Arwen's Award

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Award

Arwen has spent 10 weeks on adventure and may advance Talents by 10 Ranks. She may advance her Rank in Stealth and Climbing by 1 at 90% of the normal Experience cost and requiring no training time. In addition, by virtue of the magicks of the Bishop's library, she has 24 normal weeks of training which can be spent on the acquisition of 'knowledge'. Skills affected are Alchemy, Astrology, Mechanician, Philosopher or Herbalist. Training in these Skills is compatible with training in magic in this particular place.

Salvage: 17,563sp
Less Guild Tax: 4,687sp

Experience: 49,299

Consumables

Potions

Greater Healing Potion

This potion weighs 6 oz and may be drunk without requiring a Prepare Action, so long as it is attached outside armour.
If half of it is drunk, it will Heal D10+7 deficit, curing EN first, then wrapping to FT. If all of it is taken, it will cure 3 D10 + 14.
Valuation: 2,000sp

Potion of Protection vs Chaos

This potion weighs 4 oz and is robust. It requires a Pass Action to prepare. Whoever drinks it ignores the first 12 points each Pulse of damage from any source that is considered to be an expression of Chaos. This special protection will refresh at the beginning of the next Pulse.
The effect lasts for 22 minutes.
Valuation: 6,500sp

Wolves Blood

Rank 10 Herbalism
This unusually large draught weighs 12 oz, requires a Pulse to Prepare and a Pulse to drink.
The effects lasts for D10 + 10 minutes if the imbiber is size 8 or greater, otherwise D10 + 10 Pulses. For that period, the imbiber's Strike Checks are modified according to the following table:

Result Effect
Fumble Miss
Miss Hit
Hit Blow directly to EN
Blow directly to EN Possible Spec. Griev. Inj.
Possible Spec. Griev. Inj. Possible Spec. Griev. Inj. x 2

Two Possible Specific Grievous Injuries may be inflicted unless the DM rules such a resolution makes no sense.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Tanuel Formerly living Blood/Wolf 8,000sp px50 Jim Arona 021 076 9376

Scrolls

Celestial Scroll

Strength of Darkness
Chance: 70%
Effects:The Physical Strength of 1 target (that is within 15ft) is increased by 10 for 3 hours.
Valuation: 1,000sp

Uranian Scroll

Telekinetic Rage
Range: 130 feet
Duration: Instantaneous
Base Chance: 61%
Effects: The Adept creates an instantaneous, magical storm that fills the area within range with roiling, body-wrenching forces. All objects and entities that fail to resist (at half their normal Magic Resistance), are hurled away from the Adept until they are out of the area of effect, or they strike a solid barrier.
The storm inflicts [D - 5] (+ 1 / foot travelled) of magical damage and is inflicted once only, at the time of casting. The damage is not contingent on striking an object. Additional damage may be done on hitting a wall, entity or other substantial object.

Banishment
Range: Touch
Duration: Immediate
Base Chance: 75%
Effects:The Adept may banish any one entity back to its own plane of origin. In order to do so the Adept must touch the target entity with their Runestaff at the moment the spell is completed. If successful, the spell results in the entity immediately returning to its own plane unless the entity successfully resists.
The touch is automatic unless the target is actively avoiding being touched, in which case the target must make a successful strike at the moment of casting. The spell must be prepared normally. The target returns to a random spot, in an appropriate medium, on its own plane. The exact whereabouts is GM's discretion, however, entities banished at approximately the same time will appear in approximately the same area.

Banishment
Range: Touch
Duration: Immediate
Base Chance: 75%
Effects:The Adept may banish any one entity back to its own plane of origin. In order to do so the Adept must touch the target entity with their Runestaff at the moment the spell is completed. If successful, the spell results in the entity immediately returning to its own plane unless the entity successfully resists.
The touch is automatic unless the target is actively avoiding being touched, in which case the target must make a successful strike at the moment of casting. The spell must be prepared normally. The target returns to a random spot, in an appropriate medium, on its own plane. The exact whereabouts is GM's discretion, however, entities banished at approximately the same time will appear in approximately the same area.
Valuation: 14,000sp

Weapons

Cloak of Razors

This long grey cloak can be used to completely wrap around a person for warmth. It is fastened in front by a silver clasp in the shape of a sword and weighs ½lb.
To all intents and purposes this appears to be an ordinary travelling cloak. However, it is weighted and the hem is actually a magical cutting edge. Any character who can fight with a sword can figure out how to fight with the cloak with a few minutes of practice.
The cloak can be used to strike at any opponent in melee range regardless of facing and at higher ranks will allow them to do a full 360 degree spin attack.

Weapon Stats
Weight 6 lb Strength 12 Manual Dexterity 11 SC 55% Damage D+4
Ranking
Rank 0 50 ep Can use the cloak with two hands
Rank 1 50ep Can use the cloak with two hands and strike 2 multiple targets
Rank 2 100ep Can use the cloak with two hands and strike 3 multiple targets
Rank 3 200ep Can use the cloak with one hand and strike 3 multiple targets
Rank 4 400ep Can use the cloak with one hand and strike 4 multiple targets
Rank 5 700ep Can wear the cloak and strike 6 multiple targets (full 360 degree spin attacks)

The cloak counts as a magical weapon.

The cloak was enhanced by the Lady of the Winds so that it is sharper and more likely to penetrate. She also changed its appearance somewhat so that, in a certain light, it appears to be made out of razors or sharp scales. While this does not increase damage, the first 3 points of Protection value from armour or natural armour are ignored. This does not have any effect on Damage Reduction of any kind.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Tanuel Previously living Wind Quest px50 Jim Arona 021 076 9376

Heavy Mace

This mace weighs 6 lbs. It has a Base Strike Chance of 65% and the Damage Modifier is 5.
It is a legal target for the Increased Gravity spell. When this spell is cast upon the mace, it increases its Damage Modifier by 1 for every 2 Ranks in the spell. However, the Strike Chance is reduced by 1 (+1 per Rank in the spell) as the mace becomes heavier and harder to wield.
Even when the mace is enhanced in this way, it is still a legal target for Weapon of Darkness spells, and in this case, the effects of both spells stack.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Tanuel Previously living Celestial Dark 14,000sp px50 Jim Arona 021 076 9376

Armour

Green Jade Armour

This magical armour is made of plates of jade that hang in position around the wearer's body without any obvious means of support. It weighs 36 lbs, penalises AG by 2, and counts as plate. Because there are no noisy chain bindings, Stealth is not penalised, and neither is spell casting. However, the wearer's MA is reduced by 10 while their PS is increased by a like amount and this will stack with any other magic. It provides 12 points of Protection and 2 points of Damage Reduction, and so will entirely ignore a FT blow of 14 or less.
It has the following benefits:

The wearer of the armour is always considered in contact with the earth for the purposes of determining if they can cast magic.
The armour protects the soul of the wearer so that they may not be permanently slain. This has no effect if the wearer falls victim to their True Death (e.g. a spectre exposed to sunlight, etc) or fails to Resist a Dark Sphere. However, the wearer is proof against magic, items and entities that inflict permanent death in most cases.
The wearer's resistance vs fear from any source is increased by 10. In the event that a saving throw is not allowed vs fear, then the wearer is allowed a special roll to avoid the effects. To succeed, they must Break 100 + 2 x WP. Percentiles are rolled and, in this case, twice their WP is added to the result. If the resultant number is 100 or higher, they have shaken off the fear.
The armour protects the wearer's torso and the organs contained therein. If they fail to Resist Hand of Death or receive a Specific Grievous Injury to the chest, abdomen, hip, pelvis or heart, they may avoid these effects by Breaking 100 + 1 x EN.

If Protection is reduced as a result of receiving Specific Grievous Injuries, then the wearer may repair this by casting Earth Transformation on chips of jade. Each point of Protection repaired will cost 600sp and will take 3 days for the material to settle properly into place.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Tanuel Magical Ruin 25,000sp px50 Jim Arona 021 076 9376

Cloak of the Winds

This tattered and dark cloak weighs 2 lbs. It provides its wearer with the benefits of a Rank 7 Resist Cold spell while it is worn.
In addition, 3 times a day, the wearer may take a Pass Action to invoke its Gliding function. This has a chance of 90% in the open air, 45% in any other situation and there is no chance of backfire.
The duration of each charge of Gliding is 90 minutes in the open air, 45 in any other situation. For the purpose of calculating Encumbrance and modifications while Gliding, the wearer's PS is their own or 19, whichever is less.
Once Gliding has been invoked, the wearer may glide at an angle of approximately 20 feet horizontally for every foot of descent. Their maximum horizontal movement rate is 44 hexes / Pulse (30 mph) and their minimum vertical speed (relative to the air around them) will be approximately 2 feet / Pulse downwards. The cloak will stall out if movement drops below 6 hexes / Pulse (4 mph), and the wearer's aerial TMR is 13. Each hex of movement in excess of 13 TMR costs an additional foot of altitude and this is a dive. Pulling out of a dive requires a Flying check.
If the wearer is gliding in thermals or down-drafts, their actual rate of descent (or ascent) may vary. The actual rate of descent is up to the GM. The wearer need not keep their arms (or equivalent) outstretched while Gliding, the cloak does this for them. The target flies with their body horizontal and may turn at a rate of 120 degrees / pulse while gliding. The cloak will cause the wearer to automatically become vertical when within 5 feet of a horizontal surface. They must succeed in a flying roll when landing.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis Formerly living Wind 14,500sp px50 Jim Arona 021 076 9376

Jewellery

Jewel of Gaze Turning

This jewel weighs 2 oz and is worth 2,500sp. Its special magic is activated by placing it on the bearer's open palm and spending 1 EN. The jewel will rise from the bearer's palm and orbit them at a radius of a couple of feet or so, approximately 5 times a Pulse. This EN loss may not be recovered until after the next dawn. Subsequent uses of the jewel (before it has all been healed back) double. Thus, the second use will cost 2 EN, the third will cost 4 EN, etc.
While the jewel is in orbit, the bearer may:

Target one individual within line of sight (requiring a Pass Action). While they continue to spend a Free Act in subsequent Pulses, the individual must Resist vs Backfire to be able to target the bearer. This has no effect on bolts or magic that has an attack geometry.
Attempt a Stealth activity (at half their Stealth value and before penalties are applied), even in plain sight, so long as they have already entered Stealth. Thus, if the bearer were to hide around a corner, they could use Stealth to approach a pair of guards down a corridor devoid of cover. Attempts to enter Stealth while in plain view automatically fail, as usual.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Tanuel Magical Discord 15,000sp px50 Jim Arona 021 076 9376

Miscellaneous

Fairy Thimble

This tiny thimble weighs 1 oz. It can be worn on the smallest finger of a human woman or the index finger of an elf maid.
It adds 1 to the wearer's Rank in any Artisan Skill involving the production of clothing, or the repair thereof (Seamstress, Tailor, etc).
In Spring and Summer, it may be sown in the the ground on a Monday. At dawn the next day, a plant will sprout, growing to a height of about half a metre, adorned with blue, bell-shaped flowers. Undetectable to most people, fairies, on the other hand, find the scent of the flowers intoxicating, and any in the area will be drawn to the flower. They will dance around the flower, heedless of any danger they may be in. Only the most strong-willed will be able to resist the lure, the rest surrendering to their euphoric seduction.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Perfidious Albion Magical Fairy 8,450sp px50 Jim Arona 021 076 9376

Bathory's Veils

These veils weigh 2 oz, the entire set weighing 14 oz in total. They are worn around a woman's head and shoulders.
Wearing these veils allows the wearer a second Resistance check against that arises from, or forces them to perform a Deadly Sin. These are sins of:

Lust
Gluttony
Sloth
Despair
Wrath
Envy
Pride

Tearing a veil is a Free Act.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis Magical Mind/Illusion 1,000sp px50 Jim Arona 021 076 9376

Bathory's Veils

These veils weigh 2 oz, the entire set weighing 14 oz in total. They are worn around a woman's head and shoulders.
Wearing these veils allows the wearer a second Resistance check against that arises from, or forces them to perform a Deadly Sin. These are sins of:

Lust
Gluttony
Sloth
Despair
Wrath
Envy
Pride

Tearing a veil is a Free Act.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis Magical Mind/Illusion 1,000sp px50 Jim Arona 021 076 9376

Spell Rack - Arwen's Golden Sickle

This bronze sickle weighs 2 lbs and is a Spell Rack,
Mistletoe gathered with this sickle will not wither until the change of the season, so that it offers a +5 bonus to Earth Magic for as long as it is worn.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis Magical Meta-magic 750 px50 Jim Arona 021 076 9376

Allies

Covenant

Covenant is a rainbow snake. She is happiest lying around on appropriately attentive mammals so that she can polish her beautiful scales.
If an entity sacrifices 1 EN to her, she will become a loyal and helpful familiar. However, she requires a juicy mouse or other small creature every 3 days or so, otherwise her scales will dull, and this will make her unhappy. When she is unhappy, Covenant becomes unhelpful and complaining.

Description
This enchanted snake is about 3 ft long and covered with coloured scales in pastel shades.
Abilities
Covenant
has a special talent that lets her share what she sees and hears with whoever can speak to her.
has a racial spell, Rainbow Form
may not be targeted by any magic while she is draped around the body of an entity who has sacrificed EN to her. This includes area of effect magic.
is a legal target of Speaking to Enchanted Creatures, Converse With Animals or similar magic.
Movement Rates
Slither: 300,
PS: 7 MD: None AG: 15 MA: 12 EN: 14 FT: 15
WP: 18 PC: 12 PB: 18 TMR: 8 NA: 5
Magic Resistance: 38%, Defence: 15, Stealth: 80% - Rank 0
Weapons
Covenant may bite. Poison occurs after effective damage.
Bite: BC 75%, [D + 2], Close, Rank 0.
Poison: special

Her bite may be Ranked using the Experience cost for Unarmed Combat.
If any effective damage is done, then the victim must Break 100 + EN. If they succeed, then they cannot be affected by her venom. If, however, they fail, then their EN, PS, MD and AG will be halved over the period of an hour or so.
They will automatically recover at dawn of the next day.
The range over which Covenant can share her senses of vision and hearing is the same as the Range of Communicate with Animals (or similar magic).

Rainbow Form
Range: Self
Duration: Conc. No max
Experience Multiple: 450
Base Chance: 10%
Resist: None
Storage: Potion
Target: Self
Effects: This spell allows Covenant to assume a 2-dimensional form. This means her resistance to magic that harms by heat or cold is halved. In addition, area of effect damage, magical or non-magical, is doubled. These constraints stack.
When she is 2-dimensional, she may travel along walls or ceilings at her normal TMR or movement rate, and can usually find a way through cracks and the like. Alternatively, she can Blend as the spell, but in this case she cannot move.

Adventure Season Plane of Origin Aura Nature of Magic GM
Brides of Blackrod Autumn 811 Nualis Long-living sentient Rainbow px50 Jim Arona 021 076 9376

Covenant does not earn Experience, whoever owns her must spend their own Experience to raise her abilities.

Lore

Copper Scroll: Plans for a House of Life

These plans show how to make a building containing resurrection chambers. All building must be completed within three months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust.
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.

Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:

  • The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).
  • Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.
  • Obviously, the resurrectee's itemry will be lost unless other means supervene.
  • In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.
  • The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.
For example
if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.

If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis Magical Resurrection Quest px50 Jim Arona 021 076 9376

Copper Scroll: Of Discipline & Mental Fortitude

24 hours after this scroll is opened, it will crumble to a greenish dust. Whoever reads from this scroll for 4 hours must permanently sacrifice 3 EN (which may be bought back in the usual way). From then on, they may advance their FT by 1 per Adventure or Season, whichever is less.
There is no upper limit to which their FT value can ascend.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brides of Blackrod Autumn 811 Nualis None Discipline Quest px50 Jim Arona 021 076 9376

Abilities

Strength of Stone-Minor AoE

Name: Minor Area of Effect
Spell: Strength of Stone
Effects: All legal targets that share the target's megahex at the time of casting benefit from Strength of Stone for the duration of the spell. All recipients of the spell increase the bonus to the same stat, either PS or EN, and this must be determined when the incantation is racked.
Cost: 500 Experience.
Constraints: Unracks the spell.
This incantation is not teachable.

Adventure Season Nature of Magic Value GM
Brides of Blackrod Autumn 811 Meta-magic Quest px50 Jim Arona 021 076 9376

Armour of Earth-Minor AoE

Name: Minor Area of Effect
Spell: Armour of Earth
Effects: All legal targets that share the target's megahex at the time of casting benefit from Armour of Earth for the duration of the spell. All recipients of the spell increase their Defence by 2+2/Rank of the spell, and if the spell is Rank 11 or higher, the spell will absorb 1 point of damage from all attacks made against it.
Cost: 500 Experience.
Constraints: Unracks the spell.
This incantation is not teachable.

Adventure Season Nature of Magic Value GM
Brides of Blackrod Autumn 811 Meta-magic Quest px50 Jim Arona 021 076 9376

Walking Unseen - Unremarkable Appearance

Name: Unremarkable Appearance
Spell: Walking Unseen
Effects: The target of this incantation of Walking Unseen is not concealed by the magic. However, they are less generally noticeable. This does not entitle them to use Stealth in plain sight, but it does mean that if the target does nothing to attract attention, anyone who has seen them but does not recognise them will have to Resist or forget that they saw them. This MR check is penalised by the Rank of the Walking Unseen spell. If an observer successfully resists, then they may well remember the target if asked.
The spell always fails if the target does anything that would attract attention to them like drawing weapons or preparing spells. So will whistling, dancing naked on tables, or generally behaving inappropriately to the situation as determined by the DM. Casual physical contact, on the other hand, will not cause the spell to fail.
Cost: 500 Experience.
Constraints: Unracks the spell.
This incantation is not teachable.

Adventure Season Nature of Magic Value GM
Brides of Blackrod Autumn 811 Meta-magic Quest px50 Jim Arona 021 076 9376

Armour of Earth - Stone Ward

Name: Stone Ward
Spell: Armour of Earth
Effects: This incantation of the Armour of Earth spell can only be cast on the Adept. The incantation provides them with 2 + 2 /Rank Defence, and at Rank 10+, they reduce damage by 1. In addition to the usual benefits, 1 for every 4 Ranks is added to the result of any attack made against the Adept, making it harder to hit them.
Should the Adept be wearing armour made from non-metallic products of the earth (stone, clay, porcelain etc), then at Rank 15, damage reduction is increased by 2 and at Rank 20, increased by another 3. Thus, at Rank 20, they would reduce damage by 6.
Cost: 1500 Experience. Constraints: Unracks the spell, reduces FT by 2
This incantation is not teachable.

Adventure Season Nature of Magic Value GM
Brides of Blackrod Autumn 811 Meta-magic Quest px50 Jim Arona 021 076 9376

Grounding

Range: Self
Duration: 30 minutes (+30 minutes/Ranks)
Experience Multiple: 250
Base Chance: 20%
Resist: None
Storage: Potion
Target: Entity
Effects: While under the effects of this spell the Adept:
-cannot be involuntarily separated from the Earth (lifted by levitation, reverse gravity or similar magic).
-is firmly 'grounded' to the earth so any lightning that strikes into their megahex will bend to strike them in preference to all other targets. Any magical lightning that strikes the Adept will ground through them into the earth without any ill effects to the caster or any of their possessions.
If they are struck by mundane lightning, regardless of how much damage the lightning stroke inflicts, they may not be reduced to less than -1 EN.
The spell must be stored in a spell rack via Ritual Spell Preparation before it can be cast. Since it takes no constraints, it does not unrack in the normal course of events. It constitutes a Special Knowledge spell of the Adept's College, and is not teachable.

Adventure Season Nature of Magic Signature Value GM
Brides of Blackrod Autumn 811 Attunement Earth Quest px50 Jim Arona 021 076 9376

Lava Skin

Range: Self
Duration: 30 minutes (+30 minutes/Ranks)
Experience Multiple: 225
Base Chance: 30%
Resist: None
Storage: Potion
Target: Entity
Effects: The Adept is covered in hot, sticky lava. Once per Pulse, requiring no Action, the Adept may choose to have their skin erupt with prominences of lava. Anyone who shares the same hex as the Adept must make a Magic Resistance check every Pulse. Those who fail take 1 (+1 per 2 Ranks) fire/heat damage.
If the Rank of the spell is higher than 10, then their Magic Resistance is halved.
If the Rank of the spell is Rank 20, D10 is added to the damage.
They may set flammable objects alight if they share the same hex at the DM's discretion.
The spell must be stored in a spell rack via Ritual Spell Preparation before it can be cast. Since it takes no constraints, it does not unrack in the normal course of events. It is a Special Knowledge spell of the College of Earth Magic, and is not teachable.

Adventure Season Nature of Magic Signature Value GM
Brides of Blackrod Autumn 811 Attunement Earth Quest px50 Jim Arona 021 076 9376

Weapon of Magma

Range: 5ft (+1 ft/Rank)
Duration: 30 minutes (+30 minute/Rank)
Experience Multiple: 250
Base Chance: 25%
Resist: None
Storage: Investment
Target: Weapon
Effects: This spell causes a weapon to be encased in a containment of stone. Once broken, (requiring no more than a Free Act) the weapon is immediately covered in lava that does it no harm. However, anything struck by the weapon takes additional damage as a result of heat and burning.
On the first successful Strike in a Pulse, the extra damage is one. On the second successful Strike in a subsequent Pulse the damage increases by 2. On the third successful Strike in a subsequent Pulse, damage increases damage by 3, and so on to a maximum of the Rank of the spell. Damage never increases more than once a Pulse, regardless of the number of attacks or whether the wielder is Quickened.
The wielder of the weapon's Strike Chance is increased by 5(+1/Rank). Double and Triple effects may never be applied to damage, as usual, but can be applied to Duration and Range.
The spell must be stored in a spell rack via Ritual Spell Preparation before it can be cast. Since it takes no constraints, it does not unrack in the normal course of events. It is a Special Knowledge spell of the College of Earth Magic, and is not teachable.

Adventure Season Nature of Magic Signature Value GM
Brides of Blackrod Autumn 811 Attunement Earth Quest px50 Jim Arona 021 076 9376