
corrosive. My armour would never be the same again.&lt;br /&gt;
&lt;br /&gt;
We were also given their Flight spell as well just before we entered the portal. Flamis passed over&lt;br /&gt;
two rings for me to use if I needed them: a ring of Shadowform, and a ring of Dragonflames.&lt;br /&gt;
Once in the portal, it was just as we remembered it, a long grey tube. As we advanced we were&lt;br /&gt;
keeping an eye out for strange demons. About halfway along we encountered a black ring in the&lt;br /&gt;
side of the tube. It DAed as magical. I thought it was a side branch but it gave no answer when&lt;br /&gt;
I asked for destination. According to Flamis&#039;s mirror, the area was black while the rest of the tube&lt;br /&gt;
was gold. Geraldine tossed a coin into the ring but it bounced off the wall.&lt;br /&gt;
&lt;br /&gt;
After a while the end was in sight. I was expecting a horde of Calamari at the end so I had my&lt;br /&gt;
sword out ready. However the only thing we saw, upon emerging, was a ratman seated on the&lt;br /&gt;
ground. The only visible weapons were a bow and dagger.&lt;br /&gt;
&lt;br /&gt;
Dramus suggested that we try not to make threatening moves so I put my sword away. Isil-Eth&lt;br /&gt;
flew forward. At that the ratperson jumped up and fled towards a nearby hill. Flamis reported she&lt;br /&gt;
could see campfire smoke emerging from the other side of it. That definately implied there were&lt;br /&gt;
more of them.&lt;br /&gt;
&lt;br /&gt;
Dramus requested that the group be confined for questioning. While the rest of the party spread&lt;br /&gt;
out, I quickly DAed a plant for Plane of Origin as Isil-Eth had earlier asked for confirmation that&lt;br /&gt;
this was Zentradia. It was. Then, while preparing Hands of Earth, zipped over to the brow of the&lt;br /&gt;
hill overlooking the campsite. There were more ratmen and a cowman gathered around. Haann&lt;br /&gt;
tried the same trick but overshot the hill and landed near the campsite where he was immediately&lt;br /&gt;
set upon by a ratman. Perriot leapt on to the ratman while wielding a dagger.&lt;br /&gt;
&lt;br /&gt;
By now the entire contingent were either readying to attack or running away. An arrow whizzed&lt;br /&gt;
past my head as I cast the spell. Unfortunately it failed to go off. Meanwhile Geraldine was firing&lt;br /&gt;
arrows at the bowman and the cowman. Both collapsed. Another ratman was frantically digging&lt;br /&gt;
a hole to hide in.&lt;br /&gt;
&lt;br /&gt;
Dramus surrounded one fleeing figure with a Wall of Bones and Geraldine flew over to cut&lt;br /&gt;
another one off. Either the ratman was lucky or incredibly skilled as he managed to hit Geraldine&lt;br /&gt;
rather badly as she landed. Perriot was thrown out of his combat while the ratman advanced on&lt;br /&gt;
Haann. I put a Diamond Weapon on Haann&#039;s scimitar - in case he needed it - then charged the&lt;br /&gt;
ratman, who was still excavating a pit, in order to subdue it.&lt;br /&gt;
&lt;br /&gt;
Antonio managed to kill one with Ice Projectiles, much to Dramus&#039;s annoyance, while Dramus&lt;br /&gt;
ringed another fleeing ratman. By now, Geraldine had recovered and was grappling with the one&lt;br /&gt;
that had hit her. Haann and I were doing the same with our targets. Meanwhile DeRoin was&lt;br /&gt;
chasing one all over the place.&lt;br /&gt;
&lt;br /&gt;
A short time later the ratmen surrendered. Dramus tied them up and tended to their wounds.&lt;br /&gt;
Meanwhile Geraldine did an aerial survey but spotted nothing. Flamis and I went on lookout on&lt;br /&gt;
top of a nearby hill. The features of interest we could see were an active volcano, the remains of&lt;br /&gt;
a tower, and a ziggurat structure.&lt;br /&gt;
&lt;br /&gt;
After getting a translation spell from Perriot, Isil-Eth questioned them. Basically they were there&lt;br /&gt;
to look out for things coming through the portal. The nearby tower had been destroyed a year&lt;br /&gt;
ago. They report to their captain, a horseman, in the city of Anzel, located near the volcano and&lt;br /&gt;
several days walk away. Their relief is due here in a few days. He went pale when Isil-Eth&lt;br /&gt;
mentioned the Vagdar and shivered when Dramus mentioned Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having nothing better to do, I decided to attempt to find out what had caused these&lt;br /&gt;
changes on them. A few DAs later I had ascertained that they had been infected by Primary Chaos&lt;br /&gt;
which would require a ritual to remove. The MA rating of the curse was 20. Isil-Eth offered them&lt;br /&gt;
the oppotunity to leave this area and be cured but the cowman refused saying that they must serve&lt;br /&gt;
the masters (the Calamari) even though they&#039;re afraid of them. He also mentioned that there were&lt;br /&gt;
Slayers in the area near the chasm and described a spirit warrior. They were mortally afraid of&lt;br /&gt;
those as well.&lt;br /&gt;
&lt;br /&gt;
I DAed the portal and established that it had been up for six months. Meanwhile Isil-Eth used&lt;br /&gt;
suggestions to convince our captives that we had re-entered the portal. After releasing them we&lt;br /&gt;
left tracks to indicate that before flying off. Dramus had reshaped the bone cart so he and Isil-Eth&lt;br /&gt;
could ride in style.&lt;br /&gt;
&lt;br /&gt;
Finally we flew off. To the northwest, we could see volcanos. North and East were mountain&lt;br /&gt;
ranges. Finally we reached the foothills of the eastern range and I scouted out a pass for us to fly&lt;br /&gt;
through. Glacial by the looks of it, which was confirmed as we flew into it. Flamis spotted some&lt;br /&gt;
man-made snow covered structures but we decided not to investigate.&lt;br /&gt;
After following the glacier through the pass, we spotted the chasm. It was HUGE. Haann was so&lt;br /&gt;
awestruck that he forgot to maintain his flight. We had to rescue him from the ledge where he had&lt;br /&gt;
fallen.&lt;br /&gt;
&lt;br /&gt;
At about 60 miles from the chasm we spotted a tower to the north. Another 2 hours and we were&lt;br /&gt;
getting close. We could see a road going towards the chasm. I did a quick overfly in attempt to&lt;br /&gt;
look down into the depths. Couldn&#039;t see the bottom but there was some mist down there. The&lt;br /&gt;
cavern itself looked like it had been spooned out.&lt;br /&gt;
&lt;br /&gt;
As we landed, a large mass of purple energy leapt out from the chasm, bounced off Antonio,&lt;br /&gt;
before scattering among the rest of us. Once on the ground, Geraldine asked to be DAed for &#039;last&lt;br /&gt;
magic to impact successfully&#039;. The answer was Earthing and the College was unknown.&lt;br /&gt;
&lt;br /&gt;
I decided to lower myself over the side to get some rock samples. As I got them I noticed that&lt;br /&gt;
there was a magical aura on the rocks. What I got was that the nature of the magic was &#039;Creation&#039;,&lt;br /&gt;
the aura had been there for 500 years and it had been cast by an avatar. I tried for the name of the&lt;br /&gt;
avatar and got some sort of aura backlash causing a word to bounce around in my mind and a&lt;br /&gt;
mild headache. Also there was no sign of volcanic or seismic damage to the rock structure.&lt;br /&gt;
&lt;br /&gt;
While Geraldine flew down for a recon, Isil-Eth tried reading my mind to see what it was. She got&lt;br /&gt;
knocked out for ten minutes and Dramus reckoned it was caused by &#039;Primal Damage&#039;.&lt;br /&gt;
Geraldine returned about then and reported that there was a tower on a ledge below and to the&lt;br /&gt;
north. So, after a meal, we all flew down. Haann was scared of heights so Isil-Eth hypnotised him.&lt;br /&gt;
Soon we found it down below and landed on the ledge nearby. Most of it had collapsed but the&lt;br /&gt;
lower bit was still relatively intact. So Dramus wandered up and knocked on the door.&lt;br /&gt;
&lt;br /&gt;
Simultaneously Geraldine informed us that the area was alive with magic.&lt;br /&gt;
&lt;br /&gt;
Just then the ground shook. From what I could tell, the epicentre was under the tower. There&lt;br /&gt;
were no wards or traps on the doorway so we had a look. The room was 30&#039; in diameter inside.&lt;br /&gt;
Another rumble and the floor collapsed. The head of a blue dragon peered up inquisitively.&lt;br /&gt;
&lt;br /&gt;
Geraldine spoke to it and discovered that it was a Zentradia dragon by the name of Readia and&lt;br /&gt;
had been asleep under the tower until a disturbance had woken it up. It told us it had taken the&lt;br /&gt;
tower of Cullen when it had come of age. I presumed it was referring to this tower.&lt;br /&gt;
&lt;br /&gt;
Flamis tried observing the dragon in the mirror of auras under the pretext of fixing her hair.&lt;br /&gt;
&lt;br /&gt;
However the dragon must have realised what was going on as a claw reached out and it wanted&lt;br /&gt;
to know just what it was she had. Flamis explained that it was a magical elven mirror from the&lt;br /&gt;
Plane of Culthea and explained what it does. Readia appeared satisfied. In the mirror the dragon&#039;s&lt;br /&gt;
aura was sapphire blue.&lt;br /&gt;
&lt;br /&gt;
Readia told us that it hadn&#039;t heard of Moeg Khellec but it&#039;s parents had warned him to beware of&lt;br /&gt;
humans from Elushia. It&#039;s mate, a silver dragon, was in &#039;The Place of Thought&#039; - probably a library.&lt;br /&gt;
It then announced that it had to hunt and invited us to join it. Geraldine graciously declined.&lt;br /&gt;
The dragon spread it&#039;s wings and vanished - literally. Geraldine went into the cavern below the&lt;br /&gt;
tower. It was bare with no exits.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm and camp by the remnents of the road that&lt;br /&gt;
was now at the bottom. Evidently this cavern was formed by a subsidence as rock samples from&lt;br /&gt;
the bottom matched those I had previously taken from the ground above.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the &#039;Effect of Last Magic to impact&#039; on him. So I did the DA and got&lt;br /&gt;
&#039;Summoning&#039;. He didn&#039;t seem too pleased about that. Flamis then requested a piece of wood that&lt;br /&gt;
dated back to before the chasm had appeared so I went hunting for one - and more interesting&lt;br /&gt;
rocks. She wanted it for a divination ritual. When she did it she saw a vision of a large city with&lt;br /&gt;
some Calimari doing something. Suddenly there was a massive explosion and a bright light raced&lt;br /&gt;
to the horizon. When the smoke cleared, there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
I was on the midnight watch with Geraldine that night. Suddenly I heard a whistling sound. Just&lt;br /&gt;
then Isil-Eth called &#039;To Arms&#039; just as I was hit by three arrows, causing me to topple off the rock&lt;br /&gt;
(Mistake #1 - Should have had a Walking Unseen or a Blending on - now there&#039;s a reason to&lt;br /&gt;
practise that spell) completely stunned. Another arrow shot past Isil-Eth just before a Wall of&lt;br /&gt;
Bones appeared between us and the archers.&lt;br /&gt;
&lt;br /&gt;
Suddenly a large brain with four clawed limbs appeared by the fire. Geraldine started pumping&lt;br /&gt;
arrows into it. Antonio started to cast but he suddenly screamed and collapsed, clutching his head.&lt;br /&gt;
This prompted Haann to come up with the comment &#039;Must have something to do with the mind&lt;br /&gt;
guy&#039;) As he said that, it leapt towards him so he backed off.&lt;br /&gt;
&lt;br /&gt;
Flamis threw a DF at it. Suddenly she found herself being attacked by a demon. We later found&lt;br /&gt;
out it was a phantasm. I had recovered by now so I tried to trigger a Witchsight so I could see&lt;br /&gt;
more clearly what was going on. It didn&#039;t work. Curses! That was the last one. I did see a flight&lt;br /&gt;
of arrows whizzing past Flamis though.&lt;br /&gt;
&lt;br /&gt;
A Wall of Fire sprung up from one end of the Wall of Bones providing more illumination. Just&lt;br /&gt;
then Flamis fell over and a humanoid appeared next to her. Another appeared next to Geraldine.&lt;br /&gt;
who immediately attacked it. I charged in to help Flamis but was hit by another wave of arrows.&lt;br /&gt;
I collapsed, completely unconscious (Mistake #2 - didn&#039;t have a Healing potion on me. Must&lt;br /&gt;
remember to keep one handy at all times. Mistake #3 - no magical defense. Must rank that&lt;br /&gt;
Armour of Earth spell and use it or get some invested Shadowforms).&lt;br /&gt;
&lt;br /&gt;
Geraldine was also stunned by an arrow hit and fell over. Flamis fumbled and nearly broke her&lt;br /&gt;
quarterstaff. Perriot did a Great Shout in the direction where the arrows were coming from while&lt;br /&gt;
Haann staunched my wounds (Mistake #4 - no Trollskin. That needs ranking as well).&lt;br /&gt;
&lt;br /&gt;
Flamis finally tripped her opponent while Dramus backed off from the brain-thing. Isil-Eth was&lt;br /&gt;
defending herself from another humanoid. Perriot jumped on top of the brain-thing and begain&lt;br /&gt;
attacking it. More arrows flew in and Dramus toppled over.&lt;br /&gt;
&lt;br /&gt;
Suddenly the brain-thing disappeared, taking Perriot with it. The rest of the combat was a bit of&lt;br /&gt;
a blur but soon we had run out of opposition. One of them had been captured and restrained.&lt;br /&gt;
More arrows were flying in so Haann put up a Bound Air shield. Meanwhile Dramus managed to&lt;br /&gt;
get a Healing potion down me and I recovered consciousness. Antonio was hauled in and&lt;br /&gt;
discovered to be in mental shock. One of Flamis&#039;s Waters of Healing was given to Haann.&lt;br /&gt;
Antonio finally recovered from what Isil-Eth called &#039;elani mana flux&#039; and Dramus called&lt;br /&gt;
&#039;brain-damage&#039;. The opposition turned out to be 9&#039; tall hairy humanoids which DAed as human.&lt;br /&gt;
Primal Chaos again I think.&lt;br /&gt;
&lt;br /&gt;
While most of us, me included, slept through most of the day, Isil-Eth and Geraldine&lt;br /&gt;
wind-walked, in opposite directions, to have a look about. Isil-Eth didn&#039;t find anything and ended&lt;br /&gt;
up having to walk back as the spell ran out sooner than expected. Meanwhile Geraldine went out:&lt;br /&gt;
one mile, two miles, traveller, three miles. She suddenly U-turned and went back. From what she&lt;br /&gt;
could see it was a 30ish human male 6&#039; tall dressed in bright colours. So she flew back to the camp&lt;br /&gt;
and got Antonio to fetch Isil-Eth.&lt;br /&gt;
&lt;br /&gt;
Soon the gentleman neared our campsite and Geraldine went out to meet him. He told her his&lt;br /&gt;
name was Jacob Carlyle and he had just &#039;jumped&#039; here through a portal. He&#039;s a Traveller and had&lt;br /&gt;
been to a lot of planes and places over a very long time period. When Isil-Eth told him we were&lt;br /&gt;
two planes removed from Elushia he reckoned that explained a lot about us. Also Dramus was&lt;br /&gt;
having deja-vu that he had met this guy before.&lt;br /&gt;
&lt;br /&gt;
He had popped through from a plane called Artrax through a castle on the cavern floor. When&lt;br /&gt;
asked about Prince Garak on Ry&#039;leh, he said that he hadn&#039;t been there but he had heard that Garak&lt;br /&gt;
was somehow linked to an Elushian adventurer, a chap by the name of Moeg Khellec, at least&lt;br /&gt;
according to a prophecy uttered by a seer. Garak is human and has a reputation of being a&lt;br /&gt;
swordsman. He also mentioned that Ry&#039;leh was rumoured to be under a great ocean but know&lt;br /&gt;
nothing of the location of any portal to it. According to Flamis, the Traveller&#039;s aura was a rather&lt;br /&gt;
stylish black.&lt;br /&gt;
&lt;br /&gt;
He also mentioned that he had picked up quite a few tricks while Travelling, one of them being&lt;br /&gt;
he could teleport himself to a place he had previously seen. When the dragon was mentioned he&lt;br /&gt;
was rather interested so Antonio showed him the area through a Crystal of Vision. With an&lt;br /&gt;
audible &#039;pop&#039; the Traveller vanished.&lt;br /&gt;
&lt;br /&gt;
Dramus had done one of his divination rituals and had come to the conclusion that the portal was&lt;br /&gt;
to the west. So we headed in that direction. By the time we got there it was getting dark. There&lt;br /&gt;
was no sign of a portal but we reckoned it could be buried nearby or just below the lip, depending&lt;br /&gt;
on whether the structure it had been in had tumbled to the floor or not. Geraldine put up an&lt;br /&gt;
illusion around the campsite to hide it while we waited for dawn.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning, after Antonio took over watching from me, I went for a walk looking for clues&lt;br /&gt;
i.e. fallen masonery. I didn&#039;t find any but did increase my collection of Zentradi rock. Meanwhile&lt;br /&gt;
Dramus had tried his ritual again and reckoned the portal was in a ziggurat to the west while&lt;br /&gt;
Perriot was having an interesting time to the north-west. The discussion about what to do next&lt;br /&gt;
started on ziggurats, touched on pyramids, but seemed to mainly focus on elephants and large&lt;br /&gt;
gold coins. Just how much wine had Dramus and Isil-Eth consumed?&lt;br /&gt;
&lt;br /&gt;
Antonio spotted, through his Crystal of Vision, an orc tanding guard in front of a cavern in the&lt;br /&gt;
side of the chasm to the northwest. It was decided to wait for the remainder of the day.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we set out. I did a Strength of Stone on Flamis and Antonio but, for some&lt;br /&gt;
reason, it kept bouncing off Haann. I gave up after three attempts. After crossing a small stream,&lt;br /&gt;
and climbing a bit, we could see the cave mouth. No sign of an orc. So we rendered ourselves&lt;br /&gt;
invisible by various means. I cast Walking Unseens on five of us and received a Dark Vision from&lt;br /&gt;
Dramus. Then we stepped towards the cave mouth.&lt;br /&gt;
&lt;br /&gt;
It was decided not to enter it as it may be more prudent to bypass it. After all, why get into a fight&lt;br /&gt;
when you don&#039;t have to. So we ended up flying out of the chasm. Once on top we landed and&lt;br /&gt;
discovered, to our surprise, that Perriot was waiting for us. He immediately berated all of us but&lt;br /&gt;
the worse of his abuse was directed towards Haann for sending him into combat with that&lt;br /&gt;
brain-thing in the first place.&lt;br /&gt;
&lt;br /&gt;
We fireflighted in the direction of the zigguratt that Dramus&#039;s vision had indicated that the portal&lt;br /&gt;
was in. After flying over the mountain range, we could see it clearly on the horizon. As we&lt;br /&gt;
approached something launched itself from the ground to intercept us but it was quickly&lt;br /&gt;
vanquished - but not before certain party members discovered the perils of low level flying at high&lt;br /&gt;
speed.&lt;br /&gt;
&lt;br /&gt;
Finally we reached the zigguratt, found the entrance and stepped inside.&lt;br /&gt;
&lt;br /&gt;
We quickly discovered that the ziggurat is composed of bound earth and thre is a tunnel in the&lt;br /&gt;
floor going straight down. Rungs are affixed at regular intervals. So Geraldine, Perriot, and Haann&lt;br /&gt;
go down to scout ahead to locate any traps. The rungs stop at the 50&#039; mark but the tunnel&lt;br /&gt;
continues down. So Geraldine levitates down to the bottom of the shaft carrying Haann. At the&lt;br /&gt;
bottom, another 50&#039; down, they discover that the tunnel slopes further downwards then levels off.&lt;br /&gt;
&lt;br /&gt;
They find and disable a couple of traps then Perriot discovers a third - by triggering it. A pit trap&lt;br /&gt;
opens up at the bottom of the vertical shaft and he drops a fair distance onto spikes. Haann&lt;br /&gt;
enlarges the hole and sees the gold heart and bits of fabric. They manage to retrieve the heart.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the rest of us wait above, apart from Dramus who was waiting down at the last rung.&lt;br /&gt;
At Isil-Eth&#039;s request, I clambered down to join him while expertly balancing a glass of wine. Once&lt;br /&gt;
down there, I handed Dramus the wine then secured a mountain climbing rope to the bottom two&lt;br /&gt;
rungs. Geraldine then levitated upwards to get Dramus - apparently there were skeletons in the&lt;br /&gt;
cavern below at the end of the tunnel. At the same time Flamis was coming down the ladder.&lt;br /&gt;
&lt;br /&gt;
Dramus slid down the rope while Geraldine floated down after him. When Flamis arrived she&lt;br /&gt;
stuck a Firelight on a convienent object and prepared to descend down the rope so she could &#039;burn&lt;br /&gt;
those nasty skelingtons&#039;. I decided to wait until she was off the rope before making my own way&lt;br /&gt;
down.&lt;br /&gt;
&lt;br /&gt;
Flamis was most of the way down when a voice rang out &#039;DARE YOU TOUCH THE FIRST&lt;br /&gt;
WARD OF RY&#039;LEH&#039;. At the same time I felt an irresistable force pull me off the rung. I was lucky&lt;br /&gt;
my arm wasn&#039;t ripped off but it definately broke. Flamis managed to somehow break my fall but&lt;br /&gt;
a block from the top of the shaft broke off and tumbled down after us. I guess someone missed&lt;br /&gt;
a trap.&lt;br /&gt;
&lt;br /&gt;
The next thing I remember was coming around, stuck in the shaft, wedged between Flamis and&lt;br /&gt;
the rock. Antonio had managed to wedge it in place with some ice. Isil-Eth had Healed some of&lt;br /&gt;
the damage I was taken and we were instructed to clear the shaft before the ice disappeared. We&lt;br /&gt;
did so. We managed to make it part way down the sloping bit before we were hit by a torrent of&lt;br /&gt;
water (Isil-Eth had cast Mol-Rec on the rock) and were swept down the slope. At the bottom,&lt;br /&gt;
Flamis triggered a Self-Immolation, followed by a Weapon of Flame and plowed into the&lt;br /&gt;
skeletons. I wasn&#039;t too far behind. However the combat was now at the mopping up stages, plus&lt;br /&gt;
we discovered we were on the wrong side of a Wall of Darkness. Geraldine bravely ran through&lt;br /&gt;
the wall to help. Soon the skeletons decided to leave.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus had finished Necrosing the undead that had cast the Wall, the Web of&lt;br /&gt;
Darkness they were in, (and other spells). It turned out to be a wraith wearing, and using, several&lt;br /&gt;
magical items. While I drunk a Healing potion, Flamis attempted to step through the Wall in&lt;br /&gt;
order to rejoin the others but bounced off. She then began viciously attacking it. I tried to stop&lt;br /&gt;
her but managed to break her arm as well. I&#039;m sure I&#039;m jinxed somehow.&lt;br /&gt;
&lt;br /&gt;
Once the Wall dissipated and all the party was back together again, we analysed what we had. An&lt;br /&gt;
amulet - celestial. Headband - mind. Helmet - mind. Sceptre - illusionist. Wand - E&amp;amp;E.&lt;br /&gt;
Broadsword - Namer, Crown - necromancer. Also at the end of the room was a coffin and a&lt;br /&gt;
portal.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth collected the items in silk hankerchiefs and stowed them away. Dramus reckoned it would&lt;br /&gt;
take too long to heal our broken limbs and time was at the essence so some temporary splinting&lt;br /&gt;
was sorted out. Meanwhile I discoverd that the sword had paralysing magic on it while the plane&lt;br /&gt;
that the portal led to was Atraxia.&lt;br /&gt;
&lt;br /&gt;
After some deliberation we stepped through. I felt magic impact. Antonio hadn&#039;t so I DAed him&lt;br /&gt;
for &#039;Last Magical Effect&#039;. The answer was &#039;Doom&#039;. Where we found ourself was a featureless rock&lt;br /&gt;
plain under a black sky. The air was cold and there was only one star in the sky. So we headed&lt;br /&gt;
off in that direction.&lt;br /&gt;
&lt;br /&gt;
After a while we spotted another obelisk on the horizon. Isil-Eth called a dinner break. Haann was&lt;br /&gt;
feeling more vigerous than usual so I checked his aura out. It had changed from &#039;Short Lived&lt;br /&gt;
Sentient&#039; to &#039;Sentient Undead&#039;. He was also Doomed, the nature of which was &#039;Guardianship&#039;.&lt;br /&gt;
Flamis checked out his aura with the mirror and saw black stains in it. The same thing was&lt;br /&gt;
happening to Antonio and Dramus.&lt;br /&gt;
&lt;br /&gt;
We rested up then continued towards the obelisk. Once we arrived Dramus rushed into the&lt;br /&gt;
entrance and down the spiral staircase beyond. The rest of us followed a bit more sedately. Also&lt;br /&gt;
the three affected were behaving more like undead. Haann was even casting Celestial spells.&lt;br /&gt;
At the end of the staircase was a huge cavern. We could see a 200&#039; wall ahead with a gate in it&lt;br /&gt;
with a 50&#039; gap between that and the ceiling. We could hear a rhythmic pounding. This turned out&lt;br /&gt;
to be a 30&#039; metal golem walking along the wall. We could see buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio windwalked over the wall to scout around then flew back over. Or tried to.&lt;br /&gt;
As he came over the top he literally exploded when caught in a whirlwind vortex. We gathered&lt;br /&gt;
up as many bits as we could. His head had been in that magical helmet and was intact. It was&lt;br /&gt;
evident that the airspace was warded as well. Flamis called it &#039;a Whirlwind Weedeater&#039;.&lt;br /&gt;
&lt;br /&gt;
I was rather dubious about Tunnelling through the wall or the gate but decided to try Tunnelling&lt;br /&gt;
under it using two spells. So I did. Just as I got the second tunnel going molten rock began to&lt;br /&gt;
flow in. Flamis and I scampered through. I was just able to Counterspell the tunnel before the&lt;br /&gt;
magma got out. Meanwhile Haann had used a Shadow-walk to get in.&lt;br /&gt;
&lt;br /&gt;
Flamis used her mirror and discovered there were gaps in the air wards where Antonio had gone&lt;br /&gt;
through. So Geraldine raised a rope up along one side, then projected her image to the other side&lt;br /&gt;
of a gap. Using the rope and Geraldine as markers, the others were able to Shadowwing in. It was&lt;br /&gt;
just then I discovered Haann had the chilling touch of an Undead.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the MA of the Doom curse so he could try removing it. I did so, and got&lt;br /&gt;
the answer of 25. It was going to take 18 hours per removal so the rest of us rested. Once that&lt;br /&gt;
was all done we headed towards the central temple.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Inside was a nice big room with nothing magical. The next room had a throne in the middle of it.&lt;br /&gt;
On it was seated what initially appeared to be a suit of glowing armour with the Wiccan Wheel&lt;br /&gt;
design on the chestplate. The colour of the armour was continally shifting. An ornate sword was&lt;br /&gt;
propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I DAed the armour and discovered it came from the Plane of Hell and the&lt;br /&gt;
aura strength was Avatar. Prince Garak told us that he wished to die from an un-named horror&lt;br /&gt;
which is located behind a set of doors at the other end of a spiralling corridor. He had been here&lt;br /&gt;
12,000 years waiting for someone to open the doors so he could cheat fate. It turned out that&lt;br /&gt;
Moeg Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t&lt;br /&gt;
remove the armour. We thought about releasing the nameless horror for him but when we&lt;br /&gt;
discovered it had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did her Ritual of Speak with Other Selves and&lt;br /&gt;
discovered that the banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That&lt;br /&gt;
meant Rhy Keller&#039;s home plane of Jermaria. The banner itself was described as &#039;The standard of&lt;br /&gt;
Light, bearing stars and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Now that we knew where Moeg Khellec was, our mission was complete. So we headed back to&lt;br /&gt;
the gates. Flamis wanted to fireflight but I was dead against the idea because of the dangers of&lt;br /&gt;
flying in an enclosed space. The rest of us went for Shadowwings instead. Flamis nearly hit the&lt;br /&gt;
ceiling and scraped the far wall before coming to a stop. I wasn&#039;t amused.&lt;br /&gt;
We clambered up the stairs and left the obelisk with the lone star at our backs. We walked for a&lt;br /&gt;
day then rested. It was at the rest break that Flamis discovered her pocket watch had stopped and&lt;br /&gt;
she couldn&#039;t get it going again.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
After more walking we reached a circle of nine 100&#039; standing stones with a 20&#039; stone block in the&lt;br /&gt;
middle. There was no detectable magic about the place. Geraldine levitated upwards and spotted&lt;br /&gt;
the portal. She also noticed what could be ancient elven writing on the top of the block and an&lt;br /&gt;
apparently random pattern of scratches in the ground. Both were noted down for later analysis.&lt;br /&gt;
From the ground, the scratches looked like they had been scooped out.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Two more &#039;days&#039; of walking and we reached the portal. After stepping through it we were back&lt;br /&gt;
in the barrow. Geraldine went ahead to check for any more traps before ferrying us up with the&lt;br /&gt;
aid of a Strength of Stone. It was decided to seal the hole with a combination of Binding and&lt;br /&gt;
Mind Mol-Rec in order to stop anyone from getting to the &#039;unnamed horrors&#039;. So after Haann&lt;br /&gt;
made a platform of Bound Air we piled rocks in. Isil-Eth did a Mol-Rec to change them into mud.&lt;br /&gt;
Dramus scrawed a message in the mud on the lines of &#039;Warning. Tomb robbed by Elushians. Some&lt;br /&gt;
traps still set. Some monsters left. All loot gone. P.S. Watch out for the wight&#039;. Finally Isil-Eth&lt;br /&gt;
counterspelled the mud back to rock.&lt;br /&gt;
&lt;br /&gt;
We flew off to the Galatea portal and went through. On the other side we were greeted by spirit&lt;br /&gt;
warrior guards. After receiving assurances that we were indeed the Seagate adventurers we went&lt;br /&gt;
to an inn and the first decent bed in a long while.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we arranged to get Antonio regenerated and ressurrected and our broken arms&lt;br /&gt;
fixed. Antonio&#039;s recovery would take a month, ours would take a few days. It was decided to head&lt;br /&gt;
back to Seagate when Flamis and I were ready but leave off the treasure split until Antonio got&lt;br /&gt;
back. That night we gave our report to the Guardians who would arrange for an expedition to&lt;br /&gt;
retrieve Moeg.&lt;br /&gt;
&lt;br /&gt;
The trip back to Elushia was uneventful and we reached Brasta on the 8th of August. We then&lt;br /&gt;
took a boat down the Sweetwater while having a party on the way (Dramus had stocked up). It&lt;br /&gt;
took us a couple of days to reach Seagate. Once there we debriefed and cashed in our treasure.&lt;br /&gt;
Finally Flamis and I returned to the farm. Maybe I&#039;m better off raising livestock.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109603</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109603"/>
		<updated>2026-03-08T06:15:49Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]][[Category:Haann]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much Ado About Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Revolving Doors Redux]] - Autumn 809&lt;br /&gt;
*[[Skin Trade]] - Autumn 808&lt;br /&gt;
*[[S.P.E.]] - Summer 808&lt;br /&gt;
*[[White Wedding]] - Autumn 806&lt;br /&gt;
*[[Big Bad Void Wolf]] - Summer 806&lt;br /&gt;
*[[The Hunting of the Captain]] - Summer 798&lt;br /&gt;
*[[Yana the Undying]] - Winter 795&lt;br /&gt;
*[[Return One Hero from the Cosmos]] - Autumn 795&lt;br /&gt;
*[[Listen Carefully...]] - Autumn 795&lt;br /&gt;
*[[The Ship That Flew]] - Autumn 792 - Second Adventure?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Notes ==&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime in the 790&#039;s ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed to Death Aspect after a subsequent resurrection.  About that time he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.  &lt;br /&gt;
&lt;br /&gt;
At some point, he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  Happily, he&#039;d be hanging around with [[Dramus]] and has been moon-lighting on [[Asheth]] since.&lt;br /&gt;
&lt;br /&gt;
This was later co-opted by a [[Romache|very grumpy fae-aligned Dragon]] in the [[Insel der Freiheit]] looking for a agent in the greater world, and is currently in a very neutral, &amp;quot;standing off in the distance&amp;quot; place in the world of &lt;br /&gt;
&lt;br /&gt;
He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Listen_Carefully...&amp;diff=109501</id>
		<title>Listen Carefully...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Listen_Carefully...&amp;diff=109501"/>
		<updated>2026-03-07T09:17:29Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:William]]&lt;br /&gt;
[[Scribe_Notes#Jul_1993_AP|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Listen Carefully...(I will say this only once)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 794 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Isil Eth]] Mind Elf Female Leader&lt;br /&gt;
* [[Antonio]] Air Human Male&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann Uberreich]] Binder Human Male&lt;br /&gt;
* [[Flamis]] Fire Human Female&lt;br /&gt;
* [[Basalic]] Earth Human Male Scribe&lt;br /&gt;
; Employer&lt;br /&gt;
: Nla Seiekela - Ambassador to the Solakon Empire&lt;br /&gt;
; Mission&lt;br /&gt;
: To find out what happened to the southern cities in the Solakon Empire&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
:[[Media:Snau9401.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Summary ==&lt;br /&gt;
&lt;br /&gt;
==Plane==&lt;br /&gt;
&lt;br /&gt;
Galatea, Zentradia&lt;br /&gt;
&lt;br /&gt;
==Places visited==&lt;br /&gt;
&lt;br /&gt;
* Mal-Nestra - Zelani city&lt;br /&gt;
* Kelamask&lt;br /&gt;
* Sequoia&lt;br /&gt;
* Rejavik&lt;br /&gt;
* Tower of Nephradoa&lt;br /&gt;
&lt;br /&gt;
===Major NPCs encountered===&lt;br /&gt;
* Zelani Guardian&lt;br /&gt;
* Lanark-mam-sara - 4th Marine Corp of the Zentradi Armed Forces&lt;br /&gt;
* Jorruska --|&lt;br /&gt;
* Makiko -|- members of the Zentradi Jaidani Chapter&lt;br /&gt;
* Carathina -|&lt;br /&gt;
* Moeg Khellec&lt;br /&gt;
* Rye Keller&lt;br /&gt;
&lt;br /&gt;
===30/06/93===&lt;br /&gt;
&lt;br /&gt;
Introduced to our employer, Nla Sciekela, a Zelani from the Plane of Galatea. He told us he was&lt;br /&gt;
the ambassador to the Solakon Empire and they had lost contact with the southern part of it.&lt;br /&gt;
&lt;br /&gt;
===02/07/93===&lt;br /&gt;
&lt;br /&gt;
Flew to the Galatea portal, located 180 miles east of Seagate, just north of Brasta. Was menaced&lt;br /&gt;
by a wolf.&lt;br /&gt;
&lt;br /&gt;
===03/07/93===&lt;br /&gt;
&lt;br /&gt;
Challenged to a riddle competition by a woman who claimed to represent the wolf that had a&lt;br /&gt;
grievance with me. She won so I ended up with a Doom (proved to be false later)&lt;br /&gt;
&lt;br /&gt;
===04/07/93===&lt;br /&gt;
&lt;br /&gt;
Entered the portal on the stroke of midnight and found ourselves in a very thick, hot, and humid&lt;br /&gt;
forest. Firebombed by overgrown mosquitos with armour plating.&lt;br /&gt;
&lt;br /&gt;
===05/07/93===&lt;br /&gt;
&lt;br /&gt;
Haarn had a run in with a carnivorous plant.&lt;br /&gt;
&lt;br /&gt;
===06/07/93===&lt;br /&gt;
&lt;br /&gt;
Attacked by insectoid creatures. Found out they were natives from another continent who were&lt;br /&gt;
enemies of the Zelani. They knew nothing of the disappearances down south.&lt;br /&gt;
&lt;br /&gt;
===16/07/93===&lt;br /&gt;
&lt;br /&gt;
After a hard slog, reached the edge of the jungle and saw a Zelani city in the distance. Reached&lt;br /&gt;
a nearby town and discovered that the buildings were tall and spindly and seemed to be made of&lt;br /&gt;
some sort of quartz.&lt;br /&gt;
&lt;br /&gt;
===17/07/93===&lt;br /&gt;
&lt;br /&gt;
Took transport to the city of Mal Nestra. Once there we met other Zelani who provided us with&lt;br /&gt;
travel documents. The Southern area was originally occupied by the Huldar (The Young Ones),&lt;br /&gt;
who were beings that looked like an egg on two legs. They are still in the hunter/gatherer stage&lt;br /&gt;
which the Zelani were attempting to change. Also on this plane are the Hydrax (The Tutored&lt;br /&gt;
Ones) who looked more like centaurs. These beings had already started developing a civilisation&lt;br /&gt;
and had built cities of their own.&lt;br /&gt;
&lt;br /&gt;
===20/07/93===&lt;br /&gt;
&lt;br /&gt;
This was the day of the Conclave when the Guardians assembled. They wanted to know why the&lt;br /&gt;
Elves had returned. Isil-Eth told them we were on a special mission.&lt;br /&gt;
The Guardian gave up a brief rundown of the history. There had been two races, the Zelani and&lt;br /&gt;
the Calamari. But the Calamari had made a pact with the Powers of Darkness and tried to&lt;br /&gt;
destroy the Zelani. First there had been a minor war first which lasted a year followed by a major&lt;br /&gt;
conflict which lasted 3 thousand years and nearly destroyed all life. Some elves, led by&lt;br /&gt;
Moeg-Khellec (Isil-Eth had already mentioned that name as an elf who had led a multiplanar quest&lt;br /&gt;
to battle the Powers of Darkness) helped the Zelani drive out the Calamari and banish them to an&lt;br /&gt;
unknown place. This occurred on the Northern Continent. It took the Zelani another 3,000 years&lt;br /&gt;
to climb back to a civilisation. All this happened 50,000 years ago.&lt;br /&gt;
Meanwhile Dramus had found out that the insectoids had come from the Southern Continent.&lt;br /&gt;
&lt;br /&gt;
===21/07/93===&lt;br /&gt;
&lt;br /&gt;
A boat had been arranged for us to go south. The first stop was to be Kelamask, three days away.&lt;br /&gt;
&lt;br /&gt;
===24/07/93===&lt;br /&gt;
&lt;br /&gt;
Reached Kelamask and went ashore for a while.&lt;br /&gt;
&lt;br /&gt;
===26/07/93===&lt;br /&gt;
&lt;br /&gt;
Reached Sequoia, the last major port on the coast before reaching the unknown.&lt;br /&gt;
&lt;br /&gt;
===29/07/93===&lt;br /&gt;
&lt;br /&gt;
Pulled into a bay with a fishing village on it. Both Zelani and Huldar lived there. The village was&lt;br /&gt;
near of the nearest missing city. There seemed to be a strong level of hatred about. Even the&lt;br /&gt;
things in the water hated the things on the land.&lt;br /&gt;
&lt;br /&gt;
Sailed off. That night more insectoids with black wings attacked the ship. We managed to&lt;br /&gt;
vanquish them. Afterwards we discovered that the chiton came off the corpses and there were&lt;br /&gt;
humans inside. We had also captured a prisoner who told us his name was Lanark-man-sara, a&lt;br /&gt;
member of the 4th Marine Corp of the Zentradi Armed Forces. He also told us that the Zentradi&lt;br /&gt;
were a warrior race that had originally existed on another plane. However they had been driven&lt;br /&gt;
from there by the Calimar who had appeared thousands of years ago. Now they wanted to make&lt;br /&gt;
a home on this plane. Their portal was in the city of Regaveka, the first that the Zelani had lost&lt;br /&gt;
contact with.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth composed a letter for Lanark to take back so that negotiations could be opened between&lt;br /&gt;
the Zelani and the Zentradi. Lanark believed that the Calimar couldn&#039;t follow them through the&lt;br /&gt;
portal but any Zentradi left behind are probably dead. The main Zentradi base is currently located&lt;br /&gt;
in Mak-Thihrev, the Zelani southern capital.&lt;br /&gt;
&lt;br /&gt;
===02/08/93===&lt;br /&gt;
&lt;br /&gt;
Spotted the city of Drakthorn, the closest coastal city to the capital. Lanark had left a while ago&lt;br /&gt;
with the letter. Then five objects flew in. Turned out to be two Zentradi warriors and three&lt;br /&gt;
Council representatives. The portal that the Zentradi had used to get here hadn&#039;t collapsed and&lt;br /&gt;
they wanted our help to close it before something really nasty came through. What they wanted&lt;br /&gt;
us to do was to travel back and retrieve an artifact. None of their people could go as they were&lt;br /&gt;
now too closely attuned to this plane. We finally agreed to go.&lt;br /&gt;
&lt;br /&gt;
===04/08/93===&lt;br /&gt;
&lt;br /&gt;
It had taken us two days to fly to the capital. Saw the Council and were dismissed while they&lt;br /&gt;
deliberated.&lt;br /&gt;
&lt;br /&gt;
===05/08/93===&lt;br /&gt;
&lt;br /&gt;
The Council agreed that we should be allowed to recover the artifact, the Staff of the Archmage&lt;br /&gt;
Leritha. We set off for the portal.&lt;br /&gt;
&lt;br /&gt;
===07/08/93===&lt;br /&gt;
&lt;br /&gt;
Reached the portal which looked like a big black disk and stepped in. It wasn&#039;t an instantaneous&lt;br /&gt;
portal. Instead it was like a huge grey tube that we walked down. A while later there was a&lt;br /&gt;
disturbance in the greyness and something huge with claws flew past. Close behind was a human&lt;br /&gt;
sized figure with a spear who soon ran the creature through. He was an elf with white hair, an&lt;br /&gt;
eyepatch and wearing a white cloak and black armour. As he introduced himself as Moeg Khellec,&lt;br /&gt;
Flamis suddenly vanished. In her place was a human woman with long black hair and white robes&lt;br /&gt;
as well as a large blue pendant. This was Rye Keller.&lt;br /&gt;
&lt;br /&gt;
We continued on and soon reached the other end. A desolate landscape awaited us but we were&lt;br /&gt;
able to determine that this was the plane of Zentradi. The staff was in the Tower of Nepharados,&lt;br /&gt;
not very far to the north-west. Also Isil-Eth believed that the huge dust cloud was an approaching&lt;br /&gt;
army.&lt;br /&gt;
&lt;br /&gt;
We tried flying but it took much longer to get there than we had originally estimated but when&lt;br /&gt;
we finally neared there we could see that the tower was surrounded by bunches figures, some of&lt;br /&gt;
which looked like shapechangers. So we landed and decided to fight our way through.&lt;br /&gt;
We fought through two groups before reaching the tower. More creatures were coming and there&lt;br /&gt;
were others in the tower. The battle was going well for us until some Calimar and showed up and&lt;br /&gt;
started tossing magic around.&lt;br /&gt;
&lt;br /&gt;
Just then the top of the tower exploded. When the smoke cleared, we could see Moeg challenging&lt;br /&gt;
a very large red winged creature. Other things were charging out of the tower. Just then a portal&lt;br /&gt;
opened next to Moeg and he, plus the winged creature, fell in it. At the same instance Rye turned&lt;br /&gt;
back into Flamis but the blue pendant remained. In the ensuring mess Flamis was killed and I was&lt;br /&gt;
unconscious.&lt;br /&gt;
&lt;br /&gt;
Finally it was all over. The staff was found and we took the portal back to Galatea. The Zentradi&lt;br /&gt;
used the staff to close the portal and our casualties were resurrected. We had to wait six days for&lt;br /&gt;
Flamis&#039;s broken hip to heal.&lt;br /&gt;
&lt;br /&gt;
===15/08/93===&lt;br /&gt;
&lt;br /&gt;
Were presented with Medals of Bravery at a special awards ceremony.&lt;br /&gt;
&lt;br /&gt;
===03/09/93===&lt;br /&gt;
&lt;br /&gt;
After lengthy travel, arrived back in Alusia. Discovered it was actually the 23rd of September.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes Details==&lt;br /&gt;
&lt;br /&gt;
===30/06/93===&lt;br /&gt;
&lt;br /&gt;
This was going to be Flamis&#039; and my first adventure as a married couple. We had got married on&lt;br /&gt;
the 1st of May, at the Guild Chapel. As for the honeymoon, we headed for a volcanic region down&lt;br /&gt;
south.&lt;br /&gt;
&lt;br /&gt;
We got back, finished training, then went to the Guild meeting to see what was going on. The&lt;br /&gt;
unrest up north had erupted into something close to full scale war and most of the adventures had&lt;br /&gt;
something to do with that. There was even a call for as many Healers as possible to deal to a&lt;br /&gt;
plague in the area. Carzala was staying neutral but our Duke was already raising taxes hence the&lt;br /&gt;
Guild rates had risen to ten percent of earnings. I just hoped that the war stayed confined to the&lt;br /&gt;
Northern Baronies.&lt;br /&gt;
&lt;br /&gt;
I allowed Flamis to choose the adventure as I wasn&#039;t really fussy. What she came up with was an&lt;br /&gt;
adventure on a plane called Galatea which involved a couple of legions just disappearing with no&lt;br /&gt;
trace (Flamis LOVES going off plane - I&#039;d rather stick to Alusia). This adventure was introduced&lt;br /&gt;
by a strange creature known as a Zelani. They looked like a fusion of bird and reptile and dripped&lt;br /&gt;
some sort of black foul liquid. He introduced himself as Nla Sciekela, the ambassador to the&lt;br /&gt;
Solakon Empire and they had lost contact with the southern part of it.&lt;br /&gt;
&lt;br /&gt;
Once in meeting room #2, Nla was joined by two other Zelani. I presume they were his guard as&lt;br /&gt;
they were carrying swords which looked like broadswords but had a serrated edge. He told us that&lt;br /&gt;
when they had lost contact with the southern part of their empire, they had sent various forces&lt;br /&gt;
down there to investigate but none had returned. Our job was to find out what was going on. We&lt;br /&gt;
could be given some Hydrax bodyguards as well - they&#039;re large reptilian creatures. The other thing&lt;br /&gt;
that he told us was that they had a complex honour system which disallowed offensive magic to&lt;br /&gt;
be used in combat. Such things were frowned upon by the Guardians. The payment for this&lt;br /&gt;
mission was going to be five bars of pure silver + salvage. According to the Guild, the valuation&lt;br /&gt;
of the silver was 52,000sp per bar (less tax). This also had to cover reasonable expenses.&lt;br /&gt;
&lt;br /&gt;
My fellow adventurers were:&lt;br /&gt;
* Isil-Eth. She was a tall (6&#039;4&amp;quot;) slender elf with long wheaten gold hair. She wasn&#039;t wearing much but I did notice a dagger. She is a Mind Mage.&lt;br /&gt;
&lt;br /&gt;
* Antonio (nicknamed Herby). He&#039;s an air mage, currently covered in leaves because he has a talent which allows him to grow plants on his skin. 5&#039;11&amp;quot; human carrying projectile weapons. He said his top spell was ice projectiles. Also he mentioned that some of those berries were explosive and some others were alcohol berries. He also had some mistletoe on him so I paid him a silver penny to harvest some.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. I couldn&#039;t see much of him, apart from the four skulls floating in midair, until he removed his cloak of blending. The skulls turned out to be hanging from his neck. He was wearing green leather and brown trousers and had very long blond hair. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haarn - He was a Binder, a recently established College. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well. With him was a rag and string golem called Pierrot.&lt;br /&gt;
&lt;br /&gt;
* Flamis, she&#039;s cute, with shoulder length blonde hair and a freckled complexion. She&#039;s 5&#039;6 tall and is a fire mage and mechanician, liking nothing better than banging on bits of metal on the forge. Also she&#039;s been spending a lot of time making Invested Fire College items recently. Being a fire mage she usually dresses in red. Currently she was wearing her &#039;flying suit&#039; - a tight-fitting orange &amp;amp; red one piece longsleeved top and short skirt with a flaming &#039;F&#039; on the chest. Completing the ensemble was a short black cape and knee high red boots. I reckoned it looked pretty. Isil-Eth didn&#039;t agree though. She wanted Flamis to cover the outfit up because she claimed it looked ridiculous.&lt;br /&gt;
&lt;br /&gt;
* I&#039;m Basalic, 5&#039;10&amp;quot; human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I&#039;m a ranger and geologist. It took a bit of discussion before we decided who was doing what. Isil-Eth became party leader while I became scribe.&lt;br /&gt;
&lt;br /&gt;
The Guild Contract was handed around and signed. The stupidity clause was also added. Basically if any member of the party was charged with gross incompetence, and the Guild agree, then said party member is to lose half their treasure.&lt;br /&gt;
&lt;br /&gt;
Once we had finished, Antonio, Haarn and Dramus decided to head to the pubs. Isil-Eth had a&lt;br /&gt;
party to prepare for. Flamis and I decided to round up Aqualina and Kryan and go out for dinner&lt;br /&gt;
with drinks afterwards.&lt;br /&gt;
&lt;br /&gt;
===1/07/93===&lt;br /&gt;
&lt;br /&gt;
Flamis requested that the rest of the party report to the Fire College at 10am for Protections from&lt;br /&gt;
Magical Fire which will last for 11 days. Dramus was the only one not to turn up. I made a quick&lt;br /&gt;
detour to the Library and collected all the information that the Guild had on Galatea - which&lt;br /&gt;
wasn&#039;t a lot. It&#039;s a hot humid jungle plane with LOTS of dangerous creatures. Even the plants are&lt;br /&gt;
hostile. Also there were lots of bothersome insects so I went round to the Guild herbalist and got&lt;br /&gt;
some plants to repel insects. These were planted on Antonio.&lt;br /&gt;
&lt;br /&gt;
The next stop was the Earth College where we spent 600sp for a Lesser Enchantment, then Flamis&lt;br /&gt;
and I went to see Logan Berry who was selling 12pt Greaters. Flamis got hers in exchange for&lt;br /&gt;
Investments and since she owed me monies I got her to pay for mine. We also brought mosquito&lt;br /&gt;
netting.&lt;br /&gt;
&lt;br /&gt;
The plan was to meet in the Guild courtyard at noon and fly to the Galatea portal which is 180&lt;br /&gt;
miles east of Seagate, just north of Brastor. Isil-Eth turned up with four men-at-arms. Our&lt;br /&gt;
employers were also there.&lt;br /&gt;
&lt;br /&gt;
However we ran into an snag. We were to go out of the Guild complex, to a secluded area, and&lt;br /&gt;
Flamis was going to fireflight the lot of us to a point near Brastor (the portal was slightly out of&lt;br /&gt;
range), then we&#039;d head into the forest where the portal was. But Antonio refused to fly. He hates&lt;br /&gt;
fire because all the plants would burn and there was no way Flamis could protect that lot. So it&lt;br /&gt;
was finally decided that they would wait until early the next morning (3am) when Lord Vance&lt;br /&gt;
would cast shadowwings on them. Meanwhile Flamis and I would use fireflight and leave at 7am&lt;br /&gt;
and, after a rest stop, arrive at about the same time (I wasn&#039;t going to let Flamis go on her own&lt;br /&gt;
as she was insisting on fireflighting.&lt;br /&gt;
&lt;br /&gt;
===02/07/93===&lt;br /&gt;
&lt;br /&gt;
So that was what happened (sort of). Flamis double-effected on both of us, giving us enough to&lt;br /&gt;
get to the edge of the forest in one hop. When we flew over there was no sign of the others so&lt;br /&gt;
we attempted a landing.&lt;br /&gt;
&lt;br /&gt;
The others soon arrived. Camp was set up and it was decided that we&#039;d catch some dinner.&lt;br /&gt;
Dramus went for rabbit while Antonio and I went for deer. The first one we found managed to&lt;br /&gt;
get away but Antonio got the second one with icebolts. We were in the process of preparing it&lt;br /&gt;
for transport when a wolf showed up looking very menacing. Thinking we were going to be&lt;br /&gt;
attacked I put up Hands of Earth. When I tried talking to the wolf all I got out of it was threats&lt;br /&gt;
but I decided to release it from the Hand as a mark of good faith. Unfortunately I backfired&lt;br /&gt;
causing a nasty skin disease. So we left it, with some food. It should be safe there anyway.&lt;br /&gt;
Once we got back to camp Dramus healed the disease. I was just annoyed. Was this going to be&lt;br /&gt;
an adventure where nothing went right?&lt;br /&gt;
&lt;br /&gt;
After munching on venison steaks Dramus made an airtight box to seal the leftovers. Then we&lt;br /&gt;
entered the forest. I got some berries off Antonio in an attempt to disguise our scent in case a&lt;br /&gt;
wolf pack was on the trail.&lt;br /&gt;
&lt;br /&gt;
The day passed uneventfully and finally we reached a clearing with a stream. Nla told us that the&lt;br /&gt;
portal was another day away. Isil-Eth reckoned that it would be a really good idea if we didn&#039;t&lt;br /&gt;
attack anything unless it attacked us first.&lt;br /&gt;
&lt;br /&gt;
The tents were put up and we had a hot meal (with a slight addition of curry) and watches were&lt;br /&gt;
set up. I ended up on the 10-12 watch with Isil-Eth while Flamis was on a later watch. Dramus&lt;br /&gt;
also scratched out a circle on the ground and said that he&#039;d be sleeping invisible in there.&lt;br /&gt;
&lt;br /&gt;
===03/07/93===&lt;br /&gt;
&lt;br /&gt;
The next morning we had a visit from a young woman with a wolf who said that she was&lt;br /&gt;
representing the wolf who had a grievance with me. Great. Of all the wolves in the forest I had&lt;br /&gt;
to meet up with! Anyway I was challenged to a riddle competition which I was supposed to win.&lt;br /&gt;
Flamis offered to help but she had to answer a riddle first. She botched it so I had to do it myself.&lt;br /&gt;
I managed to answer one correctly and got near-misses on two. I&#039;m not very good at riddle&lt;br /&gt;
games.&lt;br /&gt;
&lt;br /&gt;
 For the record here are the riddles and answers&lt;br /&gt;
 I come before day but not after night.&lt;br /&gt;
 My nature is simple and part of my might&lt;br /&gt;
 Can be found in the aspects of men&lt;br /&gt;
 Still will friends elude me&lt;br /&gt;
 - Holy (don&#039;t get that one)&lt;br /&gt;
&lt;br /&gt;
 Alone in my room I stood weeping&lt;br /&gt;
 With every tear my life was seeping&lt;br /&gt;
 - A candle (that was the one I got)&lt;br /&gt;
&lt;br /&gt;
 King of moods, king unchanging&lt;br /&gt;
 Conquering in Spring, Humble in Summer,&lt;br /&gt;
 Extravagant in Autumn, Poor in Winter.&lt;br /&gt;
 - A tree (that was clever. I thought Nature)&lt;br /&gt;
&lt;br /&gt;
 What is the letter of Machiavelli and why?&lt;br /&gt;
 - S because moving an S changes WORDS to SWORDS&lt;br /&gt;
&lt;br /&gt;
 Head of Steel, Body of Wood&lt;br /&gt;
 Symbol of Law, Without flesh am not&lt;br /&gt;
 - Spear (I said arrow. She wouldn&#039;t allow it)&lt;br /&gt;
&lt;br /&gt;
 I saw an old man sailing, across oceans and waves did he go&lt;br /&gt;
 Caring not for time or supplies his haven in the mind&#039;s eye.&lt;br /&gt;
 - Albatross (that was clever too)&lt;br /&gt;
&lt;br /&gt;
Flamis&#039;s riddle was:&lt;br /&gt;
 I saw four men come together to a pass and one man walked out.&lt;br /&gt;
 What was in the pass&lt;br /&gt;
 - A tributary.&lt;br /&gt;
&lt;br /&gt;
After that was done she pronounced &#039;Your doom is that you will finally die for no purpose, for&lt;br /&gt;
a reason you will not understand, by people you do not know, in a place far from those you love.&#039;&lt;br /&gt;
Well if it&#039;s going to happen it&#039;s going to happen. She then stalked off with the wolf in tow. The&lt;br /&gt;
others had ascertained she was an apprentice Guardian. And we hadn&#039;t even left Alushia yet.&lt;br /&gt;
&lt;br /&gt;
We continued on. Finally we reached a clearing with a lone tree in the middle of it. This was the&lt;br /&gt;
tree with the portal in it. Since it was late we decided to stop here and camp. We had to enter at&lt;br /&gt;
midnight to compensate for the time difference between planes. Dinner was stew (with curry).&lt;br /&gt;
&lt;br /&gt;
===04/07/93===&lt;br /&gt;
&lt;br /&gt;
We were all woken up just past midnight and packed up. Once that was done we were told we&lt;br /&gt;
had to step into a hollow in the tree and wish to be somewhere else. So we did and found&lt;br /&gt;
ourselves in a thick forest. It was very hot and sticky. Flamis was wearing her leggings (in&lt;br /&gt;
preparation for the insects) and a dark overtunic over the &#039;suit&#039; and both of us were heatproofed.&lt;br /&gt;
I did some spot aura checks and determined this was indeed Galatea. Dramus created an&lt;br /&gt;
animation to carry the luggage. He wanted to time it with something called &#039;a pocket watch&#039; to&lt;br /&gt;
determine when it would expire. I set up a detect aura to do the same thing.&lt;br /&gt;
&lt;br /&gt;
Later on there was a loud low-pitched buzzing sound. It got louder. Soon we were being&lt;br /&gt;
dive-bombed by things that looked like overgrown mosquitoes with armour plating. I got knocked&lt;br /&gt;
over in the first pass. Flamis remained standing but she looked groggy.&lt;br /&gt;
&lt;br /&gt;
I drew my sword intending to put a Diamond Weapon spell on it but figured I didn&#039;t have much&lt;br /&gt;
time before the second pass. Soon several skirmishes were going on. One of them landed on&lt;br /&gt;
Flamis and tried to find a chink in her armour (that flying suit is rather tough). I ended up using&lt;br /&gt;
the pommel of the sword in an attempt to knock it off. Finally Flamis flung it away from herself.&lt;br /&gt;
Isil-Eth, one of her men-at-arms, and I pounced on it leaving it in bits.&lt;br /&gt;
&lt;br /&gt;
After some recuperation and healing we continued. However we still had about two hundred miles&lt;br /&gt;
to go to get to the nearest Zelani city. At this rate, and given the violent nature of this plane, I&lt;br /&gt;
wasn&#039;t sure that we&#039;re going to make it.&lt;br /&gt;
&lt;br /&gt;
Antonio decided to create another of those insect things using an amulet he was carrying. Gave&lt;br /&gt;
us a bit of a fright until we realised what he was up to. Also Dramus decided to animate one of&lt;br /&gt;
the dead creatures. Blowed if I know why. Probably he wanted a &#039;pet&#039;.&lt;br /&gt;
&lt;br /&gt;
As we progressed I caught a fleeting glimpse of an insectoid creature in the bush but it&lt;br /&gt;
disappeared before I was quite sure. I then noticed that Haarn was feeling very tired, I guess from&lt;br /&gt;
all that mud-slogging so I threw a Strength of Stone on him.&lt;br /&gt;
&lt;br /&gt;
About midday we reached a clearing with a brackish pool in it. We were also told that we were&lt;br /&gt;
77 leagues from Malnistra, the closest city. Flamis started using her &#039;spyglass&#039; to look at the top&lt;br /&gt;
of the trees to see what was in them and was promptly dazzled by the light (we had been travelling&lt;br /&gt;
in perpetual gloom) and dropped the scope. She had to search around in the smelly muck to find&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
After another three hours or so, we found a bit of a knoll, which was a bit drier than the&lt;br /&gt;
surrounding environment so we decided to make camp there. Hammocks seemed to be the order&lt;br /&gt;
of the day. It was just as well we found this place as we had about one and a half minutes left on&lt;br /&gt;
the skeleton carrying the luggage.&lt;br /&gt;
&lt;br /&gt;
The wood for the fire was still a bit damp so Dramus warped it to turn it inside out. As he did,&lt;br /&gt;
green stuff oozed out. Flamis pyrogenesised the wood. It still refused to burn properly until&lt;br /&gt;
Antonio put an alcohol berry on it. Finally we had dinner - flambeed venison - using the rest of&lt;br /&gt;
the berries.&lt;br /&gt;
&lt;br /&gt;
===05/07/93===&lt;br /&gt;
&lt;br /&gt;
There had been lots of odd noises during night but nothing actually attacked us. On the way&lt;br /&gt;
Haarn&#039;s leg sank very deep into the mud and he started yelling. Something had got him. He&lt;br /&gt;
grabbed at the luggage carrier (Dramus had created a new one) and attempted to pull himself out&lt;br /&gt;
but failed. Dramus and I hauled him out. There was a carnivorous plant hanging off the end of&lt;br /&gt;
Haarn&#039;s foot, which was now looking in a bit of a mess with blood and mud mixed up. As it&lt;br /&gt;
dropped off a few of us swiped at it with our weapons as Flamis dragon flamed it. I HATE&lt;br /&gt;
carnivorous plants. I then prepared an Earth Healing for Haarn while Dramus soothed his pain and&lt;br /&gt;
began the work of removing the infection and doing reconstruction.&lt;br /&gt;
&lt;br /&gt;
After a while we found another knoll and decided to camp.&lt;br /&gt;
&lt;br /&gt;
===06/07/93===&lt;br /&gt;
&lt;br /&gt;
Nla showed us an edible insect crawling up a tree. A Nushka he called it. Dramus grabbed it,&lt;br /&gt;
pulled the head off and tossed the rest of it at Flamis. She toasted it then gave it back. Nla was&lt;br /&gt;
a bit taken aback as the Zelani usually eat them raw. It looked like we were going to have to live&lt;br /&gt;
off the land soon as the rations were running low but we reckoned that the bugs on this place&lt;br /&gt;
would never go down as fine cuisine - except maybe to orcish culture. And that was only because&lt;br /&gt;
they were crunchy.&lt;br /&gt;
&lt;br /&gt;
After a while Isil-Eth shouted &#039;INCOMING&#039;. Soon we could hear a buzzing sound. At the same&lt;br /&gt;
time several Hands of Mud (well Hands of Earth really but that&#039;s what they looked like) erupted&lt;br /&gt;
from the ground nearby. Arrows flew into our group. The Zelani dived to the ground. I drew my&lt;br /&gt;
sword and was about to put a Diamond Weapon spell on it when one of those arrows hit me.&lt;br /&gt;
Flamis attempted a Web spell but it went awry hitting some of the party (it just missed me). More&lt;br /&gt;
&#039;Hands of Mush&#039; appeared nearby. Isil-Eth and two of her men-at-arms headed into the bush. Then&lt;br /&gt;
an agony spell hit us and I was writhing on the ground. I could hear Flamis whimpering nearby&lt;br /&gt;
but I couldn&#039;t see her. She must have gone Unseen. After a while the agony passed.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus (wraithcloaked) and Isil-Eth were chasing three insectoid creatures, one of&lt;br /&gt;
which had been injured. Dramus put up a Wall of Bones in front of them, causing them to drop&lt;br /&gt;
their companion and flee around the Wall. As they caught up to the fallen creature, it died,&lt;br /&gt;
however Isil-Eth was quite sure her Mental Attack hadn&#039;t done it. Dramus was equally sure about&lt;br /&gt;
his Hand of Death.&lt;br /&gt;
&lt;br /&gt;
They took the corpse back to where we were waiting and Dramus used Speak with Dead on it.&lt;br /&gt;
Basically he found out they were natives from another continent who were enemies of the Zelani&lt;br /&gt;
(this appeared to be news to Nla who didn&#039;t even know what race it was). They had wanted to&lt;br /&gt;
kill the ambassador and his retinue but he also inferred they were defending their territory. He&lt;br /&gt;
knew nothing of the disappearances down south. Once captured it had performed some sort of&lt;br /&gt;
suicide.&lt;br /&gt;
&lt;br /&gt;
We noticed it had some sort of elvish rune on it&#039;s head part of which Isil-Eth identified as a&lt;br /&gt;
number. She went into a trance. Meanwhile we determined that the insectoid&#039;s sword had a&lt;br /&gt;
Diamond Weapon in it. After a couple of attempts I had created some Healing mixture for Isil-Eth&lt;br /&gt;
as she was feeling rather weak.&lt;br /&gt;
&lt;br /&gt;
The corpse had been split open and some black gunk had spilled out. Flamis used some of it for&lt;br /&gt;
a FlameSight ritual. All she got was a blackened field with a door standing on it. As the door&lt;br /&gt;
swung open the field disappeared.&lt;br /&gt;
&lt;br /&gt;
From further questioning we were able to ascertain that we were attacked by 4 humans and five&lt;br /&gt;
insectoids. The numbers on them ranged from one to twenty and represented some sort of social&lt;br /&gt;
level. These were of the third level. We also noticed, after comparing the sun to Flamis&#039;s pocket&lt;br /&gt;
watch, that the days were a bit longer. According to the watch, nearly 36 hours passed between&lt;br /&gt;
one dawn and the next. I reckoned there was something wrong with the watch. From time to time&lt;br /&gt;
Antonio was bitten by native plants which had taken root on him.&lt;br /&gt;
&lt;br /&gt;
===16/07/93===&lt;br /&gt;
&lt;br /&gt;
Ten days of hard slog through the jungle finally brought us to the edge and our first sight of the&lt;br /&gt;
Zelani city. We could see it, about thirty leagues in the distance. Between us and it were fields of&lt;br /&gt;
some tall plants. It looked like maize but the aura said Geshuswurk. It also said the stuff was&lt;br /&gt;
carnivorous. The ground was still damp and slightly marshy while the sky was overcast.&lt;br /&gt;
&lt;br /&gt;
When asked if we could find transport, Nla replied that we could head west to a small town and&lt;br /&gt;
obtain a carriage. So that was what we did. On the way it started raining - a real downpour.&lt;br /&gt;
Flamis didn&#039;t like that at all and she huddled miserably under my waterproof cape. Dramus was&lt;br /&gt;
amusing himself splashing in puddles.&lt;br /&gt;
&lt;br /&gt;
A couple of hours later, the rain had stopped, just as we arrived in the city. The buildings were&lt;br /&gt;
tall, spindly and looked like they were made of some sort of quartz. Unfortunately there weren&#039;t&lt;br /&gt;
any bits lying around. It also looked like they had been grown. Finally we were taken inside one.&lt;br /&gt;
It was a fairly bare room with a staircase leading up. While we dried off - with cantrips - Nla&lt;br /&gt;
spoke to the Zelani who had been descending it and told us that this was were we were going to&lt;br /&gt;
stay and a carriage will be arranged for tomorrow morning. We were taken upstairs to a room&lt;br /&gt;
containing large marble blocks - the Zelani equivalent of beds. The blocks were large enough for&lt;br /&gt;
two. Flamis began attempting to make one more comfortable for us. Food was brought in. It was&lt;br /&gt;
a meat called Amarinth which was quite edible.&lt;br /&gt;
&lt;br /&gt;
Dinner was something Dramus christened &#039;combat lobster&#039;. Wasn&#039;t too bad. The wine was&lt;br /&gt;
something black and syrupy.&lt;br /&gt;
&lt;br /&gt;
===17/07/93===&lt;br /&gt;
&lt;br /&gt;
After purifying for two hours I helped Flamis build a small fire so she could renew our Protections&lt;br /&gt;
versus Magical Fire. Meanwhile Antonio managed to get bitten by something, with lots of legs,&lt;br /&gt;
crawling among his plants. Isil-Eth fixed the resulting poison while someone else dealt to the bug.&lt;br /&gt;
Flamis reckoned she was drawing more mana than usual and some of it kept slipping out of&lt;br /&gt;
control. I tested that by doing a Diamond Weapon on my sword but I didn&#039;t notice any difference.&lt;br /&gt;
I wonder if it&#039;s that double fire aspect of hers.&lt;br /&gt;
&lt;br /&gt;
The carriage turned up at about mid-morning so we set up. For once it was a fine day - a marked&lt;br /&gt;
contrast from what we had been experiencing. I noticed that the sun was more orange in colour&lt;br /&gt;
and a bit larger than our one and the sky was a bit more on the purple side. Still it looked ok. The&lt;br /&gt;
carriage was pulled by two large reptilian creatures and we were moving at a fair pace.&lt;br /&gt;
Finally we reached the city of Mal Nestra. It was much larger than the town we had come from.&lt;br /&gt;
The towers were taller and I could see gantries connecting some of them. Also they sparkled in&lt;br /&gt;
the light. We were told that the city and district supported about a million inhabitants with five&lt;br /&gt;
thousand in the militia.&lt;br /&gt;
&lt;br /&gt;
Once off the cart we were led into a building. There were quite a few Zelani in the lower floor.&lt;br /&gt;
&lt;br /&gt;
I could hear a couple arguing about the nature of reality, whether or not time was cyclic or&lt;br /&gt;
continuous. Sounded like a couple of philosophers in full swing - a common sight around the&lt;br /&gt;
Guild. We were taken upstairs to a room and given several documents and passes for transport.&lt;br /&gt;
&lt;br /&gt;
The Southern area, where we were going, had originally been occupied by the Huldar (the Young&lt;br /&gt;
Ones). Essentially they were still in the nomadic hunter/gatherer stages of civilisation but the&lt;br /&gt;
Zelani were trying to change that. The Guild library records had already described the Huldar as&lt;br /&gt;
&#039;unclassifiable&#039; so naturally we were curious to see what one looked like. Fortunately there were&lt;br /&gt;
some living in the city so within a quarter of an hour we found out. It was 4 ft high and basically&lt;br /&gt;
looked like an egg on two legs. There was a large eye on the front of the &#039;egg&#039; and a slit like&lt;br /&gt;
mouth underneath that. Tentacles twisted around with each other on top. Around the back were&lt;br /&gt;
vestigial wings. They also had two arms terminated with claws.&lt;br /&gt;
&lt;br /&gt;
The Hydrax (the Tutored Ones) looked more like centaurs. They had already started to develop&lt;br /&gt;
a civilisation and had built some cities of their own.&lt;br /&gt;
&lt;br /&gt;
Another thing we discovered that the Common language had been developed here so they could&lt;br /&gt;
communicate with creatures from Planes of Light - like us. Apparently this was a Plane of&lt;br /&gt;
Darkness. Curious. I was later able to check the aura several Zelani, Hydrax, and Huldar and&lt;br /&gt;
discovered that the Zelani and Hydrax were Dark Aspected. The Huldar were Light Aspected.&lt;br /&gt;
&lt;br /&gt;
We went to the bathhouse for a few hours then we went to the Magic Guild. Once there we were&lt;br /&gt;
given amulets to allow us to understand the native language. They were to be returned once the&lt;br /&gt;
mission was completed. Flamis and I went to see the local Fire Adept. We discovered that they&lt;br /&gt;
don&#039;t seem to have any combative magic. Flamis wanted to know why she was having trouble with&lt;br /&gt;
the local mana flows. The Adept wasn&#039;t sure why that was so he suggested that she be divinated.&lt;br /&gt;
They were surprised that she was Spring Aspected as they apparently don&#039;t have a Spring here and&lt;br /&gt;
they were a bit taken aback with the Double Fire. He wanted to know where her Water was.&lt;br /&gt;
&lt;br /&gt;
Apparently they use the Aspect of Water to control the Fire. Most odd.&lt;br /&gt;
&lt;br /&gt;
Later on we went to visit a building site. There was a half completed tower on the site with Zelani&lt;br /&gt;
scurrying around. However there didn&#039;t seem to be any signs of building materials being used.&lt;br /&gt;
Flamis used her spyglass to examine the top of the building. She reckoned it looked &#039;fuzzy&#039;. So&lt;br /&gt;
I had a look. Even with the spyglass sharply focused, she was right. I could only surmise that&lt;br /&gt;
somehow they were &#039;growing&#039; the building out of materials floating in the air. Flamis used her&lt;br /&gt;
Mirror of Auras to see what Colleges the Zelani were using but she was getting some very odd&lt;br /&gt;
readings. So I used my detect aura talent in order to &#039;calibrate&#039; the mirror to this plane. What we&lt;br /&gt;
got was: Green - Shaping Earth, Grey - Shaper/Binder, Blue - Mind, Black - Namer, Azure - Fire,&lt;br /&gt;
Shady Black - Necro (we checked out their Fire and Necro mages later). Usually she gets: Red&lt;br /&gt;
- Fire, E&amp;amp;E - Yellow, Water - Azure (blue/green), Necro - Bone white, Earth - Brown, Mind -&lt;br /&gt;
Grey, Namer - White, Air - (sky/ice blue). The whole lot seemed to be opposites. Maybe it was&lt;br /&gt;
because that we were on a Plane of Darkness, but I pointed out we would need to check it out&lt;br /&gt;
on a few more planes before we could prove that hypothesis.&lt;br /&gt;
&lt;br /&gt;
The fire mage also told Flamis that (1) this plane was created by the Eldar and (2) there is no&lt;br /&gt;
spring or winter, just a wet and dry season (3) they&#039;ve got spells we haven&#039;t got - and vice versa,&lt;br /&gt;
(4) they control fire by using water but earth is controlled by earth. Curious. Earth &amp;amp; Mind turned&lt;br /&gt;
out to be the closest match to our own.&lt;br /&gt;
&lt;br /&gt;
We also obtained some of their local currency at an exchange rate of 8sp to their silver, 6gs to&lt;br /&gt;
their gold coins and 3 true silver pieces to one of theirs. They were calculating on the metal&lt;br /&gt;
content. Apparently their coins use more pure metal than ours.&lt;br /&gt;
&lt;br /&gt;
I also visited one of their mineralogists and obtained some samples.&lt;br /&gt;
&lt;br /&gt;
===20/07/93===&lt;br /&gt;
&lt;br /&gt;
This was the day of the Conclave where everyone met with the Guardians. They were the ones&lt;br /&gt;
who resolved disputes and interpreted the Law. When we met with the Guardian (a Zelani) he&lt;br /&gt;
looked at Dramus and Isil-Eth and wanted to know why the Elves had returned. He seemed&lt;br /&gt;
satisfied when Isil-Eth replied we were on a special mission.&lt;br /&gt;
&lt;br /&gt;
The Guardian gave up a brief rundown of the history. There had been two races, the Zelani and&lt;br /&gt;
the Calamari. But the Calamari had made a pact with the Powers of Darkness and tried to destroy&lt;br /&gt;
the Zelani. First there had been a minor war first which lasted a year followed by a major conflict&lt;br /&gt;
which lasted 3 thousand years and nearly destroyed all life. Some elves, led by Moeg-Khellec&lt;br /&gt;
(Isil-Eth had already mentioned that name as an elf who had led a multiplanar quest to battle the&lt;br /&gt;
Powers of Darkness) helped the Zelani drive out the Calamari and banish them to an unknown&lt;br /&gt;
place. This occurred on the Northern Continent. It took the Zelani another 3,000 years to climb&lt;br /&gt;
back to a civilisation. All this happened 50,000 years ago. Isil-Eth told the Guardian about the&lt;br /&gt;
insectoid attack but the only reaction was confusion.&lt;br /&gt;
&lt;br /&gt;
Dramus tried asking the insectoid corpse more questions. He found out that the insects came from&lt;br /&gt;
the Southern Continent. They did use magic to reach the north but it wasn&#039;t by portal or by a&lt;br /&gt;
known flying spell.&lt;br /&gt;
&lt;br /&gt;
Eventually we headed back to our room. Dramus wanted to do a long ritual so Flamis and I went&lt;br /&gt;
for a walk.&lt;br /&gt;
&lt;br /&gt;
===21/07/93===&lt;br /&gt;
&lt;br /&gt;
A boat had been arranged for us to go south. The first stop was Kelamask, three days away. The&lt;br /&gt;
weather was gloomy so Dramus tried his hand at fishing. Some of the sailors warned him about&lt;br /&gt;
the &#039;big things&#039; in the sea.&lt;br /&gt;
&lt;br /&gt;
===22/07/93===&lt;br /&gt;
&lt;br /&gt;
Today was bright and sunny. Flamis came out on deck dressed in her swimsuit and lay in the sun.&lt;br /&gt;
I joined her for a while. Dramus was down below - apparently he doesn&#039;t like sunny days. Antonio&lt;br /&gt;
tried his hand at fishing and managed to catch a squid. It went down well - especially with garlic&lt;br /&gt;
butter (Antonio supplied the garlic).&lt;br /&gt;
&lt;br /&gt;
===24/07/93===&lt;br /&gt;
&lt;br /&gt;
Arrived at Kelamask and went ashore. It felt good to be on land again. Our first stop was the&lt;br /&gt;
market place. Most of the stalls were selling forms of art. Isil-Eth was rather interested in the&lt;br /&gt;
fabric they had but I wasn&#039;t keen as it was too flimsy and had a tendency to rip. Isil-Eth reckoned&lt;br /&gt;
that was an advantage.&lt;br /&gt;
&lt;br /&gt;
I went to a jewellers and spend 100sp on gem off cuts. Flamis bought a stone statuette of a Zelani&lt;br /&gt;
and a smooth sphere.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus was looking rather fatigued so I put a Strength of Stone on him. I watched&lt;br /&gt;
as Haarn and him bought a statuette, Haarn copied it with Binder magic. Dramus wanted to sell&lt;br /&gt;
them in Alusia. Meanwhile I spent 10sp for a sample of the local brew. OK but not as good as&lt;br /&gt;
Bugmans.&lt;br /&gt;
&lt;br /&gt;
===26/07/93===&lt;br /&gt;
&lt;br /&gt;
After two days of near continuous rain we stopped at Sequoia, the last major port on the coast&lt;br /&gt;
before we reached the unknown. Antonio had picked up an odd plant at Kelamask and he was&lt;br /&gt;
having a bit of trouble with it - it was biting him. Isil-Eth managed to arrange for a smaller ship&lt;br /&gt;
to be put aboard ours as a landing craft. The Zelani thought that was a rather novel concept so,&lt;br /&gt;
between Flamis and Haarn, they figured out a way to haul the boat on board.&lt;br /&gt;
&lt;br /&gt;
We sailed off. Antonio tried to conjure up a Mage Wind (he had been doing them all the trip) but&lt;br /&gt;
backfired. Immediately his skin broke out in horrible red welts. It looked worse than the one I got.&lt;br /&gt;
Dramus was VERY hesitant in doing the healing - but he did it. The next attempt at a Mage Wind&lt;br /&gt;
was successful.&lt;br /&gt;
&lt;br /&gt;
Earlier we had discovered that there was a village not very far north of the nearest missing city.&lt;br /&gt;
It was decided that was going to be our destination. Maybe they had seen something.&lt;br /&gt;
&lt;br /&gt;
===29/07/93===&lt;br /&gt;
&lt;br /&gt;
Two and a half days later saw us pulling into a bay. We could see a fishing village in it with Zelani&lt;br /&gt;
and Huldar wandering about. Some boats were in the bay fishing. We lowered the smaller boat&lt;br /&gt;
and went ashore. As we stepped on the land I cast a Speak with Plants in an attempt to determine&lt;br /&gt;
just what was wrong with his plant. I then followed Dramus who was following a Huldar in a pub.&lt;br /&gt;
&lt;br /&gt;
I tried talking to the plant but wasn&#039;t getting very far. Instead it tried to have a go at me. I stepped&lt;br /&gt;
back and was preparing to have another go when Flamis decided to try and pacify it with&lt;br /&gt;
pyrogenesis. It didn&#039;t like that. It bounced off Antonio and started hopping across the floor&lt;br /&gt;
towards Flamis. Interesting. We managed to trap it in a jar then put it back in Antonio before&lt;br /&gt;
subduing it with the local drinks. We were also told that some Huldar had gone up the river a few&lt;br /&gt;
months ago but hadn&#039;t returned.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth had gone for a walk and chose that moment to arrive. She reported that there was strong&lt;br /&gt;
hostility about - even more than usual. Even the water appeared to have a hatred towards things&lt;br /&gt;
on land.&lt;br /&gt;
&lt;br /&gt;
We went back to the ship. Once on board, someone noticed that something was crawling up the&lt;br /&gt;
side. It looked like an octopus. Dramus managed to trap it by warping the deck rail around it then&lt;br /&gt;
used Hand of Death on it.&lt;br /&gt;
&lt;br /&gt;
After a short while we sailed off. Isil-Eth reckoned the antagonism dropped off as we left the&lt;br /&gt;
shore.&lt;br /&gt;
&lt;br /&gt;
That night the alarm bell went off. Antonio and Dramus were on watch and spotted some nasty&lt;br /&gt;
black shapes coming. They looked like insectoids with huge wings swooping in. Down below,&lt;br /&gt;
Flamis heard the bell and leapt out of bed ready for combat. Easy enough for her, she even sleeps&lt;br /&gt;
in that flying suit armour of hers. By the time I had retrieved my sword, Flamis and one of&lt;br /&gt;
Isil-Eth&#039;s men-at arms were already in the corridor. Just then some billowing white smoke filled&lt;br /&gt;
the corridor and both of them collapsed. I was very worried for a while until I saw Flamis&lt;br /&gt;
breathing. Then the man-at-arms started snoring. Sleep Gas! I was trapped.&lt;br /&gt;
&lt;br /&gt;
Not for long though. Even though the access to the main deck was blocked, I remembered that&lt;br /&gt;
there was a ladder going up to the poop deck down the other end. From there I could easily reach&lt;br /&gt;
the main deck. Isil-Eth had just come out of her room, so while I headed off, she started dealing&lt;br /&gt;
to the sleeping pair.&lt;br /&gt;
&lt;br /&gt;
When I reached the poop deck, Isil-Eth&#039;s four other men were in a line blocking the insectoids&lt;br /&gt;
from getting into the aft section of the ship. I was on my way down the stairs when I was hit by&lt;br /&gt;
something short and sharp. Apparently these insectoids could fire darts as well. I managed to&lt;br /&gt;
shrug that off but discovered that I couldn&#039;t get around Isil-Eth&#039;s men to engage the enemy. There&lt;br /&gt;
was a chance of squeezing around but there was a good chance of falling overboard. I decided&lt;br /&gt;
to wait.&lt;br /&gt;
&lt;br /&gt;
One of the insectoids managed to break through the line so I charged at it, scoring a reasonable&lt;br /&gt;
hit and stunning it. Just then I found myself enveloped in some sticky substance. Blasted&lt;br /&gt;
spellcasters! Interfering in honourable combat.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Isil-Eth had dragged Flamis clear and woken her up. She immediately discharged her&lt;br /&gt;
shockbolt ring into one of the attackers. Isil-Eth rushed off and managed to evade an insectoid&lt;br /&gt;
that was on the poop deck. That left Haarn to deal with it. He backed off.&lt;br /&gt;
&lt;br /&gt;
I had just managed to pull myself clear of the web when I heard Flamis&#039;s call for help. After taking&lt;br /&gt;
a deep breath I dived into the sleep gas. When I got there I found Flamis being confronted by an&lt;br /&gt;
insectoid so I rushed into attack. I certainly didn&#039;t want the same thing that happened with the rats&lt;br /&gt;
to happen here. So I hit it, and got hit back. Ouch! Two of the men-at-arms rushed and helped&lt;br /&gt;
us deal to it.&lt;br /&gt;
&lt;br /&gt;
Finally it was all over. Antonio had been rather battered so I got Flamis to give him a Waters of&lt;br /&gt;
Healing. We also had to extricate Haarn from under one. Apparently it had fallen on him. Also&lt;br /&gt;
one of Isil-Eth&#039;s men had died so he was given a resurrection Since he was also Indectectable I&lt;br /&gt;
had to guide Dramus to him. Turned out I was the only one who could see him. Eight crew had&lt;br /&gt;
also died. What we ended up with was four corpses and one live one. The rest (including the two&lt;br /&gt;
mages they had) had fled. The runes on these were the elven symbol for water.&lt;br /&gt;
&lt;br /&gt;
Once everything was all sorted out (the prisoner had been put unconscious and had wood warped&lt;br /&gt;
around it in the hope that it wouldn&#039;t commit suicide) Isil-Eth ordered a course change to take us&lt;br /&gt;
further out.&lt;br /&gt;
&lt;br /&gt;
That night I attempted to purify but failed (told you it wouldn&#039;t work Isil-Eth, when I&#039;m not in&lt;br /&gt;
contact with Earth). By now we were another thirty miles off the coast. Flamis decided to have&lt;br /&gt;
a look at the corpses and discovered that the chitin came off. Underneath was human skin. I got&lt;br /&gt;
Haarn to help peel the rest off. What we discovered was a human male inside. The inside of the&lt;br /&gt;
armour was covered in some sort of sticky stuff. Could have been some sort of glue. It turned out&lt;br /&gt;
that the rest were the same. That implied that the black gunk that had spilled out had been what&lt;br /&gt;
was left of a human after committing suicide. Molecular Rearrangement?&lt;br /&gt;
&lt;br /&gt;
We woke the prisoner up, fed him, and decided to be rather nice in the hope we would find out&lt;br /&gt;
more. We had a bit of trouble getting the faceplate open until he told us how. He told us that his&lt;br /&gt;
name was Lanark-man-sara and he was a member of the 4th Marine Corps of the Zentradi Armed&lt;br /&gt;
Forces. A round of wine later (very nice stuff Dramus) and he told us that the Zentradi were a&lt;br /&gt;
warrior race, and had originally lived on another plane. However they had been driven from there&lt;br /&gt;
by the Calamari, who had appeared thousands of years ago, and were finally pushed back. Now&lt;br /&gt;
they wanted to make a home for themselves on this plane. Their portal was near the city of&lt;br /&gt;
Regaveka, one of the first that the Zelani had lost contact with. Maybe the Zelani should have&lt;br /&gt;
been more careful where they throw their rubbish next time.&lt;br /&gt;
&lt;br /&gt;
The Zentradi astrologers had warned that we were coming. He wore a carapace because he was&lt;br /&gt;
a spirit warrior, and the armour was grown and moulded for him at his Coming of Age. He also&lt;br /&gt;
described the Calamari as tall, marine, squid like creatures. Yep. That sounds like them alright.&lt;br /&gt;
He also mentions the Vagdar. Apparently that&#039;s their name for the elves but they were only known&lt;br /&gt;
from their legends. They were known as being Warriors against Darkness.&lt;br /&gt;
&lt;br /&gt;
Because of the differing length of the day, Flamis asked how many days there were in a year. She&lt;br /&gt;
was told 200. Lanark also told us that the Zelani had surrendered as soon as they had arrived i.e.&lt;br /&gt;
Do you surrender. Yes. Since then the Zelani had put up no resistance. Isil-Eth began composing&lt;br /&gt;
a letter for Lanark to take back to his leaders so that negotiations could be opened between the&lt;br /&gt;
Zelani and the Zentradi. Lanark also mentioned that he reckoned that the Calamari could not&lt;br /&gt;
follow them through the portal, but any Zentradi left behind were most likely dead. They were the&lt;br /&gt;
last survivors. The main Zentradi base is in Mak-Thihrev, the Zelani southern capital, Lanark&lt;br /&gt;
reckoned it would take about five days for a message to get there and back - but it could take up&lt;br /&gt;
to two weeks as well. Flamis wanted to use fireflight to deliver the message but gave up on that&lt;br /&gt;
idea when it was mentioned that the Zentradi were likely to see a fast moving flaming object as&lt;br /&gt;
hostile.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth gave the order to go south for a day then turn towards the coast. It was expected this&lt;br /&gt;
would take us two days.&lt;br /&gt;
&lt;br /&gt;
===31/07/93===&lt;br /&gt;
&lt;br /&gt;
At 8am we saw the coast. Flamis had got the Zentradi design for a flag of parley from Lanark and&lt;br /&gt;
was now hoisting it up the pole. Meanwhile Lanark handed his sword to Isil-Eth then flew off.&lt;br /&gt;
She told him that we would sail away then arrive at Drakthorn, the closest coastal city to the&lt;br /&gt;
capital, in three days. He also left with the translation medallion that the dead man-at-arms was&lt;br /&gt;
wearing.&lt;br /&gt;
&lt;br /&gt;
===02/08/93===&lt;br /&gt;
&lt;br /&gt;
On the third day we reached the coast. Isil-Eth and Dramus spent the time playing chess - with&lt;br /&gt;
animated pieces. I spent most of my time on deck keeping a watch. As we reached the coast,&lt;br /&gt;
Flamis went down into the galley and did a Flamesight ritual. She saw a human female and some&lt;br /&gt;
children and said that they were being fed. Dramus wanted to know who to. Flamis was MOST&lt;br /&gt;
miffed.&lt;br /&gt;
&lt;br /&gt;
An hour or so later, we spotted the city. Isil-Eth announced that she wanted 20,000&lt;br /&gt;
reimbursement for the Hellfires and men-at-arms used. It worked out to 2,000 sp each. Yeah, ok.&lt;br /&gt;
Flamis decided to offer new investments when she had a chance to make them.&lt;br /&gt;
Suddenly the Zelani on watch spotted five incoming objects. They turned out to be two Zentradi&lt;br /&gt;
warriors in white armour and three Zentradi in green robes. As they approached, Isil-Eth ordered&lt;br /&gt;
an awning put up as it was raining rather heavily. Flamis went below to ensure the planned&lt;br /&gt;
refreshments were ready.&lt;br /&gt;
&lt;br /&gt;
They approached, one by one, and landed. First one of the warriors, then the green clad Zentradi,&lt;br /&gt;
then the final warrior. I had by crossbow on standby but with the safety still on. None of the&lt;br /&gt;
Zentradi were wearing a medallion so Isil-Eth gave one of the green robed figures another one.&lt;br /&gt;
The Zentradi then introduced himself as Jorruska, the other as Makiko and the third (a female)&lt;br /&gt;
as Carathina. Dramus chose that moment to appear with drinks while Flamis brought up the finger&lt;br /&gt;
food. I got her to discretely use her Mirror of Auras on them. She did and discovered that&lt;br /&gt;
Carathina was a Mind Mage (golden blue colour - also reversed as were the Zelani).&lt;br /&gt;
&lt;br /&gt;
Isil-Eth gave a brief history of events. Jorruska said that they knew that an Alusian party were&lt;br /&gt;
coming because of astrology readings they had got. Isil-Eth wanted to hire their astrologers as&lt;br /&gt;
they seemed more accurate than ours. They were of the Jaidarne Chapter who wanted to talk to&lt;br /&gt;
us. There were representatives of nine Chapters on the Zentradi Council. Four wanted to eliminate&lt;br /&gt;
us, two wanted our assistance while the other three were undecided. There weren&#039;t too many&lt;br /&gt;
Zentradi here - only about two million. Also he reckoned there wasn&#039;t much time as the portal was&lt;br /&gt;
still up. They used something called a &#039;beacon portal&#039; which could attract the attention of the&lt;br /&gt;
Powers of Darkness. It was supposed to have collapsed but it didn&#039;t. Basically the Jaidarne wanted&lt;br /&gt;
our help to collapse it before anything really nasty came through. Already some nasty horrible&lt;br /&gt;
things had come through. Their own people couldn&#039;t return as they were now attuned to this&lt;br /&gt;
plane. Also they had lost many of their Silvers (mages) getting access to this plane as there were&lt;br /&gt;
many defensive magics protecting this plane.&lt;br /&gt;
&lt;br /&gt;
What they wanted us to do was to travel to this original plane and recover an artifact. They know&lt;br /&gt;
its a staff and it used to belong to the last remaining Golds (Archmages). However the main&lt;br /&gt;
feeling of the Zentradi Council at the moment that they could repel anything that comes through.&lt;br /&gt;
Arrogant, overconfident, shortsighted fools! Fortunately they have a safe means of travel to the&lt;br /&gt;
portal. No rune magics though. They were all destroyed in transit (Isil-Eth picked up a wave of&lt;br /&gt;
sadness from one of the spirit warriors at that point).&lt;br /&gt;
&lt;br /&gt;
Dramus asked about remuneration for this mission as it was something extra, and he&#039;s a mercenary&lt;br /&gt;
at heart. They weren&#039;t sure but we could be paid in pure silver and/or magic. They also had access&lt;br /&gt;
to resurrections. Hence they will revive the four Zentradi corpses and Isil-Eth&#039;s dead man. When&lt;br /&gt;
they mentioned they were short of fire-mages Flamis offered to teach.&lt;br /&gt;
&lt;br /&gt;
We finally agreed to do it and they left. We sailed the ship out then came back in at 6pm - as&lt;br /&gt;
agreed. Some flight warriors gave us an escort. We noticed that the Zelani were still carrying on&lt;br /&gt;
their normal activities as if nothing had happened. Once we got on shore I DAed a random sample&lt;br /&gt;
of the Zentradi. Three dark aspected, 9 light. More tests showed that their Plane of Origin was&lt;br /&gt;
Galatea - this plane.&lt;br /&gt;
&lt;br /&gt;
Their magi wanted to put a flying spell on us so we let them. It turned out to be something like&lt;br /&gt;
a cross between wind-walking and shadow-wings - without the wings. Isil-Eth looked really odd&lt;br /&gt;
flying along while sitting in a chair. Meanwhile Dramus was doing something he called &#039;surfing&#039;&lt;br /&gt;
the air i.e. standing up with a board on his feet. It looked fun so I decided to try it. Meanwhile&lt;br /&gt;
Flamis struck what she called the classic Supergirl pose, horizontal with arms outstretched and&lt;br /&gt;
one leg bent. Since she was wearing her &#039;flying suit&#039; the effect looked rather good.&lt;br /&gt;
&lt;br /&gt;
===04/08/93===&lt;br /&gt;
&lt;br /&gt;
It took two days to fly to the capital. We saw the Council and get dismissed for the day. Flamis&lt;br /&gt;
went shopping, buying some of the flimsy, and not so flimsy material (she wanted a dress in their&lt;br /&gt;
style) some red and some blue - probably for her watermage friend. After that we sampled the&lt;br /&gt;
baths.&lt;br /&gt;
&lt;br /&gt;
===05/08/94===&lt;br /&gt;
&lt;br /&gt;
Finally the Council agreed that we should attempt to recover the staff of the Gold Adept Leritha.&lt;br /&gt;
Flamis also renewed all our Protections from Magical Fire. We set off.&lt;br /&gt;
&lt;br /&gt;
===07/08/94===&lt;br /&gt;
&lt;br /&gt;
Arrived at the portal near Rejuveka. We got a map of the area on the other side and were wished&lt;br /&gt;
luck before we stepped through the big black disc. Just before we stepped in I put a Strength of&lt;br /&gt;
Stone on Haarn.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t an instantaneous portal. Inside, it was like a huge grey tube, 1000&#039; across. We plodded&lt;br /&gt;
on. Two hours later there was a rippling and disturbance in the greyness. Suddenly something&lt;br /&gt;
huge with claws flew past. Close behind was a small human sized figure with a spear. He ran the&lt;br /&gt;
creature through. It turned out to be an elf with white hair, an eyepatch covering one eye, wearing&lt;br /&gt;
a white cloak and black armour. He introduced himself as Moeg Khellec. He then looked at&lt;br /&gt;
Flamis and said &#039;So glad you could make it my beloved!&#039;. Suddenly Flamis vanished. In her place&lt;br /&gt;
was an older, very beautiful human woman, with long black hair and white robes. But only one&lt;br /&gt;
thought filled my mind. What had this bastard done with Flamis!&lt;br /&gt;
&lt;br /&gt;
I drew my sword and advanced towards him threateningly. He reckoned that he wasn&#039;t responsible&lt;br /&gt;
but reckoned that it could have been the person whom he was seeking, an entity called Catathric&lt;br /&gt;
- one of the Powers of Darkness. Also the woman was attempting to restrain me. She was&lt;br /&gt;
surprisingly strong.&lt;br /&gt;
&lt;br /&gt;
Finally I calmed down - with the help of some of Dramus&#039;s alcohol stock. While the others&lt;br /&gt;
introduced themselves and explained our mission I quickly scribbled out an amended Will and got&lt;br /&gt;
Isil-Eth and Antonio to witness it. I then gave it to Isil-Eth for safe keeping. Since Flamis was no&lt;br /&gt;
longer here, I was quite sure that I was going to die on this plane. In that case I was determined&lt;br /&gt;
to go out with bravery and honour.&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s name was Rye Keller. She didn&#039;t know where Flamis had gone either but five&lt;br /&gt;
minutes ago she had been old and dying. Maybe Fate had stepped in to lend us a hand. I wasn&#039;t&lt;br /&gt;
impressed.&lt;br /&gt;
&lt;br /&gt;
We continued wandering. Soon the end was in sight. In case there was something waiting for us&lt;br /&gt;
on the other side we prepared ourselves. Rye put Enchant Armours on all of us. Dramus followed&lt;br /&gt;
up with NightSight. I put a Diamond Weapon on my sword while Antonio created a wolf. Rye&lt;br /&gt;
then quickened us.&lt;br /&gt;
&lt;br /&gt;
To my disappointment there wasn&#039;t a fight waiting for us. What we saw were hills and mountains.&lt;br /&gt;
The ground looked like it had been hit by a rather large blast. There wasn&#039;t much vegetation about&lt;br /&gt;
of all. Behind us the portal appeared as a large grey blob. I spot DAed what little there was and&lt;br /&gt;
found out that the plane was called Zentradi. Also the sky was a light purple. In the distance&lt;br /&gt;
Isil-Eth spotted a cloud of dust that she reckoned was an advancing army.&lt;br /&gt;
&lt;br /&gt;
According to the map we were given, the staff was in the Tower of Nephradoa which lay not very&lt;br /&gt;
far away to the north-west. The army was heading in that direction. We wanted to get the staff&lt;br /&gt;
as quickly as possible then get out. That meant flying. Without Flamis all we had to rely on was&lt;br /&gt;
invested shadow-wings. I used three of my Rank 8 wings on Antonio, Rye, and myself. The others&lt;br /&gt;
were getting rank 1 wings from Isil-Eth and Dramus.&lt;br /&gt;
&lt;br /&gt;
Flying seemed to take much longer to cover the distance that we had originally estimated. Had&lt;br /&gt;
we made a rather large mistake or was there a distance distortion in effect. After a while we could&lt;br /&gt;
see that the tower was surrounded by lots of strange creatures wandering around it. Some&lt;br /&gt;
appeared to be shapechangers. Some of them had noticed us and took to the air on an interception&lt;br /&gt;
course. I gained altitude so I could dive on them - sword first. There were four small ones and&lt;br /&gt;
two large ones.&lt;br /&gt;
&lt;br /&gt;
However it was decided to meet them on the ground so we landed. My landing was rather good&lt;br /&gt;
(thanks Whisper) and triggered one of the four Self-Immolations I had before drawing my sword&lt;br /&gt;
and charging. Just before I closed I was hit by some black stuff. It hurt, but I grimly continued.&lt;br /&gt;
Suddenly they seemed to slow down. Alexis went Undetectable while Antonio fired Ice&lt;br /&gt;
Projectiles. I engaged the creature and was soon fighting furiously. I was damaged but after a&lt;br /&gt;
while I felt really good. So this was what battle-lust felt like. Because of that, I soon vanquished&lt;br /&gt;
my foe (Isil-Eth later commented that I should not rely on such things as it might not happen&lt;br /&gt;
every fight. I then remembered about the Trollskin Kynn had put on me during a combat with&lt;br /&gt;
giant rats. If it hadn&#039;t been for that, I would have died.&lt;br /&gt;
&lt;br /&gt;
After helping to dispatch the last one we stopped to recover. Rye had to re-attach her ear. Just&lt;br /&gt;
as she finished, a rat-person rushed towards us with a bundle while crying &#039;Save my baby, save&lt;br /&gt;
my baby&#039;. She then thrust the bundle at the nearest person, which turned out to be Dramus and&lt;br /&gt;
fled. The &#039;bundle&#039; turned out to be a human baby girl. Dramus decided he wanted to adopt her.&lt;br /&gt;
Alexis had broken both legs in the battle so it was decided to leave him Undetectable, asleep,&lt;br /&gt;
under a bush. Dramus left a gravestone marker in the hope that anyone that does find him would&lt;br /&gt;
think he was already a corpse. Meanwhile we noticed that the &#039;army&#039; was moving away.&lt;br /&gt;
&lt;br /&gt;
Flying seemed rather slow so we decided to walk. After a short while Isil-Eth detected a bunch&lt;br /&gt;
of minds ahead so we went around them. A short time later we were charged by a bunch of rat&lt;br /&gt;
things. I attempted to put up a Hands of Earth to stop them but was knocked over. As I picked&lt;br /&gt;
myself up to engage the enemy, I found myself enveloped by fire. That firemage must be more&lt;br /&gt;
powerful than Flamis as some of it when through her Protection from Magical Fire. As I struck&lt;br /&gt;
at the creature in front of me, I noticed Haarn bravely attacking one alongside. It managed to&lt;br /&gt;
score a lucky hit and strike me rather severely in the side, somehow bypassing the armour. That&lt;br /&gt;
really HURT. A split second later I was again enveloped in fire.&lt;br /&gt;
&lt;br /&gt;
Shortly it was over. They had proved rather susceptible to Antonio&#039;s ice projectiles and had&lt;br /&gt;
retreated. Two of them had surrendered. Another one got away. According to Rye, they were&lt;br /&gt;
human but had been infected by Primal Chaos about 15 months ago. I picked up one of the&lt;br /&gt;
discarded small round wooden shields that they had been using and carefully cleaned it. Maybe&lt;br /&gt;
an extra bit of protection might be useful.&lt;br /&gt;
&lt;br /&gt;
Two magical rings were found when we searched the bodies. A gold ring contained fear while a&lt;br /&gt;
jet one contained fireballs (surprise surprise). Rye noticed that I was badly injured and bleeding&lt;br /&gt;
(she was a Healer as well) so she bandaged my side. She said that I should stop acting so suicidal.&lt;br /&gt;
I objected saying I had nothing left to live for. She replied that she believed that Flamis was not&lt;br /&gt;
gone, that Flamis was still here, just in a different form, to perform a special task. She had been&lt;br /&gt;
a lot like Flamis in her younger days, she added, and asked if Flamis had a lisp. I asked how she&lt;br /&gt;
knew that, and she said that she had, when she was young. Perhaps she really is Flamis,&lt;br /&gt;
somehow...?&lt;br /&gt;
&lt;br /&gt;
After Rye did what Healing she could on me, I used Earth Healing to repair more of the damage.&lt;br /&gt;
Darn shame Flamis was carrying all the Waters of Healing. I could do with some. (Note: Never&lt;br /&gt;
put all the Healing on one person). I wanted to do another one but Isil-Eth said that there was no&lt;br /&gt;
time. She wanted to get the staff and get out of here as quickly as possible. Fair enough. We could&lt;br /&gt;
see the army battling six miles away. If they should turn in this direction ....&lt;br /&gt;
&lt;br /&gt;
Finally we reached the 60 ft high tower. We could see rat and cow creatures on top. Coming&lt;br /&gt;
around each side was a group of frog creatures. Dramus was waiting for Isil-Eth&#039;s men to charge&lt;br /&gt;
in but realised we had only brought one and he was injured somewhere. He said we were&lt;br /&gt;
cronie-less. As I put a Trollskin on myself, Dramus disappeared. Moeg charged the tower while&lt;br /&gt;
Rye put a Quickness on Isil-Eth, Antonio, herself and me. Then she opened up with that Bow of&lt;br /&gt;
Starfire. Soon some of those entities are falling off the tower.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the two groups of frog entities were rapidly advancing. A Wall of Bones suddenly&lt;br /&gt;
surrounded one group while I got some of the others in Hands of Earth. What I didn&#039;t get, Perriot&lt;br /&gt;
stunned with a Great Shout. Only one was left, so I went to intercept it. A few strokes with my&lt;br /&gt;
broadsword and it was down.&lt;br /&gt;
&lt;br /&gt;
Moeg had entered the tower by now with Isil-Eth close behind. After a short while a hole was&lt;br /&gt;
blown out halfway up the tower. Antonio was using a Crystal of Vision to blast icebolts into the&lt;br /&gt;
guards on the ground floor.&lt;br /&gt;
&lt;br /&gt;
For a short while the battle was rather one-sided - in our favour. But not for long. A little flying&lt;br /&gt;
thing leapt out of the hole. At the same time a Diamond Tipped Javelin flew out. There&#039;s another&lt;br /&gt;
Earth Mage up there. I could see four squid like things, wearing robes, with purple skin, ichor,&lt;br /&gt;
and squid tentacles for a face. Calamari! A big flying thing leapt down and nearly landed on Rye.&lt;br /&gt;
I turned to help her. Meanwhile Haarn was bravely attacking the little one. A commotion inside&lt;br /&gt;
the tower indicated that Moeg and Isil-Eth were rather busy.&lt;br /&gt;
&lt;br /&gt;
I was striking away at the thing when I was struck by the tail. Then I was enveloped in magical&lt;br /&gt;
fire - again. Flamis&#039;s protection spell, protected me from most, but not all of it. The sooner she&lt;br /&gt;
gets that to Rank 20, the better I&#039;ll feel. An ogre meanwhile, had steamrolled Antonio.&lt;br /&gt;
&lt;br /&gt;
For some reason Isil-Eth rushed out of the tower door then soared into the air on Shadow-wings.&lt;br /&gt;
She&#039;d better not be abandoning us. Another fireball got me doing extensive damage. At the same&lt;br /&gt;
time Antonio was transformed into a salt statue (Mind Mage Molecular Rearrangement - there&lt;br /&gt;
should be a ban put on that spell). Fortunately that last fireball set the creature on fire as well.&lt;br /&gt;
In the next instance, the top of the tower exploded. When the smoke cleared we could see Moeg&lt;br /&gt;
challenging a very LARGE winged red creature. Rye was attacking the ogre that had trampled&lt;br /&gt;
Antonio and had succeeded in chopping an arm off. The ogre retaliated with it&#039;s shield and&lt;br /&gt;
smashed her hip. Other things were also charging out of the tower. I was going to try and shoot&lt;br /&gt;
the ogre with my crossbow but it was taking too long to load. So I charged it.&lt;br /&gt;
&lt;br /&gt;
Suddenly a portal opened next to Moeg and the demon and both of them fell through it. At the&lt;br /&gt;
same time Rye turned back into Flamis. The strange thing was that Flamis was still wearing Rye&#039;s&lt;br /&gt;
amulet. Fortunately the ogre had just died so she wasn&#039;t in immediate danger. But she still had a&lt;br /&gt;
broken hip hence couldn&#039;t move. We grabbed a Waters of Healing each and drunk them then&lt;br /&gt;
Flamis attacked the advancing hordes with a Web of Fire (narrowly missing Dramus in the process&lt;br /&gt;
- he had been busy with Spectral Hands and Hands of Death. That&#039;s what you get for being&lt;br /&gt;
invisible in a battle).&lt;br /&gt;
&lt;br /&gt;
The Calamari firemage hit me with a Bolt of Fire and I had to roll as my clothes caught on fire.&lt;br /&gt;
Another ogre advanced on us. Before I could do anything about it, Flamis was hit. This was not&lt;br /&gt;
a good place to be. Then I was hit by the ogre&#039;s club and everything went black.&lt;br /&gt;
By the time I came around it was all over. The Trollskin had saved me from dying but all around&lt;br /&gt;
was carnage and death. Flamis had also died. I just hoped that the Zelani could do something for&lt;br /&gt;
her. While I was rigging up some sort of stretcher for her and Isil-Eth&#039;s man, Dramus put a&lt;br /&gt;
Preserve on Flamis then the temple was searched. The staff was found, as well as a tapestry, a set&lt;br /&gt;
of candles and a short sword. All were magical according to Haarn.&lt;br /&gt;
&lt;br /&gt;
I DAed the child that Isil-Eth and Dramus were planning to bring up - as stepmother and&lt;br /&gt;
stepfather (Poor kid) and discovered that her Plane of Origin was Zentradi and her MA rating was&lt;br /&gt;
18. Dramus wasn&#039;t too pleased. I think he was planning on raising another necromancer.&lt;br /&gt;
The trip back to the portal was uneventful and soon we were back among the Zentradi. It took&lt;br /&gt;
them two attempts to resurrect Flamis and it would take another six days before her hip was fixed.&lt;br /&gt;
The only thing they couldn&#039;t fix was her sulk when she found out she was back to normal fire&lt;br /&gt;
aspect. Also she was weaker than before.&lt;br /&gt;
&lt;br /&gt;
We watched the portal was closed but the ritual cost the lives of three of their copper mages as&lt;br /&gt;
they absorbed the energy and incinerated themselves.&lt;br /&gt;
&lt;br /&gt;
Flamis was stuck in the hospital for nearly six days as her hip healed. I spent much of my time&lt;br /&gt;
visiting as well as running errands. I did try to get in a bit of weapon practise but their fighting&lt;br /&gt;
style was rather unusual.&lt;br /&gt;
&lt;br /&gt;
While this was going on, Haarn was rebuilding Perriot and Isil-Eth was conducting negotiations.&lt;br /&gt;
&lt;br /&gt;
===15/08/93===&lt;br /&gt;
&lt;br /&gt;
It was eight days after we had returned from Zentradi. We took part in an awards ceremony and&lt;br /&gt;
were awarded magical medals. They turned out to be Medals of Bravery and helped with fear&lt;br /&gt;
checks. Also we received 30,000sp for our efforts resulting in 5,000sp each. Dramus expressed&lt;br /&gt;
an interest in the tapestry as it depicted several examples of battle tactics for learning Military&lt;br /&gt;
Scientist however some of the scenes were rather obscene.&lt;br /&gt;
&lt;br /&gt;
===17/08/93===&lt;br /&gt;
&lt;br /&gt;
Flamis was out of hospital. She also went to visit a namer, to get herself divinated, a philosopher&lt;br /&gt;
for further information on the results, and a mechanician for no apparent reason. Something to&lt;br /&gt;
do with toys. It turned out that she is an incarnation of the Consort of the Eternal Champion.&lt;br /&gt;
Great! What does that make me then? This also meant that she was able to do a special ritual to&lt;br /&gt;
communicate with the other incarnations - and from what she was saying, some of them sounded&lt;br /&gt;
really strange.&lt;br /&gt;
&lt;br /&gt;
That night I discovered Dramus, Antonio, Haarn, and Isil-Eth having competitions with some&lt;br /&gt;
animated hands. Chariot racing Dramus called it. I was getting rather good at it.&lt;br /&gt;
&lt;br /&gt;
Much later on Flamis was woken up by the sound of Haarn yelling. It turned out that Antonio&#039;s&lt;br /&gt;
killer plant was attacking him. It had already managed to bite off a bit of his ear. There was no&lt;br /&gt;
sign of Antonio. Dramus managed to catch it in a hand then he and Isil-Eth went looking for&lt;br /&gt;
Antonio.&lt;br /&gt;
&lt;br /&gt;
===18/08/93===&lt;br /&gt;
&lt;br /&gt;
Antonio showed up and Dramus told him that he should keep his plant under control. Antonio&lt;br /&gt;
looked rather bemused and pointed out that he had it with him all the time. Sure enough it was&lt;br /&gt;
there. But it looked smaller somehow. Dramus put the big one on Antonio and the two plants&lt;br /&gt;
immediately fought each other. The big one won and ate the smaller one before settling back with&lt;br /&gt;
a satisfied burp.&lt;br /&gt;
&lt;br /&gt;
Soon we set off for the port city with the treaty and a deputation of 12 spirit warriors and 6&lt;br /&gt;
diplomats. We spent most of the day flying but stopped for lunch. During that stop Antonio tried&lt;br /&gt;
to make a pass at one of the spirit warriors, a big tough woman. He was knocked unconscious&lt;br /&gt;
for his trouble. Just before dusk, we arrived back on board.&lt;br /&gt;
&lt;br /&gt;
===24/08/93===&lt;br /&gt;
&lt;br /&gt;
It took us six days to reach the Northern Continent. Just as we were coming into port Antonio&lt;br /&gt;
managed to backfire a Mage Wind with what Haarn diagnosed as a Creeping Senility. So, as soon&lt;br /&gt;
as we docked at Mal Nestra, Antonio went to have the curse removed. Meanwhile Flamis went&lt;br /&gt;
to see a Guardian.&lt;br /&gt;
&lt;br /&gt;
===26/08/93===&lt;br /&gt;
&lt;br /&gt;
We had to wait two days before Antonio was well enough to leave. This time we were escorted&lt;br /&gt;
by the six spirit warriors who were very useful in helping to beat off the dangers in the jungle. So&lt;br /&gt;
much so, that we were able to make it back to the Alusian portal without major incidents.&lt;br /&gt;
&lt;br /&gt;
===03/09/93===&lt;br /&gt;
&lt;br /&gt;
We finally reached Alusian soil after having spent 60 days off-plane. However when I tried to&lt;br /&gt;
translate the Galatean day of 36 hours into the Alusian 24 day, it worked out that we were away&lt;br /&gt;
for nearly 90 days. The next Guild meeting was either tomorrow, or yesterday. So we trudged&lt;br /&gt;
out. Finally, at lunch time, we made it back out of the forest. Flamis was anxious to get back to&lt;br /&gt;
the Guild so she could be checked over so we fire-flighted back. The others decided to take a boat&lt;br /&gt;
and sail down the river. (The Sweetwater river, which terminates at Seagate, also goes through&lt;br /&gt;
Brastor).&lt;br /&gt;
&lt;br /&gt;
Once we arrived at the Guild, we discovered that it was the 23th of September. The meeting was&lt;br /&gt;
next week. Both of us got checked out and I discovered I wasn&#039;t Doomed at all. I wandered out&lt;br /&gt;
muttering something about women with warped senses of humour. Flamis was Doomed though&lt;br /&gt;
and there was no shifting that. Looks like she&#039;s stuck with being the Eternal Consort.&lt;br /&gt;
&lt;br /&gt;
===28/09/93===&lt;br /&gt;
&lt;br /&gt;
I was having a drink at my favourite pub when an excited chap rushed in yelling something about&lt;br /&gt;
a party on the river. So I grabbed a couple of kegs of Bugman&#039;s beer and went to investigate. It&lt;br /&gt;
turned out to be the rest of our party. They had managed to obtain a couple of flasks of wine in&lt;br /&gt;
Brastor and had consumed them on the way down. Dramus was looking decidedly pickled. Once&lt;br /&gt;
they had reached Seagate, and had a near collision with the ferry, Dramus had sent a message to&lt;br /&gt;
the inn to get everyone down to join them. It wasn&#039;t long before the Sweetwater was jammed with&lt;br /&gt;
boats. It was even possible to walk from one bank to another without getting wet. If this sort of&lt;br /&gt;
thing happened more often we wouldn&#039;t need the ferry - or the new bridge.&lt;br /&gt;
&lt;br /&gt;
After the rest of them sobered up and were checked over we sorted out our pay. That turned out&lt;br /&gt;
to be 47,805sp + 3cf (after tax). I paid 3600 to Isil-Eth as my share of her expenses and decided&lt;br /&gt;
to stay with the money. No one objected to Flamis keeping Rye Keller&#039;s amulet so she did.&lt;br /&gt;
Most of my funds ended up going to help pay for our new house and servants, but there was quite&lt;br /&gt;
enough left over for a comfortable lifestyle. Maybe it is time to retire and raise chickens.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109500</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109500"/>
		<updated>2026-03-07T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]][[Category:Haann]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Notes&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime about ten yers ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed after a subsequent resurrection.  About that time, he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.&lt;br /&gt;
&lt;br /&gt;
Most recently he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much Ado About Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Revolving Doors Redux]] - Autumn 809&lt;br /&gt;
*[[Skin Trade]] - Autumn 808&lt;br /&gt;
*[[S.P.E.]] - Summer 808&lt;br /&gt;
*[[White Wedding]] - Autumn 806&lt;br /&gt;
*[[Big Bad Void Wolf]] - Summer 806&lt;br /&gt;
*[[Yana the Undying]] - Winter 795&lt;br /&gt;
*[[Return One Hero from the Cosmos]] - Autumn 795&lt;br /&gt;
*[[Listen Carefully...]] - Autumn 795&lt;br /&gt;
*[[The Ship That Flew]] - Autumn 792 - Second Adventure?&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109499</id>
		<title>Return One Hero from the Cosmos</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109499"/>
		<updated>2026-03-07T09:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:William]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#July_1994_AP|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William Dymock]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 795 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Isil Eth]] Mind Elf Female Leader&lt;br /&gt;
* [[Antonio]] Air Human Male&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann Uberreich]] Binder Human Male&lt;br /&gt;
* [[Flamis]] Fire Human Female&lt;br /&gt;
* [[Basalic]] Earth Human Male&lt;br /&gt;
* [[Gerald/Glass|Geraldine]] Illusionist Human Female&lt;br /&gt;
* [[DeRoin]] Necromancer Dwarf Male&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:01/07/94 - 10/08/94&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos, a Zentradi Spirit Warrior&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
: [[Media:Snau9503.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
; Plane&lt;br /&gt;
: Galatea/Zentradia/Atraxia&lt;br /&gt;
&lt;br /&gt;
; Places visited&lt;br /&gt;
: Huldice Village - Galatea&lt;br /&gt;
: Rejavik - Galatea&lt;br /&gt;
: A huge chasm - Zentradia&lt;br /&gt;
: Ry&#039;leh - Atraxia&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos - Zentradi Spirit Warrior&lt;br /&gt;
&lt;br /&gt;
; Major NPCs encountered&lt;br /&gt;
: Readia - a blue dragon&lt;br /&gt;
: Jacob Carlye - a Traveller&lt;br /&gt;
: Prince Garak of Ry&#039;leh&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
Captain Carlos, a Zentradi Spirit Warrior, turned up at the Guild and wanted the Protectors of&lt;br /&gt;
Galatea to pay sutage in order to assist them with their war against the Calimari on the Plane of&lt;br /&gt;
Jamaria (Rhy Keller&#039;s home plane) or to assist in the search for Moeg Khellec. He also mentioned&lt;br /&gt;
there was a possibility of the Calimari putting a foothold on Alusia itself.&lt;br /&gt;
&lt;br /&gt;
Moeg Khellec had been last seen disappearing into a portal while in pursuit of a demon. One&lt;br /&gt;
person who may know is Prince Garak of Rhy&#039;leh. Getting there is through the Chasm of Forever&lt;br /&gt;
in Zentradia which is 4000 miles from the Galatea/Zentradi portal, which had reappeared after&lt;br /&gt;
being shut down.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Got our shadowwings and flew off to the edge of the forest. After landing we trekked through&lt;br /&gt;
it. Then we were attacked by eight demons and three Calimari warriors - as well as an invisible&lt;br /&gt;
entity. After defeating them I found a pool of bubbling magma which was starting to cool.&lt;br /&gt;
&lt;br /&gt;
The portal tree wasn&#039;t far away. As we got there a &#039;flying breadbox&#039; came through which had been&lt;br /&gt;
skewered by a dagger. Analysis identified it as a Nathul Kadaka. After going through the portal&lt;br /&gt;
we discovered a group of Huldice in some sort of ritual.. We ended up being invited to an honour&lt;br /&gt;
feast at their village (a rough collection of huts), three hours away.&lt;br /&gt;
&lt;br /&gt;
The Huldice&#039;s reaction to the name Moeg Khellec was instant panic. They seem to refer to him&lt;br /&gt;
as the &#039;Destroyer of Worlds&#039;.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
After quite some time, reached the end of the jungle.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
Shadowwinged to the Zelani capital city&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally arrived at the Zentradi city of Rejavik. Discovered that the portal to Zentradia had&lt;br /&gt;
reappeared (it was shut down the last time we were here). Searched in the library for locations&lt;br /&gt;
of other portals on Zentradia. Could only find three: The Dread Portal of Sadam, one located in&lt;br /&gt;
the Necropolis of Cyrellia which is located at the bottom of the ocean, and the Immovable Gates&lt;br /&gt;
of Tala. None seemed to be what we were looking for.&lt;br /&gt;
&lt;br /&gt;
After receiving Shadowwings we entered the portal and was much as we remembered it. i.e. the&lt;br /&gt;
insides of a long, grey, tube. Halfway along in the wall, was a black ring which was magical. It&lt;br /&gt;
looked like a side branch but no destination was indicated in the aura.&lt;br /&gt;
&lt;br /&gt;
Reached the end. Only sign of life was a ratman seated on the ground nearby. When we&lt;br /&gt;
approached it ran away. Smoke rising over a nearby ridge indicated a campsite nearby. It was&lt;br /&gt;
decided to confine the group for questioning. Soon a fight was in progress.&lt;br /&gt;
&lt;br /&gt;
After a while the ratmen &amp;amp; cowmen surrended. Meanwhile the only points of interest we could&lt;br /&gt;
see was the remains of a tower, a volcano, and a ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ratmen told us they were there to keep a watch on the portal and reported to their captain&lt;br /&gt;
in the city of Anzel, near the volcano. They went pale and shivered when Moeg-Khellec was&lt;br /&gt;
mentioned.&lt;br /&gt;
&lt;br /&gt;
We discovered that the beings here had been infected by Primary Chaos. They told us they must&lt;br /&gt;
serve the Masters (the Calimar). It was evident they were afraid of them. They also mentioned&lt;br /&gt;
that there were Slayers in the area near the chasm and described a spirit warrior. They were afraid&lt;br /&gt;
of them as well.&lt;br /&gt;
&lt;br /&gt;
After using magic to convince our captives that we had re-entered the portal we flew off. To the&lt;br /&gt;
northwest were volcanos and to the north and east were mountain ranges. We reached the eastern&lt;br /&gt;
range and followed a glacier through the pass.&lt;br /&gt;
&lt;br /&gt;
Spotted the huge chasm. A road lead towards it. I flew over it and couldn&#039;t see the bottom. As&lt;br /&gt;
we landed we were hit by purple energy from the chasm. Last magic to impact - Earthing. College&lt;br /&gt;
- unknown. Also there was a magical aura on the rocks in the chasm. Nature of magic - Creation,&lt;br /&gt;
it had been there for 500 years and had been cast by an avatar. No signs of volcanic or seismic&lt;br /&gt;
activity. Geraldine found a tower on a ledge below the lip of the chasm to the north.&lt;br /&gt;
&lt;br /&gt;
Went down to a nearby ledge. Just then the ground shook and the head of a blue dragon appeared&lt;br /&gt;
from under the tower. It&#039;s name was Readia. Hadn&#039;t heard of Moeg Khellec but had been warned&lt;br /&gt;
about humans from Alusia. Then the dragon spread it&#039;s wings and vanished - literally.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm. and camp by the remnents of the road at the&lt;br /&gt;
bottom.&lt;br /&gt;
&lt;br /&gt;
Flamis did a divination ritual and saw a large city and a bunch of Calimari doing something.&lt;br /&gt;
Suddenly there was a massive explosion and a bright light raced to the horizon. When the smoke&lt;br /&gt;
cleared there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
During the midnight watch we were attacked by a brain on legs and some humanoids. The brainthing&lt;br /&gt;
disappeared, taking Perriot, Haarn&#039;s golem, with it. Meanwhile we fought off the 9&#039; tall hairy&lt;br /&gt;
humanoids.&lt;br /&gt;
&lt;br /&gt;
We rested for most of the day but we did have a visitor, one Jacob Carlyle, who described himself&lt;br /&gt;
as a Traveller. He was 30ish, 6&#039; tall and dressed in bright colours. He had just &#039;jumped&#039; here&lt;br /&gt;
through a portal from a plane called Artrax. When asked about Prince Garak on Ry&#039;leh, he said&lt;br /&gt;
that he hadn&#039;t been there but he had heard that Garak was somehow linked to an Elushian&lt;br /&gt;
adventurer, a chap by the name of Moeg Khellec, at least according to a prophecy uttered by a&lt;br /&gt;
seer. Garak is human and has a reputation of being a swordsman. He also mentioned that Ry&#039;leh&lt;br /&gt;
was rumoured to be under a great ocean but know nothing of the location of any portal to it.&lt;br /&gt;
When told about the dragon he was very interested and literally popped off to have a look.&lt;br /&gt;
Divination rituals led us to the conclusion that the portal was to the west so we went looking.&lt;br /&gt;
Couldn&#039;t find it so we set up camp near where we thought it might be.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
More divinations led us to the conclusion that the portal in a ziggurat while Perriot was&lt;br /&gt;
somewhere to the northwest. Spotted an orc standing guard at a cavern to the northwest.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
Set out towards the cave. No sign of an orc. Decided not to enter it was it seemed more prudent&lt;br /&gt;
to bypass any fights. So we flew out of the chasm. At the top Perriot was waiting for us.&lt;br /&gt;
Fireflighted towards the ziggurat and, after flying over the mountain range, saw it in the distance.&lt;br /&gt;
Something tried to intercept us but it was vanquished. Landed and entered the ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ziggurat was made of Bound Earth and there is a vertical shaft with rungs in the floor.&lt;br /&gt;
&lt;br /&gt;
Geraldine, Perriot and Haarn go down looking for traps and disarm some. The rungs go down to&lt;br /&gt;
the 50&#039; mark, while the tunnel goes down another 50&#039; before levelling off. There is a cavern below&lt;br /&gt;
containing skeletons. A rock fell on Flamis and I as we descended. By the time we recovered from&lt;br /&gt;
that the rest of the party had finished off the skeletons. Found several magical items on a wraith.&lt;br /&gt;
A portal at the other end led to Atraxia. We went through and found a featureless rock plain&lt;br /&gt;
under a black sky. The air was cold and there was only one star. So we headed off in that&lt;br /&gt;
direction. After a while we spotted another obelisk. Three of the party Doomed with Guardianship&lt;br /&gt;
and their aura was transforming to Sentient Undead. MA of curse = 25.&lt;br /&gt;
&lt;br /&gt;
Reached the obelisk, went down the spiral starcase and into the huge cavern beyond. We could&lt;br /&gt;
see a 200&#039; wall ahead with a gate in it with a 50&#039; gap between that and the ceiling. We could hear&lt;br /&gt;
a rhythmic pounding. This turned out to be a 30&#039; metal golem walking along the wall. There were&lt;br /&gt;
buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio tried flying over the wall but was shredded by a whirlwind vortex. Managed&lt;br /&gt;
to Tunnel under and got through before molten rock flowed in the tunnel. While we rested,&lt;br /&gt;
Dramus dealt to the Dooms.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Headed towards the central temple. Inside was a big room. The next room had a throne in the&lt;br /&gt;
middle of it. On it was seated what initially appeared to be a suit of glowing armour with the&lt;br /&gt;
Wiccan Wheel design on the chestplate. The colour of the armour was continally shifting. An&lt;br /&gt;
ornate sword was propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I discovered that the armour came from the Plane of Hell and the aura&lt;br /&gt;
strength was Avatar. Prince Garak told us that he wished to die from an un-named horror which&lt;br /&gt;
is located behind a set of doors at the other end of a spiralling corridor. He had been here 12,000&lt;br /&gt;
years waiting for someone to open the doors so he could cheat fate. It turned out that Moeg&lt;br /&gt;
Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t remove&lt;br /&gt;
the armour. We thought about releasing the nameless horror for him but when we discovered it&lt;br /&gt;
had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did a divination and discovered that the&lt;br /&gt;
banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That meant Rhy Keller&#039;s&lt;br /&gt;
home plane of Jermaria. The banner itself was described as &#039;The standard of Light, bearing stars&lt;br /&gt;
and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Left the city and clambered up the stairs.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
Reached a circle of nine 100&#039; stones with a 20&#039; stone in the middle. No magic detected. There&lt;br /&gt;
could be ancient elven writing on top of the block and random scratches on the ground.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally reached the portal and, once back in the ziggurat the hole was sealed in order to stop&lt;br /&gt;
anyone else getting to the unnamed horrors. A note was left &#039;Warning. Tomb robbed by Alusians.&lt;br /&gt;
Some traps still set, some monsters left, all loot gone&#039;. P.S. Watch out for the wight&#039;.&lt;br /&gt;
Headed for the portal and returned to Galatea. Greeted by spirit warriors.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
Antonio resurrected and our broken arms fixed. Reported to the Guardians who would arrange&lt;br /&gt;
for an expedition.&lt;br /&gt;
&lt;br /&gt;
===08/08/94===&lt;br /&gt;
&lt;br /&gt;
Trip back to Alusia uneventful. Arrived back in Seagate on the tenth.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
I knew there was going to be trouble when that Zentradi Spirit Warrior turned up at the Guild&lt;br /&gt;
meeting. First off he announced that he had come to ask &#039;The Protectors of Galatea&#039; for sutage&lt;br /&gt;
of 10,000sp each in order to assist them with their war against the Calimari on the plane of&lt;br /&gt;
Jamaria (Rye Keller&#039;s home plane). Either that or we could assist in the search for Moeg Khellec.&lt;br /&gt;
He also mentioned that there was a good chance that the Calimari were going to try and gain a&lt;br /&gt;
foothold on Elusha itself.&lt;br /&gt;
&lt;br /&gt;
So we assembled in Meeting Room 12. All of the others from our previous excursion to Galatea&lt;br /&gt;
were there as well as two extra. We started off with introductions.&lt;br /&gt;
&lt;br /&gt;
* Isil-Eth. She was a tall (6&#039;4&amp;quot;) slender elf with long wheaten gold hair touching the ground. Currently she was wearing a sky-blue dress and several pieces of rather expensive jewelry. I also noticed a dagger. She is a Mind Mage.&lt;br /&gt;
&lt;br /&gt;
* Antonio (nicknamed Herby). He&#039;s an air mage, currently covered in leaves because he has a talent which allows him to grow plants on his skin. 5&#039;11&amp;quot; human carrying projectile weapons.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. He was wearing flashy clothing and had very long blond hair, reaching to the floor. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haarn - He was a Binder, a recently established College. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). His face was badly scarred as well as carrying a rather severe expression. He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well. With him was a rag and string golem called Pierriot.&lt;br /&gt;
&lt;br /&gt;
* Flamis, she&#039;s cute, with shoulder length blonde hair and a freckled complexion. She&#039;s 5&#039;6 tall and is a fire mage and mechanician, liking nothing better than banging on bits of metal on the forge. Being a fire mage she usually dresses in red. Currently she was wearing her &#039;flying suit&#039; - a tight-fitting orange &amp;amp; red one piece longsleeved top and short skirt with a flaming &#039;F&#039; on the chest. Completing the ensemble was a short black cape and knee high red boots.&lt;br /&gt;
&lt;br /&gt;
* As for me, I&#039;m Basalic, 5&#039;10&amp;quot; human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I&#039;m a ranger and geologist.&lt;br /&gt;
&lt;br /&gt;
The two newcomers were:&lt;br /&gt;
* Geraldine - A 5&#039;7&amp;quot; human female wearing a mottled grey jumpsuit and bright blue boots. She was also carrying a broadsword. She was homely looking with a thin face, lightbrown shoulder length hair and striking blue eyes. She told us she was an illusionist, spy, troubadour and currently unmarried.&lt;br /&gt;
&lt;br /&gt;
* The last member was Dramus&#039;s servant, DeRoin who was also learning to be a necromancer. He&#039;s a stout 3&#039;8&amp;quot; dwarf with braided hair and wearing hard leather armour. He was wearing a dagger but had left his axe outside.&lt;br /&gt;
&lt;br /&gt;
Of course Isil-Eth objected to Flamis&#039;s outfit - again - so Geraldine used an illusion to turn the&lt;br /&gt;
outfit into something a bit more &#039;normal&#039; in a muted blue/grey colour. Flamis was rather put out&lt;br /&gt;
by that so Geraldine promised to fix the colour scheme later. I also examined, with her permission,&lt;br /&gt;
Geraldine&#039;s sword. It was surprising well balanced. I offered to help her with practise if she&lt;br /&gt;
wanted on this trip.&lt;br /&gt;
&lt;br /&gt;
Dramis introduced his other two servants. Horace - a sheep&#039;s skull, and a disembodied hand he&lt;br /&gt;
called &#039;Thing&#039;.&lt;br /&gt;
&lt;br /&gt;
The Zentradi spirit warrior introduced himself as Captain Carlos. He had a large iron bound chest&lt;br /&gt;
with him which he said contained the base rate for our employment. Inside were several large gold&lt;br /&gt;
coins, a cup, a crown, and a rod.&lt;br /&gt;
&lt;br /&gt;
Carlos re-iterated that we had to find Moeg Khellec, who was last seen disappearing in a vortex&lt;br /&gt;
while in pursuit of a demon. One person who may know of his whereabouts is King Garacc of&lt;br /&gt;
Ry&#039;leh. The way to get there was through the Chasm of Forever in Zentradia which is about 4000&lt;br /&gt;
miles from the Galatea/Zentradia portal. We would have to get past the Calmari by ourselves as&lt;br /&gt;
the Zentradi can&#039;t go back. However they can provide us with Greater Enchantments.&lt;br /&gt;
&lt;br /&gt;
Once he had finished we decided who was doing what. Isil-Eth became party leader and I became&lt;br /&gt;
the scribe. Dramus also invited everyone to his place for dinner at 8pm that night. This prompted&lt;br /&gt;
Geraldine to inform us she was a Vegan i.e. doesn&#039;t eat meat or any animal byproducts.&lt;br /&gt;
&lt;br /&gt;
My first stop was the library as I was sure I had heard the name Ry&#039;leh before. The best I could&lt;br /&gt;
find in the library was it being the name of a far off king on a far off plane - deceased 1979AP.&lt;br /&gt;
Another reference was on an obelisk in the Plane of Aldaxia in an island on the Seas of Torment.&lt;br /&gt;
Following that was the Fire College where Flamis was dishing out Protections from Normal Fire.&lt;br /&gt;
My next stop was the Healer&#039;s offices where I picked up six 100pt healing potions for 3000sp. I&lt;br /&gt;
was then summoned to Guild Security. All they wanted was information on Prince Garacc i.e,&lt;br /&gt;
race, college, age, pacted or not, GTN, and if possible ITN.&lt;br /&gt;
&lt;br /&gt;
I then went back to the Fire College where Flamis was engaged in her Contact Other Selves ritual.&lt;br /&gt;
Something must have gone on because she suddenly went berserk. I rushed in to try and subdue&lt;br /&gt;
her but managed to get knocked unconcious, by what I recognized as a Mental Attack, for my&lt;br /&gt;
efforts. Fortunately Guild Security managed to put her to sleep, but not before she had TK raged&lt;br /&gt;
the rest of our party.&lt;br /&gt;
&lt;br /&gt;
Guild Security were NOT pleased about the whole incident especially since someone had&lt;br /&gt;
triggered a full security alert. The upshot was that Flamis was banned from using that ritual at the&lt;br /&gt;
Guild unless there was no chance of a backfire effect. Meanwhile I ended up in the infirmary&lt;br /&gt;
getting healed up.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Early that morning we all proceeded to the Lord of the Bats and got the required Shadowwings&lt;br /&gt;
and flew off to the edge of the forest. We then organised ourselves and proceeded through the&lt;br /&gt;
forest. Just then I spotted something ahead.&lt;br /&gt;
&lt;br /&gt;
Once I alerted the others, Geraldine sent her pet ferret after it. It soon reported that it spotted a&lt;br /&gt;
talon disappearing behind a tree. So we prepared for a possible combat. I threw a Walking Unseen&lt;br /&gt;
on Flamis while other members of the party went invisible. Isil&#039;Eth recommended that we move&lt;br /&gt;
on a bit. We did so.&lt;br /&gt;
&lt;br /&gt;
After a short while we heard a large demonic roar. Isil&#039;Eth had the spirit warriors and her&lt;br /&gt;
men-at-arms form a circle around us. Out of the trees, came eight demons and three Calamari&lt;br /&gt;
warriors. As they closed I DAed one of the demons and discovered it was a magical construct&lt;br /&gt;
from the Plane of Hell called a Blood Letter.&lt;br /&gt;
&lt;br /&gt;
Soon we were engaged. I was hanging back a bit while the two spirit warriors nearby were&lt;br /&gt;
engaging a demon each. If one got past, I was going to intercept. However I didn&#039;t see the large,&lt;br /&gt;
invisible creature that burst through the line and trampled me to the ground.&lt;br /&gt;
&lt;br /&gt;
By the time I came round it was all over. The only casualty on our side was Haarn. Perriot had&lt;br /&gt;
tried a Great Shout and backfired, covering him, Haarn, and a few others in the area of effect.&lt;br /&gt;
(&#039;Hoist by your own golem&#039; someone remarked later). Fortunately Dramus was able to get to&lt;br /&gt;
Haarn before it was too late. As I pulled out a Healing potion, I felt a Trollskin impact.&lt;br /&gt;
&lt;br /&gt;
I then went for a scout around and discovered a pool of magma bubbling in the forest. Flamis had&lt;br /&gt;
already dealt to the fires around it. It was still rather hot to approach but I managed to get into&lt;br /&gt;
an effective DA range to discover it was a Portal to Hell. Currently deactivated and cooling.&lt;br /&gt;
There were no sign of any more of those things near the magma portal and the portal tree so we&lt;br /&gt;
moved on. Once we arrived at the tree I gave DeRoin some healing and a Strength of Stone.&lt;br /&gt;
&lt;br /&gt;
Just then there was a &#039;thump&#039; from the tree and a &#039;flying breadbox&#039; with a javelin through it came&lt;br /&gt;
through the portal. It promptly flopped to the ground. I was unable to DA it but discovered the&lt;br /&gt;
wood on the javelin was Galatean in origin. Just then it expired from it&#039;s injuries so I tried again.&lt;br /&gt;
Formally living GTN - Nathul Kadaka&#039;. Isil&#039;Eth them did a precog on what would happen if we&lt;br /&gt;
stepped through the portal and obtained the image of a ring of stakes.&lt;br /&gt;
&lt;br /&gt;
One of the spirit warriors was rendered invisible and he stepped through the portal. After a short&lt;br /&gt;
while he reported that a ring of 14 dead Nathuls on stakes had been arranged in a circle around&lt;br /&gt;
the portal tree. Since most of us were still battered from the previous engagement, it was decided&lt;br /&gt;
to rest here for the next six hours before going through. Flamis tried her Flamesight ritual on a&lt;br /&gt;
piece of the javelin and got an image of a Huldice crafting it.&lt;br /&gt;
&lt;br /&gt;
She then tried it on a sample of the ichor that had come from the demon and immediately wished&lt;br /&gt;
she hadn&#039;t. What she got was a picture of five Calimari, in purple robes with gold trim, standing&lt;br /&gt;
at each point of a large pentagram. Just then something formed in the middle of the pentagram&lt;br /&gt;
and looked straight at Flamis. She screamed. When she finally calmed down she described it as&lt;br /&gt;
a large non-tentacled Calimarian about 1.5 times as high.&lt;br /&gt;
&lt;br /&gt;
Finally, after some rest, we stepped through the portal. What we discovered was a group of&lt;br /&gt;
Huldice chanting a ritual. The chanting abruptly stopped when Isil-Eth stepped through. One of&lt;br /&gt;
them stepped forward and touched her as if it didn&#039;t believe she was real. Dramus was then&lt;br /&gt;
presented with a large spear so we reciprocated with a bone statuette.&lt;br /&gt;
&lt;br /&gt;
Perriot was convinced to do a Comprehend Languages on Isil-Eth so she could converse with the&lt;br /&gt;
Huldice. It turned out that we were invited to an Honour Feast.&lt;br /&gt;
&lt;br /&gt;
It took us three hours to get to the Huldice village. On the way we were beign plagued by swarms&lt;br /&gt;
of insects (GTN = Squatha) so Antonio put up a 28 knot wind. Also we were wading through&lt;br /&gt;
thick mud which was very tiring so I gave Strengths of Stone to Isil-Eth and DeRoin. Dramus&lt;br /&gt;
then remembered about the bone cart he had created last trip so he assembled another one and&lt;br /&gt;
we placed some of our gear on it. Geraldine added an illusion to make it look like a cart.&lt;br /&gt;
Meanwhile Flamis constructed some mudshoes.&lt;br /&gt;
&lt;br /&gt;
The &#039;village&#039; turned out to be a rough collection of huts. As we approached, an armour plated&lt;br /&gt;
quadraped barred our way but the Huldice beat it off. We were then rushed by a group of excited&lt;br /&gt;
Huldar. From what Isil-Eth was able to figure out from what they were saying, they were glad&lt;br /&gt;
that their ritual to summon Al Sarin, The Destroyer of Worlds, had worked and that would keep&lt;br /&gt;
off the encroaching perpetual darkness. Isil&#039;Eth reckoned that Al Sarin was a corruption of an&lt;br /&gt;
ancient elvish word.&lt;br /&gt;
&lt;br /&gt;
A Huldice then approached, bearing a large shell containing a heap of flowers. It made signs&lt;br /&gt;
indicating that they were there for us to eat. I checked one out and discovered it was poisonous.&lt;br /&gt;
If this was the honour feast, then I&#039;d eat it but I&#039;d wash it down with a Waters of Healing&lt;br /&gt;
afterwards.&lt;br /&gt;
&lt;br /&gt;
After a while Dramus mentioned the name &#039;Moeg Khellec&#039;. The reaction from the Huldice was&lt;br /&gt;
instant panic. Within a few seconds there was not a Huldice to be seen. We waited a bit but none&lt;br /&gt;
of them came back. Finally someone spotted one up a tree so Geraldine floated up in an attempt&lt;br /&gt;
to reassure it. It fell out of the tree. Dramus started Healing it while Isil-Eth added &#039;special effects&#039;.&lt;br /&gt;
Geraldine added Heroism. It appeared that Dramus was trying to make him and Isil-Eth out as&lt;br /&gt;
Gods and this Huldice was to be the Prophet.&lt;br /&gt;
&lt;br /&gt;
Finally the rest of the Huldice cautiously returned. I spot DAed a few of them and came up with&lt;br /&gt;
MAs ranging from 21 (the leader) down to 12. None of them had any aura in Flamis&#039;s mirror. Also&lt;br /&gt;
their GTN was &#039;The Untutoured Ones&#039;. They were saying something about &#039;The Elder Ones come.&lt;br /&gt;
Darkness falls. Need Destroyer of Worlds&#039;. I bet they really mean Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Naturally Isil-Eth asked to hear their legends. It was difficult to follow what they were saying as&lt;br /&gt;
the story was wrapped in allegory and metaphore but the gist of it was as follows:&lt;br /&gt;
World created, initial strife, strife ended. Calimar were all seekers/dreamers/finders of truth but&lt;br /&gt;
were seduced by the darkness and tried to conquer the world. The Huldice fled and sheltered&lt;br /&gt;
outside civilisation. A call for help brough the triad which ended the battle. Calimar fled to an&lt;br /&gt;
unknown place. It ended with the phases &#039;Revenge lies end all destroyed. Calimar come. Darkness&lt;br /&gt;
falls. Khellec comes&#039;.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth went very quiet and seemed to go into a trance. Meanwhile the Huldice served up a meal&lt;br /&gt;
of several odd things including some moving green plants (GTN - Ectlar Mustla). After a while&lt;br /&gt;
it started raining heavily. Flamis wasn&#039;t keen on that so Geraldine created an umbrella. A short&lt;br /&gt;
while later, it got dark.&lt;br /&gt;
&lt;br /&gt;
===02/07/94===&lt;br /&gt;
&lt;br /&gt;
Next morning everyone was still fatigued, especially Isil-Eth. Dramus requested some wood so&lt;br /&gt;
he could enhance the cart so DeRoin, Haarn and I went and got some. Once Dramus had created&lt;br /&gt;
it, we dumped our stuff on it then I DAed it for duration. Isil-Eth still required a Strength of Stone&lt;br /&gt;
so I attempted to give her one. Unfortunately I ended up with muscle spasms which Dramus fixed.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
&lt;br /&gt;
Six days later we reached the end of the jungle. All of us received Shadowwings from the Zentradi&lt;br /&gt;
Celastial. I cast another Strength of Stone on Isil-Eth then attempted to do one on Haarn.&lt;br /&gt;
Apparently I backfired that one as well and came up with Total Amnesia. Geraldine had to coax&lt;br /&gt;
me out of the forest because of the &#039;demons&#039; I suddenly found I was surrounded with then I was&lt;br /&gt;
put to sleep.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
The next thing I remembered clearly was waking up in a Curse Removal circle in the Zelani capital&lt;br /&gt;
city a day later. I soon discovered there was a party going on - and had been going for the last day&lt;br /&gt;
- but after snagging a few drinks I went looking for Flamis.&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
It took us another day to reach the port city by Wings, 5 days on a ship, then aother 3 day flight&lt;br /&gt;
to Rejavik. Once we arrived we discovered that the portal to Zentradi had reappeared. We also&lt;br /&gt;
received our Rank 15 Greater Enchantments&lt;br /&gt;
&lt;br /&gt;
Well the only information we could find on portals on Zentradia were the following. One was&lt;br /&gt;
called The Dread Portal of Sadam.(Sadam was a mad mage who specialised at using undead for&lt;br /&gt;
doors.) Another was located in the Necropolis of Cyrellia - somewhere at the bottom of the ocean&lt;br /&gt;
- and a third were the Immovable Gates of Tala. None of them appeared to be the one we were&lt;br /&gt;
looking for.&lt;br /&gt;
&lt;br /&gt;
The Zentradi mages also had a rank 17 Enhance Enchant so we took advantage of that to have&lt;br /&gt;
various spells put on, such as a renewed Protection from Magical Fire, an Enhance Armour (Rank&lt;br /&gt;
12 and will last for 12.5 hours) and a 17.5 hour duration Witchsight. Dramus also recreated the&lt;br /&gt;
bone buggy and did a Wraithcloak on himself. We were then pelted by some large seeds which&lt;br /&gt;
a group of Huldice were throwing at us. Apparently it was some sort of ritual blessing. Initially&lt;br /&gt;
we tried catching them but soon discovered that they were fragile and contained something rather&lt;br /&gt;
corrosive. My armour would never be the same again.&lt;br /&gt;
&lt;br /&gt;
We were also given their Flight spell as well just before we entered the portal. Flamis passed over&lt;br /&gt;
two rings for me to use if I needed them: a ring of Shadowform, and a ring of Dragonflames.&lt;br /&gt;
Once in the portal, it was just as we remembered it, a long grey tube. As we advanced we were&lt;br /&gt;
keeping an eye out for strange demons. About halfway along we encountered a black ring in the&lt;br /&gt;
side of the tube. It DAed as magical. I thought it was a side branch but it gave no answer when&lt;br /&gt;
I asked for destination. According to Flamis&#039;s mirror, the area was black while the rest of the tube&lt;br /&gt;
was gold. Geraldine tossed a coin into the ring but it bounced off the wall.&lt;br /&gt;
&lt;br /&gt;
After a while the end was in sight. I was expecting a horde of Calamari at the end so I had my&lt;br /&gt;
sword out ready. However the only thing we saw, upon emerging, was a ratman seated on the&lt;br /&gt;
ground. The only visible weapons were a bow and dagger.&lt;br /&gt;
&lt;br /&gt;
Dramus suggested that we try not to make threatening moves so I put my sword away. Isil-Eth&lt;br /&gt;
flew forward. At that the ratperson jumped up and fled towards a nearby hill. Flamis reported she&lt;br /&gt;
could see campfire smoke emerging from the other side of it. That definately implied there were&lt;br /&gt;
more of them.&lt;br /&gt;
&lt;br /&gt;
Dramus requested that the group be confined for questioning. While the rest of the party spread&lt;br /&gt;
out, I quickly DAed a plant for Plane of Origin as Isil-Eth had earlier asked for confirmation that&lt;br /&gt;
this was Zentradia. It was. Then, while preparing Hands of Earth, zipped over to the brow of the&lt;br /&gt;
hill overlooking the campsite. There were more ratmen and a cowman gathered around. Haarn&lt;br /&gt;
tried the same trick but overshot the hill and landed near the campsite where he was immediately&lt;br /&gt;
set upon by a ratman. Perriot leapt on to the ratman while wielding a dagger.&lt;br /&gt;
&lt;br /&gt;
By now the entire contingent were either readying to attack or running away. An arrow whizzed&lt;br /&gt;
past my head as I cast the spell. Unfortunately it failed to go off. Meanwhile Geraldine was firing&lt;br /&gt;
arrows at the bowman and the cowman. Both collapsed. Another ratman was frantically digging&lt;br /&gt;
a hole to hide in.&lt;br /&gt;
&lt;br /&gt;
Dramus surrounded one fleeing figure with a Wall of Bones and Geraldine flew over to cut&lt;br /&gt;
another one off. Either the ratman was lucky or incredibly skilled as he managed to hit Geraldine&lt;br /&gt;
rather badly as she landed. Perriot was thrown out of his combat while the ratman advanced on&lt;br /&gt;
Haarn. I put a Diamond Weapon on Haarn&#039;s scimitar - in case he needed it - then charged the&lt;br /&gt;
ratman, who was still excavating a pit, in order to subdue it.&lt;br /&gt;
&lt;br /&gt;
Antonio managed to kill one with Ice Projectiles, much to Dramus&#039;s annoyance, while Dramus&lt;br /&gt;
ringed another fleeing ratman. By now, Geraldine had recovered and was grappling with the one&lt;br /&gt;
that had hit her. Haarn and I were doing the same with our targets. Meanwhile DeRoin was&lt;br /&gt;
chasing one all over the place.&lt;br /&gt;
&lt;br /&gt;
A short time later the ratmen surrendered. Dramus tied them up and tended to their wounds.&lt;br /&gt;
Meanwhile Geraldine did an aerial survey but spotted nothing. Flamis and I went on lookout on&lt;br /&gt;
top of a nearby hill. The features of interest we could see were an active volcano, the remains of&lt;br /&gt;
a tower, and a ziggurat structure.&lt;br /&gt;
&lt;br /&gt;
After getting a translation spell from Perriot, Isil-Eth questioned them. Basically they were there&lt;br /&gt;
to look out for things coming through the portal. The nearby tower had been destroyed a year&lt;br /&gt;
ago. They report to their captain, a horseman, in the city of Anzel, located near the volcano and&lt;br /&gt;
several days walk away. Their relief is due here in a few days. He went pale when Isil-Eth&lt;br /&gt;
mentioned the Vagdar and shivered when Dramus mentioned Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having nothing better to do, I decided to attempt to find out what had caused these&lt;br /&gt;
changes on them. A few DAs later I had ascertained that they had been infected by Primary Chaos&lt;br /&gt;
which would require a ritual to remove. The MA rating of the curse was 20. Isil-Eth offered them&lt;br /&gt;
the oppotunity to leave this area and be cured but the cowman refused saying that they must serve&lt;br /&gt;
the masters (the Calamari) even though they&#039;re afraid of them. He also mentioned that there were&lt;br /&gt;
Slayers in the area near the chasm and described a spirit warrior. They were mortally afraid of&lt;br /&gt;
those as well.&lt;br /&gt;
&lt;br /&gt;
I DAed the portal and established that it had been up for six months. Meanwhile Isil-Eth used&lt;br /&gt;
suggestions to convince our captives that we had re-entered the portal. After releasing them we&lt;br /&gt;
left tracks to indicate that before flying off. Dramus had reshaped the bone cart so he and Isil-Eth&lt;br /&gt;
could ride in style.&lt;br /&gt;
&lt;br /&gt;
Finally we flew off. To the northwest, we could see volcanos. North and East were mountain&lt;br /&gt;
ranges. Finally we reached the foothills of the eastern range and I scouted out a pass for us to fly&lt;br /&gt;
through. Glacial by the looks of it, which was confirmed as we flew into it. Flamis spotted some&lt;br /&gt;
man-made snow covered structures but we decided not to investigate.&lt;br /&gt;
After following the glacier through the pass, we spotted the chasm. It was HUGE. Haarn was so&lt;br /&gt;
awestruck that he forgot to maintain his flight. We had to rescue him from the ledge where he had&lt;br /&gt;
fallen.&lt;br /&gt;
&lt;br /&gt;
At about 60 miles from the chasm we spotted a tower to the north. Another 2 hours and we were&lt;br /&gt;
getting close. We could see a road going towards the chasm. I did a quick overfly in attempt to&lt;br /&gt;
look down into the depths. Couldn&#039;t see the bottom but there was some mist down there. The&lt;br /&gt;
cavern itself looked like it had been spooned out.&lt;br /&gt;
&lt;br /&gt;
As we landed, a large mass of purple energy leapt out from the chasm, bounced off Antonio,&lt;br /&gt;
before scattering among the rest of us. Once on the ground, Geraldine asked to be DAed for &#039;last&lt;br /&gt;
magic to impact successfully&#039;. The answer was Earthing and the College was unknown.&lt;br /&gt;
&lt;br /&gt;
I decided to lower myself over the side to get some rock samples. As I got them I noticed that&lt;br /&gt;
there was a magical aura on the rocks. What I got was that the nature of the magic was &#039;Creation&#039;,&lt;br /&gt;
the aura had been there for 500 years and it had been cast by an avatar. I tried for the name of the&lt;br /&gt;
avatar and got some sort of aura backlash causing a word to bounce around in my mind and a&lt;br /&gt;
mild headache. Also there was no sign of volcanic or seismic damage to the rock structure.&lt;br /&gt;
&lt;br /&gt;
While Geraldine flew down for a recon, Isil-Eth tried reading my mind to see what it was. She got&lt;br /&gt;
knocked out for ten minutes and Dramus reckoned it was caused by &#039;Primal Damage&#039;.&lt;br /&gt;
Geraldine returned about then and reported that there was a tower on a ledge below and to the&lt;br /&gt;
north. So, after a meal, we all flew down. Haarn was scared of heights so Isil-Eth hypnotised him.&lt;br /&gt;
Soon we found it down below and landed on the ledge nearby. Most of it had collapsed but the&lt;br /&gt;
lower bit was still relatively intact. So Dramus wandered up and knocked on the door.&lt;br /&gt;
&lt;br /&gt;
Simultaneously Geraldine informed us that the area was alive with magic.&lt;br /&gt;
&lt;br /&gt;
Just then the ground shook. From what I could tell, the epicentre was under the tower. There&lt;br /&gt;
were no wards or traps on the doorway so we had a look. The room was 30&#039; in diameter inside.&lt;br /&gt;
Another rumble and the floor collapsed. The head of a blue dragon peered up inquisitively.&lt;br /&gt;
&lt;br /&gt;
Geraldine spoke to it and discovered that it was a Zentradia dragon by the name of Readia and&lt;br /&gt;
had been asleep under the tower until a disturbance had woken it up. It told us it had taken the&lt;br /&gt;
tower of Cullen when it had come of age. I presumed it was referring to this tower.&lt;br /&gt;
&lt;br /&gt;
Flamis tried observing the dragon in the mirror of auras under the pretext of fixing her hair.&lt;br /&gt;
&lt;br /&gt;
However the dragon must have realised what was going on as a claw reached out and it wanted&lt;br /&gt;
to know just what it was she had. Flamis explained that it was a magical elven mirror from the&lt;br /&gt;
Plane of Culthea and explained what it does. Readia appeared satisfied. In the mirror the dragon&#039;s&lt;br /&gt;
aura was sapphire blue.&lt;br /&gt;
&lt;br /&gt;
Readia told us that it hadn&#039;t heard of Moeg Khellec but it&#039;s parents had warned him to beware of&lt;br /&gt;
humans from Elushia. It&#039;s mate, a silver dragon, was in &#039;The Place of Thought&#039; - probably a library.&lt;br /&gt;
It then announced that it had to hunt and invited us to join it. Geraldine graciously declined.&lt;br /&gt;
The dragon spread it&#039;s wings and vanished - literally. Geraldine went into the cavern below the&lt;br /&gt;
tower. It was bare with no exits.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm and camp by the remnents of the road that&lt;br /&gt;
was now at the bottom. Evidently this cavern was formed by a subsidence as rock samples from&lt;br /&gt;
the bottom matched those I had previously taken from the ground above.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the &#039;Effect of Last Magic to impact&#039; on him. So I did the DA and got&lt;br /&gt;
&#039;Summoning&#039;. He didn&#039;t seem too pleased about that. Flamis then requested a piece of wood that&lt;br /&gt;
dated back to before the chasm had appeared so I went hunting for one - and more interesting&lt;br /&gt;
rocks. She wanted it for a divination ritual. When she did it she saw a vision of a large city with&lt;br /&gt;
some Calimari doing something. Suddenly there was a massive explosion and a bright light raced&lt;br /&gt;
to the horizon. When the smoke cleared, there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
I was on the midnight watch with Geraldine that night. Suddenly I heard a whistling sound. Just&lt;br /&gt;
then Isil-Eth called &#039;To Arms&#039; just as I was hit by three arrows, causing me to topple off the rock&lt;br /&gt;
(Mistake #1 - Should have had a Walking Unseen or a Blending on - now there&#039;s a reason to&lt;br /&gt;
practise that spell) completely stunned. Another arrow shot past Isil-Eth just before a Wall of&lt;br /&gt;
Bones appeared between us and the archers.&lt;br /&gt;
&lt;br /&gt;
Suddenly a large brain with four clawed limbs appeared by the fire. Geraldine started pumping&lt;br /&gt;
arrows into it. Antonio started to cast but he suddenly screamed and collapsed, clutching his head.&lt;br /&gt;
This prompted Haarn to come up with the comment &#039;Must have something to do with the mind&lt;br /&gt;
guy&#039;) As he said that, it leapt towards him so he backed off.&lt;br /&gt;
&lt;br /&gt;
Flamis threw a DF at it. Suddenly she found herself being attacked by a demon. We later found&lt;br /&gt;
out it was a phantasm. I had recovered by now so I tried to trigger a Witchsight so I could see&lt;br /&gt;
more clearly what was going on. It didn&#039;t work. Curses! That was the last one. I did see a flight&lt;br /&gt;
of arrows whizzing past Flamis though.&lt;br /&gt;
&lt;br /&gt;
A Wall of Fire sprung up from one end of the Wall of Bones providing more illumination. Just&lt;br /&gt;
then Flamis fell over and a humanoid appeared next to her. Another appeared next to Geraldine.&lt;br /&gt;
who immediately attacked it. I charged in to help Flamis but was hit by another wave of arrows.&lt;br /&gt;
I collapsed, completely unconscious (Mistake #2 - didn&#039;t have a Healing potion on me. Must&lt;br /&gt;
remember to keep one handy at all times. Mistake #3 - no magical defense. Must rank that&lt;br /&gt;
Armour of Earth spell and use it or get some invested Shadowforms).&lt;br /&gt;
&lt;br /&gt;
Geraldine was also stunned by an arrow hit and fell over. Flamis fumbled and nearly broke her&lt;br /&gt;
quarterstaff. Perriot did a Great Shout in the direction where the arrows were coming from while&lt;br /&gt;
Haarn staunched my wounds (Mistake #4 - no Trollskin. That needs ranking as well).&lt;br /&gt;
&lt;br /&gt;
Flamis finally tripped her opponent while Dramus backed off from the brain-thing. Isil-Eth was&lt;br /&gt;
defending herself from another humanoid. Perriot jumped on top of the brain-thing and begain&lt;br /&gt;
attacking it. More arrows flew in and Dramus toppled over.&lt;br /&gt;
&lt;br /&gt;
Suddenly the brain-thing disappeared, taking Perriot with it. The rest of the combat was a bit of&lt;br /&gt;
a blur but soon we had run out of opposition. One of them had been captured and restrained.&lt;br /&gt;
More arrows were flying in so Haarn put up a Bound Air shield. Meanwhile Dramus managed to&lt;br /&gt;
get a Healing potion down me and I recovered consciousness. Antonio was hauled in and&lt;br /&gt;
discovered to be in mental shock. One of Flamis&#039;s Waters of Healing was given to Haarn.&lt;br /&gt;
Antonio finally recovered from what Isil-Eth called &#039;elani mana flux&#039; and Dramus called&lt;br /&gt;
&#039;brain-damage&#039;. The opposition turned out to be 9&#039; tall hairy humanoids which DAed as human.&lt;br /&gt;
Primal Chaos again I think.&lt;br /&gt;
&lt;br /&gt;
While most of us, me included, slept through most of the day, Isil-Eth and Geraldine&lt;br /&gt;
wind-walked, in opposite directions, to have a look about. Isil-Eth didn&#039;t find anything and ended&lt;br /&gt;
up having to walk back as the spell ran out sooner than expected. Meanwhile Geraldine went out:&lt;br /&gt;
one mile, two miles, traveller, three miles. She suddenly U-turned and went back. From what she&lt;br /&gt;
could see it was a 30ish human male 6&#039; tall dressed in bright colours. So she flew back to the camp&lt;br /&gt;
and got Antonio to fetch Isil-Eth.&lt;br /&gt;
&lt;br /&gt;
Soon the gentleman neared our campsite and Geraldine went out to meet him. He told her his&lt;br /&gt;
name was Jacob Carlyle and he had just &#039;jumped&#039; here through a portal. He&#039;s a Traveller and had&lt;br /&gt;
been to a lot of planes and places over a very long time period. When Isil-Eth told him we were&lt;br /&gt;
two planes removed from Elushia he reckoned that explained a lot about us. Also Dramus was&lt;br /&gt;
having deja-vu that he had met this guy before.&lt;br /&gt;
&lt;br /&gt;
He had popped through from a plane called Artrax through a castle on the cavern floor. When&lt;br /&gt;
asked about Prince Garak on Ry&#039;leh, he said that he hadn&#039;t been there but he had heard that Garak&lt;br /&gt;
was somehow linked to an Elushian adventurer, a chap by the name of Moeg Khellec, at least&lt;br /&gt;
according to a prophecy uttered by a seer. Garak is human and has a reputation of being a&lt;br /&gt;
swordsman. He also mentioned that Ry&#039;leh was rumoured to be under a great ocean but know&lt;br /&gt;
nothing of the location of any portal to it. According to Flamis, the Traveller&#039;s aura was a rather&lt;br /&gt;
stylish black.&lt;br /&gt;
&lt;br /&gt;
He also mentioned that he had picked up quite a few tricks while Travelling, one of them being&lt;br /&gt;
he could teleport himself to a place he had previously seen. When the dragon was mentioned he&lt;br /&gt;
was rather interested so Antonio showed him the area through a Crystal of Vision. With an&lt;br /&gt;
audible &#039;pop&#039; the Traveller vanished.&lt;br /&gt;
&lt;br /&gt;
Dramus had done one of his divination rituals and had come to the conclusion that the portal was&lt;br /&gt;
to the west. So we headed in that direction. By the time we got there it was getting dark. There&lt;br /&gt;
was no sign of a portal but we reckoned it could be buried nearby or just below the lip, depending&lt;br /&gt;
on whether the structure it had been in had tumbled to the floor or not. Geraldine put up an&lt;br /&gt;
illusion around the campsite to hide it while we waited for dawn.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning, after Antonio took over watching from me, I went for a walk looking for clues&lt;br /&gt;
i.e. fallen masonery. I didn&#039;t find any but did increase my collection of Zentradi rock. Meanwhile&lt;br /&gt;
Dramus had tried his ritual again and reckoned the portal was in a ziggurat to the west while&lt;br /&gt;
Perriot was having an interesting time to the north-west. The discussion about what to do next&lt;br /&gt;
started on ziggurats, touched on pyramids, but seemed to mainly focus on elephants and large&lt;br /&gt;
gold coins. Just how much wine had Dramus and Isil-Eth consumed?&lt;br /&gt;
&lt;br /&gt;
Antonio spotted, through his Crystal of Vision, an orc tanding guard in front of a cavern in the&lt;br /&gt;
side of the chasm to the northwest. It was decided to wait for the remainder of the day.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we set out. I did a Strength of Stone on Flamis and Antonio but, for some&lt;br /&gt;
reason, it kept bouncing off Haarn. I gave up after three attempts. After crossing a small stream,&lt;br /&gt;
and climbing a bit, we could see the cave mouth. No sign of an orc. So we rendered ourselves&lt;br /&gt;
invisible by various means. I cast Walking Unseens on five of us and received a Dark Vision from&lt;br /&gt;
Dramus. Then we stepped towards the cave mouth.&lt;br /&gt;
&lt;br /&gt;
It was decided not to enter it as it may be more prudent to bypass it. After all, why get into a fight&lt;br /&gt;
when you don&#039;t have to. So we ended up flying out of the chasm. Once on top we landed and&lt;br /&gt;
discovered, to our surprise, that Perriot was waiting for us. He immediately berated all of us but&lt;br /&gt;
the worse of his abuse was directed towards Haarn for sending him into combat with that&lt;br /&gt;
brain-thing in the first place.&lt;br /&gt;
&lt;br /&gt;
We fireflighted in the direction of the zigguratt that Dramus&#039;s vision had indicated that the portal&lt;br /&gt;
was in. After flying over the mountain range, we could see it clearly on the horizon. As we&lt;br /&gt;
approached something launched itself from the ground to intercept us but it was quickly&lt;br /&gt;
vanquished - but not before certain party members discovered the perils of low level flying at high&lt;br /&gt;
speed.&lt;br /&gt;
&lt;br /&gt;
Finally we reached the zigguratt, found the entrance and stepped inside.&lt;br /&gt;
&lt;br /&gt;
We quickly discovered that the ziggurat is composed of bound earth and thre is a tunnel in the&lt;br /&gt;
floor going straight down. Rungs are affixed at regular intervals. So Geraldine, Perriot, and Haarn&lt;br /&gt;
go down to scout ahead to locate any traps. The rungs stop at the 50&#039; mark but the tunnel&lt;br /&gt;
continues down. So Geraldine levitates down to the bottom of the shaft carrying Haarn. At the&lt;br /&gt;
bottom, another 50&#039; down, they discover that the tunnel slopes further downwards then levels off.&lt;br /&gt;
&lt;br /&gt;
They find and disable a couple of traps then Perriot discovers a third - by triggering it. A pit trap&lt;br /&gt;
opens up at the bottom of the vertical shaft and he drops a fair distance onto spikes. Haarn&lt;br /&gt;
enlarges the hole and sees the gold heart and bits of fabric. They manage to retrieve the heart.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the rest of us wait above, apart from Dramus who was waiting down at the last rung.&lt;br /&gt;
At Isil-Eth&#039;s request, I clambered down to join him while expertly balancing a glass of wine. Once&lt;br /&gt;
down there, I handed Dramus the wine then secured a mountain climbing rope to the bottom two&lt;br /&gt;
rungs. Geraldine then levitated upwards to get Dramus - apparently there were skeletons in the&lt;br /&gt;
cavern below at the end of the tunnel. At the same time Flamis was coming down the ladder.&lt;br /&gt;
&lt;br /&gt;
Dramus slid down the rope while Geraldine floated down after him. When Flamis arrived she&lt;br /&gt;
stuck a Firelight on a convienent object and prepared to descend down the rope so she could &#039;burn&lt;br /&gt;
those nasty skelingtons&#039;. I decided to wait until she was off the rope before making my own way&lt;br /&gt;
down.&lt;br /&gt;
&lt;br /&gt;
Flamis was most of the way down when a voice rang out &#039;DARE YOU TOUCH THE FIRST&lt;br /&gt;
WARD OF RY&#039;LEH&#039;. At the same time I felt an irresistable force pull me off the rung. I was lucky&lt;br /&gt;
my arm wasn&#039;t ripped off but it definately broke. Flamis managed to somehow break my fall but&lt;br /&gt;
a block from the top of the shaft broke off and tumbled down after us. I guess someone missed&lt;br /&gt;
a trap.&lt;br /&gt;
&lt;br /&gt;
The next thing I remember was coming around, stuck in the shaft, wedged between Flamis and&lt;br /&gt;
the rock. Antonio had managed to wedge it in place with some ice. Isil-Eth had Healed some of&lt;br /&gt;
the damage I was taken and we were instructed to clear the shaft before the ice disappeared. We&lt;br /&gt;
did so. We managed to make it part way down the sloping bit before we were hit by a torrent of&lt;br /&gt;
water (Isil-Eth had cast Mol-Rec on the rock) and were swept down the slope. At the bottom,&lt;br /&gt;
Flamis triggered a Self-Immolation, followed by a Weapon of Flame and plowed into the&lt;br /&gt;
skeletons. I wasn&#039;t too far behind. However the combat was now at the mopping up stages, plus&lt;br /&gt;
we discovered we were on the wrong side of a Wall of Darkness. Geraldine bravely ran through&lt;br /&gt;
the wall to help. Soon the skeletons decided to leave.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus had finished Necrosing the undead that had cast the Wall, the Web of&lt;br /&gt;
Darkness they were in, (and other spells). It turned out to be a wraith wearing, and using, several&lt;br /&gt;
magical items. While I drunk a Healing potion, Flamis attempted to step through the Wall in&lt;br /&gt;
order to rejoin the others but bounced off. She then began viciously attacking it. I tried to stop&lt;br /&gt;
her but managed to break her arm as well. I&#039;m sure I&#039;m jinxed somehow.&lt;br /&gt;
&lt;br /&gt;
Once the Wall dissipated and all the party was back together again, we analysed what we had. An&lt;br /&gt;
amulet - celestial. Headband - mind. Helmet - mind. Sceptre - illusionist. Wand - E&amp;amp;E.&lt;br /&gt;
Broadsword - Namer, Crown - necromancer. Also at the end of the room was a coffin and a&lt;br /&gt;
portal.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth collected the items in silk hankerchiefs and stowed them away. Dramus reckoned it would&lt;br /&gt;
take too long to heal our broken limbs and time was at the essence so some temporary splinting&lt;br /&gt;
was sorted out. Meanwhile I discoverd that the sword had paralysing magic on it while the plane&lt;br /&gt;
that the portal led to was Atraxia.&lt;br /&gt;
&lt;br /&gt;
After some deliberation we stepped through. I felt magic impact. Antonio hadn&#039;t so I DAed him&lt;br /&gt;
for &#039;Last Magical Effect&#039;. The answer was &#039;Doom&#039;. Where we found ourself was a featureless rock&lt;br /&gt;
plain under a black sky. The air was cold and there was only one star in the sky. So we headed&lt;br /&gt;
off in that direction.&lt;br /&gt;
&lt;br /&gt;
After a while we spotted another obelisk on the horizon. Isil-Eth called a dinner break. Haarn was&lt;br /&gt;
feeling more vigerous than usual so I checked his aura out. It had changed from &#039;Short Lived&lt;br /&gt;
Sentient&#039; to &#039;Sentient Undead&#039;. He was also Doomed, the nature of which was &#039;Guardianship&#039;.&lt;br /&gt;
Flamis checked out his aura with the mirror and saw black stains in it. The same thing was&lt;br /&gt;
happening to Antonio and Dramus.&lt;br /&gt;
&lt;br /&gt;
We rested up then continued towards the obelisk. Once we arrived Dramus rushed into the&lt;br /&gt;
entrance and down the spiral staircase beyond. The rest of us followed a bit more sedately. Also&lt;br /&gt;
the three affected were behaving more like undead. Haarn was even casting Celestial spells.&lt;br /&gt;
At the end of the staircase was a huge cavern. We could see a 200&#039; wall ahead with a gate in it&lt;br /&gt;
with a 50&#039; gap between that and the ceiling. We could hear a rhythmic pounding. This turned out&lt;br /&gt;
to be a 30&#039; metal golem walking along the wall. We could see buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio windwalked over the wall to scout around then flew back over. Or tried to.&lt;br /&gt;
As he came over the top he literally exploded when caught in a whirlwind vortex. We gathered&lt;br /&gt;
up as many bits as we could. His head had been in that magical helmet and was intact. It was&lt;br /&gt;
evident that the airspace was warded as well. Flamis called it &#039;a Whirlwind Weedeater&#039;.&lt;br /&gt;
&lt;br /&gt;
I was rather dubious about Tunnelling through the wall or the gate but decided to try Tunnelling&lt;br /&gt;
under it using two spells. So I did. Just as I got the second tunnel going molten rock began to&lt;br /&gt;
flow in. Flamis and I scampered through. I was just able to Counterspell the tunnel before the&lt;br /&gt;
magma got out. Meanwhile Haarn had used a Shadow-walk to get in.&lt;br /&gt;
&lt;br /&gt;
Flamis used her mirror and discovered there were gaps in the air wards where Antonio had gone&lt;br /&gt;
through. So Geraldine raised a rope up along one side, then projected her image to the other side&lt;br /&gt;
of a gap. Using the rope and Geraldine as markers, the others were able to Shadowwing in. It was&lt;br /&gt;
just then I discovered Haarn had the chilling touch of an Undead.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the MA of the Doom curse so he could try removing it. I did so, and got&lt;br /&gt;
the answer of 25. It was going to take 18 hours per removal so the rest of us rested. Once that&lt;br /&gt;
was all done we headed towards the central temple.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Inside was a nice big room with nothing magical. The next room had a throne in the middle of it.&lt;br /&gt;
On it was seated what initially appeared to be a suit of glowing armour with the Wiccan Wheel&lt;br /&gt;
design on the chestplate. The colour of the armour was continally shifting. An ornate sword was&lt;br /&gt;
propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I DAed the armour and discovered it came from the Plane of Hell and the&lt;br /&gt;
aura strength was Avatar. Prince Garak told us that he wished to die from an un-named horror&lt;br /&gt;
which is located behind a set of doors at the other end of a spiralling corridor. He had been here&lt;br /&gt;
12,000 years waiting for someone to open the doors so he could cheat fate. It turned out that&lt;br /&gt;
Moeg Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t&lt;br /&gt;
remove the armour. We thought about releasing the nameless horror for him but when we&lt;br /&gt;
discovered it had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did her Ritual of Speak with Other Selves and&lt;br /&gt;
discovered that the banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That&lt;br /&gt;
meant Rhy Keller&#039;s home plane of Jermaria. The banner itself was described as &#039;The standard of&lt;br /&gt;
Light, bearing stars and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Now that we knew where Moeg Khellec was, our mission was complete. So we headed back to&lt;br /&gt;
the gates. Flamis wanted to fireflight but I was dead against the idea because of the dangers of&lt;br /&gt;
flying in an enclosed space. The rest of us went for Shadowwings instead. Flamis nearly hit the&lt;br /&gt;
ceiling and scraped the far wall before coming to a stop. I wasn&#039;t amused.&lt;br /&gt;
We clambered up the stairs and left the obelisk with the lone star at our backs. We walked for a&lt;br /&gt;
day then rested. It was at the rest break that Flamis discovered her pocket watch had stopped and&lt;br /&gt;
she couldn&#039;t get it going again.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
After more walking we reached a circle of nine 100&#039; standing stones with a 20&#039; stone block in the&lt;br /&gt;
middle. There was no detectable magic about the place. Geraldine levitated upwards and spotted&lt;br /&gt;
the portal. She also noticed what could be ancient elven writing on the top of the block and an&lt;br /&gt;
apparently random pattern of scratches in the ground. Both were noted down for later analysis.&lt;br /&gt;
From the ground, the scratches looked like they had been scooped out.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Two more &#039;days&#039; of walking and we reached the portal. After stepping through it we were back&lt;br /&gt;
in the barrow. Geraldine went ahead to check for any more traps before ferrying us up with the&lt;br /&gt;
aid of a Strength of Stone. It was decided to seal the hole with a combination of Binding and&lt;br /&gt;
Mind Mol-Rec in order to stop anyone from getting to the &#039;unnamed horrors&#039;. So after Haarn&lt;br /&gt;
made a platform of Bound Air we piled rocks in. Isil-Eth did a Mol-Rec to change them into mud.&lt;br /&gt;
Dramus scrawed a message in the mud on the lines of &#039;Warning. Tomb robbed by Elushians. Some&lt;br /&gt;
traps still set. Some monsters left. All loot gone. P.S. Watch out for the wight&#039;. Finally Isil-Eth&lt;br /&gt;
counterspelled the mud back to rock.&lt;br /&gt;
&lt;br /&gt;
We flew off to the Galatea portal and went through. On the other side we were greeted by spirit&lt;br /&gt;
warrior guards. After receiving assurances that we were indeed the Seagate adventurers we went&lt;br /&gt;
to an inn and the first decent bed in a long while.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we arranged to get Antonio regenerated and ressurrected and our broken arms&lt;br /&gt;
fixed. Antonio&#039;s recovery would take a month, ours would take a few days. It was decided to head&lt;br /&gt;
back to Seagate when Flamis and I were ready but leave off the treasure split until Antonio got&lt;br /&gt;
back. That night we gave our report to the Guardians who would arrange for an expedition to&lt;br /&gt;
retrieve Moeg.&lt;br /&gt;
&lt;br /&gt;
The trip back to Elushia was uneventful and we reached Brasta on the 8th of August. We then&lt;br /&gt;
took a boat down the Sweetwater while having a party on the way (Dramus had stocked up). It&lt;br /&gt;
took us a couple of days to reach Seagate. Once there we debriefed and cashed in our treasure.&lt;br /&gt;
Finally Flamis and I returned to the farm. Maybe I&#039;m better off raising livestock.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109498</id>
		<title>Return One Hero from the Cosmos</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_One_Hero_from_the_Cosmos&amp;diff=109498"/>
		<updated>2026-03-07T09:15:42Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:William]]&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#July_1994_AP|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William Dymock]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 795 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Isil Eth]] Mind Elf Female Leader&lt;br /&gt;
* [[Antonio]] Air Human Male&lt;br /&gt;
* [[Dramus]] Necromancer Elf Male&lt;br /&gt;
* [[Haann_Uberreich]] Binder Human Male&lt;br /&gt;
* [[Flamis]] Fire Human Female&lt;br /&gt;
* [[Basalic]] Earth Human Male&lt;br /&gt;
* [[Gerald/Glass|Geraldine]] Illusionist Human Female&lt;br /&gt;
* [[DeRoin]] Necromancer Dwarf Male&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:01/07/94 - 10/08/94&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos, a Zentradi Spirit Warrior&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
; Original Scribe Notes&lt;br /&gt;
: [[Media:Snau9503.zip]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
; Plane&lt;br /&gt;
: Galatea/Zentradia/Atraxia&lt;br /&gt;
&lt;br /&gt;
; Places visited&lt;br /&gt;
: Huldice Village - Galatea&lt;br /&gt;
: Rejavik - Galatea&lt;br /&gt;
: A huge chasm - Zentradia&lt;br /&gt;
: Ry&#039;leh - Atraxia&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Captain Carlos - Zentradi Spirit Warrior&lt;br /&gt;
&lt;br /&gt;
; Major NPCs encountered&lt;br /&gt;
: Readia - a blue dragon&lt;br /&gt;
: Jacob Carlye - a Traveller&lt;br /&gt;
: Prince Garak of Ry&#039;leh&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: To find the whereabouts of Moeg Khellec&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
Captain Carlos, a Zentradi Spirit Warrior, turned up at the Guild and wanted the Protectors of&lt;br /&gt;
Galatea to pay sutage in order to assist them with their war against the Calimari on the Plane of&lt;br /&gt;
Jamaria (Rhy Keller&#039;s home plane) or to assist in the search for Moeg Khellec. He also mentioned&lt;br /&gt;
there was a possibility of the Calimari putting a foothold on Alusia itself.&lt;br /&gt;
&lt;br /&gt;
Moeg Khellec had been last seen disappearing into a portal while in pursuit of a demon. One&lt;br /&gt;
person who may know is Prince Garak of Rhy&#039;leh. Getting there is through the Chasm of Forever&lt;br /&gt;
in Zentradia which is 4000 miles from the Galatea/Zentradi portal, which had reappeared after&lt;br /&gt;
being shut down.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Got our shadowwings and flew off to the edge of the forest. After landing we trekked through&lt;br /&gt;
it. Then we were attacked by eight demons and three Calimari warriors - as well as an invisible&lt;br /&gt;
entity. After defeating them I found a pool of bubbling magma which was starting to cool.&lt;br /&gt;
&lt;br /&gt;
The portal tree wasn&#039;t far away. As we got there a &#039;flying breadbox&#039; came through which had been&lt;br /&gt;
skewered by a dagger. Analysis identified it as a Nathul Kadaka. After going through the portal&lt;br /&gt;
we discovered a group of Huldice in some sort of ritual.. We ended up being invited to an honour&lt;br /&gt;
feast at their village (a rough collection of huts), three hours away.&lt;br /&gt;
&lt;br /&gt;
The Huldice&#039;s reaction to the name Moeg Khellec was instant panic. They seem to refer to him&lt;br /&gt;
as the &#039;Destroyer of Worlds&#039;.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
After quite some time, reached the end of the jungle.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
Shadowwinged to the Zelani capital city&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally arrived at the Zentradi city of Rejavik. Discovered that the portal to Zentradia had&lt;br /&gt;
reappeared (it was shut down the last time we were here). Searched in the library for locations&lt;br /&gt;
of other portals on Zentradia. Could only find three: The Dread Portal of Sadam, one located in&lt;br /&gt;
the Necropolis of Cyrellia which is located at the bottom of the ocean, and the Immovable Gates&lt;br /&gt;
of Tala. None seemed to be what we were looking for.&lt;br /&gt;
&lt;br /&gt;
After receiving Shadowwings we entered the portal and was much as we remembered it. i.e. the&lt;br /&gt;
insides of a long, grey, tube. Halfway along in the wall, was a black ring which was magical. It&lt;br /&gt;
looked like a side branch but no destination was indicated in the aura.&lt;br /&gt;
&lt;br /&gt;
Reached the end. Only sign of life was a ratman seated on the ground nearby. When we&lt;br /&gt;
approached it ran away. Smoke rising over a nearby ridge indicated a campsite nearby. It was&lt;br /&gt;
decided to confine the group for questioning. Soon a fight was in progress.&lt;br /&gt;
&lt;br /&gt;
After a while the ratmen &amp;amp; cowmen surrended. Meanwhile the only points of interest we could&lt;br /&gt;
see was the remains of a tower, a volcano, and a ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ratmen told us they were there to keep a watch on the portal and reported to their captain&lt;br /&gt;
in the city of Anzel, near the volcano. They went pale and shivered when Moeg-Khellec was&lt;br /&gt;
mentioned.&lt;br /&gt;
&lt;br /&gt;
We discovered that the beings here had been infected by Primary Chaos. They told us they must&lt;br /&gt;
serve the Masters (the Calimar). It was evident they were afraid of them. They also mentioned&lt;br /&gt;
that there were Slayers in the area near the chasm and described a spirit warrior. They were afraid&lt;br /&gt;
of them as well.&lt;br /&gt;
&lt;br /&gt;
After using magic to convince our captives that we had re-entered the portal we flew off. To the&lt;br /&gt;
northwest were volcanos and to the north and east were mountain ranges. We reached the eastern&lt;br /&gt;
range and followed a glacier through the pass.&lt;br /&gt;
&lt;br /&gt;
Spotted the huge chasm. A road lead towards it. I flew over it and couldn&#039;t see the bottom. As&lt;br /&gt;
we landed we were hit by purple energy from the chasm. Last magic to impact - Earthing. College&lt;br /&gt;
- unknown. Also there was a magical aura on the rocks in the chasm. Nature of magic - Creation,&lt;br /&gt;
it had been there for 500 years and had been cast by an avatar. No signs of volcanic or seismic&lt;br /&gt;
activity. Geraldine found a tower on a ledge below the lip of the chasm to the north.&lt;br /&gt;
&lt;br /&gt;
Went down to a nearby ledge. Just then the ground shook and the head of a blue dragon appeared&lt;br /&gt;
from under the tower. It&#039;s name was Readia. Hadn&#039;t heard of Moeg Khellec but had been warned&lt;br /&gt;
about humans from Alusia. Then the dragon spread it&#039;s wings and vanished - literally.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm. and camp by the remnents of the road at the&lt;br /&gt;
bottom.&lt;br /&gt;
&lt;br /&gt;
Flamis did a divination ritual and saw a large city and a bunch of Calimari doing something.&lt;br /&gt;
Suddenly there was a massive explosion and a bright light raced to the horizon. When the smoke&lt;br /&gt;
cleared there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
During the midnight watch we were attacked by a brain on legs and some humanoids. The brainthing&lt;br /&gt;
disappeared, taking Perriot, Haarn&#039;s golem, with it. Meanwhile we fought off the 9&#039; tall hairy&lt;br /&gt;
humanoids.&lt;br /&gt;
&lt;br /&gt;
We rested for most of the day but we did have a visitor, one Jacob Carlyle, who described himself&lt;br /&gt;
as a Traveller. He was 30ish, 6&#039; tall and dressed in bright colours. He had just &#039;jumped&#039; here&lt;br /&gt;
through a portal from a plane called Artrax. When asked about Prince Garak on Ry&#039;leh, he said&lt;br /&gt;
that he hadn&#039;t been there but he had heard that Garak was somehow linked to an Elushian&lt;br /&gt;
adventurer, a chap by the name of Moeg Khellec, at least according to a prophecy uttered by a&lt;br /&gt;
seer. Garak is human and has a reputation of being a swordsman. He also mentioned that Ry&#039;leh&lt;br /&gt;
was rumoured to be under a great ocean but know nothing of the location of any portal to it.&lt;br /&gt;
When told about the dragon he was very interested and literally popped off to have a look.&lt;br /&gt;
Divination rituals led us to the conclusion that the portal was to the west so we went looking.&lt;br /&gt;
Couldn&#039;t find it so we set up camp near where we thought it might be.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
More divinations led us to the conclusion that the portal in a ziggurat while Perriot was&lt;br /&gt;
somewhere to the northwest. Spotted an orc standing guard at a cavern to the northwest.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
Set out towards the cave. No sign of an orc. Decided not to enter it was it seemed more prudent&lt;br /&gt;
to bypass any fights. So we flew out of the chasm. At the top Perriot was waiting for us.&lt;br /&gt;
Fireflighted towards the ziggurat and, after flying over the mountain range, saw it in the distance.&lt;br /&gt;
Something tried to intercept us but it was vanquished. Landed and entered the ziggurat.&lt;br /&gt;
&lt;br /&gt;
The ziggurat was made of Bound Earth and there is a vertical shaft with rungs in the floor.&lt;br /&gt;
&lt;br /&gt;
Geraldine, Perriot and Haarn go down looking for traps and disarm some. The rungs go down to&lt;br /&gt;
the 50&#039; mark, while the tunnel goes down another 50&#039; before levelling off. There is a cavern below&lt;br /&gt;
containing skeletons. A rock fell on Flamis and I as we descended. By the time we recovered from&lt;br /&gt;
that the rest of the party had finished off the skeletons. Found several magical items on a wraith.&lt;br /&gt;
A portal at the other end led to Atraxia. We went through and found a featureless rock plain&lt;br /&gt;
under a black sky. The air was cold and there was only one star. So we headed off in that&lt;br /&gt;
direction. After a while we spotted another obelisk. Three of the party Doomed with Guardianship&lt;br /&gt;
and their aura was transforming to Sentient Undead. MA of curse = 25.&lt;br /&gt;
&lt;br /&gt;
Reached the obelisk, went down the spiral starcase and into the huge cavern beyond. We could&lt;br /&gt;
see a 200&#039; wall ahead with a gate in it with a 50&#039; gap between that and the ceiling. We could hear&lt;br /&gt;
a rhythmic pounding. This turned out to be a 30&#039; metal golem walking along the wall. There were&lt;br /&gt;
buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio tried flying over the wall but was shredded by a whirlwind vortex. Managed&lt;br /&gt;
to Tunnel under and got through before molten rock flowed in the tunnel. While we rested,&lt;br /&gt;
Dramus dealt to the Dooms.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Headed towards the central temple. Inside was a big room. The next room had a throne in the&lt;br /&gt;
middle of it. On it was seated what initially appeared to be a suit of glowing armour with the&lt;br /&gt;
Wiccan Wheel design on the chestplate. The colour of the armour was continally shifting. An&lt;br /&gt;
ornate sword was propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I discovered that the armour came from the Plane of Hell and the aura&lt;br /&gt;
strength was Avatar. Prince Garak told us that he wished to die from an un-named horror which&lt;br /&gt;
is located behind a set of doors at the other end of a spiralling corridor. He had been here 12,000&lt;br /&gt;
years waiting for someone to open the doors so he could cheat fate. It turned out that Moeg&lt;br /&gt;
Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t remove&lt;br /&gt;
the armour. We thought about releasing the nameless horror for him but when we discovered it&lt;br /&gt;
had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did a divination and discovered that the&lt;br /&gt;
banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That meant Rhy Keller&#039;s&lt;br /&gt;
home plane of Jermaria. The banner itself was described as &#039;The standard of Light, bearing stars&lt;br /&gt;
and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Left the city and clambered up the stairs.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
Reached a circle of nine 100&#039; stones with a 20&#039; stone in the middle. No magic detected. There&lt;br /&gt;
could be ancient elven writing on top of the block and random scratches on the ground.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Finally reached the portal and, once back in the ziggurat the hole was sealed in order to stop&lt;br /&gt;
anyone else getting to the unnamed horrors. A note was left &#039;Warning. Tomb robbed by Alusians.&lt;br /&gt;
Some traps still set, some monsters left, all loot gone&#039;. P.S. Watch out for the wight&#039;.&lt;br /&gt;
Headed for the portal and returned to Galatea. Greeted by spirit warriors.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
Antonio resurrected and our broken arms fixed. Reported to the Guardians who would arrange&lt;br /&gt;
for an expedition.&lt;br /&gt;
&lt;br /&gt;
===08/08/94===&lt;br /&gt;
&lt;br /&gt;
Trip back to Alusia uneventful. Arrived back in Seagate on the tenth.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes - Summary==&lt;br /&gt;
&lt;br /&gt;
===31/06/94===&lt;br /&gt;
&lt;br /&gt;
I knew there was going to be trouble when that Zentradi Spirit Warrior turned up at the Guild&lt;br /&gt;
meeting. First off he announced that he had come to ask &#039;The Protectors of Galatea&#039; for sutage&lt;br /&gt;
of 10,000sp each in order to assist them with their war against the Calimari on the plane of&lt;br /&gt;
Jamaria (Rye Keller&#039;s home plane). Either that or we could assist in the search for Moeg Khellec.&lt;br /&gt;
He also mentioned that there was a good chance that the Calimari were going to try and gain a&lt;br /&gt;
foothold on Elusha itself.&lt;br /&gt;
&lt;br /&gt;
So we assembled in Meeting Room 12. All of the others from our previous excursion to Galatea&lt;br /&gt;
were there as well as two extra. We started off with introductions.&lt;br /&gt;
&lt;br /&gt;
* Isil-Eth. She was a tall (6&#039;4&amp;quot;) slender elf with long wheaten gold hair touching the ground. Currently she was wearing a sky-blue dress and several pieces of rather expensive jewelry. I also noticed a dagger. She is a Mind Mage.&lt;br /&gt;
&lt;br /&gt;
* Antonio (nicknamed Herby). He&#039;s an air mage, currently covered in leaves because he has a talent which allows him to grow plants on his skin. 5&#039;11&amp;quot; human carrying projectile weapons.&lt;br /&gt;
&lt;br /&gt;
* Dramus - A necromancer. A 6&#039;8&amp;quot; elf wearing 2 inch high heels. He was wearing flashy clothing and had very long blond hair, reaching to the floor. For weapons he was wearing two short swords.&lt;br /&gt;
&lt;br /&gt;
* Haarn - He was a Binder, a recently established College. He was 5&#039;8&amp;quot; and skinny at 120#. A rather average looking bloke who was all &#039;angles&#039; (elbows, knees, and nose). His face was badly scarred as well as carrying a rather severe expression. He was wearing a leather apron complete with a belt full of implements. He was also wearing leggings, knee high boots, as well as a small hat with a feather stuck in it, topping shortish, bowl cut brown hair. There was a crossbow and scimitar stuck in the belt as well. With him was a rag and string golem called Pierriot.&lt;br /&gt;
&lt;br /&gt;
* Flamis, she&#039;s cute, with shoulder length blonde hair and a freckled complexion. She&#039;s 5&#039;6 tall and is a fire mage and mechanician, liking nothing better than banging on bits of metal on the forge. Being a fire mage she usually dresses in red. Currently she was wearing her &#039;flying suit&#039; - a tight-fitting orange &amp;amp; red one piece longsleeved top and short skirt with a flaming &#039;F&#039; on the chest. Completing the ensemble was a short black cape and knee high red boots.&lt;br /&gt;
&lt;br /&gt;
* As for me, I&#039;m Basalic, 5&#039;10&amp;quot; human Earth mage. I was wearing mostly greens and browns and carrying a broadsword and a crossbow. Mainly I&#039;m a ranger and geologist.&lt;br /&gt;
&lt;br /&gt;
The two newcomers were:&lt;br /&gt;
* Geraldine - A 5&#039;7&amp;quot; human female wearing a mottled grey jumpsuit and bright blue boots. She was also carrying a broadsword. She was homely looking with a thin face, lightbrown shoulder length hair and striking blue eyes. She told us she was an illusionist, spy, troubadour and currently unmarried.&lt;br /&gt;
&lt;br /&gt;
* The last member was Dramus&#039;s servant, DeRoin who was also learning to be a necromancer. He&#039;s a stout 3&#039;8&amp;quot; dwarf with braided hair and wearing hard leather armour. He was wearing a dagger but had left his axe outside.&lt;br /&gt;
&lt;br /&gt;
Of course Isil-Eth objected to Flamis&#039;s outfit - again - so Geraldine used an illusion to turn the&lt;br /&gt;
outfit into something a bit more &#039;normal&#039; in a muted blue/grey colour. Flamis was rather put out&lt;br /&gt;
by that so Geraldine promised to fix the colour scheme later. I also examined, with her permission,&lt;br /&gt;
Geraldine&#039;s sword. It was surprising well balanced. I offered to help her with practise if she&lt;br /&gt;
wanted on this trip.&lt;br /&gt;
&lt;br /&gt;
Dramis introduced his other two servants. Horace - a sheep&#039;s skull, and a disembodied hand he&lt;br /&gt;
called &#039;Thing&#039;.&lt;br /&gt;
&lt;br /&gt;
The Zentradi spirit warrior introduced himself as Captain Carlos. He had a large iron bound chest&lt;br /&gt;
with him which he said contained the base rate for our employment. Inside were several large gold&lt;br /&gt;
coins, a cup, a crown, and a rod.&lt;br /&gt;
&lt;br /&gt;
Carlos re-iterated that we had to find Moeg Khellec, who was last seen disappearing in a vortex&lt;br /&gt;
while in pursuit of a demon. One person who may know of his whereabouts is King Garacc of&lt;br /&gt;
Ry&#039;leh. The way to get there was through the Chasm of Forever in Zentradia which is about 4000&lt;br /&gt;
miles from the Galatea/Zentradia portal. We would have to get past the Calmari by ourselves as&lt;br /&gt;
the Zentradi can&#039;t go back. However they can provide us with Greater Enchantments.&lt;br /&gt;
&lt;br /&gt;
Once he had finished we decided who was doing what. Isil-Eth became party leader and I became&lt;br /&gt;
the scribe. Dramus also invited everyone to his place for dinner at 8pm that night. This prompted&lt;br /&gt;
Geraldine to inform us she was a Vegan i.e. doesn&#039;t eat meat or any animal byproducts.&lt;br /&gt;
&lt;br /&gt;
My first stop was the library as I was sure I had heard the name Ry&#039;leh before. The best I could&lt;br /&gt;
find in the library was it being the name of a far off king on a far off plane - deceased 1979AP.&lt;br /&gt;
Another reference was on an obelisk in the Plane of Aldaxia in an island on the Seas of Torment.&lt;br /&gt;
Following that was the Fire College where Flamis was dishing out Protections from Normal Fire.&lt;br /&gt;
My next stop was the Healer&#039;s offices where I picked up six 100pt healing potions for 3000sp. I&lt;br /&gt;
was then summoned to Guild Security. All they wanted was information on Prince Garacc i.e,&lt;br /&gt;
race, college, age, pacted or not, GTN, and if possible ITN.&lt;br /&gt;
&lt;br /&gt;
I then went back to the Fire College where Flamis was engaged in her Contact Other Selves ritual.&lt;br /&gt;
Something must have gone on because she suddenly went berserk. I rushed in to try and subdue&lt;br /&gt;
her but managed to get knocked unconcious, by what I recognized as a Mental Attack, for my&lt;br /&gt;
efforts. Fortunately Guild Security managed to put her to sleep, but not before she had TK raged&lt;br /&gt;
the rest of our party.&lt;br /&gt;
&lt;br /&gt;
Guild Security were NOT pleased about the whole incident especially since someone had&lt;br /&gt;
triggered a full security alert. The upshot was that Flamis was banned from using that ritual at the&lt;br /&gt;
Guild unless there was no chance of a backfire effect. Meanwhile I ended up in the infirmary&lt;br /&gt;
getting healed up.&lt;br /&gt;
&lt;br /&gt;
===01/07/94===&lt;br /&gt;
&lt;br /&gt;
Early that morning we all proceeded to the Lord of the Bats and got the required Shadowwings&lt;br /&gt;
and flew off to the edge of the forest. We then organised ourselves and proceeded through the&lt;br /&gt;
forest. Just then I spotted something ahead.&lt;br /&gt;
&lt;br /&gt;
Once I alerted the others, Geraldine sent her pet ferret after it. It soon reported that it spotted a&lt;br /&gt;
talon disappearing behind a tree. So we prepared for a possible combat. I threw a Walking Unseen&lt;br /&gt;
on Flamis while other members of the party went invisible. Isil&#039;Eth recommended that we move&lt;br /&gt;
on a bit. We did so.&lt;br /&gt;
&lt;br /&gt;
After a short while we heard a large demonic roar. Isil&#039;Eth had the spirit warriors and her&lt;br /&gt;
men-at-arms form a circle around us. Out of the trees, came eight demons and three Calamari&lt;br /&gt;
warriors. As they closed I DAed one of the demons and discovered it was a magical construct&lt;br /&gt;
from the Plane of Hell called a Blood Letter.&lt;br /&gt;
&lt;br /&gt;
Soon we were engaged. I was hanging back a bit while the two spirit warriors nearby were&lt;br /&gt;
engaging a demon each. If one got past, I was going to intercept. However I didn&#039;t see the large,&lt;br /&gt;
invisible creature that burst through the line and trampled me to the ground.&lt;br /&gt;
&lt;br /&gt;
By the time I came round it was all over. The only casualty on our side was Haarn. Perriot had&lt;br /&gt;
tried a Great Shout and backfired, covering him, Haarn, and a few others in the area of effect.&lt;br /&gt;
(&#039;Hoist by your own golem&#039; someone remarked later). Fortunately Dramus was able to get to&lt;br /&gt;
Haarn before it was too late. As I pulled out a Healing potion, I felt a Trollskin impact.&lt;br /&gt;
&lt;br /&gt;
I then went for a scout around and discovered a pool of magma bubbling in the forest. Flamis had&lt;br /&gt;
already dealt to the fires around it. It was still rather hot to approach but I managed to get into&lt;br /&gt;
an effective DA range to discover it was a Portal to Hell. Currently deactivated and cooling.&lt;br /&gt;
There were no sign of any more of those things near the magma portal and the portal tree so we&lt;br /&gt;
moved on. Once we arrived at the tree I gave DeRoin some healing and a Strength of Stone.&lt;br /&gt;
&lt;br /&gt;
Just then there was a &#039;thump&#039; from the tree and a &#039;flying breadbox&#039; with a javelin through it came&lt;br /&gt;
through the portal. It promptly flopped to the ground. I was unable to DA it but discovered the&lt;br /&gt;
wood on the javelin was Galatean in origin. Just then it expired from it&#039;s injuries so I tried again.&lt;br /&gt;
Formally living GTN - Nathul Kadaka&#039;. Isil&#039;Eth them did a precog on what would happen if we&lt;br /&gt;
stepped through the portal and obtained the image of a ring of stakes.&lt;br /&gt;
&lt;br /&gt;
One of the spirit warriors was rendered invisible and he stepped through the portal. After a short&lt;br /&gt;
while he reported that a ring of 14 dead Nathuls on stakes had been arranged in a circle around&lt;br /&gt;
the portal tree. Since most of us were still battered from the previous engagement, it was decided&lt;br /&gt;
to rest here for the next six hours before going through. Flamis tried her Flamesight ritual on a&lt;br /&gt;
piece of the javelin and got an image of a Huldice crafting it.&lt;br /&gt;
&lt;br /&gt;
She then tried it on a sample of the ichor that had come from the demon and immediately wished&lt;br /&gt;
she hadn&#039;t. What she got was a picture of five Calimari, in purple robes with gold trim, standing&lt;br /&gt;
at each point of a large pentagram. Just then something formed in the middle of the pentagram&lt;br /&gt;
and looked straight at Flamis. She screamed. When she finally calmed down she described it as&lt;br /&gt;
a large non-tentacled Calimarian about 1.5 times as high.&lt;br /&gt;
&lt;br /&gt;
Finally, after some rest, we stepped through the portal. What we discovered was a group of&lt;br /&gt;
Huldice chanting a ritual. The chanting abruptly stopped when Isil-Eth stepped through. One of&lt;br /&gt;
them stepped forward and touched her as if it didn&#039;t believe she was real. Dramus was then&lt;br /&gt;
presented with a large spear so we reciprocated with a bone statuette.&lt;br /&gt;
&lt;br /&gt;
Perriot was convinced to do a Comprehend Languages on Isil-Eth so she could converse with the&lt;br /&gt;
Huldice. It turned out that we were invited to an Honour Feast.&lt;br /&gt;
&lt;br /&gt;
It took us three hours to get to the Huldice village. On the way we were beign plagued by swarms&lt;br /&gt;
of insects (GTN = Squatha) so Antonio put up a 28 knot wind. Also we were wading through&lt;br /&gt;
thick mud which was very tiring so I gave Strengths of Stone to Isil-Eth and DeRoin. Dramus&lt;br /&gt;
then remembered about the bone cart he had created last trip so he assembled another one and&lt;br /&gt;
we placed some of our gear on it. Geraldine added an illusion to make it look like a cart.&lt;br /&gt;
Meanwhile Flamis constructed some mudshoes.&lt;br /&gt;
&lt;br /&gt;
The &#039;village&#039; turned out to be a rough collection of huts. As we approached, an armour plated&lt;br /&gt;
quadraped barred our way but the Huldice beat it off. We were then rushed by a group of excited&lt;br /&gt;
Huldar. From what Isil-Eth was able to figure out from what they were saying, they were glad&lt;br /&gt;
that their ritual to summon Al Sarin, The Destroyer of Worlds, had worked and that would keep&lt;br /&gt;
off the encroaching perpetual darkness. Isil&#039;Eth reckoned that Al Sarin was a corruption of an&lt;br /&gt;
ancient elvish word.&lt;br /&gt;
&lt;br /&gt;
A Huldice then approached, bearing a large shell containing a heap of flowers. It made signs&lt;br /&gt;
indicating that they were there for us to eat. I checked one out and discovered it was poisonous.&lt;br /&gt;
If this was the honour feast, then I&#039;d eat it but I&#039;d wash it down with a Waters of Healing&lt;br /&gt;
afterwards.&lt;br /&gt;
&lt;br /&gt;
After a while Dramus mentioned the name &#039;Moeg Khellec&#039;. The reaction from the Huldice was&lt;br /&gt;
instant panic. Within a few seconds there was not a Huldice to be seen. We waited a bit but none&lt;br /&gt;
of them came back. Finally someone spotted one up a tree so Geraldine floated up in an attempt&lt;br /&gt;
to reassure it. It fell out of the tree. Dramus started Healing it while Isil-Eth added &#039;special effects&#039;.&lt;br /&gt;
Geraldine added Heroism. It appeared that Dramus was trying to make him and Isil-Eth out as&lt;br /&gt;
Gods and this Huldice was to be the Prophet.&lt;br /&gt;
&lt;br /&gt;
Finally the rest of the Huldice cautiously returned. I spot DAed a few of them and came up with&lt;br /&gt;
MAs ranging from 21 (the leader) down to 12. None of them had any aura in Flamis&#039;s mirror. Also&lt;br /&gt;
their GTN was &#039;The Untutoured Ones&#039;. They were saying something about &#039;The Elder Ones come.&lt;br /&gt;
Darkness falls. Need Destroyer of Worlds&#039;. I bet they really mean Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Naturally Isil-Eth asked to hear their legends. It was difficult to follow what they were saying as&lt;br /&gt;
the story was wrapped in allegory and metaphore but the gist of it was as follows:&lt;br /&gt;
World created, initial strife, strife ended. Calimar were all seekers/dreamers/finders of truth but&lt;br /&gt;
were seduced by the darkness and tried to conquer the world. The Huldice fled and sheltered&lt;br /&gt;
outside civilisation. A call for help brough the triad which ended the battle. Calimar fled to an&lt;br /&gt;
unknown place. It ended with the phases &#039;Revenge lies end all destroyed. Calimar come. Darkness&lt;br /&gt;
falls. Khellec comes&#039;.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth went very quiet and seemed to go into a trance. Meanwhile the Huldice served up a meal&lt;br /&gt;
of several odd things including some moving green plants (GTN - Ectlar Mustla). After a while&lt;br /&gt;
it started raining heavily. Flamis wasn&#039;t keen on that so Geraldine created an umbrella. A short&lt;br /&gt;
while later, it got dark.&lt;br /&gt;
&lt;br /&gt;
===02/07/94===&lt;br /&gt;
&lt;br /&gt;
Next morning everyone was still fatigued, especially Isil-Eth. Dramus requested some wood so&lt;br /&gt;
he could enhance the cart so DeRoin, Haarn and I went and got some. Once Dramus had created&lt;br /&gt;
it, we dumped our stuff on it then I DAed it for duration. Isil-Eth still required a Strength of Stone&lt;br /&gt;
so I attempted to give her one. Unfortunately I ended up with muscle spasms which Dramus fixed.&lt;br /&gt;
&lt;br /&gt;
===08/07/94===&lt;br /&gt;
&lt;br /&gt;
Six days later we reached the end of the jungle. All of us received Shadowwings from the Zentradi&lt;br /&gt;
Celastial. I cast another Strength of Stone on Isil-Eth then attempted to do one on Haarn.&lt;br /&gt;
Apparently I backfired that one as well and came up with Total Amnesia. Geraldine had to coax&lt;br /&gt;
me out of the forest because of the &#039;demons&#039; I suddenly found I was surrounded with then I was&lt;br /&gt;
put to sleep.&lt;br /&gt;
&lt;br /&gt;
===09/07/94===&lt;br /&gt;
&lt;br /&gt;
The next thing I remembered clearly was waking up in a Curse Removal circle in the Zelani capital&lt;br /&gt;
city a day later. I soon discovered there was a party going on - and had been going for the last day&lt;br /&gt;
- but after snagging a few drinks I went looking for Flamis.&lt;br /&gt;
&lt;br /&gt;
===18/07/94===&lt;br /&gt;
&lt;br /&gt;
It took us another day to reach the port city by Wings, 5 days on a ship, then aother 3 day flight&lt;br /&gt;
to Rejavik. Once we arrived we discovered that the portal to Zentradi had reappeared. We also&lt;br /&gt;
received our Rank 15 Greater Enchantments&lt;br /&gt;
&lt;br /&gt;
Well the only information we could find on portals on Zentradia were the following. One was&lt;br /&gt;
called The Dread Portal of Sadam.(Sadam was a mad mage who specialised at using undead for&lt;br /&gt;
doors.) Another was located in the Necropolis of Cyrellia - somewhere at the bottom of the ocean&lt;br /&gt;
- and a third were the Immovable Gates of Tala. None of them appeared to be the one we were&lt;br /&gt;
looking for.&lt;br /&gt;
&lt;br /&gt;
The Zentradi mages also had a rank 17 Enhance Enchant so we took advantage of that to have&lt;br /&gt;
various spells put on, such as a renewed Protection from Magical Fire, an Enhance Armour (Rank&lt;br /&gt;
12 and will last for 12.5 hours) and a 17.5 hour duration Witchsight. Dramus also recreated the&lt;br /&gt;
bone buggy and did a Wraithcloak on himself. We were then pelted by some large seeds which&lt;br /&gt;
a group of Huldice were throwing at us. Apparently it was some sort of ritual blessing. Initially&lt;br /&gt;
we tried catching them but soon discovered that they were fragile and contained something rather&lt;br /&gt;
corrosive. My armour would never be the same again.&lt;br /&gt;
&lt;br /&gt;
We were also given their Flight spell as well just before we entered the portal. Flamis passed over&lt;br /&gt;
two rings for me to use if I needed them: a ring of Shadowform, and a ring of Dragonflames.&lt;br /&gt;
Once in the portal, it was just as we remembered it, a long grey tube. As we advanced we were&lt;br /&gt;
keeping an eye out for strange demons. About halfway along we encountered a black ring in the&lt;br /&gt;
side of the tube. It DAed as magical. I thought it was a side branch but it gave no answer when&lt;br /&gt;
I asked for destination. According to Flamis&#039;s mirror, the area was black while the rest of the tube&lt;br /&gt;
was gold. Geraldine tossed a coin into the ring but it bounced off the wall.&lt;br /&gt;
&lt;br /&gt;
After a while the end was in sight. I was expecting a horde of Calamari at the end so I had my&lt;br /&gt;
sword out ready. However the only thing we saw, upon emerging, was a ratman seated on the&lt;br /&gt;
ground. The only visible weapons were a bow and dagger.&lt;br /&gt;
&lt;br /&gt;
Dramus suggested that we try not to make threatening moves so I put my sword away. Isil-Eth&lt;br /&gt;
flew forward. At that the ratperson jumped up and fled towards a nearby hill. Flamis reported she&lt;br /&gt;
could see campfire smoke emerging from the other side of it. That definately implied there were&lt;br /&gt;
more of them.&lt;br /&gt;
&lt;br /&gt;
Dramus requested that the group be confined for questioning. While the rest of the party spread&lt;br /&gt;
out, I quickly DAed a plant for Plane of Origin as Isil-Eth had earlier asked for confirmation that&lt;br /&gt;
this was Zentradia. It was. Then, while preparing Hands of Earth, zipped over to the brow of the&lt;br /&gt;
hill overlooking the campsite. There were more ratmen and a cowman gathered around. Haarn&lt;br /&gt;
tried the same trick but overshot the hill and landed near the campsite where he was immediately&lt;br /&gt;
set upon by a ratman. Perriot leapt on to the ratman while wielding a dagger.&lt;br /&gt;
&lt;br /&gt;
By now the entire contingent were either readying to attack or running away. An arrow whizzed&lt;br /&gt;
past my head as I cast the spell. Unfortunately it failed to go off. Meanwhile Geraldine was firing&lt;br /&gt;
arrows at the bowman and the cowman. Both collapsed. Another ratman was frantically digging&lt;br /&gt;
a hole to hide in.&lt;br /&gt;
&lt;br /&gt;
Dramus surrounded one fleeing figure with a Wall of Bones and Geraldine flew over to cut&lt;br /&gt;
another one off. Either the ratman was lucky or incredibly skilled as he managed to hit Geraldine&lt;br /&gt;
rather badly as she landed. Perriot was thrown out of his combat while the ratman advanced on&lt;br /&gt;
Haarn. I put a Diamond Weapon on Haarn&#039;s scimitar - in case he needed it - then charged the&lt;br /&gt;
ratman, who was still excavating a pit, in order to subdue it.&lt;br /&gt;
&lt;br /&gt;
Antonio managed to kill one with Ice Projectiles, much to Dramus&#039;s annoyance, while Dramus&lt;br /&gt;
ringed another fleeing ratman. By now, Geraldine had recovered and was grappling with the one&lt;br /&gt;
that had hit her. Haarn and I were doing the same with our targets. Meanwhile DeRoin was&lt;br /&gt;
chasing one all over the place.&lt;br /&gt;
&lt;br /&gt;
A short time later the ratmen surrendered. Dramus tied them up and tended to their wounds.&lt;br /&gt;
Meanwhile Geraldine did an aerial survey but spotted nothing. Flamis and I went on lookout on&lt;br /&gt;
top of a nearby hill. The features of interest we could see were an active volcano, the remains of&lt;br /&gt;
a tower, and a ziggurat structure.&lt;br /&gt;
&lt;br /&gt;
After getting a translation spell from Perriot, Isil-Eth questioned them. Basically they were there&lt;br /&gt;
to look out for things coming through the portal. The nearby tower had been destroyed a year&lt;br /&gt;
ago. They report to their captain, a horseman, in the city of Anzel, located near the volcano and&lt;br /&gt;
several days walk away. Their relief is due here in a few days. He went pale when Isil-Eth&lt;br /&gt;
mentioned the Vagdar and shivered when Dramus mentioned Moeg Khellec.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having nothing better to do, I decided to attempt to find out what had caused these&lt;br /&gt;
changes on them. A few DAs later I had ascertained that they had been infected by Primary Chaos&lt;br /&gt;
which would require a ritual to remove. The MA rating of the curse was 20. Isil-Eth offered them&lt;br /&gt;
the oppotunity to leave this area and be cured but the cowman refused saying that they must serve&lt;br /&gt;
the masters (the Calamari) even though they&#039;re afraid of them. He also mentioned that there were&lt;br /&gt;
Slayers in the area near the chasm and described a spirit warrior. They were mortally afraid of&lt;br /&gt;
those as well.&lt;br /&gt;
&lt;br /&gt;
I DAed the portal and established that it had been up for six months. Meanwhile Isil-Eth used&lt;br /&gt;
suggestions to convince our captives that we had re-entered the portal. After releasing them we&lt;br /&gt;
left tracks to indicate that before flying off. Dramus had reshaped the bone cart so he and Isil-Eth&lt;br /&gt;
could ride in style.&lt;br /&gt;
&lt;br /&gt;
Finally we flew off. To the northwest, we could see volcanos. North and East were mountain&lt;br /&gt;
ranges. Finally we reached the foothills of the eastern range and I scouted out a pass for us to fly&lt;br /&gt;
through. Glacial by the looks of it, which was confirmed as we flew into it. Flamis spotted some&lt;br /&gt;
man-made snow covered structures but we decided not to investigate.&lt;br /&gt;
After following the glacier through the pass, we spotted the chasm. It was HUGE. Haarn was so&lt;br /&gt;
awestruck that he forgot to maintain his flight. We had to rescue him from the ledge where he had&lt;br /&gt;
fallen.&lt;br /&gt;
&lt;br /&gt;
At about 60 miles from the chasm we spotted a tower to the north. Another 2 hours and we were&lt;br /&gt;
getting close. We could see a road going towards the chasm. I did a quick overfly in attempt to&lt;br /&gt;
look down into the depths. Couldn&#039;t see the bottom but there was some mist down there. The&lt;br /&gt;
cavern itself looked like it had been spooned out.&lt;br /&gt;
&lt;br /&gt;
As we landed, a large mass of purple energy leapt out from the chasm, bounced off Antonio,&lt;br /&gt;
before scattering among the rest of us. Once on the ground, Geraldine asked to be DAed for &#039;last&lt;br /&gt;
magic to impact successfully&#039;. The answer was Earthing and the College was unknown.&lt;br /&gt;
&lt;br /&gt;
I decided to lower myself over the side to get some rock samples. As I got them I noticed that&lt;br /&gt;
there was a magical aura on the rocks. What I got was that the nature of the magic was &#039;Creation&#039;,&lt;br /&gt;
the aura had been there for 500 years and it had been cast by an avatar. I tried for the name of the&lt;br /&gt;
avatar and got some sort of aura backlash causing a word to bounce around in my mind and a&lt;br /&gt;
mild headache. Also there was no sign of volcanic or seismic damage to the rock structure.&lt;br /&gt;
&lt;br /&gt;
While Geraldine flew down for a recon, Isil-Eth tried reading my mind to see what it was. She got&lt;br /&gt;
knocked out for ten minutes and Dramus reckoned it was caused by &#039;Primal Damage&#039;.&lt;br /&gt;
Geraldine returned about then and reported that there was a tower on a ledge below and to the&lt;br /&gt;
north. So, after a meal, we all flew down. Haarn was scared of heights so Isil-Eth hypnotised him.&lt;br /&gt;
Soon we found it down below and landed on the ledge nearby. Most of it had collapsed but the&lt;br /&gt;
lower bit was still relatively intact. So Dramus wandered up and knocked on the door.&lt;br /&gt;
&lt;br /&gt;
Simultaneously Geraldine informed us that the area was alive with magic.&lt;br /&gt;
&lt;br /&gt;
Just then the ground shook. From what I could tell, the epicentre was under the tower. There&lt;br /&gt;
were no wards or traps on the doorway so we had a look. The room was 30&#039; in diameter inside.&lt;br /&gt;
Another rumble and the floor collapsed. The head of a blue dragon peered up inquisitively.&lt;br /&gt;
&lt;br /&gt;
Geraldine spoke to it and discovered that it was a Zentradia dragon by the name of Readia and&lt;br /&gt;
had been asleep under the tower until a disturbance had woken it up. It told us it had taken the&lt;br /&gt;
tower of Cullen when it had come of age. I presumed it was referring to this tower.&lt;br /&gt;
&lt;br /&gt;
Flamis tried observing the dragon in the mirror of auras under the pretext of fixing her hair.&lt;br /&gt;
&lt;br /&gt;
However the dragon must have realised what was going on as a claw reached out and it wanted&lt;br /&gt;
to know just what it was she had. Flamis explained that it was a magical elven mirror from the&lt;br /&gt;
Plane of Culthea and explained what it does. Readia appeared satisfied. In the mirror the dragon&#039;s&lt;br /&gt;
aura was sapphire blue.&lt;br /&gt;
&lt;br /&gt;
Readia told us that it hadn&#039;t heard of Moeg Khellec but it&#039;s parents had warned him to beware of&lt;br /&gt;
humans from Elushia. It&#039;s mate, a silver dragon, was in &#039;The Place of Thought&#039; - probably a library.&lt;br /&gt;
It then announced that it had to hunt and invited us to join it. Geraldine graciously declined.&lt;br /&gt;
The dragon spread it&#039;s wings and vanished - literally. Geraldine went into the cavern below the&lt;br /&gt;
tower. It was bare with no exits.&lt;br /&gt;
&lt;br /&gt;
It was decided to head along the floor of the chasm and camp by the remnents of the road that&lt;br /&gt;
was now at the bottom. Evidently this cavern was formed by a subsidence as rock samples from&lt;br /&gt;
the bottom matched those I had previously taken from the ground above.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the &#039;Effect of Last Magic to impact&#039; on him. So I did the DA and got&lt;br /&gt;
&#039;Summoning&#039;. He didn&#039;t seem too pleased about that. Flamis then requested a piece of wood that&lt;br /&gt;
dated back to before the chasm had appeared so I went hunting for one - and more interesting&lt;br /&gt;
rocks. She wanted it for a divination ritual. When she did it she saw a vision of a large city with&lt;br /&gt;
some Calimari doing something. Suddenly there was a massive explosion and a bright light raced&lt;br /&gt;
to the horizon. When the smoke cleared, there was the chasm and the city was no more.&lt;br /&gt;
&lt;br /&gt;
===19/07/94===&lt;br /&gt;
&lt;br /&gt;
I was on the midnight watch with Geraldine that night. Suddenly I heard a whistling sound. Just&lt;br /&gt;
then Isil-Eth called &#039;To Arms&#039; just as I was hit by three arrows, causing me to topple off the rock&lt;br /&gt;
(Mistake #1 - Should have had a Walking Unseen or a Blending on - now there&#039;s a reason to&lt;br /&gt;
practise that spell) completely stunned. Another arrow shot past Isil-Eth just before a Wall of&lt;br /&gt;
Bones appeared between us and the archers.&lt;br /&gt;
&lt;br /&gt;
Suddenly a large brain with four clawed limbs appeared by the fire. Geraldine started pumping&lt;br /&gt;
arrows into it. Antonio started to cast but he suddenly screamed and collapsed, clutching his head.&lt;br /&gt;
This prompted Haarn to come up with the comment &#039;Must have something to do with the mind&lt;br /&gt;
guy&#039;) As he said that, it leapt towards him so he backed off.&lt;br /&gt;
&lt;br /&gt;
Flamis threw a DF at it. Suddenly she found herself being attacked by a demon. We later found&lt;br /&gt;
out it was a phantasm. I had recovered by now so I tried to trigger a Witchsight so I could see&lt;br /&gt;
more clearly what was going on. It didn&#039;t work. Curses! That was the last one. I did see a flight&lt;br /&gt;
of arrows whizzing past Flamis though.&lt;br /&gt;
&lt;br /&gt;
A Wall of Fire sprung up from one end of the Wall of Bones providing more illumination. Just&lt;br /&gt;
then Flamis fell over and a humanoid appeared next to her. Another appeared next to Geraldine.&lt;br /&gt;
who immediately attacked it. I charged in to help Flamis but was hit by another wave of arrows.&lt;br /&gt;
I collapsed, completely unconscious (Mistake #2 - didn&#039;t have a Healing potion on me. Must&lt;br /&gt;
remember to keep one handy at all times. Mistake #3 - no magical defense. Must rank that&lt;br /&gt;
Armour of Earth spell and use it or get some invested Shadowforms).&lt;br /&gt;
&lt;br /&gt;
Geraldine was also stunned by an arrow hit and fell over. Flamis fumbled and nearly broke her&lt;br /&gt;
quarterstaff. Perriot did a Great Shout in the direction where the arrows were coming from while&lt;br /&gt;
Haarn staunched my wounds (Mistake #4 - no Trollskin. That needs ranking as well).&lt;br /&gt;
&lt;br /&gt;
Flamis finally tripped her opponent while Dramus backed off from the brain-thing. Isil-Eth was&lt;br /&gt;
defending herself from another humanoid. Perriot jumped on top of the brain-thing and begain&lt;br /&gt;
attacking it. More arrows flew in and Dramus toppled over.&lt;br /&gt;
&lt;br /&gt;
Suddenly the brain-thing disappeared, taking Perriot with it. The rest of the combat was a bit of&lt;br /&gt;
a blur but soon we had run out of opposition. One of them had been captured and restrained.&lt;br /&gt;
More arrows were flying in so Haarn put up a Bound Air shield. Meanwhile Dramus managed to&lt;br /&gt;
get a Healing potion down me and I recovered consciousness. Antonio was hauled in and&lt;br /&gt;
discovered to be in mental shock. One of Flamis&#039;s Waters of Healing was given to Haarn.&lt;br /&gt;
Antonio finally recovered from what Isil-Eth called &#039;elani mana flux&#039; and Dramus called&lt;br /&gt;
&#039;brain-damage&#039;. The opposition turned out to be 9&#039; tall hairy humanoids which DAed as human.&lt;br /&gt;
Primal Chaos again I think.&lt;br /&gt;
&lt;br /&gt;
While most of us, me included, slept through most of the day, Isil-Eth and Geraldine&lt;br /&gt;
wind-walked, in opposite directions, to have a look about. Isil-Eth didn&#039;t find anything and ended&lt;br /&gt;
up having to walk back as the spell ran out sooner than expected. Meanwhile Geraldine went out:&lt;br /&gt;
one mile, two miles, traveller, three miles. She suddenly U-turned and went back. From what she&lt;br /&gt;
could see it was a 30ish human male 6&#039; tall dressed in bright colours. So she flew back to the camp&lt;br /&gt;
and got Antonio to fetch Isil-Eth.&lt;br /&gt;
&lt;br /&gt;
Soon the gentleman neared our campsite and Geraldine went out to meet him. He told her his&lt;br /&gt;
name was Jacob Carlyle and he had just &#039;jumped&#039; here through a portal. He&#039;s a Traveller and had&lt;br /&gt;
been to a lot of planes and places over a very long time period. When Isil-Eth told him we were&lt;br /&gt;
two planes removed from Elushia he reckoned that explained a lot about us. Also Dramus was&lt;br /&gt;
having deja-vu that he had met this guy before.&lt;br /&gt;
&lt;br /&gt;
He had popped through from a plane called Artrax through a castle on the cavern floor. When&lt;br /&gt;
asked about Prince Garak on Ry&#039;leh, he said that he hadn&#039;t been there but he had heard that Garak&lt;br /&gt;
was somehow linked to an Elushian adventurer, a chap by the name of Moeg Khellec, at least&lt;br /&gt;
according to a prophecy uttered by a seer. Garak is human and has a reputation of being a&lt;br /&gt;
swordsman. He also mentioned that Ry&#039;leh was rumoured to be under a great ocean but know&lt;br /&gt;
nothing of the location of any portal to it. According to Flamis, the Traveller&#039;s aura was a rather&lt;br /&gt;
stylish black.&lt;br /&gt;
&lt;br /&gt;
He also mentioned that he had picked up quite a few tricks while Travelling, one of them being&lt;br /&gt;
he could teleport himself to a place he had previously seen. When the dragon was mentioned he&lt;br /&gt;
was rather interested so Antonio showed him the area through a Crystal of Vision. With an&lt;br /&gt;
audible &#039;pop&#039; the Traveller vanished.&lt;br /&gt;
&lt;br /&gt;
Dramus had done one of his divination rituals and had come to the conclusion that the portal was&lt;br /&gt;
to the west. So we headed in that direction. By the time we got there it was getting dark. There&lt;br /&gt;
was no sign of a portal but we reckoned it could be buried nearby or just below the lip, depending&lt;br /&gt;
on whether the structure it had been in had tumbled to the floor or not. Geraldine put up an&lt;br /&gt;
illusion around the campsite to hide it while we waited for dawn.&lt;br /&gt;
&lt;br /&gt;
===20/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning, after Antonio took over watching from me, I went for a walk looking for clues&lt;br /&gt;
i.e. fallen masonery. I didn&#039;t find any but did increase my collection of Zentradi rock. Meanwhile&lt;br /&gt;
Dramus had tried his ritual again and reckoned the portal was in a ziggurat to the west while&lt;br /&gt;
Perriot was having an interesting time to the north-west. The discussion about what to do next&lt;br /&gt;
started on ziggurats, touched on pyramids, but seemed to mainly focus on elephants and large&lt;br /&gt;
gold coins. Just how much wine had Dramus and Isil-Eth consumed?&lt;br /&gt;
&lt;br /&gt;
Antonio spotted, through his Crystal of Vision, an orc tanding guard in front of a cavern in the&lt;br /&gt;
side of the chasm to the northwest. It was decided to wait for the remainder of the day.&lt;br /&gt;
&lt;br /&gt;
===21/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we set out. I did a Strength of Stone on Flamis and Antonio but, for some&lt;br /&gt;
reason, it kept bouncing off Haarn. I gave up after three attempts. After crossing a small stream,&lt;br /&gt;
and climbing a bit, we could see the cave mouth. No sign of an orc. So we rendered ourselves&lt;br /&gt;
invisible by various means. I cast Walking Unseens on five of us and received a Dark Vision from&lt;br /&gt;
Dramus. Then we stepped towards the cave mouth.&lt;br /&gt;
&lt;br /&gt;
It was decided not to enter it as it may be more prudent to bypass it. After all, why get into a fight&lt;br /&gt;
when you don&#039;t have to. So we ended up flying out of the chasm. Once on top we landed and&lt;br /&gt;
discovered, to our surprise, that Perriot was waiting for us. He immediately berated all of us but&lt;br /&gt;
the worse of his abuse was directed towards Haarn for sending him into combat with that&lt;br /&gt;
brain-thing in the first place.&lt;br /&gt;
&lt;br /&gt;
We fireflighted in the direction of the zigguratt that Dramus&#039;s vision had indicated that the portal&lt;br /&gt;
was in. After flying over the mountain range, we could see it clearly on the horizon. As we&lt;br /&gt;
approached something launched itself from the ground to intercept us but it was quickly&lt;br /&gt;
vanquished - but not before certain party members discovered the perils of low level flying at high&lt;br /&gt;
speed.&lt;br /&gt;
&lt;br /&gt;
Finally we reached the zigguratt, found the entrance and stepped inside.&lt;br /&gt;
&lt;br /&gt;
We quickly discovered that the ziggurat is composed of bound earth and thre is a tunnel in the&lt;br /&gt;
floor going straight down. Rungs are affixed at regular intervals. So Geraldine, Perriot, and Haarn&lt;br /&gt;
go down to scout ahead to locate any traps. The rungs stop at the 50&#039; mark but the tunnel&lt;br /&gt;
continues down. So Geraldine levitates down to the bottom of the shaft carrying Haarn. At the&lt;br /&gt;
bottom, another 50&#039; down, they discover that the tunnel slopes further downwards then levels off.&lt;br /&gt;
&lt;br /&gt;
They find and disable a couple of traps then Perriot discovers a third - by triggering it. A pit trap&lt;br /&gt;
opens up at the bottom of the vertical shaft and he drops a fair distance onto spikes. Haarn&lt;br /&gt;
enlarges the hole and sees the gold heart and bits of fabric. They manage to retrieve the heart.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the rest of us wait above, apart from Dramus who was waiting down at the last rung.&lt;br /&gt;
At Isil-Eth&#039;s request, I clambered down to join him while expertly balancing a glass of wine. Once&lt;br /&gt;
down there, I handed Dramus the wine then secured a mountain climbing rope to the bottom two&lt;br /&gt;
rungs. Geraldine then levitated upwards to get Dramus - apparently there were skeletons in the&lt;br /&gt;
cavern below at the end of the tunnel. At the same time Flamis was coming down the ladder.&lt;br /&gt;
&lt;br /&gt;
Dramus slid down the rope while Geraldine floated down after him. When Flamis arrived she&lt;br /&gt;
stuck a Firelight on a convienent object and prepared to descend down the rope so she could &#039;burn&lt;br /&gt;
those nasty skelingtons&#039;. I decided to wait until she was off the rope before making my own way&lt;br /&gt;
down.&lt;br /&gt;
&lt;br /&gt;
Flamis was most of the way down when a voice rang out &#039;DARE YOU TOUCH THE FIRST&lt;br /&gt;
WARD OF RY&#039;LEH&#039;. At the same time I felt an irresistable force pull me off the rung. I was lucky&lt;br /&gt;
my arm wasn&#039;t ripped off but it definately broke. Flamis managed to somehow break my fall but&lt;br /&gt;
a block from the top of the shaft broke off and tumbled down after us. I guess someone missed&lt;br /&gt;
a trap.&lt;br /&gt;
&lt;br /&gt;
The next thing I remember was coming around, stuck in the shaft, wedged between Flamis and&lt;br /&gt;
the rock. Antonio had managed to wedge it in place with some ice. Isil-Eth had Healed some of&lt;br /&gt;
the damage I was taken and we were instructed to clear the shaft before the ice disappeared. We&lt;br /&gt;
did so. We managed to make it part way down the sloping bit before we were hit by a torrent of&lt;br /&gt;
water (Isil-Eth had cast Mol-Rec on the rock) and were swept down the slope. At the bottom,&lt;br /&gt;
Flamis triggered a Self-Immolation, followed by a Weapon of Flame and plowed into the&lt;br /&gt;
skeletons. I wasn&#039;t too far behind. However the combat was now at the mopping up stages, plus&lt;br /&gt;
we discovered we were on the wrong side of a Wall of Darkness. Geraldine bravely ran through&lt;br /&gt;
the wall to help. Soon the skeletons decided to leave.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Dramus had finished Necrosing the undead that had cast the Wall, the Web of&lt;br /&gt;
Darkness they were in, (and other spells). It turned out to be a wraith wearing, and using, several&lt;br /&gt;
magical items. While I drunk a Healing potion, Flamis attempted to step through the Wall in&lt;br /&gt;
order to rejoin the others but bounced off. She then began viciously attacking it. I tried to stop&lt;br /&gt;
her but managed to break her arm as well. I&#039;m sure I&#039;m jinxed somehow.&lt;br /&gt;
&lt;br /&gt;
Once the Wall dissipated and all the party was back together again, we analysed what we had. An&lt;br /&gt;
amulet - celestial. Headband - mind. Helmet - mind. Sceptre - illusionist. Wand - E&amp;amp;E.&lt;br /&gt;
Broadsword - Namer, Crown - necromancer. Also at the end of the room was a coffin and a&lt;br /&gt;
portal.&lt;br /&gt;
&lt;br /&gt;
Isil-Eth collected the items in silk hankerchiefs and stowed them away. Dramus reckoned it would&lt;br /&gt;
take too long to heal our broken limbs and time was at the essence so some temporary splinting&lt;br /&gt;
was sorted out. Meanwhile I discoverd that the sword had paralysing magic on it while the plane&lt;br /&gt;
that the portal led to was Atraxia.&lt;br /&gt;
&lt;br /&gt;
After some deliberation we stepped through. I felt magic impact. Antonio hadn&#039;t so I DAed him&lt;br /&gt;
for &#039;Last Magical Effect&#039;. The answer was &#039;Doom&#039;. Where we found ourself was a featureless rock&lt;br /&gt;
plain under a black sky. The air was cold and there was only one star in the sky. So we headed&lt;br /&gt;
off in that direction.&lt;br /&gt;
&lt;br /&gt;
After a while we spotted another obelisk on the horizon. Isil-Eth called a dinner break. Haarn was&lt;br /&gt;
feeling more vigerous than usual so I checked his aura out. It had changed from &#039;Short Lived&lt;br /&gt;
Sentient&#039; to &#039;Sentient Undead&#039;. He was also Doomed, the nature of which was &#039;Guardianship&#039;.&lt;br /&gt;
Flamis checked out his aura with the mirror and saw black stains in it. The same thing was&lt;br /&gt;
happening to Antonio and Dramus.&lt;br /&gt;
&lt;br /&gt;
We rested up then continued towards the obelisk. Once we arrived Dramus rushed into the&lt;br /&gt;
entrance and down the spiral staircase beyond. The rest of us followed a bit more sedately. Also&lt;br /&gt;
the three affected were behaving more like undead. Haarn was even casting Celestial spells.&lt;br /&gt;
At the end of the staircase was a huge cavern. We could see a 200&#039; wall ahead with a gate in it&lt;br /&gt;
with a 50&#039; gap between that and the ceiling. We could hear a rhythmic pounding. This turned out&lt;br /&gt;
to be a 30&#039; metal golem walking along the wall. We could see buildings beyond the gate.&lt;br /&gt;
&lt;br /&gt;
The wall was made of magical earth while the gates were warded with something called &#039;Eternal&lt;br /&gt;
Damnation&#039;. Antonio windwalked over the wall to scout around then flew back over. Or tried to.&lt;br /&gt;
As he came over the top he literally exploded when caught in a whirlwind vortex. We gathered&lt;br /&gt;
up as many bits as we could. His head had been in that magical helmet and was intact. It was&lt;br /&gt;
evident that the airspace was warded as well. Flamis called it &#039;a Whirlwind Weedeater&#039;.&lt;br /&gt;
&lt;br /&gt;
I was rather dubious about Tunnelling through the wall or the gate but decided to try Tunnelling&lt;br /&gt;
under it using two spells. So I did. Just as I got the second tunnel going molten rock began to&lt;br /&gt;
flow in. Flamis and I scampered through. I was just able to Counterspell the tunnel before the&lt;br /&gt;
magma got out. Meanwhile Haarn had used a Shadow-walk to get in.&lt;br /&gt;
&lt;br /&gt;
Flamis used her mirror and discovered there were gaps in the air wards where Antonio had gone&lt;br /&gt;
through. So Geraldine raised a rope up along one side, then projected her image to the other side&lt;br /&gt;
of a gap. Using the rope and Geraldine as markers, the others were able to Shadowwing in. It was&lt;br /&gt;
just then I discovered Haarn had the chilling touch of an Undead.&lt;br /&gt;
&lt;br /&gt;
Dramus wanted to know the MA of the Doom curse so he could try removing it. I did so, and got&lt;br /&gt;
the answer of 25. It was going to take 18 hours per removal so the rest of us rested. Once that&lt;br /&gt;
was all done we headed towards the central temple.&lt;br /&gt;
&lt;br /&gt;
===22/07/94===&lt;br /&gt;
&lt;br /&gt;
Inside was a nice big room with nothing magical. The next room had a throne in the middle of it.&lt;br /&gt;
On it was seated what initially appeared to be a suit of glowing armour with the Wiccan Wheel&lt;br /&gt;
design on the chestplate. The colour of the armour was continally shifting. An ornate sword was&lt;br /&gt;
propped up next to the throne.&lt;br /&gt;
&lt;br /&gt;
Suddenly two glowing lights appeared behind the visor and the armour stood up. It identified&lt;br /&gt;
itself as Prince Garak. I DAed the armour and discovered it came from the Plane of Hell and the&lt;br /&gt;
aura strength was Avatar. Prince Garak told us that he wished to die from an un-named horror&lt;br /&gt;
which is located behind a set of doors at the other end of a spiralling corridor. He had been here&lt;br /&gt;
12,000 years waiting for someone to open the doors so he could cheat fate. It turned out that&lt;br /&gt;
Moeg Khellec was his nemesis and that he was fated to meet Moeg in combat. Also he couldn&#039;t&lt;br /&gt;
remove the armour. We thought about releasing the nameless horror for him but when we&lt;br /&gt;
discovered it had the potential of destroying entire planes of existance we gave up on that idea.&lt;br /&gt;
Garak also told us that Moeg Khellec was searching for a banner. After further questioning we&lt;br /&gt;
discovered he was in the Chaos Maountains. Flamis did her Ritual of Speak with Other Selves and&lt;br /&gt;
discovered that the banner was &#039;in the home of the bride of the wielder of the black spear&#039;. That&lt;br /&gt;
meant Rhy Keller&#039;s home plane of Jermaria. The banner itself was described as &#039;The standard of&lt;br /&gt;
Light, bearing stars and rainment of Carradine&#039;.&lt;br /&gt;
&lt;br /&gt;
Now that we knew where Moeg Khellec was, our mission was complete. So we headed back to&lt;br /&gt;
the gates. Flamis wanted to fireflight but I was dead against the idea because of the dangers of&lt;br /&gt;
flying in an enclosed space. The rest of us went for Shadowwings instead. Flamis nearly hit the&lt;br /&gt;
ceiling and scraped the far wall before coming to a stop. I wasn&#039;t amused.&lt;br /&gt;
We clambered up the stairs and left the obelisk with the lone star at our backs. We walked for a&lt;br /&gt;
day then rested. It was at the rest break that Flamis discovered her pocket watch had stopped and&lt;br /&gt;
she couldn&#039;t get it going again.&lt;br /&gt;
&lt;br /&gt;
===23/07/94===&lt;br /&gt;
&lt;br /&gt;
After more walking we reached a circle of nine 100&#039; standing stones with a 20&#039; stone block in the&lt;br /&gt;
middle. There was no detectable magic about the place. Geraldine levitated upwards and spotted&lt;br /&gt;
the portal. She also noticed what could be ancient elven writing on the top of the block and an&lt;br /&gt;
apparently random pattern of scratches in the ground. Both were noted down for later analysis.&lt;br /&gt;
From the ground, the scratches looked like they had been scooped out.&lt;br /&gt;
&lt;br /&gt;
===25/07/94===&lt;br /&gt;
&lt;br /&gt;
Two more &#039;days&#039; of walking and we reached the portal. After stepping through it we were back&lt;br /&gt;
in the barrow. Geraldine went ahead to check for any more traps before ferrying us up with the&lt;br /&gt;
aid of a Strength of Stone. It was decided to seal the hole with a combination of Binding and&lt;br /&gt;
Mind Mol-Rec in order to stop anyone from getting to the &#039;unnamed horrors&#039;. So after Haarn&lt;br /&gt;
made a platform of Bound Air we piled rocks in. Isil-Eth did a Mol-Rec to change them into mud.&lt;br /&gt;
Dramus scrawed a message in the mud on the lines of &#039;Warning. Tomb robbed by Elushians. Some&lt;br /&gt;
traps still set. Some monsters left. All loot gone. P.S. Watch out for the wight&#039;. Finally Isil-Eth&lt;br /&gt;
counterspelled the mud back to rock.&lt;br /&gt;
&lt;br /&gt;
We flew off to the Galatea portal and went through. On the other side we were greeted by spirit&lt;br /&gt;
warrior guards. After receiving assurances that we were indeed the Seagate adventurers we went&lt;br /&gt;
to an inn and the first decent bed in a long while.&lt;br /&gt;
&lt;br /&gt;
===26/07/94===&lt;br /&gt;
&lt;br /&gt;
The next morning we arranged to get Antonio regenerated and ressurrected and our broken arms&lt;br /&gt;
fixed. Antonio&#039;s recovery would take a month, ours would take a few days. It was decided to head&lt;br /&gt;
back to Seagate when Flamis and I were ready but leave off the treasure split until Antonio got&lt;br /&gt;
back. That night we gave our report to the Guardians who would arrange for an expedition to&lt;br /&gt;
retrieve Moeg.&lt;br /&gt;
&lt;br /&gt;
The trip back to Elushia was uneventful and we reached Brasta on the 8th of August. We then&lt;br /&gt;
took a boat down the Sweetwater while having a party on the way (Dramus had stocked up). It&lt;br /&gt;
took us a couple of days to reach Seagate. Once there we debriefed and cashed in our treasure.&lt;br /&gt;
Finally Flamis and I returned to the farm. Maybe I&#039;m better off raising livestock.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109497</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109497"/>
		<updated>2026-03-07T09:08:12Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]][[Category:Haann]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Notes&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime about ten yers ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed after a subsequent resurrection.  About that time, he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.&lt;br /&gt;
&lt;br /&gt;
Most recently he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much Ado About Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Revolving Doors Redux]] - Autumn 809&lt;br /&gt;
*[[Skin Trade]] - Autumn 808&lt;br /&gt;
*[[S.P.E.]] - Summer 808&lt;br /&gt;
*[[White Wedding]] - Autumn 806&lt;br /&gt;
*[[Big Bad Void Wolf]] - Summer 806&lt;br /&gt;
*[[Yana the Undying]] - Winter 795&lt;br /&gt;
*[[The Ship That Flew]] - Autumn 792 - Second Adventure?&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109496</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109496"/>
		<updated>2026-03-07T09:04:27Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]][[Category:Haann]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Notes&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime about ten yers ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed after a subsequent resurrection.  About that time, he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.&lt;br /&gt;
&lt;br /&gt;
Most recently he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much Ado About Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Revolving Doors Redux]] - Autumn 809&lt;br /&gt;
*[[Skin Trade]] - Autumn 808&lt;br /&gt;
*[[White Wedding]] - Autumn 806&lt;br /&gt;
*[[Big Bad Void Wolf]] - Summer 806&lt;br /&gt;
*[[The Ship That Flew]] - Autumn 792 &lt;br /&gt;
*[[Yana the Undying]] - Winter 795&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109495</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109495"/>
		<updated>2026-03-07T08:43:19Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]][[Category:Haann]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Notes&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime about ten yers ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed after a subsequent resurrection.  About that time, he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.&lt;br /&gt;
&lt;br /&gt;
Most recently he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much Ado About Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Skin Trade]] - Autumn 808&lt;br /&gt;
*[[White Wedding]] - Autumn 806&lt;br /&gt;
*[[Big Bad Void Wolf]] - Summer 806&lt;br /&gt;
*[[The Ship That Flew]] - Autumn 792 &lt;br /&gt;
*[[Yana the Undying]] - Winter 795&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109492</id>
		<title>Haann Uberreich</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Haann_Uberreich&amp;diff=109492"/>
		<updated>2026-03-07T08:35:18Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Mind Mage]][[Category:Celestial]][[Category:Necromancer]]&lt;br /&gt;
A happy-go-lucky [[pacted]] [[Death Aspected]] Mind/Necro/Star Celestial [[Satyr]] played by [[User:Cosmo |Ben Taberner]].&lt;br /&gt;
&lt;br /&gt;
Haann Uberreich is a 5&#039;8&amp;quot; [[Satyr]], of not unattractive appearance ( if tending to the well-fed ), in the prime of his life. When blending into cilivised society, favours loose garments with only a modicum of frill and venting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Notes&lt;br /&gt;
&lt;br /&gt;
By way of explanation, Haann was my first DQ experiment and has been inflicted with a number of perilous alterations during his time.  Sometime about ten yers ago he was killed by Don Carlos and the party managed to get him resurrected with [[Life Aspect]], which was reversed after a subsequent resurrection.  About that time, he was also given a &amp;quot;opportunity&amp;quot; to [[pacted|pact]] to [[Seir]] and received a trade up on his current [[college]] ([[Binder]]) for the ability to learn and switch between three others. He also had his history largely rewritten at this point, leaving him thinking that he was screwed on the deal and consequently resents the whole arrangement.&lt;br /&gt;
&lt;br /&gt;
Most recently he was transformed permanently into a [[Satyr]], or at least something closely resembling one, by an [[Imp]] [[backfiring]] a [[Molecular Rearrangement]] spell.  He&#039;s my least played character in recent times, possibly because the trepidation I have regarding explaining all of this and trying not to come off as a hideous munchkin.&lt;br /&gt;
&lt;br /&gt;
== Adventures (an incomplete list)  ==&lt;br /&gt;
&lt;br /&gt;
*[[Regailia_Recovery_for_Royal_Renunciation]] - Autumn 826&lt;br /&gt;
*A wee nap in the fae realms&lt;br /&gt;
*[[Much_Ado_About_Nothing]] - Autumn 813&lt;br /&gt;
*[[My Kingdom Come]] - Summer 813&lt;br /&gt;
*[[Skin_Trade]] - Autumn 808&lt;br /&gt;
*[[White_Wedding]] - Autumn 806&lt;br /&gt;
*[[Big_Bad_Void_Wolf]] - Summer 806&lt;br /&gt;
*[[The_Ship_That_Flew]] - Autumn 792 &lt;br /&gt;
*[[Yana_the_Undying]] - Winter 795&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Haann&amp;diff=109491</id>
		<title>Category:Haann</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Haann&amp;diff=109491"/>
		<updated>2026-03-07T08:14:01Z</updated>

		<summary type="html">&lt;p&gt;Ben: A category page for Haann Uberriech - Adventures, Acquaintances and other Problems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ben_Taberner]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
</feed>