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		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114396</id>
		<title>Shadows In Play</title>
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		<updated>2026-06-08T06:51:46Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
Once we’re with Walter, We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114395</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114395"/>
		<updated>2026-06-08T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
Once were with Walter, We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114393</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114393"/>
		<updated>2026-06-08T06:49:34Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114287</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114287"/>
		<updated>2026-06-04T11:51:11Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
We give Walter the shard with the Wendigo. We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114286</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114286"/>
		<updated>2026-06-04T11:45:35Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114285</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114285"/>
		<updated>2026-06-04T11:43:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, Human played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, elf played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114284</id>
		<title>Down in the Hundred Acre Woods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114284"/>
		<updated>2026-06-04T11:14:57Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Kita]]&lt;br /&gt;
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Kita&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Winter - Amy-Rose&lt;br /&gt;
# Boom Boom - Ian&lt;br /&gt;
# Echelon - Zarne&lt;br /&gt;
# Calliope - Helen&lt;br /&gt;
# Elidon? or Doc? - Michael&lt;br /&gt;
# Argus? or Yukov? - Sam&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Ollie the Friendly Ogre&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To fix the story of Winnie the Pooh&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
&#039;&#039;How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day&#039;&#039;&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
&#039;&#039;What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.&#039;&#039;&lt;br /&gt;
&#039;&#039;Can the party eat/sleep/etc on the mode of transport.&#039;&#039;&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. &#039;&#039;Used when stationary, or on a larger transport such as a ship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&#039;&#039;Insert correct month here&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114283</id>
		<title>Down in the Hundred Acre Woods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114283"/>
		<updated>2026-06-04T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Kita]]&lt;br /&gt;
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Kita&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Winter - Amy-Rose&lt;br /&gt;
# Boom Boom - Ian&lt;br /&gt;
# Echelon - Zarne&lt;br /&gt;
# Calliope - Helen&lt;br /&gt;
# Elidon? or Doc? - Michael&lt;br /&gt;
# Argus? of Yukov? - Sam&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Ollie the Friendly Ogre&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To fix the story of Winnie the Pooh&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
&#039;&#039;How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day&#039;&#039;&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
&#039;&#039;What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.&#039;&#039;&lt;br /&gt;
&#039;&#039;Can the party eat/sleep/etc on the mode of transport.&#039;&#039;&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. &#039;&#039;Used when stationary, or on a larger transport such as a ship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&#039;&#039;Insert correct month here&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114241</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114241"/>
		<updated>2026-05-30T11:14:22Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, Human played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, Elf played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, Human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114176</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114176"/>
		<updated>2026-05-23T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114175</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114175"/>
		<updated>2026-05-23T11:20:32Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113926</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113926"/>
		<updated>2026-05-16T11:07:09Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113925</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113925"/>
		<updated>2026-05-16T11:04:36Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113818</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113818"/>
		<updated>2026-05-09T09:28:33Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113647</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113647"/>
		<updated>2026-05-01T11:22:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113646</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113646"/>
		<updated>2026-05-01T11:16:21Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113645</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113645"/>
		<updated>2026-05-01T11:14:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Purchases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113644</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113644"/>
		<updated>2026-05-01T11:13:26Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113528</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113528"/>
		<updated>2026-04-25T13:12:26Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113527</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113527"/>
		<updated>2026-04-25T13:11:07Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 2)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 3)(Currently being held by Walter)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113526</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113526"/>
		<updated>2026-04-25T13:07:09Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113391</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113391"/>
		<updated>2026-04-17T12:20:01Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113258</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113258"/>
		<updated>2026-04-11T06:44:27Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113246</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113246"/>
		<updated>2026-04-09T13:01:32Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113245</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=113245"/>
		<updated>2026-04-09T13:00:56Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=111728</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=111728"/>
		<updated>2026-03-28T10:58:25Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=111534</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=111534"/>
		<updated>2026-03-27T11:34:31Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=110799</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=110799"/>
		<updated>2026-03-20T10:03:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=110738</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=110738"/>
		<updated>2026-03-19T10:43:04Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109793</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109793"/>
		<updated>2026-03-13T11:48:27Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# Someone played by Kelsie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Disbelief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109423</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109423"/>
		<updated>2026-03-06T01:23:25Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Priest says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Storm takes the notebook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After our fight. We use the time to DA all our loot, mostly done by Onyx. Winter does manage to get multiple questions despite being super new at DA. I’m so proud. Moist has a look at the dark green potion and realises that as an alchemist he can tell that they will expire at the end of the season. We each take one Light and one Dark Green potion.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After some debating and working how protected we are, we decided to let Yukov wear the Armour. He does stupid things, he needs to at least be a bit more protected.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I didn’t want to waste Winter’s DA question for the shield. Since we knew it was something to do with stun, I’m sure we could have work out how to activate the magic in it. So I gave Moist the Shield, with apparently no questions asked from Moist. I hit the shield with my Battle Axe and nothing happens. So Moist then shield bashes into the back of a mind-controlled Orc, no magic happens. Moist tries to hit me but nothing again happens. I’m now confused. So I give it to the Zombie and I try to hit the Zombie, I did a good solid hit. It let out a loud noise and a bright flash and I got stunned in return. Yay for figuring it out, not so yay for me because that sucked.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While this was happening, Onyx does a couple extra DA’s on the Belt and Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Belt:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Double Edged Dagger:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Chain and return?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power Associated? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov flay’s all the orcs for their bones and puts their skeletons into a bag. Very weird boy. Teddy tests the dagger and notices that after the dagger hits the zombie, there is a new dagger in the sheath and the one stuck in the zombie turns to ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quote – “Teddy wants to watch Yukov bone the Orc”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We learnt from the Orc that there is loot around here and gave us instructions. So we went to the Big Tree, then go through the 2 pointy rocks you can see from the tree for 50 paces. Once we found the spot we dug it up with the Skeletons help. We found a chest which help a purple shard. DA’ed it for Nature of Magic which game back as Rift Shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
When we picked up the shard we saw a portal had exploded into a bunch of pieces. It was warm to the touch and pointed a certain way. Could only assume it was where the explosion happened. It pointed us North.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point we look at the other loot we had collected.&amp;lt;br&amp;gt; &lt;br /&gt;
*Small Shield with a crystal engraved in it&amp;lt;br&amp;gt;&lt;br /&gt;
*Green gem with a large _______ the middle&amp;lt;br&amp;gt; &lt;br /&gt;
- Teleportation&amp;lt;br&amp;gt;&lt;br /&gt;
*Leather Gloves + Boots&amp;lt;br&amp;gt;&lt;br /&gt;
- Are sticky to the touch&amp;lt;br&amp;gt;&lt;br /&gt;
- Gloves - Nature of Magic = Sticky&amp;lt;br&amp;gt; &lt;br /&gt;
- Boots – Nature of Sticky = Adhesion to Surfaces.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy decided to test out the boots and attempt to climb the tree. Although it would have been funny if it didn’t work, it sadly did.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We start heading to High Low. After a while we find a small clearing and set up camp. Nothing happens on our trip.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once we make it to High Low, we find an inn. Teddy “encourages” the bartender to give us free drinks. I can’t really say anything; I borrow for a living. We ask the townsfolk about anything unusual they have seen. We get told that they saw a flash of purple light a few weeks ago and then the blobs started appearing. I ask if anyone has seen any purple shards, and was told that a guy named Greg was trying to sell one up North. Which seems to stack with the fact the Shard wants us to go North.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I decided that I’m too tired to borrow tonight, so we all go to bed and do watches.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;Night 9: The Most Bloated Blob Spotted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach and see lots of energy and light coming from the rift. Water from the swamp seems to have partially been sucked into it, we can see marks of where it used to be. Seems to be a high mana zone. The trees all lean away from the rift.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Moist waterproofs and water breathes Storm so she can go to the rift. We plan to start with ranged weapons and try and lure them out. As we prepare, the blobs start to notice us. Moist makes a punt boat for us to stand on in the swamp if we need.&amp;lt;br&amp;gt;&lt;br /&gt;
We take our acid potions and Yukov makes a bone wall with holes to shoot out of and an arch to fight in. &lt;br /&gt;
Storm throws a greek fire grenado which is pretty effective (She’s amazing). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blobs seem to come out of the rift too. Storm works her way around the swamp to the rift while we fight. Moist makes a boat for her to get to the rift. She throws the stone in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s a big flash and all the water starts to get sucked into the rift with all the amoeboids that are left. We retreat a little and there’s and explosion of water. A giant amoeboid rises from the rift glowing purple-y and flashing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: The Most Bloated Blob Thwarted!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This giant amoeboid is 25-30ft high with lightning veins through out it and very loud gurgles. It suddenly shoots three acid projectiles out of its head. They arc down towards us and some of us get hit. It doesn’t seem to want to move towards us. So we start heading towards it while me and Storm shoot lightning at it.&amp;lt;br&amp;gt; &lt;br /&gt;
When he’s close enough, Moist thrusts his pearl ash elbow deep into the blobs undefined front orifice. But it just throws it back up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After one last good hit from Yukov, it starts to melt back into the rift. We keep hitting it until its all gone. I run to Storm and hug her, glad she’s safe. When it finally disappears fully there’s a big flash of light and a loud bang that throws us all back (except teddy cos he’d already run away) and leaves us blind and deaf for a bit. Storm lands in a tree and once I have my sight back, I go get her down and Moist gives her a waters of healing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We camp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 8&amp;lt;br&amp;gt;&lt;br /&gt;
Then go get our stuff from Hylo. We go to Stonesboro to tell our employer that we did it! He thanks us and we head back to the guild to split our loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109421</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109421"/>
		<updated>2026-03-06T01:22:26Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Priest says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Storm takes the notebook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After our fight. We use the time to DA all our loot, mostly done by Onyx. Winter does manage to get multiple questions despite being super new at DA. I’m so proud. Moist has a look at the dark green potion and realises that as an alchemist he can tell that they will expire at the end of the season. We each take one Light and one Dark Green potion.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After some debating and working how protected we are, we decided to let Yukov wear the Armour. He does stupid things, he needs to at least be a bit more protected.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I didn’t want to waste Winter’s DA question for the shield. Since we knew it was something to do with stun, I’m sure we could have work out how to activate the magic in it. So I gave Moist the Shield, with apparently no questions asked from Moist. I hit the shield with my Battle Axe and nothing happens. So Moist then shield bashes into the back of a mind-controlled Orc, no magic happens. Moist tries to hit me but nothing again happens. I’m now confused. So I give it to the Zombie and I try to hit the Zombie, I did a good solid hit. It let out a loud noise and a bright flash and I got stunned in return. Yay for figuring it out, not so yay for me because that sucked.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While this was happening, Onyx does a couple extra DA’s on the Belt and Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Belt:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Double Edged Dagger:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Chain and return?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power Associated? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov flay’s all the orcs for their bones and puts their skeletons into a bag. Very weird boy. Teddy tests the dagger and notices that after the dagger hits the zombie, there is a new dagger in the sheath and the one stuck in the zombie turns to ash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quote – “Teddy wants to watch Yukov bone the Orc”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We learnt from the Orc that there is loot around here and gave us instructions. So we went to the Big Tree, then go through the 2 pointy rocks you can see from the tree for 50 paces. Once we found the spot we dug it up with the Skeletons help. We found a chest which help a purple shard. DA’ed it for Nature of Magic which game back as Rift Shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
When we picked up the shard we saw a portal had exploded into a bunch of pieces. It was warm to the touch and pointed a certain way. Could only assume it was where the explosion happened. It pointed us North.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point we look at the other loot we had collected.&amp;lt;br&amp;gt; &lt;br /&gt;
*Small Shield with a crystal engraved in it&amp;lt;br&amp;gt;&lt;br /&gt;
*Green gem with a large _______ the middle&amp;lt;br&amp;gt; &lt;br /&gt;
 - Teleportation&amp;lt;br&amp;gt;&lt;br /&gt;
*Leather Gloves + Boots&amp;lt;br&amp;gt;&lt;br /&gt;
 - Are sticky to the touch&amp;lt;br&amp;gt;&lt;br /&gt;
 - Gloves - Nature of Magic = Sticky&amp;lt;br&amp;gt; &lt;br /&gt;
 - Boots – Nature of Sticky = Adhesion to Surfaces.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy decided to test out the boots and attempt to climb the tree. Although it would have been funny if it didn’t work, it sadly did.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We start heading to High Low. After a while we find a small clearing and set up camp. Nothing happens on our trip.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once we make it to High Low, we find an inn. Teddy “encourages” the bartender to give us free drinks. I can’t really say anything; I borrow for a living. We ask the townsfolk about anything unusual they have seen. We get told that they saw a flash of purple light a few weeks ago and then the blobs started appearing. I ask if anyone has seen any purple shards, and was told that a guy named Greg was trying to sell one up North. Which seems to stack with the fact the Shard wants us to go North.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I decided that I’m too tired to borrow tonight, so we all go to bed and do watches.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;Night 9: The Most Bloated Blob Spotted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach and see lots of energy and light coming from the rift. Water from the swamp seems to have partially been sucked into it, we can see marks of where it used to be. Seems to be a high mana zone. The trees all lean away from the rift.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Moist waterproofs and water breathes Storm so she can go to the rift. We plan to start with ranged weapons and try and lure them out. As we prepare, the blobs start to notice us. Moist makes a punt boat for us to stand on in the swamp if we need.&amp;lt;br&amp;gt;&lt;br /&gt;
We take our acid potions and Yukov makes a bone wall with holes to shoot out of and an arch to fight in. &lt;br /&gt;
Storm throws a greek fire grenado which is pretty effective (She’s amazing). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blobs seem to come out of the rift too. Storm works her way around the swamp to the rift while we fight. Moist makes a boat for her to get to the rift. She throws the stone in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s a big flash and all the water starts to get sucked into the rift with all the amoeboids that are left. We retreat a little and there’s and explosion of water. A giant amoeboid rises from the rift glowing purple-y and flashing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: The Most Bloated Blob Thwarted!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This giant amoeboid is 25-30ft high with lightning veins through out it and very loud gurgles. It suddenly shoots three acid projectiles out of its head. They arc down towards us and some of us get hit. It doesn’t seem to want to move towards us. So we start heading towards it while me and Storm shoot lightning at it.&amp;lt;br&amp;gt; &lt;br /&gt;
When he’s close enough, Moist thrusts his pearl ash elbow deep into the blobs undefined front orifice. But it just throws it back up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After one last good hit from Yukov, it starts to melt back into the rift. We keep hitting it until its all gone. I run to Storm and hug her, glad she’s safe. When it finally disappears fully there’s a big flash of light and a loud bang that throws us all back (except teddy cos he’d already run away) and leaves us blind and deaf for a bit. Storm lands in a tree and once I have my sight back, I go get her down and Moist gives her a waters of healing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We camp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 8&amp;lt;br&amp;gt;&lt;br /&gt;
Then go get our stuff from Hylo. We go to Stonesboro to tell our employer that we did it! He thanks us and we head back to the guild to split our loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109418</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109418"/>
		<updated>2026-03-06T01:07:02Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Priest says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;Night 9: The Most Bloated Blob Spotted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach and see lots of energy and light coming from the rift. Water from the swamp seems to have partially been sucked into it, we can see marks of where it used to be. Seems to be a high mana zone. The trees all lean away from the rift.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Moist waterproofs and water breathes Storm so she can go to the rift. We plan to start with ranged weapons and try and lure them out. As we prepare, the blobs start to notice us. Moist makes a punt boat for us to stand on in the swamp if we need.&amp;lt;br&amp;gt;&lt;br /&gt;
We take our acid potions and Yukov makes a bone wall with holes to shoot out of and an arch to fight in. &lt;br /&gt;
Storm throws a greek fire grenado which is pretty effective (She’s amazing). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blobs seem to come out of the rift too. Storm works her way around the swamp to the rift while we fight. Moist makes a boat for her to get to the rift. She throws the stone in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s a big flash and all the water starts to get sucked into the rift with all the amoeboids that are left. We retreat a little and there’s and explosion of water. A giant amoeboid rises from the rift glowing purple-y and flashing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: The Most Bloated Blob Thwarted!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This giant amoeboid is 25-30ft high with lightning veins through out it and very loud gurgles. It suddenly shoots three acid projectiles out of its head. They arc down towards us and some of us get hit. It doesn’t seem to want to move towards us. So we start heading towards it while me and Storm shoot lightning at it.&amp;lt;br&amp;gt; &lt;br /&gt;
When he’s close enough, Moist thrusts his pearl ash elbow deep into the blobs undefined front orifice. But it just throws it back up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After one last good hit from Yukov, it starts to melt back into the rift. We keep hitting it until its all gone. I run to Storm and hug her, glad she’s safe. When it finally disappears fully there’s a big flash of light and a loud bang that throws us all back (except teddy cos he’d already run away) and leaves us blind and deaf for a bit. Storm lands in a tree and once I have my sight back, I go get her down and Moist gives her a waters of healing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We camp then go get our stuff from Hylo. We go to Stonesboro to tell our employer that we did it! He thanks us and we head back to the guild to split our loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109230</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109230"/>
		<updated>2026-03-02T05:38:41Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Priest says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;Night 9: The Most Bloated Blob Spotted&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach and see lots of energy and light coming from the rift. Water from the swamp seems to have partially been sucked into it, we can see marks of where it used to be. Seems to be a high mana zone. The trees all lean away from the rift.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Moist waterproofs and water breathes Storm so she can go to the rift. We plan to start with ranged weapons and try and lure them out. As we prepare, the blobs start to notice us. Moist makes a punt boat for us to stand on in the swamp if we need.&amp;lt;br&amp;gt;&lt;br /&gt;
We take our acid potions and Yukov makes a bone wall with holes to shoot out of and an arch to fight in. &lt;br /&gt;
Storm throws a greek fire grenado which is pretty effective (She’s amazing). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blobs seem to come out of the rift too. Storm works her way around the swamp to the rift while we fight. Moist makes a boat for her to get to the rift. She throws the stone in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s a big flash and all the water starts to get sucked into the rift with all the amoeboids that are left. We retreat a little and there’s and explosion of water. A giant amoeboid rises from the rift glowing purple-y and flashing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109225</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=109225"/>
		<updated>2026-03-02T03:43:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Priest says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108945</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108945"/>
		<updated>2026-02-24T08:34:15Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 8:&amp;lt;br&amp;gt;&lt;br /&gt;
- Enhancement Obelisk (Acquired by Teddy, Winter and Yukov from the tunnels. Nature Of Magic = weaponskill enhancement. Aura has gone now)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108944</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108944"/>
		<updated>2026-02-24T08:31:51Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. &#039;&#039;&#039;We loot his corpse&#039;&#039;&#039;. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108943</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108943"/>
		<updated>2026-02-24T08:30:41Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Winter and Storm have a vision&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We take the righthand path. There’s water that gets deeper as we go. Moist puts waterbreathing on everyone (except me because I will be a pretty mermaid once I’m under). The water is murky but we can see the glow of the stone. Onyx ties a rope around Yukov and throws him in after it. Moist, Storm and I hold the rope. He manages to free the stone from its prison of pond vines but then the vines start to attack him. Onyx takes over on the rope and me and Storm go in to help him. Storm’s axe gets tangled in vines. I get to Yukov and start cutting at the vines entangling him. Teddy throws another rope and Yukov ties the stone to it. Teddy pulls it in and Storm starts to get pulled toward it as she still has the other stone. Me and Yukov free him and we swim back still fighting the vines. Moist makes a mage current to start pulling everything forward. Storm is able to catch the new stone before it collides with the old.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re washed into the shallows. Yukov tries to pick up Storm… She does not approve and kicks him in the nuts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I send Peanuts up the lefthand path to check what’s there. He says it all loops to the third entrance and it has an ‘open area with water and a shiny’. We go on a loot run down there. The ‘shiny’ is like a trapezoid/obelisk thing mounted on a platform.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter and Onyx DA Obelisk:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature Of Enhancement? Weaponskill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s no aura on the base. Teddy tries to wiggle it off the base. He says he feels ‘tingly’. He can’t free it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DA’s Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Impact? Enhancement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Yukov help him pull it. I feel nice and tingly and… like I am more comfortable with one of my weapons. We hear a crack and it falls over. We feel the aura getting weaker so everyone touches it while it still has it. The aura disappears.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy suggests licking it for investigative purposes. I asked Storm if that’s something you’re supposed to do… She said no and to stop listening to Teddy.&lt;br /&gt;
We put the obelisk in Helen’s wagon and leave. Teddy says he’s been feeling weird:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter DAs Teddy:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Decline? Creeping Senility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How Long Has This Been In Effect? 3 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sounds like it was from a backfire so.. at least he’s not contagious. Once we’re out, Storm lets the stones merge. There’s a bright light and Storm sees an unclear vision of a stone in darkness. The newly bigger stone’s direction is unclear. We make camp in a hill and valley area.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Watches:&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 1(Yukov &amp;amp; Moist): Yukov hears distant gurgles.&amp;lt;br&amp;gt; &lt;br /&gt;
Watch 2 (Onyx &amp;amp; Teddy): Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm and Winter): Close to morning, we see some distant amoeboids. We wake Moist and tell Yukov… the blobs start to move north, we decide to follow them. We wake everyone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
I find their trail and we follow for an hour and find one by itself. Yukov kills it since he has ‘no acid’ armour. We round a bend and see a merchant. He says that some orcs mugged him and robbed him. He lets slip that he may know about the stones. Teddy hypnotises him to think we’re his best friends and he wants to help. He says that if we get his gold back, he might give us a stone. We can’t detect if he has it on him. Teddy uses control person to make him put the stone in front of us. He pulls one out of a deep pocket and he starts to pull towards Storm, Moist tackles him. Storm picks up the stone, the pull is so strong.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She merges them. There’s a flash that makes it hard to see and my ears are ringing. She’s blasted back and caught by Moist, they tumble down the bank. She seems to be blind and deaf. I guid her over to the stone which is on the ground emitting lots of energy. Together we touch it. We see a vision of a swampy area with a tear in the ground emitting the purple-y light and energy. The water seem to be alive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov says the merchant bled out. We loot his corpse. Storm takes a water of healing and her vision and hearing improves. The stone is pointing West North West, we follow the stone slightly off path and come to a stinky, swampy area that matches our vision.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108420</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=108420"/>
		<updated>2026-02-17T10:42:15Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Stone Collecting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go the long way so we can follow the path. Once we get back to the fork we head north-ish on the path into the forest and make camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 (Yukov &amp;amp; Moist): They hear something and Yukov sees a humanoid figure in the bushes. They wake everyone. We move slowly into the bushes and see that it&#039;s Whatsit the goblin, out of breath. &#039;&#039;I empathy him: He’s scared, tired and minorly scratched&#039;&#039;. He says he’s been running for ages from a bear but it seems to have stopped chasing. Whatsit fainted.We bring him into camp and Yukov makes him a bone cage to keep him safe from bears while we sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
- 2 &amp;amp; 3: Nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 6:&amp;lt;br&amp;gt;&lt;br /&gt;
In the morning Storm breaks Whatsit out of his cage and he brings us some mushrooms for breakfast… They weren’t fun mushrooms though.&amp;lt;br&amp;gt; &lt;br /&gt;
The stone is pointing slightly off path but we decide to follow the path until we can’t. After an hour Storm says she has a vision of a cliffside with trees and a familiar purple-y glow from halfway up the cliff… Storm is magical. We follow the stone off path into the forest and find the cliffside. We see it&#039;s 50ft up and the glow is halfway. We see signs of bird droppings (probably vultures) and nests. Teddy ESPs a LOT of hungry avian minds.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm starts climbing the cliff (Yukov made a ladder but Storm wouldn’t use it). We suddenly see a group of just under a dozen vultures coming from north and they look… angry.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm grabs stone and the birds dive bomb for her… not on my watch! I manage to control avian 6 of them. I get 5 to intercept the ones still diving and attack them and one to spread its wings and act as a personal shield for Storm. Storm uses feather fall to jump down while they attack. Storm kills two of the uncontrolled and Yukov kills the others. I line the controlled ones up nicely just in case I need them again. Storm lands safely, thank goodness. We retreat into the forest a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx and I DA New Stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Pieces Till Completion Of Portal? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method Of Destruction? Overload.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets the new and old stone merge and there’s a blinding light. She says she has a vision of a dark cave type place with light from above and water. It might be underground. The stone is now a slightly bigger stone. Its midday so we have lunch and then set off. The stone is pointing back west.&amp;lt;br&amp;gt; &lt;br /&gt;
We cross over the path and keep going, the stone pulls a little south. We come across big boulders under some trees with an entrance in the front.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Teddy ESPs: 8 animal minds 120ft away, maybe underground.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I summon an owl and ask it to scope inside the entrance (its name is Peanuts). When he comes back, he says he got a bit lost because there’s lots of different directions.&amp;lt;br&amp;gt; &lt;br /&gt;
We enter the cave and see a three way fork. The front way is covered in rubble. I send Peanuts left and Yukov sends his raven Krev right and Storm inspects the rubble.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peanuts:&#039;&#039;&#039; Left has a long tunnel with animal bones and 3 ‘brown rocks covered in grass’ (bears?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krev:&#039;&#039;&#039; Right has lots of shrooms and rocks and the walls are wet but there’s no water. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yukov seals the left way with a bone wall in case of bears. The halflings can fit most of the way through the rubble but not the last part. They shuffle out and we work at the rubble with bone tools from Yukov. Teddy doesn’t help.. he says he’s ‘thinking’. After 2 hours we get all the way through.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other side there’s another split way. I send peanuts to the right. He said ‘there’s shiny and water and a big rock and I could see outside.’ We decide to go that way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=107193</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=107193"/>
		<updated>2026-02-09T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Storm and the Stone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 5:&amp;lt;br&amp;gt;&lt;br /&gt;
In Hylo the next morning, we find a man selling maps of Hylo and the surrounding area. Storm steals one because we feel they are overpriced (and because she is very skilled). Moist waterproofs it.&amp;lt;br&amp;gt;&lt;br /&gt;
The stone glows pointing east so we start following via the map. I hold the map while Storm holds the stone. Around midday we approach a bridge and stream and the stone starts to dim. We adjust our course west and then in an hour it points north again and we have to go off road through dense bush.&amp;lt;br&amp;gt;&lt;br /&gt;
As we walk through the woods we see the stone glow a purple-y colour and me and Yukov hear a familiar gurgling. Teddy senses some hungry minds.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the amoeboids through the trees and in their ‘camp’ they have a stone matching ours in a tree. &lt;br /&gt;
We form a plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our Plan:&amp;lt;br&amp;gt;&lt;br /&gt;
Storm stealths around their camp and gets the stone. Me, Teddy and Onyx used ranged weapons on a tall bone-constructed platform. Moist and Yukov will be in melee with the help of Yukov’s skeleton minions. (They drink they minor acid resistant potions). Moist puts a fog over the camp to impede the blobs.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Vague battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm climbs the tree, gets the stone and feather falls down. We kill all the blobs and all Yukov’s skeletons perish.&amp;lt;br&amp;gt; &lt;br /&gt;
Storm holds both stones and they start shaking and trying to pull together.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs their stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect On Combining: Lode Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm lets them combine and they become one slightly bigger stone and stop shaking.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA bigger stone:&#039;&#039;&#039; Success&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Destination? Rest of lode stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone now points north east-ish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=107192</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=107192"/>
		<updated>2026-02-09T10:47:29Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcements that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106275</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106275"/>
		<updated>2026-01-27T04:37:54Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: We save Whatsit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of us move closer but we can’t see much. Yukov sends his bird to have a look and it says there are orcs and goblins and some goblins locked in cages seemingly unwillingly. Storm and Moist do a lap around the perimeter. They come back some time later having freed 2 of the goblins (one ran for the hills and the other is called Whatsit). They said they’d agreed to help free the goblins.&amp;lt;br&amp;gt; &lt;br /&gt;
I send Yukov’s bird to let him know that we are on the goblins side and to please for the love of god, stop killing them (he’d killed one already).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Yukov, Storm and Moist stealth into the camp and kill the sleeping orcs. Yukov turns them into a party of undead. Teddy ‘controls person’ on another orc as a distraction and gets him to attack his friend. We all go in and fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*vigorous battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We kill all enemies (including the reinforcement that come partway through) and Whatsit sets his fellow goblins free.&amp;lt;br&amp;gt; &lt;br /&gt;
We loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106002</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106002"/>
		<updated>2026-01-12T06:25:24Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x small bottle of sparkling liquid (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp) (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x napkin with a map drawn on (acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gems (worth 1,000sp) (Acquired by Storm in Stonesboro tavern)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s belt with family crest on (acquired by Storm in Stonesboro tavern, didn&#039;t DA)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fancy dressed man&#039;s jacket (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems (acquired by Storm and Moist from in man&#039;s room, Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106001</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106001"/>
		<updated>2026-01-12T06:17:05Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Night 3:&amp;lt;br&amp;gt;&lt;br /&gt;
- A box containing 6 potion bottles (gives us 1TMR extra. Each bottle has 3? doses) (DA: Nature of Magic? haste, Duration? Until midnight after consumed) (Given by Priest in Stonesboro)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106000</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=106000"/>
		<updated>2026-01-12T06:07:19Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: I Tell Stories&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
We continue North East to Stonesboro the next day. We reach it by mid afternoon. We go straight into a tavern to ask some questions about the Blobs.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- The town are struggling to get food.&amp;lt;br&amp;gt;&lt;br /&gt;
- Doors and windows tend to keep them out of buildings.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t hold their shape well.&amp;lt;br&amp;gt;&lt;br /&gt;
- The last sighting was earlier today.&amp;lt;br&amp;gt;&lt;br /&gt;
- The priest is a useful man in this town to talk to.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We book a room at the Stonesboro Central Inn and Tavern (although Teddy makes an enemy of the innkeeper by sheer annoying-ness, I guess) then we go to talk to the priest.&amp;lt;br&amp;gt; &lt;br /&gt;
We find the church and Teddy ESP’s 3 minds inside that are hungry and stressed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA church:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power Associated? Raphael&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He says he’s tried to get food sent. He says they don’t seem to go for booze but anything else they can eat. He goes to his office and hands us a box that he says will help. Inside is 6 potion bottles that he said will make us faster (+1 TMR). Each has around 3 doses inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs bottle:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Affect on me if drunk? Haste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Negative effects if drunk? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Duration? Until midnight (after drunk)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to the inn and tavern. Storm wants to play borrowing! Yay! Teddy Hypnotises the barkeep into thinking we’ve traded him some delicious food for some drinks. I start enthralling people with dramatic tails of spider ducks (Yukov helps by making bone constructed models of them) and Teddy gets everyone singing sea shanties (We are great at distracting). The borrowing begins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
- Small bottle of sparkling liquid&amp;lt;br&amp;gt;&lt;br /&gt;
- Several coin pouches (adding up to 450sp)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x red and gold ring on a chain&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x cape&amp;lt;br&amp;gt;&lt;br /&gt;
- A napkin with a map on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm sees a man who is finely dressed with a cool jacket and nice belt (with a family crest). She successfully picks his pockets &#039;&#039;&#039;(Gems worth 1000sp)&#039;&#039;&#039; and took his belt.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Storm go up to bed but Storm sees the nicely dressed man goes to his room too so she makes a quick detour with Moist and Teddy to his room to get his jacket. &amp;lt;br&amp;gt;&lt;br /&gt;
I wasn’t there but they got the jacket and then Teddy did something involving a teddy bear and underpants.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Guy’s jacket&amp;lt;br&amp;gt;&lt;br /&gt;
- Documents&amp;lt;br&amp;gt;&lt;br /&gt;
- More gems&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watches:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Watches 1 &amp;amp; 2: Don’t hear much.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch 3 (Storm &amp;amp; Winter): We don’t hear much till the barkeep comes to our door and says fancy dress man needs a healer and asks us to help. I get Yukov to come repair damage and soothe pain for him with me until he’s stable enough to go to a better healer than us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 4:&amp;lt;br&amp;gt;&lt;br /&gt;
We head to Hylo. We walk till around 3pm and then Storm recognises a tree. She pulls out the map napkin (mapkin, if you will) that she borrowed at the tavern, it seems to match where we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the instructions on the mapkin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs between trees:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Living Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? No Answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We approach the other side of the trees. We see the bushes get a bit denser and we hear voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105885</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105885"/>
		<updated>2026-01-06T12:00:44Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105848</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105848"/>
		<updated>2026-01-03T04:04:38Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night 2:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms (from cave after battle, collected by Yukov)&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms (Same as above)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105847</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105847"/>
		<updated>2026-01-03T04:03:15Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: A Blobby Battle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Dead Shrub From Path:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Cause Of Death? Acid exposure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. &lt;br /&gt;
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.&amp;lt;br&amp;gt;&lt;br /&gt;
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Non Sentient Animate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Minor Amoeboid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gurgle-y, squelchy battle sounds*&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What we learn from fighting them:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- They leave a big pool of acid when they die.&amp;lt;br&amp;gt;&lt;br /&gt;
- They throw? Puke? Spit? Balls of acid.&amp;lt;br&amp;gt;&lt;br /&gt;
- Control animal doesn’t work&amp;lt;br&amp;gt;&lt;br /&gt;
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I DA Acid Pool From 1 Blob:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Primary Magical Effect? Acid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Best Method of Deactivation? Closing rift&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Time Since Creation: 7 days.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We notice the acid evaporates in the next 30 seconds to a minute.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy tries to collect some but it burns through the jar.&amp;lt;br&amp;gt;&lt;br /&gt;
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
- Dissolving mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watches 1 &amp;amp; 2: See nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105839</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105839"/>
		<updated>2025-12-29T08:38:42Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105836</id>
		<title>Blight of the Bloated Blobs</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blight_of_the_Bloated_Blobs&amp;diff=105836"/>
		<updated>2025-12-27T05:21:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Watch Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Zarne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Kelvin - Teddy&lt;br /&gt;
# Sam - Yukov&lt;br /&gt;
# Kita - Storm&lt;br /&gt;
# Amy-Rose - Winter&lt;br /&gt;
# Ian - Moist&lt;br /&gt;
# Helen - Onyx&lt;br /&gt;
&lt;br /&gt;
; Employer: Lambert Van Munster from Stonesboro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia. &lt;br /&gt;
&lt;br /&gt;
; Pay:&lt;br /&gt;
10,000sp each&lt;br /&gt;
&lt;br /&gt;
3x rank 10 waters of healing each in advance.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Blight Of The Bloated Blobs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night One: We Play Borrowing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wander into the guild room with my party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moist - Halfling water mage&amp;lt;br&amp;gt;&lt;br /&gt;
Storm - Halfling air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Winter (Me) - Elf air mage&amp;lt;br&amp;gt;&lt;br /&gt;
Teddy - Halfling mind mage&amp;lt;br&amp;gt;&lt;br /&gt;
Yukov - Elf necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Onyx - Orc earth mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scribe:&#039;&#039;&#039; Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mil Sci:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cook:&#039;&#039;&#039; Yukov&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Find where they’re coming from and deal with the problem for good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039; 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had a lot of questions naturally.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learnt:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized&amp;lt;br&amp;gt;&lt;br /&gt;
- They make gurgling sounds and leave a snail trail type thing that evaporates.&amp;lt;br&amp;gt; &lt;br /&gt;
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.&amp;lt;br&amp;gt;&lt;br /&gt;
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.&amp;lt;br&amp;gt;&lt;br /&gt;
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.&amp;lt;br&amp;gt;&lt;br /&gt;
- They don’t tend to seek you out from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.&amp;lt;br&amp;gt;&lt;br /&gt;
- Don’t split into multiples as far as we know (phew)&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re not high climbers and don’t seem to come in houses.&amp;lt;br&amp;gt; &lt;br /&gt;
He says we can find him at his house when we’re done and describes it, then leaves.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick up rations and pearl ash at the markets as well as some grenados and kindling.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY ONE:&#039;&#039;&#039;&lt;br /&gt;
Next morning we head out on foot.&amp;lt;br&amp;gt; &lt;br /&gt;
Marching order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
2. Teddy and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
3. Onyx and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.&amp;lt;br&amp;gt; &lt;br /&gt;
YAY! Storm wants to play borrowing! I’m learning to play you know.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (contents: amulet* and 25sp combined)&amp;lt;br&amp;gt;&lt;br /&gt;
- A whole bag (emptied and planted) (contents: tbd)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath* and small dagger*&amp;lt;br&amp;gt;&lt;br /&gt;
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Dagger*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; NA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Sheath*:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs Amulet:&#039;&#039;&#039; Success&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch Order:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
2. Onyx and Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
3. Winter and Storm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.&lt;br /&gt;
The other watches are quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
First - Yukov and Moist&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx and Teddy &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Storm and Winter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Night 1: &amp;lt;br&amp;gt;&lt;br /&gt;
- 2x coin pouches (from tavern, taken by Storm)&amp;lt;br&amp;gt;&lt;br /&gt;
- 25sp (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Amulet of luck (from in coin pouches)&amp;lt;br&amp;gt;&lt;br /&gt;
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
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